EP0447274B1 - Display method and device for dot matrix screen - Google Patents

Display method and device for dot matrix screen Download PDF

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Publication number
EP0447274B1
EP0447274B1 EP19910400271 EP91400271A EP0447274B1 EP 0447274 B1 EP0447274 B1 EP 0447274B1 EP 19910400271 EP19910400271 EP 19910400271 EP 91400271 A EP91400271 A EP 91400271A EP 0447274 B1 EP0447274 B1 EP 0447274B1
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EP
European Patent Office
Prior art keywords
screen
character
memory
characters
memories
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EP19910400271
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German (de)
French (fr)
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EP0447274A1 (en
Inventor
Jean-Michel Buisson
Jean-Marie Soubrier
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Thales Avionics SAS
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Thales Avionics SAS
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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G3/00Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes
    • G09G3/20Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters
    • G09G3/34Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters by control of light from an independent source
    • G09G3/36Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters by control of light from an independent source using liquid crystals
    • G09G3/3611Control of matrices with row and column drivers
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/22Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of characters or indicia using display control signals derived from coded signals representing the characters or indicia, e.g. with a character-code memory
    • G09G5/222Control of the character-code memory

Definitions

  • the present invention relates to the method and to the electronic display device implementing a dot matrix screen.
  • dot matrix screens the best known are liquid crystal screens also called LCD screens (from the initials of the English words Liquid Crystal Display), and in particular screens of the thin film transistor or TFT type (d 'after the initials of the English words Thin film transistor) and molecules of the nematic helical type generally called TN type (after the initials of the English words Twisted nematic).
  • the present invention aims to avoid or at least reduce these drawbacks.
  • a method of displaying on a dot matrix screen consisting of: - preprogramming, in a first memory, at known addresses, which are called character codes, the points to be excited of an elementary surface, of predetermined dimensions and of any position on the screen, so that the characters displayed appear on the screen - to be stored in a second memory, line of characters by line of characters, the character codes of the successive characters to be displayed on the screen, the characters all require the same number of lines, y, of points on the screen - to command the reading of the first memory by the second memory, according to '' a regular line by line scan of the screen, so as to display on the screen, the position of a character code in the second memory defining the position, called the primary position, from which the character corresponding to this character code must be displayed on the screen - to read a line y second time from the second memory whose characters require y lines of dots on the screen - and, for this to write a character on the screen when the regular scanning goes through
  • a display device on a dot matrix screen characterized in that it comprises n first memories with n positive integer, in which are preprogrammed, at known addresses, which are called character codes , characters, that is to say the points to be excited of elementary surfaces of predetermined dimensions of the screen, so that these characters are displayed on the screen, at least n second memories associated respectively with the n first memories for contain character codes in positions presenting a one-to-one correspondence with the points on the screen, and means for writing character codes in the n second memories, for reading the stored characters, corresponding to these character codes, in the first associated memories in the second memories where these codes are written and to display a character read with the dots on the screen having a match one-to-one weighting with the position of the character code that determined the reading.
  • Figure 1 is a simplified diagram intended to facilitate the explanation of the operation of a display device according to the invention.
  • This elementary surface is a rectangle which has x points per line and y lines of points.
  • a PROM memory, 2, called character memory, is preprogrammed by rectangular areas of x boxes per line and of y lines; these memory areas therefore have a distribution of boxes identical to the distribution of the points in an elementary screen surface; that is to say that there is a one-to-one correspondence between the boxes of a memory area and the points of an elementary surface of the screen on which the character of the considered memory area is displayed.
  • the preprogramming of the memory 2 consists of a preprogramming of one character per memory area, the binary elements 1 and 0 being arranged in the boxes whose positions correspond respectively to the points to be lit and to the points to be left off in an elementary surface of screen to obtain a given character.
  • memory 2 contains, among other things, the capital letters A to N of blue color; to facilitate understanding, it was not 1s and 0s that were represented in the memory areas of memory 2 but the characters defined by these 1 and these 0.
  • Each memory area containing a character is identified by an address code consisting of the address of the first of its boxes which is read during a reading by horizontal scanning from left to right with movement of the reading line up and down; thus the letter A is at the address 0,0 and the letter L at the address y + 5x.
  • a RAM memory, 3, called code memory, contains the addresses where the characters to be displayed on the screen are found in memory 2; thus, to display the word CANE in blue capital letters on the first line of characters in screen 1, the first line of addresses in memory 3 comprises the following successive address codes: 0.2 ⁇ 0.0 2y, x 0.4x, likewise, to display the word DEFI in blue capital letters on the second line of characters on the screen, the character codes 0.3x 0.4x 0.5x and y, 2x are contained next in the second address line of memory 3.
  • the device designed to carry out the electronic display on a liquid crystal screen comprises a set of counters which is shown in FIG. 2.
  • FIG. 2 shows a set of four counters Cx, Cm, Cy and Cn connected in series in this order to constitute a time base circuit.
  • the first counter, Cx is a modulo x counter which counts the display synchronization pulses of the points on the screen; when the counter Cx goes through zero it provides a counting pulse to the counter Cm; in addition, each of these counting pulses constitutes a reading pulse of a new address in the memory 3 and a command to transfer a parallel-serial shift register, 7, which will be represented in FIG. 3 and which serves the transfer to the screen 1 of the information stored in the memory 2 already described with the aid of FIG. 1.
  • the counter Cm is a counter modulo m; when it goes through zero it provides a command pulse to read a line of characters from memory 3. It has been seen that each line of characters from memory 3 is read there in succession, this is why the pulses supplied by the meter Cm are counted in the counter Cy which is a modulo y counter and which therefore provides, at each of its zero crossings, a pulse for reading the next line of characters in the memory 3.
  • the set of addresses in the memory 3 is content on n address lines; the counter Cn, which is a modulo n counter supplied by the next line reading pulses delivered by the counter Cy, therefore supplies, at each of its zero crossings, a pulse which means that a complete reading of the memory 3 comes to be performed.
  • FIG. 3 is an overall diagram of an electronic display device on a liquid crystal screen according to the invention.
  • FIG. 3 shows the screen 1, the character memory, 2, and the code memory, 3, which has already been mentioned during the description of FIG. 3.
  • the memory 3 operates in association with a memory 3 ′ identical to memory 3.
  • a multiplexing circuit, 6, symbolized by two switches controlled by a microcomputer 4 makes it possible to use one of the memories in working phase while the other is used in tracing phase; this solution of the two code memories is little used; the device being fast, it is useful only if the microcomputer is slow or risks being occupied with other tasks, in timeshare.
