EP0278150B1 - Simulateur de jeu de golf et de parcours de golf et méthode de simulation - Google Patents

Simulateur de jeu de golf et de parcours de golf et méthode de simulation Download PDF

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Publication number
EP0278150B1
EP0278150B1 EP87305767A EP87305767A EP0278150B1 EP 0278150 B1 EP0278150 B1 EP 0278150B1 EP 87305767 A EP87305767 A EP 87305767A EP 87305767 A EP87305767 A EP 87305767A EP 0278150 B1 EP0278150 B1 EP 0278150B1
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EP
European Patent Office
Prior art keywords
golf
ball
shaft
simulation apparatus
game simulation
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
EP87305767A
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German (de)
English (en)
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EP0278150A3 (en
EP0278150A2 (fr
Inventor
Barry Allen
Neil Johnson
Mark Labbe
Clint Lee
Martin Wacker
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Joytec Ltd
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Joytec Ltd
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Priority to AT87305767T priority Critical patent/ATE81024T1/de
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Publication of EP0278150A3 publication Critical patent/EP0278150A3/en
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Publication of EP0278150B1 publication Critical patent/EP0278150B1/fr
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/36Training appliances or apparatus for special sports for golf
    • A63B69/3658Means associated with the ball for indicating or measuring, e.g. speed, direction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0073Means for releasably holding a ball in position; Balls constrained to move around a fixed point, e.g. by tethering
    • A63B69/0091Balls fixed to a movable, tiltable or flexible arm
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/36Training appliances or apparatus for special sports for golf
    • A63B69/3614Training appliances or apparatus for special sports for golf using electro-magnetic, magnetic or ultrasonic radiation emitted, reflected or interrupted by the golf club
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • A63B2024/0028Tracking the path of an object, e.g. a ball inside a soccer pitch
    • A63B2024/0031Tracking the path of an object, e.g. a ball inside a soccer pitch at the starting point
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/36Training appliances or apparatus for special sports for golf
    • A63B69/3667Golf stance aids, e.g. means for positioning a golfer's feet
    • A63B2069/367Detection of balance between both feet, i.e. weight distribution
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/802Ultra-sound sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/805Optical or opto-electronic sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/70Coin-operated

