EP0368628A2 - Spiel- und Unterhaltungsgeräte - Google Patents
Spiel- und Unterhaltungsgeräte Download PDFInfo
- Publication number
- EP0368628A2 EP0368628A2 EP89311529A EP89311529A EP0368628A2 EP 0368628 A2 EP0368628 A2 EP 0368628A2 EP 89311529 A EP89311529 A EP 89311529A EP 89311529 A EP89311529 A EP 89311529A EP 0368628 A2 EP0368628 A2 EP 0368628A2
- Authority
- EP
- European Patent Office
- Prior art keywords
- reel
- reels
- speed
- rotated
- win
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Images
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
Definitions
- This invention relates to gaming or amusement-with-prizes machines of the kind generally known as 'fruit machines', in which three, or sometimes more, reels carrying symbols are set in rotation and then stop in turn at random intervals and if the resulting combination of symbols on the three (or more) reels appearing on a given line in the display, the 'win line', is one which has been designated a winning combination, the player receives an award or a credit.
- 'fruit machines' in which three, or sometimes more, reels carrying symbols are set in rotation and then stop in turn at random intervals and if the resulting combination of symbols on the three (or more) reels appearing on a given line in the display, the 'win line', is one which has been designated a winning combination, the player receives an award or a credit.
- 'win machines' in which three, or sometimes more, reels carrying symbols are set in rotation and then stop in turn at random intervals and if the resulting combination of symbols on the three (or more) reels appearing on a given
- a so called 'skill stop' or 'pseudo skill stop' feature may be provided to assist completion of a ladder or trail.
- steps in the 'ladder' or 'trail' are illuminated either sequentially along the 'ladder' or 'trail' or for a brief period of time at random positions in the 'ladder' or 'trail' and the player attempts to stop the feature by pressing a button at the instant when the end step of the 'ladder' or 'trail' is illuminated.
- 'nudge' feature by which the player is sometimes given the opportunity at the end of a game which did not result in a win, to advance one or more of the reels by a single step, or sometimes more than one step, to bring a fresh symbol onto the win line and thereby change what was a losing combination into a winning one.
- This feature may be offered apparently at random after a non-winning game, or a number of 'nudges' determined in one of a variety of ways may be awarded as a 'jackpot feature' after completion of a 'ladder' or trail'.
- 'hold and match' feature Another well known special feature provided nowadays in some fruit machines is the so-called 'hold and match' feature in which the player is given the opportunity to hold one of the symbols on the win line and the machine causes another reel or the other reels to re-spin automatically to bring onto the win line at least one other symbol which matches the held symbol.
- the aim of the invention is to provide a still further and particularly attractive special feature on these lines.
- a gaming or amusement-with-prizes machine of the kind set forth which has, in addition to the normal reel-spinning mechanism (or its equivalent), means for rotating (or for simulating the rotation of) at least one of the reels at a slower speed than the speed of rotation in a normal game and manually-operable control means for halting the or each reel when it is rotating at the slower speed.
- the means for rotating one or more of the reels at a slower speed than normal may conveniently comprise, in a conventional fruit machine, a variable speed stepper motor.
- variable speed stepper motors in fruit machines to allow minor adjustment of the speed of rotation of the reels in a normal game. Hitherto, however, we are not aware of a fruit machine in which a reel (or its equivalent) is rotated at a speed slow enough for the player to be able to distinguish the individual symbols on a reel when it is rotating and in which the player has the opportunity to stop the reel when a particular symbol is on the win line.
- the means for rotating the reels at a slower speed than normal may be used in a variety of novel special features which may be awarded either at random or on completion of a so-called 'ladder' or 'trail'.
- At least one of the reels is rotated at normal speed and is arranged to come to a halt at a random position, at least one other reel is rotated at a slower speed than normal and the player attempts to operate the control means to halt that other reel in such a position that on completion of the feature at least two of the symbols which are on the win line match and therefore form part of a winning combination.
- One such feature of this type may be applied to a three-reel fruit machine in which the first reel is rotated at normal speed and comes to halt at a random position, the second reel is rotated at a very slow speed so that it is relatively easy for the player to use the control means to stop the second reel with a symbol on the win line which matches the symbol of the first reel which is on the win line, and then the third reel is rotated at a speed slower than normal, but faster than the speed at which the second reel is rotated so that it is more difficult for the player to stop the third reel with a matching symbol on the win line.
- the machine in the example has three reels, A, B and C. These may be actual reels, or they could be represented by the equivalent Panascope display or formed by images of reels on a video screen.
- the three reels are all rotated at a given relatively fast speed and stop at random, or in sequence. If one of a certain number of combinations of symbols appears on the win line (shown at W) then an award is made. If not, then the player may or may not be given a step on a 'trail' T illustrated above the reels. There may also be the usual 'nudge' and/or 'hold' features, controlled by buttons which are not shown.
- a first version of the machine according to the invention there is an arrangement so that, after a non-winning game, all three reels are rotated at speeds substantially slower that that during the game and the player is given the chance to halt them all simultaneously by the use of a button D. They are rotating so slowly that he can actually see the individual symbols as they approach the win-line, and he can therefore use his skill to bring them to a halt in a position such as to produce a win. If the reels are anyway driven by stepper motors it is a relatively easy matter to arrange that for this feature the motors are fed with signals which produce the appropriate lower speed. They are preferably only rotated at the slow speed for a limited time, so the player has to make up his mind quickly.
- the reel A is re-spun at the normal speed used in a game, and then comes to a halt in a random position, and the reel B is spun at the substantially lower speed and halted by the use of the button D with the aim of stopping it at a position which, in combination with the symbol on the win-line on reel A, will produce a winning combination.
