DE20115371U1 - Schaltkreis zur Umsetzung der Videosignale eines Gameboys - Google Patents
Schaltkreis zur Umsetzung der Videosignale eines GameboysInfo
- Publication number
- DE20115371U1 DE20115371U1 DE20115371U DE20115371U DE20115371U1 DE 20115371 U1 DE20115371 U1 DE 20115371U1 DE 20115371 U DE20115371 U DE 20115371U DE 20115371 U DE20115371 U DE 20115371U DE 20115371 U1 DE20115371 U1 DE 20115371U1
- Authority
- DE
- Germany
- Prior art keywords
- signal
- gameboy
- circuit
- video
- circuit according
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G1/00—Control arrangements or circuits, of interest only in connection with cathode-ray tube indicators; General aspects or details, e.g. selection emphasis on particular characters, dashed line or dotted line generation; Preprocessing of data
- G09G1/28—Control arrangements or circuits, of interest only in connection with cathode-ray tube indicators; General aspects or details, e.g. selection emphasis on particular characters, dashed line or dotted line generation; Preprocessing of data using colour tubes
- G09G1/285—Interfacing with colour displays, e.g. TV receiver
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
- G09G5/003—Details of a display terminal, the details relating to the control arrangement of the display terminal and to the interfaces thereto
- G09G5/006—Details of the interface to the display terminal
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/01—Conversion of standards, e.g. involving analogue television standards or digital television standards processed at pixel level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Computer Hardware Design (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Signal Processing (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
- Liquid Crystal Display Device Control (AREA)
- Control Of Indicators Other Than Cathode Ray Tubes (AREA)
- Controls And Circuits For Display Device (AREA)
Description
Der Beschreibungstext wurde nicht elektronisch erfaßt
Der Beschreibungstext wurde nicht elektronisch erfaßt
Der Beschreibungstext wurde nicht elektronisch erfaßt
Der Beschreibungstext wurde nicht elektronisch erfaßt
Der Beschreibungstext wurde nicht elektronisch erfaßt
Claims (5)
1. Schaltkreis zur Umsetzung und Verarbeitung der Video
signale eines Gameboys GBA oder GBC mit
- - einem programmierbaren ASIC-Hauptsteuerschaltkreis (10), in dem ein Eingangssignalspeicher (input latch) (11) verbunden ist mit einem Datensampler (12), welcher eine Samplingzeitsequenz erzeugt, die zum Sampeln in einem D/A-Signalwandler (40) gebraucht wird, wobei der Datensampler (12) weiter verbunden ist mit einer Video verarbeitung (13), und der weiterhin eine Taktsteuerung (14), einen Adreßzähler (15), eine Betriebsartsteuerung (16) und eine Zeitsteuerung (17) enthält, die mitein ander verbunden sind,
- - einem Oszillator (30) zur Erzeugung eines sich ständig verändernden rulssignals und Aufrechterhaltung eines Identifizierungs- und Oszillationseffekts,
- - einem D/A-Signalwandler (40), der das RGB-Videosignal aus der digitalen in eine analoge Form wandelt und an einen RGB-Codierer (50) sendet, wobei
- - der RGB-Codierer (50) das empfangene RGB-Videosignal und Farbsynchronsignal zu einem kombinierten Signal für einen Fernseher aufbereitet, welches an einem AV-Ausgang bereitsteht,
2. Schaltkreis nach Anspruch 1, dadurch gekennzeichnet,
daß der ASIC-Hauptschaltkreis (10) Eingänge für ein
Pixelsignal, ein horizontales Synchronisiersignal (H-
SYNC), ein vertikales Synchronisiersignal (V-SYNC) und
ein Taktsignal aufweist.
3. Schaltkreis nach Anspruch 1, gekennzeichnet durch den
Anschluß an den Gameboy mittels eines Adapters oder ei
nen Anschluß an den Gameboy bei abgenommener Rückenab
deckung desselben.
4. Schaltkreis nach Anspruch 1, gekennzeichnet durch
eine AV-Buchse oder eine S-Ausgangsbuchse als Anschluß
möglichkeit des Fernsehers.