Definitions

  • the present invention relates to electronic and data processing apparatus for simulating a game of golf. More particularly, the apparatus senses golf club movement just before it hits a simulated golf ball in order to predict where on an actual image of a preselected hole terrain it would land with tolerable accuracy. More particularly still, the simulated golf ball, when hit, rotates around a substantially vertical axis, whereupon its speed of rotation may be sensed to aid in the prediction of where an actual ball would land. Furthermore, the present invention relates to a method of representing an actual preselected golf course by photographic or the like means for later display to the user of the apparatus. More particularly, the selected golf terrain is partitioned in segments, each segment is photographed, the photographs are digitized and stored on laser video disc for retrieval and display as a game is played.
  • the attitude of the club head at impact is determined by two sensors spaced along the club face in front of the simulated golf ball to permit evaluation of swing in terms of "square", “open” or “closed” attitude.
  • the club attitude and swing direction are used for deriving an assessment of the flight characteristics of the ball.
  • the swing direction and club attitude are also indicated to the player.
  • the rate of swing of the club between predetermined points is timed by a clock that operates at variable pulse rates.
  • the clock rate is automatically selected in accordance with the computed flight characteristic computed for the same swing.
  • the clock rates are selected such that the resulting digital output is an appropriate measure of the distance in yards.
  • United States Patent 3,769,894 issued November 6, 1973 to Robert M. Konklin entitled Golf Game teaches the steps of building a model of a golf hole on a reduced scale, the model having a flat playing surface, and photographing the playing surface from differing points on the model. Scenes illustrating portions of the gold hole are displayed to the golfer on a screen on which a spot of light is projected on the displayed scene where computations predicted the ball's trajectory.
  • United States Patent 4,429,880 issued February 7, 1984 to Richard M. Chen et al discloses a Golf Game Simulator Device which permits the golf player to view a specific golf course or portion thereof on a television monitor and is provided with additional information relating to the lie of ball and its position in relation to the hole.
  • the golfer then hits the ball in the normal manner, which ball is fixedly retained on a joystick apparatus, whereby in striking the ball the joystick transmits signals to a computer which generates graphic data relative to a golf course and converts the signal input to graphic display information relative to the new position or lie of the ball in relation to the hole on the golf course.
  • the golf ball is mounted so that when struck, first and second signals for each of four degrees of movement are transmitted to the computer and correlated with the golf course data input.
  • the device in one embodiment utilizes a video disc whereby the course layout is pictorially viewed on a television monitor in addition to graphic information, and the computer determines the pictorial scene to be displayed depending upon the location of the golf ball after being
  • System 210 comprises a base 218, computer 213, cassette 280 and television 215, also similar in design and construction to units 118, 113, 80, and 115, respectively, as afore-described.
  • System 210 further contains a video disc player 90 for playing disc 91.
  • Player 90 receives input from computer 213 and selectively display video information, such as a video image of an actual golf course 230 on screen 221.
  • Disc 91 and cassette 280 are of course coordinated so that generated images are of the same subject matter.
  • the specific tee location or lie of the ball will have a corresponding view or pre-recorded scene on video disc 91.
  • the computer may first generate graphic information relative to the lie of the ball and then instruct the video player to freeze frame the disc 91 to demonstrate the actual vantage point of the golfer as if the golfer were actually positioned on the course at that ball location.
  • Pre-recorded images on the disc 91 may be at various point locations on the golf course spaced on a grid layout of several meters apart.
  • a disc skip system useful in this regard is that as disclosed in U.S. Pat. No. 3,993,863, granted Nov. 23, 1976 to Leedom, et al.”
  • the present invention endeavors to provide a compact and realistically simulated golf game apparatus which also has the capability of providing to the user a reasonably accurate analysis of his/her swing.
  • a golf game simulation apparatus of the kind in which the movement of a golf club head is detected by a plurality of sensors to generate a signal indicative of that movement is characterised in that there are: a first plurality of sensors arranged in a row on one side of and below a simulated or notional golf ball for sensing a golf club head above; and means for sampling said first plurality of sensors simultaneously at very high frequency and storing the polled information whenever any one or more sensors has undergone a change of state from the previously polled state sampled representation of golf club head movement until said simulated ball is struck by said golf club head.
