CN116983654A - Game device and program - Google Patents

Game device and program Download PDF

Info

Publication number
CN116983654A
CN116983654A CN202310982589.9A CN202310982589A CN116983654A CN 116983654 A CN116983654 A CN 116983654A CN 202310982589 A CN202310982589 A CN 202310982589A CN 116983654 A CN116983654 A CN 116983654A
Authority
CN
China
Prior art keywords
game
development
game device
activity information
category
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202310982589.9A
Other languages
Chinese (zh)
Inventor
笹田光太郎
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bandai Co Ltd
Original Assignee
Bandai Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bandai Co Ltd filed Critical Bandai Co Ltd
Publication of CN116983654A publication Critical patent/CN116983654A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8058Virtual breeding, e.g. tamagotchi

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

Provided are a game device and a program, which properly guide a user to move spontaneously. A game device for executing a game of a first type in which characters are developed is provided with: an acquisition unit that acquires activity information indicating an activity state of a user; a developing unit that develops the object character by changing a parameter of the object character as a developing object based on the activity information; and a control unit that controls the development method according to a mode set for the game device, the development method including at least a first development method that changes a parameter related to a first category of game and a second development method that changes a parameter related to a second category of game that is different from the first category of game, the control unit controlling the development unit to cause the development unit to develop the object character by the first development method based on the activity information when the first mode is set, and cause the development unit to develop the object character by the second development method based on the activity information when the second mode is set.

