US5596686A
(en)
|
1994-04-21 |
1997-01-21 |
Silicon Engines, Inc. |
Method and apparatus for simultaneous parallel query graphics rendering Z-coordinate buffer
|
DE69628451D1
(de)
*
|
1995-07-26 |
2003-07-03 |
Apple Computer |
Verfahren zur zeilendarstellung durch sortieren von segmenten und untersegmenten
|
JP2882465B2
(ja)
*
|
1995-12-25 |
1999-04-12 |
日本電気株式会社 |
画像生成方法およびその装置
|
JP3580682B2
(ja)
*
|
1997-09-26 |
2004-10-27 |
株式会社ソニー・コンピュータエンタテインメント |
画像処理装置および方法
|
JPH11259678A
(ja)
*
|
1998-03-12 |
1999-09-24 |
Sega Enterp Ltd |
画像表示装置及びそれによる画像表示方法
|
JP4505866B2
(ja)
*
|
1998-04-03 |
2010-07-21 |
ソニー株式会社 |
画像処理装置および映像信号処理方法
|
US6556993B2
(en)
*
|
2000-05-30 |
2003-04-29 |
Broadcom Corporation |
Method and system for providing a hardware sort in a graphics system
|
WO1999056249A1
(en)
*
|
1998-04-27 |
1999-11-04 |
Interactive Silicon, Inc. |
Graphics system and method for rendering independent 2d and 3d objects
|
US6760025B1
(en)
*
|
1998-07-07 |
2004-07-06 |
S3 Graphics Co., Ltd. |
Z-buffer based interpenetrating object detection for antialiazing
|
US7023437B1
(en)
|
1998-07-22 |
2006-04-04 |
Nvidia Corporation |
System and method for accelerating graphics processing using a post-geometry data stream during multiple-pass rendering
|
US6646639B1
(en)
|
1998-07-22 |
2003-11-11 |
Nvidia Corporation |
Modified method and apparatus for improved occlusion culling in graphics systems
|
US7068272B1
(en)
|
2000-05-31 |
2006-06-27 |
Nvidia Corporation |
System, method and article of manufacture for Z-value and stencil culling prior to rendering in a computer graphics processing pipeline
|
US6771264B1
(en)
*
|
1998-08-20 |
2004-08-03 |
Apple Computer, Inc. |
Method and apparatus for performing tangent space lighting and bump mapping in a deferred shading graphics processor
|
WO2000011603A2
(en)
|
1998-08-20 |
2000-03-02 |
Apple Computer, Inc. |
Graphics processor with pipeline state storage and retrieval
|
US6720964B1
(en)
*
|
1998-08-27 |
2004-04-13 |
Ati International Srl |
Method and apparatus for processing portions of primitives that are being rendered
|
JP4343344B2
(ja)
*
|
1998-09-11 |
2009-10-14 |
キヤノン株式会社 |
ラスタ形式のグラフィックオブジェクトを用いたイメージの高速レンダリング方法
|
US6307555B1
(en)
*
|
1998-09-30 |
2001-10-23 |
Silicon Graphics, Inc. |
Boolean operations for subdivision surfaces
|
US7224364B1
(en)
*
|
1999-02-03 |
2007-05-29 |
Ati International Srl |
Optimal initial rasterization starting point
|
US6732259B1
(en)
|
1999-07-30 |
2004-05-04 |
Mips Technologies, Inc. |
Processor having a conditional branch extension of an instruction set architecture
|
JP2002536763A
(ja)
*
|
1999-02-12 |
2002-10-29 |
エムアイピーエス テクノロジーズ, インコーポレイテッド |
命令セット構造の比較拡張を有するプロセッサ
|
US7242414B1
(en)
*
|
1999-07-30 |
2007-07-10 |
Mips Technologies, Inc. |
Processor having a compare extension of an instruction set architecture
|
JP3649947B2
(ja)
*
|
1999-04-30 |
2005-05-18 |
富士通株式会社 |
画像描画装置、画像描画方法およびその方法をコンピュータに実行させるプログラムを記録したコンピュータ読み取り可能な記録媒体
|
US6912559B1
(en)
|
1999-07-30 |
2005-06-28 |
Mips Technologies, Inc. |
System and method for improving the accuracy of reciprocal square root operations performed by a floating-point unit
|
US6697832B1
(en)
|
1999-07-30 |
2004-02-24 |
Mips Technologies, Inc. |
Floating-point processor with improved intermediate result handling
|
US7346643B1
(en)
|
1999-07-30 |
2008-03-18 |
Mips Technologies, Inc. |
Processor with improved accuracy for multiply-add operations