  • a base 20 has an upper surface comprised of two parts 21 and 22; on the extreme end of the surface 22 is erected a housing 23 with a video monitor screen 24 visible at its top and framed by part of the housing 23 which protrudes slightly forward in order to enable light from a lamp 25 underneath the screen 24 to shine downwardly throwing the shadow of objects interrupting it onto the surface 22.
  • a simulated golf ball 26 mounted on (or integral with) a shaft 27 approximately twelve inches long.
  • the shaft 27 is freely rotatable around a slightly forwardly inclined vertical shaft 28, such that by gravity the ball 26 always returns to its rest position protruding out of bottom opening 29.
  • three button magnets 30, 31 and 32 are employed.
  • the magnet 30 is disposed adjacent a cylinder 33 integral with and supporting the shaft 27, which is the extension of a tapered portion 34 at the bottom half of the cylinder 33.
  • the magnet 32 which is poled to repel the magnet 30 when the shaft 27 is rotated 180° from its forward resting position.
  • the magnet 32 is embedded in the cylinder above the shaft 27 at the same level as the magnet 30.
  • the upper part of the cylinder 33 in addition to housing the magnets 31 and 32 embedded therein, also serves as a braking surface against which a brake pad 35 is pressed by means of lever 36 which is actuated by solenoid 37 in order to stop rotation of the cylinder (and the ball 26) around the shaft 28 once the ball 26 has been hit by a golf club swinging player (not shown).
  • a return spring ensures that the lever 36 returns to its quiescent position and so the brake pad 35.
  • the ball 26, the shaft 27 and the cylinder 33 are preferably machined from a single block of a durable synthetic material such as polythylene or the like.
  • phototransistors 39 and 40 Housed just under the top surface 22 symmetrically on either side of the ball 26 and shaft 27 are two parallel rows (parallel to the shaft 27) of phototransistors 39 and 40, which are 41 ⁇ 2 inches apart and which have their lenses pointing upward.
  • the two rows of phototransistors 39 and 40 respond to light or shadow through two transparent protective strips 41 and 42 in the top surface 22.
  • the two rows 39 and 40 are mounted on two printed circuit boards 43 and 44, on each of which are mounted an additional pair of phototransistors 45/46 and 47/48.
  • the phototransistors 45 and 47 are disposed 1 5/8 inches from the rows 39 and 40, respectively, and are exposed to light or shadow via a transparent protective strip 49 in the top surface 22.
  • the function of the phototransistors will be described in conjunction with the electronic data processing circuit description below.
  • front rows 39 and 40 there are two back rows (not shown in Figure 2) which are parallel to the rows 39 and 40 and which are mounted on PC boards 43 and 44.
  • One back row is mounted 51 ⁇ 2 inches to the right of the front row 39 and the other back row 51 ⁇ 2 inches to the left of the row 40.
  • the system comprises a CPU 50 (which is commercially available as a 8088 (INTEL) motherboard such as that in IBM's XT PC) and its address, data and control bus 51. Connected to the bus 51 are the following subsystems or modules:
  • the video disc player 54 accepts laser discs having digitized photographs of selected golf courses as well as menu displays for interacting with the user of the game.
  • Each laser disc has associated with it a CD ROM containing data (apart from pictures) specific to the golf course on the laser disc, such as distances, contour and topographical data of the hole fairways, in addition to the addresses of each photograph stored on the laser disc.
  • the CD ROM also stores the main game program shown at the flow chart level in Figures 11 to 14.
  • FIGS. 6 and 7 show the block diagrams of the sensor interfacer module 59 and the multiplexer module 62, respectively.
  • the sensor interface module 59 comprises a microprocessor 65 (8051), which includes a 4K byte ROM, two programmable timers, a serial input/output buffer, and a parallel input/output buffer which interfaces with the bus 51 of the CPU 50.
  • a microprocessor 65 8051
  • FIG. 6 and 7 show the block diagrams of the sensor interfacer module 59 and the multiplexer module 62, respectively.
  • the sensor interface module 59 comprises a microprocessor 65 (8051), which includes a 4K byte ROM, two programmable timers, a serial input/output buffer, and a parallel input/output buffer which interfaces with the bus 51 of the CPU 50.
  • a decoder and buffer 66 decodes and buffers the bus 51, and enables a solenoid decoder 67 which activates either the brake solenoid 37 or a second solenoid( not shown) to raise the shaft 28, thereby raising the simulated ball 26 to a slightly higher position (3 ⁇ 4 inch) above the top surface 22, thus simulating a tee-off position to the player.
  • a 2K byte non-volatile RAM 68 retains vital statistics such as cummulative number of hits, total money intake, and so forth.
  • a 16-bit programmable counter 69 (8254) is a hardware controlled timer which times the golf club movement and starts timing when the respective back row is crossed by the club shadow and stops when the ball 26 is hit.
  • the two PC boards 43 and 44 bearing photosensors on either side of the ball 26 were necessary.
  • the PC board 44 is identical in construction to the PC board 43 (for reasons of manufacturing economy), but when installed the PC board 44 is rotated 180° and the resultant interchange of photosensor positions is taken care of by the software and hardware.
