CN119317470A - 信息处理程序、信息处理方法和信息处理系统 - Google Patents
信息处理程序、信息处理方法和信息处理系统 Download PDFInfo
- Publication number
- CN119317470A CN119317470A CN202380045056.6A CN202380045056A CN119317470A CN 119317470 A CN119317470 A CN 119317470A CN 202380045056 A CN202380045056 A CN 202380045056A CN 119317470 A CN119317470 A CN 119317470A
- Authority
- CN
- China
- Prior art keywords
- character
- sub
- attack
- player
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022093061A JP7246554B1 (ja) | 2022-06-08 | 2022-06-08 | 情報処理プログラム、情報処理方法および情報処理システム |
| JP2022-093061 | 2022-06-08 | ||
| PCT/JP2023/018996 WO2023238647A1 (ja) | 2022-06-08 | 2023-05-22 | 情報処理プログラム、情報処理方法および情報処理システム |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN119317470A true CN119317470A (zh) | 2025-01-14 |
Family
ID=85716991
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202380045056.6A Pending CN119317470A (zh) | 2022-06-08 | 2023-05-22 | 信息处理程序、信息处理方法和信息处理系统 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20250090949A1 (enExample) |
| JP (2) | JP7246554B1 (enExample) |
| CN (1) | CN119317470A (enExample) |
| WO (1) | WO2023238647A1 (enExample) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2025059622A (ja) * | 2023-09-29 | 2025-04-10 | グリーホールディングス株式会社 | 制御プログラム、制御方法、及び情報処理装置 |
Family Cites Families (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6240359B1 (ja) * | 2017-06-29 | 2017-11-29 | グリー株式会社 | プログラム、制御方法、および情報処理装置 |
| JP6535407B1 (ja) * | 2018-09-06 | 2019-06-26 | 株式会社Cygames | プログラム、電子装置、方法及びシステム |
-
2022
- 2022-06-08 JP JP2022093061A patent/JP7246554B1/ja active Active
-
2023
- 2023-03-14 JP JP2023039836A patent/JP2023180208A/ja active Pending
- 2023-05-22 CN CN202380045056.6A patent/CN119317470A/zh active Pending
- 2023-05-22 WO PCT/JP2023/018996 patent/WO2023238647A1/ja not_active Ceased
-
2024
- 2024-12-05 US US18/970,143 patent/US20250090949A1/en active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| US20250090949A1 (en) | 2025-03-20 |
| JP2023180019A (ja) | 2023-12-20 |
| JP7246554B1 (ja) | 2023-03-27 |
| JP2023180208A (ja) | 2023-12-20 |
| WO2023238647A1 (ja) | 2023-12-14 |
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| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| REG | Reference to a national code |
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