EP0790848A1 - Games system for professional card or token table games, in particular "blackjack" - Google Patents
Games system for professional card or token table games, in particular "blackjack"Info
- Publication number
- EP0790848A1 EP0790848A1 EP95933327A EP95933327A EP0790848A1 EP 0790848 A1 EP0790848 A1 EP 0790848A1 EP 95933327 A EP95933327 A EP 95933327A EP 95933327 A EP95933327 A EP 95933327A EP 0790848 A1 EP0790848 A1 EP 0790848A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- card
- game
- window
- value
- tokens
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/06—Card games appurtenances
- A63F1/14—Card dealers
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/06—Card games appurtenances
- A63F1/18—Score computers; Miscellaneous indicators
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/243—Detail of input, input devices with other kinds of input
- A63F2009/2435—Detail of input, input devices with other kinds of input using a video camera
Definitions
- the invention relates to a game system for the professional practice of gambling "black jack” and related games using playing cards and tokens.
- a game system for "black jack” essentially comprises a game table and a card dispenser in the function of a card carriage, which is also referred to as a card shoe because of its shape.
- Each game is made up of four rows of cards of the color symbols or "colors" of clubs, spades, hearts and diamonds, each row of colors having nine number cards and four figure cards with the pictures of Jack, Dame, King and Ace.
- the number cards carry one of the numbers 2 to 10 and the figure cards one of the letters J (Jack; Jack), Q (Queen; Queen), K (King; King) and A (As; Ace).
- the card name is made up of the color and the card value (eg diamond check).
- the game value is or point value of the aces either 1 or 11, the game value of the pictures (jack, queen, king) 10 and the game value of the other cards equal to their card value; the color signs or "colors" do not matter.
- the playing cards are carefully shuffled by the dealer before the start of the game, preferably using a card shuffling device, and then inserted into the card carriage so that the neutral back of the sheet faces towards the front, ie towards the dispensing opening of the card carriage.
- the "black jack" gaming table is covered with a cloth (playing cloth) which is essentially divided into circular or rectangular sentence fields or "boxes" next to each other in a circular arc for placing the bets by means of tokens, whereby (left ) next to each box there is an insurance line assigned to it, and in a gaming table area for storing the cards drawn from the card slide for each player and for the dealer.
- the goal of the players is to get a higher score than the bank, with the highest score that neither the player nor the bank may exceed, which is 21.
- the player or the bank has "black jack" and wins when the number of two cards received first is 21. Otherwise the party that comes closest to the number 21 wins. In the event of a tie, the player does not lose and win and can withdraw his bet or leave it for the next game or change it.
- the stake and cards are dealt as follows. Each player first places his bet, which in the case of several tokens is to be stacked on top of one another in such a way that the tokens with the highest value are at the bottom and those with the lowest value are at the top. The dealer then deals the cards counter-clockwise in such a way that each player and then the dealer receive an open card, after which each player and the dealer receive a second card, which is also open to the players but face down to the dealer be put on. If the player does not have a "black jack", he can request further cards from the dealer, which are dealt face up.
- the dealer When the cards have been dealt to the players, the dealer reveals his second card. If he receives 17 points or more, he may not give himself another card, if he has less than 17 points, he must draw until he has reached or exceeded 17 points.
- the cards of the players are laid out in a staggered manner so that all card values of the cards laid out remain recognizable; the bank's cards are laid out side by side without overlapping.
- Disk-shaped plastic arcs serve as tokens, the value of which is indicated on the one hand by an imprint (for example 10, 20, 50, 100, 500) and on the other by a color assigned to the value of the game (for example blue, red, green, orange, violet) becomes.
- an imprint for example 10, 20, 50, 100, 500
- a color assigned to the value of the game for example blue, red, green, orange, violet
- the invention is based on the following problem area.
- the invention is based on the object, in particular for the "black jack" game, to provide an automatic monitoring, control and registration system which controls the gameplay from the card withdrawal monitors, records, saves and permits the card sled to determine the player's winnings, and allows the data obtained to be evaluated and displayed in a wide variety of game-related or casino-related aspects.
- the course of the game should be recorded automatically in as many of its game phases as possible and recorded, saved and displayed on a display device, preferably a screen visible by the dealer, by means of a computer and an electronic data processing program (EDP program).
