GB2193441A - Improvements in or relating automatic raffle voucher dispensing apparatuses - Google Patents

Improvements in or relating automatic raffle voucher dispensing apparatuses Download PDF

Info

Publication number
GB2193441A
GB2193441A GB08705506A GB8705506A GB2193441A GB 2193441 A GB2193441 A GB 2193441A GB 08705506 A GB08705506 A GB 08705506A GB 8705506 A GB8705506 A GB 8705506A GB 2193441 A GB2193441 A GB 2193441A
Authority
GB
United Kingdom
Prior art keywords
raffle
cycle
voucher
code
key
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB08705506A
Other versions
GB2193441B (en
GB8705506D0 (en
Inventor
Edward Alexander Leshik
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from GB08401607A external-priority patent/GB2152824B/en
Application filed by Individual filed Critical Individual
Priority to GB08705506A priority Critical patent/GB2193441B/en
Publication of GB8705506D0 publication Critical patent/GB8705506D0/en
Publication of GB2193441A publication Critical patent/GB2193441A/en
Application granted granted Critical
Publication of GB2193441B publication Critical patent/GB2193441B/en
Expired legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3248Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving non-monetary media of fixed value, e.g. casino chips of fixed value
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/08Raffle games that can be played by a fairly large number of people
    • A63F3/081Raffle games that can be played by a fairly large number of people electric
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07CTIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
    • G07C15/00Generating random numbers; Lottery apparatus
    • G07C15/005Generating random numbers; Lottery apparatus with dispensing of lottery tickets
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/0014Coin-freed apparatus for hiring articles; Coin-freed facilities or services for vending, access and use of specific services not covered anywhere else in G07F17/00
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3251Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving media of variable value, e.g. programmable cards, programmable tokens
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/42Coin-freed apparatus for hiring articles; Coin-freed facilities or services for ticket printing or like apparatus, e.g. apparatus for dispensing of printed paper tickets or payment cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2411Input form cards, tapes, discs
    • A63F2009/2419Optical
    • A63F2009/2422Cards with holes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/24Miscellaneous game characteristics with a lock, e.g. for a puzzle
    • A63F2250/245Miscellaneous game characteristics with a lock, e.g. for a puzzle with a key

Abstract

A game playing apparatus has a reader 20 for reading the code on a code carrier such as a key 40. insertion of the key causes a raffle voucher to be issued by a printer 21, and the apparatus selects at the end of the cycle, randomly or pseudo- randomly, one of the raffle tickets issued during a raffle cycle. Preferably the winning number is displayed on a display 4 and a predetermined period indicated on a display 5 during which the key associated with the winning voucher must be re-inserted into the reader 20 in order to claim a prize, for which a voucher is then printed by the printer 21. <IMAGE>

