CN117122934A - Information processing device, program, and game system - Google Patents

Information processing device, program, and game system Download PDF

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Publication number
CN117122934A
CN117122934A CN202310989732.7A CN202310989732A CN117122934A CN 117122934 A CN117122934 A CN 117122934A CN 202310989732 A CN202310989732 A CN 202310989732A CN 117122934 A CN117122934 A CN 117122934A
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China
Prior art keywords
character
game
information
unit
development
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CN202310989732.7A
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Chinese (zh)
Inventor
岛野雄太
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Bandai Co Ltd
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Bandai Co Ltd
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Publication of CN117122934A publication Critical patent/CN117122934A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

Provided are an information processing device, a program, and a game system, which provide a game playing experience of a game with high interest. The information processing device is provided with: an acquisition unit that acquires character information on characters that are developed in the game device; a judging unit that judges whether or not a giving condition for giving a game element to a target character related to the character information is satisfied, based on the character information acquired by the acquiring unit; and a giving unit that gives the game element to the target character when the judging unit judges that the giving condition of the game element is satisfied, wherein the game device executes a development game in which the character grows through a plurality of development stages, and the giving condition of the game element includes at least: the development phase of developing the object character in the game changes.

Description

Information processing device, program, and game system
Technical Field
The present invention relates to an information processing apparatus, a program, and a game system, and more particularly, to an electronic game having a character development function.
Background
There is a game system including a game device that executes an electronic game having a function of developing a character according to an activity state of a user (patent document 1).
Prior art literature
Patent literature
Patent document 1: japanese patent laid-open No. 2022-088274
Disclosure of Invention
Problems to be solved by the invention
The game system of patent document 1 transmits information of characters being developed in the game device to a server via a dedicated application program, and executes a fight game in which characters developed by respective users are fighted against each other in the server. However, in the fight game of patent document 1, since some game control elements such as the success rate of the attack action are determined according to the character type, when specific characters fight each other, the development (progress) of the game may be limited. As a result, interest in the game is lost, and the interest of the user may be reduced.
An object of one embodiment of the present invention is to provide an information processing device, a program, and a game system that provide a game playing experience of a game with high interest.
Solution for solving the problem
One embodiment of the present invention includes: an acquisition unit that acquires character information on characters that are developed in the game device; a judging unit that judges whether or not a giving condition for giving a game element to a target character related to the character information is satisfied, based on the character information acquired by the acquiring unit; and a giving unit that gives the game element to the target character when the judging unit judges that the giving condition of the game element is satisfied, wherein the game device executes a development game in which the character grows through a plurality of development stages, and the giving condition of the game element includes at least: the development phase of developing the object character in the game changes.
ADVANTAGEOUS EFFECTS OF INVENTION
According to the invention, game playing experience of a game with high interest can be provided.
Drawings
Fig. 1 is a diagram illustrating a configuration of a game system according to an embodiment and a modification of the present invention.
Fig. 2 is a block diagram illustrating a functional configuration of the management server 100 according to the embodiment and modification of the present invention.
Fig. 3 is a block diagram illustrating a functional configuration of a game device 200 according to an embodiment and a modification of the present invention.
Fig. 4 is a block diagram illustrating a functional configuration of a smartphone 300 according to an embodiment and a modification of the present invention.
Fig. 5 is a diagram illustrating a data structure of various data used in the game system according to the embodiment of the present invention.
Fig. 6 is a diagram illustrating a lottery table according to an embodiment and a modification of the present invention.
Fig. 7 is a diagram illustrating a display example of the capability in the smartphone 300 according to the embodiment and modification of the present invention.
Fig. 8 is a diagram illustrating a display example of the capability in the game device 200 according to the embodiment and the modification of the present invention.
Fig. 9 is a flowchart illustrating a storage process executed by the management server 100 according to the embodiment of the present invention.
Detailed Description
The embodiments are described in detail below with reference to the drawings. The following embodiments do not limit the invention according to the claims, and the combination of features described in the embodiments is not necessarily essential to the invention. Two or more of the features described in the embodiments may be arbitrarily combined. The same or similar structures are denoted by the same reference numerals, and redundant description thereof is omitted.
An embodiment described below describes an example of applying the present invention to a system including a game device, which is used by a user wearing the game device on the body and is capable of executing an electronic game in which characters are developed, a communication terminal, which is configured to be capable of communicating with the game device, and an information processing device, which is configured to be capable of communicating with the communication terminal, as an example of a game system. However, the present invention can be applied to any device that can receive information of a character that has been developed in a game apparatus and can assign a game element to the character.
Structure of Game System
Fig. 1 is a diagram illustrating a configuration of a game system of the present embodiment. As shown in the drawing, the game system of the present embodiment includes a game device 200, a smart phone 300 as a communication terminal configured to be capable of directly communicating information with the game device 200, and a management server 100 as an information processing device configured to be capable of communicating with the smart phone 300. The management server 100 and the smartphone 300 can be communicatively connected via a network 400. Thus, the management server 100 can acquire information on the game device 200 or transmit information to the game device 200 through the smart phone 300.
The game device 200 is a toy configured as a bracelet, for example, to be worn on the wrist of a user. The game device 200 includes various sensors capable of detecting and measuring the activity state of the user in the worn state, and is capable of measuring various items. In this embodiment, in order to facilitate the user to confirm the display content of the display unit 220 described later provided in the game device 200, the wearing position of the game device 200 is described as the wrist. However, the implementation of the present invention is not limited thereto, and the wearing part of game device 200 may be any position of the body of the user such as a finger, an upper arm, a waist, and a leg.
The game device 200 is configured to be capable of executing an electronic game (a development game) related to development of characters. The game device 200 performs progress control of the development game based on the measurement result of the activity state during the start-up thereof. The details of the fostering game will be described later, but in the practice of the present invention, the input for fostering characters is not limited to the measurement results of the active state, which is self-evident. The mode of the game device 200 shown in the present embodiment and the elements for making progress of the development game are merely examples.