- a display device preferably a screen visible by the dealer, by means of a computer and an electronic data processing program (EDP program).
- EDP program electronic data processing program
- the card sled should have a device for the automatic detection and detection of the card value of the playing card which is hidden from the card sled.
- the game table should have devices for automatic detection of the recorded and empty boxes, a multiple occupancy of a box must be recognized; Likewise, the occupancy or non-occupancy of insurance lines must be recognized; Furthermore, the gaming table should have a device for automatically recognizing the number of cards laid out per player or for the dealer.
- the values of the chips used should be recognized, processed and saved.
- the EDP program is intended in particular to process the value of the stake or stakes per box and insurance line, to control the sequence of the issuance of cards, to control the number of cards for each player or to the dealer, and to collect the total number of points for each card Determine the player and the dealer, compare the total score of the player and the dealer and calculate the player's winnings.
- All of the essential game data should then be displayed or displayed with the aid of the computer program on the display device in synchronism with the game process or when the stored data or evaluation results are called up later, with no limits to the variety of the computer program are.
- This complex task is based on a game system according to the preamble of claim 1 according to the characterizing
- a device for recording the value of playing cards is known from DE 38 07 127 AI, but this device does not provide a card carriage for the concealed dispensing of playing cards - 1 -
- the device is a device for determining the total number of points of all those playing cards which each player holds in hand in card games such as skat, rummy, bridge, poker after the game round.
- the device is used for the quick addition and storage of the game results, which can preferably be shown on a display of the device.
- the playing cards are preferably prepared with a machine-readable bar code to identify their play value and are used as packs in the device and are automatically conveyed through the device card by card.
- gaming tables for casino games such as black jack and poker are known which enable an additional game for a jackpot.
- the otherwise conventional game table has facilities for inserting coins, a counter which registers each insert of a coin and the number of coins present in the jackpot, and a computer for calculating the payout.
- Each player has the option of playing the additional game in addition to the main game, for example blackjack or poker, and inserting a single coin with a defined unit value (e.g. of one dollar) into a slot assigned to his playground.
- a defined unit value e.g. of one dollar
- this facility for the additional game has nothing to do with the course of the main game and in particular is neither intended nor suitable for enabling monitoring, control or display of the course of the game in the main game.
- FIG. 1 shows a card slide according to the invention in vertical section from the side
- FIG. 2 shows a plan view in horizontal section of the card slide according to FIG. 1;
- Fig. 3 is a front view of the card sled of Fig. 1;
- Fig. 4 is a top view of the essential part of the playing surface of a "black jack" gaming table according to the invention with devices arranged invisibly under the playing cloth for automatic detection of the occupancy of the boxes and the insurance lines with tokens and on the other hand the storage spaces for the playing cards .
- the embodiment of the card slide 1 shown in FIGS. 1 to 3 corresponds essentially in its outlines and with regard to the upper part to the conventional type.
- a device for automatically recognizing the card value of the playing cards 3 'drawn from the card dispenser 2 in a concealed manner is provided in the card carriage 1 (card value recognition device).
- This card value recognition device essentially comprises the following functional parts: a television camera or a CCD image converter 4 (charged-coupeled device image converter); a pulse light source 5 (flash lamp) for illuminating that part of the drawn card 3 'which contains the imprint 31 of the card value; a right-angled optical deflection prism 6 for illuminating the imprint 31 of the card value and for introducing the image emitted by the illuminated card value imprint 31 via an optical path into the
- CCD imager 4 and two optoelectronic movement or po position sensors or sensors 7, 8 for determining the movement of the drawn card 3 'and for controlling the pulse light source 5.
- the playing cards 3, of which a diamond checker is indicated as an example in FIG. 4, correspond to the international standard with regard to the card format and the picture side, according to which each playing card 3 has the portrait format 88 mm x 62 mm and around the central part of the picture extends to the card edges has a white frame.
- the left longitudinal stripe of this frame bears the card value imprint 31 (e.g. the letter Q) just below the upper edge of the card and - separated by a color-free zone - underneath it the color symbol 32 (e.g. the plaid image).
- This card name which is composed of the color symbol 32 and the card value imprint 31, is repeated, mirrored on the diagonal of the card, upside down on the left longitudinal stripe of the white frame.