|
US6714197B1
(en)
|
1999-07-30 |
2004-03-30 |
Mips Technologies, Inc. |
Processor having an arithmetic extension of an instruction set architecture
|
US6631392B1
(en)
|
1999-07-30 |
2003-10-07 |
Mips Technologies, Inc. |
Method and apparatus for predicting floating-point exceptions
|
US6597355B1
(en)
*
|
1999-10-01 |
2003-07-22 |
Geometric Software Solutions Co. Limited |
Automatic recognition and suppression of complex interacting holes
|
US6870540B1
(en)
*
|
1999-12-06 |
2005-03-22 |
Nvidia Corporation |
System, method and computer program product for a programmable pixel processing model with instruction set
|
US6844880B1
(en)
|
1999-12-06 |
2005-01-18 |
Nvidia Corporation |
System, method and computer program product for an improved programmable vertex processing model with instruction set
|
US7209140B1
(en)
|
1999-12-06 |
2007-04-24 |
Nvidia Corporation |
System, method and article of manufacture for a programmable vertex processing model with instruction set
|
US6850906B1
(en)
*
|
1999-12-15 |
2005-02-01 |
Traderbot, Inc. |
Real-time financial search engine and method
|
US6686924B1
(en)
*
|
2000-02-02 |
2004-02-03 |
Ati International, Srl |
Method and apparatus for parallel processing of geometric aspects of video graphics data
|
US6691098B1
(en)
*
|
2000-02-08 |
2004-02-10 |
International Business Machines Corporation |
System and method for explaining exceptions in data
|
FR2805637B1
(fr)
*
|
2000-02-25 |
2002-12-13 |
Commissariat Energie Atomique |
Procede de lecture d'etiquettes electroniques par identification simultanee de leur code
|
US6972760B2
(en)
*
|
2000-03-30 |
2005-12-06 |
S3 Graphics Co., Ltd. |
Area and span based Z-buffer
|
US20020022974A1
(en)
*
|
2000-04-14 |
2002-02-21 |
Urban Lindh |
Display of patent information
|
US6996596B1
(en)
|
2000-05-23 |
2006-02-07 |
Mips Technologies, Inc. |
Floating-point processor with operating mode having improved accuracy and high performance
|
US6664963B1
(en)
|
2000-05-31 |
2003-12-16 |
Nvidia Corporation |
System, method and computer program product for programmable shading using pixel shaders
|
US6690372B2
(en)
|
2000-05-31 |
2004-02-10 |
Nvidia Corporation |
System, method and article of manufacture for shadow mapping
|
US6532013B1
(en)
|
2000-05-31 |
2003-03-11 |
Nvidia Corporation |
System, method and article of manufacture for pixel shaders for programmable shading
|
US7505044B2
(en)
*
|
2000-07-31 |
2009-03-17 |
Bowsher M William |
Universal ultra-high definition color, light, and object rendering, advising, and coordinating system
|
US7002591B1
(en)
*
|
2000-08-23 |
2006-02-21 |
Nintendo Co., Ltd. |
Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system
|
JP2002092646A
(ja)
*
|
2000-09-14 |
2002-03-29 |
Minolta Co Ltd |
3次元形状データから面を抽出する方法および装置並びに記録媒体
|
US7663642B2
(en)
*
|
2000-11-15 |
2010-02-16 |
Sony Corporation |
Systems and methods for rendering a polygon in an image to be displayed
|
US6567099B1
(en)
*
|
2000-11-15 |
2003-05-20 |
Sony Corporation |
Method and system for dynamically allocating a frame buffer for efficient anti-aliasing
|
US6778181B1
(en)
|
2000-12-07 |
2004-08-17 |
Nvidia Corporation |
Graphics processing system having a virtual texturing array
|
GB2372188B
(en)
*
|
2001-02-08 |
2005-07-13 |
Imagination Tech Ltd |
Volume clipping in computer 3-D Graphics
|
US6822648B2
(en)
*
|
2001-04-17 |
2004-11-23 |
Information Decision Technologies, Llc |
