DE602006008571D1 - Spielgerät und Speichermedium für Programme zur Erkennung von handschriftlichen Eingaben - Google Patents

Spielgerät und Speichermedium für Programme zur Erkennung von handschriftlichen Eingaben

Info

Publication number
DE602006008571D1
DE602006008571D1 DE602006008571T DE602006008571T DE602006008571D1 DE 602006008571 D1 DE602006008571 D1 DE 602006008571D1 DE 602006008571 T DE602006008571 T DE 602006008571T DE 602006008571 T DE602006008571 T DE 602006008571T DE 602006008571 D1 DE602006008571 D1 DE 602006008571D1
Authority
DE
Germany
Prior art keywords
programs
storage medium
game device
recognizing handwritten
handwritten entries
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
DE602006008571T
Other languages
English (en)
Inventor
Koichi Kawamoto
Jun Ito
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Publication of DE602006008571D1 publication Critical patent/DE602006008571D1/de
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V30/00Character recognition; Recognising digital ink; Document-oriented image-based pattern recognition
    • G06V30/10Character recognition
    • G06V30/14Image acquisition
    • G06V30/142Image acquisition using hand-held instruments; Constructional details of the instruments
    • G06V30/1423Image acquisition using hand-held instruments; Constructional details of the instruments the instrument generating sequences of position coordinates corresponding to handwriting
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V30/00Character recognition; Recognising digital ink; Document-oriented image-based pattern recognition
    • G06V30/10Character recognition
    • G06V30/32Digital ink
    • G06V30/36Matching; Classification
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0415Number games
    • A63F2003/0418Number games with a grid, e.g. 'Sudoku'-type games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • User Interface Of Digital Computer (AREA)
  • Character Discrimination (AREA)
DE602006008571T 2006-01-27 2006-09-22 Spielgerät und Speichermedium für Programme zur Erkennung von handschriftlichen Eingaben Active DE602006008571D1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006019205A JP5220278B2 (ja) 2006-01-27 2006-01-27 ゲーム装置および手書き入力プログラム

Publications (1)

Publication Number Publication Date
DE602006008571D1 true DE602006008571D1 (de) 2009-10-01

Family

ID=38222554

Family Applications (1)

Application Number Title Priority Date Filing Date
DE602006008571T Active DE602006008571D1 (de) 2006-01-27 2006-09-22 Spielgerät und Speichermedium für Programme zur Erkennung von handschriftlichen Eingaben

Country Status (4)

Country Link
US (2) US7907779B2 (de)
EP (2) EP1995687B1 (de)
JP (1) JP5220278B2 (de)
DE (1) DE602006008571D1 (de)