- the card name is printed in black for the color symbols cross and spades and in red for the hearts and diamonds; the height of the imprint 31 of the card value is up to 15 mm.
- the playing cards 3 are arranged in the card carriage 1 in such a way that they stand up with one of their transverse edges 33 on a support or incline 9 inclined towards the front and at the same time are inclined backwards against the incline 9 and thus face downwards.
- the inclination of the cards 3 to the slope 9 is determined by means of a trapezoidal wedge 10, which at the same time presses the pack of cards 3 towards the output 2.
- a trapezoidal wedge 10 which at the same time presses the pack of cards 3 towards the output 2.
- the slope 9 continues beyond the card dispenser 2 and contains in the area of the card dispenser, but still located inside the card carriage 1, a window 11 which is filled by one of the optical surfaces of the right-angled deflection prism 6 and in the path of movement (in the track ) of the imprint 31 of the card value. Therefore, the prism 6 must always be ken or on the right edge of the glide path of the drawn card 3 '.
- the prism 6 is arranged in such a way that the surface 12 lying opposite its right angle, hereinafter referred to as the mirror plane, points away from the CCD image converter 4.
- the surface 13 of the prism 6 forming the window 11 is referred to as the window plane and the surface 14 of the prism 6 facing the CCD imager 4 is referred to as the exit plane.
- the pulse light source 5 is located just below the mirror level 12 in the vicinity of that end of the deflection prism 6 which forms the angle (of 45 °) with the window plane 13.
- the light from the pulse light source 5 falls through the mirror plane 12 and the window plane 13 onto the image side of the card 3 ', is reflected by the illuminated card 3' through the window plane 13 onto the mirror plane 12 and from there through the exit plane 14
- Direction of the image converter 4 is mirrored, the part of the card 3 ′ located above the window 11 being imaged in the image converter 4 by means of a converging lens 15.
- a red light filter 17 (> 600 nm) located in the light path 16 in front of the lens 15 serves to register red printed card values (31).
- an opaque plane mirror (not shown) can advantageously be used, which mirrors the position of the mirror plane 12 of the Prism 6 occupies.
- the pulse light source 5 must then be arranged in front of the mirror plane 12 (of the mirror) instead of behind the mirror level 12 and shielded such that the light source 5 does not radiate either directly into the screen 4 or onto the mirror.
- the intended mapping of the card value 31 printed on the drawn card 3 * in the image converter 4 requires that the pulse light source 5 flashes just at the point in time at which the (downward facing) imprint 31 of the card value is above the window 11 .
- the prism 6 is arranged on the right.
- the following features of the card 3' move over the window 11: the front card edge 33, the unprinted long part of the white stripe field, the color symbol 32, the narrow one between the color symbol 32 and the imprint 31 of the White horizontal stripes located on the card value, the card value print 31 and the rear edge of the card 3 '.
- the aforementioned sensor arrangement must now recognize the fact that a card 3 'is being drawn and ignite the pulse light lamp 5 at the point in time at which the card value imprint 31 is as precisely as possible above the window 11.
- the front and rear edge of the card can be used as reference features, for example, the sensor in the card slide 1 at any lateral position and, viewed in the direction of movement of the card, at a defined vertical distance in front of the window 11 is arranged that the rear edge of the card leaves the sensor when the card value imprint 31 is just above the window 11.
- the sensor mentioned can be a pressure sensor or a light barrier. The front edge of the card touching the sensor switches the measuring arrangement into the operating position, the rear edge of the card leaving the sensor actuates the im- Pulse light source 5, after which the measuring device switches off again.
- the sensor 7 does not need to take the immediate vicinity of the window 11 shown in FIG. 2.
- the sensor 8 located in the track of the moving card value imprint 31 and adjoining the window 11 has the task of recognizing when the card value imprint 31 is just above the window 11 and to switch the light source 5.
- the senor 8 borders directly on the window 11 and thus registers the narrow white transverse stripe located between the color symbol 32 and the card value imprint 31.
- the sensor 8 could also be arranged at a correspondingly dimensioned distance from the window 11 in order to detect the incoming color symbol 32 as a reference feature for igniting the lamp 5.
