EP0011420A1 - Elektronische Spielvorrichtung - Google Patents

Elektronische Spielvorrichtung Download PDF

Info

Publication number
EP0011420A1
EP0011420A1 EP79302426A EP79302426A EP0011420A1 EP 0011420 A1 EP0011420 A1 EP 0011420A1 EP 79302426 A EP79302426 A EP 79302426A EP 79302426 A EP79302426 A EP 79302426A EP 0011420 A1 EP0011420 A1 EP 0011420A1
Authority
EP
European Patent Office
Prior art keywords
game device
electronic game
central unit
game
generate
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP79302426A
Other languages
English (en)
French (fr)
Inventor
Cornélis J. De Kok
Jaak Gyselinck
Eric De Smet
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
"GAF BELGIUM" NV
GAF Corp
Original Assignee
"GAF BELGIUM" NV
GAF Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by "GAF BELGIUM" NV, GAF Corp filed Critical "GAF BELGIUM" NV
Publication of EP0011420A1 publication Critical patent/EP0011420A1/de
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for

Definitions

  • the invention relates to electronic game devices enabling the playing of one or more games for several players.
  • This invention seeks to provide electronic game devices which are independent of external "video-" means and can be operated without further equipment, and can thereby provide a considerable scope of entertaining possibilities.
  • the invention provides new electronic game devices with programmed microprocessor(s), which comprise one central unit, provided with manually operable means for governing operation of the device, and with digital display means, for displaying information in connection with said performance; and a plurality of remote units provided with control means for effecting human intervention in operation of the game device by which players can participate in the game being played.
  • programmed microprocessor(s) which comprise one central unit, provided with manually operable means for governing operation of the device, and with digital display means, for displaying information in connection with said performance; and a plurality of remote units provided with control means for effecting human intervention in operation of the game device by which players can participate in the game being played.
  • the manually operable means for the input of instructions and/or information to the central unit may enable selection of a game and the preselection of playing conditions for the selected game, and also cause progress of a game from one step in play of the game to the next.
  • the device may be arranged to display on the digital display means of the central unit, at different times, information in each of the following categories
  • the said information forming at least part of a turn of play may be a randomly generated display of information, displayed upon operation of a remote unit's control by a player.
  • Such electronic game devices in accordance with the invention can provide a great diversity of playing possibilities owing to the application of programmed microprocessors, are independent of external display means owing to the fact that they comprise their own digital display means, and can be usable by a variable number of players by providing remote units for each of two to four, or even more players, while the central unit may be operated by one further player (play-master).
  • the digital display means of the central unit may in particular consist of sets of 7-segment display cells with or without decimal points.
  • such electronic game device may have its programmed microprocessor system adapted to generate letter symbols on the digital display means of the central unit.
  • the programmed microprocessor system of the new electronic devices may be adapted to generate visual dice representations an the digital display of the central unit.
  • Said system may in particular be adapted to generate visual dice representations selected from the following symbol combinations on three 7-segment display cells:
  • the programmed microprocessor system may for instance be adapted to generate subsequent dice representations and to display a decimal summation of said subsequent dice representations on the digital display means of the central unit or to generate subsequent dice representations and to display a predetermined scoring quotation for each generated dice representation sequence, on the digital display means of the central unit.
  • the programmed microprocessor system may be adapted to generate random symbol combinations on the digital display means of the central unit.
  • random symbol combinations may in particular be selected from combinations of the composing elements of 7-segment display cells, with or without decimal points.
  • the programmed microprocessor system of the electronic game devices may also be adapted to display predetermined scoring point quotations for each generated symbol combination, on the digital display means of the central unit.
  • the programmed system may thereby further be adapted to effect the summation of individual scoring point quotations.
  • the programmed microprocessor system of the electronic game devices may be adapted to generate a dynamic symbol representation on the digital display means of the central unit.
  • Such dynamic symbol representation may consist of stripe symbols of the digital display means, appearing on said display according to a programmed sequental and rhythmic order.
  • its central unit may further comprise sound generation means, whereby the programmed microprocessor system may be adapted to generate sounds.