Description

Game device and program
Technical Field
The present invention relates to a game device and a program, and more particularly to an electronic game having a character development function.
Background
There is a game device that executes an electronic game having a function of developing a character according to an activity state of a user (patent document 1).
Prior art literature
Patent literature
Patent document 1: japanese patent laid-open No. 2022-088274
Disclosure of Invention
Problems to be solved by the invention
The game device of patent document 1 is provided with a function of a fight game for fighting characters that have been developed and a function of a task for promoting a user to voluntarily move. However, since the completion result of the task is independent of parameters of characters in the fight game, the user may not be properly prompted to move spontaneously.
An object of one embodiment of the present invention is to provide a game device and a program that appropriately guide a user to voluntarily move.
Solution for solving the problem
One aspect of the present invention is a game device for executing a game of a first type in which characters are developed, the game device including: an acquisition unit that acquires activity information indicating an activity state of a user; a developing unit that develops the object character by changing a parameter of the object character that is a developing object based on the activity information acquired by the acquisition unit; and a control unit that controls a development method of developing the object character in the development unit in accordance with a mode set for the game device, wherein the development method of developing the object character in the development unit includes a first development method that changes at least a parameter related to a first category of game and a second development method that changes a parameter related to a second category of game that is different from the first category of game, the control unit controlling the development unit in such a manner that: when the first mode is set, the character is developed by the first development method based on the activity information, and when the second mode is set, the character is developed by the second development method based on the activity information.
ADVANTAGEOUS EFFECTS OF INVENTION
According to the present invention, the user can be properly guided to move spontaneously.
Drawings
Fig. 1 is a diagram illustrating an external configuration of a game device 100 according to an embodiment and a modification of the present invention.
Fig. 2 is a diagram illustrating a functional configuration of game device 100 according to the embodiment and the modification of the present invention.
Fig. 3 is a diagram illustrating a display screen related to a training mode according to an embodiment and a modification of the present invention.
Fig. 4 is a diagram illustrating a data structure of various information managed by the game device 100 according to the embodiment and the modification of the present invention.
Fig. 5 is a diagram illustrating a status screen showing the fight parameters of a character under development according to the embodiment of the present invention.
Fig. 6 is a flowchart illustrating update processing executed in the game device 100 according to the embodiment of the present invention.
Fig. 7 is a diagram illustrating a screen for presenting evaluation of an activity history of a training mode according to modification 1 of the present invention.
Detailed Description
Embodiment(s)
The embodiments are described in detail below with reference to the drawings. The following embodiments do not limit the invention according to the claims, and the combination of features described in the embodiments is not necessarily essential to the invention. Two or more of the features described in the embodiments may be arbitrarily combined. The same or similar structures are denoted by the same reference numerals, and redundant description thereof is omitted.
An embodiment described below describes an example of application of the present invention to a game device that is an example of a game device and is worn by a user to be used in order to execute an electronic game in which characters are developed. However, the present invention can be applied to any device capable of executing an electronic game in which characters are developed.
Structure of Game device
Next, the configuration of the game device 100 according to the present embodiment will be described with reference to fig. 1 and 2.
Fig. 1 is a diagram illustrating an external appearance of a game device 100 according to the present embodiment. The game device 100 is configured in, for example, a bracelet shape that can be worn on the wrist of a user. The game device 100 includes various sensors capable of detecting and measuring the activity state of the user in the worn state, and is capable of measuring various items. In this embodiment, in order to facilitate the user to confirm the display content of the display unit 120 described later provided in the game device 100, the wearing position of the game device 100 is described as the wrist. However, the implementation of the present invention is not limited to this, and the wearing part of the game device 100 may be any position of the body of the user such as a finger, an upper arm, a waist, and a leg.
The game device 100 is configured to be capable of executing an electronic game (a developed game) related to development of characters as a first type of game according to the present invention and an electronic game (a fight game) for fight against other characters by the developed characters as a second type of game. During the start-up of the game device 100, progress control of the development game is performed based on the measurement result of the activity state. The details of the fostering game will be described later, but in the practice of the present invention, the input for fostering characters is not limited to the measurement results of the active state, which is self-evident. The mode of the game device 100 shown in the present embodiment and the elements for making progress of the developed game are merely examples.
Functional structure of game device
Fig. 2 is a block diagram illustrating a functional configuration of the game device 100 of the present embodiment.
The control unit 101 is, for example, a microcomputer, and controls the operations of the respective modules of the game device 100. Specifically, the control unit 101 reads the operation program of each module recorded in the storage device 102, expands the operation program in the memory 103, and executes the program to control the operation of each module.
The storage device 102 is, for example, a nonvolatile memory or the like capable of permanently holding data. The storage device 102 stores parameters and the like necessary for the operation of each module in addition to the operation program of each module included in the game device 100. The storage device 102 also includes an area for holding various information of characters currently being developed in the development game and characters that can be developed in the game device 100. The memory 103 is a storage device for temporarily storing data, such as a volatile memory. The memory 103 is used not only as an expansion area of the operation program of each module but also as a storage area for temporarily storing data and the like output during the operation of each module.
The detection unit 104 detects various pieces of information indicating the activity state of the user using the sensor 110, and outputs the detection result. The sensor 110 may be, for example, an acceleration sensor or a heart rate sensor, and detects movement of the game device 100 and information of the heart rate of the user as information of the activity state. The sensor 110 may be configured to output the detection result at predetermined time intervals, and to output information such as the number of steps and the number of beats detected after the last output at each output timing.
The acquisition unit 105 acquires various pieces of information on the development game from a memory card, not shown, attached to the game device 100. The game device 100 of the present embodiment is configured to be capable of developing a plurality of characters. In the game device 100, information of a part of types of characters is stored in advance in the storage device 102, and can be selected as a development object or can be selected as a development object by satisfying a condition, thereby starting a development game. On the other hand, information of the other types of characters can be acquired by installing a memory card via the acquisition unit 105 to expand the interest element.
The display control unit 106 controls information display in the game device 100. The display control unit 106 uses the display information recorded in the storage device 102 to construct various screens related to the development game, which are displayed on the display unit 120, for the character being developed, and the display unit 120 may be, for example, an LCD.
The operation input unit 107 is a user interface provided in the game device 100, such as a physical operation member (button). When detecting that an operation input is performed to the operation member, the operation input unit 107 outputs a control signal corresponding to the operation input to the control unit 101.
The communication unit 108 is a communication interface for communicating information with an external device provided in the game device 100. The communication unit 108 is not always required to be in a state of communication connection, and may be configured to be changed to a state of communication connection in a partial mode, that is, a mode to which a game is transferred during the progress of the game or a mode to which a user transfers a menu selection or the like. The communication method of the communication unit 108 includes, for example, short-range wireless communication and near-field wireless communication.
Summary of the development Game
Next, an outline of a development game executed in the game device 100 of the present embodiment having such a configuration will be described.
In the game device 100, a plurality of characters can be selected as a development object. The user can set one of the roles as a development object and develop the role. That is, the development game executed in the game device 100 is configured to be capable of temporarily setting one character as a development target.