In contrast, the management server 100 is configured to be capable of executing an electronic game (fight game) in which characters developed in the game device 200 are brought out and fight against characters developed by other users. That is, in order to execute the fight game in the management server 100, information (hereinafter referred to as character information) about characters that are present in the fight game needs to be transmitted from the game device 200 to the management server 100. Therefore, in the game system of the present embodiment, the smart phone 300 executes a dedicated application for acquiring character information from the game device 200 and transmitting the character information to the management server 100.
The smart phone 300 is an example of a general information communication terminal. In other modes, a PC, tablet terminal, or the like can also be used. The smartphone 300 is configured to execute a program as a dedicated application program, thereby enabling various displays related to the use of the game system and the presentation of the GUI.
The game device 200 and the smart phone 300 are configured to be connectable by, for example, short-range wireless communication, and to establish communication connection by accepting an operation input related to the start of communication in the development game and the dedicated application. In the case where the game device 200 and the smart phone 300 are in a state of being communicatively connected, the following transfer is performed: character information reflecting the progress of the developed game being executed in the game device 200 is transmitted to the smart phone 300, and character information to which information is given by the management server 100 is transmitted to the game device 200.
Structure of management server
Here, the functional configuration of the management server 100 according to the present embodiment will be described with reference to the block diagram of fig. 2.
The control unit 101 is, for example, a CPU, and controls the operations of the respective modules included in the management server 100. Specifically, the control unit 101 reads, for example, an operation program of each module stored in the storage device 102, expands the operation program in the memory 103, and executes the operation program, thereby controlling the operation of each module.
The storage device 102 is, for example, a nonvolatile memory, an HDD, or the like, and can permanently hold data. The storage device 102 stores information such as parameters required for the operation of each module in addition to the operation program of each module included in the management server 100. The memory 103 is a storage device for temporarily storing data, such as a volatile memory. The memory 103 is used not only as an expansion area of the operation program of each module but also as a storage area for temporarily storing data and the like output during the operation of each module.
The user DB 104 is a database for managing various information (user information) for each user using the game system. In the game system of the present embodiment, user information for each user is generated and managed in the user DB 104 so that information of characters (characters completed or characters in the middle of being developed) developed by each user in the game device 200 can be held. As shown in fig. 5 (a), for example, the user information managed for one user may be configured to include stored character information 502 and achievement information 503 in association with a user ID 501 for uniquely identifying the user, wherein the stored character information 502 includes various information on one or more characters developed by the user, and the achievement information 503 indicates the achievement of the game played by the user. Here, the stored character information 502 stores, for each character that is developed by the user, developed character information indicating the development status thereof.
The character DB 105 manages information (character information) of various characters that can be developed in the development game of the present embodiment. As shown in fig. 5 b, for example, the character information for one type of character management is configured to include basic parameter information 512 and table ID 513 in association with character ID 511 for uniquely specifying the type of the character, wherein basic parameter information 512 indicates parameters (basic parameters) for the game to be played for the character determined by default, and table ID 513 is configured to uniquely specify a lottery table to be referred to in the lottery process for determining the game element to be played for the character.
The details will be described later, and the development game of the present embodiment is configured to: in order to indicate the progress of the development of each character, a plurality of development stages are provided, and the development stages progress in sequence by satisfying predetermined growth conditions. In addition, when the development stage progresses, the character form is changed to any form predetermined for the development stage after the progress. The basic parameters set as characters are raised by the progress of the development stage (changed to a direction to facilitate the progress of the game), and the basic parameters of the form of each development stage are defined in the basic parameter information 512. More specifically, in the basic parameter information 512, for each development stage, the basic parameter 523 of the character in the development stage is determined in association with a combination of the stage ID 521 for uniquely identifying the development stage and the form ID 522 for uniquely identifying the form of the character.
In the capability DB 106, information (capability information) on "capability" which is a game element given to a character developed by a user by a predetermined giving condition being satisfied is managed. In the game system of the present embodiment, information (developed character information) about characters developed in the developed game of the game device 200 is transmitted to the management server 100, and the characters are given the ability to be determined by the lottery process. Accordingly, the capability information managed for each capability in the capability DB 106 manages, for example, as shown in fig. 5 (c), a rare degree 532, effect information 533, and an effect amount 534 in association with the capability ID 531 for uniquely specifying the capability, wherein the rare degree 532 indicates rarity in the fight game decided for the capability, the effect information 533 indicates an effect generated in the fight game by the capability, and the effect amount 534 indicates the degree of the generated effect.
The lottery table DB 107 manages information (lottery table information) of a lottery table that defines the probability of winning each capability, which is referred to in the lottery process performed for capability assignment. As shown in fig. 5 (d), for example, the lottery table managed for each lottery table is configured to include lottery table information 542 in association with a table ID 541 for uniquely specifying the lottery table, and the lottery table information 542 describes the contents of the lottery table. Here, in the game system of the present embodiment, the ability to impart a character is determined to be different for each character development stage. Accordingly, in the lottery table information 542, a lottery table 552 is determined for each development stage in association with a stage ID 551 for uniquely identifying the development stage, and the lottery table 552 determines a lottery probability of each capability that can be given to the character of the development stage.
The communication unit 108 is a communication interface provided in the management server 100 for communicating with another device. The communication unit 108 is connected to each smart phone 300 via the network 400 by a predetermined communication system, whether wired or wireless, and transmits and receives data.
Structure of game device
Next, the functional configuration of the game device 200 according to the present embodiment will be described with reference to fig. 3. In the description of the functional configuration of game device 200, a prefix "toy" is given to a configuration that realizes the same function as that of the configuration of management server 100, in order to distinguish these configurations.
The toy control unit 201 is, for example, a microcomputer, and controls the operations of the respective modules of the game device 200. Specifically, the toy control unit 201 reads the operation program of each module recorded in the toy storage device 202, expands the operation program in the toy memory 203, and executes the operation program, thereby controlling the operation of each module.
The toy storage device 202 is, for example, a nonvolatile memory or the like capable of permanently holding data. The toy storage device 202 stores parameters and the like necessary for the operation of each module in addition to the operation program of each module included in the game device 200. The storage device 202 also includes an area for holding various information such as a character currently being developed in the development game and a character that can be developed in the game device 200. The toy memory 203 is a storage device for temporarily storing data, such as a volatile memory. The toy memory 203 is used not only as an expansion area of the operation program of each module but also as a storage area for temporarily storing data and the like output during the operation of each module.