  • sounds may in particular be generated in connection with any operation instructed through the central or remote units and may also be generated as dynamic sound sequences, consisting of tones emitted according to a programmed sequental and rhythmic order, also in order to increase the attractive value of the game device.
  • the central unit is adapted to perform a scoring point selection and scoring point totalizing for each player, and each remote unit is ' adapted to be used by a player to claim the selected scoring points.
  • the electronic game devices may further be adapted to perform the monitoring of a playing time period whereby the performance of the remote units is subjected to said playing time.period.
  • the central unit may in particular be adapted to perform the random generation of symbols or symbol combinations for the digital display means thereof, whereby either the central unit or each of the remote units are adapted to effect the displaying of a random generated symbol or symbol combination on the digital display means.
  • the central unit may further be adapted to monitor a working sequence for the remote units.
  • the electronic game devices according to the invention may in particular have their central units adapted to sequentially enable one remote unit to effect the displaying of a random generated symbol, symbol combination of symbol combination sequence.
  • the central unit of the electronic game device may further be adapted to monitor and perform a scoring point totalizing and displaying in connection with each remote unit.
  • the preferred embodiment of an electronic game device as illustrated in figures 1 to 6 has one central control panel 1 and four remote controls 2 (see figure 2) connected to the central control panel 1 through cables 3.
  • the central control panel 1 is provided with a power source such as a connection 4 to the domestic electricity distribution and/or a incorporated dry cell equipment (not shown), and comprises a programmed microprocessor system, such as in particular a so-called one-chip micro computer (not shovm), which is executed in such manner that it is able to conduct and perform a number of game operations and functions as hereinafter described.
  • a power source such as a connection 4 to the domestic electricity distribution and/or a incorporated dry cell equipment (not shown)
  • a programmed microprocessor system such as in particular a so-called one-chip micro computer (not shovm), which is executed in such manner that it is able to conduct and perform a number of game operations and functions as hereinafter described.
  • Said central control panel 1 further comprises a keyboard 5 with the following control and selection means :
  • the central control panel 1 further comprises digital display means 27, which in particular consist of one set of four 7-segment display cells 28 directed towards the keyboard side of the central control panel, and one set of four 7-segment display cells 29 directed towards that side of the central control panel to which the remote control panels 2 are connected.
  • the outside display cells 29 are preferably of a larger size than the inside display cells 28.
  • the central control panel 1 furthermore comprises a sound equipment, with a sound source such as a loudspeaker (not shown).
  • the body of the central control panel 1 is finally also shaped in such manner that it comprises a mutation 31 for putting a pile of cards (not shovm) which may contain instructions in connection with the"quizz-type" game or the letter game of the device.
  • Said body of the central control panel thereby also comprises a slit 32 for setting upright one such instruction card, for the duration of one game turn.
  • Each remote control panel 2 comprises one pushing button 33 for performing player control to a selected game operation.
  • player control consists in particular in stopping the performance of a function controlled by the central control panel (such as time control or random symbol generation).
  • the electronic game device may of course comprise numerous other features instead of or in addition to those specifically described hereabove in connection with one purely illustrative example of the preferred embodiments of the invention ; the central control panel may thus for instance comprise further control and selection means so as to perform further monitoring and playing functions.
  • buttons 7,8,9 and 10 perform selection among specific functions made possible by the microprocessor system of the device, and in p articular select between a timer function and a number of symbol generation functions.
  • This "quizz"-type game further involves setting a specific playing time by means of one of the time-setting pushing buttons 11, 12 and 13 and specific scoring points by means of one of the score-setting pushing buttons 14, 15 and 16, whereby each of those selected features are displayed on the display panels 28 and 29.
  • a specific instruction or q uestion,to which a reply is due within the playing time is then disclosed to the players for instance by means of an instruction card (not represented) set upright in the slit 32 of the device, and the actual game is started by pushing the "start" pushing button 17 which begins running the preset playing time as displayed on the display panels.
  • the game system is reset at the initial situation, that is for resetting a new playing time period.