The character to be developed may be, for example, a character selected from among selectable characters by a lottery process or a character selected from among selectable characters based on a condition satisfied in use of the game device 100. Alternatively, the character to be the object of the development may be a character selected according to an operation input by the user, or a character selected according to the acquisition of the corresponding information from the memory card by the acquisition unit 105.
Character development is basically performed according to the activity state of a user wearing the game device 100. In the development game of the present embodiment, a plurality of development stages are provided for each character in order to express the growth of the character, and the development stages of the character progress in sequence by satisfying predetermined growth conditions. That is, the development game of one character is configured to progress through a plurality of development stages, and when the growth conditions defined in each development stage are satisfied, the development stage proceeds to the next development stage.
For each character, a plurality of appearances (forms) are defined in at least a part of the development stages, and which appearance is changed is determined based on a change in the activity state of the user (japanese: shift) in the previous development stage. That is, the appearance of the character differs according to the progress of the development stage, whereby the development game presents the user with the expression of "evolution of the character". As described above, in the development game, the situation of the evolution of the character is changed in accordance with what kind of activity the user wearing the game device 100 performs during the progress of the plurality of development stages, so that it is possible to provide an interesting experience of the development of the character that is not fixed.
The various forms defined in the development stage are not simply different in appearance, and parameters (fight parameters) used when participating in a fight game described later are also set to be different. The fight parameter may be, for example, physical strength, offensive power, defensive power (or ability related to evasion such as agility), or the like, and is referred to when determining progress of the fight game. Accordingly, a user desiring to make the fight game progress favorably may wear the game device 100 and perform an activity in a planned manner to grow the character into a form in which more favorable fight parameters are determined.
Which form a character evolves during the progress of its development phase is determined based on the change in activities that a user wearing the game device 100 performs on a daily basis (japanese: shift). In the game device 100 of the present embodiment, the detection unit 104 acquires information on the number of steps and the number of heartbeats of the user, and thus, for example, score (score) evaluation is performed on the result obtained by measuring the information on the number of steps and the number of heartbeats of the user for a predetermined period, and the result is accumulated, and the form as the evolution target is determined based on the accumulated amount. Here, the score evaluation method and the score required for advancing to each form may be determined for each character under development and the current form of the character.
The acquired information of the activity state (activity information) can be used also when the state of the character displayed on the display unit 120 of the game device 100 is controlled in real time. For example, the activity information is also used to determine a condition (condition) of a character in a game, and the display control unit 106 controls an image of the character displayed on the display unit 120 to reflect the condition.
Fight game
Next, a game of fighting executed by the game device 100 will be described.
As described above, the fight game is a game in which a character (hereinafter referred to as "own character") developed by a user in the game device 100 is caused to participate. That is, the user can enjoy the game by watching, in the developed game, not only the appearance of the developed character or the action of the character, which is performed by the developed game, but also the user can enjoy the game in which the character participates in the fight game and fights against the character (hereinafter referred to as a fight character) as a fight opponent. In the fight game, the fight action is sequentially performed by the own character and the fight character, and the character of the opponent character is won by the character of which the physical strength is 0 or the character of the party with more physical strength after a prescribed number of rounds. The content of the game of fighting is not limited to such a round game, and other games of fighting can be appropriately changed.
The game may be executed, for example, when an operation input relating to an execution request of the game is acquired by the operation input unit 107, when a predetermined condition in the game is met, or when information of the character is acquired. Here, the information on the fighting character of the fighting game may be stored in the storage device 102 in advance, or may be received in the event that, for example, a memory card is attached to the game device 100, communication with an external communication device is performed, or the like.
In the development game of the present embodiment, 6 stages of development are set for all characters, and a fight game can be used from the third stage of development. That is, the user cannot participate in the fight game and play the game until the user's own character becomes the second development stage. On the other hand, after the own character reaches the development stage after the third development stage, the character can participate in the fight game to play the game. Thus, the event in the development game related to the execution of the fight game is also controlled not to occur until the own character reaches a stage subsequent to the second development stage.
Change element of fight parameter
As described above, in the development game of the present embodiment, the form of the character itself changes according to the progress of the development stage, and thus the fight parameter of the character changes. That is, the fight parameter of the own character includes a fixed value portion, and the fixed value portion is determined regardless of the user, in the case where the form of the own character is determined. That is, the fight parameter (hereinafter referred to as a base parameter) of the fixed value portion corresponding to the form of the character is determined in advance according to the characteristics and properties of the character, and the play experience of the base fight game using the character is ensured for any user. Accordingly, by performing daily activities by wearing the game device 100 and accumulating scores for satisfying the evolution conditions for evolving the character into a specific form, the user can develop the character by the development game so as to be in a state having the basic parameters related to the form.
On the other hand, if the progress of the game is determined only by the basic parameters inherent to (the form of) such a character, the result of the game may be fixed. That is, in the stage of determining the character to be engaged in the fight game, it is possible to determine which character the fight game is to be advantageously developed based on the basic parameters of the engaged characters, and thus the interest of the fight game may be lost. In addition, from another point of view, the user can make the result of the fight game good by merely making the character have a basic parameter that can make progress of the fight game advantageous, and therefore, the necessity of continuing the character creation is reduced, and as a result, the user may not be interested in making a movement or the like in which the game device 100 is worn. That is, the function of the game device 100, which causes the desire of the user to exercise, may not function properly.
Therefore, in the fight game of the present embodiment, as fight parameters for each character, additional parameters are included in addition to the base parameters. The additional parameter is a parameter whose value changes based on the activity information acquired in the development game, similarly to the basic parameter. However, since the base parameter and the additional parameter are different from each other in terms of the actions of the user to be measured, in the game device 100 of the present embodiment, these actions are explicitly measured separately, the following two modes are set as the action modes concerning the development game, and the two modes can be switched according to the operation input by the user.
The first mode is a normal mode (hereinafter referred to as a normal mode) in which scores are accumulated based on daily measured activity information such as walking, and the development stage is advanced based on the scores to change the basic parameters of the own character. In the normal mode, the user does not need to intentionally perform a specific operation, and by performing a daily operation including running, the user's heartbeat ascending method, the number of steps, the walking speed, and the like are acquired as activity information, and are used for accumulating scores for advancing the development stage of the own character and for specifying the form as the evolution target thereof.
The second mode is a training mode, which is different from the normal mode, in which activity information measured by intentionally making an action on a specific sport item by a user is evaluated, and additional parameters of the character of the user are changed based on the evaluation. More specifically, in the training mode, unlike the normal mode, the measurement time is limited, and the frequency of the movement is evaluated during the time, and the value of the corresponding item in the numerical value part and the additional parameter corresponding to the evaluation is increased.
In the fight game according to the present embodiment, three items, i.e., physical strength, offensive power, and defensive power, are provided as fight parameters of each character to be referred to in the fight game, so that the invention can be easily understood. In the training mode, these items correspond to different sports items, respectively, and acquisition and evaluation of activity information are performed for sports items specified to be measured by the user.
