CN116116010A - Transaction method and device in live game and electronic equipment - Google Patents
Transaction method and device in live game and electronic equipment Download PDFInfo
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- CN116116010A CN116116010A CN202310125493.0A CN202310125493A CN116116010A CN 116116010 A CN116116010 A CN 116116010A CN 202310125493 A CN202310125493 A CN 202310125493A CN 116116010 A CN116116010 A CN 116116010A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
- G06Q30/0601—Electronic shopping [e-shopping]
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/2187—Live feed
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Abstract
The invention provides a transaction method, a transaction device and electronic equipment in a live game, wherein a main broadcasting equipment end receives at least one commodity task which is sent by a spectator equipment end and contains game commodities to be purchased through a live broadcasting server; binding a target commodity task with a target game account in response to a selection operation aiming at the target commodity task, and creating a target game commodity indicated by the target commodity task through the target game account; and responding to the completion operation of the target game commodity, and performing settlement processing on the target game commodity to complete the target commodity task. In the mode, the audience equipment end can recommend commodity tasks to the anchor equipment end through the live broadcast server, so that the anchor can know the demands of buyers through the recommended commodity tasks, and then the anchor creates game commodities indicated by the accepted commodity tasks in the live broadcast game, so that the anchor can accurately answer the demands of the buyers, the created game commodities in the live broadcast game can be purchased in time, and the transaction success rate is improved.
Description
Technical Field
The present invention relates to the field of live game technologies, and in particular, to a transaction method, an apparatus, and an electronic device in a live game.
Background
Game players typically play live games in a live game platform and create game pieces and sell game pieces during the live game, but because the game players cannot know the needs of the buyers, in most cases the game pieces currently being created by the game players are inconsistent with the game pieces intended by the buyers watching live games, resulting in the game pieces created by the game player parts not being sold in time, thereby affecting the success rate of transactions.
Disclosure of Invention
The invention aims to provide a transaction method, a transaction device and electronic equipment in a live game, which are used for enabling game commodities created by a game host in the live game to be sold in time so as to improve the transaction success rate.
In a first aspect, the present invention provides a transaction method in a live game, where the method is applied to a hosting device, and the hosting device is connected to a live server; the method comprises the following steps: receiving at least one commodity task sent by a live broadcast server; the commodity task is used for indicating game commodities which are corresponding to the audience equipment end and need to be purchased; the commodity task is sent to a live broadcast server through a spectator device end; binding the target commodity task with a target game account in response to a selected operation for the target commodity task in at least one commodity task, so as to create a target game commodity indicated by the target commodity task through the target game account; and responding to the completion operation of the target game commodity, and performing settlement processing on the target game commodity to complete the target commodity task.
In a second aspect, the present invention provides a transaction method in a live game, where the method is applied to a spectator device, and the spectator device is connected to a live server; the method comprises the following steps: responding to the setting operation aiming at the first commodity task, determining game commodity information and price information contained in the first commodity task based on the setting operation, sending the first commodity task to a main broadcasting equipment end through a live broadcasting server, if the main broadcasting equipment end selects the first commodity task, creating a first game commodity indicated by the first commodity task through the main broadcasting equipment end, creating and completing the first game commodity by the main broadcasting equipment end, and calculating and returning the transaction amount of the first game commodity through the live broadcasting server; and receiving the transaction amount sent by the live broadcast server, and settling the transaction amount to complete the first commodity task.
In a third aspect, the present invention provides a transaction device in a live game, where the transaction device is disposed at a hosting device end, and the hosting device end is connected to a live server; the device comprises: the task receiving module is used for receiving at least one commodity task sent by the live broadcast server; the commodity task is used for indicating game commodities which are corresponding to the audience equipment end and need to be purchased; commodity tasks are sent to a live broadcast server through a spectator device end; the task selection module is used for responding to the selection operation of a target commodity task in at least one commodity task, binding the target commodity task with the target game account, and creating a target game commodity indicated by the target commodity task through the target game account; and the task completion module is used for responding to the completion operation of the target game commodity and performing settlement processing on the target game commodity so as to complete the target commodity task.
In a fourth aspect, the present invention provides a transaction device in a live game, where the transaction device is disposed at a spectator device end, and the spectator device end is connected to a live server; the device comprises: the task setting module is used for responding to the setting operation of the first commodity task, determining game commodity information and price information contained in the first commodity task based on the setting operation, sending the first commodity task to the main broadcasting equipment end through the live broadcasting server, if the main broadcasting equipment end selects the first commodity task, creating a first game commodity indicated by the first commodity task through the main broadcasting equipment end, creating a finished first game commodity through the main broadcasting equipment end, and calculating and returning the transaction amount of the first game commodity through the live broadcasting server; and the task settlement module is used for receiving the transaction amount sent by the live broadcast server, and performing settlement processing on the transaction amount to complete the first commodity task.
In a fifth aspect, the present invention provides an electronic device comprising a processor and a memory storing machine executable instructions executable by the processor to implement the transaction method in a live game as described above.
In a sixth aspect, the present invention provides a computer readable storage medium storing computer executable instructions that, when invoked and executed by a processor, cause the processor to implement the transaction method in a live game described above.