- the reel C is also rotated at a slower speed than normal, and is under the control of a second button E.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB8826245 | 1988-11-09 | ||
GB888826245A GB8826245D0 (en) | 1988-11-09 | 1988-11-09 | Gaming & amusement machines |
Publications (2)
Publication Number | Publication Date |
---|---|
EP0368628A2 true EP0368628A2 (de) | 1990-05-16 |
EP0368628A3 EP0368628A3 (de) | 1991-05-08 |
Family
ID=10646579
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP19890311529 Withdrawn EP0368628A3 (de) | 1988-11-09 | 1989-11-07 | Spiel- und Unterhaltungsgeräte |
Country Status (2)
Country | Link |
---|---|
EP (1) | EP0368628A3 (de) |
GB (2) | GB8826245D0 (de) |
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2001021268A1 (en) * | 1999-09-20 | 2001-03-29 | Aristocrat Technologies Australia Pty Ltd | Gaming machine with increased large prizes |
EA008395B1 (ru) * | 2004-02-17 | 2007-04-27 | Арузе Корп. | Игровой автомат |
US8038524B2 (en) | 1999-08-25 | 2011-10-18 | Aristocrat Technologies Australia Pty Ltd | Gaming machine with buy feature games |
AT510863A4 (de) * | 2011-02-25 | 2012-07-15 | Online Games Handels Gmbh | Vorrichtung zum spielen eines geschicklichkeitsspiels |
USRE44449E1 (en) | 2000-12-07 | 2013-08-20 | Aristocrat Technologies Australia Pty Ltd | Reel strip interaction |
US8727864B2 (en) | 2001-02-07 | 2014-05-20 | Aristocrat Technologies Austrualia Pty. Ltd. | Gaming machine with transparent symbol carriers |
WO2015039485A1 (en) * | 2013-09-23 | 2015-03-26 | Tencent Technology (Shenzhen) Company Limited | Method and device for displaying frames of game |
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Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB1543734A (en) * | 1976-05-24 | 1979-04-04 | Barcrest Ltd | Amusement or gaming machines |
GB2119145A (en) * | 1982-04-26 | 1983-11-09 | Universal Kk | Gaming machine |
GB2119991A (en) * | 1982-05-10 | 1983-11-23 | Ace Coin Equip | Amusement-with-prizes machine with a stop feature |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB1528507A (en) * | 1976-11-01 | 1978-10-11 | Automatic Designs Ltd | Gaming machines |
GB2100492A (en) * | 1981-04-02 | 1982-12-22 | Questenco Ltd | Game-playing machines |
-
1988
- 1988-11-09 GB GB888826245A patent/GB8826245D0/en active Pending
-
1989
- 1989-11-07 EP EP19890311529 patent/EP0368628A3/de not_active Withdrawn
- 1989-11-08 GB GB8925218A patent/GB2225889A/en not_active Withdrawn
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB1543734A (en) * | 1976-05-24 | 1979-04-04 | Barcrest Ltd | Amusement or gaming machines |
GB2119145A (en) * | 1982-04-26 | 1983-11-09 | Universal Kk | Gaming machine |
GB2119991A (en) * | 1982-05-10 | 1983-11-23 | Ace Coin Equip | Amusement-with-prizes machine with a stop feature |
Cited By (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8475256B2 (en) | 1999-08-25 | 2013-07-02 | Aristocrat Technologies Australia Pty Ltd | Gaming machine with buy feature games |
US8038524B2 (en) | 1999-08-25 | 2011-10-18 | Aristocrat Technologies Australia Pty Ltd | Gaming machine with buy feature games |
US8562408B2 (en) | 1999-08-25 | 2013-10-22 | Aristocrat Technologies Australia Pty Limited | Gaming machine with buy feature games |
WO2001021268A1 (en) * | 1999-09-20 | 2001-03-29 | Aristocrat Technologies Australia Pty Ltd | Gaming machine with increased large prizes |
US6796903B1 (en) | 1999-09-20 | 2004-09-28 | Aristocrat Technologies Australia Pty Ltd. | Gaming machine with increased large prizes |
USRE44449E1 (en) | 2000-12-07 | 2013-08-20 | Aristocrat Technologies Australia Pty Ltd | Reel strip interaction |
USRE44833E1 (en) | 2000-12-07 | 2014-04-08 | Aristocrat Technologies Australia Pty Ltd. | Reel strip interaction |
US8727864B2 (en) | 2001-02-07 | 2014-05-20 | Aristocrat Technologies Austrualia Pty. Ltd. | Gaming machine with transparent symbol carriers |
EA008395B1 (ru) * | 2004-02-17 | 2007-04-27 | Арузе Корп. | Игровой автомат |
AT510863A4 (de) * | 2011-02-25 | 2012-07-15 | Online Games Handels Gmbh | Vorrichtung zum spielen eines geschicklichkeitsspiels |
AT510863B1 (de) * | 2011-02-25 | 2012-07-15 | Online Games Handels Gmbh | Vorrichtung zum spielen eines geschicklichkeitsspiels |
WO2015039485A1 (en) * | 2013-09-23 | 2015-03-26 | Tencent Technology (Shenzhen) Company Limited | Method and device for displaying frames of game |
US9839846B2 (en) | 2013-09-23 | 2017-12-12 | Tencent Technology (Shenzhen) Company Limited | Method and device for displaying frames of a game |
US10071311B2 (en) | 2013-09-23 | 2018-09-11 | Tencent Technology (Shenzhen) Company Limited | Method and device for displaying frames of a game |
Also Published As
Publication number | Publication date |
---|---|
EP0368628A3 (de) | 1991-05-08 |
GB2225889A (en) | 1990-06-13 |
GB8826245D0 (en) | 1988-12-14 |
GB8925218D0 (en) | 1989-12-28 |
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