  • the game system is automatically set in a situation by which the preset scoring points are assigned to that remote control, and may be added (+) to or substracted (-) from the scoring point total assigned to that remote control.
  • the game system is reset at the initial situtation or at a point where the game goes on with the remaining players.
  • the letter-game further involves setting specific scoring points by means of one of the score setting pushing buttons 14,15 and 16 which is at the same time displayed on the display panels 28 and 29.
  • a specific instruction or question in connection with the random letter symbol that is to be generated and displayed on the display panel is then disclosed to the players, for instance by means of an instruction card (not represented), set upright in the slit 32 of the device, and the actual game is started by pushing the "start" button 17 which brings into action the letter symbol generation function of the microprocessor system.
  • a dynamic symbol representation as defined hereabove is displayed on the display panels 28 and 29 and dynamic sound sequences are produced through the sound source.
  • the symbol scanning is stopped by pushing the central panel stop button 18, which automatically displays a random letter symbol on the display panels 28 and 29.
  • the remote control panels 2 may then be operated to claim the preset scoring points for answering the instruction or question raised in connection with the displayed letter symbol, which automatically sets the game system in a situation in which said preset scoring points are assigned to the remote control that has been operated, and may be added (+) to or substracted (-) from the scoring points total assigned to that remote control.
  • the game system is automatically reset at the initial situation or at a point where the game goes on with the remaining players.
  • Selecting the dice game further also automatically involves the use of such part of the microprocessor system which monitors a sequential enabling of the remote control panels 2, whereby the sequence numeral assigned to an enabled remote control panel can be displayed on the display panels 28 and 29.
  • the game device Upon enabling one.remote control panel 2 the game device automatically starts the dice representation generation function of the microprocessor system, whereby during this dice representation scanning a dynamic symbol representation, as already defined, is displayed on the display panels 28 and 29 and dynamic sound sequences are produced through the sound source.
  • the dice representation scanning is stopped by pushing the push button 33 of the enabled remote control panel 2 which automatically displays a random dice representation on the display panels 28 and 29.
  • the electronic game device may then directly switch to enable the following remote control panel 2 of the sequence, or the electronic game device may first enable the same remote control panel 2 to have another dice-representation, or other dice representations, displayed, before having a predetermined scoring quotation for the displayed subsequent dice representations, monitored through an internal score quotation memory, displayed on the display panels 28 and 29.
  • the electronic game device may thereby also have a decimal summation of the subsequent dice symbols displayed on the display panels 28 and 29 and then swith to enabling the next remote control panel, or the device may have quotations assigned to the displayed dice representation combinations or sequences, and have said quotations stored in a scoring memory, whereby such stored quotations may be totalized to the individual scoring total assigned to each remote control panel 2, according to predetermined rules also stored in said scoring memory, before the device switches to enable the next remote control panel 2.
  • the symbol generation function of the microprocessor system core particularly such part of said system which is able to generate random symbol combinations selected from combinations of blancs and horizontal and vertical stripes determining the digital display means.
  • Selecting the symbol combination game further also automatically involves the use of that part of the microprocessor system which monitors the sequential enabling of the remote control panels 2 as set forth hereabove in connection with the dice-game.
  • the game device Upon enabling one remote control panel the game device automatically starts the random symbol generation function of the microprocessor system, whereby during this random symbol scanning a dynamic symbol representation, as defined hereabove, is displayed on the display panels 28 and 29 and dynamic sound sequences are produced through the sound source.
  • the random symbol scanning is stopped by pushing the push stop button 33 of the enabled remote control panel 2 which automatically displays a random symbol combination on the display panels.
  • This displayed random symbol combination is then automatically assigned with a predetermined scoring quotation, through the internal score quotation memory of the device, which score is displayed on the display panels 28 and 29, and totalized into the individual scoring total assigned to the enabled control panel 2.
  • This scoring total is also displayed on the display panels 28 and 29, whereafter the game device switches to enable the next remote control panel 2 of the sequence.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
EP79302426A 1978-11-02 1979-11-02 Elektronische Spielvorrichtung Withdrawn EP0011420A1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB7842944 1978-11-02
GB4294478 1978-11-02