  • the inputs to the multiplexer are duplicate inputs from the right and the left PC boards 43 and 44.
  • MUX 70 accepts data bits DO(R) to D7(R) and D0(L) to D7(L) from the right front row 39 and the left front 40, respectively.
  • the front rows 39 and 40 yield twenty-four bits each, time multiplexed into three-times-eight parallel bits.
  • MUX 71 accepts four bits AB0(R) to AB3(R) and AB0(L) to AB3(L), which are the result of preprocessing of twenty-one photosensors in the right and left back rows (one of which is shown as SB0 to SB20 in Figure 8), respectively.
  • the outputs of MUXs 70 and 71 are to the DATA lines on the bus 51.
  • MUX 72 multiplexes other right/left functions, such as ball hit (BH) signals. These functions will be explained in conjunction with the description of system operation.
  • the output of the MUX 72 also controls ultrasonic sensor and timer in the club height sensor 64, as well as ball timer 73.
  • the strain bridge 74 is under the right hand side of the top surface 21 of the platform 20 (in Figure 1) and serves to fix a reference point related to the user's weight prior to commencement of play. The relative departure from that reference weight during club swing action by the player is used to display swing analysis information (i.e. percentage weight distribution between left and right feet as a swing is progressing) to the player following principles well known to those skilled in golf teaching and analysis.
  • the A/D converter 75 converts the analog output of the strain bridge 74 to computer readable data.
  • FIGS 8 and 9 show circuits on either of the identical PC boards 43 and 44, the first shows back row 76 comprising phototransistors, SB0 to SB20, while the latter shows the front row 39 (or 40, of course) comprising phototransistors SF0 to SF22. All phototransistors are manufactured by General Electric and sold under part number GE L14Cl. Due to the circuit used to obtain the necessary sensitivity, it has a high output impedance and it is necessary to buffer the phototransistors prior to any signal processing.
  • CMOS buffers 77 to 80 and four associated latches 81 to 84 are utilized in the circuit for processing the signals from the phototransistors SB0 to SB20.
  • the four buffers 77 to 80 also perform a simple multiplexing function, depending on whether the back row 76 is on the right hand side of the ball 26 or on the left hand side thereof, i.e. whether the board is used as PC board 43 or as PC board 44.
  • the buffer 77 selects either the phototransistors SB0 to SB3 (in the case of a right handed player) or SB17 to SB20 (in the case of a left handed player).
  • the remaining buffers 78 to 80 are connected as shown in the drawings.
  • the output of the selected sixteen phototransistors is latched by the latches 81 to 84, the outputs of which is processed by a priority encoder 85 comprising two TTL priority encoder chips 86 and 87 (74LS148) and three NOR gates 88 to 90.
  • the output of the priority encoder 85 is a four bit word encoding the phototransistor furthest from the player which has been crossed by the golf club shadow.
  • the four bits AB0 to AB3 are applied to the back row MUX 71 for left/right selection.
  • the twenty-three signal bits plus one integrity "toggle bit" (generated by toggle bit generator 94) are latched by means of tri-state latches 95 to 97, which are enabled in succession to yield a twenty-four bit word time multiplexed in three eight bit words D0 to D7, which eight parallel bits are applied to MUX 70 ( Figure 7).
  • the tri-state latches 95 to 97 are controlled by controller 98, which enables them in succession.
  • the controller 98 processes BALL HIT, IOR (In/Out Read) and DACK (DMA Acknowledge) signals from the CPU 50 and outputs a DRQ (DMA Request) signal.
  • the controller 98 comprises a finite-state machine based on TTL shift registers 99 and 100, which generate properly timed control signals to successively enable the latches 95, 96 and 97 to output their latched bytes, and which generate the DMA request signal DRQ.
  • Figure 10 is an overview of a golf hole fairway 101 having a tee 102, a hole 103 in a putting green 104.
  • the fairway 101 is partitioned into horizontal lines every fifty yards.
  • the tee 102 and the hole 103 there are imaginary horizontal lines 105 to 108, each of which may be partitioned into rectangles reaching twenty-five yards on either side thereof centered around centers such as 109 and 110.
  • the centers on each horizontal line are fifteen yards apart, so that every rectangle is fifty-by fifteen yards.
  • the apparatus would display a photograph taken from the respective center in the direction of the hole 103. Therefore, in photographing the fairway 101, a photograph is taken from a center such as 109 looking at the hole 103.
  • the putting green 104 and surroundings are partitioned into three concentric areas: an outer circle 111 of fifty yards diameter, a circle 112 of 35 yards diameter, and a smaller circle 113 of 15 yards diameter.
  • a photograph looking at the hole 103 is taken from points on the circles 111 to 113 at 45° intervals.
  • a single photograph is taken from a position 114 five yards away from the hole 103. Accordingly, there are twenty-five photographs around the hole 103, while in the example of Figure 10 the fairway 101 yields twenty-eight photographs, for a total of fifty four photographs including the one from above, typically, per golf hole.