For example, when moving to the training mode, as shown in fig. 3 (a), a screen for selecting a sports item to be measured (training) is displayed on the display unit 120 of the game device 100. In the illustration, as the exercise items to be measured, there are illustrated sit-ups (button 301) for performing abdominal muscle movements, boxing (button 302) for alternately making a punch from side to side, and sprinting (button 303) for performing running, and the user can start the measurement related to any one of the exercise items by performing a selection operation of the button corresponding to the exercise item. As each sports item, for example, a sports item in which an item of additional parameters is intuitively reminiscent may be adopted, and in the illustration, sit-ups correspond to physical forces, boxing corresponds to an attack force, and sprinting corresponds to a defensive force (or evasion performance).
When a moving item is selected, the screen of the display unit 120 transitions to the screen under measurement after the countdown display at the start of measurement. When the measurement period is completed, the content (number of times) to be performed is evaluated based on the activity information acquired during the measurement period, and for example, as shown in fig. 3 (b), the evaluation result 311 and the value 312 of the additional parameter that has been increased by the movement of this time are displayed in the result screen. The rise amount of the additional parameter is evaluated in three stages of "±0", "+1", and "+2" based on a preset number of times threshold and the number of times of the corresponding movement performed during the measurement period. After the result screen is displayed, when an operation input related to confirmation is made or when a predetermined display time has elapsed, the mode of the game device 100 shifts from the training mode to the default normal mode. The screen display of the display unit 120 is also changed to a screen of character display related to the development game in the normal mode, instead of a screen of character display related to the development game in the training mode.
As described above, in the normal mode, the basic parameter specified by the morphological change of the character is a fixed value, while in the training mode, the additional parameter that is increased by the user performing the exercise is a variable value that is increased according to whether or not the evaluation of the exercise is good. The basic parameters are changed in a form by the progress of the development stage, and the additional parameters are sequentially accumulated in accordance with the number of exercises performed by the user in relation to the training mode irrespective of the development stage, and are maintained irrespective of the change in the form. In other words, the basic parameters are parameters based on which character is evolved in the development game to be fixedly decided irrespective of the user, and the additional parameters are user-dependent parameters set for adding to the basic parameters in order to treat the user who has completed a large number of exercises related to the training mode. That is, in the case of executing a fight game using its own character, the fight parameter of that character is derived by the following equation.
(fight parameter) = (base parameter) + (additional parameter)
In this way, even for the same character in the same form, the fight parameter changes, and therefore, the desire of the user for the exercise related to the training pattern for the purpose of making the fight game progress more favorably can be improved. Further, since the additional parameter is maintained even if the development stage of the own character progresses, the additional parameter (when the value is other than 0) always has an effect of increasing the fight parameter during the development of the character.
The information on the combat parameters is realized by, for example, holding the following information in the storage device 102 and the memory 103.
The storage device 102 manages information (form information) of the configuration shown in fig. 4 a, for example, in each form of the character. In the figure, in the form information, phase information 402 indicating a development phase, a form ID 403 for uniquely specifying a form, and a base parameter 404 in the form are managed in association with a character ID 401 for uniquely specifying a character. The basic parameters 404 include physical strength 411, attack strength 412, and defense strength 413 related to the form. Here, the physical strength 411, the attack force 412, and the defense force 413 included in the base parameter 404 are fixed values that are defined to be constant with respect to the form.
In addition, regarding the character currently being developed, information (development information) of the character is managed in the memory 103 in a configuration shown in fig. 4 b, for example. In the development information, the own character ID 422 of the character is managed in association with the development ID 421 for identifying the own character in the current development among the characters developed by the user, the stage information 423 indicating the development stage, the form ID 424 for uniquely specifying the form, the cumulative score 425 concerning the change of the activity information (japanese: shift), the basic parameter 426 concerning the own character, and the additional parameter 427 concerning the own character. The basic parameters 426 and the additional parameters 427 include the physical strength 431, the attack force 432, and the defense force 433, or the physical strength 441, the attack force 442, and the defense force 443, respectively.
Here, the value stored in the cumulative score 425 is updated by sequentially adding scores derived based on the activity information acquired in the normal mode. More specifically, in the normal mode, in order to evaluate the amount of motion related to the motion performed daily by the user, the activity information acquired sequentially at predetermined time intervals is counted, and a score is derived by applying a predetermined arithmetic expression. The derived score is reflected in a form that is in turn added to the value of the cumulative score 425. The cumulative score 425 is used, for example, to determine whether or not the development stage of the own character can be advanced, and to determine which form the own character is advanced in the next development stage. Since the cumulative score 425 is basically used for determining the form of the own character in the next development stage, it may be configured to be reset after the development of the development stage and to start to be accumulated again for the development stage after the development stage.
Thus, the activity information acquired in the normal mode realizes a growth-related element, and the growth is: the cumulative score 425 required for advancing the development stage and evolving the character is updated, and when the cumulative score 425 satisfies a predetermined condition, the character itself is morphologically changed (evolved). At this time, the physical force 41, the attack force 412, and the defense force 413 of the form information managed in the storage device 102 regarding the changed form are read, and the values of the physical force 431, the attack force 432, and the defense force 433 of the information are replaced with the read values. When the form change is completed, the basic parameters of the own character are replaced with the basic parameters of the changed form, and thus the activity information acquired in the normal mode also indirectly realizes the growth factor related to the growth of the basic parameters of the own character.
On the other hand, the additional parameters 427 are sequentially updated by adding values corresponding to the evaluation results based on the activity information on the sports item corresponding to each item performed in the training mode described above. That is, when the user selects sit-ups in the training mode and performs measurement, the acquired activity information is evaluated in three stages, and then a value (±0/+1/+2) corresponding to the evaluation is added to the physical strength 441 of the development information. Similarly, when a boxing is selected and measured, the attack force 442 of the information is updated according to the evaluation result, and when a sprint is selected and measured, the defense force 443 of the information is updated according to the evaluation result. Thus, the activity information acquired in the training mode realizes a growth factor related to the growth of changing the additional parameters of the own character by directly updating the additional parameters 427.
The present invention is configured to be able to confirm the fight parameters sequentially changed in the progressive game in the status screen of the own character shown in fig. 5, and for example, when the normal mode is set, the status screen can be changed by an operation input such as menu selection. As shown in the drawing, in the status screen, a name 502 and a fight parameter 503 related to the form of the own character are displayed together with an image 501 showing the appearance of the own character. In the fight parameter 503, the basic parameter and the additional parameter are separated for each item (physical strength, attack force, defense force) and displayed so as to be identifiable. Thus, the user can grasp the basic parameters inherent to the form of the own character and the additional parameters that are raised by performing the exercise related to the training mode for each of the items by referring to the status screen.
In the present embodiment, the description has been made of the case where the character of the character cannot participate in the game (the game cannot be played) unless the stage of the development reaches the third stage, but the state screen is displayed in any stage of the development. This is to secure the following opportunities for all users even in a development stage where the game of fight cannot be played yet: the development (training) is performed planarly so that the fight game that becomes playable later can be advantageously progressed. In addition, the user can grasp which item of the character is enhanced by the training mode.
Pattern-to-pattern differentiation
In summary, the game device 100 of the present embodiment makes the processing contents in the normal mode different from the processing contents in the training mode in the following manner in executing the development game.