The embodiment of the invention has the following beneficial effects:
the invention provides a transaction method, a transaction device and electronic equipment in live games, wherein, firstly, a main broadcasting equipment end receives at least one commodity task sent by a spectator equipment end through a live broadcasting server, and the commodity task is used for indicating game commodities which are corresponding to the spectator equipment end and need to be purchased; further, in response to a selected operation for a target commodity task in at least one commodity task, binding the target commodity task with a target game account so as to create a target game commodity indicated by the target commodity task through the target game account; and then, in response to the completion operation for the target game commodity, carrying out settlement processing on the target game commodity so as to complete the target commodity task. In the mode, the audience equipment end can recommend commodity tasks to the anchor equipment end through the live broadcast server, so that the anchor can know the demands of buyers through the recommended commodity tasks, and then the anchor creates game commodities indicated by the accepted commodity tasks in the live broadcast game, so that the anchor can accurately answer the demands of the buyers, the created game commodities in the live broadcast game can be purchased in time, and the transaction success rate is improved.
Additional features and advantages of the invention will be set forth in the description which follows, or in part will be obvious from the description, or may be learned by practice of the invention.
In order to make the above objects, features and advantages of the present invention more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described, and it is obvious that the drawings in the description below are some embodiments of the present invention, and other drawings can be obtained according to the drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flow chart of a transaction method in a live game according to an embodiment of the present invention;
FIG. 2 is a flow chart of another method of trading in a live game according to an embodiment of the present invention;
FIG. 3 is a flow chart of another method of trading in a live game according to an embodiment of the present invention;
FIG. 4 is a flow chart of a commodity transaction according to an embodiment of the present invention;
fig. 5 is a schematic structural diagram of a transaction device in a live game according to an embodiment of the present invention;
FIG. 6 is a schematic diagram of a transaction device in another live game according to an embodiment of the present invention;
fig. 7 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments of the present invention. The components of the embodiments of the present invention generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the invention, as presented in the figures, is not intended to limit the scope of the invention, as claimed, but is merely representative of selected embodiments of the invention. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
Game players typically play live games in a live game platform and create game pieces and sell game pieces during the live games, but since the game players cannot know the needs of the buyers, in most cases the game pieces being created by the live players are inconsistent with the game pieces intended by the buyers watching the live games, resulting in that the game pieces created by the game player parts cannot be sold in time, thereby affecting the success rate of the transaction.
In terms of technical implementation, the current commercial competitive product live broadcast platform has a mode of playing a favorable interactive game with a host, namely, a spectator can invite the game with the host through a free or paid favorable method, the spectator can decide the game to be played with the host by himself, and the host can also decide whether to agree to the interactive operation with the spectator according to own requirements. As described above, the relationship between the audience and the anchor can be exchanged by the two-party game.
Based on the problems, the embodiment of the invention provides a transaction method, a transaction device and electronic equipment in a live game, and the technology can be applied to a commodity selling scene in the live game, in particular to a transaction scene for creating live commodity.
In order to facilitate understanding of the embodiments of the present invention, a transaction method in a live game disclosed in the embodiments of the present invention is first described in detail, where the method is applied to a hosting device end, where the hosting device end is connected to a live broadcast server, and where the live broadcast server is further connected to a plurality of audience device ends; as shown in fig. 1, the method comprises the following specific steps:
step S102, receiving at least one commodity task sent by a live broadcast server; the commodity task is used for indicating game commodities which are corresponding to the audience equipment end and need to be purchased; the commodity task is sent to the live broadcast server through the audience equipment end.
In specific implementation, the hosting device side may be a device used by a game host to play a live game, where the device may be a mobile phone, a tablet computer, a computer, or the like; the audience equipment end can be equipment used by a buyer watching the live game, and the equipment can be a mobile phone, a tablet computer, a computer and the like. The anchor device end and the audience device end are in communication connection through a live broadcast server. In practical applications, the game commodity may be equipment in a game, a synthetic pet, or the like.
The buyer audience can customize the game commodity to be purchased and the price information corresponding to the game commodity (the price information comprises the price, the price setting and the like of the game commodity), then generates a commodity task according to the customized requirement, and pushes the commodity task to the anchor device through the live broadcast server, so that the commodity task pushed by the audience device can be displayed in a live broadcast interface of the anchor device. In the specific implementation, if the live broadcast server receives commodity tasks sent by a plurality of audience equipment ends, all received commodity tasks can be pushed to the anchor equipment end, and commodity tasks matched with the task labels can be pushed to the anchor equipment end according to the task labels set by the anchor equipment end. The task label set by the anchor device end can be determined according to the user-defined setting of the anchor, and the task label is used for indicating game commodities which the anchor is good for making, selling prices of the game commodities and the like.
Step S104, in response to the selected operation of the target commodity task in the at least one commodity task, binding the target commodity task with the target game account so as to create the target game commodity indicated by the target commodity task through the target game account.
The selecting operation is to select a target commodity task from all commodity tasks received by the anchor device and receive the target commodity task. The selecting operation may be an operation of clicking the target commodity task, or an operation of triggering a designated control corresponding to the target commodity task, etc., and a specific operation mode of the selecting operation may be set according to the research and development requirements.
When the method is specifically implemented, when commodity tasks are displayed on a main broadcasting device side, each commodity task is displayed in an interface of the main broadcasting device side in the form of an item, a task rejection control and a task acceptance control are arranged on the item corresponding to each commodity task, the commodity task corresponding to the item is deleted from the interface by triggering the task rejection control, the commodity task corresponding to the item is accepted by triggering the task acceptance control, and the commodity task is bound with a game account (equivalent to the target game account) of the main broadcasting device, so that character data or equipment data corresponding to the target game account are synchronized to a live broadcasting server, and a game under the target game account, namely a game of game commodities indicated by the commodity task for making, is played through the live broadcasting server.
