CN1461460A - 动画创建程序 - Google Patents
动画创建程序 Download PDFInfo
- Publication number
- CN1461460A CN1461460A CN02801134A CN02801134A CN1461460A CN 1461460 A CN1461460 A CN 1461460A CN 02801134 A CN02801134 A CN 02801134A CN 02801134 A CN02801134 A CN 02801134A CN 1461460 A CN1461460 A CN 1461460A
- Authority
- CN
- China
- Prior art keywords
- link
- animation
- frame
- screen
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- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—Three-dimensional [3D] animation
- G06T13/40—Three-dimensional [3D] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/20—Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/20—Indexing scheme for editing of 3D models
- G06T2219/2016—Rotation, translation, scaling
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Architecture (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- General Engineering & Computer Science (AREA)
- Software Systems (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP36177/2001 | 2001-02-13 | ||
| JP2001036177 | 2001-02-13 | ||
| JP246284/2001 | 2001-08-14 | ||
| JP2001246284A JP2002319036A (ja) | 2001-02-13 | 2001-08-14 | アニメーション生成プログラム |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN1461460A true CN1461460A (zh) | 2003-12-10 |
Family
ID=26609341
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN02801134A Pending CN1461460A (zh) | 2001-02-13 | 2002-02-13 | 动画创建程序 |
Country Status (9)
| Country | Link |
|---|---|
| US (1) | US7106334B2 (https=) |
| EP (1) | EP1282079A4 (https=) |
| JP (1) | JP2002319036A (https=) |
| KR (1) | KR100856219B1 (https=) |
| CN (1) | CN1461460A (https=) |
| AU (1) | AU2002232172B2 (https=) |
| CA (1) | CA2405924C (https=) |
| TW (1) | TWI282073B (https=) |
| WO (1) | WO2002065400A1 (https=) |
Cited By (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN101833783A (zh) * | 2010-04-28 | 2010-09-15 | 深圳市五巨科技有限公司 | 一种移动终端桌面精灵实现的方法和装置 |
| US8851991B2 (en) | 2007-06-07 | 2014-10-07 | Konami Digital Entertainment Co., Ltd. | Game device, game device control method, program, and information storage medium |
| CN104517310A (zh) * | 2014-10-21 | 2015-04-15 | 无锡梵天信息技术股份有限公司 | 利用反向动力学仿真的机器人动画方法 |
| CN109671139A (zh) * | 2017-10-13 | 2019-04-23 | 达索系统公司 | 用于创建概括三维对象的设计过程的动画的方法 |
| CN111524213A (zh) * | 2020-07-06 | 2020-08-11 | 江苏原力数字科技股份有限公司 | 一种应用于类人体骨架的反向动力学解算方法及装置 |
Families Citing this family (30)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| FR2839176A1 (fr) * | 2002-04-30 | 2003-10-31 | Koninkl Philips Electronics Nv | Systeme d'animation pour robot comprenant un ensemble de pieces mobiles |
| GB2391144A (en) * | 2002-07-19 | 2004-01-28 | Kaydara Inc | Retrieval of information related to selected displayed object |
| AU2003900809A0 (en) * | 2003-02-24 | 2003-03-13 | Aristocrat Technologies Australia Pty Ltd | Gaming machine transitions |
| FR2854265B1 (fr) * | 2003-04-28 | 2006-05-19 | Snecma Moteurs | Optimisation de l'ergonomie lors du deplacement d'un mannequin virtuel |
| US20050168485A1 (en) * | 2004-01-29 | 2005-08-04 | Nattress Thomas G. | System for combining a sequence of images with computer-generated 3D graphics |
| US8243078B2 (en) * | 2005-02-28 | 2012-08-14 | Kenneth Perlin | Method and apparatus for creating a computer simulation of an actor |
| US20060262119A1 (en) * | 2005-05-20 | 2006-11-23 | Michael Isner | Transfer of motion between animated characters |
| KR100672288B1 (ko) * | 2005-11-07 | 2007-01-24 | 신믿음 | 마커간 융합을 이용하여 증강현실을 구현하는 방법 및 그장치 |
| US8467904B2 (en) | 2005-12-22 | 2013-06-18 | Honda Motor Co., Ltd. | Reconstruction, retargetting, tracking, and estimation of pose of articulated systems |
| US7859540B2 (en) * | 2005-12-22 | 2010-12-28 | Honda Motor Co., Ltd. | Reconstruction, retargetting, tracking, and estimation of motion for articulated systems |
| US8924021B2 (en) * | 2006-04-27 | 2014-12-30 | Honda Motor Co., Ltd. | Control of robots from human motion descriptors |
| WO2008011353A2 (en) * | 2006-07-16 | 2008-01-24 | The Jim Henson Company | System and method of producing an animated performance utilizing multiple cameras |