  • FIG. 3 shows the screen 1, the character memory, 2, and the code memory, 3, which has already been mentioned during the description of FIG. 3.
  • the memory 3 operates in association with a memory 3 ′ identical to memory 3.
  • a multiplexing circuit, 6, symbolized by two switches controlled by a microcomputer 4 makes it possible to use one of the memories in working phase while the other is used in tracing phase; this solution of the two code memories is little used; the device being fast, it is useful only if the microcomputer is
  • the memory 3 which is in the tracing phase and memory 3 which is in the working phase; that is to say that the memory 3 ′ is connected to the microcomputer 4 which, according to information to be displayed on the screen 1, supplies it with the address codes corresponding to the next information to be displayed.
  • the memory 3 is in the tracing phase, that is to say that a screen controller 5, controlled by the microcomputer 4, scans the memory 3 line by line to read the address codes according to the reading mode explained to using figure 2: reading address lines y times in succession.
  • the role of the screen controller is therefore to read that of the two memories 3, 3 ′ which is in the tracing phase; for this, the screen controller comprises the time base circuit according to FIG. 2.
  • the role of the screen controller is also to ensure the transfer, to screen 1, of information corresponding to these read character codes; this information is extracted from the character memory, 2, as explained with the aid of FIG. 1 and the synchronization signals which serve for this transfer are supplied by the set of counters according to FIG. 2; the transfer between memory 2 and screen 1 is carried out by means of a parallel-series register, 7, with x positions, that is to say at as many positions as there are points in a line of an elementary surface of the screen 1 and of boxes per line in a memory zone of the character memory, 2, where a character is programmed.
  • the elementary surfaces of the screen all had the same dimensions: x.y points. It is also possible, as will be shown below, to produce a display device where the elementary surfaces have different values according to the information to be displayed.
  • Figures 4 and 5 are diagrams relating to an exemplary embodiment of such a display device.
  • FIG. 4 shows three distinct images EO, E1, E2, the superposition of which is represented by a circle with a + sign, in which three arrows arrive and from which an arrow starts again; this superimposition gives an image E which is the image to be obtained on a liquid crystal screen using a display device of the type which has been described with the aid of FIGS. 1, 2 and 3.
  • the image EO corresponds to the background of the image E
  • the image E1 corresponds to information of the image E which are little modified
  • the image E2 corresponds to information of the image E which is often modified
  • the images E1 and E2 broken lines indicate on the one hand the limits of the image E on the other hand the limits of the elementary surfaces occupied by each of the characters which constitute the information in these images.
  • FIG. 5 represents a display device designed to display on a screen, 1, an image of the type of image E of FIG. 4, from three signals which, taken in isolation, would give, respectively on the screen, the images E1, E2 and E3. This is why the display device according to FIG. 5 differs from that according to FIG. 3 by three circuits for memorizing codes and for memorizing characters and by summing, using a circuit addition 8, signals extracted from character storage circuits.
  • the display device according to FIG. 5 comprises a microcomputer 4 which defines in the surface of the screen 1 three distinct zones corresponding respectively to the zones occupied on the screen by the images EO, E1 and E2 of FIG. 4; each of these zones is treated as the entire image is processed in the display device according to FIG. 3.
  • the device comprises, d firstly, two code memories 31, 31 ′ and a multiplexing circuit 61 connected between the microcomputer 4 and a screen controller 5, in the same way as circuits 3, 3 ′ and 6 in the device according to fig 3 and, on the other hand, a character memory 21 and a parallel-series shift register connected between the screen controller 5 and an input of the addition circuit 8 whose output is connected to the input of video signal from screen 1.
  • the display device according to FIG. 5 has circuits 32, 32 ′, 62, 22 and 72 respectively similar to circuits 31, 31 ′, 61, 21 and 71 and connected identically.
  • the display device does not have two but a single code memory, 30, connected between the microcomputer 4 and the controller. screen 5 because it is expected that the address codes contained in this memory will only very rarely be modified; to obtain the EO image there is therefore no multiplexing circuit, on the other hand there is a character memory 20 and a parallel-series shift register 70 connected in the same way as the circuits 21 and 71.
  • the processing in three parts of the image to be displayed on the screen 1 is intended to simplify the programming of the code memories; in fact when, for example, only the content of the information of the kind of that of the part E2 of the image E of FIG. 3 has to be modified, this avoids having to redo all the programming which relates to the background of the image and the little modified part of the image, that is to say which relate to the information of the kind of that of the parts EO and E1 of the image E of FIG. 3.
  • the elementary surfaces on the screen are not the same depending on whether they are used to display the EO image, the E1 image or the image E2; for the image EO the elementary surface is one of square of dimensions a.a, for the image E1 it is a rectangle of dimensions 1.5.3a and for the image E2 it is a rectangle of dimensions 2a. 3a.
  • the information to be displayed was limited to numbers, letters and a screen background, and, for the sake of simplicity, they have been called characters; more generally, these characters can consist of any drawing provided that the precision necessary for the representation of this drawing on the screen does not exceed the line precision that it is possible to obtain with the screen.
  • an animated character is made up of identical patterns, regularly distributed over a circle, and when the density, on the screen, of the points used to represent this animated character is such that, in a rotation, a pattern takes instead of the following after a sequence of p images on the screen, it suffices to keep in the character memory only p different characters corresponding to this sequence of p images. So to represent the movement of rotation of a watch dial made of a large line for each hour, it suffices to keep in character memory only thirty different characters insofar as for a line to take the place of the following, there are thirty successive images, that is to say one image per degree of rotation.
  • the present invention is not limited to the examples described, this is how the elementary surfaces may not all be of the same dimensions for the characters stored in the same character matrix, but it is then necessary for the screen controller to take them into account. counts for the number of successive times that a character must be read in a character memory.

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Description

La présente invention se rapporte au procédé et au dispositif d'affichage électronique mettant en oeuvre un écran à matrice de points. Parmi les écrans à matrice de points, les plus connus sont les écrans cristaux liquides aussi appelés écrans LCD (d'après les initiales des mots anglais Liquid Crystal Display), et en particulier les écrans du type à transistors en couche mince ou TFT (d'après les initiales des mots anglais Thin film transistor) et molécules du type nématique en hélice généralement dit type TN (d'après les initiales des mots anglais Twisted nematic).The present invention relates to the method and to the electronic display device implementing a dot matrix screen. Among the dot matrix screens, the best known are liquid crystal screens also called LCD screens (from the initials of the English words Liquid Crystal Display), and in particular screens of the thin film transistor or TFT type (d 'after the initials of the English words Thin film transistor) and molecules of the nematic helical type generally called TN type (after the initials of the English words Twisted nematic).

