CN116583331A - 信息处理程序、信息处理方法和信息处理系统 - Google Patents
信息处理程序、信息处理方法和信息处理系统 Download PDFInfo
- Publication number
- CN116583331A CN116583331A CN202180084285.XA CN202180084285A CN116583331A CN 116583331 A CN116583331 A CN 116583331A CN 202180084285 A CN202180084285 A CN 202180084285A CN 116583331 A CN116583331 A CN 116583331A
- Authority
- CN
- China
- Prior art keywords
- game
- screen
- player
- skip
- displayed
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2020-208219 | 2020-12-16 | ||
| JP2020208219A JP6989685B1 (ja) | 2020-12-16 | 2020-12-16 | 情報処理プログラム、情報処理方法および情報処理システム |
| PCT/JP2021/043802 WO2022130960A1 (ja) | 2020-12-16 | 2021-11-30 | 情報処理プログラム、情報処理方法および情報処理システム |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN116583331A true CN116583331A (zh) | 2023-08-11 |
Family
ID=79239809
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202180084285.XA Pending CN116583331A (zh) | 2020-12-16 | 2021-11-30 | 信息处理程序、信息处理方法和信息处理系统 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US12465852B2 (enExample) |
| JP (2) | JP6989685B1 (enExample) |
| CN (1) | CN116583331A (enExample) |
| WO (1) | WO2022130960A1 (enExample) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2023130561A (ja) * | 2022-03-08 | 2023-09-21 | 株式会社カプコン | 情報処理システム、プログラムおよび情報処理方法 |
| JP7312877B1 (ja) | 2022-03-25 | 2023-07-21 | 株式会社Cygames | 情報処理プログラム、情報処理方法およびゲーム装置 |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20080119266A1 (en) * | 2006-11-22 | 2008-05-22 | Arden Yang | Gaming method providing award standby function, gaming apparatus for performing the gaming method, and computer program product recording a gaming program of the gaming method |
| US20150379806A1 (en) * | 2014-06-27 | 2015-12-31 | Multimedia Games, Inc. | Slot machine games with groups of symbols rotated together |
| JP2017012424A (ja) * | 2015-06-30 | 2017-01-19 | 株式会社バンダイナムコエンターテインメント | プログラム、ゲーム装置及びサーバシステム |
| JP2019118794A (ja) * | 2018-08-08 | 2019-07-22 | グリー株式会社 | 制御プログラム、制御方法及びコンピュータ |
| JP6752345B1 (ja) * | 2019-09-12 | 2020-09-09 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理装置および情報処理システム |
Family Cites Families (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP5623452B2 (ja) * | 2012-03-23 | 2014-11-12 | 株式会社バンダイナムコゲームス | サーバシステム、プログラム、サーバシステムの制御方法及びネットワークシステム |
| US9174128B2 (en) * | 2012-04-26 | 2015-11-03 | Zynga Inc. | Dynamic quests in game |
| JP5621879B1 (ja) | 2013-05-10 | 2014-11-12 | 株式会社セガ | 対戦ビデオゲーム装置 |
| JP5497233B1 (ja) * | 2013-07-31 | 2014-05-21 | グリー株式会社 | プログラム、ゲームサーバ、及びゲームシステムの制御方法 |
| CN107735151B (zh) * | 2014-07-04 | 2021-04-02 | 史克威尔·艾尼克斯有限公司 | 视频游戏处理系统及记录介质 |
| JP6385915B2 (ja) | 2015-12-22 | 2018-09-05 | 東京エレクトロン株式会社 | エッチング方法 |
| JP6453944B2 (ja) * | 2017-06-15 | 2019-01-16 | 株式会社スクウェア・エニックス | プログラム及びシステム |
| JP6793235B1 (ja) * | 2019-10-02 | 2020-12-02 | 株式会社Cygames | 情報処理システム、情報処理方法、および、情報処理プログラム |
-
2020
- 2020-12-16 JP JP2020208219A patent/JP6989685B1/ja active Active
-
2021
- 2021-11-30 WO PCT/JP2021/043802 patent/WO2022130960A1/ja not_active Ceased
- 2021-11-30 CN CN202180084285.XA patent/CN116583331A/zh active Pending
- 2021-12-02 JP JP2021195878A patent/JP7721418B2/ja active Active
-
2023
- 2023-06-15 US US18/210,203 patent/US12465852B2/en active Active
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20080119266A1 (en) * | 2006-11-22 | 2008-05-22 | Arden Yang | Gaming method providing award standby function, gaming apparatus for performing the gaming method, and computer program product recording a gaming program of the gaming method |
| US20150379806A1 (en) * | 2014-06-27 | 2015-12-31 | Multimedia Games, Inc. | Slot machine games with groups of symbols rotated together |
| JP2017012424A (ja) * | 2015-06-30 | 2017-01-19 | 株式会社バンダイナムコエンターテインメント | プログラム、ゲーム装置及びサーバシステム |
| JP2019118794A (ja) * | 2018-08-08 | 2019-07-22 | グリー株式会社 | 制御プログラム、制御方法及びコンピュータ |
| JP6752345B1 (ja) * | 2019-09-12 | 2020-09-09 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理装置および情報処理システム |
Non-Patent Citations (1)
| Title |
|---|
| TAKATO GAMES: "【スマホ】幽遊白書 100%本気(マジ)バトル リリース記念イベント【攻略】", Retrieved from the Internet <URL:https://takato56.com/yuhaku-maji-battle-review-20190120/> * |
Also Published As
| Publication number | Publication date |
|---|---|
| US20230321534A1 (en) | 2023-10-12 |
| JP7721418B2 (ja) | 2025-08-12 |
| JP6989685B1 (ja) | 2022-01-05 |
| JP2022095095A (ja) | 2022-06-28 |
| US12465852B2 (en) | 2025-11-11 |
| JP2022095550A (ja) | 2022-06-28 |
| WO2022130960A1 (ja) | 2022-06-23 |
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| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| REG | Reference to a national code |
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