5. Schaltkreis nach Anspruch 1, gekennzeichnet durch
eine Videographikmatrix-Interfacekarte zur Umsetzung des
Bildes des Flüssigkristalldisplays des Gameboys auf die
Spezifikationen von Computermonitoren.
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US09/948,559 US20030050116A1 (en) | 2001-09-10 | 2001-09-10 | Picture video signal converting/processing circuit for GBA (gameboy advance) or GBC (gameboy color) |
DE20115371U DE20115371U1 (de) | 2001-09-10 | 2001-09-18 | Schaltkreis zur Umsetzung der Videosignale eines Gameboys |
FR0112139A FR2829846B3 (fr) | 2001-09-10 | 2001-09-20 | Circuit de traitement/conversion de signaux d'images videos pour console de jeux |
GB0123750A GB2380645A (en) | 2001-09-10 | 2001-10-03 | Picture video signal converting/processing circuit for handheld game systems |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US09/948,559 US20030050116A1 (en) | 2001-09-10 | 2001-09-10 | Picture video signal converting/processing circuit for GBA (gameboy advance) or GBC (gameboy color) |
DE20115371U DE20115371U1 (de) | 2001-09-10 | 2001-09-18 | Schaltkreis zur Umsetzung der Videosignale eines Gameboys |
FR0112139A FR2829846B3 (fr) | 2001-09-10 | 2001-09-20 | Circuit de traitement/conversion de signaux d'images videos pour console de jeux |
GB0123750A GB2380645A (en) | 2001-09-10 | 2001-10-03 | Picture video signal converting/processing circuit for handheld game systems |
Publications (1)
Publication Number | Publication Date |
---|---|
DE20115371U1 true DE20115371U1 (de) | 2001-11-22 |
Family
ID=27439081
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE20115371U Expired - Lifetime DE20115371U1 (de) | 2001-09-10 | 2001-09-18 | Schaltkreis zur Umsetzung der Videosignale eines Gameboys |
Country Status (4)
Country | Link |
---|---|
US (1) | US20030050116A1 (de) |
DE (1) | DE20115371U1 (de) |
FR (1) | FR2829846B3 (de) |
GB (1) | GB2380645A (de) |
Families Citing this family (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6966837B1 (en) | 2001-05-10 | 2005-11-22 | Best Robert M | Linked portable and video game systems |
US7445549B1 (en) | 2001-05-10 | 2008-11-04 | Best Robert M | Networked portable and console game systems |
US7350081B1 (en) | 2002-04-29 | 2008-03-25 | Best Robert M | Secure execution of downloaded software |
US8073304B2 (en) * | 2002-11-16 | 2011-12-06 | Gregory Karel Rohlicek | Portable recorded television viewer |
EP1555821A1 (de) * | 2004-01-13 | 2005-07-20 | Sony International (Europe) GmbH | Verfahren zur Vorverarbeitung von digitalen Daten, Digital-Analog-Wandler, Analog-Digital-Wandler |
US20080045289A1 (en) * | 2006-08-10 | 2008-02-21 | Wayne Odom | System and device for conducting a game of chance |
US8375455B2 (en) | 2006-08-10 | 2013-02-12 | Wayne Odom | System, method, and device for storing and delivering data |
US9092135B2 (en) * | 2010-11-01 | 2015-07-28 | Sony Computer Entertainment Inc. | Control of virtual object using device touch interface functionality |
CN102157139A (zh) * | 2011-05-05 | 2011-08-17 | 天马微电子股份有限公司 | 一种液晶显示模组及液晶显示控制器 |
US9043934B2 (en) | 2012-04-06 | 2015-05-26 | Wayne Odom | System, method, and device for delivering communications and storing and delivering data |
US8677510B2 (en) | 2012-04-06 | 2014-03-18 | Wayne Odom | System, method, and device for communicating and storing and delivering data |