The detection unit 204 detects various pieces of information indicating the activity state of the user using the sensor 210, and outputs the detection result. The sensor 210 may be, for example, an acceleration sensor or a heart rate sensor, and detects movement of the game device 200 and information on the heart rate of the user as information on the activity state. The sensor 210 may be configured to output the detection result at predetermined time intervals, and output information such as the number of steps and the number of beats detected after the last output at each output timing.
The acquisition unit 205 acquires various pieces of information on the development game from a memory card, not shown, attached to the game device 200. The game device 200 of the present embodiment is configured to be capable of developing a plurality of characters. In the game device 200, some kinds of character information are stored in advance in the toy storage device 202, and can be selected as a development object or can be selected as a development object by satisfying a condition, thereby starting a development game. On the other hand, information of the other types of characters can be acquired by the acquisition unit 205 by attaching a memory card, so that the interest element can be expanded.
The display control unit 206 controls information display in the game device 200. The display control unit 206 uses the information for display recorded in the toy storage device 202 to construct various screens related to the development game, which are displayed on the display unit 220, for the character being developed, and the display unit 220 may be, for example, an LCD.
The operation input unit 207 is a user interface provided in the game device 200, such as a physical operation member (button). When detecting that an operation input is performed to the operation member, the operation input unit 207 outputs a control signal corresponding to the operation input to the control unit 101.
The toy communication unit 208 is a communication interface for communicating information with an external device provided in the game device 200. The toy communication unit 208 is not always required to be in a state of communication connection, and may be configured to be changed to a state of communication connection in a part of modes, that is, a mode to which the toy communication unit is moved during the game development process or a mode to which the toy communication unit is moved in response to a menu selection or the like by the user. The communication method of the toy communication unit 208 includes, for example, short-range wireless communication and near-field wireless communication.
Structure of smart phone
Next, the functional configuration of the smartphone 300 according to the present embodiment will be described with reference to fig. 4. In the description of the functional configuration of the smartphone 300, a prefix "terminal" is given for distinguishing the same from the configuration that realizes the same functions as those of the management server 100 and the game device 200.
The terminal control unit 301 is, for example, a CPU, and controls the operations of the respective modules included in the smart phone 300. Specifically, the terminal control unit 301 reads, for example, an operation program of each module recorded in the terminal storage device 302 and a program of a dedicated application program related to the above-described game system, and expands and executes the program in the terminal memory 303, thereby controlling the operation of each module.
The terminal storage device 302 is, for example, a nonvolatile memory or the like capable of permanently holding data. The terminal storage device 302 records parameters, display information, and the like required for the operation of each module, in addition to the operation programs of each module and programs related to the dedicated application program of the smart phone 300. The terminal memory 303 is a storage device for temporarily storing data, such as a volatile memory. The terminal memory 303 is used not only as an expansion area of the operation program of each module but also as a storage area for temporarily storing data and the like output during the operation of each module.
The terminal display control section 304 is responsible for information display in the smartphone 300. The terminal display control unit 304 includes a drawing device such as a drawing chip, and performs a predetermined drawing process when generating a screen to be displayed on the terminal display unit 310, and the terminal display unit 310 may be, for example, an LCD. In the smartphone 300 of the present embodiment, various functions relating to at least the utilization of the game system are provided to the user by executing a dedicated application program. Here, the various functions include a function of storing a character (interrupting the development and managing information in the management server 100) by acquiring the developed character information on the character being developed in the game device 200 and transmitting the developed character information to the management server 100. The various functions include a function of restarting the character development (restarting the character development game in a state where parameters and the like at the time of storage are inherited) by acquiring the character-related development character information stored in the management server 100 and transmitting the development character information to the game device 200.
The terminal operation input unit 305 is, for example, an operation member, various sensors, and other user interfaces included in the smartphone 300. When detecting that an operation input is performed to the operation member or the various sensors, the terminal operation input unit 305 outputs a control signal corresponding to the operation input to the terminal control unit 301. In the present embodiment, the terminal operation input unit 305 includes, in addition to physical operation means, a touch input detection sensor for detecting a touch input performed on the screen of the terminal display unit 310, for example.
The terminal communication unit 306 is a communication interface with an external device provided in the smartphone 300. In the present embodiment, the terminal communication unit 306 is capable of performing short-range wireless communication with the game device 200, and receiving character information on characters being developed in the game device 200. The terminal communication unit 306 is configured to be able to connect to the management server 100 via the network 400e and to transmit and receive information.
Summary of the development Game
First, an outline of a development game executed in the game device 200 of the present embodiment will be described.
In the game device 200, a plurality of characters can be selected as a development object. The user can set one of the roles as a development object and develop the role. That is, the development game executed in the game device 200 is configured to be capable of temporarily setting one character as a development target.
The character to be developed may be, for example, a character selected from among selectable characters by a lottery process or a character selected from among selectable characters based on a condition satisfied in use of the game device 200. Alternatively, the character to be the object of the development may be a character selected according to an operation input by the user, or a character selected according to the acquisition of the corresponding information from the memory card by the acquisition unit 205.
Character development is basically performed according to the activity state of the user wearing the game device 200. In the development game of the present embodiment, a plurality of development stages are provided for each character in order to express the growth of the character, and the development stages of the character progress in sequence by satisfying predetermined growth conditions. That is, the development game of one character is configured to progress through a plurality of development stages, and when the growth conditions defined in each development stage are satisfied, the development stage proceeds to the next development stage.
For each character, a plurality of appearances (forms) are defined in at least a part of the development stages, and which appearance is changed is determined based on a change in the activity state of the user (japanese: shift) in the previous development stage. That is, the appearance of the character differs according to the progress of the development stage, whereby the development game presents the user with the expression of "evolution of the character". As described above, in the development game, the situation of the evolution of the character is changed in accordance with what kind of activity the user wearing the game device 200 performs during the progress of the plurality of development stages, so that it is possible to provide an interesting experience of the development of the character that is not fixed.
