DE20115371U1 - Schaltkreis zur Umsetzung der Videosignale eines Gameboys - Google Patents

Schaltkreis zur Umsetzung der Videosignale eines Gameboys

Info

Publication number
DE20115371U1
DE20115371U1 DE20115371U DE20115371U DE20115371U1 DE 20115371 U1 DE20115371 U1 DE 20115371U1 DE 20115371 U DE20115371 U DE 20115371U DE 20115371 U DE20115371 U DE 20115371U DE 20115371 U1 DE20115371 U1 DE 20115371U1
Authority
DE
Germany
Prior art keywords
signal
gameboy
circuit
video
circuit according
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE20115371U
Other languages
English (en)
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
MARK TECHNOLOGY CORP Q
Original Assignee
MARK TECHNOLOGY CORP Q
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to US09/948,559 priority Critical patent/US20030050116A1/en
Application filed by MARK TECHNOLOGY CORP Q filed Critical MARK TECHNOLOGY CORP Q
Priority to DE20115371U priority patent/DE20115371U1/de
Priority to FR0112139A priority patent/FR2829846B3/fr
Priority to GB0123750A priority patent/GB2380645A/en
Publication of DE20115371U1 publication Critical patent/DE20115371U1/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G1/00Control arrangements or circuits, of interest only in connection with cathode-ray tube indicators; General aspects or details, e.g. selection emphasis on particular characters, dashed line or dotted line generation; Preprocessing of data
    • G09G1/28Control arrangements or circuits, of interest only in connection with cathode-ray tube indicators; General aspects or details, e.g. selection emphasis on particular characters, dashed line or dotted line generation; Preprocessing of data using colour tubes
    • G09G1/285Interfacing with colour displays, e.g. TV receiver
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/003Details of a display terminal, the details relating to the control arrangement of the display terminal and to the interfaces thereto
    • G09G5/006Details of the interface to the display terminal
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/01Conversion of standards, e.g. involving analogue television standards or digital television standards processed at pixel level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/301Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Computer Hardware Design (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Signal Processing (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Remote Sensing (AREA)
  • Liquid Crystal Display Device Control (AREA)
  • Control Of Indicators Other Than Cathode Ray Tubes (AREA)
  • Controls And Circuits For Display Device (AREA)

Description

Der Beschreibungstext wurde nicht elektronisch erfaßt
Der Beschreibungstext wurde nicht elektronisch erfaßt
Der Beschreibungstext wurde nicht elektronisch erfaßt
Der Beschreibungstext wurde nicht elektronisch erfaßt
Der Beschreibungstext wurde nicht elektronisch erfaßt

Claims (5)

1. Schaltkreis zur Umsetzung und Verarbeitung der Video­ signale eines Gameboys GBA oder GBC mit
  • - einem programmierbaren ASIC-Hauptsteuerschaltkreis (10), in dem ein Eingangssignalspeicher (input latch) (11) verbunden ist mit einem Datensampler (12), welcher eine Samplingzeitsequenz erzeugt, die zum Sampeln in einem D/A-Signalwandler (40) gebraucht wird, wobei der Datensampler (12) weiter verbunden ist mit einer Video­ verarbeitung (13), und der weiterhin eine Taktsteuerung (14), einen Adreßzähler (15), eine Betriebsartsteuerung (16) und eine Zeitsteuerung (17) enthält, die mitein­ ander verbunden sind,
  • - einem Oszillator (30) zur Erzeugung eines sich ständig verändernden rulssignals und Aufrechterhaltung eines Identifizierungs- und Oszillationseffekts,
  • - einem D/A-Signalwandler (40), der das RGB-Videosignal aus der digitalen in eine analoge Form wandelt und an einen RGB-Codierer (50) sendet, wobei
  • - der RGB-Codierer (50) das empfangene RGB-Videosignal und Farbsynchronsignal zu einem kombinierten Signal für einen Fernseher aufbereitet, welches an einem AV-Ausgang bereitsteht,
sodaß die von einem Gameboy-Spielgerät empfangenen Si­ gnale mittels der gesteuerten Decodierung im ASIC-Haupt­ steuerschaltkreis (10) und Konvertierung im D/A-Signal­ wandler (40) im RGB-Codierer (50) zu mit allen Fernseh­ geräten kompatiblen Videosignalen umgesetzt werden und diese das Bild des Gameboy-Flüssigkristalldisplays zei­ gen.
2. Schaltkreis nach Anspruch 1, dadurch gekennzeichnet, daß der ASIC-Hauptschaltkreis (10) Eingänge für ein Pixelsignal, ein horizontales Synchronisiersignal (H- SYNC), ein vertikales Synchronisiersignal (V-SYNC) und ein Taktsignal aufweist.
3. Schaltkreis nach Anspruch 1, gekennzeichnet durch den Anschluß an den Gameboy mittels eines Adapters oder ei­ nen Anschluß an den Gameboy bei abgenommener Rückenab­ deckung desselben.
4. Schaltkreis nach Anspruch 1, gekennzeichnet durch eine AV-Buchse oder eine S-Ausgangsbuchse als Anschluß­ möglichkeit des Fernsehers.
5. Schaltkreis nach Anspruch 1, gekennzeichnet durch eine Videographikmatrix-Interfacekarte zur Umsetzung des Bildes des Flüssigkristalldisplays des Gameboys auf die Spezifikationen von Computermonitoren.
DE20115371U 2001-09-10 2001-09-18 Schaltkreis zur Umsetzung der Videosignale eines Gameboys Expired - Lifetime DE20115371U1 (de)

Priority Applications (4)

Application Number Priority Date Filing Date Title
US09/948,559 US20030050116A1 (en) 2001-09-10 2001-09-10 Picture video signal converting/processing circuit for GBA (gameboy advance) or GBC (gameboy color)
DE20115371U DE20115371U1 (de) 2001-09-10 2001-09-18 Schaltkreis zur Umsetzung der Videosignale eines Gameboys
FR0112139A FR2829846B3 (fr) 2001-09-10 2001-09-20 Circuit de traitement/conversion de signaux d'images videos pour console de jeux
GB0123750A GB2380645A (en) 2001-09-10 2001-10-03 Picture video signal converting/processing circuit for handheld game systems

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US09/948,559 US20030050116A1 (en) 2001-09-10 2001-09-10 Picture video signal converting/processing circuit for GBA (gameboy advance) or GBC (gameboy color)
DE20115371U DE20115371U1 (de) 2001-09-10 2001-09-18 Schaltkreis zur Umsetzung der Videosignale eines Gameboys
FR0112139A FR2829846B3 (fr) 2001-09-10 2001-09-20 Circuit de traitement/conversion de signaux d'images videos pour console de jeux
GB0123750A GB2380645A (en) 2001-09-10 2001-10-03 Picture video signal converting/processing circuit for handheld game systems

Publications (1)

Publication Number Publication Date
DE20115371U1 true DE20115371U1 (de) 2001-11-22

Family

ID=27439081

Family Applications (1)

Application Number Title Priority Date Filing Date
DE20115371U Expired - Lifetime DE20115371U1 (de) 2001-09-10 2001-09-18 Schaltkreis zur Umsetzung der Videosignale eines Gameboys

Country Status (4)

Country Link
US (1) US20030050116A1 (de)
DE (1) DE20115371U1 (de)
FR (1) FR2829846B3 (de)
GB (1) GB2380645A (de)

Families Citing this family (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6966837B1 (en) 2001-05-10 2005-11-22 Best Robert M Linked portable and video game systems
US7445549B1 (en) 2001-05-10 2008-11-04 Best Robert M Networked portable and console game systems
US7350081B1 (en) 2002-04-29 2008-03-25 Best Robert M Secure execution of downloaded software
US8073304B2 (en) * 2002-11-16 2011-12-06 Gregory Karel Rohlicek Portable recorded television viewer
EP1555821A1 (de) * 2004-01-13 2005-07-20 Sony International (Europe) GmbH Verfahren zur Vorverarbeitung von digitalen Daten, Digital-Analog-Wandler, Analog-Digital-Wandler
US20080045289A1 (en) * 2006-08-10 2008-02-21 Wayne Odom System and device for conducting a game of chance
US8375455B2 (en) 2006-08-10 2013-02-12 Wayne Odom System, method, and device for storing and delivering data
US9092135B2 (en) * 2010-11-01 2015-07-28 Sony Computer Entertainment Inc. Control of virtual object using device touch interface functionality
CN102157139A (zh) * 2011-05-05 2011-08-17 天马微电子股份有限公司 一种液晶显示模组及液晶显示控制器
US9043934B2 (en) 2012-04-06 2015-05-26 Wayne Odom System, method, and device for delivering communications and storing and delivering data
US8677510B2 (en) 2012-04-06 2014-03-18 Wayne Odom System, method, and device for communicating and storing and delivering data
US8844054B2 (en) 2012-04-06 2014-09-23 Wayne Odom System, method, and device for communicating and storing and delivering data
US8572720B1 (en) 2013-05-20 2013-10-29 Wayne Odom System, method, and device for communicating and storing and delivering data
US9378339B2 (en) 2012-04-06 2016-06-28 Wayne Odom System, method, and device for delivering communications and storing and delivering data
US8448236B1 (en) 2012-12-07 2013-05-21 Wayne Odom System, method, and device for storing and delivering data
CN113965780A (zh) * 2021-11-22 2022-01-21 深圳市兴龙乐电子有限公司 一种GameCube游戏机用色差线音视频转换器

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3366413B2 (ja) * 1993-07-27 2003-01-14 任天堂株式会社 表示情報変換装置および情報処理システム
US6331856B1 (en) * 1995-11-22 2001-12-18 Nintendo Co., Ltd. Video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing

Also Published As

Publication number Publication date
FR2829846B3 (fr) 2003-09-19
GB2380645A (en) 2003-04-09
US20030050116A1 (en) 2003-03-13
FR2829846A3 (fr) 2003-03-21
GB0123750D0 (en) 2001-11-21

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Legal Events

Date Code Title Description
R207 Utility model specification

Effective date: 20020103

R156 Lapse of ip right after 3 years

Effective date: 20050401