Description

SPECIFICATION Improvements in or relating to game playing apparatuses and automatic raffle voucher dispensing apparatuses The present invention relates to apparatuses for playing games, apparatuses for automatically dispensing raffle vouchers, and to combinations of such apparatuses. Such apparatuses may be provided in amusement areas, public houses, and the like.
According to one aspect of the invention, there is provided an apparatus for playing a game, comprising means for reading a code from a code carrier, means for comparing the read code with a predetermined winning code, and means for indicating a win when the read code and the predetermined code correspond.
When such an apparatus is provided in a public house or the like, the customers are provided with code carriers with no two such carriers having the same code. When entering the public house or the like, the customer presents the code carrier to the apparatus and, if the code read by the apparatus corresponds to the predetermined winning code, a win is indicated and a prize awarded to the customer.
The codes are preferably numbers and each code carrier is preferably an opaque member defining a plurality of locations, at least some of which are perforated, whereby the presence or absence of a perforation at each location defines a binary or binary coded decimal digit of first or second type, respectively. The reading means is preferably an array of light sources and an array of photo sensitive transducers defining therebetween an insertion passage for the code carrier, each transducer cooperating with a respective source to determine the presence or absence of a perforation at a respective location of the code carrier when inserted in the passage. The code carrier may, for instance, be generally flat and have the profile or outline of a key.
The predetermined code may be changed at predetermined intervals and would normally be changed after a win had been indicated. There may be a plurality of predetermined codes, the comparing means may be arranged to compare the read code with each predetermined code, and the indicating means may be arranged to indicate a win when the read code and any of the predetermined codes correspond. The indicating means is preferably arranged to indicate a respective prize corresponding to each predetermined code.
According to a second aspect of the invention, there is provided an automatic raffle voucher dispensing apparatus, comprising means for issuing a voucher in response to presentation of a token during a raffle cycle, and first means for randomly or pseudo-randomly selecting one of the vouchers issued during the cycle at the end of the cycle.
Such apparatus may be located in a public house or the like and provides a fully automated raffle facility. This apparatus is preferably combined with apparatus according to the first aspect of the invention, so that presentation of the code carrier is also presentation of the token, in effect providing a combined "lucky dip" and raffle system.
There may be provided second means for randomly or pseudo-randomly selecting one of a plurality of predetermined prizes before the end of the cycle to be awarded to the selected voucher. For instance, the prizes may comprise various different sums of money and the second selecting means chooses one of these to be the prize of the raffle. In a preferred embodiment, an illuminated display of the various prizes available is provided and the second means illuminates these cyclically, resting on the one which is chosen. This adds interest and excitement to the raffle.
Preferably there is provided means for associating each presented token with the issued voucher and for preventing further issue of a voucher in response to further presentation of the token during the cycle. This prevents repeated issue of vouchers for any token. Preferably there is provided means, actuated by selection by the first selecting means, for supplying a prize voucher upon representation of the token associated with the voucher seiected by the first selecting means. This provides an elegant way of vetting prize claims.
Preferably the supplying means is arranged to supply the prize voucher only upon representation of the associated token during a predetermined period after selection by the first selecting means. There is preferably provided means for indicating the time lapsed or the time remaining during the predetermined period. This also adds an element of interest and excitement to the raffle draw, since a prize is only issued if the associated token is represented sufficiently rapidly.
Preferably there is provided a first memory containing a number defining the time of the end of each cycle and a second memory containing a table of incremental values arranged to be applied in sequence at the ends of the cycles to the number in the first memory for altering the time of the end of each cycle in an apparently random way. For instance, when the apparatus is disposed in a public house or the like, each cycle should preferably be completed within the particular period during which the public house is open, e.g. bgtween 11 a.m. and 3 p.m. or between 6 p.m. and 11p.m. In order to add interest and variety to the game, it is preferable for the cycle to finish at different times towards the end of each session of "opening hours".The number stored in the first memory, which may be a non-volatile random access memory, represents the actual time of the end of the current cycle and this is varied by adding an "incre ment" chosen in sequence, at the beginning or end of each cycle, from a table of values stored in the second memory, which is prefer ably a read only memory. For instance, the least significant digits of the number in the first memory may each be incremented, with out carrying, by adding the value in a corre sponding cell of a first row of the table after a first cycle, then the corresponding cell in a second row of the table after the second cy cle, and so on.Thus, the time of the end of each cycle varies in an apparently random and unpredictable manner but, by varying only the least significant digits of the number in the first memory, it is ensured that the raffle draw takes place towards the end of the session of opening hours so as to permit the maximum participation in the raffle and so as to entice customers to remain in the public house or the like for a longer period.