Il est connu, par le brevet US 4 414 545, de garder en mémoire des caractères standard ou spéciaux, tous de la même dimension, par exemple de 5 par 7 dots, afin d'avoir un affichage sur l'écran à des emplacements prédéterminés correspondant à un quadrillage de 5 par 7 quand les caractères sont à ce format. Mais un tel affichage n'est pas souple, étant donné que les emplacements de caractères sont prédéterminés et qu'un seul format de caractère est utilisable.It is known, from US Pat. No. 4,414,545, to keep in memory standard or special characters, all of the same size, for example 5 by 7 dots, in order to have a display on the screen at predetermined locations. corresponding to a grid of 5 by 7 when the characters are in this format. However, such a display is not flexible, since the character locations are predetermined and only one character format can be used.

La présente invention a pour but d'éviter ou pour le moins de réduire ces inconvénients.The present invention aims to avoid or at least reduce these drawbacks.

Ceci est obtenu en permettant aux caractères d'occuper une position quelconque sur l'écran et, pour cela, de définir une position primaire qui détermine l'endroit où un caractère doit être affiché sur l'écran.This is achieved by allowing the characters to occupy any position on the screen and, for this, to define a primary position which determines where a character should be displayed on the screen.

Selon l'invention il est, en particulier, proposé un procédé d'affichage sur un écran à matrice à points, consistant : - à préprogrammer, dans une première mémoire, à des adresses connues, qui sont dites codes caractères, les points à exciter d'une surface élémentaire, de dimensions prédéterminées et de position quelconque sur l'écran, pour que s'affiche sur l'écran des caractères donnés - à stocker dans une seconde mémoire, ligne de caractères par ligne de caractères, les codes caractères des caractères successifs à afficher sur l'écran, les caractères nécessitent tous le même nombre de lignes, y, de points sur l'écran - à commander la lecture de la première mémoire par la seconde mémoire, en fonction d'un balayage régulier ligne par ligne de l'écran, de manière à effectuer un affichage sur l'écran, la position d'un code caractère dans la seconde mémoire définissant la position, dite position primaire, à partir de laquelle le caractère correspondant à ce code caractère doit être affiché sur l'écran - à lire y fois de suite une ligne de la seconde mémoire dont les caractères nécessitent y lignes de points sur l'écran - et, pour cela à écrire un caractère sur l'écran lorsque le balayage régulier passe par les lignes a à a + y- 1, à l'intersection avec les colonnes b à b + x-1, où a, b définissent la position primaire, en ligne et colonne, du caractère à écrire et où x est le nombre de colonnes de points de la surface élémentaire occupée par le caractère à écrire.According to the invention, there is in particular proposed a method of displaying on a dot matrix screen, consisting of: - preprogramming, in a first memory, at known addresses, which are called character codes, the points to be excited of an elementary surface, of predetermined dimensions and of any position on the screen, so that the characters displayed appear on the screen - to be stored in a second memory, line of characters by line of characters, the character codes of the successive characters to be displayed on the screen, the characters all require the same number of lines, y, of points on the screen - to command the reading of the first memory by the second memory, according to '' a regular line by line scan of the screen, so as to display on the screen, the position of a character code in the second memory defining the position, called the primary position, from which the character corresponding to this character code must be displayed on the screen - to read a line y second time from the second memory whose characters require y lines of dots on the screen - and, for this to write a character on the screen when the regular scanning goes through lines a to a + y- 1, at the intersection with columns b to b + x-1, where a, b define the primary position, in line and column, of the character to be written and where x is the number of columns of points of the elementary surface occupied by the character to be written.

Selon l'invention il est également proposé un dispositif d'affichage sur écran à matrice à points, caractérisé en ce qu'il comporte n premières mémoires avec n entier positif, dans lesquelles sont préprogrammés, à des adresses connues, qui sont dites codes caractères, des caractères, c'est-à-dire les points à exciter de surfaces élémentaires de dimensions prédéterminées de l'écran, pour que s'affiche sur l'écran ces caractères, au moins n secondes mémoires associées respectivement aux n premières mémoires pour contenir des codes caractères dans des positions présentant une correspondance biunivoque avec les points de l'écran, et des moyens pour écrire des codes caractères dans les n secondes mémoires, pour lire les caractères mémorisés, correspondants à ces codes caractères, dans les premières mémoires associées aux secondes mémoires où ces codes sont écrits et pour afficher un caractère lu avec les points de l'écran présentant une correspondance biunivoque avec la position du code caractère qui a déterminé la lecture.According to the invention there is also proposed a display device on a dot matrix screen, characterized in that it comprises n first memories with n positive integer, in which are preprogrammed, at known addresses, which are called character codes , characters, that is to say the points to be excited of elementary surfaces of predetermined dimensions of the screen, so that these characters are displayed on the screen, at least n second memories associated respectively with the n first memories for contain character codes in positions presenting a one-to-one correspondence with the points on the screen, and means for writing character codes in the n second memories, for reading the stored characters, corresponding to these character codes, in the first associated memories in the second memories where these codes are written and to display a character read with the dots on the screen having a match one-to-one weighting with the position of the character code that determined the reading.

La présente invention sera mieux comprise et d'autres caractéristiques apparaîtront à l'aide de la description ci-après et des figures s'y rapportant qui représentent :

  • la figure 1, un schéma d'éléments d'un dispositif d'affichage selon l'invention,
  • la figure 2, un circuit de base de temps,
  • la figure 3, un dispositif d'affichage selon l'invention,
  • la figure 4, un schéma destiné à expliquer un dispositif d'affichage selon l'invention,
  • la figure 5, un autre dispositif d'affichage selon l'invention.
The present invention will be better understood and other characteristics will appear from the following description and the figures relating thereto which represent:
  • FIG. 1, a diagram of elements of a display device according to the invention,
  • FIG. 2, a time base circuit,
  • FIG. 3, a display device according to the invention,
  • FIG. 4, a diagram intended to explain a display device according to the invention,
  • Figure 5, another display device according to the invention.

Dans les différentes figures les éléments correspondants sont désignés par les mêmes repères. Dans les différents schémas électroniques les dispositifs de synchronisation précise, relevant de la technologie courante, n'ont pas été représentés en vue de rendre les dessins plus clairs et de simplifier l'exposé.In the various figures, the corresponding elements are designated by the same references. In the various electronic diagrams, the precise synchronization devices, which are part of current technology, have not been shown in order to make the drawings clearer and to simplify the description.

La figure 1 est un schéma simplifié destiné à faciliter l'explication du fonctionnement d'un dispositif d'affichage selon l'invention.Figure 1 is a simplified diagram intended to facilitate the explanation of the operation of a display device according to the invention.