US8844054B2 (en) | 2012-04-06 | 2014-09-23 | Wayne Odom | System, method, and device for communicating and storing and delivering data |
US8572720B1 (en) | 2013-05-20 | 2013-10-29 | Wayne Odom | System, method, and device for communicating and storing and delivering data |
US9378339B2 (en) | 2012-04-06 | 2016-06-28 | Wayne Odom | System, method, and device for delivering communications and storing and delivering data |
US8448236B1 (en) | 2012-12-07 | 2013-05-21 | Wayne Odom | System, method, and device for storing and delivering data |
CN113965780A (zh) * | 2021-11-22 | 2022-01-21 | 深圳市兴龙乐电子有限公司 | 一种GameCube游戏机用色差线音视频转换器 |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3366413B2 (ja) * | 1993-07-27 | 2003-01-14 | 任天堂株式会社 | 表示情報変換装置および情報処理システム |
US6331856B1 (en) * | 1995-11-22 | 2001-12-18 | Nintendo Co., Ltd. | Video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing |
-
2001
- 2001-09-10 US US09/948,559 patent/US20030050116A1/en not_active Abandoned
- 2001-09-18 DE DE20115371U patent/DE20115371U1/de not_active Expired - Lifetime
- 2001-09-20 FR FR0112139A patent/FR2829846B3/fr not_active Expired - Fee Related
- 2001-10-03 GB GB0123750A patent/GB2380645A/en not_active Withdrawn
Also Published As
Publication number | Publication date |
---|---|
FR2829846B3 (fr) | 2003-09-19 |
GB2380645A (en) | 2003-04-09 |
US20030050116A1 (en) | 2003-03-13 |
FR2829846A3 (fr) | 2003-03-21 |
GB0123750D0 (en) | 2001-11-21 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
DE20115371U1 (de) | Schaltkreis zur Umsetzung der Videosignale eines Gameboys | |
CA2044558C (en) | Methods and apparatus for cymk-rgb ramdac | |
US20070077033A1 (en) | Image processing device and method, display device and method, and electronic device | |
KR100327369B1 (ko) | 컴퓨터 시스템의 영상정보 인터페이스 장치 및 방법 | |
US4500908A (en) | Method and apparatus for standardizing nonstandard video signals | |
US5585864A (en) | Apparatus for effecting high speed transfer of video data into a video memory using direct memory access | |
KR20020013009A (ko) | 모니터의 화면 조정장치 및 방법 | |
MXPA00007414A (es) | Dispositivo de visualizacion de imagen fuera de rango y metodo de monitoreo. | |
KR100420744B1 (ko) | 라인수변환방법및화상디스플레이장치 | |
CA2105131C (en) | Image processing apparatus | |
US20020105592A1 (en) | System and method for processing HDTV format video signals | |
KR100380991B1 (ko) | 비디오데이터에대한타이밍신호제공용제어기 | |
US20020113891A1 (en) | Multi-frequency video encoder for high resolution support | |
KR100196845B1 (ko) | 컴퓨터와텔레비젼의영상신호인터페이스장치 | |
KR960008673Y1 (ko) | 씨지에이(cga) 잭을 이용한 칼라텔레비젼(c/tv)의 퍼스널 컴퓨터 모니터 겸용회로 | |
SU1587574A1 (ru) | Устройство дл отображени графической информации на экране телевизионного индикатора | |
KR100274784B1 (ko) | 평판 디스플레이 장치의 비디오 데이터 변환 회로 | |
KR100224314B1 (ko) | 마이크로 프로세서를 이용한 그래픽 처리장치 | |
RU2537045C2 (ru) | Однокристальный цифровой декодер композитного видеосигнала | |
KR200200370Y1 (ko) | 디스플레이용 아날로그-디지털 변환모듈 | |
JP2605665B2 (ja) | 液晶表示装置 | |
US7714853B2 (en) | Display device and method thereof | |
KR940023269A (ko) | 디지탈 영상신호 처리회로 | |
JPH10133846A (ja) | 画像表示装置 | |
EP0981904A2 (de) | Verarbeitung von bildsignalen und/oder datensignalen |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
R207 | Utility model specification |
Effective date: 20020103 |
|
R156 | Lapse of ip right after 3 years |
Effective date: 20050401 |