According to a third aspect or the invention, there is provided an apparatus for playing a game, comprising means for receiving a code carrier, means for determining the number of different code carriers which have been read during a game cycle, means for providing a winning number i, and means for indicating a win when the ith different code carrier is in serted during the game cycle.
The invention will be further described, by way of example, with reference to the accom panying drawings, in which: FIGURE 1 is a front view of an apparatus constituting a preferred embodiment of the present invention; FIGURE 2 is a cross section taken on the line ll-ll in FIGURE 1; FIGURE 3 illustrates a code carrier or key for use with the apparatus of FIGURE 1; FIGURE4 shows lateral and vertical sec tional views of a key reader of the apparatus -of FIGURE 1; and FIGURE 5 is a block circuit diagram of the apparatus of FIGURE 1.
The apparatus shown in FIGURE 1 com prises a housing 1 in the shape of a large free-standing console for location in a public house or the like. The apparatus includes a main vertical front panel 2 and an inclined or sloping front panel 3. The front panel 2 car ries a four digit 7-segment display 4 and a two digit 7-segment display 5. Below these 7 segment displays is located a 5-element dis play 6 comprising five panels carrying the leg ends shown in the drawing and arranged for back illumination by respective lamps. Below the display 6 is a key insertion slot 7, a voucher printer outlet slot 8, printed and pos sibly back-lit instructions 9 for using the appa ratus, and a pair of 2-element displays 10 and 11 having the printed legends shown in FIG URE 1 and arranged for back illumination by respective lamps.
The sloping panel 3 carries five back-illuminated panels 12 illustrating the prizes available in the "lucky dip" game to be described hereinafter, and a back-illuminated single lamp display 13 carrying the legend shown.
FIGURE 2 is a cross-sectional view showing the interior of the apparatus 1. A key reader 20 is located behind the key slot 7 and will be described in more detail hereinafter. A printer 21, for instance of the type used with microcomputers, and a electrically operated guillotine 22 are located behind the slot 8.
The guillotine is fixed to the front panel 2 whereas the printer 21 is hinged to the front panel by means of a hinge having a vertical axis.
In order to supply paper to the printer 21, a paper drive 23 is provided in the apparatus.
paper is stored in the apparatus in the form of a large roll 24 which is rotated by a motor 25 in order to unwind the paper 26. The paper from the roll passes over a fixed guide 27 and between the guide 27 and fixed guide 28. The paper forms a loop which is weighted by means of a free-hanging rotary weight 29, the other end of the loop passing between the guide 28 and a fixed guide 30 and thence to the printer 21.
The motor 25 is controlled by an arrangement comprising light sources 31 and 32, such as light emitting diodes, and light sensitive elements 33 and 34, such as photo-transistors. The loop of paper supporting the weight 29 passes between the light sources and the sensors so that the paper interrupts the light beam from the sources 31 and 32 to the sensors 33 and 34, respectively, when disposed therebetween. In order to control the supply of paper, with the weight and paper loop in the position shown in FIGURE 2, i.e.
the light beam from the source 31 reaches the sensor 33 but the light beam from the source 32 is prevented from reaching the sensor 34 by the paper loop, the paper drive is in a ''quiescent" state.
As the printer 21 prints and draws in paper, the lower level of the paper loop defined by the weight 29 rises and, when it permits the light beam from the source 32 to reach the sensor 34, the motor 25 is driven so as to supply paper from the roll 24 until the loop has reached a length sufficient to cut off the light beams to both the sensors 33 and 34.
The motor is then stopped, and this process repeated so as to maintain a supply of paper for the printer, which would be unable to take the paper directly from the roll 24 as the motor which it contains is not sufficiently powerful.
As shown in FIGURE 2, the apparatus further comprises a power supply unit 35 and electronics 36 in the form of a microprocessor system including various interface circuits.
FIGURE 3 shows a code carrier or token for use with the apparatus of FIGURE 1. As shown in FIGURE 3, this element has an out line or profile similar to a key, and will therefore be referred to as a key hereinafter. The key 40 is made of an opaque plastics material and defines a plurality of locations arranged in rows and columns as indicated by the seven vertical arrows and the four horizontal arrows.
At some of these locations, the key is perforated to provide a through aperture and, in the present embodiment, this represents a "one" in binary coded decimal. Alternatively, a binary representation could be adopted. The location therefore defines a seven digit decimal number which, in the case of the particular key shown in FIGURE 3, is "3596073". Thus, there are ten million possible codes or numbers and keys are provided such that no two keys carry the same number.
The key has a front or nose section defined by an inclined edge 41 and an apex portion 42. A through aperture 43 is formed in the apex portion 42 and locates the key in a key reader as described hereinafter.