Method for occlusion of movable objects and people in augmented reality scenes
|
US7221381B2
(en)
*
|
2001-05-09 |
2007-05-22 |
Clairvoyante, Inc |
Methods and systems for sub-pixel rendering with gamma adjustment
|
WO2002095686A1
(en)
*
|
2001-05-23 |
2002-11-28 |
Vital Images, Inc. |
Occlusion culling for object-order volume rendering
|
US6772175B2
(en)
*
|
2001-05-31 |
2004-08-03 |
Intel Corporation |
Database that stores data for a three-dimensional mesh
|
US6697064B1
(en)
|
2001-06-08 |
2004-02-24 |
Nvidia Corporation |
System, method and computer program product for matrix tracking during vertex processing in a graphics pipeline
|
WO2002101497A2
(en)
|
2001-06-08 |
2002-12-19 |
Nvidia Corporation |
System, method and computer program product for programmable fragment processing in a graphics pipeline
|
US7162716B2
(en)
|
2001-06-08 |
2007-01-09 |
Nvidia Corporation |
Software emulator for optimizing application-programmable vertex processing
|
US7456838B1
(en)
|
2001-06-08 |
2008-11-25 |
Nvidia Corporation |
System and method for converting a vertex program to a binary format capable of being executed by a hardware graphics pipeline
|
US7006101B1
(en)
|
2001-06-08 |
2006-02-28 |
Nvidia Corporation |
Graphics API with branching capabilities
|
US7009615B1
(en)
|
2001-11-30 |
2006-03-07 |
Nvidia Corporation |
Floating point buffer system and method for use during programmable fragment processing in a graphics pipeline
|
US6704025B1
(en)
|
2001-08-31 |
2004-03-09 |
Nvidia Corporation |
System and method for dual-depth shadow-mapping
|
US6753861B2
(en)
*
|
2001-10-18 |
2004-06-22 |
Hewlett-Packard Development Company, L.P. |
Active region determination for line generation in regionalized rasterizer displays
|
AUPS028702A0
(en)
*
|
2002-02-01 |
2002-02-28 |
Canon Kabushiki Kaisha |
Efficient display update from changing object graphics
|
US6862025B2
(en)
|
2002-02-28 |
2005-03-01 |
David B. Buehler |
Recursive ray casting method and apparatus
|
US6828978B2
(en)
*
|
2002-02-28 |
2004-12-07 |
David B. Buehler |
Bucket-sorting graphical rendering apparatus and method
|
US7009605B2
(en)
|
2002-03-20 |
2006-03-07 |
Nvidia Corporation |
System, method and computer program product for generating a shader program
|
US7439987B2
(en)
*
|
2002-04-17 |
2008-10-21 |
The Boeing Company |
Vector graphic normalizer
|
US7336660B2
(en)
*
|
2002-05-31 |
2008-02-26 |
Cisco Technology, Inc. |
Method and apparatus for processing packets based on information extracted from the packets and context indications such as but not limited to input interface characteristics
|
US7558775B1
(en)
|
2002-06-08 |
2009-07-07 |
Cisco Technology, Inc. |
Methods and apparatus for maintaining sets of ranges typically using an associative memory and for using these ranges to identify a matching range based on a query point or query range and to maintain sorted elements for use such as in providing priority queue operations
|
US7299317B1
(en)
|
2002-06-08 |
2007-11-20 |
Cisco Technology, Inc. |
Assigning prefixes to associative memory classes based on a value of a last bit of each prefix and their use including but not limited to locating a prefix and for maintaining a Patricia tree data structure
|
US6549442B1
(en)
|
2002-07-25 |
2003-04-15 |
Neomagic Corp. |
Hardware-assisted fast bank-swap in a content-addressable-memory (CAM) processor
|
US7313667B1
(en)
|
2002-08-05 |
2007-12-25 |