Un écran à cristaux liquides, 1, est supposé pouvoir afficher n = 4 lignes de m = 4 caractères chacune, CANE, DEFI, LIME et BAIL, ces mots étant disposés les uns au-dessus des autres ; chaque caractère est disposé dans une surface élémentaire égale à 1/m.n = 1/16 de la surface utile de l'écran. Cette surface élémentaire est un rectangle qui comporte x points par ligne et y lignes de points.A liquid crystal screen, 1, is assumed to be able to display n = 4 lines of m = 4 characters each, CANE, DEFI, LIME and BAIL, these words being arranged one above the other; each character is arranged in an elementary surface equal to 1 / m.n = 1/16 of the useful surface of the screen. This elementary surface is a rectangle which has x points per line and y lines of points.

Une mémoire PROM, 2, dite mémoire de caractères, est préprogrammée par zones rectangulaires de x cases par ligne et de y lignes ; ces zones mémoires ont donc une répartition de cases identique à la répartition des points dans une surface élémentaire d'écran ; c'est-à-dire qu'il y a une correspondance biunivoque entre les cases d'une zone mémoire et les points d'une surface élémentaire de l'écran sur laquelle est affiché le caractère de la zone mémoire considérée. La préprogrammation de la mémoire 2 consiste en une préprogrammation d'un caractère par zone mémoire, les éléments binaires 1 et 0 étant disposés dans les cases dont les positions correspondent respectivement aux points à allumer et aux points à laisser éteints dans une surface élémentaire d'écran pour obtenir un caractère donné. C'est ainsi, par exemple, que la mémoire 2 contient, entre autres, les lettres majuscules A à N de couleur bleue ; pour faciliter la compréhension ce ne sont pas des 1 et des 0 qui ont été représentés dans les zones mémoire de la mémoire 2 mais les caractères définis par ces 1 et ces 0. Chaque zone mémoire contenant un caractère est repérée par un code adresse constitué par l'adresse de la première de ses cases qui est lue lors d'une lecture par balayage horizontal de la gauche vers la droite avec déplacement de haut en bas de la ligne de lecture ; ainsi la lettre A est à l'adresse 0,0 et la lettre L à l'adresse y + 5x.A PROM memory, 2, called character memory, is preprogrammed by rectangular areas of x boxes per line and of y lines; these memory areas therefore have a distribution of boxes identical to the distribution of the points in an elementary screen surface; that is to say that there is a one-to-one correspondence between the boxes of a memory area and the points of an elementary surface of the screen on which the character of the considered memory area is displayed. The preprogramming of the memory 2 consists of a preprogramming of one character per memory area, the binary elements 1 and 0 being arranged in the boxes whose positions correspond respectively to the points to be lit and to the points to be left off in an elementary surface of screen to obtain a given character. Thus, for example, memory 2 contains, among other things, the capital letters A to N of blue color; to facilitate understanding, it was not 1s and 0s that were represented in the memory areas of memory 2 but the characters defined by these 1 and these 0. Each memory area containing a character is identified by an address code consisting of the address of the first of its boxes which is read during a reading by horizontal scanning from left to right with movement of the reading line up and down; thus the letter A is at the address 0,0 and the letter L at the address y + 5x.

Une mémoire RAM, 3, dite mémoire de codes, contient les adresses où se trouvent, dans la mémoire 2, les caractères à afficher sur l'écran ; c'est ainsi que, pour afficher le mot CANE en lettres majuscules bleues sur la première ligne de caractères de l'écran 1, la première ligne d'adresses de la mémoire 3 comporte les codes adresses successifs suivants : 0,2x 0,0 2y,x 0,4x , de même, pour afficher le mot DEFI en majuscules bleues sur la deuxième ligne de caractères de l'écran, ce sont les codes caractères 0,3x 0,4x 0,5x et y,2x qui sont contenus à la suite dans la deuxième ligne d'adresses de la mémoire 3. Il y a donc correspondance biunivoque entre les lignes de caractères de l'écran 1 et les lignes d'adresses de la mémoire 3 et, en d'autres termes, la position d'un code caractère dans la mémoire 3 définit la position, dite position primaire, à partir de laquelle le caractère correspondant à ce code caractère doit être affiché sur l'écran 1.A RAM memory, 3, called code memory, contains the addresses where the characters to be displayed on the screen are found in memory 2; thus, to display the word CANE in blue capital letters on the first line of characters in screen 1, the first line of addresses in memory 3 comprises the following successive address codes: 0.2 × 0.0 2y, x 0.4x, likewise, to display the word DEFI in blue capital letters on the second line of characters on the screen, the character codes 0.3x 0.4x 0.5x and y, 2x are contained next in the second address line of memory 3. There is therefore a one-to-one correspondence between the character lines of screen 1 and the address lines of memory 3 and, in other words, the position of a character code in memory 3 defines the position, called primary position, from which the character corresponding to this character code must be displayed on screen 1.

Pour effectuer l'affichage sur l'écran 1, les adresses d'une même ligne de la mémoire 3 sont lues y fois de suite.To display on screen 1, the addresses of the same line of memory 3 are read y in succession.

Quand la ième adresse d'une jème ligne de la mémoire 3, avec i et j respectivement compris entre 1 et m et entre 1 et n, bornes comprises, est lue pour la qème fois, avec q compris entre 1 et y bornes comprises, le contenu de la qème ligne de la zone mémoire, de la mémoire 2, correspondant à l'adresse considérée, est lu et les 1 et les 0 ainsi lus servent respectivement à allumer et à laisser éteints les x points de la qème ligne de celle des surfaces élémentaires de l'écran 1 qui est située à l'intersection de la ième colonne de surfaces élémentaires avec la jème ligne de surfaces élémentaires.When the ith address of a jth line of memory 3, with i and j respectively between 1 and m and between 1 and n, limits included, is read for the qth time, with q included between 1 and y limits included, the contents of the qth line of the memory area, of memory 2, corresponding to the address considered, is read and the 1s and 0s thus read serve respectively to switch on and leave off the x points of the qth line of that elementary surfaces of screen 1 which is located at the intersection of the ith column of elementary surfaces with the jth row of elementary surfaces.

