EG24485A - System and method for applying accurate three-dimensional volume textures to arbitrary triangulated surfaces - Google Patents

System and method for applying accurate three-dimensional volume textures to arbitrary triangulated surfaces

Info

Publication number
EG24485A
EG24485A EGNA2006000124A EG24485A EG 24485 A EG24485 A EG 24485A EG NA2006000124 A EGNA2006000124 A EG NA2006000124A EG 24485 A EG24485 A EG 24485A
Authority
EG
Egypt
Prior art keywords
dimensional volume
triangulated surfaces
volume textures
applying accurate
arbitrary
Prior art date
Application number
Other languages
English (en)
Inventor
Sean A Spicer
Original Assignee
Magic Earth Inc
Landmark Graphics Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Magic Earth Inc, Landmark Graphics Corp filed Critical Magic Earth Inc
Application granted granted Critical
Publication of EG24485A publication Critical patent/EG24485A/xx

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/001Texturing; Colouring; Generation of texture or colour
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/40Filling a planar surface by adding surface attributes, e.g. colour or texture
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Graphics (AREA)
  • Image Generation (AREA)
  • Paper (AREA)
  • Prostheses (AREA)
EGNA2006000124 2003-08-06 2006-02-05 System and method for applying accurate three-dimensional volume textures to arbitrary triangulated surfaces EG24485A (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US10/636,441 US7151545B2 (en) 2003-08-06 2003-08-06 System and method for applying accurate three-dimensional volume textures to arbitrary triangulated surfaces
PCT/US2004/025298 WO2005017608A2 (en) 2003-08-06 2004-08-05 System and method for applying accurate three-dimensional volume textures to arbitrary triangulated surfaces

Publications (1)

Publication Number Publication Date
EG24485A true EG24485A (en) 2009-08-11

Family

ID=34116431

Family Applications (1)

Application Number Title Priority Date Filing Date
EGNA2006000124 EG24485A (en) 2003-08-06 2006-02-05 System and method for applying accurate three-dimensional volume textures to arbitrary triangulated surfaces

Country Status (13)

Country Link
US (3) US7151545B2 (pt)
EP (1) EP1660930B1 (pt)
CN (1) CN1926558B (pt)
AU (1) AU2004265970C1 (pt)
BR (1) BRPI0412949A (pt)
CA (1) CA2534981C (pt)
EA (1) EA011896B1 (pt)
EG (1) EG24485A (pt)
MA (1) MA28023A1 (pt)
MX (1) MXPA06001497A (pt)
NO (1) NO340522B1 (pt)
UA (1) UA91329C2 (pt)
WO (1) WO2005017608A2 (pt)

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CN102096937B (zh) * 2006-07-24 2014-07-09 索尼株式会社 毛发运动合成器系统和用于毛发/皮毛流水线的优化技术
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US8098258B2 (en) * 2007-07-19 2012-01-17 Disney Enterprises, Inc. Methods and apparatus for multiple texture map storage and filtering
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CN103392190B (zh) 2011-04-04 2016-01-20 三菱电机株式会社 纹理映射装置
US8872839B2 (en) * 2011-09-09 2014-10-28 Microsoft Corporation Real-time atlasing of graphics data
US9236024B2 (en) 2011-12-06 2016-01-12 Glasses.Com Inc. Systems and methods for obtaining a pupillary distance measurement using a mobile computing device
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US9342923B2 (en) * 2012-06-27 2016-05-17 Landmark Graphics Corporation Systems and methods for creating a three-dimensional texture atlas
US9245363B2 (en) * 2012-12-21 2016-01-26 Nvidia Corporation System, method, and computer program product implementing an algorithm for performing thin voxelization of a three-dimensional model
US9582848B2 (en) * 2012-12-28 2017-02-28 Apple Inc. Sprite Graphics rendering system
CN104796649B (zh) * 2014-01-21 2017-12-26 北京炬力北方微电子有限公司 一种三维投影的方法及装置
CN104199091B (zh) * 2014-08-25 2017-03-01 电子科技大学 基于方位地震数据的纹理属性方法
CN107248187B (zh) * 2017-05-22 2020-12-08 武汉地大信息工程股份有限公司 一种快速三维模型纹理切割重组的方法
CN107330454B (zh) * 2017-06-20 2020-07-17 陈文芹 非线性海量高维序列数据分类特性可视化及定量分析方法
US11348287B2 (en) * 2018-07-16 2022-05-31 Adobe Inc. Rendering of graphic objects with pattern paint using a graphics processing unit
CN115104121A (zh) * 2020-02-19 2022-09-23 交互数字Vc控股公司 用于处理图像内容的方法和设备
US11748940B1 (en) * 2021-10-11 2023-09-05 Meta Platforms Technologies, Llc Space-time representation of dynamic scenes
CN117372600A (zh) * 2023-09-25 2024-01-09 深圳市地质环境研究院有限公司 三维地质模型自动纹理贴图方法

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Also Published As

Publication number Publication date
BRPI0412949A (pt) 2007-01-02
CA2534981C (en) 2013-01-22
CN1926558A (zh) 2007-03-07
MA28023A1 (fr) 2006-07-03
US7310102B2 (en) 2007-12-18
NO20061069L (no) 2006-05-05
UA91329C2 (uk) 2010-07-26
US7151545B2 (en) 2006-12-19
EP1660930A4 (en) 2011-10-05
CA2534981A1 (en) 2005-02-24
EP1660930A2 (en) 2006-05-31
US7397480B2 (en) 2008-07-08
WO2005017608A2 (en) 2005-02-24
EA200600375A1 (ru) 2007-08-31
US20050030317A1 (en) 2005-02-10
CN1926558B (zh) 2010-08-11
WO2005017608A3 (en) 2006-11-09
AU2004265970B2 (en) 2009-01-29
US20070091108A1 (en) 2007-04-26
NO340522B1 (no) 2017-05-02
EA011896B1 (ru) 2009-06-30
AU2004265970A1 (en) 2005-02-24
MXPA06001497A (es) 2006-05-15
EP1660930B1 (en) 2020-06-10
US20070076011A1 (en) 2007-04-05
AU2004265970B9 (en) 2009-05-21
AU2004265970C1 (en) 2009-06-25

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