- the technology with two sensors 7, 8 has the advantage over the technology with only one sensor that the sensor 8 which is responsible for determining the exact position of the card value imprint 31 above the window 11 is fully covered by the card 3 'and thus is not disturbed by extraneous light, as is possible in the arrangement with only one sensor with respect to the rear edge of the card, provided that no pressure sensor but a light barrier is provided.
- the sensor 8 switches the pulse light source 5 without any significant time delay, as a result of which, as described above, the card value imprint 31, or in any case a representative part thereof, is imaged in the CCD image converter 4 and the received signals as a card value drawn card 3 'are registered.
- the technical and in particular electronic measures and switching programs required to implement the above-mentioned processes are familiar to the person skilled in the art and do not require any explanation.
- the card value recognition device must first "learn” to recognize the card values on the one hand and to evaluate them on the other hand according to the rules of the game.
- the card values (the numbers 2 to 10 and the letters A, J, K, Q) are faded into the image converter 4 in a preceding programming phase and the signals generated in this regard by the image converter 4 are encoded in accordance with the card value.
- the CCD image converter 4 functioning as a number camera and the signal and data processing system connected to it are also in the event that the
- the card value imprint 31 will be fully or almost completely above the window 11 and will be completely or almost completely recorded by the CCD image converter 4, duration of about 10 ⁇ s, a quasi-static image of the card value imprint 31 is recorded and consequently an un-blurred image of the card value imprint 31 is generated on the target of the image converter 4.
- detectors arranged below the play cloth 51 are used.
- Such detectors could in principle be based on different mechanical or physical principles, for example be sensitive to pressure (piezo sensors; compression spring sensors) or — with the appropriate material properties of the tokens and playing cards — be based on electromagnetic or other technical principles.
- photodiodes 52 in the implementation of infrared-sensitive silicon diodes, with the advantage that these photodiodes correspond in a corresponding manner to the detection of the gaming table occupancy with both the tokens 41 as well as with the playing cards 3 are suitable.
- the photodiodes 52 In order not to change the usual external appearance of the playing surface, the photodiodes 52 must be arranged below the playing cloth 51, for which purpose the material of the playing cloth 51 has a certain value Permeability to light, in particular for the near infrared light (IR light) emanating from the artificial casino lighting, must have.
- IR light near infrared light
- the play cloth 51 should let the incident light located in the near IR range pass through in the order of 30% of the radiated IR light energy. If the conventional material from which the play cloths 51 are produced does not already have such a translucency, a correspondingly suitable material which allows sufficient light to shine through should be selected for the purposes of the invention.
- the principle of detection is as follows. Depending on the type of game, all zones of the game cloth 51, on which the token bets and game cards are to be placed, are to be underlaid with an adapted network or with an adapted row of light detectors in such a way that one properly opens For safety's sake, an object placed on the playing cloth (token, playing card) covers two, more preferably three to four, which covers photodiodes 52 and allows photodiodes 52, which are excluded from light, to operate in the sense of the operating system.
- each of the rectangular boxes 53 is underlaid with a geometrical network of photodiodes 52, while in the other zones of the playing surface the play cloth 51 is placed in series
- Photodiodes 52 are underlaid, for example with insurance lines 54, with storage spaces 55 for the cards of the players and with storage space 56 for the cards of the dealer.
- seven longitudinal rows of photodiodes 52 are arranged for the boxes 53 in such a way that the two longitudinal rows on the outside lie outside the marking of the box 53 printed on the playing cloth 51.
- four photodiodes 52 are shown in series; however, more diodes 52 or a double row of such diodes 52 could also be provided.
- the photodiodes of a box within each row are 19 mm apart and from row to row apart of 15 mm, so that a placed chip of, for example, 40 mm diameter covers four diodes in the worst case and five in the best case.
- the darkening effect for such photodiodes which are only just covered by the edge of the token, may be imperfect because of the scattered light incident at the edge of the tokens, at least two diodes are always darkened as best as possible.
- the distances between the photodiodes 52 should be smaller, for example 7 mm, while for the registration of the dealer's cards, which are not staggered but laid out next to each other, a distance between the photodiodes of 25 mm is completely sufficient so that at least two photodiodes are always covered by each card.
