EP0150103A2 - Dispositif d'amusement - Google Patents

Dispositif d'amusement Download PDF

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Publication number
EP0150103A2
EP0150103A2 EP85300323A EP85300323A EP0150103A2 EP 0150103 A2 EP0150103 A2 EP 0150103A2 EP 85300323 A EP85300323 A EP 85300323A EP 85300323 A EP85300323 A EP 85300323A EP 0150103 A2 EP0150103 A2 EP 0150103A2
Authority
EP
European Patent Office
Prior art keywords
code
voucher
cycle
predetermined
token
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP85300323A
Other languages
German (de)
English (en)
Other versions
EP0150103A3 (en
Inventor
Edward Alexander Leshik
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of EP0150103A2 publication Critical patent/EP0150103A2/fr
Publication of EP0150103A3 publication Critical patent/EP0150103A3/en
Withdrawn legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3248Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving non-monetary media of fixed value, e.g. casino chips of fixed value
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/08Raffle games that can be played by a fairly large number of people
    • A63F3/081Raffle games that can be played by a fairly large number of people electric
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07CTIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
    • G07C15/00Generating random numbers; Lottery apparatus
    • G07C15/005Generating random numbers; Lottery apparatus with dispensing of lottery tickets
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/0014Coin-freed apparatus for hiring articles; Coin-freed facilities or services for vending, access and use of specific services not covered anywhere else in G07F17/00
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3251Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving media of variable value, e.g. programmable cards, programmable tokens
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/42Coin-freed apparatus for hiring articles; Coin-freed facilities or services for ticket printing or like apparatus, e.g. apparatus for dispensing of printed paper tickets or payment cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2411Input form cards, tapes, discs
    • A63F2009/2419Optical
    • A63F2009/2422Cards with holes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/24Miscellaneous game characteristics with a lock, e.g. for a puzzle
    • A63F2250/245Miscellaneous game characteristics with a lock, e.g. for a puzzle with a key