In practical application, before the host device receives a plurality of commodity tasks, the host device displays a game picture of the target game account after logging in the target game, and the host player displays a picture of autonomous game play on the game lake surface. After receiving commodity tasks, the host broadcast receiving equipment displays the commodity tasks at designated positions in the game picture, and if the host broadcast selects target commodity tasks, the live broadcast interface can directly jump to the target commodity creating interface so as to create target game commodities; it is also possible that the anchor control Character automatically walks to a position corresponding to an NPC (Non-Player Character) for target game commodity creation, for example, the control Character walks to a position of a weapon businessman for weapon creation; it is also possible to display a path diagram on the game map, and the anchor operation character directs to the position corresponding to the NPC according to the path diagram, so as to make the target game commodity.
And step S106, in response to the completion operation of the target game commodity, performing settlement processing on the target game commodity so as to complete the target commodity task.
If the host plays the target game commodity through the game under the logged-in target game account, namely when the created target game commodity meets the requirement of the target commodity task, the host plays the completion operation, so that the transaction amount corresponding to the target game commodity is calculated through the live broadcast server, the transaction amount is sent to the audience equipment end corresponding to the target commodity task, the audience equipment end checks the target game commodity after receiving the transaction amount, and the host equipment end finishes the target commodity task after receiving the transaction amount under the condition that the target game commodity is confirmed to be correct. In a specific implementation, the completion operation may be a trigger operation of a confirmation completion control in an interface of the anchor device side, or may be other trigger operations, which are not limited herein.
In practical applications, there may be a random situation in the game, at this time, no matter how the game is created, the host may fail to create the target game commodity, which meets the requirement of the target commodity task. Thus, in response to a failure in creation of the target game item, canceling the target item task with respect to a cancellation operation of the target item task, and unbinding the target item task from the target game account; that is, when the target game commodity is failed to be created, the anchor can trigger a cancel control set in the interface to execute cancel operation, cancel the target commodity task and release the binding of the target commodity task and the target game account.
The embodiment of the invention provides a transaction method in live games, which comprises the steps that firstly, a main broadcasting equipment end receives at least one commodity task sent by a spectator equipment end through a live broadcasting server, wherein the commodity task is used for indicating game commodities which are corresponding to the spectator equipment end and need to be purchased; further, in response to a selected operation for a target commodity task in at least one commodity task, binding the target commodity task with a target game account so as to create a target game commodity indicated by the target commodity task through the target game account; and then, in response to the completion operation for the target game commodity, carrying out settlement processing on the target game commodity so as to complete the target commodity task. In the mode, the audience equipment end can recommend commodity tasks to the anchor equipment end through the live broadcast server, so that the anchor can know the demands of buyers through the recommended commodity tasks, and then the anchor creates game commodities indicated by the accepted commodity tasks in the live broadcast game, so that the anchor can accurately answer the demands of the buyers, the created game commodities in the live broadcast game can be purchased in time, and the transaction success rate is improved.
The embodiment of the invention also provides another transaction method in the live game, which is realized on the basis of the embodiment, and the method mainly describes a specific process (realized by the following steps S204-S206) of binding a target commodity task with a target game account in response to the selected operation of the target commodity task in at least one commodity task so as to build a target game commodity indicated by the target commodity task through the target game account, and a specific process (realized by the following steps S208-S210) of carrying out settlement processing on the target game commodity in response to the finishing operation of the target game commodity so as to finish the target commodity task; as shown in fig. 2, the method comprises the following specific steps:
step S202, receiving at least one commodity task sent by a live broadcast server, wherein the commodity task is used for indicating game commodities which are corresponding to a spectator device end and need to be purchased.
In specific implementation, in response to a setting operation of a selling task, game commodity information, selling amount and task conditions contained in the selling task are determined based on the setting operation, and the selling task is sent to a live broadcast server, so that the live broadcast server sends the selling task to a spectator device terminal based on a preset pushing rule. The game commodity information includes commodity type, commodity grade and the like of the game commodity, and the task condition can be set according to the requirement of the host, for example, the task condition can be 'one price, no counter price acceptance', 'payment and settlement', and the like. The preset pushing rule can be set according to research and development requirements, the preset pushing rule can be used for pushing a selling task of a main broadcasting equipment end to a spectator equipment end matched with a task label and the selling task, and the mode can be used for matching and recommending types of game commodities to be purchased by spectators and related main broadcasting through task labels customized by different main broadcasting and spectators, so that preference types are pushed accurately (supply and demand accurate links are formed); and simultaneously, pushing the selling tasks set by the anchor to audiences of corresponding task labels to obtain the preference and trend of weapons of the audiences, and preferentially recommending commodity tasks matched with the anchor by the system for the anchor to select, thereby increasing the commodity finished product yield.
Step S204, in response to the selected operation of the target commodity task in the at least one commodity task, binding the target commodity task with the target game account.
The host corresponding to the host device end can log in the target game account so as to display a game picture of the target game logged in by the target game account at the host device end, and when the host selects the target commodity task, the target commodity task is bound with the target game account, so that the host can live broadcast the game picture of the target game device corresponding to the target commodity task through the target game account through the live broadcast server. The game server data corresponding to the target game are directly bound with the live broadcast server to display game pictures, the game data are presented in real time, and the foreground process response and presentation are updated according to the set data interval.
Step S206, in response to the construction operation of the target game commodity in the target game logged in by the target game account, construction upgrading is carried out on the target game commodity, and the construction upgraded game picture is directly broadcast on the target game commodity through the direct broadcast server.
The above-mentioned construction operation is generally an operation of a host broadcasting to upgrade the target game commodity in the target game, the construction operation performed by the host broadcasting can upgrade the target game commodity, and the game picture of the construction upgrade of the target game commodity in the target game is synchronized to the target audience device end for issuing the target commodity task through the live broadcast server. In practical application, the audience corresponding to the target audience equipment end can watch the game picture of the target game commodity to build the upgrade, or can not watch the game picture.