- the signals emanating from the photodiodes 52 are to be grouped together or processed separately in such a way that the electronic circuit logic also detects multiple occupancy of boxes 53 with tokens 41 and also the number of cards laid out per card storage space, possibly also for one second row of cards ("split"), and also reacts to the postponement or additional placement of tokens or cards associated with the game variants "double”, “split", “insurance” and processes them in accordance with the rules of the game.
- the given disclosure of the technical principle will enable the specialists concerned, such as designers, electronics engineers, and creators of data processing programs, on the basis of their manual skills, to implement a gaming table according to the invention, including the integration of automatic control devices for setting the Sensitivity of the photodiodes to changes in the brightness in the game room, for example when lighting fixtures are switched on and off.
- the following explanations relate to principles and devices for recording the tokens placed per game bet according to the game value of the tokens and the sum of the token values in the case of token stacks (game bet detector).
- the stakes can now be recorded automatically, for example, by the dealer using a hand-held device with the function of a television camera or a scanner to record or scan the chips placed or the stack of chips placed on each player separately, and by the camera or the image received by the scanner according to token colors and the number of tokens present for each token color is analyzed in an evaluation unit which discriminates according to token colors and number of tokens of the same color and the total value of the reports the respective application to the central IT system. If the tokens have all-round graphic markings, which can also be representative of the play value of the token, this simplifies the scanning of the insert.
- “Security tokens” are used. These smart chips have integrated, battery-free electronic components, which serve as transponders (responders) of a radio frequency identification system (radio frequency identification (RFID) system), to the radio signals of a transceiver (arranged under the table, for example) react and for that 96/14115 PC17DE95 / 01389
- RFID radio frequency identification
- Play value of the token transmit specific signals to the transceiver.
- the RFID principle is as follows: there is an inductive data transmission system for a mutual signal transfer between a transceiver station (S / R station) and one or more batteryless transponders. Communication between the S / R station and a transponder takes place by means of inductive antennas. The S / R station sends data and energy to the transponder, whereupon the transponder essentially only transmits data to the S / R station.
- the transponder contains an antenna circuit, which is formed from one or more coils for wireless inductive signal transfer.
- the coil is connected to a chip which contains all the necessary equipment for receiving, transmitting and sending a signal from or to the S / R station; the chip also contains a memory data memory.
- the S / R station contains an oscillator and can generate high-frequency signals for the simultaneous transmission of energy, time pulses and information to the transponder.
- the S / R station also contains a demodulator and modulator, a control unit and interfaces.
- the S / R station contains an electronic read / write unit and is wired to several coils as inductive antennas for signal transfer and of the transponder chips, each box (including its insurance line) of the gaming table being assigned such an inductive antenna (loop antenna) for the communication of the S / R station with the transponder chips located on the box.
- the game value of the token is set in the memory of its chip.
- the read / write unit maintains a special anti-collision algorithm which enables the different smart chips located within the antenna field of the read / write unit of the S / R station to be operated and distinguished at the same time.
- All smart chips within the antenna field of the S / R station are parallel to the table and can be stacked on top of each other.
- the read / write unit selects and identifies the electronic unit contained in the chip.
- the data registered in the read / write unit of the S / R station can be transmitted via an interface to a host computer connected to it.
- the stake can be made from
- Dealers as previously determined and, in the sense of the electronically oriented overall function of the game system, are entered into the computer and evaluation system by means of a data input device.
- each functional technical unit - including the playing card value recognition device of the card carriage 1, the token and playing card detection devices of the game table and the game insert detector (camera or scanner; RFID system) or the manually operated input device for the values of the stakes - recorded data are to be sent as output signals directly or indirectly to a central computer.
- the output signals can be passed on either by cable connection or wirelessly, for example by radio data transmission. So represent The device 18 shown in FIG. 1 either transmits a cable connection or a transmitter for forwarding the signals coming from the CCD image converter.
- the central computer has the task of evaluating all of the acquisition data supplied to it in accordance with the EDP program, displaying it to the game manager, if desired, on a screen or the like, and generally storing it for later retrieval.
- the dealer should not be shown the value of the second card that was given to him face down until it was turned over and should remain unknown, so that there was no new source in favor of any incorrect influence by the dealer to open certain players.
- the game data obtained can also be used for acoustic or visual display if, for example, the game director has made a game error, for example the cards have not been issued in the intended sequence, or if the next set of game cards is to be loaded onto the card carriage.