FIGURE 4 shows two views of the key reader 20, the upper view showing a vertical cross section and the lower view showing a lateral cross section of the reader. The reader comprises an array or four by seven light sources 50, such as light emitting diodes, and a congruent array of light sensitive elements, such as photo-transistors 51. The arrays face each other to define therebetween a key insertion passage which extends from the key insertion slot 7 in the front panel 2. Each photo-transistor 51 is arranged to receive light only from the corresponding light source 50 via a portion of the key insertion passage corresponding to a respective location of the key 40. Thus, when there is an aperture at the respective location, the light beam is received by the respective photo-transistor whereas the absence of such an aperture prevents passage of the light.The reader is actuated only upon full insertion of the key therein, the position of full insertion being established by a springloaded captive ball-bearing 52 entering the aperture 43, in which condition the edge 41 of the key 40 actuates a microswitch 53 to enable reading of the code carried by the key.
FIGURE 5 is a block circuit diagram of the apparatus of FIGURE 1, with the reference numerals corresponding to those used in the other FIGURES. Thus, the circuit comprises a microprocessor and interface, to which are connected the key reader 20, the printer and guillotine 21 and 22, the various individual dis plays 6, 10, 11, and 13, and the two seven segment displays 4 and 5. FIGURE 5 also indi cates diagramatically the paper drive 23 and power supply unit 35, the paper drive 23 operating essentially independently of the micro processor. The microprocessor includes ran dom access memory RAM and read only memory ROM. The read only memory stores the operating program of the microprocessor, and hence of the apparatus, and operation of the apparatus will be described hereinafter, from which a man skilled in the art would readily be able to perform the necessary programming.
When power is initially supplied to the apparatus 1, the microprocessor performs various initialising functions and illuminates the legend "insert key" of the display 10 when initialisation has been completed. A number representing the time or the end of a raffle cycle is stored in the random access memory within the microprocessor in a non-volatile manner, for instance by providing the random access memory with a back-up power supply.
The microprocessor also contains a real time clock and date system which controls the raffle cycle time.
In this condition the other single-element displays are extinguished, as are the 7 segment displays 4 and 5.
When a customer inserts a key 40 carrying a unique code in the form of a seven digit decimal number, the legend "insert key" is extinguished and the legend "please wait" is illuminated. The microprocessor compares the seven digit decimal number with a previously stored seven digit number providing the winning combination and, if the two numbers do not correspond, illuminates the legend "try again tomorrow on the display 13. If the numbers do correspond, then the apparatus provides a visual and/or audible indication of a win, illuminates the legend "take prize voucher" on the display 11, and provides a prize voucher through the slot 8, which is printed by the printer 21 and cut off from the paper roll by the guillotine 22. In the embodiment shown, there are five prizes and prizewinning combinations, the prizes being illustrated by the illuminated panels 12.
The legend "try again tomorrow" or "take prize voucher" is then extinguished, and the printer 21 prints a raffle voucher which is then separated by the guillotine 22 and supplied through the slot 8. The legend "take raffle voucher" is then illuminated. The raffle voucher is printed with a number which is stored in a look-up table in the random access memory of the microprocessor in association with the seven digit number carried by the key, and the microprocessor prevents the issue of further raffle vouchers upon re-insertion of the key into the reader 20 until completion of the raffle cycle by the apparatus, for in stance towards the end of the session of opening hours of a public house in which the apparatus is installed.
Immediately before the end of the raffle cycle, the microprocessor enters a "raffle draw" mode by illuminating each of the prize legends shown on the display 6 in FIGURE 1, which represents the value in pounds of possible raffle prizes. Sequential illumination of these prize values continues until the microprocessor makes a random or pseudo-random selection of the prize to be awarded for that raffle cycle, at which time the respective prize legend is illuminated on the display 6 and the other legends remain extinguished. The microprocessor then selects randomly or pseudo-randomly one of the raffle voucher numbers which has been issued during the cycle as the winning number and displays this on the 7-segment display 4. Additional visual and/or audible indications are provided to indicate that the raffle draw has been made so as to alert customers to this fact.The microprocessor then commences timing of a period, such as two minutes, during which a prize claim may be made. In particular, the seven segment display 5 is incremented upwardly from zero to provide a display of the number of seconds which have elapsed since the commencement of the prize claim period. When the display reaches the value "60" corresponding to one minute from the raffle draw, the microprocessor then decrements the display 5 to show the number of seconds remaining of the period during which the prize may be claimed.