First, in each mode, the activity information acquired by the detection unit 104 changes in association with the development of the own character. The detection unit 104 is set to a normal mode by default (normal state), and is controlled to acquire, as the first activity information according to the present invention, activity information related to daily operations performed by the user wearing the game device 100. When the training mode is set by the operation input related to the mode setting, the acquisition of the activity information related to the daily movement is suspended, and the detection unit 104 is controlled to acquire the activity information related to the movement of the selected exercise item, which is the second activity information related to the present invention, in accordance with the operation input related to the selection of the exercise item for training. In addition, when the measurement related to the selected sports item is completed and the acquisition of the activity information related to the measurement period is completed, the detection section 104 suspends the acquisition of the activity information again. At this time, when the result display or the like performed in response to the end of the measurement is completed, the mode of the game device 100 is set again to the normal mode. That is, the two modes are different in that, in the normal mode, the detection unit 104 acquires, as the activity information, information concerning a daily motion among the information measured by the sensor 110, and in the training mode, the detection unit 104 acquires, as the activity information, information concerning a selected sports item, which is different from the information concerning a daily motion, among the information measured by the sensor 110.
In addition, in the development game, the own character is developed from different viewpoints (development methods) based on the activity information acquired in each mode. In the normal mode, the accumulated score 425, which is the parameter for advancing the development stage, is changed based on the acquired activity information, and the development of the own character is performed. Further, the game device 100 according to the present embodiment is configured to enable the user to determine whether or not to progress the development stage of the own character when the cumulative score 425 satisfies the predetermined condition, and to uniquely identify the form as the evolution target based on the cumulative score 425 when the progress is determined, and to change the stage information 423, the form ID 424, and the base parameter 426 of the development information. In contrast, in the training mode, the acquired activity information is evaluated for the corresponding exercise item, and the additional parameters 427 of the development information are changed, so that the self-character development is performed. That is, in the training mode, parameters related to the fight game (additional parameters 427) are changed for the own character, and parameters related to the development game (cumulative score 425) are not changed. Accordingly, in the normal mode and the training mode, although the activity information of the user wearing the game device 100 is acquired, the former changes the parameters related to both the development game and the fight game, and the latter changes only the parameters related to the fight game.
In addition, the two modes are different in that, when the development stage progresses, in the normal mode, the basic parameters 426 of the development information are changed in accordance with the form of the character of the user after the progress, whereas in the training mode, the additional parameters 427 of the development information are maintained irrespective of the change in the form of the character of the user.
Update processing
Next, a specific process of the update process of the development information executed when the development game is performed in the game device 100 of the present embodiment will be described with reference to the flowchart of fig. 6. The processing corresponding to the flowchart can be realized by, for example, the control section 101 reading a corresponding processing program stored in the storage device 102 and expanding and executing the processing program in the memory 103. The following description will be given below: the update processing starts together with the start of execution of the development game when, for example, the power supply of the game device 100 is turned on and a predetermined initialization processing and setting processing are completed; in executing the development game, this update process is repeatedly executed every time information from the sensor 110 is acquired.
In S601, the control unit 101 determines whether or not the mode currently set to the game device 100 is the normal mode. When the currently set mode is the normal mode, the control unit 101 moves the process to S602. If the currently set mode is not the normal mode, that is, if the training mode is set by performing an operation input related to the mode change, the control unit 101 moves the process to S607.
In S602, the detection unit 104 acquires activity information related to daily operations among the information measured by the sensor 110 under the control of the control unit 101. The activity information on the daily activities may include, for example, the number of steps and the number of heartbeats in a period of a predetermined length.
In S603, the control unit 101 derives an additional portion of the cumulative score based on the activity information acquired in S602. Then, the control unit 101 updates the development information by adding the derived additional part to the accumulated score 425 of the development information on the own character.
In S604, the control unit 101 determines whether or not the progress condition of the incubation stage is satisfied. Here, the progress condition of the development stage may be a condition set for the current own character form or a condition set for a form which can evolve from the current own character form. Alternatively, the progress condition may be a condition commonly determined for the evolution stage regardless of the role or the morphology. When the control unit 101 determines that the progress condition of the development stage is satisfied, it moves the process to S605, and when the progress condition is determined not to be satisfied, it completes the update process.
In S605, the control unit 101 determines whether or not the user has performed an operation input concerning a progress request of the development stage, that is, an evolution request of the own character. When determining that the operation input related to the progress request of the development stage is performed, the control unit 101 moves the process to S606, and when determining that the operation input is not performed, it completes the present update process.
In S606, the control unit 101 determines a form as an evolution target and updates the growth information. More specifically, the control unit 101 determines one form satisfying the progress condition of the development stage as the form to be the evolution target, and updates the form ID 424 and the stage information 423 of the development information based on the form to be the evolution target. The control unit 101 refers to the form information on the form as the evolution target, and updates the basic parameter 426 of the development information based on the basic parameter 404 of the form information, thereby completing the update process.
On the other hand, when it is determined in S601 that the currently set mode is the training mode, the control unit 101 determines in S607 whether or not an operation input concerning selection of the exercise item to be measured is performed. When determining that the operation input related to the selection of the sports item is performed, the control unit 101 moves the process to S608, and when determining that the operation input is not performed, repeats the process of the present step.
In S608, the detection unit 104 acquires activity information on the motion of the selected sports item from among the information measured by the sensor 110 under the control of the control unit 101. The acquisition of the activity information in this step may be performed for a measurement period decided for the sports item. When the acquisition of the activity information related to the measurement period is completed, the control section 101 moves the process to S609.
In S609, the control section 101 evaluates the activity information acquired in S608 based on the evaluation criterion set for the selected sports item. Then, the control unit 101 updates the cultivation information by adding a value derived as a result of the evaluation to the additional parameter 427 of the cultivation information.
In S610, the control unit 101 sets the mode of the game device 100 to the normal mode, and completes the update processing.
As described above, according to the game device of the present embodiment, since the function capable of increasing the fight parameter is provided as the training mode, the user who wants to make the fight game progress favorably can be guided appropriately and the user can exercise spontaneously. Further, by adopting such a configuration, development of the game can be enriched independently of the character, and thus, the interest of both the development game and the game can be increased. Further, the user can strengthen the fight parameters in a state where the user's own character is in a form having a preferred appearance, and therefore, even between the user's own character and another character having a high basic parameter, an appropriate fight game can be realized by using the own character in a desired form.
Modification 1
In the above-described embodiment, the description was made of the manner in which the user is made aware of the activity history in the training mode performed by the user by presenting the parameters of each item in the status screen shown in fig. 5, but the implementation of the present invention is not limited to this. For example, as shown in fig. 7, the activity history of the training pattern related to the development of the character itself may be evaluated based on the total value (sum of physical strength 441, attack force 442, and defense force 443) of each item included in the additional parameter 427 of the development information, and the obtained evaluation result may be presented to the user as an index of the development of the character. The evaluation of the activity history of the training pattern can be performed by, for example, five stage evaluation of the level D, the level C, the level B, the level a, and the level S.
