GB2190227A - Gaming and amusement machines - Google Patents

Gaming and amusement machines Download PDF

Info

Publication number
GB2190227A
GB2190227A GB8710721A GB8710721A GB2190227A GB 2190227 A GB2190227 A GB 2190227A GB 8710721 A GB8710721 A GB 8710721A GB 8710721 A GB8710721 A GB 8710721A GB 2190227 A GB2190227 A GB 2190227A
Authority
GB
Grant status
Application
Patent type
Prior art keywords
reels
gaming
win line
amusement
symbols
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB8710721A
Other versions
GB8710721D0 (en )
GB2190227B (en )
Inventor
Simon Charles Melen
Stephen John Murray
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
* BELL-FRUIT MANUFACTURING Co Ltd
Bell Fruit Manufacturing Co Ltd
Original Assignee
Bell Fruit Manufacturing Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines

Abstract

A fruit machine provides a special dice feature in which the reels (1, 2, 3 and 4) are advanced together stepwise and the player uses 'hold' buttons (6, 7, 8 and 9) to halt the reels with the aim of bringing dice symbols (11, 13 and 14) onto the win line W, or causing them to pass through the win line W. On completion of the feature a prize is awarded in accordance with the total number of spots on the dice (11, 13 and 14) which are on, or have passed through, the win line W. <IMAGE>

Description

SPECIFICATION Gaming and amusement machines This invention relates to gaming or amusement-with-prizes machines of the kind generally known as 'fruit machines', in which three, or sometimes more, reels carrying symbols are set in rotation and then stop in turn at random intervals and if the resulting combination of symbols on the three (or more) reels appearing on a given line in the display the 'win line' is one which has been designated a winning combination, the player receives an award or a credit. Instead of actual reels, it is known to use other forms of display which stimulate rotating reels to a greater or lesser degree, for example the Panascope, or a video screen on which images of the symbols appear. Such machines will hereinafter be referred to as of the kind set forth.

Generally there are several different kinds of symbols (usually, but by no means essentially fruit) and the designated winning combinations are represented by all three symbols on the 'win' line being identical. A different payout is awarded according to whether the matching symbols are, for example, plums, or another fruit, for example cherries. It is also well known to award a win when the matching symbols appear on only two of the three reels, provided they are the right symbol, for example it is common to award a win for two cherries on reels 1 and 2, regardless of what symbol is present on reel 3.

Amongst the countless variations on the basic fruit machine game, one which has proved popular is the so-called 'nudge' feature, by which the player is sometimes given the opportunity, at the end of a game which did not result in a win, to advance one or more of the reels by a single step, or sometimes more than one step, to bring a fresh symbol onto the win line and thereby change what was a losing combination into a winning one.

This feature is offered apparently at random, although usually not totally at random, as the frequency with which it appears may be influenced by the immediate past history of winning and non-winning games.

Also well known is a 'hold' feature offered at random, or pseudo-random, at the start of a game and allowing one or more reels to be held stationary during that game to retain on the winning line the symbol or symbols appearing on the line at the end of the preceding game. This is used where the symbol appears to the player to be promising towards making up a valuable winning combination in the next game.

Many special features are provided nowadays in fruit machines, indeed they have to some extent taken over from the basic game, in that most of the bigger wins are obtained by the features rather than by the initial result when the reels first come to a halt. In a so called 'ladder' or 'trail' feature, steps in the ladder or trail may be illuminated as a result of certain symbols, e.g. symbols bearing superimposed numbers, appearing on the win line. When the 'ladder' or 'trail' is completed, a jackpot prize or another feature may be awarded.Other features proposed have involved variations on the basic 'nudge' idea, including one in which, on randomly or pseudo-randomly selected occasions after a non-winning normal game, each of the reels in turn advances stepwise in one direction or the other and 'hold' buttons are operated by the player to hold any selected symbol on the associated reel on the winning line. In this way he has a chance to build up a winning combination. Other arrangements have been proposed involving the player having control over both the indexing and the holding.

The aim of the invention is to provide a still further and particularly attractive feature on these lines.

According to the invention in a gaming or amusement-with-prizes machine of the kind set forth at least one of the symbols on each reel is a 'numbered' symbol representing a number and on certain occasions, for example a randomly or pseudo-randomly at the end of non-winning game when a certain so called 'ladder' or 'trail' has been built up as a result of a number of previous games, a feature is awarded in which the player controls an indexing operation of the reels with the aim of bringing any of the numbered symbols onto the win line or causing them to pass through the win line and, on completion of the feature, a prize is awarded in accordance with the total sum of the numbers represented by the numbered symbols which have been brought onto the win line or which have passed through the win line.