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US20080161106A1 (en) * 2006-12-29 2008-07-03 Morris Alvan M Method of and apparatus for solving sudoku puzzles
US8360904B2 (en) 2007-08-17 2013-01-29 Adidas International Marketing Bv Sports electronic training system with sport ball, and applications thereof
US8221290B2 (en) 2007-08-17 2012-07-17 Adidas International Marketing B.V. Sports electronic training system with electronic gaming features, and applications thereof
BRMU8702131U2 (pt) * 2007-10-02 2009-05-19 Ruy Garcia De Melo Pereira disposição introduzida na diagramação que compõe a grade do enigma sudoku
US20090249258A1 (en) * 2008-03-29 2009-10-01 Thomas Zhiwei Tang Simple Motion Based Input System
US8414395B2 (en) * 2008-06-11 2013-04-09 Activision Publishing, Inc. Strum processing for music video game on handheld device
US8754855B2 (en) * 2008-06-27 2014-06-17 Microsoft Corporation Virtual touchpad
JP5181247B2 (ja) * 2008-12-04 2013-04-10 任天堂株式会社 情報処理装置
JP5493201B2 (ja) * 2008-12-04 2014-05-14 任天堂株式会社 プログラムおよび情報処理装置
JP2010139550A (ja) * 2008-12-09 2010-06-24 Alec:Kk 学習用教材
EP3629139A1 (de) 2009-04-30 2020-04-01 Wacom Co., Ltd. Betrieb eines berührungsbildschirmsteuerungssystems gemäss einer vielzahl von regelsätzen
JP4571230B1 (ja) * 2010-02-12 2010-10-27 善俊 張 手書きデータ処理装置
JP5790070B2 (ja) * 2010-08-26 2015-10-07 カシオ計算機株式会社 表示制御装置およびプログラム
US9418569B2 (en) * 2010-12-22 2016-08-16 Creative Technology Ltd Methods and system for visually representing a rate of writing a plurality of identical chinese characters for at least one user on a display
JP5599741B2 (ja) * 2011-02-21 2014-10-01 シャープ株式会社 電子機器、コンテンツ表示方法、およびコンテンツ表示プログラム
TWI560584B (en) * 2011-09-05 2016-12-01 Mstar Semiconductor Inc Method, touch control device, and computer program product for transforming touch points into characters
CN103164865B (zh) * 2011-12-12 2016-01-27 北京三星通信技术研究有限公司 一种对手写输入进行美化的方法和装置
KR101898202B1 (ko) * 2012-02-09 2018-09-12 삼성전자주식회사 필기 인식을 위한 필기 입력 가이드 장치 및 방법
US8308539B1 (en) * 2012-02-29 2012-11-13 Cleghorn Jefferson W Letter placement game
JP5377708B2 (ja) * 2012-05-11 2013-12-25 株式会社東芝 データ処理システム、データ処理方法およびプログラム
JP5248696B1 (ja) * 2012-05-25 2013-07-31 株式会社東芝 電子機器、手書き文書作成方法、及び手書き文書作成プログラム
TWI512718B (zh) * 2012-06-04 2015-12-11 Mstar Semiconductor Inc 播放方法與裝置
DE102012216195A1 (de) * 2012-09-12 2014-05-28 Continental Automotive Gmbh Eingabeeinrichtung
JP5389241B1 (ja) * 2012-09-26 2014-01-15 株式会社東芝 電子機器および手書き文書処理方法
JP5458161B1 (ja) * 2012-10-23 2014-04-02 株式会社東芝 電子機器および方法
US10423214B2 (en) 2012-11-20 2019-09-24 Samsung Electronics Company, Ltd Delegating processing from wearable electronic device
US10185416B2 (en) 2012-11-20 2019-01-22 Samsung Electronics Co., Ltd. User gesture input to wearable electronic device involving movement of device
US11237719B2 (en) 2012-11-20 2022-02-01 Samsung Electronics Company, Ltd. Controlling remote electronic device with wearable electronic device
US11372536B2 (en) 2012-11-20 2022-06-28 Samsung Electronics Company, Ltd. Transition and interaction model for wearable electronic device
US10551928B2 (en) 2012-11-20 2020-02-04 Samsung Electronics Company, Ltd. GUI transitions on wearable electronic device
US8994827B2 (en) 2012-11-20 2015-03-31 Samsung Electronics Co., Ltd Wearable electronic device
US11157436B2 (en) 2012-11-20 2021-10-26 Samsung Electronics Company, Ltd. Services associated with wearable electronic device
JP5634617B1 (ja) * 2013-05-30 2014-12-03 株式会社東芝 電子機器および処理方法
US10691332B2 (en) 2014-02-28 2020-06-23 Samsung Electronics Company, Ltd. Text input on an interactive display
US10656784B2 (en) * 2014-06-16 2020-05-19 Samsung Electronics Co., Ltd. Method of arranging icon and electronic device supporting the same
KR20160034685A (ko) * 2014-09-22 2016-03-30 삼성전자주식회사 전자장치에서 객체 입력 방법 및 장치
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US10709349B2 (en) 2017-04-18 2020-07-14 Boston Scientific Scimed Inc. Annotation waveform
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Also Published As

Publication number Publication date
JP2007195800A (ja) 2007-08-09
EP1995687B1 (de) 2018-11-28
JP5220278B2 (ja) 2013-06-26
US20110190053A1 (en) 2011-08-04
US8306330B2 (en) 2012-11-06
EP1821239A1 (de) 2007-08-22
EP1995687A1 (de) 2008-11-26
EP1821239B1 (de) 2009-08-19
US7907779B2 (en) 2011-03-15
US20070177801A1 (en) 2007-08-02

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Legal Events

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