DE60101716D1 - Verfahren und Gerät zur dreidimensionalen Bildverarbeitung - Google Patents

Verfahren und Gerät zur dreidimensionalen Bildverarbeitung

Info

Publication number
DE60101716D1
DE60101716D1 DE60101716T DE60101716T DE60101716D1 DE 60101716 D1 DE60101716 D1 DE 60101716D1 DE 60101716 T DE60101716 T DE 60101716T DE 60101716 T DE60101716 T DE 60101716T DE 60101716 D1 DE60101716 D1 DE 60101716D1
Authority
DE
Germany
Prior art keywords
image processing
dimensional image
dimensional
processing
image
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE60101716T
Other languages
English (en)
Other versions
DE60101716T2 (de
Inventor
Toshio Kohira
Tatsuya Shinkai
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corp filed Critical Konami Corp
Publication of DE60101716D1 publication Critical patent/DE60101716D1/de
Application granted granted Critical
Publication of DE60101716T2 publication Critical patent/DE60101716T2/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/80Shading
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/663Methods for processing data by generating or executing the game program for rendering three dimensional images for simulating liquid objects, e.g. water, gas, fog, snow, clouds
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8041Skating using skis, skates or board

Landscapes

  • Engineering & Computer Science (AREA)
  • Computer Graphics (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Image Generation (AREA)
  • Image Processing (AREA)
DE60101716T 2000-10-31 2001-10-25 Verfahren und Gerät zur dreidimensionalen Bildverarbeitung Expired - Lifetime DE60101716T2 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2000333815 2000-10-31
JP2000333815A JP3417917B2 (ja) 2000-10-31 2000-10-31 3次元画像処理方法、その装置、3次元画像処理プログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲーム装置

Publications (2)

Publication Number Publication Date
DE60101716D1 true DE60101716D1 (de) 2004-02-12
DE60101716T2 DE60101716T2 (de) 2004-10-28

Family

ID=18809835

Family Applications (1)

Application Number Title Priority Date Filing Date
DE60101716T Expired - Lifetime DE60101716T2 (de) 2000-10-31 2001-10-25 Verfahren und Gerät zur dreidimensionalen Bildverarbeitung

Country Status (4)

Country Link
US (1) US6774901B2 (de)
EP (1) EP1202221B1 (de)
JP (1) JP3417917B2 (de)
DE (1) DE60101716T2 (de)

Families Citing this family (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2003044720A1 (en) 2001-11-15 2003-05-30 Nintendo Software Technology Corporation System and method of simulating and imaging realistic water surface
JP4651435B2 (ja) * 2005-03-31 2011-03-16 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及び画像生成システム
JP2006314349A (ja) 2005-05-10 2006-11-24 Nintendo Co Ltd ゲームプログラムおよびゲーム装置
JP4563266B2 (ja) * 2005-06-29 2010-10-13 株式会社コナミデジタルエンタテインメント ネットワークゲームシステム、ゲーム装置、ゲーム装置の制御方法及びプログラム
US7543817B2 (en) 2006-10-11 2009-06-09 Dudley John D Combination hand-held game and candy dispenser
JP4199817B1 (ja) 2007-08-21 2008-12-24 株式会社コナミデジタルエンタテインメント 画像生成装置、画像生成方法、および、プログラム
JP2010079564A (ja) * 2008-09-25 2010-04-08 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
US8725476B1 (en) * 2010-05-04 2014-05-13 Lucasfilm Entertainment Company Ltd. Applying details in a simulation
JP5766936B2 (ja) * 2010-11-11 2015-08-19 国立大学法人 東京大学 3次元環境復元装置、3次元環境復元方法、及びロボット
US8970592B1 (en) 2011-04-19 2015-03-03 Lucasfilm Entertainment Company LLC Simulating an arbitrary number of particles
JP6140549B2 (ja) * 2013-06-25 2017-05-31 京セラ株式会社 携帯端末、判定時間設定プログラムおよび判定時間設定方法
JP6119033B2 (ja) * 2015-03-12 2017-04-26 グリー株式会社 ゲームプログラム、コンピュータの制御方法、およびコンピュータ
US10238968B2 (en) 2016-12-06 2019-03-26 Colopl, Inc. Information processing method, apparatus, and system for executing the information processing method
JP6201028B1 (ja) * 2016-12-06 2017-09-20 株式会社コロプラ 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR19990067463A (ko) 1996-09-11 1999-08-16 이리마지리 쇼우이치로 스키 시뮬레이션 장치
US6234901B1 (en) 1996-11-22 2001-05-22 Kabushiki Kaisha Sega Enterprises Game device, picture data and flare forming method
JP3415416B2 (ja) * 1996-11-22 2003-06-09 株式会社セガ ゲーム装置、画像データの形成方法及び媒体
JPH11232487A (ja) * 1998-02-13 1999-08-27 Sony Corp 情報処理装置および方法、並びに提供媒体
JP3467197B2 (ja) 1998-12-29 2003-11-17 株式会社ナムコ ゲーム装置及び情報記憶媒体
JP3972230B2 (ja) * 1999-02-15 2007-09-05 株式会社セガ ゲーム装置、ゲーム装置の制御方法及び記録媒体

Also Published As

Publication number Publication date
JP2002140723A (ja) 2002-05-17
EP1202221A3 (de) 2002-09-18
EP1202221A2 (de) 2002-05-02
DE60101716T2 (de) 2004-10-28
JP3417917B2 (ja) 2003-06-16
EP1202221B1 (de) 2004-01-07
US20020060682A1 (en) 2002-05-23
US6774901B2 (en) 2004-08-10

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Legal Events

Date Code Title Description
8364 No opposition during term of opposition
8327 Change in the person/name/address of the patent owner

Owner name: KONAMI DIGITAL ENTERTAINMENT CO., LTD, TOKIO/T, JP