  • the fairway 101 is video taped and the single video frames are each assigned an address. The full golf course, if so desired, is mastered on tape and then remastered on video disc. Video taping and mastering is available from CTI Communications of Saskatoon, Saskatchewan, Canada. Transfer on video disc is available from the 3M Company, U.S.A. The stored frames are later retrieved for display by means of their address on the video disc.
  • a particular frame is retrieved for display as computations reveal that the hit by a golf club of the simulated ball 26 would have landed a hypothetical ball within the confines of rectangle 115 centered around the center 109.
  • a further randomising computation would yield a random position of the lay of the hypothetical ball 117 in the vicinity of the tree 116.
  • the apparatus would display the appropriate frame while the graphics and overlay generator 53 would display a splash 119 in the water trap 118.
  • the player is prompted by a screen message to stand on the right hand side of the top surface 21 in order to obtain a reference reading of the players weight by means of the strain bridge 74 located underneath. Changes in weight relative to the reference reading, which are registered by the strain bridge 74 during swing action, are recorded and provide swing analysis information to the player later on if requested.
  • the player is prompted by a screen message to indicate a choice between right handed and left handed swing by touching the appropriate area on the display screen 24. This will determine which of the two printed circuit boards 43 and 44 will be the primary operative board and the software is configured accordingly.
  • the interaction between the player and the machine continues via screen prompting and messages to which the player reacts by making a choice. For example, since the player is using actual golf clubs to hit the ball 26, an array of standard golf clubs is displayed to the player where a choice is indicated by touching the screen to select a club identical to the one that the player will actually use.
  • the BALL HIT signal starts the ball timer 73, while the shadow crossing of the shaft 27 of SF4 for left-handed swings and SF18 for right-handed swings stops the ball timer 73. Otherwise, if no ball hit is indicated, a false swing is indicated after approximately sixty-five mS, for example when the player is merely addressing the ball.
  • the default aim point is the hole 103.
  • the player may do so by requesting the overall view of the fairway 101 to be displayed and by touching the screen at the chosen aiming point.
  • the change in aiming direction is then accomplished by the system with simple coordinate transformation through an appropriate software routine.
  • Each of the phototransistors SF0 to SF22 in the front row 39 corresponds to one bit in the three-byte word transferred, where a ONE indicates that the corresponding phototransistor is under the golf club's shadow. Because the PC boards 43 and 44 are identical, as mentioned earlier, data for the right hand swing is transferred with the phototransistor SF22 nearest the player; while data for a left hand swing is transferred with the phototransistor SF0 nearest the player.
  • the bit number 23 in the three-byte word does not correspond to any phototransistor, but toggles between ZERO and ONE once every sampling. The toggle bit serves as an error checking bit in the programming to ensure that the information is being transferred correctly.
  • DMA transfers continue every nine clock cycles until the ball is hit with the bytes stored in consecutive memory locations in a 60K DMA memory buffer, the pointer of which, once the buffer is full, is automatically reset to the top of the buffer. This "wrap-around" continues until the ball 26 is hit as indicated by the photosensor 47.
  • a DMA buffer size of 60K bytes, it is possible to measure club swings as slow as approximately .5 miles per hour.
  • the DMA buffer memory will contain several thousand successive frames or "snapshots" of the profile of the club's shadow as it passed over the front row 39.
  • club parameters such as club velocity, horizontal approach angle, impact positions, face angle, and vertical approach angle. The computation of this parameters will now be discussed with particular reference to the flow chart shown in Figure 11.
  • the club shadow is analyzed to give a snapshot of the leading edge of the club as it crosses the front row 39 in the form of an array giving the time of crossing for each sensor relative to the time of crossing of the first sensor crossed. From the leading edge array the position of the club as it crosses the front row 39 can be calculated as well as the club face angle.
  • the horizontal approach angle Haa is computed as follows:
  • the club face angle Cfa is computed as follows:
  • the vertical approach angle Vaa is computed as follows:
  • the eyeview calculation which yields the address of the picture to be retrieved from video disc player 54 is explained with particular reference to Figure 14.
  • the calculation of the eyeview for a given location on the golf course is determined from three arrays.
  • the first of these defines the areas on the course for which a particular eyeview will be displayed. It is a two dimensional array which defines a sequence of up to 12 contiguous intervals (i.e. rectangles such as 115 in Figure 10) for each screen row 105 to 108. It is of the form Xmin[Row,i] where 0 ⁇ Row ⁇ 191 and 1 ⁇ i ⁇ 12.
  • the entries in this array are the left hand endpoints of the intervals.
  • the second array defines the eyeview number for each of the areas defined by the Xmin array.