Publications (1)

Publication Number Publication Date
EP0011420A1 true EP0011420A1 (de) 1980-05-28

Family

ID=10500757

Family Applications (1)

Application Number Title Priority Date Filing Date
EP79302426A Withdrawn EP0011420A1 (de) 1978-11-02 1979-11-02 Elektronische Spielvorrichtung

Country Status (3)

Country Link
EP (1) EP0011420A1 (de)
JP (1) JPS5588787A (de)
AU (1) AU5127879A (de)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2485937A1 (fr) * 1980-07-01 1982-01-08 Schuhler Jean Jeu de hasard comportant un tableau d'affichage
DE3211019A1 (de) * 1981-03-31 1982-11-18 Casio Computer Co., Ltd., Tokyo Elektronisches spielgeraet
US4394018A (en) * 1979-10-19 1983-07-19 Ideal Toy Corporation Electronic logic game
GB2118445A (en) * 1982-01-19 1983-11-02 Orca Games Limited A device for playing a game
WO1984003375A1 (en) * 1983-02-23 1984-08-30 Microwriter Ltd Computer apparatus and remote keyboards therefor

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS58105775A (ja) * 1981-12-18 1983-06-23 カシオ計算機株式会社 ゲ−ム機能を備えた小型電子機器

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3763577A (en) * 1972-01-26 1973-10-09 D Goodson Electronic teaching aid
FR2240608A5 (en) * 1973-08-09 1975-03-07 Merfeld Frederic Electronic dice throwing simulator - finger contacts actuate counters lighting dice points through decoders
US3982764A (en) * 1975-04-30 1976-09-28 Dieball Walter L Electrical game apparatus
DE2537594A1 (de) * 1975-08-23 1977-03-03 Manfred Rudolf Peterreins Elektrischer spielwuerfel
US4012852A (en) * 1975-03-25 1977-03-22 said Vida M. Jounot Teaching apparatus
DE2615298A1 (de) * 1976-04-08 1977-10-27 Maximilian Johannes Britzger Bedienungspult und anzeige-leuchtkasten tasten computer 2000
DE2803599A1 (de) * 1977-01-28 1978-08-03 Creativity & Electronics Elektronisches lehrgeraet
DE2708744A1 (de) * 1977-03-01 1978-09-07 Peter Fuchs Spiel-computer

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3763577A (en) * 1972-01-26 1973-10-09 D Goodson Electronic teaching aid
FR2240608A5 (en) * 1973-08-09 1975-03-07 Merfeld Frederic Electronic dice throwing simulator - finger contacts actuate counters lighting dice points through decoders
US4012852A (en) * 1975-03-25 1977-03-22 said Vida M. Jounot Teaching apparatus
US3982764A (en) * 1975-04-30 1976-09-28 Dieball Walter L Electrical game apparatus
DE2537594A1 (de) * 1975-08-23 1977-03-03 Manfred Rudolf Peterreins Elektrischer spielwuerfel
DE2615298A1 (de) * 1976-04-08 1977-10-27 Maximilian Johannes Britzger Bedienungspult und anzeige-leuchtkasten tasten computer 2000
DE2803599A1 (de) * 1977-01-28 1978-08-03 Creativity & Electronics Elektronisches lehrgeraet
DE2708744A1 (de) * 1977-03-01 1978-09-07 Peter Fuchs Spiel-computer

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4394018A (en) * 1979-10-19 1983-07-19 Ideal Toy Corporation Electronic logic game
FR2485937A1 (fr) * 1980-07-01 1982-01-08 Schuhler Jean Jeu de hasard comportant un tableau d'affichage
DE3211019A1 (de) * 1981-03-31 1982-11-18 Casio Computer Co., Ltd., Tokyo Elektronisches spielgeraet
GB2118445A (en) * 1982-01-19 1983-11-02 Orca Games Limited A device for playing a game
WO1984003375A1 (en) * 1983-02-23 1984-08-30 Microwriter Ltd Computer apparatus and remote keyboards therefor
EP0118242A1 (de) * 1983-02-23 1984-09-12 Microwriter Limited Computervorrichtung und entfernt aufgestellte Tastaturen hierfür
US4727478A (en) * 1983-02-23 1988-02-23 Cyril Endfield Computer apparatus and remote keyboards therefor

Also Published As

Publication number Publication date
JPS5588787A (en) 1980-07-04
AU5127879A (en) 1980-05-08

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Effective date: 19810825

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Inventor name: GYSELINCK, JAAK

Inventor name: DE KOK, CORNELIS J.

Inventor name: DE SMET, ERIC