In particular implementations, a build interface may also be displayed, where the build interface includes a build control, and the build operation may be an operation of clicking the build control to build after clicking on a material required to build the target game piece.
In specific implementation, in response to a construction operation of a target game commodity in a target game, updating the construction progress of the target game commodity based on the progress of construction upgrade of the target game commodity; the construction progress is used for indicating the grade of the target game commodity; and then sending the construction progress to the live broadcast server so that the live broadcast server synchronizes the construction progress of the target game device to the audience device end corresponding to the target game commodity. Specifically, the audience equipment end can subscribe the relevant progress when the commodity task is executed, so that the live broadcast server can timely push messages on the live broadcast time of the anchor, commodity information and the construction progress of game commodities, the audience can timely know the completion progress of the commodity task, the attention of the audience to the anchor is increased, and the viscosity of the audience on a live broadcast platform is improved.
Step S208, in response to the completion operation for the target game commodity, a message of completion of the target game commodity creation is sent to the live broadcast server, so that the live broadcast server calculates transaction amount according to price information indicated by the target commodity task, the transaction amount is sent to a target audience device end for issuing the target commodity task, the target audience device end settles the transaction amount, and a settlement result is returned to the live broadcast server.
In specific implementation, the commodity task is also used for indicating price information of the game commodity which corresponds to the audience equipment end and needs to be purchased; the price information comprises a subscription amount and a purchase amount, wherein the purchase amount refers to the price of a heart instrument of a game commodity indicated by a commodity task purchased by a spectator, and the subscription amount refers to the subscription amount paid by the spectator to a live broadcast in advance after the spectator accepts the commodity task.
The completion operation refers to the operation of clicking a confirmation completion control arranged in the interface when the grade state of the target game commodity created by the anchor meets the requirement of the target commodity task. When the anchor performs the completion operation of the target game commodity, the anchor device end sends a message of completion of the creation of the target game commodity to the live broadcast server, and after the live broadcast server receives the message, the anchor device end calculates a transaction amount (the transaction amount may be a purchase amount minus a fixed deposit amount) according to price information indicated by a target commodity task, and sends the transaction amount to the target audience device end, which pays the transaction amount, and returns a settlement result to the live broadcast server, so that the live broadcast server returns the settlement result to the anchor device end, thereby completing the commodity task.
In some embodiments, the method may further include determining an offer exempt condition corresponding to the target commodity task in response to a setting operation for the offer exempt condition, pushing the offer exempt condition to the target audience device end through the live broadcast server, and calculating the transaction amount according to the offer exempt condition and price information indicated by the target commodity task through the live broadcast server. The above-mentioned preferential exempting condition can be set according to the development requirement, for example, the preferential exempting condition can be that spectators give gifts, the transaction amount is reduced by a certain amount, the more gifts are given, the more the amount which can be reduced, and the different gifts can be reduced, the different amounts are also different.
In some embodiments, when the direct broadcast server calculates the transaction amount of the target game commodity, the purchase amount corresponding to the target game commodity can be subtracted by the fixed deposit amount, and the amount obtained by the conversion of the preferential reduction condition is subtracted, so that the final transaction amount is obtained, wherein the transaction amount is the final payment which needs to be paid by the audience, and the whole transaction can be completed after the audience pays the final payment.
And step S210, receiving a settlement result sent by the live broadcast server, and completing the target commodity task.
The settlement result can comprise transaction amount paid by the audience equipment end and a commodity task completion message. In concrete implementation, setting price reduction and foreground recommending amount are carried out by calculating the optimal setting price through gift amount conversion (corresponding to preferential reduction conditions), platform income and anchor income, and the three-party maximum income is obtained to complete the reduction process and final transaction; wherein the three parties include live platform, anchor and buyer audience.
In practical application, the anchor can also check the tasks issued by the audience and the self-defined tasks through the anchor equipment end, and the tasks are used for receiving and checking the situation of the characters. In addition, the anchor can also check the task detailed information of each commodity task received through the anchor equipment end, set the exemption rule condition, change the task progress, and privately chat the price. The task detailed information comprises task conditions, task scheduling time, task progress and the like.
According to the transaction method in the live game, the way of customizing the demands of audiences and recommending commodities by the anchor can be constructed, and a demand pool is formed, so that customized demand buying and selling is formed, and accurate response of the anchor to the demands of the audiences is completed; meanwhile, the data intercommunication between the platform and the game is established in the mode, the feedback efficiency is improved, the creation process of the self-purchased commodity can be observed by the audience, and the audience can be promoted to increase the trade desire by forming new experience. In addition, the method builds the transaction rules and commodity tracking mechanism of both supply and demand parties, and improves the transaction success rate.
Corresponding to the embodiment of the method, the embodiment of the invention also provides another transaction method in the live game, which is applied to the audience equipment end, and the audience equipment end is connected with the live server; as shown in fig. 3, the method comprises the following specific steps:
Step S302, responding to the setting operation for the first commodity task, determining game commodity information and price information contained in the first commodity task based on the setting operation, sending the first commodity task to a main broadcasting device end through a live broadcasting server, if the main broadcasting device end selects the first commodity task, creating a first game commodity indicated by the first commodity task through the main broadcasting device end, creating the first game commodity, and calculating and returning the transaction amount of the first game commodity through the live broadcasting server.
In specific implementation, a spectator can set game commodity information and price information of the game commodity to be purchased in a self-defined mode at a spectator device end; the game commodity information includes commodity type and commodity grade of the game commodity, and the price information includes purchase amount and deposit amount. After the game commodity information and the price information are set, the spectator can apply for generating commodity tasks, namely, the spectator can trigger an application control set in an interface of the spectator equipment end, so that commodity tasks containing the set game commodity information and price information are generated.