Definitions

  • the present invention relates to amusement apparatuses which may, for example, be provided in amusement areas, bars, and cafes, and the like.
  • an apparatus for playing a game comprising means for reading a code from a code carrier, means for comparing the read code with a predetermined winning code, and means for indicating a win when the read code and the predetermined code correspond.
  • the customers are provided with code carriers with no two such carriers having the same code.
  • the customer presents the code carrier to the apparatus and, if the code read by the apparatus corresponds to the predetermined winning code, a win is indicated and a prize awarded to the customer.
  • the codes are preferably numbers and each code carrier is preferably an opaque member defining a plurality of locations, at least some of which are perforated, whereby the presence or absence of a perforation at each location defines a binary or binary coded decimal digit of first or second type, respectively.
  • the reading means is preferably an array of light sources and an array of photo sensitive transducers defining therebetween an insertion passage for the code carrier, each transducer cooperating with a respective source to determine the presence or absence of a perforation at a respective location of the code carrier when inserted in the passage.
  • the code carrier may, for instance, be generally flat and have the profile or outline of a key.
  • the predetermined code may be changed at predetermined intervals and would normally be changed after a win had been indicated.
  • There may be a plurality of predetermined codes the comparing means may be arranged to compare the read code with each predetermined code, and the indicating means may be arranged to indicate a win when the read code and any of the predetermined codes correspond.
  • the indicating means is preferably arranged to indicate a respective prize corresponding to each predetermined code.
  • an automatic raffle voucher dispensing apparatus comprising means for issuing a voucher in response to presentation of a token during a raffle cycle, and first means for randomly or pseudo-randomly selecting one of the vouchers issued during the cycle at the end of the cycle.
  • Such apparatus may be located in a bar or the like and provides a fully automated raffle facility.
  • This apparatus is preferably combined with apparatus according to the first aspect of the invention, so that presentation of the code carrier is also presentation of the token, in effect providing a combined "lucky dip" and raffle system.
  • the prizes may comprise various different sums of money and the second selecting means chooses one of these to be the prize of the raffle.
  • an illuminated display of the various prizes available is provided and the second means illuminates these cyclically, resting on the one which is chosen. This adds interest and excitement to the raffle.
  • the supplying means is arranged to supply the prize voucher only upon representation of the associated token during a predetermined period after selection by the first selecting means.
  • the supplying means is arranged to supply the prize voucher only upon representation of the associated token during a predetermined period after selection by the first selecting means.
  • the supplying means is arranged to supply the prize voucher only upon representation of the associated token during a predetermined period after selection by the first selecting means.
  • a first memory containing a number defining the time of the end of each cycle and a second memory containing a table of incremental values arranged to be applied in sequence at the ends of the cycles to the number in the first memory for altering the time of the end of each cycle in an apparently random way.
  • each cycle should preferably be completed within the particular period during which the bar is open. In order to add interest and variety to the game, it is preferable for the cycle to finish at different times towards the end of each period.
  • the number stored in the first memory represents the actual time of the end of the current cycle and this is varied by adding an "increment" chosen in sequence, at the beginning or end of each cycle, from a table of values stored in the second memory, which is preferably a read only memory. For instance, the least significant digits of the number in the first memory may each be incremented, without carrying, by adding the value in a corresponding cell of a first row of the table after a first cycle, then the corresponding cell in a second row of the table after the second cycle, and so on.
  • the time of the end of each cycle varies in an apparently random and unpredictable manner but, by varying only the least significant digits of the number in the first memory, it is ensured that the raffle draw takes place towards the end of the session of opening hours so as to permit the maximum participation in the raffle and so as to entice customers to remain in the bar or the like for a longer period.
  • an apparatus for playing a game comprising means for receiving a code carrier, means for determining the number of different code carriers which have been read during a game cycle, means for providing a winning number i, and means for indicating a win when the ith different code carrier is inserted during the game cycle.
  • the apparatus shown in FIGURE 1 comprises a housing 1 in the shape of a large free-standing console for location in a bar or the like.
  • the apparatus includes a main vertical front panel 2 and an inclined or sloping front panel 3.
  • the front panel 2 carries a four digit 7-segment display 4 and a two digit 7-segment display 5.
  • a 5-element display 6 comprising five panels carrying the legends shown in the drawing and arranged for back illumination by respective lamps.
  • Below the display 6 is a key insertion slot 7, a voucher printer outlet slot 8, printed and possibly back-lit instructions 9 for using the apparatus, and a pair of 2-element displays 10 and 11 having the printed legends shown in FIGURE 1 and arranged for back illumination by respective lamps.
  • the sloping panel 3 carries five back-illuminated panels 12 illustrating the prizes available in the "lucky dip” game to be described hereinafter, and a back-illuminated single lamp display 13 carrying the legend shown.
  • FIGURE 2 is a cross-sectional view showing the interior of the apparatus 1.
  • a key reader 20 is located behind the key slot 7 and will be described in more detail hereinafter.
  • a printer 21, for instance of the type used with microcomputers, and an electrically operated guillotine 22 are located behind the slot 8.
  • the guillotine is fixed to the front panel 2 whereas the printer 21 is hinged to the front panel by means of a hinge having a vertical axis.
  • a paper drive 23 is provided in the apparatus. Paper is stored in the apparatus in the form of a large roll 24 which is rotated by a motor 25 in order to unwind the paper 26.
  • the paper from the roll passes over a fixed guide 27 and between the guide 27 and fixed guide 28.
  • the paper forms a loop which is weighted by means of a free-hanging rotary weight 29, the other end of the loop passing between the guide 28 and a fixed guide 30 and thence to the printer 21.
  • the motor 25 is controlled by an arrangement comprising light sources 31 and 32, such as light emitting diodes, and light sensitive elements 33 and 34, such as photo-transistors.
  • the loop of paper supporting the weight 29 passes between the light sources and the sensors so that the paper interrupts the light beam from the sources 31 and 32 to the sensors 33 and 34, respectively, when disposed therebetween.
  • the paper drive is in a "quiescent" state.
  • the motor 25 is driven so as to supply paper from the roll 24 until the loop has reached a length sufficient to cut off the light beams to both the sensors 33 and 34.
  • the motor is then stopped, and this process repeated so as to maintain a supply of paper for the printer, which would be unable to take the paper directly from the roll 24 as the motor which it contains is not sufficiently powerful.