The owner of the key which is associated with the winning raffle voucher must insert the key into the reader 20 during this period in order to claim a prize. When the key is inserted. the microprocessor checks that the seven digit code number corresponds to the number of the raffle voucher selected as the winning voucher and, if the correct key has been inserted, causes the printer 21 and guillotine 22 to print and issue a prize voucher via the slot 8. The legend "take prize voucher" of the display 11 is illuminated. The prize voucher may then be cashed or exchanged, for instance at the bar of the public house.This marks completion of the raffle cycle, and a new cycle may be commenced immediately thereafter or may be commenced at the beginning of the next session of opening hours The apparatus thus provides an automatic "lucky dip" and raffle draw arrangement which may be used, for instance in public houses, to entice customers into the public house and to entice them to remain until towards the end of the particular session of opening hours. Accordingly, this assists in improving the "takings" of the public house- and adds to the enjoyment and entertainment of the customers.
CLAIMS 1. An automatic raffle voucher dispensing apparatus, comprising means for issuing a voucher in response to presentation of a token during a raffle cycle, and first means for randomly or pseudo-randomly selecting one of the vouchers issued during the cycle at the end of the cycle.
2. An apparatus as claimed in claim 1, including second means for randomly or pseudo-randomly selecting one of a plurality of predetermined prizes before the end of the cycle to be awarded to the selected voucher.
3. An apparatus as claimed in claim 1 or 2, including means for associating each presented token with the issued voucher and for preventing further issue of a voucher in response to further presentation of the token during the cycle.
4. An apparatus as claimed in claim 3, in which each token carries a code which is stored in a look-up table of the said means, which prevents further issue of a voucher when a token carrying a code previously stored in the look-up table is presented during the cycle.
5. An apparatus as claimed in claim 3 or 4, including means, actuated by selection by the first selecting means, for supplying a prize voucher upon representation of the token associated with the voucher selected by the first selecting means.
6. An apparatus as claimed in claim 5, in which the supplying means is arranged to supply the prize voucher only upon representation of the associated token during a predetermined period after selection by the first selecting means.
7. An apparatus as claimed in claim 6, including means for indicating the time lapsed or the time remaining during the predetermined period.
8. An apparatus as claimed in any one of claims 1 to 7, including a first memory containing a number defining the time of the end of each cycle, and a second memory containing a table of incremental values arranged to be applied in sequence at the ends of the cycles to the number in the first memory for altering the time of the end of each cycle in an apparently random way.
9. An apparatus as claimed in any one of claims 1 to 8. in which there is provided printing means for printing the vouchers, the printing means comprising a printer and a paper feed mechanism, the paper feed mechanism comprising means for defining a looped paper path, a rotary weight for defining a lower turning point of the paper loop, and a motor-driven paper store arranged to supply paper to the looped paper path so as to maintain the weighted turning point between upper and lower predetermined positions, the printer including means for drawing in paper from the looped paper path.
10. An apparatus for playing a game. comprising means for reading a code from a code carrier, means for comparing the read code with a predetermined winning code, and means for indicating a win when the read code and the predetermined code correspond.
11. An apparatus as claimed in claim 10, in which the codes are numbers.
12. An apparatus as claimed in claim 11, in which the code carrier is an opaque member defining a plurality of locations, at least some of which are perforated, whereby the presence or absence of a perforation at each location defines a binary or binary coded decimal digit of first or second type, respectively.
13. An apparatus as claimed in claim 12, in which the reading means comprises an array of light sources and an array of photosensitive transducers defining therebetween an insertion passage for the code carrier, each transducer cooperating with a respective source to determine the presence or absence of a perforation at a respective location of the code carrier when inserted in the passage.
14. An apparatus as claimed in any one of claims 10 to 13, in which the predetermined code is changed at predetermined intervals.
15. An apparatus as claimed in any one of claims 10 to 14, in which the predetermined code is changed after a win has been indicated.
16. An apparatus as claimed in any one of claims 10 to 15, in which there are a plurality of predetermined codes, the comparing means is arranged to compare the read code with each predetermined code, and the indicating means is arranged to indicate a win when the read code and any of the predetermined codes correspond.
17. An apparatus as claimed in claim 16, in which the indicating means is arranged to indicate a respective prize corresponding to each predetermined code.
18. A combination of an apparatus as claimed in any one of claims 1 to 9 and an apparatus as claimed in any one of claims 10 to 17, in which the code carrier is the token.
19. An apparatus substantially as hereinbefore described with reference to and as illustrated in the accompanying drawings.
20. An apparatus for playing a game, comprising means for receiving a code carrier, means for determining the number of different code carriers which have been read during a game cycle. means for providing a winning number i, and means for indicating a win when the ith different code carrier is inserted during the game cycle.