The commodity task set by the audience equipment end can be pushed to the anchor equipment end through the live broadcast server; specifically, generally, the task label of the anchor device end device is matched with the commodity task, so that the commodity task can be accurately pushed, and the success rate of the transaction is improved. If the host equipment end selects the received first commodity task, the host equipment end creates a first game commodity indicated by the first commodity task, and a game picture of the first game commodity created by the host equipment end can be sent to the audience equipment end through the live broadcast server; when the main broadcasting equipment end finishes the first game commodity construction, the main broadcasting equipment end sends a message of the first game commodity construction completion to the live broadcasting server, and after the live broadcasting server receives the message, the transaction amount is calculated according to the price information indicated by the first commodity task and returned to the audience equipment end.
In practical application, the game commodity information comprises a commodity type of the first game commodity; the step S302 may be implemented by the following steps 10-12:
and step 10, selecting a target commodity type from a plurality of preset commodity types, and determining the target commodity type as the commodity type of the first game commodity.
The preset commodity type can be set according to research and development requirements, and can also be determined according to the commodity type of the game commodity contained in the target game account number logged in by the host.
Step 11, determining price information of the first game commodity in response to an input operation of the price information of the first game commodity; wherein the price information includes a subscription amount and a purchase amount.
Step 12, generating a first commodity task in response to a setting confirmation operation; the first commodity task comprises commodity type and price information of the first game commodity.
The setting determining operation may be a clicking operation of an application control set in an interface of the audience equipment end, and of course, may also be other operations, which are specifically set according to the research and development requirements.
And step S304, receiving the transaction amount sent by the live broadcast server, and settling the transaction amount to complete the first commodity task.
When the method is specifically implemented, responding to subscription operation for a first commodity task, and receiving a first game commodity creation progress sent by a live broadcast server in the process of creating a first game commodity indicated by the first commodity task at a main broadcasting equipment end; wherein the build progress is used to indicate a level of the first game item. Specifically, the audience can automatically select to subscribe the relevant progress of commodity task execution, if the relevant progress is subscribed, the live broadcast server steps to send the construction progress of the game commodity, and the live broadcast time, commodity information and the like of the main broadcast can be pushed timely, and the construction progress of the game commodity is presented in real time when watching live broadcast, so that the audience can know the progress of the commodity task timely.
In an alternative embodiment, the audience device side may also receive a sales task set by the anchor device pushed by the live broadcast server; and in response to the confirmation operation for the selling task, confirming the purchase of the second game commodity indicated by the selling task, and sending a message for confirming the selling task to the anchor device end through the live broadcast server so that the anchor device end creates the second game commodity. The method can push the selling tasks set by the anchor to audiences of corresponding task labels, obtain the preference and trend of weapons of the audiences, and the system preferentially recommends commodity tasks matched with the anchor for the anchor to select, so that the commodity finished product yield is increased.
For the sake of understanding the embodiments of the present invention, fig. 4 provides a commodity transaction flow chart, where the audience side in fig. 4 corresponds to the audience device side, the anchor side corresponds to the anchor device side, and the live platform corresponds to the live server. Before the anchor starts to execute the task, the anchor can set a recommended task and conditions, namely, the anchor can set a task tag and a selling task containing game commodity information, selling amount and task conditions, then content set by the anchor is pushed to a corresponding audience device end through a live broadcast platform, the audience device end can receive the selling task, if the audience device end applies for the recommended selling task, the anchor device end can receive a selling task message recommended by the audience and select whether to accept the selling task; meanwhile, at the audience equipment end, the audience can select whether to customize the weapon value (corresponding to the customized game commodity information), if the self-customized weapon value is selected, the weapon to be purchased is selected, the value price (corresponding to the set price information) is customized, then commodity tasks containing the weapon to be purchased and the price information are applied, the commodity tasks are pushed to the anchor equipment end through the live broadcast server, and the anchor equipment end can select whether to receive the commodity tasks.
If the target commodity task is accepted by the anchor device side, binding a related game account to perform a role data or equipment data synchronous live broadcasting platform and a transaction process; in the process of constructing weapons by the anchor, the system can synchronize the game end to follow up the construction progress in real time, the live broadcast platform synchronizes data to the audience side, the audience can subscribe to the relevant progress, and the system can push messages of the anchor live broadcast time, commodity information and the like in time; during the commodity making process, the anchor checks commodity information to make preferential exemption setting, and the anchor can select whether to push preferential exemption setting information to audience or not on the anchor side. When the weapon reaches the required state indicated by the commodity task, the anchor can click a confirmation completion empty control to feed back the message to the audience, and the audience confirms the payment of the tail money so as to complete the whole transaction. After the transaction is completed, the audience can evaluate the anchor, and the live broadcast server can generate anchor related tag information according to the evaluation information of the audience.
If the host player sets corresponding exemption and the audience side participates in the exemption, the live platform can update the time of the game data and the money gift data and automatically calculate and update the transaction amount according to the update data.
In practical application, the audience can also view the related orders through the audience equipment end, and the related orders are used for viewing the task processes of all commodity tasks and performing related operations on the commodity tasks. In addition, the audience can also view task detailed information, private chat prices and the like through the audience equipment end; the task detailed information comprises task conditions, task scheduling time, task progress and the like.
According to the transaction method in the live game, the audience equipment end can recommend commodity tasks to the main broadcasting equipment end through the live broadcasting server, so that the main broadcasting can know the demands of buyers through the recommended commodity tasks, and then the main broadcasting creates game commodities indicated by the accepted commodity tasks in the live broadcasting game, so that the main broadcasting can accurately answer the demands of the buyers, the game commodities created in the live broadcasting game can be purchased in time, and the transaction success rate is improved.