Quand les adresses d'une même ligne d'adresses de la mémoire 3 ont été lues pour la yème fois consécutives, la lecture de la mémoire 3 est poursuivie à la ligne suivante qui est, elle aussi, lue y fois de suite et la lecture se continue ainsi jusqu'à la dernière ligne de la mémoire 3, c'est-à-dire jusqu'à la nème ligne, qui est, elle aussi, lue y fois. La lecture des lignes d'adresses de la mémoire 3 reprend alors à partir de la première ligne d'adresses, afin d'effectuer un nouvel affichage sur l'écran 1 et ce nouvel affichage est identique au précédent tant que le contenu de la mémoire 3 n'est pas modifié.When the addresses of the same address line from memory 3 have been read for the yth consecutive time, the reading from memory 3 is continued on the next line which is also read y there in succession and the reading is thus continued until the last line of memory 3, that is to say until the nth line, which is also read there times. Reading of the address lines from memory 3 then resumes from the first address line, in order to display again on screen 1 and this new display is identical to the previous one as long as the content of the memory 3 is not changed.

Ainsi le dispositif conçu pour effectuer l'affichage électronique sur un écran à cristaux liquides, tel qu'il a été réalisé, comporte un ensemble de compteurs qui est représenté sur la figure 2.Thus, the device designed to carry out the electronic display on a liquid crystal screen, as it has been produced, comprises a set of counters which is shown in FIG. 2.

La figure 2 montre un ensemble de quatre compteurs Cx, Cm, Cy et Cn branchés en série dans cet ordre pour constituer un circuit de base de temps. Le premier compteur, Cx, est un compteur modulo x qui compte les impulsions de synchronisation d'affichage des points de l'écran ; quand le compteur Cx passe par zéro il fournit une impulsion de comptage au compteur Cm ; de plus, chacune de ces impulsions de comptage constitue une impulsion de lecture d'une nouvelle adresse dans la mémoire 3 et une commande de transfert d'un registre à décalage parallèle-série, 7, qui sera représenté à la figure 3 et qui sert au transfert vers l'écran 1 des informations stockées dans la mémoire 2 déjà décrite à l'aide de la figure 1. Le compteur Cm est un compteur modulo m ; quand il passe par zéro il fournit une impulsion de commande de lecture d'une ligne de caractères de la mémoire 3. Il a été vu que chaque ligne de caractères de la mémoire 3 était lue y fois de suite, c'est pourquoi les impulsions fournies par le compteur Cm sont comptées dans le compteur Cy qui est un compteur modulo y et qui fournit donc, à chacun de ses passages par zéro, une impulsion de lecture de ligne suivante de caractères dans la mémoire 3. L'ensemble des adresses de la mémoire 3 est contenu sur n lignes d'adresses ; le compteur Cn, qui est un compteur modulo n alimenté par les impulsions de lecture de ligne suivante délivrées par le compteur Cy, fournit donc, à chacun de ses passages par zéro, une impulsion qui signifie qu'une lecture complète de la mémoire 3 vient d'être effectuée.FIG. 2 shows a set of four counters Cx, Cm, Cy and Cn connected in series in this order to constitute a time base circuit. The first counter, Cx, is a modulo x counter which counts the display synchronization pulses of the points on the screen; when the counter Cx goes through zero it provides a counting pulse to the counter Cm; in addition, each of these counting pulses constitutes a reading pulse of a new address in the memory 3 and a command to transfer a parallel-serial shift register, 7, which will be represented in FIG. 3 and which serves the transfer to the screen 1 of the information stored in the memory 2 already described with the aid of FIG. 1. The counter Cm is a counter modulo m; when it goes through zero it provides a command pulse to read a line of characters from memory 3. It has been seen that each line of characters from memory 3 is read there in succession, this is why the pulses supplied by the meter Cm are counted in the counter Cy which is a modulo y counter and which therefore provides, at each of its zero crossings, a pulse for reading the next line of characters in the memory 3. The set of addresses in the memory 3 is content on n address lines; the counter Cn, which is a modulo n counter supplied by the next line reading pulses delivered by the counter Cy, therefore supplies, at each of its zero crossings, a pulse which means that a complete reading of the memory 3 comes to be performed.

Les explications préalables données à l'aide des figures 1 et 2 vont faciliter la compréhension de la figure 3 qui est un schéma d'ensemble d'un dispositif d'affichage électronique sur écran à cristaux liquides selon l'invention.The preliminary explanations given with the aid of FIGS. 1 and 2 will facilitate understanding of FIG. 3 which is an overall diagram of an electronic display device on a liquid crystal screen according to the invention.

La figure 3 montre l'écran 1, la mémoire de caractères, 2, et la mémoire de codes, 3, dont il a déjà été question à l'occasion de la description de la figure 3. La mémoire 3 fonctionne en association avec une mémoire 3′ identique à la mémoire 3. Un circuit de multiplexage, 6, symbolisé par deux interrupteurs commandés par un micro-ordinateur 4, permet d'utiliser l'une des mémoires en phase de travail pendant que, l'autre est utilisée en phase de tracé ; cette solution des deux mémoires de codes est peu utilisée ; le dispositif étant rapide, elle n'est utile que si le micro-ordinateur est lent ou risque d'être occupé à d'autres taches, en temps partagé. Dans les positions qu'occupent, sur la figure 3, les interrupteurs du circuit 6, c'est la mémoire 3 qui est en phase de tracé et la mémoire 3 qui est en phase de travail ; c'est-à-dire que la mémoire 3′ est reliée au micro-ordinateur 4 qui, en fonction d'informations à afficher sur l'écran 1, lui fournit les codes adresses correspondant aux prochaines informations à afficher. La mémoire 3 est en phase de tracé, c'est-à-dire qu'un contrôleur d'écran 5, commandé par le micro-ordinateur 4, balaye ligne par ligne la mémoire 3 pour lire les codes adresses selon le mode de lecture expliqué à l'aide de la figure 2 : lecture des lignes d'adresses y fois de suite.FIG. 3 shows the screen 1, the character memory, 2, and the code memory, 3, which has already been mentioned during the description of FIG. 3. The memory 3 operates in association with a memory 3 ′ identical to memory 3. A multiplexing circuit, 6, symbolized by two switches controlled by a microcomputer 4, makes it possible to use one of the memories in working phase while the other is used in tracing phase; this solution of the two code memories is little used; the device being fast, it is useful only if the microcomputer is slow or risks being occupied with other tasks, in timeshare. In the positions occupied, in FIG. 3, by the switches of circuit 6, it is memory 3 which is in the tracing phase and memory 3 which is in the working phase; that is to say that the memory 3 ′ is connected to the microcomputer 4 which, according to information to be displayed on the screen 1, supplies it with the address codes corresponding to the next information to be displayed. The memory 3 is in the tracing phase, that is to say that a screen controller 5, controlled by the microcomputer 4, scans the memory 3 line by line to read the address codes according to the reading mode explained to using figure 2: reading address lines y times in succession.