Claims (1)

  1. Amendments to the claims have been filed, and have the following effect: Claims 10-20 above have been deieted or textually amended.
    New or textually amended claims have been filed as follows:
    10. An apparatus as claimed in any one of the preceding claims in which the token is a code carrier carrying a coded number.
    11. An apparatus as claimed in claim 10, in which the code carrier is an opaque member defining a plurality of locations, at least some of which are perforated, whereby the presence or absence of a perforation at each location defines a bit of a binary number or a binary coded decimal digit.
    12. An apparatus as claimed in claim 11, in which the reading means comprises an array of light sources and an array of photosensitive transducers defining therebetween an insertion passage for the code carrier, each transducer cooperating with a respective source to determine the presence or absence of a perforation at a respective location of the code carrier when inserted in the passage.
    13. An apparatus as claimed in any one of the preceding claims, further comprising means for determining the number of different tokens which have been presented during the cycle. means for providing a winning number i, and means for indicating a win when the ith different token is inserted during the cycle.
GB08705506A 1984-01-20 1987-03-09 Improvements in or relating automatic raffle voucher dispensing apparatuses Expired GB2193441B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB08705506A GB2193441B (en) 1984-01-20 1987-03-09 Improvements in or relating automatic raffle voucher dispensing apparatuses

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB08401607A GB2152824B (en) 1984-01-20 1984-01-20 Game playing apparatus and automatic raffle voucher dispensing apparatus
GB08705506A GB2193441B (en) 1984-01-20 1987-03-09 Improvements in or relating automatic raffle voucher dispensing apparatuses

Publications (3)

Publication Number Publication Date
GB8705506D0 GB8705506D0 (en) 1987-04-15
GB2193441A true GB2193441A (en) 1988-02-10
GB2193441B GB2193441B (en) 1988-06-08

Family

ID=26287209

Family Applications (1)

Application Number Title Priority Date Filing Date
GB08705506A Expired GB2193441B (en) 1984-01-20 1987-03-09 Improvements in or relating automatic raffle voucher dispensing apparatuses

Country Status (1)

Country Link
GB (1) GB2193441B (en)

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2660207A1 (en) * 1990-03-28 1991-10-04 Bertrand Dominique Method and installation for emitting, transmitting and validating games, lotteries, bets or the like
GB2387261A (en) * 2002-04-04 2003-10-08 Igt Reno Nev Issuing gaming machine receipts
WO2003008056A3 (en) * 2001-07-19 2003-10-30 Igt Reno Nev Gaming method and gaming apparatus with player stimulation duringthe game
US7090578B2 (en) * 2003-05-01 2006-08-15 Joseph M. Anderson Raffle assembly
US7594849B2 (en) 2001-12-31 2009-09-29 Igt Method and apparatus for selecting pay lines based on a partial outcome of a slots game
US7704145B2 (en) 2003-01-22 2010-04-27 Igt Method and apparatus for use of a network by a casino
US7775876B2 (en) 2001-04-04 2010-08-17 Igt Method and apparatus for tracking game play
US7780529B2 (en) 2001-04-04 2010-08-24 Igt System, method and interface for monitoring player game play in real time
US7980936B2 (en) 2002-09-30 2011-07-19 Igt Apparatus and method for player interaction
US10384118B1 (en) * 2018-06-26 2019-08-20 Daniel Osterman System and method for monitored raffle contests