Corresponding to the embodiment of the method, the embodiment of the invention also provides a transaction device in the live game, which is arranged at the end of the anchor device and is connected with the live server; as shown in fig. 5, the apparatus includes:
a task receiving module 50, configured to receive at least one commodity task sent by the live broadcast server; the commodity task is used for indicating game commodities which are corresponding to the audience equipment end and need to be purchased; commodity tasks are sent to the live broadcast server through the audience equipment end.
The task selection module 51 is configured to bind the target commodity task with the target game account in response to a selection operation for the target commodity task in the at least one commodity task, so as to create a target game commodity indicated by the target commodity task through the target game account.
The task completion module 52 is configured to perform settlement processing on the target game commodity in response to the completion operation for the target game commodity, so as to complete the target commodity task.
In the transaction device in live game, firstly, a main broadcasting equipment end receives at least one commodity task sent by a spectator equipment end through a live broadcasting server, wherein the commodity task is used for indicating game commodities which are corresponding to the spectator equipment end and need to be purchased; further, in response to a selected operation for a target commodity task in at least one commodity task, binding the target commodity task with a target game account so as to create a target game commodity indicated by the target commodity task through the target game account; and then, in response to the completion operation for the target game commodity, carrying out settlement processing on the target game commodity so as to complete the target commodity task. In the mode, the audience equipment end can recommend commodity tasks to the anchor equipment end through the live broadcast server, so that the anchor can know the demands of buyers through the recommended commodity tasks, and then the anchor creates game commodities indicated by the accepted commodity tasks in the live broadcast game, so that the anchor can accurately answer the demands of the buyers, the created game commodities in the live broadcast game can be purchased in time, and the transaction success rate is improved.
Further, the device further comprises a task cancellation module, configured to: after the target commodity task is bound with the target game account in response to the selected operation of the target commodity task in the at least one commodity task so as to build the target game commodity indicated by the target commodity task through the target game account, the target commodity task is canceled in response to the cancel operation of the target commodity task in response to the failure of building the target game commodity, and the target commodity task is unbound with the target game account.
Specifically, the task selection module 51 is configured to: responding to the selected operation of the target commodity task in at least one commodity task, and binding the target commodity task with a target game account; and responding to the construction operation of the target game commodity in the target game logged in by the target game account, constructing and upgrading the target game commodity, and broadcasting the target game commodity live through the live broadcasting server to construct an upgraded game picture.
Further, the device further comprises a state updating module for: in response to a construction operation for the target game commodity in the target game, updating the construction progress of the target game commodity based on the progress of the construction upgrade of the target game commodity; the construction progress is used for indicating the grade of the target game commodity; and sending the construction progress to the live broadcast server so that the live broadcast server synchronizes the construction progress of the target game device to the audience device end corresponding to the target game commodity.
In specific implementation, the commodity task is also used for indicating price information of the game commodity which corresponds to the audience equipment end and needs to be purchased; the task completion module 52 is configured to: responding to the completion operation of the target game commodity, sending a message of completion of the target game commodity creation to a live broadcast server, so that the live broadcast server calculates transaction amount according to price information indicated by a target commodity task, sending the transaction amount to a target audience device end for issuing the target commodity task, settling the transaction amount by the target audience device end, and returning a settlement result to the live broadcast server; and receiving a settlement result sent by the live broadcast server to finish the target commodity task.
Further, the device further comprises a exemption setting module for: before responding to the completion operation for the target game commodity, sending a message of completion of target game commodity creation to a live broadcast server, responding to the setting operation for the discount exemption condition, determining the discount exemption condition corresponding to the target commodity task, pushing the discount exemption condition to a target audience device end through the live broadcast server, and calculating the transaction amount according to the discount exemption condition and the price information indicated by the target commodity task through the live broadcast server.
In a specific implementation, the device further comprises a selling setting module, configured to: before receiving at least one commodity task sent by a live broadcast server, responding to setting operation of a selling task, determining game commodity information, selling amount and task conditions contained in the selling task based on the setting operation, and sending the selling task to the live broadcast server so that the live broadcast server sends the selling task to a spectator device terminal based on a preset pushing rule.
The transaction device in the live game provided by the embodiment of the invention has the same implementation principle and technical effects as those of the embodiment of the method, and for the sake of brief description, the corresponding contents in the embodiment of the method can be referred to for the parts of the embodiment of the device which are not mentioned.
Corresponding to the embodiment of the method, the embodiment of the invention also provides another transaction device in the live game, which is arranged at the audience equipment end and is connected with the live server; as shown in fig. 6, the apparatus includes:
the task setting module 60 is configured to respond to a setting operation for the first commodity task, determine game commodity information and price information included in the first commodity task based on the setting operation, and send the first commodity task to the anchor device terminal through the live broadcast server, if the anchor device terminal selects the first commodity task, create a first game commodity indicated by the first commodity task through the anchor device terminal, create a completed first game commodity, and calculate and return a transaction amount of the first game commodity through the live broadcast server.
The task settlement module 61 is configured to receive the transaction amount sent by the live broadcast server, and perform settlement processing on the transaction amount, so as to complete the first commodity task.
According to the transaction device in the live game, the commodity task can be recommended to the main broadcasting equipment end through the live broadcasting server, so that the main broadcasting can know the demands of buyers through the recommended commodity task, and then the main broadcasting can build game commodities indicated by the accepted commodity task in the live broadcasting game, so that the main broadcasting can accurately answer the demands of the buyers, the game commodities built in the live broadcasting game can be purchased in time, and the transaction success rate is improved.