  • the apparatus further comprises a power supply unit 35 and electronics 36 in the form of a microprocessor system including various interface circuits.
  • FIGURE 3 shows a code carrier or token for use with the apparatus of FIGURE 1.
  • this element has an outline or profile similar to a key, and will therefore be referred to as a key hereinafter.
  • the key 40 is made of an opaque plastics material and defines a plurality of locations arranged in rows and columns as indicated by the seven vertical arrows and the four horizontal arrows. At some of these locations, the key is perforated to provide a through aperture and, in the present embodiment, this represents a "one" in binary coded decimal. Alternatively, a binary representation could be adopted.
  • the location therefore defines a seven digit decimal number which, in the case of the particular key shown in FIGURE 3, is "3596073".
  • the key has a front or nose section defined by an inclined edge 41 and an apex portion 42.
  • a through aperture 43 is formed in the apex portion 42 and locates the key in a key reader as described hereinafter.
  • FIGURE 4 shows two views of the key reader 20, the upper view showing a vertical cross section and the lower view showing a lateral cross section of the reader.
  • the reader comprises an array of four by seven light sources 50, such as light emitting diodes, and a congruent array of light sensitive elements, such as photo-transistors 51.
  • the arrays face each other to define therebetween a key insertion passage which extends from the key insertion slot 7 in the front panel 2.
  • Each photo-transistor 51 is arranged to receive light only from the corresponding light source 50 via a portion of the key insertion passage corresponding to a respective location of the key 40. Thus, when there is an aperture at the respective location, the light beam is received by the respective photo-transistor whereas the absence of such an aperture prevents passage of the light.
  • the reader is actuated only upon full insertion of the key therein, the position of full insertion being established by a spring-loaded captive ball-bearing 52 entering the aperture 43, in which condition the edge 41 of the key 40 actuates a microswitch 53 to enable reading of the code carried by the key.
  • FIGURE 5 is a block circuit diagram of the apparatus of FIGURE 1, with the reference numerals corresponding to those used in the other FIGURES.
  • the circuit comprises a microprocessor and interface, to which are connected the key reader 20, the printer and guillotine > 21 and 22, the various individual displays 6, 10, 11, and 13, and the two seven segment displays 4 and 5.
  • FIGURE 5 also indicates diagramatically the paper drive 23 and power supply unit 35, the paper drive 23 operating essentially independently of the microprocessor.
  • the microprocessor includes random access memory RAM and read only memory ROM.
  • the read only memory stores the operating program of the microprocessor, and hence of the apparatus, and operation of the apparatus will be described hereinafter, from which a man skilled in the art would readily be able to perform the necessary programming.
  • the microprocessor When power is initially supplied to the apparatus 1, the microprocessor performs various initialising functions and illuminates the legend "insert key" of the display j 10 when initialisation has been completed.
  • a number representing the time of the end of a raffle cycle is stored in the random access memory within the microprocessor in a non-volatile manner, for instance by providing the random access memory with a back-up power supply.
  • the microprocessor also contains a real time clock and date system which controls the raffle cycle time.
  • the legend "insert key” is extinguished and the legend "please wait” is illuminated.
  • the microprocessor compares the seven digit decimal number with a previously stored seven digit number providing the winning combination and, if the two numbers do not correspond, illuminates the legend "try again tomorrow" on the display 13. If the numbers do correspond, then the apparatus provides a visual and/or audible indication of a win, illuminates the legend "take prize voucher” on the display 11, and provides a prize voucher through the slot 8, which is printed by the printer 21 and cut off from the paper roll by the guillotine 22. In the embodiment shown, there are five prizes and prize-winning combinations, the prizes being illustrated by the illuminated panels 12.
  • the legend "try again tomorrow” or “take prize voucher” is then extinguished, and the printer 21 prints a raffle voucher which is then separated by the guillotine 22 and supplied through the slot 8.
  • the legend "take raffle voucher” is then illuminated.
  • the raffle voucher is printed with a number which is stored in a look-up table in the random access memory of the microprocessor in association with the seven digit number carried by the key, and the microprocessor prevents the issue of further raffle vouchers upon re-insertion of the key into the reader 20 until completion of the raffle cycle by the apparatus, for instance towards the end of the serving period of a bar in which the apparatus is installed.
  • the microprocessor Immediately before the end of the raffle cycle, the microprocessor enters a "raffle draw" mode by illuminating each of the prize legends shown on the display 6 in FIGURE 1, which represents the value in pounds sterling of possible raffle prizes. Sequential illumination of these prize values continues until the microprocessor makes a random or pseudo-random selection of the prize to be awarded for that raffle cycle, at which time the respective prize legend is illuminated on the display 6 and the other legends remain extinguished. The microprocessor then selects randomly or pseudo-randomly one of the raffle voucher numbers which has been issued during the cycle as the winning number and displays this on the 7-segment display 4. Additional visual and/or audible indications are provided to indicate that the raffle draw has been made so as to alert customers to this fact.
  • the microprocessor then commences timing of a period, such as two minutes, during which a prize claim may be made.
  • a period such as two minutes
  • the seven segment display 5 is incremented upwardly from zero to provide a display of the number of seconds which have elapsed since the commencement of the prize claim period.
  • the microprocessor then decrements the display 5 to show the number of seconds remaining of the period during which the prize may be claimed.
  • the owner of the key which is associated with the winning raffle voucher must insert the key into the reader 20 during this period in order to claim a prize.
  • the microprocessor checks that the seven digit code number corresponds to the number of the raffle voucher selected as the winning voucher and, if the correct key has been inserted, causes the printer 21 and guillotine 22 to print and issue a prize voucher via the slot 8.
  • the legend "take prize voucher" of the display 11 is illuminated.
  • the prize voucher may then be cashed or exchanged, for instance for a beverage or other goods. This marks completion of the raffle cycle, and a new cycle may be commenced immediately thereafter or may be commenced at the beginning of the next period during which the bar is open.
  • the apparatus thus provides an automatic "lucky dip” and raffle draw arrangement which may be used, for instance in bars, to entice customers into the bar and to entice them to remain until towards the end of the particular period during which the bar is open. Accordingly, this ass,ists in improving the profitability of the bar and adds to the enjoyment and entertainment of the customers.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
  • Pinball Game Machines (AREA)
  • Time Recorders, Dirve Recorders, Access Control (AREA)
EP85300323A 1984-01-20 1985-01-17 Improvements in or relating to amusement apparatuses Withdrawn EP0150103A3 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB08401607A GB2152824B (en) 1984-01-20 1984-01-20 Game playing apparatus and automatic raffle voucher dispensing apparatus
GB8401607 1984-01-20