The various forms defined in the development stage are not simply different in appearance, and the basic parameters to be referred to when deciding parameters (fight parameters) to be used when participating in a fight game described later are also set to be different. The fight parameter may be, for example, physical strength, offensive power, defensive power (or ability related to evasion such as agility), or the like, and is referred to when determining progress of the fight game. Accordingly, a user desiring to make the fight game progress favorably may wear the game device 200 and perform an activity in a planned manner to grow the character into a form in which a more favorable basic parameter is determined.
Which form a character evolves during the progress of its development phase is determined based on the change in activities that a user is wearing the game device 200 to perform on a daily basis (japanese: shift). In the game device 200 of the present embodiment, the detection unit 204 acquires information on the number of steps and the number of heartbeats of the user, and thus, for example, the results obtained by measuring the information on the number of steps and the number of heartbeats of the user for a predetermined period are evaluated and accumulated, and the form as the evolution target is determined based on the accumulated amount. Here, the score evaluation method and the score required for advancing to each form may be determined for each character under development and the current form of the character.
The acquired information of the activity state (activity information) can be used also when controlling the state of the character displayed on the display unit 220 of the game device 200 in real time. For example, the activity information is also used to determine a condition (condition) of a character in a game, and the display control unit 206 controls the image of the character displayed on the display unit 220 to reflect the condition.
Fight game
Next, a game executed by the management server 100 will be described.
As described above, the fight game is a game in which a character (hereinafter referred to as "own character") developed by the user in the game device 200 is caused to participate. That is, the user can enjoy the game by watching, in the developed game, not only the appearance of the developed character or the action of the developed character, but also the game in which the character participates in the fight game to fight against a character developed by another user who is a fight opponent (hereinafter referred to as a fight character).
The user can enter (entry) matching processing of opponents by selecting a menu concerning a fight game from among dedicated applications executed in the smart phone 300, for example, and determining a character (own character) for which fight is to be performed from among characters managed with the developed character information in the management server 100. The matching process may be performed by any method by which the user performs matching with another user (or with an NPC (Non-Player Character) in the case where no user exists) who enters at the same time.
In the fight game, the fight action is sequentially performed by the own character and the fight character, and the character of the opponent character is won by the character of which the physical strength is 0 or the character of the party with more physical strength after a prescribed number of rounds. The content of the game of fighting is not limited to such a round game, and other games of fighting can be appropriately changed.
The progress of the fight game is determined by referring to the fight parameters of the character and the fight parameters of the fight character. The fight parameters of each character may be derived, for example, from the sum of basic parameters determined according to the development stage and form of the character and additional parameters independently determined based on the history of the movement performed by the user during the development of the character.
In the game system of the present embodiment, in order to allow a user to participate in a game, the information on the developed character of the user needs to be stored in the management server 100. That is, it is necessary to acquire and transmit the developed character information of the own character from the game device 200 to the management server 100 through the dedicated application executed in the smart phone 300, and the developed character information is necessary to be included in the user information about the user.
Here, in the game system of the present embodiment, in order for the user to intuitively recognize the presence of a character that has been developed in the development game, the character is presented as being present in the game device 200 or the management server 100, not being present in both of them at the same time. In other words, the character developed by the user is controlled to be in a state in which the character can be developed in the game device 200 and in a state in which the character can participate in the game play in the management server 100.
That is, when the character developed in the game device 200 is acquired by the dedicated application, the character is in a state where the developed character information is not present in the game device 200, and is controlled so as not to be developed. On the other hand, when the acquired developed character information is transmitted to the management server 100 through the dedicated application, the developed character is controlled so as to be selectable as a character of the dedicated application while the developed character information is stored in the management server 100.
In the development game of the present embodiment, 6 stages of development are set for all characters, and a fight game can be used from the third stage of development. That is, the user cannot participate in the fight game and play the game until the user's own character becomes the second development stage. On the other hand, after the own character has reached the third and subsequent development stages, the developed character information of the character is transferred to the management server 100 and completed, whereby the game of fight in which the character participates can be played.
Capacity giving
In addition, in the development game, even when the user has a love for a character of a specific form due to a favorite appearance or the like, the user can intentionally use an option of not evolving the character, that is, not advancing the development stage even if a predetermined growth condition is satisfied. On the other hand, in the case where the fight parameters of the character are determined by the above-described method, the character having entered the development stage with the higher basic parameters becomes easier to progress the fight game favorably. That is, the progress tendency of the fight game may be determined to some extent according to the progress degree of the development stages of the characters at the time point when the own character and the fight character participating in the fight game are determined.
In order to avoid such a deviation in progress and to increase the interest of the game, the game system of the present embodiment selects one "capability" as a game element that generates an effect affecting the progress of the game by the lottery processing when a predetermined giving condition is satisfied, and gives the capability to a character that can utilize the development stage of the game. In the present embodiment, since the capability is an element for improving the interest of the game, the capability is described as an effect that does not affect the progress of the game.
Condition of giving
In the present embodiment, the condition for giving the ability is determined in association with the progress status of the development game. More specifically, in the development game executed in the game device 200, the ability is given on the condition that the development stage of the character is changed and the character is stored for the first time after the change. In other words, when the character indicated by the acquired developed character information received for storage is a character that has evolved to a development stage subsequent to the third development stage and is in the first storage state after the evolution, the control unit 101 gives the capability.
In order to determine whether or not the given condition is satisfied, the developed character information is stored in the toy memory 203 in order to indicate the progress of the developed game during execution of the developed game, and is transmitted from the game device 200 to the smart phone 300 during storage, for example, as shown in fig. 5 (e). In the figure, the developed character information on the character to be stored is configured to include, in association with the development ID 561 for uniquely identifying the character among characters developed by the user, a character ID 562 for uniquely identifying the kind of the character, a phase ID 563 for identifying the development phase of the character, a form ID 564 for identifying the form of the character, additional parameters 565 on the character, and development information 566 indicating whether or not the developed character information on the form of the character is stored after the change of the development phase.
If the giving of the ability selected by the lottery process is made to be one time only, the interest of the user in the development game or the fight game may be reduced even if the lottery result is inappropriate, and therefore, it is preferable to set the giving condition to be satisfied a plurality of times. In the game system of the present embodiment, in order to guarantee fairness of opportunities to give a character a capability, the opportunities to give a capability are basically set to one time for one development stage. In addition, in the case of a character to which a capability of a high degree of rarity is given, if the character is allowed to progress in a state where the capability is maintained in the development stage, the character to which the capability of a high degree of rarity is given in the previous development stage becomes absolutely advantageous, and therefore, the period during which the given capability is valid is also limited to the period during which the character is in the development stage at the time of the given. That is, when the character is assigned to the capability, and the development stage is changed by restarting the development of the character in the game device 200, the capability is deleted.
Thus, in the game system of the present embodiment, the growth information 566 is configured to hold information for uniquely determining the capability ID of the capability currently assigned to the character, by such arrangement for guaranteeing fairness. Thus, when the capability is not given because the third growth stage is not reached or the capability is given but deleted due to a change in the growth stage, the growth information 566 does not indicate meaningful information (for example, a null value (null) is stored), and therefore, in accordance with the stage ID 563, it is possible to identify the growth role information that is not in the form in which the form ID 564 is stored after the change in the growth stage, that is, it is possible to identify the growth role information received for the first time after the change in the growth stage. On the other hand, in the case where the capability has been given, the growth information 566 shows the capability ID of the capability, and therefore, it is possible to specify that the storage of the growth character information of the form is performed after the change of the growth phase, that is, it is possible to specify that the growth character information is received after the change of the growth phase for the second time.
Capacity lottery
In the case where the giving condition is satisfied, a lottery process for selecting the capability to be given the color is performed in the management server 100. The decimation process is performed based on a decimation table in which the ability of the decimation target and the decimation probability are predetermined. In the game system of the present embodiment, a lottery table is set for each character type, and the lottery table is managed by the lottery table information of the lottery table DB 107 so that the user is interested in the development of various characters. Namely, the constitution is as follows: at least a part of the capabilities included as the lottery object in the lottery table differs between roles of different kinds.
For example, the lottery table set for one character is configured as shown in fig. 6. As shown in the drawing, in the lottery table, the ability to select from the probabilities of 10%, 5%, 3% and 1% is determined for the 4 stages from the third to sixth development stages that can utilize the game of fight. Since the capacity determined in the lottery table is only required to be able to specify any one of the capacity information managed in the capacity DB 106, each capacity is generally determined by the capacity ID, but in the example of fig. 6, each capacity is expressed as a representation of "effect and effect amount (degree of rarity)" for the sake of explanation.
As shown in the drawing, in a drawing table set for one character, at least a part of the capacity included as the drawing object differs by the incubation stage. Further, the more the breeding stage is later, the more the lottery object contains the capability of higher rarity. The effect amount of the ability is determined to be larger as the degree of rarity is higher (the effect that affects the progress is larger, and the progress of the fight game is more advantageous).
When the capability to be given to the character is selected by the lottery processing using such a lottery table, the control unit 101 updates the value of the growth information 566 of the character-developed information received for storage to the capability ID of the selected capability, and stores it in the stored character information 502 of the user information about the user.
Presentation of endowed state
In the dedicated application, the ability to assign a character is presented to the user by displaying a notification screen at the time of assignment, a browse screen of a stored character, a screen at the time of starting a game of fighting, and the like. More specifically, when the dedicated application is executed in the smartphone 300 and the sequence of displaying these screens is reached, various information including the information of the given capability is supplied from the management server 100 as the display information of the screen, and the screen for displaying the terminal display unit 310 is generated by the terminal display control unit 304.
Fig. 7 a illustrates a screen (start screen) displayed on the terminal display unit 310 at the start of the game. In the illustration, in addition to an image 701 of an own character and an image 703 of an opponent character participating in the fight game being arranged in the start-time screen, a display 702 of the ability currently assigned to the own character and a display 704 of the ability currently assigned to the opponent character are arranged in the start-time screen. Here, the displays 702 and 704 are made up of text that schematically shows the capability, but when a user performs a selection operation for the display, the capability currently given to the character may be displayed in detail as in a display 711 shown in fig. 7 (b). In the example of fig. 7 (b), a detailed display 711 in the case where a selection operation of the display 702 is performed is shown.
In addition, whether or not the character is currently given the capability is not limited to display on a dedicated application.
When a character for which it is desired to restart the development is selected in the dedicated application, a transfer request of the development character information of the character is transmitted from the smartphone 300 to the management server 100, and the management server 100 receives the transfer request, acquires the corresponding development character information from the stored character information 502 of the user information, and transfers the information to the smartphone 300. Thereafter, the smart phone 300 is communicatively connected to the game device 200, and thereby the character development information is transmitted to the game device 200, and the character development game is restarted based on the information. At this time, if the capability is given to the management server 100, the capability ID is stored in the growth information 566 of the character information transferred to the game device 200, so that whether or not the capability is given to the game device 200 can be determined, and the corresponding information presentation can be performed.
For example, a display capable of determining whether or not a capability is given may be presented to the user on a screen (status screen) displayed when a request for displaying various statuses of characters being developed is made during a development game being executed by the game device 200. For example, in the case where the capability is given in a state where the status screen in the state where the capability is not given is configured as shown in fig. 8 (a), the status screen in which the icon 801 indicating the degree of rarity of the given capability is additionally arranged as shown in fig. 8 (b) may be configured and presented.
Preservation and treatment
Next, a specific process of the storage process executed when the management server 100 of the present embodiment receives a storage request for the creation role information will be described with reference to the flowchart of fig. 9. The processing corresponding to the flowchart can be realized by, for example, the control section 101 reading a corresponding processing program stored in the storage device 102 and expanding and executing the processing program in the memory 103. Note that the present storage processing is started, for example, when a storage request is received from the smartphone 300 and the information of the built-up character is received together.
In S901, the control unit 101 determines whether or not the development stage of the character (hereinafter referred to as the target character) indicated by the received development character information is a development stage in which the fight game can be used. The judgment in this step is performed based on the received phase ID 563 for developing the character information. When the control unit 101 determines that the development stage of the target character is a development stage in which the game is available, it moves to S902, and when the control unit determines that the development stage is not a development stage in which the game is available, it moves to S905.
In S902, the control unit 101 determines whether or not the first storage request is a storage request after the change in the development stage of the target character. The judgment in this step is made based on whether the received growth information 566 of the developed character information contains meaningful information. The control unit 101 moves the process to S903 when it is determined that the storage request is the first storage request after the change in the development stage of the target character, and moves the process to S905 when it is determined that the storage request is the second and subsequent storage requests after the change in the development stage.
In S903, the control unit 101 performs a lottery process to select a capability to be given to the object character. More specifically, the control unit 101 first refers to the table ID 513 of the character information managed in the character DB 105 with respect to the received character ID 562 of the developed character information, and acquires the table ID of the lottery table used in the lottery process. Next, the control unit 101 acquires a lottery table corresponding to the received phase ID 563 of the character information based on the lottery table information 542 of the lottery table information managed in the lottery table DB 107 with respect to the acquired table ID. Then, the control section 101 performs a decimation process based on the decimation table, resulting in a capability ID selected as a decimation result.
In S904, the control unit 101 updates the growth information 566 of the received created character information with the capability ID selected in S903, adds the updated created character information to the stored character information 502 of the corresponding user information, and completes the present storage processing.
On the other hand, when it is determined in S901 that the development stage of the game is not available, or when it is determined in S902 that the first storage request after the development stage has been changed, the control unit 101 adds the received development character information to the storage character information 502 of the corresponding user information without updating the same in S905, and completes the present storage processing.
As described above, according to the information processing apparatus of the present embodiment, since the capability of imparting a color is provided when the imparting condition is satisfied, a game play experience of a game of fighting with high interest can be provided.
In the method according to the present embodiment, the following configuration is described as a configuration of a game: when the character development stage changes during the execution of the character development game to which the capability is imparted, the capability imparted is deleted. On the other hand, for example, when a capability of a high degree of rarity is given, there are cases where the user desires to maintain the capability more than to evolve the cultivation stage. Therefore, for example, when the growth condition is satisfied at the time of restarting the growth, the display unit 220 and the terminal display unit 310 may be controlled to notify that the capability is deleted when the growth stage is changed, so that the capability deletion not intended by the user may be avoided.
In the present embodiment, the game element that imparts the ability as the effect that affects the progress of the game of the match is described, but the game element may be other game elements than the ability.
Modification 1
In the above-described embodiment, the method of determining whether or not the first storage request after the change in the development stage of the character is made based on the growth information 566 included in the development character information has been described, but the implementation of the present invention is not limited to this. For example, in the system in which the maintenance of the character is resumed and then the maintenance of the character is also held in the management server 100, if the maintenance request is received and the maintenance character information is received together, it may be determined whether or not the maintenance request is the first maintenance request after the change in the maintenance stage, based on whether or not the maintenance character information having the same maintenance ID, character ID, and phase ID as those of the character shown by the maintenance character information is held. More specifically, if the acquired character information having the same acquired character information as the acquired character information is not held, it is determined that the acquired character information is a first storage request after the change of the acquired character information, and if the acquired character information is held, it is determined that the acquired character information is a second and subsequent storage requests after the change of the acquired character information.
Modification 2
In the above-described embodiment, the description has been made with the capability that the more rare degree is included in the lottery object as the development stage is located further in the lottery table determined for an arbitrary character, but the capability that is the lottery object in each development stage may be controlled by the degree of the effect of the capability, so that the interest of both the fight game and the development game is further improved. It may also be controlled such that a part of the capacity is included in the lottery object only in a specific development stage. For example, the game machine may be controlled such that a part of the ability to have a small effect in the game is included in the lottery object only in the third development stage in which the game is usable, and a part of the ability to have a large effect in the game is included in the lottery object only in the sixth development stage, which is the final stage. By doing so, it is possible to compensate to some extent the effect of the ability newly added after deletion for the user who selects to evolve the breeding stage.
Alternatively, the ability to control the highest degree of rarity of the drawing object to be the sixth development stage may be controlled so as not to be included in the drawing table of the development stage preceding the sixth development stage, so as to treat the user who has progressed the development game to the final development stage.
Modification 3
In the above-described embodiment, the description was given assuming that the fight game is performed one-to-one and the added capability simply gives the effect of enhancing the elements referred to for the progress of the fight game for each character, but the implementation of the present invention is not limited to this. For example, the game of fight may be two pairs of two pairs a game of fighting is performed between teams to which the character belongs, in this case the number of the elements to be formed is, the ability to impart a color may be configured such that the effect or the amount of effect varies depending on the combination with the ability to impart other characters belonging to a team.
Modification 4
In the above embodiment, the description has been given of the management server 100 executing the combat game, but the implementation of the present invention is not limited to this. The game play performed by the user by participating in the developed character may include, for example, a game play performed by the game device 200 due to occurrence of an event in the developed game.
Since such an event can occur randomly, an opponent character becomes NPC unlike the above-described fight game against a person. That is, the information on the opponent character is stored in advance in the toy storage device 202 of the game device 200, and the information on the opponent character is held so as not to be transmitted to the management server 100, so that the ability is not given.
Accordingly, if the game device 200 performs the game to effect the capability of the character of the user currently being developed, the game may be unilaterally developed to be advantageous to the user. Accordingly, regarding the capability that the character is currently given, the effect of the capability is generated only in the fight game in which the character to which the capability can be given is an opponent, that is, the fight game executed by the management server 100, and the effect of the capability is controlled not to be generated in the fight game in which the character to which the capability cannot be given is an opponent, that is, the fight game executed by the game device 200.
Modification 5
In the above embodiment, the description has been made with the lottery table set for each character type. On the other hand, if the user's interest in the game device 200 is considered to be persistent, the following is assumed: as described above, the acquisition unit 205 can acquire information of a new character type by installing a memory card, and thus can expand the commodity of such a memory card. However, in the system in which only one character information is provided per memory card, the user is given an impression of an additional content to the commodity and a lack of aggressiveness in developing a game. Therefore, a memory card that is additionally expanded for the purpose of expanding the interest element is provided so as to store information that can be used for the creation of various roles having relevance.
Thus, the lottery table may be set per memory card that becomes the information acquisition source to give the ability to similarly tend to the plurality of roles having the association. In other words, the lottery tables are different for each memory card that is the information providing source, and a common lottery table may be used for roles based on the same memory card.
Modification 6
In the above-described embodiments, the description has been made in terms of the ability to impart a color without producing an effect that affects the progress of the development game. However, the implementation of the present invention is not limited to this, and a game element that produces an effect that affects the progress of the development game may be provided.
Summary of the embodiments
The above embodiments disclose at least the following information processing apparatus, program, and game system.
(1) An information processing device is provided with:
an acquisition unit that acquires character information on characters that are developed in the game device;
a judgment unit that judges whether or not a giving condition for giving a game element to a target character related to the character information is satisfied, based on the character information acquired by the acquisition unit; and
a giving unit that gives a game element to the target character when the judging unit judges that the giving condition of the game element is satisfied,
Wherein the game device executes a development game in which characters are grown through a plurality of development stages,
the game element providing conditions include at least: the development stage of the object character in the development game is changed.
(2) The information processing apparatus according to (1), wherein,
the game element imparting conditions include: the character information about the object character is acquired for the first time after a change in a development stage of the object character in the development game.
(3) The information processing apparatus according to (2), wherein,
the character information includes growth information, the state of which is changed according to a change in the growth stage,
the judging unit judges whether or not the character information about the object character is acquired for the first time after the development stage of the object character is changed, based on the growth information included in the character information acquired by the acquiring unit.
(4) The information processing apparatus according to (2), wherein,
the character information includes identification information for uniquely identifying a character developed in the game device,
the information processing apparatus further includes a management unit that manages the character information acquired by the acquisition unit,
The judgment unit judges whether or not the character information about the object character is acquired for the first time after the development stage change of the object character based on the character information acquired by the acquisition unit and the character information managed in the management unit and including the same identification information as the identification information included in the character information.
(5) The information processing apparatus according to any one of (2) to (4), wherein,
also provided is a notification means for notifying: the game element assigned to the object character is deleted when the development stage of the object character is changed.
(6) The information processing apparatus according to any one of (1) to (5), wherein,
and an execution unit that executes a fight game in which a character relating to the character information acquired by the acquisition unit comes out,
the game elements given by the giving means are elements that produce effects that affect the progress of the game of fighting.
(7) The information processing apparatus according to (6), wherein,
the game element given by the giving means is an element that does not produce an effect that affects the progress of the development game.
(8) The information processing apparatus according to (6) or (7), wherein,
and an output unit configured to output, as display information, information of a character appearing in the combat game and the game element assigned to the character when the combat game is executed.
(9) The information processing apparatus according to any one of (6) to (8), wherein,
and a lottery unit that selects the game element to be given to the target character by the giving unit.
(10) The information processing apparatus according to (9), wherein,
the character information includes information for determining a category of a character related to the character information,
the lottery means selects the game elements to be assigned to the target character by using a lottery table containing a plurality of game elements as lottery targets, which is predetermined for the class of the target character.
(11) The information processing apparatus according to (10), wherein,
in the lottery table, at least some of the plurality of game elements included as the lottery object are different according to the development stage of the corresponding character.
(12) The information processing apparatus according to (11), wherein,
In the lottery table, the game elements having higher degrees of rarity are included as the lottery objects as the more posterior the development stage is.
(13) The information processing apparatus according to (12), wherein,
each of the game elements is classified into one of a plurality of categories according to an effect generated in the fight game,
the more the game elements of the same kind are rare, the greater the amount of effect that is produced in the combat game.
(14) The information processing apparatus according to any one of (10) to (13), wherein,
at least a part of the game elements included in the lottery table as the lottery object are different among characters of different categories.
(15) The information processing apparatus according to any one of (1) to (14), wherein,
and updating means for updating the character information on the object character to a state to which the game element is assigned when the game element is assigned to the object character by the assigning means.
(16) A program for causing a computer to function as each unit of the information processing apparatus described in any one of (1) to (15).
(17) A gaming system, comprising: a game device for executing a development game in which characters are grown through a plurality of development stages; a communication terminal configured to be capable of communicating with the game device; and an information processing device configured to be capable of communicating with the communication terminal,
the communication terminal is provided with:
an acquisition unit that acquires character information on characters that are developed in the game device; and
a first transmission unit that transmits the character information acquired by the acquisition unit to the information processing apparatus,
the information processing device is provided with:
a receiving unit that receives the character information from the communication terminal;
a determination unit that determines, based on the character information received by the reception unit, whether or not a rendering condition for rendering a game element to a target character related to the character information is satisfied; and
a giving unit that gives a game element to the target character when the judging unit judges that the giving condition of the game element is satisfied,
the game element providing conditions include at least: the development stage of the object character in the development game is changed.
(18) The game system according to (17), wherein,
and updating means for updating the character information on the object character to a state to which the game element is assigned when the game element is assigned to the object character by the assigning means.
(19) The game system according to (18), wherein,
the information processing apparatus further includes a returning unit that returns the character information received by the receiving unit to the communication terminal based on a predetermined return request,
when the game element is added to the object character by the adding unit, the returning unit returns the character information on the object character updated by the updating unit to the communication terminal.
(20) The game system according to (19), wherein,
the communication terminal further includes a second transmitting unit that transmits the character information to the game device,
the game device includes a display unit that receives the character information transmitted by the second transmission unit and displays a character related to the character information,
When the received character information is in a state where the game element is assigned, the display means displays the assigned game element together with the character related to the character information.
Other embodiments
The present invention is not limited to the above-described embodiments, and various modifications and changes can be made within the scope of the gist of the present invention.
Description of the reference numerals
100: a management server; 101: a control unit; 102: a storage device; 103: a memory; 104: a user DB;105: a character DB;106: capability DB;107: a lottery table DB;108: a communication unit; 200: a game device; 201: a toy control unit; 202: a toy storage device; 203: a toy memory; 204: a detection unit; 210: a sensor; 205: an acquisition unit; 206: a display control unit; 220: a display unit; 207: an operation input unit; 208: a toy communication unit; 300: a smart phone; 301: a terminal control unit; 302: a terminal storage device; 303: a terminal memory; 304: a terminal display control unit; 310: a terminal display unit; 305: a terminal operation input unit; 306: a terminal communication unit; 400: a network.

Claims (20)

1. An information processing device is provided with:
An acquisition unit that acquires character information on characters that are developed in the game device;
a judgment unit that judges whether or not a giving condition for giving a game element to a target character related to the character information is satisfied, based on the character information acquired by the acquisition unit; and
a giving unit that gives a game element to the target character when the judging unit judges that the giving condition of the game element is satisfied,
wherein the game device executes a development game in which characters are grown through a plurality of development stages,
the game element providing conditions include at least: the development stage of the object character in the development game is changed.
2. The information processing apparatus according to claim 1, wherein,
the game element imparting conditions include: the character information about the object character is acquired for the first time after a change in a development stage of the object character in the development game.
3. The information processing apparatus according to claim 2, wherein,
the character information includes growth information, the state of which is changed according to a change in the growth stage,
The judging unit judges whether or not the character information about the object character is acquired for the first time after the development stage of the object character is changed, based on the growth information included in the character information acquired by the acquiring unit.
4. The information processing apparatus according to claim 2, wherein,
the character information includes identification information for uniquely identifying a character developed in the game device,
the information processing apparatus further includes a management unit that manages the character information acquired by the acquisition unit,
the judgment unit judges whether or not the character information about the object character is acquired for the first time after the development stage change of the object character based on the character information acquired by the acquisition unit and the character information managed in the management unit and including the same identification information as the identification information included in the character information.
5. The information processing apparatus according to claim 2, wherein,
also provided is a notification means for notifying: the game element assigned to the object character is deleted when the development stage of the object character is changed.
6. The information processing apparatus according to claim 1, wherein,
and an execution unit that executes a fight game in which a character relating to the character information acquired by the acquisition unit comes out,
the game elements given by the giving means are elements that produce effects that affect the progress of the game of fighting.
7. The information processing apparatus according to claim 6, wherein,
the game element given by the giving means is an element that does not produce an effect that affects the progress of the development game.
8. The information processing apparatus according to claim 6, wherein,
and an output unit configured to output, as display information, information of a character appearing in the combat game and the game element assigned to the character when the combat game is executed.
9. The information processing apparatus according to claim 6, wherein,
and a lottery unit that selects the game element to be given to the target character by the giving unit.
10. The information processing apparatus according to claim 9, wherein,
the character information includes information for determining a category of a character related to the character information,
The lottery means selects the game elements to be assigned to the target character by using a lottery table containing a plurality of game elements as lottery targets, which is predetermined for the class of the target character.
11. The information processing apparatus according to claim 10, wherein,
in the lottery table, at least some of the plurality of game elements included as the lottery object are different according to the development stage of the corresponding character.
12. The information processing apparatus according to claim 11, wherein,
in the lottery table, the game elements having higher degrees of rarity are included as the lottery objects as the more posterior the development stage is.
13. The information processing apparatus according to claim 12, wherein,
each of the game elements is classified into one of a plurality of categories according to an effect generated in the fight game,
the more the game elements of the same kind are rare, the greater the amount of effect that is produced in the combat game.
14. The information processing apparatus according to claim 10, wherein,
at least a part of the game elements included in the lottery table as the lottery object are different among characters of different categories.
15. The information processing apparatus according to claim 1, wherein,
and updating means for updating the character information on the object character to a state to which the game element is assigned when the game element is assigned to the object character by the assigning means.
16. A program for causing a computer to function as each unit of the information processing apparatus according to any one of claims 1 to 15.
17. A gaming system, comprising: a game device for executing a development game in which characters are grown through a plurality of development stages; a communication terminal configured to be capable of communicating with the game device; and an information processing device configured to be capable of communicating with the communication terminal,
the communication terminal is provided with:
an acquisition unit that acquires character information on characters that are developed in the game device; and
a first transmission unit that transmits the character information acquired by the acquisition unit to the information processing apparatus,
the information processing device is provided with:
a receiving unit that receives the character information from the communication terminal;
A determination unit that determines, based on the character information received by the reception unit, whether or not a rendering condition for rendering a game element to a target character related to the character information is satisfied; and
a giving unit that gives a game element to the target character when the judging unit judges that the giving condition of the game element is satisfied,
the game element providing conditions include at least: the development stage of the object character in the development game is changed.
18. The gaming system of claim 17, wherein,
and updating means for updating the character information on the object character to a state to which the game element is assigned when the game element is assigned to the object character by the assigning means.
19. The gaming system of claim 18, wherein,
the information processing apparatus further includes a returning unit that returns the character information received by the receiving unit to the communication terminal based on a predetermined return request,
when the game element is added to the object character by the adding unit, the returning unit returns the character information on the object character updated by the updating unit to the communication terminal.
20. The gaming system of claim 19, wherein,
the communication terminal further includes a second transmitting unit that transmits the character information to the game device,
the game device includes a display unit that receives the character information transmitted by the second transmission unit and displays a character related to the character information,
when the received character information is in a state where the game element is assigned, the display means displays the assigned game element together with the character related to the character information.
CN202310989732.7A 2022-09-29 2023-08-08 Information processing device, program, and game system Pending CN117122934A (en)

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JP3047742U (en) 1997-10-02 1998-04-24 中日本プロジェクト株式会社 Portable gaming devices
JPH11192384A (en) * 1997-12-26 1999-07-21 Bandai Co Ltd Raising simulation device using network
JP4046251B2 (en) * 1998-03-02 2008-02-13 株式会社バンダイ game machine
JP2003245407A (en) 2002-02-26 2003-09-02 Aruze Corp Game system, character server and game machine
JP5420721B2 (en) 2011-07-28 2014-02-19 株式会社コナミデジタルエンタテインメント GAME SYSTEM AND CARD ISSUING METHOD USING THE SAME
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