Le rôle du contrôleur d'écran est donc de lire celle des deux mémoires 3, 3′ qui est en phase de tracé ; pour cela le contrôleur d'écran comporte le circuit de base de temps selon la figure 2. Le rôle du contrôleur d'écran est également d'assurer le transfert, vers l'écran 1, des informations correspondant à ces codes caractères lus ; ces informations sont extraites de la mémoire de caractères, 2, de la manière expliquée à l'aide de la figure 1 et les signaux de synchronisation qui servent à ce transfert sont fournis par l'ensemble de compteurs selon la figure 2 ; le transfert entre la mémoire 2 et l'écran 1 s'effectue par l'intermédiaire d'un registre parallèle-série, 7, à x positions, c'est-à-dire à autant de positions qu'il y a de points dans une ligne d'une surface élémentaire de l'écran 1 et de cases par ligne dans une zone mémoire de la mémoire de caractères, 2, où se trouve programmé un caractère.The role of the screen controller is therefore to read that of the two memories 3, 3 ′ which is in the tracing phase; for this, the screen controller comprises the time base circuit according to FIG. 2. The role of the screen controller is also to ensure the transfer, to screen 1, of information corresponding to these read character codes; this information is extracted from the character memory, 2, as explained with the aid of FIG. 1 and the synchronization signals which serve for this transfer are supplied by the set of counters according to FIG. 2; the transfer between memory 2 and screen 1 is carried out by means of a parallel-series register, 7, with x positions, that is to say at as many positions as there are points in a line of an elementary surface of the screen 1 and of boxes per line in a memory zone of the character memory, 2, where a character is programmed.

La description qui précède a été mise en oeuvre avec les valeurs suivantes pour les différents paramètres. x = y = 8

Figure imgb0001
m = n = 60
Figure imgb0002

ce qui correspond à un écran de 480.480 points et à des mémoires de codes 3, 3′ capables de contenir 60.60 codes adresses.The above description has been implemented with the following values for the various parameters. x = y = 8
Figure imgb0001
m = n = 60
Figure imgb0002

which corresponds to a screen of 480,480 points and to memories of codes 3, 3 ′ capable of containing 60.60 address codes.

Dans ce qui précède les surfaces élémentaires de l'écran avaient toutes les mêmes dimensions : x.y points. Il est également possible, comme cela va être montré ci-après, de réaliser un dispositif d'affichage où les surfaces élémentaires ont différentes valeurs selon l'information à afficher. Les figures 4 et 5 sont des schémas relatifs à un exemple de réalisation d'un tel dispositif d'affichage.In the above, the elementary surfaces of the screen all had the same dimensions: x.y points. It is also possible, as will be shown below, to produce a display device where the elementary surfaces have different values according to the information to be displayed. Figures 4 and 5 are diagrams relating to an exemplary embodiment of such a display device.

La figure 4 montre trois images distinctes EO, E1, E2 dont la superposition est figurée par un rond avec un signe +, dans lequel arrivent trois flèches et d'où repart une flèche ; cette superposition donne une image E qui est l'image à obtenir sur un écran à cristaux liquides en utilisant un dispositif d'affichage du type de celui qui a été décrit à l'aide des figures 1, 2 et 3. L'image EO correspond au fond de l'image E, l'image E1 correspond à des informations de l'image E qui sont peu modifiées et l'image E2 correspond à des informations de l'image E qui sont souvent modifiées ; dans les images E1 et E2 des traits interrompus indiquent d'une part les limites de l'image E d'autre part les limites des surfaces élémentaires occupées par chacun des caractères qui constituent l'information dans ces images.FIG. 4 shows three distinct images EO, E1, E2, the superposition of which is represented by a circle with a + sign, in which three arrows arrive and from which an arrow starts again; this superimposition gives an image E which is the image to be obtained on a liquid crystal screen using a display device of the type which has been described with the aid of FIGS. 1, 2 and 3. The image EO corresponds to the background of the image E, the image E1 corresponds to information of the image E which are little modified and the image E2 corresponds to information of the image E which is often modified; in the images E1 and E2 broken lines indicate on the one hand the limits of the image E on the other hand the limits of the elementary surfaces occupied by each of the characters which constitute the information in these images.

La figure 5 représente un dispositif d'affichage conçu pour afficher sur un écran, 1, une image du type de l'image E de la figure 4, à partir de trois signaux qui, pris isolément, donneraient, respectivement sur l'écran, les images E1, E2 et E3. C'est pourquoi le dispositif d'affichage selon la figure 5 se distingue de celui selon la figure 3 par trois circuits de mise en mémoire des codes et de mise en mémoires des caractères et par la sommation, à l'aide d'un circuit d'addition 8, des signaux extraits des circuits de mise en mémoire des caractères.FIG. 5 represents a display device designed to display on a screen, 1, an image of the type of image E of FIG. 4, from three signals which, taken in isolation, would give, respectively on the screen, the images E1, E2 and E3. This is why the display device according to FIG. 5 differs from that according to FIG. 3 by three circuits for memorizing codes and for memorizing characters and by summing, using a circuit addition 8, signals extracted from character storage circuits.