The indexing operation, for instance, may by a conventional 'nudge' feature, but preferably in the indexing operation all the reels are advanced together stepwise and the player uses 'hold' buttons to bring the reels selectively and individually to halt. The numbered symbols may be for instance, 'fruit' symbols with numbers superimposed on them or representations of playing cards. Preferably, however, the numbered symbols are representations of the faces of conventional dice. Each of these dice has a number of spots from one to six and on completion of the special feature of the prize award is in accordance with the total number of spots on the dice which are on the win line.

The present invention will now be explained further by way of example only, with reference to the accompanying drawing. In the drawing a fruit machine has four reels, 1, 2, 3 and 4, a 'start' button 5, four 'hold' buttons 6, 7, 8 and 9 each associated with a respective one of the reels 1, 2, 3 and 4, and a 'cancel' button 10. Each of the reels has twenty-four symbol positions, two of which are occupied by dice symbols, e.g. 11, 13 and 14, making eight dice in all. On certain occasions, for example on completion of a socalled 'ladder' or 'trail', a special feature is awarded in which the reels are advanced together stepwise for a predetermined number of steps and the player uses the hold buttons 6, 7, 8 and 9 to bring the reels selectively and individually to halt and his aim is to bring any of the dice symbols onto the win line W.

For every one of the dice on the win line at the end of the special feature a prize of one pound per spot is awarded. For a prize it is not essential that there should be dice on the win line on all four reels. For example the drawing shows a die 11 with three spots, a cherry 12, a die 13 with four spots and a die 14 with six spots, a combination which would result in a prize of thirteen pounds.

Another possibility is that the player may selectively advance one or more of the reels up or down with the aim of causing one or more of the dice to pass through the win line and the total prize awarded is in accordance with the total sum of the spots on the dice which have passed through the win line. Thus when there are two or more dice on a reel it may be possible for the player to cause more than one die on that reel to pass through the win line and so gain a greater prize.

The dice may also figure in winning combinations in a normal game. For example any two dice on the win line, regardless of the number of spots, might pay out twenty pence, and any three could pay out forty pence.

In a further development of the special dice feature, after the prize has been awarded according to the total number of spots on the dice which have been brought onto or passed through the win line, all the reels are then indexed together through a predetermined number of steps, e.g. three, and if any further dice are brought onto or pass through the win line an addition is made to the prize in accordance with the total number of spots on the further die or dice.

The machine may include the usual other features of nudging and holding, trails, and gambles without affecting the invention.

Claims (7)

1. A gaming or amusement-with-prizes machine of the kind set forth wherein at least one of the symbols on each reel is a 'numbered' symbol representing a number and on certain occasions a feature is awarded in which the player controls an indexing operation of the reels with the aim of bringing any of the numbered symbols onto the win line or causing them to pass through the win line and, on completion of the indexing operation, a prize is awarded in accordance with the total sum of the numbers represented by the numbered symbols which have been brought onto the win line or which have passed through the win line.
2. A gaming or amusement-with-prizes machine as claimed in claim 1 in which all the reels are advanced together stepwise in the indexing operation and the player uses 'hoid' buttons to bring the reels selectively and individually to halt.
3. A gaming or amusement-with-prizes machine as claimed in claim 1 in which the player selectively advances one or more of the reels up or down in the indexing operation.
4. A gaming or amusement-with-prizes machine as claimed in claim 2 or claim 3 in which after the prize has been awarded according to the total sum of the numbers which have been brought onto or passed through the win line, all the reels are then indexed together through a predetermined number of steps and if any further numbered symbols are brought onto or pass through the win line a further prize is awarded in accordance with the total sum of the numbers represented by those further symbols.
5. A gaming or amusement-with-prizes machine as claimed in any of the preceding claims in which the numbered symbols are representations of the faces of conventional dice, each of which has a number of spots from one to six and, on completion of the feature, the prize awarded is in accordance with the total number of spots on the dice which have been brought onto or which have passed through the win line.
6. A gaming or amusement-with-prizes machine as claimed in any of the preceding claims in which the numbered symbols also figure in winning combinations in a normal game.
7. A gaming or amusement-with-prizes machine substantially as described herein with reference to the accompanying drawings.
GB8710721A 1986-05-10 1987-05-06 Gaming and amusement machines Expired GB2190227B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB8611455A GB8611455D0 (en) 1986-05-10 1986-05-10 Gaming & amusement machines

Publications (3)

Publication Number Publication Date
GB8710721D0 GB8710721D0 (en) 1987-06-10
GB2190227A true true GB2190227A (en) 1987-11-11
GB2190227B GB2190227B (en) 1989-12-13