Cisco Technology, Inc. |
Methods and apparatus for mapping fields of entries into new values and combining these mapped values into mapped entries for use in lookup operations such as for packet processing
|
US7441074B1
(en)
|
2002-08-10 |
2008-10-21 |
Cisco Technology, Inc. |
Methods and apparatus for distributing entries among lookup units and selectively enabling less than all of the lookup units when performing a lookup operation
|
US7177978B2
(en)
*
|
2002-08-10 |
2007-02-13 |
Cisco Technology, Inc. |
Generating and merging lookup results to apply multiple features
|
US7689485B2
(en)
*
|
2002-08-10 |
2010-03-30 |
Cisco Technology, Inc. |
Generating accounting data based on access control list entries
|
US7349382B2
(en)
*
|
2002-08-10 |
2008-03-25 |
Cisco Technology, Inc. |
Reverse path forwarding protection of packets using automated population of access control lists based on a forwarding information base
|
US7028136B1
(en)
|
2002-08-10 |
2006-04-11 |
Cisco Technology, Inc. |
Managing idle time and performing lookup operations to adapt to refresh requirements or operational rates of the particular associative memory or other devices used to implement the system
|
US7082492B2
(en)
*
|
2002-08-10 |
2006-07-25 |
Cisco Technology, Inc. |
Associative memory entries with force no-hit and priority indications of particular use in implementing policy maps in communication devices
|
CA2494149C
(en)
*
|
2002-08-10 |
2010-05-25 |
Cisco Technology, Inc. |
Associative memory with enhanced capabilities
|
US7103708B2
(en)
*
|
2002-08-10 |
2006-09-05 |
Cisco Technology, Inc. |
Performing lookup operations using associative memories optionally including modifying a search key in generating a lookup word and possibly forcing a no-hit indication in response to matching a particular entry
|
US7065609B2
(en)
*
|
2002-08-10 |
2006-06-20 |
Cisco Technology, Inc. |
Performing lookup operations using associative memories optionally including selectively determining which associative memory blocks to use in identifying a result and possibly propagating error indications
|
US6717946B1
(en)
|
2002-10-31 |
2004-04-06 |
Cisco Technology Inc. |
Methods and apparatus for mapping ranges of values into unique values of particular use for range matching operations using an associative memory
|
US7024515B1
(en)
|
2002-11-15 |
2006-04-04 |
Cisco Technology, Inc. |
Methods and apparatus for performing continue actions using an associative memory which might be particularly useful for implementing access control list and quality of service features
|
US7496035B1
(en)
|
2003-01-31 |
2009-02-24 |
Cisco Technology, Inc. |
Methods and apparatus for defining flow types and instances thereof such as for identifying packets corresponding to instances of the flow types
|
US7261342B2
(en)
*
|
2003-04-08 |
2007-08-28 |
Smith Richard B |
Automatically locking window latch
|
AU2003903448A0
(en)
|
2003-06-26 |
2003-07-17 |
Canon Kabushiki Kaisha |
A method for tracking depths in a scanline based raster image processor
|
US8732644B1
(en)
|
2003-09-15 |
2014-05-20 |
Nvidia Corporation |
Micro electro mechanical switch system and method for testing and configuring semiconductor functional circuits
|
US8788996B2
(en)
*
|
2003-09-15 |
2014-07-22 |
Nvidia Corporation |
System and method for configuring semiconductor functional circuits
|
US8775997B2
(en)
|
2003-09-15 |
2014-07-08 |
Nvidia Corporation |
