CN119317470A - 信息处理程序、信息处理方法和信息处理系统 - Google Patents

信息处理程序、信息处理方法和信息处理系统 Download PDF

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Publication number
CN119317470A
CN119317470A CN202380045056.6A CN202380045056A CN119317470A CN 119317470 A CN119317470 A CN 119317470A CN 202380045056 A CN202380045056 A CN 202380045056A CN 119317470 A CN119317470 A CN 119317470A
Authority
CN
China
Prior art keywords
character
sub
attack
player
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202380045056.6A
Other languages
English (en)
Chinese (zh)
Inventor
松浦弘树
平田真
柴田健悟
西田贤辅
中原良佑
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Cygames Inc
Original Assignee
Cygames Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cygames Inc filed Critical Cygames Inc
Publication of CN119317470A publication Critical patent/CN119317470A/zh
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
CN202380045056.6A 2022-06-08 2023-05-22 信息处理程序、信息处理方法和信息处理系统 Pending CN119317470A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2022093061A JP7246554B1 (ja) 2022-06-08 2022-06-08 情報処理プログラム、情報処理方法および情報処理システム
JP2022-093061 2022-06-08
PCT/JP2023/018996 WO2023238647A1 (ja) 2022-06-08 2023-05-22 情報処理プログラム、情報処理方法および情報処理システム

Publications (1)

Publication Number Publication Date
CN119317470A true CN119317470A (zh) 2025-01-14

Family

ID=85716991

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202380045056.6A Pending CN119317470A (zh) 2022-06-08 2023-05-22 信息处理程序、信息处理方法和信息处理系统

Country Status (4)

Country Link
US (1) US20250090949A1 (enExample)
JP (2) JP7246554B1 (enExample)
CN (1) CN119317470A (enExample)
WO (1) WO2023238647A1 (enExample)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2025059622A (ja) * 2023-09-29 2025-04-10 グリーホールディングス株式会社 制御プログラム、制御方法、及び情報処理装置

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6240359B1 (ja) * 2017-06-29 2017-11-29 グリー株式会社 プログラム、制御方法、および情報処理装置
JP6535407B1 (ja) * 2018-09-06 2019-06-26 株式会社Cygames プログラム、電子装置、方法及びシステム

Also Published As

Publication number Publication date
US20250090949A1 (en) 2025-03-20
JP2023180019A (ja) 2023-12-20
JP7246554B1 (ja) 2023-03-27
JP2023180208A (ja) 2023-12-20
WO2023238647A1 (ja) 2023-12-14

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