Publications (2)

Publication Number Publication Date
EP0150103A2 true EP0150103A2 (fr) 1985-07-31
EP0150103A3 EP0150103A3 (en) 1986-11-26

Family

ID=10555322

Family Applications (1)

Application Number Title Priority Date Filing Date
EP85300323A Withdrawn EP0150103A3 (en) 1984-01-20 1985-01-17 Improvements in or relating to amusement apparatuses

Country Status (6)

Country Link
EP (1) EP0150103A3 (fr)
JP (1) JPS60171590A (fr)
AU (1) AU582134B2 (fr)
CA (1) CA1247244A (fr)
GB (1) GB2152824B (fr)
ZA (1) ZA85463B (fr)

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1987006042A1 (fr) * 1986-04-04 1987-10-08 Shop-A-Long Bingo (Midlands) Limited Appareils de jeux
WO1990014645A1 (fr) * 1989-05-25 1990-11-29 Bilgrey Samson & Company Limited Appareils de jeux
GB2249652A (en) * 1989-05-25 1992-05-13 Bilgrey Samson & Co Ltd Games apparatus
EP0493472A1 (fr) * 1989-09-20 1992-07-08 Take One Marketing Group Inc Jeu promotionnel.
EP0639998A1 (fr) * 1993-01-22 1995-03-01 Mgm Grand, Inc. Systeme et procede pour machine a sous sans pieces
WO1995025320A1 (fr) * 1994-03-17 1995-09-21 The Gift Certificate Center, Inc. Dispositif distributeur de bons a reperes exploitables par machine
US6746330B2 (en) 1999-09-21 2004-06-08 Igt Method and device for implementing a coinless gaming environment
WO2004099915A2 (fr) * 2003-05-01 2004-11-18 Anderson Joseph M Appareil de tirage au sort
WO2009155175A1 (fr) * 2008-06-18 2009-12-23 Integrated Group Assets Inc. Configuration pour jeu de multiplicateur

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB8418324D0 (en) * 1984-07-18 1984-08-22 Norton & Wright Ltd Gaming/lotteries/promotions
GB8711937D0 (en) * 1987-05-20 1987-06-24 Barcrest Ltd Entertainment machine
GB2207268B (en) * 1987-07-24 1991-09-18 Conimaster Mfg Ltd Improvements in or relating to a game machine
US4937853A (en) * 1989-05-03 1990-06-26 Agt International, Inc. Lottery agent data communication/telephone line interface
GB2271939B (en) * 1992-10-27 1996-03-13 Terry Hastings Southwell Card-operated prize-determining apparatus
DE4425769A1 (de) * 1994-07-21 1995-08-03 Adp Gauselmann Gmbh Verfahren zur Steuerung eines Automaten
CN104555516B (zh) * 2014-12-18 2017-03-08 深圳市思乐数据技术有限公司 走纸组件及具有该走纸组件的自助中奖查询终端