- the saved game data can also be used to evaluate the
- a game system according to the invention is not able to automatically check whether the game leader has paid the player's winnings in the correct amount. However, this does not play a decisive role from the point of view of the profit or loss settlement between the game manager and the casino, which can now be done on the basis of the daily balance determined by the EDP program.
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- Multimedia (AREA)
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Credit Cards Or The Like (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Pinball Game Machines (AREA)
- Coin-Freed Apparatuses For Hiring Articles (AREA)
- Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
- Character Discrimination (AREA)
- Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
- Image Analysis (AREA)
- Toys (AREA)
Abstract
Description
Claims
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE4439502 | 1994-11-08 | ||
DE4439502A DE4439502C1 (en) | 1994-11-08 | 1994-11-08 | Black jack card game practice set=up |
PCT/DE1995/001389 WO1996014115A1 (en) | 1994-11-08 | 1995-10-05 | Games system for professional card or token table games, in particular 'blackjack' |
Publications (2)
Publication Number | Publication Date |
---|---|
EP0790848A1 true EP0790848A1 (en) | 1997-08-27 |
EP0790848B1 EP0790848B1 (en) | 1998-06-17 |
Family
ID=6532537
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP95933327A Expired - Lifetime EP0790848B1 (en) | 1994-11-08 | 1995-10-05 | Gaming equipment for professional use of table games with playing cards and gaming chips, in particular for the game of "black jack" |
Country Status (27)
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US (1) | US5941769A (en) |
EP (1) | EP0790848B1 (en) |
JP (1) | JP3065665B2 (en) |
KR (1) | KR100240773B1 (en) |
CN (1) | CN1096871C (en) |
AR (1) | AR000006A1 (en) |
AT (1) | ATE167407T1 (en) |
AU (1) | AU692306B2 (en) |
BG (1) | BG62275B1 (en) |
BR (1) | BR9509619A (en) |
CA (1) | CA2195329C (en) |
DE (2) | DE4439502C1 (en) |
DK (1) | DK0790848T3 (en) |
ES (1) | ES2120233T3 (en) |
FI (1) | FI109880B (en) |
HU (1) | HUT77268A (en) |
NO (1) | NO972112D0 (en) |
NZ (1) | NZ293567A (en) |
PL (1) | PL178486B1 (en) |
RO (1) | RO117001B1 (en) |
RU (1) | RU2139748C1 (en) |
SI (1) | SI9520121A (en) |
SK (1) | SK27197A3 (en) |
TR (1) | TR199501380A2 (en) |
UA (1) | UA27084C2 (en) |
WO (1) | WO1996014115A1 (en) |
ZA (1) | ZA959383B (en) |
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- 1995-10-05 CN CN95196110A patent/CN1096871C/en not_active Expired - Fee Related
- 1995-10-05 DE DE59502620T patent/DE59502620D1/en not_active Expired - Fee Related
- 1995-10-05 AT AT95933327T patent/ATE167407T1/en not_active IP Right Cessation
- 1995-10-05 BR BR9509619A patent/BR9509619A/en not_active IP Right Cessation
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- 1995-10-05 UA UA97052090A patent/UA27084C2/en unknown
- 1995-10-05 DK DK95933327T patent/DK0790848T3/en active
- 1995-10-05 KR KR1019970702062A patent/KR100240773B1/en not_active IP Right Cessation
- 1995-10-05 EP EP95933327A patent/EP0790848B1/en not_active Expired - Lifetime
- 1995-10-05 US US08/817,215 patent/US5941769A/en not_active Expired - Fee Related
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- 1995-10-05 RU RU97108962/12A patent/RU2139748C1/en not_active IP Right Cessation
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- 1995-10-05 SI SI9520121A patent/SI9520121A/en unknown
- 1995-10-05 RO RO97-00850A patent/RO117001B1/en unknown
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EP1502631A1 (en) * | 1999-04-21 | 2005-02-02 | Bally Gaming International, Inc. | Card deck reader |
US9731208B2 (en) | 2005-09-12 | 2017-08-15 | Mattel, Inc. | Methods of playing video games |
US9786123B2 (en) | 2006-04-12 | 2017-10-10 | Bally Gaming, Inc. | Wireless gaming environment |
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