Family

ID=10597672

Family Applications (2)

Application Number Title Priority Date Filing Date
GB8611455A Pending GB8611455D0 (en) 1986-05-10 1986-05-10 Gaming & amusement machines
GB8710721A Expired GB2190227B (en) 1986-05-10 1987-05-06 Gaming and amusement machines

Family Applications Before (1)

Application Number Title Priority Date Filing Date
GB8611455A Pending GB8611455D0 (en) 1986-05-10 1986-05-10 Gaming & amusement machines

Country Status (2)

Country Link
GB (2) GB8611455D0 (en)
NL (1) NL8701103A (en)

Cited By (19)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5704835A (en) * 1995-12-13 1998-01-06 Infinity Group, Inc. Electronic second spin slot machine
EP0926645A2 (en) * 1997-12-23 1999-06-30 Wms Gaming, Inc. gaming machine with bonus payoff feature
WO2000064545A1 (en) * 1999-04-23 2000-11-02 Z-Dice, Inc. Gaming apparatus and method
US6213876B1 (en) * 1995-09-15 2001-04-10 Naif Moore, Jr. Method of playing dice game
WO2001036059A1 (en) * 1999-11-12 2001-05-25 Z-Dice, Inc. Improved computer-controlled gaming apparatus and method
EP0984409A3 (en) * 1998-09-02 2001-09-26 Wms Gaming, Inc. Slot machine with collection-based award feature
US6419579B1 (en) * 1997-10-29 2002-07-16 Aristocrat Technologies Australia Pty. Ltd. Slot machine - with random line multiplier
US6641477B1 (en) 1995-12-13 2003-11-04 Infinity Group Inc. Electronic second spin slot machine
WO2004004856A1 (en) * 2002-07-09 2004-01-15 Aristocrat Technologies Australia Pty Ltd Gaming machine with feature trigger
GB2408950A (en) * 2003-12-11 2005-06-15 Igt Uk Ltd Entertainment machine with card or dice based game
US7081050B2 (en) 1999-04-23 2006-07-25 Colepat, Llc Method of playing a multi-player game
GB2429563A (en) * 2005-08-24 2007-02-28 Bell Fruit Group Ltd Gaming machine
US7291067B2 (en) 1999-04-23 2007-11-06 Colepat, Llc Method and system for playing a multi-player game
US7311603B2 (en) 1998-04-07 2007-12-25 Walker Digital, Llc Electronic amusement device and method for operating a game offering continuous reels
US7452271B2 (en) * 1998-03-24 2008-11-18 Wms Gaming Inc. Gaming machines with board game theme
US7618316B2 (en) 2000-05-16 2009-11-17 Igt Gaming device having main game activating a bonus event
US9633511B2 (en) 2012-09-27 2017-04-25 Igt Gaming system and method for providing a game which populates symbols along a path
US9911286B2 (en) 2003-10-20 2018-03-06 Igt Electronic gaming device which determines play information
US9922493B2 (en) 2006-09-26 2018-03-20 Igt Gaming system and method for providing and redeeming partial wagering game outcomes

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020055381A1 (en) 1999-04-23 2002-05-09 Tarantino Elia Rocco Multi-player game and gaming system
US6726563B1 (en) 2000-09-08 2004-04-27 Igt Gaming device having a selectively accessible bonus scheme
US9214067B2 (en) 2012-09-06 2015-12-15 Igt Gaming system and method for providing a streaming symbols game
US9028318B2 (en) 2012-09-27 2015-05-12 Igt Gaming system and method for providing a game which populates symbols along a path
US8992301B2 (en) 2012-09-27 2015-03-31 Igt Gaming system and method for providing a game which populates symbols along a path
US8851979B2 (en) 2013-03-07 2014-10-07 Igt Gaming system and method for providing a symbol elimination game
US8784191B1 (en) 2013-03-07 2014-07-22 Igt Gaming system and method for providing a symbol elimination game

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1359852A (en) * 1972-02-17 1974-07-10 Bell Fruit Mfg Co Ltd Gaming machines
GB1591623A (en) * 1978-01-11 1981-06-24 Jpm Automatic Machines Ltd Coin-operated gaming or amusement machines
GB2170938A (en) * 1984-11-30 1986-08-13 Thomas Limited Arthur Edward Gaming machine

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3655199A (en) * 1969-11-20 1972-04-11 Haruo Ohki Motor driven rotatable drum chance device
GB2033638B (en) * 1978-10-31 1982-11-10 J P M Automatic Machines Ltd Coin-operated gaming or amusement machines