Specifically, the game commodity information includes a commodity type of the first game commodity; the task setting module 60 is configured to: selecting a target commodity type from a plurality of preset commodity types, and determining the target commodity type as the commodity type of the first game commodity; determining price information of the first game commodity in response to an input operation of the price information of the first game commodity; wherein the price information includes a fixed amount and a purchase amount; generating a first commodity task in response to the setting confirmation operation; the first commodity task comprises commodity type and price information of the first game commodity.
Further, the device further comprises a state receiving module, configured to: responding to subscription operation aiming at a first commodity task, and receiving a construction progress of the first game commodity sent by a live broadcast server in the process of constructing the first game commodity indicated by the first commodity task at a main broadcasting equipment end; wherein the build progress is used to indicate a level of the first game item.
Further, the device further comprises a task recommendation module, configured to: receiving a selling task set by a host broadcasting device pushed by a live broadcasting server; and in response to the confirmation operation for the selling task, confirming the purchase of the second game commodity indicated by the selling task, and sending a message for confirming the selling task to the anchor device end through the live broadcast server so that the anchor device end can build the second game commodity.
The transaction device in the live game provided by the embodiment of the invention has the same implementation principle and technical effects as those of the embodiment of the method, and for the sake of brief description, the corresponding contents in the embodiment of the method can be referred to for the parts of the embodiment of the device which are not mentioned.
An embodiment of the present invention further provides an electronic device, as shown in fig. 7, where the electronic device includes a processor and a memory, where the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the transaction method in the live game.
Further, the electronic device shown in fig. 7 further includes a bus 102 and a communication interface 103, and the processor 101, the communication interface 103, and the memory 100 are connected through the bus 102.
The memory 100 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one magnetic disk memory. The communication connection between the system network element and at least one other network element is implemented via at least one communication interface 103 (which may be wired or wireless), and may use the internet, a wide area network, a local network, a metropolitan area network, etc. Bus 102 may be an ISA bus, a PCI bus, an EISA bus, or the like. The buses may be classified as address buses, data buses, control buses, etc. For ease of illustration, only one bi-directional arrow is shown in FIG. 7, but not only one bus or type of bus.
The processor 101 may be an integrated circuit chip with signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware in the processor 101 or instructions in the form of software. The processor 101 may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU for short), a network processor (Network Processor, NP for short), etc.; but may also be a digital signal processor (Digital Signal Processing, DSP for short), application specific integrated circuit (Application Specific Integrated Circuit, ASIC for short), off-the-shelf programmable gate array (Field-Programmable Gate Array, FPGA for short), or other programmable logic device, discrete gate or transistor logic device, discrete hardware components. The disclosed methods, steps, and logic blocks in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be embodied directly in the execution of a hardware decoding processor, or in the execution of a combination of hardware and software modules in a decoding processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in the memory 100 and the processor 101 reads information in the memory 100 and in combination with its hardware performs the steps of the method of the previous embodiments.
The embodiment of the invention also provides a computer readable storage medium, which stores computer executable instructions that, when being called and executed by a processor, cause the processor to implement the transaction method in the live game, and the specific implementation can be seen in the method embodiment and will not be described herein.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a terminal device, or a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
In the description of the present invention, it should be noted that the directions or positional relationships indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. are based on the directions or positional relationships shown in the drawings, are merely for convenience of describing the present invention and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present invention, and are not intended to limit the scope of the present invention, but it should be understood by those skilled in the art that the present invention is not limited thereto, and that the present invention is described in detail with reference to the foregoing examples: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present invention, and are intended to be included in the scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.
Claims (15)
1. The transaction method in the live game is characterized in that the method is applied to a main broadcasting equipment end, and the main broadcasting equipment end is connected with a live broadcasting server; the method comprises the following steps:
receiving at least one commodity task sent by the live broadcast server; the commodity task is used for indicating game commodities which are corresponding to the audience equipment end and need to be purchased; the commodity task is sent to the live broadcast server through the audience equipment end;
binding a target commodity task with a target game account in response to a selected operation for the target commodity task in the at least one commodity task, so as to create a target game commodity indicated by the target commodity task through the target game account;
and responding to the completion operation of the target game commodity, and performing settlement processing on the target game commodity so as to complete the target commodity task.
2. The method of claim 1, wherein after the step of binding the target merchandise task with the target game account to create a target game merchandise indicated by the target merchandise task through the target game account in response to a selected operation for the target merchandise task of the at least one merchandise task, the method further comprises:
And responding to the failure of the creation of the target game commodity, canceling the target commodity task aiming at the canceling operation of the target commodity task, and unbinding the target commodity task and the target game account.
3. The method of claim 1, wherein the step of binding the target merchandise task with the target gaming account to create a target gaming merchandise indicated by the target merchandise task through the target gaming account in response to a selected operation for the target merchandise task of the at least one merchandise task comprises:
responding to a selected operation aiming at a target commodity task in the at least one commodity task, and binding the target commodity task with the target game account;
and responding to the construction operation of the target game commodity in the target game logged in by the target game account, constructing and upgrading the target game commodity, and broadcasting the game picture of the construction and upgrading of the target game commodity through the live broadcasting server.
4. A method according to claim 3, characterized in that the method further comprises:
updating the progress of the construction of the target game commodity based on the progress of the construction upgrade of the target game commodity in response to the construction operation of the target game commodity in the target game; the construction progress is used for indicating the current grade of the target game commodity;
And sending the construction progress to the live broadcast server so that the live broadcast server synchronizes the construction progress of the target game device to the audience device end corresponding to the target game commodity.