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  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Length Measuring Devices By Optical Means (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Injection Moulding Of Plastics Or The Like (AREA)
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Claims (13)

  1. Simulateur de jeu de golf du type dans lequel on détecte le mouvement d'une tête de club de golf au moyen d'un certain nombre de détecteurs de manière à produire un signal représentatif de ce mouvement, simulateur caractérisé en ce qu'il comprend un premier ensemble de détecteurs (39, 40) disposés en une rangée de chaque côté et au-dessous d'une balle de golf simulée ou fictive (26) pour détecter une tête de club de golf placée au-dessus ; et des moyens destinés à échantillonner simultanément le premier ensemble de détecteurs (39, 40) à très grande vitesse et à stocker l'information recueillie à chaque fois que l'un ou plusieurs des détecteurs a subi un changement d'état par rapport à la représentation échantillonnée d'un état précédemment recueilli du mouvement de la tête du club de golf, jusqu'à ce que la balle simulée soit frappée par la tête du club de golf.
  2. Simulateur de jeu de golf selon la revendication 1, caractérisé en ce que la balle de golf simulée/fictive est une balle de golf réelle.
  3. Simulateur de jeu de golf selon la revendication 1, caractérisé en ce qu'il comporte un dispositif de balle de golf simulée comprenant une première tige (27) montée par l'une de ses extrémités de manière à pouvoir tourner librement sur un axe prédéterminé (28) et comportant à son autre extrémité un élément en forme de balle de golf (26).
  4. Simulateur de jeu de golf selon la revendication 3, caractérisé en ce que le dispositif de balle de golf simulée comprend une tige essentiellement horizontale (27) munie d'un agrandissement en forme de balle (26) à son extrémité libre.
  5. Simulateur de jeu de golf selon la revendication 4, caractérisé en ce que la tige essentiellement horizontale (27) est supportée à son autre extrémité par une tige essentiellement verticale (28) autour de laquelle elle peut tourner.
  6. Simulateur de jeu de golf selon la revendication 5, caractérisé en ce que la tige essentiellement verticale (28) est légèrement inclinée vers l'avant de façon que la balle de golf simulée (26) vienne s'arrêter au voisinage du premier ensemble de détecteurs (39, 40).
  7. Simulateur de jeu de golf selon l'une quelconque des revendications 3 à 6, caractérisé en ce qu'on peut faire tourner la tige (27) dans un plan essentiellement horizontal.
  8. Simulateur de jeu de golf selon la revendication 3, caractérisé en ce qu'une tige essentiellement horizontale (27) est supportée à une extrémité par une seconde tige essentiellement verticale (28) légèrement inclinée par rapport à la verticale de façon que la fixation en forme de balle de golf (26) vienne toujours s'arrêter dans une position prédéterminée sous l'action de la pesanteur.
  9. Simulateur de jeu de golf selon la revendication 8, caractérisé en ce qu on peut faire tourner la tige essentiellement verticale (28) au moyen d'un mécanisme d'engrenage qui modifie l'angle d'inclinaison de la tige (28) par rapport à la verticale véritable (dans une orientation avantarrière), de façon que la hauteur de la fixation en forme de balle de golf (26) au-dessus du plan des détecteurs, soit continuellement variable sur une plage de quelques centimètres.
  10. Simulateur de jeu de golf selon l'une quelconque des revendications 8 et 9, caractérisé en ce que la fixation en forme de balle de golf (26) fait corps avec la première tige (27), et en ce qu'on peut faire tourner la première tige (27) autour de la seconde tige dans une ouverture de pivotement (33) de la première tige (27).
  11. Simulateur de jeu de golf selon la revendication 10, caractérisé en ce qu'il comprend en outre de moyens de freinage (33, 35, 36) destinés à venir s'engager contre une surface de coopération d'une partie de la première tige (27) pour freiner sa rotation libre autour de la seconde tige (28).
  12. Simulateur de jeu de golf selon l'une quelconque des revendications précédentes, caractérisé en ce qu'il comprend : des moyens pour afficher un certain nombre d'images fixes ou trames vidéo de mouvement à partir d'un certain nombre de points disposés autour d'un trou de golf, d'un green de golf et d'un fairway ; des moyens pour affecter une adresse de restitution à chacune de ces images ou trames fixes ; et des moyens pour stocker chacune de ces images ou trames fixes à son adresse de restitution dans un support de mémoire à accès aléatoire.
  13. Simulateur selon l'une quelconque des revendications précédentes, caractérisé en ce que les moyens de détection sont constitués par un réseau de détecteurs photoélectriques.
EP87305767A 1987-02-06 1987-06-29 Simulateur de jeu de golf et de parcours de golf et méthode de simulation Expired - Lifetime EP0278150B1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AT87305767T ATE81024T1 (de) 1987-02-06 1987-06-29 Golfspiel- und golfplatzsimulator und entsprechendes simulationsverfahren.