System and method for testing and configuring semiconductor functional circuits
|
WO2005027052A1
(en)
*
|
2003-09-17 |
2005-03-24 |
Koninklijke Philips Electronics N.V. |
System and method for rendering 3-d images on a 3-d image display screen
|
US7593010B2
(en)
*
|
2003-09-18 |
2009-09-22 |
Microsoft Corporation |
Software-implemented transform and lighting module and pipeline for graphics rendering on embedded platforms using a fixed-point normalized homogenous coordinate system
|
US20050110791A1
(en)
*
|
2003-11-26 |
2005-05-26 |
Prabhu Krishnamoorthy |
Systems and methods for segmenting and displaying tubular vessels in volumetric imaging data
|
US8711161B1
(en)
|
2003-12-18 |
2014-04-29 |
Nvidia Corporation |
Functional component compensation reconfiguration system and method
|
US7382368B1
(en)
*
|
2004-06-28 |
2008-06-03 |
Nvidia Corporation |
Planar z representation for z compression
|
US8723231B1
(en)
|
2004-09-15 |
2014-05-13 |
Nvidia Corporation |
Semiconductor die micro electro-mechanical switch management system and method
|
US8711156B1
(en)
|
2004-09-30 |
2014-04-29 |
Nvidia Corporation |
Method and system for remapping processing elements in a pipeline of a graphics processing unit
|
US8072451B2
(en)
*
|
2004-12-29 |
2011-12-06 |
Intel Corporation |
Efficient Z testing
|
KR20070095984A
(ko)
*
|
2005-01-04 |
2007-10-01 |
신세다이 가부시끼가이샤 |
묘화 장치 및 묘화 방법
|
US8427496B1
(en)
|
2005-05-13 |
2013-04-23 |
Nvidia Corporation |
Method and system for implementing compression across a graphics bus interconnect
|
JP4052323B2
(ja)
*
|
2005-06-22 |
2008-02-27 |
コニカミノルタセンシング株式会社 |
3次元測定システム
|
US9298311B2
(en)
|
2005-06-23 |
2016-03-29 |
Apple Inc. |
Trackpad sensitivity compensation
|
US7496416B2
(en)
*
|
2005-08-01 |
2009-02-24 |
Luxology, Llc |
Input/output curve editor
|
US8698811B1
(en)
|
2005-12-15 |
2014-04-15 |
Nvidia Corporation |
Nested boustrophedonic patterns for rasterization
|
US8390645B1
(en)
|
2005-12-19 |
2013-03-05 |
Nvidia Corporation |
Method and system for rendering connecting antialiased line segments
|
US9117309B1
(en)
|
2005-12-19 |
2015-08-25 |
Nvidia Corporation |
Method and system for rendering polygons with a bounding box in a graphics processor unit
|
US7791617B2
(en)
*
|
2005-12-19 |
2010-09-07 |
Nvidia Corporation |
Method and system for rendering polygons having abutting edges
|
US20070216685A1
(en)
*
|
2006-03-15 |
2007-09-20 |
Microsoft Corporation |
Scene write-once vector and triangle rasterization
|
US7586494B2
(en)
*
|
2006-03-17 |
2009-09-08 |
Microsoft Corporation |
Surface detail rendering using leap textures
|
US8928676B2
(en)
*
|
2006-06-23 |
2015-01-06 |
Nvidia Corporation |
Method for parallel fine rasterization in a raster stage of a graphics pipeline
|
US8477134B1
(en)
|
2006-06-30 |
2013-07-02 |
Nvidia Corporation |
Conservative triage of polygon status using low precision edge evaluation and high precision edge evaluation
|
US8633927B2
(en)
|
2006-07-25 |
2014-01-21 |
Nvidia Corporation |
Re-render acceleration of frame with lighting change
|
US7804499B1
(en)
|
2006-08-28 |
2010-09-28 |
Nvidia Corporation |
Variable performance rasterization with constant effort
|
US8427487B1
(en)
|
2006-11-02 |
2013-04-23 |
Nvidia Corporation |
Multiple tile output using interface compression in a raster stage
|
US8482567B1
(en)
|
2006-11-03 |
2013-07-09 |
Nvidia Corporation |
Line rasterization techniques
|
US7889191B2
(en)
*
|
2006-12-01 |
2011-02-15 |
Semiconductor Components Industries, Llc |
Method and apparatus for providing a synchronized video presentation without video tearing
|
US8724483B2
(en)
*
|
2007-10-22 |
2014-05-13 |
Nvidia Corporation |
Loopback configuration for bi-directional interfaces
|
US8063903B2
(en)
*
|
2007-11-09 |
2011-11-22 |
Nvidia Corporation |
Edge evaluation techniques for graphics hardware
|
US8780123B2
(en)
*
|
2007-12-17 |
2014-07-15 |
Nvidia Corporation |
Interrupt handling techniques in the rasterizer of a GPU
|
US9064333B2
(en)
|
2007-12-17 |
2015-06-23 |
Nvidia Corporation |
Interrupt handling techniques in the rasterizer of a GPU
|
US8681861B2
(en)
*
|
2008-05-01 |
2014-03-25 |
Nvidia Corporation |
Multistandard hardware video encoder
|
US8923385B2
(en)
*
|
2008-05-01 |
2014-12-30 |
Nvidia Corporation |
Rewind-enabled hardware encoder
|
US20110063309A1
(en)
*
|
2009-09-16 |
2011-03-17 |
Nvidia Corporation |
User interface for co-processing techniques on heterogeneous graphics processing units
|
US20110119454A1
(en)
*
|
2009-11-17 |
2011-05-19 |
Hsiang-Tsung Kung |
Display system for simultaneous displaying of windows generated by multiple window systems belonging to the same computer platform
|
US9530189B2
(en)
|
2009-12-31 |
2016-12-27 |
Nvidia Corporation |
Alternate reduction ratios and threshold mechanisms for framebuffer compression
|
US9331869B2
(en)
|
2010-03-04 |
2016-05-03 |
Nvidia Corporation |
Input/output request packet handling techniques by a device specific kernel mode driver
|
US9053562B1
(en)
|
2010-06-24 |
2015-06-09 |
Gregory S. Rabin |
Two dimensional to three dimensional moving image converter
|
US9171350B2
(en)
|
2010-10-28 |
2015-10-27 |
Nvidia Corporation |
Adaptive resolution DGPU rendering to provide constant framerate with free IGPU scale up
|
US9248525B2
(en)
*
|
2012-06-27 |
2016-02-02 |
Mitsubishi Electric Research Laboratories, Inc. |
Method and system for cutting features from sheet materials with a laser cutter according to a pattern
|
KR102059578B1
(ko)
*
|
2012-11-29 |
2019-12-27 |
삼성전자주식회사 |
3차원 그래픽스 렌더링 시스템에서 프리미티브 처리 장치 및 방법
|
US9607407B2
(en)
|
2012-12-31 |
2017-03-28 |
Nvidia Corporation |
Variable-width differential memory compression
|
US9591309B2
(en)
|
2012-12-31 |
2017-03-07 |
Nvidia Corporation |
Progressive lossy memory compression
|
US9992021B1
(en)
|
2013-03-14 |
2018-06-05 |
GoTenna, Inc. |
System and method for private and point-to-point communication between computing devices
|
US9710894B2
(en)
|
2013-06-04 |
2017-07-18 |
Nvidia Corporation |
System and method for enhanced multi-sample anti-aliasing
|
US9842424B2
(en)
*
|
2014-02-10 |
2017-12-12 |
Pixar |
Volume rendering using adaptive buckets
|
US9832388B2
(en)
|
2014-08-04 |
2017-11-28 |
Nvidia Corporation |
Deinterleaving interleaved high dynamic range image by using YUV interpolation
|
KR102443697B1
(ko)
*
|
2015-09-11 |
2022-09-15 |
삼성전자주식회사 |
경로 스트로크를 수행하는 방법 및 장치
|
US10109105B2
(en)
*
|
2016-07-12 |
2018-10-23 |
Nature Simulation Systems Inc. |
Method for immediate boolean operations using geometric facets
|
US10120961B2
(en)
*
|
2016-07-12 |
2018-11-06 |
Nature Simulation Systems Inc. |
Method for immediate boolean operations using geometric facets
|
US10262393B2
(en)
*
|
2016-12-29 |
2019-04-16 |
Intel Corporation |
Multi-sample anti-aliasing (MSAA) memory bandwidth reduction for sparse sample per pixel utilization
|