5. The method of claim 1, wherein the commodity task is further used for indicating price information of a game commodity to be purchased corresponding to the spectator equipment end;
and the step of responding to the completion operation of the target game commodity and carrying out settlement processing on the target game commodity to complete the target commodity task comprises the following steps:
responding to the completion operation of the target game commodity, sending a message of completion of the target game commodity creation to the live broadcast server, so that the live broadcast server calculates transaction amount according to price information indicated by the target commodity task, and sends the transaction amount to a target audience device end for issuing the target commodity task, and the target audience device end settles the transaction amount and returns a settlement result to the live broadcast server;
and receiving the settlement result sent by the live broadcast server to finish the target commodity task.
6. The method of claim 5, wherein the step of sending a message to the live server that the creation of the target game piece is complete in response to the completion operation for the target game piece, the method further comprises:
and responding to the setting operation aiming at the discount exemption condition, determining the discount exemption condition corresponding to the target commodity task, pushing the discount exemption condition to the target audience equipment end through the live broadcast server, and calculating the transaction amount according to the discount exemption condition and the price information indicated by the target commodity task through the live broadcast server.
7. The method of claim 1, wherein prior to the step of receiving the at least one merchandise task sent by the live server, the method further comprises:
and responding to the setting operation of the selling task, determining game commodity information, selling amount and task conditions contained in the selling task based on the setting operation, and sending the selling task to the live broadcast server so that the live broadcast server sends the selling task to the audience equipment terminal based on a preset pushing rule.
8. A transaction method in a live game, wherein the method is applied to a spectator equipment end, and the spectator equipment end is connected with a live server; the method comprises the following steps:
responding to a setting operation aiming at a first commodity task, determining game commodity information and price information contained in the first commodity task based on the setting operation, sending the first commodity task to a main broadcasting equipment end through the live broadcasting server, if the main broadcasting equipment end selects the first commodity task, creating a first game commodity indicated by the first commodity task through the main broadcasting equipment end, creating and completing the first game commodity by the main broadcasting equipment end, and calculating and returning the transaction amount of the first game commodity through the live broadcasting server;
and receiving the transaction amount sent by the live broadcast server, and settling the transaction amount to complete the first commodity task.
9. The method of claim 8, wherein the game merchandise information includes a merchandise type of the first game merchandise;
the step of determining game commodity information and price information contained in a first commodity task based on a setting operation of the response to the first commodity task includes:
Selecting a target commodity type from a plurality of preset commodity types, and determining the target commodity type as the commodity type of the first game commodity;
determining price information of the first game item in response to an input operation of the price information of the first game item; wherein the price information includes a fixed amount of money and a purchase amount of money;
generating the first commodity task in response to a setting confirmation operation; the first commodity task comprises commodity type and price information of the first game commodity.
10. The method of claim 8, wherein the method further comprises:
responding to subscription operation aiming at the first commodity task, and receiving the construction progress of the first game commodity sent by the live broadcast server in the process of constructing the first game commodity indicated by the first commodity task at the anchor equipment end; wherein the build progress is for indicating a level of the first game piece.
11. The method of claim 8, wherein the method further comprises:
receiving a selling task set by the anchor device pushed by the live broadcast server;
And responding to the confirmation operation for the selling task, confirming the purchase of the second game commodity indicated by the selling task, and sending the message for confirming the selling task to the anchor device end through the live broadcast server so as to enable the anchor device end to build the second game commodity.
12. The transaction device in the live game is characterized by being arranged at a main broadcasting equipment end, and the main broadcasting equipment end is connected with a live broadcasting server; the device comprises:
the task receiving module is used for receiving at least one commodity task sent by the live broadcast server; the commodity task is used for indicating game commodities which are corresponding to the audience equipment end and need to be purchased; the commodity task is sent to the live broadcast server through the audience equipment end;
the task selection module is used for responding to the selection operation of a target commodity task in the at least one commodity task, binding the target commodity task with a target game account, and creating a target game commodity indicated by the target commodity task through the target game account;
and the task completion module is used for responding to the completion operation of the target game commodity and carrying out settlement processing on the target game commodity so as to complete the target commodity task.
13. The transaction device in the live game is characterized in that the device is arranged at a spectator equipment end, and the spectator equipment end is connected with a live server; the device comprises:
the task setting module is used for responding to the setting operation of a first commodity task, determining game commodity information and price information contained in the first commodity task based on the setting operation, sending the first commodity task to a main broadcasting equipment end through the live broadcasting server, if the main broadcasting equipment end selects the first commodity task, creating a first game commodity indicated by the first commodity task through the main broadcasting equipment end, creating and completing the first game commodity by the main broadcasting equipment end, and calculating and returning the transaction amount of the first game commodity through the live broadcasting server;
and the task settlement module is used for receiving the transaction amount sent by the live broadcast server, and performing settlement processing on the transaction amount to finish the first commodity task.
14. An electronic device comprising a processor and a memory, the memory storing machine executable instructions executable by the processor, the processor executing the machine executable instructions to implement the transaction method in a live game of any of claims 1 to 11.
15. A computer readable storage medium storing computer executable instructions which, when invoked and executed by a processor, cause the processor to implement the transaction method in a live game of any one of claims 1 to 11.
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CN117314591A (en) * | 2023-11-29 | 2023-12-29 | 武汉商学院 | Matching recommendation method for live agricultural product sales anchor |
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CN117314591A (en) * | 2023-11-29 | 2023-12-29 | 武汉商学院 | Matching recommendation method for live agricultural product sales anchor |
CN117314591B (en) * | 2023-11-29 | 2024-02-20 | 武汉商学院 | Matching recommendation method for live agricultural product sales anchor |
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