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CA000529161A CA1273705A (fr) 1987-02-06 1987-02-06 Appareil et methode de simulation d'une partie et d'un parcours de golf
CA529161 1987-02-06

Publications (3)

Publication Number Publication Date
EP0278150A2 EP0278150A2 (fr) 1988-08-17
EP0278150A3 EP0278150A3 (en) 1989-02-22
EP0278150B1 true EP0278150B1 (fr) 1992-09-30

Family

ID=4134920

Family Applications (1)

Application Number Title Priority Date Filing Date
EP87305767A Expired - Lifetime EP0278150B1 (fr) 1987-02-06 1987-06-29 Simulateur de jeu de golf et de parcours de golf et méthode de simulation

Country Status (5)

Country Link
EP (1) EP0278150B1 (fr)
JP (1) JPS63194680A (fr)
AT (1) ATE81024T1 (fr)
CA (1) CA1273705A (fr)
DE (1) DE3782039T2 (fr)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH02174871A (ja) * 1988-12-27 1990-07-06 Sony Corp ゴルフ練習機
US5062641A (en) * 1989-09-28 1991-11-05 Nannette Poillon Projectile trajectory determination system
US5269519A (en) * 1990-08-15 1993-12-14 David Malone Game simulation interface apparatus and method
GB2294403B (en) * 1994-08-06 1998-10-14 Alan Leather Target golf
US5697791A (en) * 1994-11-29 1997-12-16 Nashner; Lewis M. Apparatus and method for assessment and biofeedback training of body coordination skills critical and ball-strike power and accuracy during athletic activitites
US5638300A (en) * 1994-12-05 1997-06-10 Johnson; Lee E. Golf swing analysis system
US6050963A (en) * 1998-06-18 2000-04-18 Innovative Sports Training, Inc. System for analyzing the motion of lifting an object

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3563553A (en) * 1969-04-29 1971-02-16 Brunswick Corp Automatic indexing of indexible tee for automatic lie selection
US3601408A (en) * 1969-10-13 1971-08-24 Kenneth K Wright Golf swing training apparatus
GB1514092A (en) * 1976-01-22 1978-06-14 Newton W Golf practising device
GB1595791A (en) * 1977-11-10 1981-08-19 Foster R V Teaching device for ball games
GB2150841B (en) * 1981-09-30 1986-05-14 Mitsubishi Electric Corp Golf trainer
GB8430650D0 (en) * 1984-12-05 1985-01-16 Tonner P Computerized golf game

Also Published As

Publication number Publication date
CA1273705A (fr) 1990-09-04
EP0278150A3 (en) 1989-02-22
EP0278150A2 (fr) 1988-08-17
DE3782039T2 (de) 1993-02-18
ATE81024T1 (de) 1992-10-15
DE3782039D1 (de) 1992-11-05
JPS63194680A (ja) 1988-08-11

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