Further, since the additional parameter 427 is information that is accumulated and managed irrespective of the progress of the development stage, the total value of each item is more likely to be increased as the development period is longer. Therefore, the evaluation criterion of the total value may be controlled as follows: as the higher-order cultivation stage is performed, the upper limit of the total value classified into each level becomes higher. That is, although the same rank, the higher the progress of the development stage, the higher the upper limit of the rank is set, and therefore, immediately after the development stage is progressed, the rank may be evaluated as lower than before the progress. Thus, the user desiring to ascend the evaluation can be further guided to spontaneously move.
Modification 2
In the above-described embodiment, the development game was described in which a plurality of forms are provided for each development stage related to one character and one form into which the accumulated score can be advanced is described, but the implementation of the present invention is not limited to this. That is, in a development game in which growth of a character is expressed by progress of development stages, it is not necessary to set a change in form in each development stage, and the manner of evolution of the character may be fixed regardless of a user. The appearance change of the character during the development stage is not essential, and only the basic parameter may be changed without changing the appearance.
Modification 3
In the above embodiment, the description was given of the game machine 100 executing the game, but the implementation of the present invention is not limited to this. The game may be executed in an external device such as a mobile terminal configured to be able to communicate with the game device 100, a server that receives information acquired from the game device 100 from the mobile terminal or the like, or the like.
Modification 4
In the above embodiment, the exercise item to be measured was selected by the user when the training mode was set, but the implementation of the present invention is not limited to this. The control unit 101 may determine the exercise item to be measured as the training pattern based on the information acquired by the sensor 110, and evaluate the activity information acquired during the measurement based on the evaluation criterion of the determined exercise item.
Modification 5
In the above embodiment, the description was given of the case where the sports items corresponding to the respective items of the fight parameter are provided as the sports items selectable in the training mode, and the additional parameters 427 of the corresponding items are updated based on the activity information measured in the training mode, but the implementation of the present invention is not limited to this. Among the sports items selectable in the training mode, a sports item whose evaluation result does not change the additional parameter 427 may be included. For example, in one embodiment, a sport item for giving points that must be consumed for the progress of the development stage may be provided. By doing so, it is possible to guide the user who plays the developed game as a whole to perform the exercise related to the training mode, not limited to the user who desires to increase the additional parameter 427.
Summary of the embodiments
The above embodiments disclose at least the following game apparatuses and programs.
(1) A game device that executes a game of a first category in which characters are developed, the game device comprising:
an acquisition unit that acquires activity information indicating an activity state of a user;
a developing unit that develops an object character as a developing object by changing a parameter of the object character based on the activity information acquired by the acquiring unit; and
A control unit that controls a developing method for developing the object character in the developing unit according to a mode set for the game device,
wherein the method of developing the object character in the developing unit includes a first developing method of changing at least a parameter related to a game of the first category and a second developing method of changing a parameter related to a game of a second category different from the game of the first category,
the control unit controls the development unit in the following manner:
in the case where the first mode is set, causing the developing unit to develop the object character by the first developing method based on the activity information,
when a second mode is set, the developing unit is caused to develop the object character by the second developing method based on the activity information.
(2) The game device according to (1), wherein,
the parameters related to the game of the second category consist of basic parameters and additional parameters,
when the second mode is set, the development unit changes the additional parameter based on the activity information.
(3) The game device according to (2), wherein,
the second mode is a mode in which the acquisition unit acquires the activity information for a plurality of sports items determined in advance,
the parameters relating to the game of the second category comprise a plurality of categories of parameters, having the base parameter and the additional parameter for each category,
when the second mode is set, the creating unit changes the additional parameter of the type corresponding to the sports item for which the activity information is acquired.
(4) The game device according to (3), wherein,
further comprising a selection means for receiving a selection of one of the plurality of sports items from which the activity information is to be acquired, when the second mode is set,
when the second mode is set, the creating unit changes the additional parameter of the category corresponding to the one sports item accepted by the selecting unit based on the activity information.
(5) The game device according to any one of (2) to (4), wherein,
when the second mode is set, the development unit changes the additional parameter by adding a value based on the evaluation result of the activity information to the additional parameter.
(6) The game device according to any one of (2) to (5), wherein,
the first class of game is a game in which characters grow through a plurality of development stages,
in the first development method, the basic parameters related to the games of the second category are changed in addition to the parameters related to the games of the first category based on the activity information, on the other hand, in the second development method, additional parameters related to the games of the second category are changed based on the activity information without changing parameters related to the games of the first category,
when the development stage of the object character is to be changed, the development means changes the basic parameter of the object character to a fixed value predetermined for the changed development stage.
(7) The game device according to (6), wherein,
the development unit changes the basic parameter with respect to a value of a previous development stage when the development stage of the object character is to be changed, and maintains the additional parameter at the value of the previous development stage.
(8) The game device according to (6) or (7), wherein,
And a display unit that displays parameters related to the game of the second category for the object character,
the display unit displays parameters of the object character related to the game of the second category in such a manner that the basic parameters and the additional parameters can be recognized.
(9) The game device according to (8), wherein,
the game of the second category is a game that can be executed only when the character development stage is a stage subsequent to a predetermined development stage,
the display unit displays parameters of the object character related to the game of the second category, regardless of a development stage of the object character.
(10) The game device according to any one of (6) to (9), wherein,
an evaluation unit that evaluates and displays an activity history of the user in relation to the second mode based on the additional parameter is also provided.
(11) The game device according to (10), wherein,
the evaluation unit makes the evaluation criterion of the user's activity history related to the second mode different according to the development stage of the character.
(12) The game device according to any one of (2) to (11), wherein,
The second category of games is a combat game,
the parameter related to the game of the second category of the object character referred to when the game of the second category is executed is a total value of the base parameter and the additional parameter.
(13) The game device according to any one of (1) to (12), wherein,
the activity information includes first activity information and second activity information different from the first activity information,
when the first mode is set, the developing unit changes a parameter relating to the game of the first category based on the first activity information among the activity information,
when the second mode is set, the development unit changes a parameter relating to the game of the second category based on the second activity information among the activity information.
(14) The game device according to (13), wherein,
the measurement items of the activity states of the users of the first activity information are different from the measurement items of the activity states of the users of the second activity information.
(15) The game device according to any one of (1) to (14), wherein,
further comprising setting means for receiving a setting operation for setting the second mode with respect to the game device,
In a normal state, the game device is set to the first mode,
when the setting means receives the setting operation, the game device is set to the second mode,
the game device is set to the first mode again on condition that the predetermined activity information on the second mode is acquired.
(16) The game device according to any one of (1) to (15), wherein,
and an execution unit for the game of the second category.
(17) A program for causing a computer to function as each unit of the game device described in any one of (1) to (16).
Other embodiments
The present invention is not limited to the above-described embodiments, and various modifications and changes can be made within the scope of the gist of the present invention.
Description of the reference numerals
100: a game device; 101: a control unit; 102: a storage device; 103: a memory; 104: a detection unit; 105: an acquisition unit; 106: a display control unit; 107: an operation input unit; 108: a communication unit; 110: a sensor; 120: and a display unit.

