DE602008005676D1 - Nicht-fotorealistische Darstellung von Konturen - Google Patents

Nicht-fotorealistische Darstellung von Konturen

Info

Publication number
DE602008005676D1
DE602008005676D1 DE602008005676T DE602008005676T DE602008005676D1 DE 602008005676 D1 DE602008005676 D1 DE 602008005676D1 DE 602008005676 T DE602008005676 T DE 602008005676T DE 602008005676 T DE602008005676 T DE 602008005676T DE 602008005676 D1 DE602008005676 D1 DE 602008005676D1
Authority
DE
Germany
Prior art keywords
contours
photorealistic representation
photorealistic
representation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
DE602008005676T
Other languages
English (en)
Inventor
Masakazu Furuhashi
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Square Enix Co Ltd
Original Assignee
Square Enix Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Square Enix Co Ltd filed Critical Square Enix Co Ltd
Publication of DE602008005676D1 publication Critical patent/DE602008005676D1/de
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/02Non-photorealistic rendering
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6692Methods for processing data by generating or executing the game program for rendering three dimensional images using special effects, generally involving post-processing, e.g. blooming

Landscapes

  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Computing Systems (AREA)
  • Geometry (AREA)
  • Processing Or Creating Images (AREA)
  • Image Generation (AREA)
DE602008005676T 2007-07-25 2008-07-15 Nicht-fotorealistische Darstellung von Konturen Active DE602008005676D1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2007193879A JP4350773B2 (ja) 2007-07-25 2007-07-25 画像生成装置及び方法、並びにプログラム及び記録媒体

Publications (1)

Publication Number Publication Date
DE602008005676D1 true DE602008005676D1 (de) 2011-05-05

Family

ID=39864885

Family Applications (1)

Application Number Title Priority Date Filing Date
DE602008005676T Active DE602008005676D1 (de) 2007-07-25 2008-07-15 Nicht-fotorealistische Darstellung von Konturen

Country Status (4)

Country Link
US (1) US8212813B2 (de)
EP (1) EP2023294B1 (de)
JP (1) JP4350773B2 (de)
DE (1) DE602008005676D1 (de)

Families Citing this family (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4382117B2 (ja) 2007-07-25 2009-12-09 株式会社スクウェア・エニックス 画像生成装置及び方法、並びにプログラム及び記録媒体
JP4387429B2 (ja) * 2007-07-25 2009-12-16 株式会社スクウェア・エニックス 画像生成装置及び方法、並びにプログラム及び記録媒体
US8117564B2 (en) * 2009-04-10 2012-02-14 United Video Properties, Inc. Systems and methods for generating a media guidance application with multiple perspective views
EP2610772A4 (de) * 2010-08-24 2015-04-22 Asahi Glass Co Ltd Vorrichtung zur erzeugung von berechnungsdaten, verfahren zur erzeugung von berechnungsdaten und programm zur erzeugung von berechnungsdaten
JP5791433B2 (ja) * 2011-08-31 2015-10-07 任天堂株式会社 情報処理プログラム、情報処理システム、情報処理装置および情報処理方法
JP5791434B2 (ja) * 2011-08-31 2015-10-07 任天堂株式会社 情報処理プログラム、情報処理システム、情報処理装置および情報処理方法
JP2013050883A (ja) 2011-08-31 2013-03-14 Nintendo Co Ltd 情報処理プログラム、情報処理システム、情報処理装置および情報処理方法
KR102304932B1 (ko) * 2015-01-28 2021-09-24 삼성전자주식회사 그래픽스 데이터를 처리하는 방법, 장치 및 기록매체
JP6553987B2 (ja) * 2015-08-25 2019-07-31 株式会社コーエーテクモゲームス ゲームプログラム及び記録媒体
US10609324B2 (en) * 2016-07-18 2020-03-31 Snap Inc. Real time painting of a video stream
JP6613328B2 (ja) * 2018-02-19 2019-11-27 任天堂株式会社 画像処理プログラム、画像処理システム、画像処理装置及び画像処理方法
GB2571306A (en) 2018-02-23 2019-08-28 Sony Interactive Entertainment Europe Ltd Video recording and playback systems and methods
CN110796709A (zh) * 2019-10-29 2020-02-14 上海眼控科技股份有限公司 车架号尺寸获取方法、装置、计算机设备和存储介质
CN111408133B (zh) * 2020-03-17 2021-06-29 腾讯科技(深圳)有限公司 互动道具显示方法、装置、终端及存储介质
US12048880B2 (en) 2020-03-17 2024-07-30 Tencent Technology (Shenzhen) Company Limited Method and apparatus for displaying interactive item, terminal, and storage medium
CN113885703A (zh) * 2021-09-30 2022-01-04 联想(北京)有限公司 一种信息处理方法、装置和电子设备

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1094421A3 (de) * 1999-09-24 2003-07-30 Nintendo Co., Limited Verfahren und Gerät zur Ausgebung einer nicht-photorealistische Trickfilmumrisse in einem 3D videographischen System
JP3604312B2 (ja) * 1999-12-28 2004-12-22 株式会社スクウェア・エニックス ビデオゲーム用のプログラムを記録したコンピュータ読み取り可能な記録媒体、ビデオゲームにおけるオブジェクト描画方法及びビデオゲーム装置
JP2002063581A (ja) 2000-08-23 2002-02-28 Nippon Telegr & Teleph Corp <Ntt> 画像の回転角度検出方法および回転角度補正方法
JP3527489B2 (ja) * 2001-08-03 2004-05-17 株式会社ソニー・コンピュータエンタテインメント 描画処理方法及び装置、描画処理プログラムを記録した記録媒体、描画処理プログラム
JP2005173866A (ja) * 2003-12-10 2005-06-30 Matsushita Electric Ind Co Ltd 3次元画像表示装置
JP4364200B2 (ja) 2006-01-18 2009-11-11 株式会社東芝 半導体集積回路装置
JP4382117B2 (ja) * 2007-07-25 2009-12-09 株式会社スクウェア・エニックス 画像生成装置及び方法、並びにプログラム及び記録媒体
JP4387429B2 (ja) * 2007-07-25 2009-12-16 株式会社スクウェア・エニックス 画像生成装置及び方法、並びにプログラム及び記録媒体

Also Published As

Publication number Publication date
JP4350773B2 (ja) 2009-10-21
EP2023294A2 (de) 2009-02-11
JP2009031947A (ja) 2009-02-12
EP2023294B1 (de) 2011-03-23
EP2023294A3 (de) 2009-09-30
US8212813B2 (en) 2012-07-03
US20090027388A1 (en) 2009-01-29

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