| US7859538B2 (en) * | 2006-07-31 | 2010-12-28 | Autodesk, Inc | Converting deformation data for a mesh to animation data for a skeleton, skinning and shading in a runtime computer graphics animation engine |
| US8094156B2 (en) * | 2006-07-31 | 2012-01-10 | Autodesk Inc. | Rigless retargeting for character animation |
| US20080215994A1 (en) * | 2007-03-01 | 2008-09-04 | Phil Harrison | Virtual world avatar control, interactivity and communication interactive messaging |
| KR100945037B1 (ko) * | 2008-04-29 | 2010-03-05 | 연세대학교 산학협력단 | 고무 형태의 과장 알고리즘을 이용한 과장 영상 생성 방법및 시스템 |
| JP2010170279A (ja) * | 2009-01-21 | 2010-08-05 | Namco Bandai Games Inc | 骨格動作制御システム、プログラムおよび情報記憶媒体 |
| US8564534B2 (en) * | 2009-10-07 | 2013-10-22 | Microsoft Corporation | Human tracking system |
| TWI434227B (zh) * | 2009-12-29 | 2014-04-11 | Ind Tech Res Inst | 動畫產生系統及方法 |
| US8464153B2 (en) * | 2011-03-01 | 2013-06-11 | Lucasfilm Entertainment Company Ltd. | Copying an object in an animation creation application |
| JP5618926B2 (ja) * | 2011-07-11 | 2014-11-05 | 株式会社セルシス | マルチポインティングデバイスの制御方法及びプログラム |
| TWI505176B (zh) * | 2013-11-28 | 2015-10-21 | Univ Chienkuo Technology | 動畫製作之方法及裝置 |
| US9959655B2 (en) * | 2015-04-17 | 2018-05-01 | Autodesk, Inc. | Segmented full body inverse kinematics |
| WO2017039260A1 (ko) * | 2015-08-28 | 2017-03-09 | 스타십벤딩머신 주식회사 | 콘텐츠 편집 장치 및 편집 방법 |
| JP6267295B1 (ja) * | 2016-08-18 | 2018-01-24 | 株式会社カプコン | ゲームプログラムおよびゲームシステム |
| EP3324366A1 (en) * | 2016-11-22 | 2018-05-23 | Dassault Systèmes | Computer-implemented method for simulating a body taking a posture |
| US11282257B2 (en) | 2019-11-22 | 2022-03-22 | Adobe Inc. | Pose selection and animation of characters using video data and training techniques |
| US11361467B2 (en) * | 2019-11-22 | 2022-06-14 | Adobe Inc. | Pose selection and animation of characters using video data and training techniques |
| CN111494911A (zh) * | 2020-04-21 | 2020-08-07 | 江苏省人民医院(南京医科大学第一附属医院) | 一种基于激光式动作捕捉系统的传统功法评估系统 |
| US20250328196A1 (en) * | 2024-04-19 | 2025-10-23 | Autodesk, Inc. | Techniques for manipulating three-dimensional objects using multiple hands in extended reality environments |
Family Cites Families (24)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4600919A (en) * | 1982-08-03 | 1986-07-15 | New York Institute Of Technology | Three dimensional animation |
| NL8600831A (nl) * | 1986-04-02 | 1987-11-02 | Oce Nederland Bv | Werkwijze voor het opwekken en bewerken van modellen van twee- of driedimensionale objecten in een computer en voor het weergeven van die modellen op een display. |
| US5623428A (en) * | 1990-12-25 | 1997-04-22 | Shukyohoji, Kongo Zen Sohozan Shoriji | Method for developing computer animation |
| US5625577A (en) * | 1990-12-25 | 1997-04-29 | Shukyohojin, Kongo Zen Sohonzan Shorinji | Computer-implemented motion analysis method using dynamics |
| US5586224A (en) * | 1990-12-25 | 1996-12-17 | Shukyohojin, Kongo Zen Sohonzan Shorinji | Robot or numerical control programming method |
| JP2511804B2 (ja) * | 1993-11-16 | 1996-07-03 | 日本アイ・ビー・エム株式会社 | 多重指示点カ―ソルをもつデ―タ処理装置及び多重指示点カ―ソルを利用するデ―タ処理方法 |
| US6144385A (en) * | 1994-08-25 | 2000-11-07 | Michael J. Girard | Step-driven character animation derived from animation data without footstep information |
| US5594856A (en) * | 1994-08-25 | 1997-01-14 | Girard; Michael | Computer user interface for step-driven character animation |
| EP0715453B1 (en) * | 1994-11-28 | 2014-03-26 | Canon Kabushiki Kaisha | Camera controller |
| WO1997040471A1 (en) * | 1996-04-04 | 1997-10-30 | Katrix, Inc. | Limb coordination system for interactive computer animation of articulated characters with blended motion data |
| US5982389A (en) * | 1996-06-17 | 1999-11-09 | Microsoft Corporation | Generating optimized motion transitions for computer animated objects |
| US5889532A (en) * | 1996-08-02 | 1999-03-30 | Avid Technology, Inc. | Control solutions for the resolution plane of inverse kinematic chains |