Le dispositif d'affichage selon la figure 5 comporte un micro-ordinateur 4 qui définit dans la surface de l'écran 1 trois zones distinctes correspondant respectivement aux zones occupées sur l'écran par les images EO, E1 et E2 de la figure 4 ; chacune de ces zones est traitée comme est traitée l'image entière dans le dispositif d'affichage selon la figure 3. C'est-à-dire que, pour obtenir l'image E1 sur l'écran 1, le dispositif comporte, d'une part, deux mémoires de codes 31, 31′ et un circuit de multiplexage 61 branchés entre le micro-ordinateur 4 et un contrôleur d'écran 5, de la même façon que les circuits 3, 3′ et 6 dans le dispositif selon la figue 3 et, d'autre part, une mémoire de caractères 21 et un registre à décalage parallèle-série connectés entre le contrôleur d'écran 5 et une entrée du circuit d'addition 8 dont la sortie est reliée à l'entrée de signal vidéo de l'écran 1. Pour obtenir l'image E2 sur l'écran 1, le dispositif d'affichage selon la figure 5 comporte des circuits 32, 32′, 62, 22 et 72 respectivement semblables aux circuits 31, 31′, 61, 21 et 71 et branchés de façon identique. Pour obtenir l'image EO de la figure 4 sur l'écran 1, le dispositif d'affichage selon la figure 5 ne comporte pas deux mais une seule mémoire de codes, 30, branchée entre le micro-ordinateur 4 et le contrôleur d'écran 5 car il est prévu que les codes adresses contenus dans cette mémoire ne seront que très rarement modifiés ; pour obtenir l'image EO il n'y a donc pas de circuit de multiplexage, par contre il y a une mémoire de caractères 20 et un registre à décalage parallèle-série 70 connectés de la même manière que les circuits 21 et 71.The display device according to FIG. 5 comprises a microcomputer 4 which defines in the surface of the screen 1 three distinct zones corresponding respectively to the zones occupied on the screen by the images EO, E1 and E2 of FIG. 4; each of these zones is treated as the entire image is processed in the display device according to FIG. 3. That is to say, in order to obtain the image E1 on the screen 1, the device comprises, d firstly, two code memories 31, 31 ′ and a multiplexing circuit 61 connected between the microcomputer 4 and a screen controller 5, in the same way as circuits 3, 3 ′ and 6 in the device according to fig 3 and, on the other hand, a character memory 21 and a parallel-series shift register connected between the screen controller 5 and an input of the addition circuit 8 whose output is connected to the input of video signal from screen 1. To obtain the image E2 on screen 1, the display device according to FIG. 5 has circuits 32, 32 ′, 62, 22 and 72 respectively similar to circuits 31, 31 ′, 61, 21 and 71 and connected identically. To obtain the EO image of FIG. 4 on the screen 1, the display device according to FIG. 5 does not have two but a single code memory, 30, connected between the microcomputer 4 and the controller. screen 5 because it is expected that the address codes contained in this memory will only very rarely be modified; to obtain the EO image there is therefore no multiplexing circuit, on the other hand there is a character memory 20 and a parallel-series shift register 70 connected in the same way as the circuits 21 and 71.

Il est à noter que le traitement en trois parties de l'image à afficher sur l'écran 1 est destiné à simplifier la programmation des mémoires de codes ; en effet quand par exemple, seul est à modifier le contenu des informations du genre de celles de la partie E2 de l'image E de la figure 3, cela évite d'avoir à refaire toutes les programmations qui concernent le fond de l'image et la partie peu modifiée de l'image, c'est-à-dire qui concernent les informations du genre de celles des parties EO et E1 de l'image E de la figure 3.It should be noted that the processing in three parts of the image to be displayed on the screen 1 is intended to simplify the programming of the code memories; in fact when, for example, only the content of the information of the kind of that of the part E2 of the image E of FIG. 3 has to be modified, this avoids having to redo all the programming which relates to the background of the image and the little modified part of the image, that is to say which relate to the information of the kind of that of the parts EO and E1 of the image E of FIG. 3.

Il est également à noter que, dans l'exemple selon les figures 4 et 5, les surfaces élémentaires sur l'écran ne sont pas les mêmes selon qu'elles servent à afficher l'image EO, l'image E1 ou l'image E2 ; pour l'image EO la surface élémentaire est un de carré de dimensions a.a, pour l'image E1 c'est un rectangle de dimensions 1,5.3a et pour l'image E2 c'est un rectangle de dimensions 2a. 3a.It should also be noted that, in the example according to FIGS. 4 and 5, the elementary surfaces on the screen are not the same depending on whether they are used to display the EO image, the E1 image or the image E2; for the image EO the elementary surface is one of square of dimensions a.a, for the image E1 it is a rectangle of dimensions 1.5.3a and for the image E2 it is a rectangle of dimensions 2a. 3a.

Dans ce qui précède les informations à afficher se limitaient à des chiffres, à des lettres et à un fond d'écran, et, par simplification, elles ont été appelées caractères ; d'une façon plus générale ces caractères peuvent consister en n'importe quel dessin sous réserve que la précision nécessaire à la représentation de ce dessin sur l'écran ne dépasse pas la précision de trait qu'il est possible d'obtenir avec l'écran.In the foregoing, the information to be displayed was limited to numbers, letters and a screen background, and, for the sake of simplicity, they have been called characters; more generally, these characters can consist of any drawing provided that the precision necessary for the representation of this drawing on the screen does not exceed the line precision that it is possible to obtain with the screen.

Les exemple décrits ci-avant sont destinés à faire comprendre rapidement comment fonctionne l'invention et, pour simplifier, décrivent un affichage où les caractères sont toujours régulièrement répartis sur l'écran. En réalité ce n'est là qu'un cas particulier car, selon l'invention, la ou les mémoires de codes comportent autant de lignes et de cases que l'écran comporte de lignes et de points par ligne, afin que, tout point de l'écran puisse servir de position primaire ; ceci conduit dans les circuits, à quelques modifications relevant de la technologie courant et qui n'ont pas été décrites afin de rendre les dessins plus clairs et de simplifier l'exposé.The examples described above are intended to make quickly understand how the invention works and, for simplicity, describe a display where the characters are always regularly distributed on the screen. In reality, this is only a special case because, according to the invention, the code memory or memories comprise as many lines and boxes as the screen comprises lines and dots per line, so that any point screen can be used as primary position; this leads in the circuits, to some modifications relating to current technology and which have not been described in order to make the drawings clearer and to simplify the presentation.