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1359852A (en) * 1972-02-17 1974-07-10 Bell Fruit Mfg Co Ltd Gaming machines
GB1591623A (en) * 1978-01-11 1981-06-24 Jpm Automatic Machines Ltd Coin-operated gaming or amusement machines
GB2170938A (en) * 1984-11-30 1986-08-13 Thomas Limited Arthur Edward Gaming machine

Cited By (30)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6213876B1 (en) * 1995-09-15 2001-04-10 Naif Moore, Jr. Method of playing dice game
US5704835A (en) * 1995-12-13 1998-01-06 Infinity Group, Inc. Electronic second spin slot machine
US6641477B1 (en) 1995-12-13 2003-11-04 Infinity Group Inc. Electronic second spin slot machine
US6419579B1 (en) * 1997-10-29 2002-07-16 Aristocrat Technologies Australia Pty. Ltd. Slot machine - with random line multiplier
EP0926645A2 (en) * 1997-12-23 1999-06-30 Wms Gaming, Inc. gaming machine with bonus payoff feature
EP0926645A3 (en) * 1997-12-23 2001-01-24 Wms Gaming, Inc. Gaming machine with bonus payoff feature
US7452271B2 (en) * 1998-03-24 2008-11-18 Wms Gaming Inc. Gaming machines with board game theme
US8016289B2 (en) 1998-04-07 2011-09-13 Igt Electronic amusement device and method for operating a game offering continuous reels
US9135784B2 (en) 1998-04-07 2015-09-15 Igt Electronic amusement device and method for operating a game offering continuous reels
US7311603B2 (en) 1998-04-07 2007-12-25 Walker Digital, Llc Electronic amusement device and method for operating a game offering continuous reels
US8444144B2 (en) 1998-04-07 2013-05-21 Igt Electronic amusement device and method for operating a game offering continuous reels
US8187084B2 (en) 1998-04-07 2012-05-29 Igt Electronic amusement device and method for operating a game offering continuous reels
US7717787B2 (en) 1998-04-07 2010-05-18 Igt Electronic amusement device and method for operating a game offering continuous reels
EP0984409A3 (en) * 1998-09-02 2001-09-26 Wms Gaming, Inc. Slot machine with collection-based award feature
US7081050B2 (en) 1999-04-23 2006-07-25 Colepat, Llc Method of playing a multi-player game
US6605001B1 (en) 1999-04-23 2003-08-12 Elia Rocco Tarantino Dice game in which categories are filled and scores awarded
WO2000064545A1 (en) * 1999-04-23 2000-11-02 Z-Dice, Inc. Gaming apparatus and method
US6656047B1 (en) 1999-04-23 2003-12-02 Colepat, Llc Computer-controlled gaming apparatus and method
US7291067B2 (en) 1999-04-23 2007-11-06 Colepat, Llc Method and system for playing a multi-player game
WO2001036059A1 (en) * 1999-11-12 2001-05-25 Z-Dice, Inc. Improved computer-controlled gaming apparatus and method
US7749074B2 (en) 2000-05-16 2010-07-06 Igt Gaming device having main game activating a bonus event
US8628403B2 (en) 2000-05-16 2014-01-14 Igt Gaming device having main game activating a bonus event
US7618316B2 (en) 2000-05-16 2009-11-17 Igt Gaming device having main game activating a bonus event
WO2004004856A1 (en) * 2002-07-09 2004-01-15 Aristocrat Technologies Australia Pty Ltd Gaming machine with feature trigger
US9911286B2 (en) 2003-10-20 2018-03-06 Igt Electronic gaming device which determines play information
GB2408950A (en) * 2003-12-11 2005-06-15 Igt Uk Ltd Entertainment machine with card or dice based game
GB2429563A (en) * 2005-08-24 2007-02-28 Bell Fruit Group Ltd Gaming machine
US9922493B2 (en) 2006-09-26 2018-03-20 Igt Gaming system and method for providing and redeeming partial wagering game outcomes
US9633511B2 (en) 2012-09-27 2017-04-25 Igt Gaming system and method for providing a game which populates symbols along a path
US9881459B2 (en) 2012-09-27 2018-01-30 Igt Gaming system and method for providing a game which populates symbols along a path

Also Published As

Publication number Publication date Type
GB8710721D0 (en) 1987-06-10 grant
NL8701103A (en) 1987-12-01 application
GB2190227B (en) 1989-12-13 grant
GB8611455D0 (en) 1986-06-18 grant

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Legal Events

Date Code Title Description
732 Registration of transactions, instruments or events in the register (sect. 32/1977)
PCNP Patent ceased through non-payment of renewal fee

Effective date: 19950506