| US6104412A (en) * | 1996-08-21 | 2000-08-15 | Nippon Telegraph And Telephone Corporation | Method for generating animations of a multi-articulated structure, recording medium having recorded thereon the same and animation generating apparatus using the same |
| JP3241310B2 (ja) * | 1996-11-19 | 2001-12-25 | 株式会社ナムコ | スケルトンモデルの形状変形方法、画像合成装置及び情報記憶媒体 |
| JP3265271B2 (ja) * | 1996-11-19 | 2002-03-11 | 株式会社ナムコ | スケルトンモデルの形状変形方法、画像合成装置及び情報記憶媒体 |
| US6320988B1 (en) * | 1996-11-19 | 2001-11-20 | Namco Ltd. | Skeleton model shape transformation method, image synthesizing apparatus, and information storage medium |
| US6191798B1 (en) * | 1997-03-31 | 2001-02-20 | Katrix, Inc. | Limb coordination system for interactive computer animation of articulated characters |
| US6057859A (en) * | 1997-03-31 | 2000-05-02 | Katrix, Inc. | Limb coordination system for interactive computer animation of articulated characters with blended motion data |
| US6088042A (en) * | 1997-03-31 | 2000-07-11 | Katrix, Inc. | Interactive motion data animation system |
| JPH10340354A (ja) | 1997-06-05 | 1998-12-22 | Hitachi Ltd | 動作生成装置、動作制御方法、および、これを実行するためのプログラムを記憶した記憶媒体 |
| US6118459A (en) * | 1997-10-15 | 2000-09-12 | Electric Planet, Inc. | System and method for providing a joint for an animatable character for display via a computer system |
| JP3574606B2 (ja) * | 2000-04-21 | 2004-10-06 | 日本電信電話株式会社 | 映像の階層的管理方法および階層的管理装置並びに階層的管理プログラムを記録した記録媒体 |
| JP2003058907A (ja) * | 2001-08-09 | 2003-02-28 | Univ Tokyo | 木構造リンク系のポーズ及び動作を生成する方法 |
| KR100426313B1 (ko) * | 2001-12-28 | 2004-04-06 | 한국전자통신연구원 | 영상 제작에서 관절형 객체 자세 변경 방법 |
-
2001
- 2001-08-14 JP JP2001246284A patent/JP2002319036A/ja active Pending
-
2002
- 2002-01-25 TW TW091101280A patent/TWI282073B/zh active
- 2002-02-13 WO PCT/JP2002/001206 patent/WO2002065400A1/ja not_active Ceased
- 2002-02-13 KR KR1020027013742A patent/KR100856219B1/ko not_active Expired - Fee Related
- 2002-02-13 AU AU2002232172A patent/AU2002232172B2/en not_active Ceased
- 2002-02-13 CN CN02801134A patent/CN1461460A/zh active Pending
- 2002-02-13 CA CA2405924A patent/CA2405924C/en not_active Expired - Fee Related
- 2002-02-13 EP EP02712325A patent/EP1282079A4/en not_active Withdrawn
- 2002-10-10 US US10/267,871 patent/US7106334B2/en not_active Expired - Fee Related
Cited By (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8851991B2 (en) | 2007-06-07 | 2014-10-07 | Konami Digital Entertainment Co., Ltd. | Game device, game device control method, program, and information storage medium |
| CN101833783A (zh) * | 2010-04-28 | 2010-09-15 | 深圳市五巨科技有限公司 | 一种移动终端桌面精灵实现的方法和装置 |
| CN101833783B (zh) * | 2010-04-28 | 2012-04-25 | 深圳市五巨科技有限公司 | 一种移动终端桌面图案实现的方法和装置 |
| CN104517310A (zh) * | 2014-10-21 | 2015-04-15 | 无锡梵天信息技术股份有限公司 | 利用反向动力学仿真的机器人动画方法 |
| CN109671139A (zh) * | 2017-10-13 | 2019-04-23 | 达索系统公司 | 用于创建概括三维对象的设计过程的动画的方法 |
| CN109671139B (zh) * | 2017-10-13 | 2024-05-17 | 达索系统公司 | 用于创建概括三维对象的设计过程的动画的方法 |
| CN111524213A (zh) * | 2020-07-06 | 2020-08-11 | 江苏原力数字科技股份有限公司 | 一种应用于类人体骨架的反向动力学解算方法及装置 |
| CN111524213B (zh) * | 2020-07-06 | 2020-09-22 | 江苏原力数字科技股份有限公司 | 一种应用于类人体骨架的反向动力学解算方法及装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| KR20020089460A (ko) | 2002-11-29 |
| CA2405924C (en) | 2010-05-11 |
| EP1282079A1 (en) | 2003-02-05 |
| JP2002319036A (ja) | 2002-10-31 |
| TWI282073B (en) | 2007-06-01 |
| KR100856219B1 (ko) | 2008-09-03 |
| EP1282079A4 (en) | 2005-12-21 |
| CA2405924A1 (en) | 2002-10-11 |
| US20030034980A1 (en) | 2003-02-20 |
| WO2002065400A1 (en) | 2002-08-22 |
| AU2002232172B2 (en) | 2007-11-22 |
| US7106334B2 (en) | 2006-09-12 |
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Legal Events
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| C06 | Publication | ||
| PB01 | Publication | ||
| C10 | Entry into substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| C12 | Rejection of a patent application after its publication | ||
| RJ01 | Rejection of invention patent application after publication |