Cited By (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2660207A1 (en) * 1990-03-28 1991-10-04 Bertrand Dominique Method and installation for emitting, transmitting and validating games, lotteries, bets or the like
US7775876B2 (en) 2001-04-04 2010-08-17 Igt Method and apparatus for tracking game play
US7780529B2 (en) 2001-04-04 2010-08-24 Igt System, method and interface for monitoring player game play in real time
US8888579B2 (en) 2001-07-19 2014-11-18 Igt Gaming method and gaming apparatus with in-game player stimulation
WO2003008056A3 (en) * 2001-07-19 2003-10-30 Igt Reno Nev Gaming method and gaming apparatus with player stimulation duringthe game
US9947171B2 (en) 2001-07-19 2018-04-17 Igt Gaming method and gaming apparatus with in-game player stimulation
US9460583B2 (en) 2001-07-19 2016-10-04 Igt Gaming method and gaming apparatus with in-game player stimulation
US7594849B2 (en) 2001-12-31 2009-09-29 Igt Method and apparatus for selecting pay lines based on a partial outcome of a slots game
GB2387261A (en) * 2002-04-04 2003-10-08 Igt Reno Nev Issuing gaming machine receipts
GB2387261B (en) * 2002-04-04 2006-01-25 Igt Reno Nev Issuing gaming machine receipts
US7980936B2 (en) 2002-09-30 2011-07-19 Igt Apparatus and method for player interaction
US7704145B2 (en) 2003-01-22 2010-04-27 Igt Method and apparatus for use of a network by a casino
US7090578B2 (en) * 2003-05-01 2006-08-15 Joseph M. Anderson Raffle assembly
US10384118B1 (en) * 2018-06-26 2019-08-20 Daniel Osterman System and method for monitored raffle contests

Also Published As

Publication number Publication date
GB2193441B (en) 1988-06-08
GB8705506D0 (en) 1987-04-15

Similar Documents

Publication Publication Date Title
US6494456B2 (en) Arcade game
US6174234B1 (en) Player activated matching jackpot device
CA1247244A (en) Amusement apparatuses
US4743024A (en) Amusement arcade machines for use in amusement and/or gaming or the like
US6506116B1 (en) Game machine
US4817951A (en) Player operable lottery machine having display means displaying combinations of game result indicia
US5330185A (en) Method and apparatus for random play of lottery games
US5611535A (en) Gaming machine having compound win line
US7326111B2 (en) Apparatus, method, and program product for facilitating game play in an electronic lottery game network
JPH06233867A (en) Game machine
WO2001008761A1 (en) A method of playing a game and hardware configuration therefor
GB2147442A (en) Coin operated gaming or amusement machines
AU2003261543A1 (en) Video gaming machine playing secondary game using displayed symbols
EP0498814B1 (en) A game playing apparatus
GB2193441A (en) Improvements in or relating automatic raffle voucher dispensing apparatuses
US6582303B1 (en) Gaming device and method
GB2218558A (en) Coin freed gaming machine
US20030050108A1 (en) Gaming machine determining the result of a game in two stages
US10354489B2 (en) Gaming machine providing benefit according to game play count
GB2258334A (en) Gaming machines
US6669561B2 (en) Game machine
GB2193442A (en) Improvements in or relating to game playing apparatuses
EP0233298B1 (en) Improvements relating to amusement arcade machines for use in amusement and/or gaming or the like
EP0221072B1 (en) An apparatus for vending individually marked articles
AU762073B2 (en) Game machine

Legal Events

Date Code Title Description
PCNP Patent ceased through non-payment of renewal fee