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1428157A (en) * 1968-06-17 1976-03-17 Elder C L Random unit generator amusement device
US4087092A (en) * 1976-10-07 1978-05-02 Tele Vend Inc. Random generator instant game and method
US4157829A (en) * 1975-01-28 1979-06-12 System Operations, Inc. Instant lottery game employing vending machines which are centrally controlled by computers
GB1559496A (en) * 1976-04-07 1980-01-23 Bell Fruit Mfg Co Ltd Gaming machines
DE7541201U (de) * 1975-12-23 1982-09-30 Remmers, Hans-Joachim, 2100 Hamburg Vorrichtung zur auswertung eines formstabilen kartenartigen informationstraegers, wie lotterielos od.dgl.
GB2128486A (en) * 1982-10-13 1984-05-02 Keith Anthony Hoare Electronic lottery apparatus

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3556530A (en) * 1968-05-23 1971-01-19 Howard Miller Game having quick prize indication for wide area use
CH570819A5 (fr) * 1974-05-28 1975-12-31 Fischer Peter

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1428157A (en) * 1968-06-17 1976-03-17 Elder C L Random unit generator amusement device
US4157829A (en) * 1975-01-28 1979-06-12 System Operations, Inc. Instant lottery game employing vending machines which are centrally controlled by computers
DE7541201U (de) * 1975-12-23 1982-09-30 Remmers, Hans-Joachim, 2100 Hamburg Vorrichtung zur auswertung eines formstabilen kartenartigen informationstraegers, wie lotterielos od.dgl.
GB1559496A (en) * 1976-04-07 1980-01-23 Bell Fruit Mfg Co Ltd Gaming machines
US4087092A (en) * 1976-10-07 1978-05-02 Tele Vend Inc. Random generator instant game and method
GB2128486A (en) * 1982-10-13 1984-05-02 Keith Anthony Hoare Electronic lottery apparatus

Cited By (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1987006042A1 (fr) * 1986-04-04 1987-10-08 Shop-A-Long Bingo (Midlands) Limited Appareils de jeux
WO1990014645A1 (fr) * 1989-05-25 1990-11-29 Bilgrey Samson & Company Limited Appareils de jeux
GB2249652A (en) * 1989-05-25 1992-05-13 Bilgrey Samson & Co Ltd Games apparatus
EP0493472A1 (fr) * 1989-09-20 1992-07-08 Take One Marketing Group Inc Jeu promotionnel.
EP0493472A4 (en) * 1989-09-20 1993-09-29 Take One Marketing Group, Inc. Gaming method
EP0639998A1 (fr) * 1993-01-22 1995-03-01 Mgm Grand, Inc. Systeme et procede pour machine a sous sans pieces
EP0639998A4 (fr) * 1993-01-22 1995-08-09 Mgm Grand Inc Systeme et procede pour machine a sous sans pieces.
WO1995025320A1 (fr) * 1994-03-17 1995-09-21 The Gift Certificate Center, Inc. Dispositif distributeur de bons a reperes exploitables par machine
US5625562A (en) * 1994-03-17 1997-04-29 The Gift Certificate Center, Inc. Internal bar code reading apparatus
US6746330B2 (en) 1999-09-21 2004-06-08 Igt Method and device for implementing a coinless gaming environment
WO2004099915A2 (fr) * 2003-05-01 2004-11-18 Anderson Joseph M Appareil de tirage au sort
WO2004099915A3 (fr) * 2003-05-01 2005-10-06 Joseph M Anderson Appareil de tirage au sort
US7090578B2 (en) * 2003-05-01 2006-08-15 Joseph M. Anderson Raffle assembly
WO2009155175A1 (fr) * 2008-06-18 2009-12-23 Integrated Group Assets Inc. Configuration pour jeu de multiplicateur

Also Published As

Publication number Publication date
GB2152824B (en) 1988-06-08
CA1247244A (fr) 1988-12-20
AU3780085A (en) 1985-08-01
AU582134B2 (en) 1989-03-16
JPS60171590A (ja) 1985-09-05
ZA85463B (en) 1985-08-28
GB8401607D0 (en) 1984-02-22
GB2152824A (en) 1985-08-14
EP0150103A3 (en) 1986-11-26

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