Claims (17)

1. A game device that executes a game of a first category in which characters are developed, the game device comprising:
An acquisition unit that acquires activity information indicating an activity state of a user;
a developing unit that develops an object character as a developing object by changing a parameter of the object character based on the activity information acquired by the acquiring unit; and
a control unit that controls a developing method for developing the object character in the developing unit according to a mode set for the game device,
wherein the method of developing the object character in the developing unit includes a first developing method of changing at least a parameter related to a game of the first category and a second developing method of changing a parameter related to a game of a second category different from the game of the first category,
the control unit controls the development unit in the following manner:
in the case where the first mode is set, causing the developing unit to develop the object character by the first developing method based on the activity information,
when a second mode is set, the developing unit is caused to develop the object character by the second developing method based on the activity information.
2. The game device according to claim 1, wherein,
the parameters related to the game of the second category consist of basic parameters and additional parameters,
when the second mode is set, the development unit changes the additional parameter based on the activity information.
3. The game device according to claim 2, wherein,
the second mode is a mode in which the acquisition unit acquires the activity information for a plurality of sports items determined in advance,
the parameters relating to the game of the second category comprise a plurality of categories of parameters, having the base parameter and the additional parameter for each category,
when the second mode is set, the creating unit changes the additional parameter of the type corresponding to the sports item for which the activity information is acquired.
4. The game device according to claim 3, wherein,
further comprising a selection means for receiving a selection of one of the plurality of sports items from which the activity information is to be acquired, when the second mode is set,
when the second mode is set, the creating unit changes the additional parameter of the category corresponding to the one sports item accepted by the selecting unit based on the activity information.
5. The game device according to claim 2, wherein,
when the second mode is set, the development unit changes the additional parameter by adding a value based on the evaluation result of the activity information to the additional parameter.
6. The game device according to claim 2, wherein,
the first class of game is a game in which characters grow through a plurality of development stages,
in the first development method, the basic parameters related to the games of the second category are changed in addition to the parameters related to the games of the first category based on the activity information, on the other hand, in the second development method, additional parameters related to the games of the second category are changed based on the activity information without changing parameters related to the games of the first category,
when the development stage of the object character is to be changed, the development means changes the basic parameter of the object character to a fixed value predetermined for the changed development stage.
7. The game device according to claim 6, wherein,
the development unit changes the basic parameter with respect to a value of a previous development stage when the development stage of the object character is to be changed, and maintains the additional parameter at the value of the previous development stage.
8. The game device according to claim 6, wherein,
and a display unit that displays parameters related to the game of the second category for the object character,
the display unit displays parameters of the object character related to the game of the second category in such a manner that the basic parameters and the additional parameters can be recognized.
9. The game device according to claim 8, wherein,
the game of the second category is a game that can be executed only when the character development stage is a stage subsequent to a predetermined development stage,
the display unit displays parameters of the object character related to the game of the second category, regardless of a development stage of the object character.
10. The game device according to claim 6, wherein,
an evaluation unit that evaluates and displays an activity history of the user in relation to the second mode based on the additional parameter is also provided.
11. The game device of claim 10, wherein,
the evaluation unit makes the evaluation criterion of the user's activity history related to the second mode different according to the development stage of the character.
12. The game device according to claim 2, wherein,
the second category of games is a combat game,
the parameter related to the game of the second category of the object character referred to when the game of the second category is executed is a total value of the base parameter and the additional parameter.
13. The game device according to claim 1, wherein,
the activity information includes first activity information and second activity information different from the first activity information,
when the first mode is set, the developing unit changes a parameter relating to the game of the first category based on the first activity information among the activity information,
when the second mode is set, the development unit changes a parameter relating to the game of the second category based on the second activity information among the activity information.
14. The game device of claim 13, wherein,
the measurement items of the activity states of the users of the first activity information are different from the measurement items of the activity states of the users of the second activity information.
15. The game device according to claim 1, wherein,
Further comprising setting means for receiving a setting operation for setting the second mode with respect to the game device,
in a normal state, the game device is set to the first mode,
when the setting means receives the setting operation, the game device is set to the second mode,
the game device is set to the first mode again on condition that the predetermined activity information on the second mode is acquired.
16. The game device according to claim 1, wherein,
and an execution unit for the game of the second category.
17. A program for causing a computer to function as each unit of the game device according to any one of claims 1 to 16.
CN202310982589.9A 2022-09-26 2023-08-07 Game device and program Pending CN116983654A (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2022-152736 2022-09-26
JP2022152736A JP7282244B1 (en) 2022-09-26 2022-09-26 Game device and program