Il est à remarquer qu'il est possible de représenter des caractères animés, c'est-à-dire dont la représentation se déplace sur l'écran ; un mouvement dans le plan de l'écran pouvant toujours se ramener à la somme d'une translation et d'une rotation, pour représenter un caractère animé il faut modifier la position du code caractère dans la mémoire de code en fonction de la translation à effectuer, et modifier la valeur du code pour tenir compte de la rotation. Ceci n'est possible que parce que, selon l'invention, la ou les mémoires de codes comportent autant de lignes et de cases que l'écran comporte de lignes et de points afin qu'un point quelconque de l'écran puisse servir de position primaire. De plus, lorsqu'un caractère animé est constitué par des motifs identiques, régulièrement répartis sur un cercle, et lorsque la densité, sur l'écran, des points utilisés pour représenter ce caractère animé est telle que, dans une rotation, un motif prend la place du suivant après une suite de p images sur l'écran, il suffit de garder en mémoire de caractères seulement p caractères différents correspondant à cette suite de p images. Ainsi pour représenter le mouvement de rotation d'un cadran de montre fait d'un grand trait pour chaque heure, il suffit de garder en mémoire de caractères seulement trente caractères différents dans la mesure où pour qu'un trait prenne la place du suivant, il y a trente images successives, c'est-à-dire une image par degré de rotation. Il est également à remarquer, à l'occasion de la représentation d'un cadran animé sur un écran, que, si le cadran comporte, par exemple, des chiffres il est possible de faire tourner ces chiffres avec le cadran mais en conservant leur orientation, c'est-à-dire que le haut et le bas du chiffre restent tournés respectivement vers le haut et le bas de l'écran afin de faciliter la lecture de ces chiffres ; pour cela les graduations de l'écran seront traitées comme un premier caractère animé et les chiffres comme d'autres caractères qui suivront le mouvement des graduations.It should be noted that it is possible to represent animated characters, that is to say whose representation moves on the screen; a movement in the plane of the screen can always be reduced to the sum of a translation and a rotation, to represent an animated character it is necessary to modify the position of the character code in the code memory as a function of the translation at perform, and modify the value of the code to take account of rotation. This is only possible because, according to the invention, the code memory or memories comprise as many lines and boxes as the screen comprises lines and dots so that any point on the screen can serve as primary position. In addition, when an animated character is made up of identical patterns, regularly distributed over a circle, and when the density, on the screen, of the points used to represent this animated character is such that, in a rotation, a pattern takes instead of the following after a sequence of p images on the screen, it suffices to keep in the character memory only p different characters corresponding to this sequence of p images. So to represent the movement of rotation of a watch dial made of a large line for each hour, it suffices to keep in character memory only thirty different characters insofar as for a line to take the place of the following, there are thirty successive images, that is to say one image per degree of rotation. It should also be noted, when representing an animated dial on a screen, that, if the dial includes, for example, figures, it is possible to rotate these figures with the dial but keeping their orientation , that is to say that the top and the bottom of the figure remain respectively turned up and down of the screen in order to facilitate the reading of these figures; for this the graduations of the screen will be treated as a first animated character and the figures as other characters which will follow the movement of the graduations.

La présente invention n'est pas limitée aux exemples décrits c'est ainsi que les surfaces élémentaires peuvent ne pas être toutes de même dimensions pour les caractères stockés dans une même matrice de caractère, mais il faut alors que le contrôleur d'écran en tienne compte pour le nombre de fois successives qu'un caractère doit être lu dans une mémoire de caractères.The present invention is not limited to the examples described, this is how the elementary surfaces may not all be of the same dimensions for the characters stored in the same character matrix, but it is then necessary for the screen controller to take them into account. counts for the number of successive times that a character must be read in a character memory.

Il est également possible, au lieu d'effectuer un balayage de l'écran ligne par ligne, de commander le balayage d'écran de manière à effectuer un affichage caractère après caractère.It is also possible, instead of scanning the screen line by line, to control the screen scan so as to display character after character.

Claims (6)

  1. Method of displaying on a dot-matrix screen (1), consisting: - in preprogramming, in a first memory (2; 20, 21, 22), at known addresses, which are called character codes, the dots to be excited of an elementary surface, of predetermined dimensions (x, y) and at any position on the screen, so that given characters are displayed on the screen - in storing, in a second memory (3, 3′; 30, 31, 31′, 32, 32′), row of characters by row of characters, the character codes of the successive characters to be displayed on the screen, the characters all requiring the same number of rows, y, of dots on the screen - in causing the first memory (2; 20, 21, 22) to be read by the second memory (3, 3′; 31, 31′, 32, 32′), on the basis of a regular row-by-row scanning of the screen (1), so as to form a display on the screen (1), the position of a character code in the second memory defining the position, called primary position, from which the character corresponding to this character code is to be displayed on the screen (1) - in reading, y times over, a row of the second memory the characters of which require y rows of dots on the screen - and, in order to do that, in writing a character on the screen when the regular scanning passes through the rows a to a + y-1, at the intersection with the columns b to b + x-1, where a, b define the primary position, in terms of row and column, of the character to be written and where x is the number of columns of dots of the elementary surface occupied by the character to be written.
  2. Method according to Claim 1, characterized in that it consists in employing elementary surfaces all having the same dimensions.
  3. Method according to Claim 1, characterized in that it consists in employing elementary surfaces of at least two types of different dimensions.
  4. Dot-matrix screen display device (1), characterized in that it includes n first memories (2; 20, 21, 22) with n a positive integer, in which there preprogrammed, at known addresses, which are called character codes, characters, that is to say the dots to be excited of elementary surfaces of predetermined dimensions (x, y) of the screen, so that these characters are displayed on the screen, at least n second memories (3, 3′; 30, 31, 31′, 32, 32′) associated respectively with the n first memories in order to contain character codes in positions having a one-to-one correspondence with the dots of the screen (1), and means (4, 5) for writing character codes into the n second memories, for reading the memory-stored characters, corresponding to these character codes, in the first memories associated with the second memories where these codes are written and for displaying a character read with the dots of the screen having a one-to-one correspondence with the position of the character code which determined the reading.
  5. Device according to Claim 4, characterized in that the second memories (3; 30, 31, 31′, 32, 32′) are m in number, with m an integer greater than n and equal at most to 2n, in that 2(m-n) of the second memories (3, 3′; 31, 31′, 32, 32′) constitute pairs, the two second memories of a pair being coupled to a two-state multiplexing circuit (6; 61, 62), one of the memories of the pair being capable of being written to and the other read for one of the states and conversely for the other state.
  6. Device according to Claim 4, characterized in that the characters preprogrammed into one of the n first memories (2; 20, 21, 22) relate to elementary surfaces all having the same dimensions.
EP19910400271 1990-02-06 1991-02-05 Display method and device for dot matrix screen Expired - Lifetime EP0447274B1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
FR9001353 1990-02-06
FR9001353A FR2657988B1 (en) 1990-02-06 1990-02-06 METHOD AND DEVICE FOR DISPLAYING ON A DOT MATRIX SCREEN.

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EP0447274A1 EP0447274A1 (en) 1991-09-18
EP0447274B1 true EP0447274B1 (en) 1995-06-07

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US4266225A (en) * 1978-12-05 1981-05-05 Burnett Bradley W Display panel interface circuit
US4240075A (en) * 1979-06-08 1980-12-16 International Business Machines Corporation Text processing and display system with means for rearranging the spatial format of a selectable section of displayed data
JPS57101893A (en) * 1980-12-17 1982-06-24 Hitachi Ltd Liquid crystal display character generation circuit
SE431597B (en) * 1982-06-24 1984-02-13 Asea Ab DEVICE FOR PRESENTING GRAPHIC INFORMATION IN THE FORM OF SYMBOLS OF ANY SIZE ON A SCREEN SCREEN
JPS6311991A (en) * 1986-07-03 1988-01-19 株式会社東芝 Display controller

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EP0447274A1 (en) 1991-09-18
DE69110162T2 (en) 1995-10-19
FR2657988B1 (en) 1995-09-29
DE69110162D1 (en) 1995-07-13

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