Publications (1)

Publication Number Publication Date
CN116983654A true CN116983654A (en) 2023-11-03

Family

ID=86424996

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202310982589.9A Pending CN116983654A (en) 2022-09-26 2023-08-07 Game device and program

Country Status (3)

Country Link
JP (2) JP7282244B1 (en)
CN (1) CN116983654A (en)
WO (1) WO2024070166A1 (en)

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6213871B1 (en) 1997-02-19 2001-04-10 Kabushiki Kaisha Bandai Nurturing simulation apparatus for virtual creatures
JP3236800B2 (en) * 1997-07-02 2001-12-10 メディアマーケティングシステム株式会社 Network game device and portable game machine
JP3580519B2 (en) * 1997-08-08 2004-10-27 株式会社ハドソン Auxiliary instrument for exercise
JP2002109416A (en) 2000-09-28 2002-04-12 Casio Comput Co Ltd Electronic pet rental system and method
JP2009022440A (en) 2007-07-18 2009-02-05 Seiko Instruments Inc Game system and exercise amount measuring instrument
JP2009050387A (en) 2007-08-24 2009-03-12 Nhn Corp Game program and game system
WO2009149076A1 (en) 2008-06-02 2009-12-10 Nike International, Ltd. System and method for creating an avatar
JP6507532B2 (en) 2014-09-05 2019-05-08 オムロンヘルスケア株式会社 Motion information measuring device, game control program, motion information measuring program

Also Published As

Publication number Publication date
JP2024047530A (en) 2024-04-05
JP7282244B1 (en) 2023-05-26
WO2024070166A1 (en) 2024-04-04
JP2024047225A (en) 2024-04-05

Similar Documents

Publication Publication Date Title
US10300388B2 (en) Systems and methods for improving fitness equipment and exercise
JP2004073272A (en) Physical strength determining device, physical strength determining method, and program
JP2023182820A (en) Game apparatus and program
CN116983654A (en) Game device and program
TWI786897B (en) Game system, information communication terminal, and program
JP2019087230A (en) Wearable system, wearable device, cloud server, and operation method of the same
JP7242955B1 (en) Information processing device, program and game system
JP7324913B1 (en) Game device and program
JP7137725B2 (en) Game server, game program, information processing method
JP7242950B2 (en) Game server, game program, information processing method
JP7402961B1 (en) Game device and program
JP7137724B2 (en) Game server, game program, information processing method
JP7402949B1 (en) Programs, information processing systems, and information processing methods
US20230173390A1 (en) Information processing system, server, storage medium, and information processing method
US20230173386A1 (en) Information processing system, information processing apparatus, storage medium, and game processing method
JP7022190B1 (en) Game server, game program, information processing method
JP2024070268A (en) Game device and program
JP2024070108A (en) Game device and program
JP2021079016A (en) Game system, game device and program
CN118059460A (en) Interaction method and device for motion feeling, electronic equipment and storage medium

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination