CN115888075A - Interactive control method and device of game and electronic equipment - Google Patents

Interactive control method and device of game and electronic equipment Download PDF

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Publication number
CN115888075A
CN115888075A CN202210964100.0A CN202210964100A CN115888075A CN 115888075 A CN115888075 A CN 115888075A CN 202210964100 A CN202210964100 A CN 202210964100A CN 115888075 A CN115888075 A CN 115888075A
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China
Prior art keywords
prop
package
displaying
control
holding
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CN202210964100.0A
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Chinese (zh)
Inventor
高源坤
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202210964100.0A priority Critical patent/CN115888075A/en
Priority to PCT/CN2023/074438 priority patent/WO2024031941A1/en
Publication of CN115888075A publication Critical patent/CN115888075A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

The invention provides an interactive control method and device for a game and electronic equipment; wherein, the method comprises the following steps: responding to the trigger operation aiming at the dressing control, and displaying various dressing type controls; responding to the triggering operation of the first type of control, and displaying the alternative dressing props corresponding to the first type of control and the virtual objects to be dressed; responding to the selected operation aiming at a first prop in the alternative dressing props, and controlling the virtual object to wear the first prop; determining that the first road tool belongs to the package part in the first package, and displaying the holding progress of the first package to which the first road tool belongs; holding progress is used to indicate: the current game account is directed to a holding status of the package components in the first package. In the above mode, when the player dresses up the object, the holding progress of the suit to which the prop belongs can be directly displayed after the prop is selected, the holding information of the suit does not need to be checked in the dressing system area collection system, interaction times of dressing operation are reduced, and convenience of operation is improved.

Description

Interactive control method and device of game and electronic equipment
Technical Field
The present invention relates to the field of game technologies, and in particular, to an interactive control method and apparatus for a game, and an electronic device.
Background
In a related game, the player may acquire the package by completing a mission, drawing a lottery, or by purchasing it. The suit can be used for decorating virtual roles, different suits can provide different roles with special effects on appearance, and the suit can be used for displaying as a picture. In the system of decorating the game, a package of the virtual character can be used, but the package may have package components which are not collected by the player, at this time, the player also needs to quit the system of decorating, enter the collection system to check the collection state of each component in the package, and need to switch interaction among a plurality of systems of the game, so that the interaction frequency of the decorating operation is more, and the operation is more complicated.
Disclosure of Invention
In view of the above, the present invention provides an interaction control method and apparatus for a game, and an electronic device, so as to reduce the number of interactions of a dressing operation and improve the convenience of the operation.
In a first aspect, an embodiment of the present invention provides an interactive control method for a game, in which a terminal device provides a graphical user interface, and the graphical user interface includes a plurality of property type controls; the prop category control is used for: providing alternative props of corresponding categories; the method comprises the following steps: responding to the triggering operation aiming at the decorating controls in the various prop type controls, and displaying the various decorating type controls; the dressing category controls are used to: providing corresponding types of dressing props; responding to a trigger operation aiming at a first type of control in the multiple types of adornment controls, and displaying alternative adornment props corresponding to the first type of control and a virtual object to be adorned; responding to the selected operation aiming at a first prop in the alternative dressing props, and controlling the virtual object to wear the first prop; determining that the first street tool belongs to a suit part in the first suit, and displaying the holding progress of the first suit to which the first street tool belongs; wherein the holding progress is used to indicate: the current game account is directed to a holding status of the package components in the first package.
In a second aspect, an embodiment of the present invention provides an interactive control device for a game, which provides a graphical user interface through a terminal device, where the graphical user interface includes multiple property category controls; the prop category control is to: providing alternative props of corresponding categories; the device comprises: the first display module is used for responding to the triggering operation aiming at the decoration controls in the various prop type controls and displaying the various decoration type controls; the dressing category controls are used to: providing corresponding categories of dressing props; the second display module is used for responding to the triggering operation of a first type of control in the multiple types of adornment controls and displaying the alternative adornment props corresponding to the first type of control and the virtual object to be adorned; the wearing control module is used for responding to the selected operation aiming at the first prop in the alternative dressing props and controlling the virtual object to wear the first prop; the third display module is used for determining that the first street furniture belongs to the suit parts in the first suit and displaying the holding progress of the first suit to which the first street furniture belongs; wherein the holding progress is used to indicate: the current game account is directed to a holding status of the package components in the first package.
In a third aspect, an embodiment of the present invention provides an electronic device, which includes a processor and a memory, where the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to implement the interaction control method for the game.
In a fourth aspect, embodiments of the present invention provide a machine-readable storage medium storing machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement the method of interactive control of a game described above.
The embodiment of the invention brings the following beneficial effects:
the interactive control method, the interactive control device and the electronic equipment for the game respond to the triggering operation aiming at the decorating controls in the various prop type controls, and display various decorating type controls; the dressing category controls are used to: providing corresponding categories of dressing props; responding to a trigger operation aiming at a first type of control in the multiple types of adornment controls, and displaying alternative adornment props corresponding to the first type of control and a virtual object to be adorned; responding to the selected operation aiming at a first prop in the alternative dressing props, and controlling the virtual object to wear the first prop; determining that the first street tool belongs to a suit part in the first suit, and displaying the holding progress of the first suit to which the first street tool belongs; wherein the holding progress is used to indicate: the current game account is directed to the holding status of the package components in the first package. In the above mode, when the player dresses up the object, the holding progress of the suit to which the prop belongs can be directly displayed after the prop is selected, the holding information of the suit does not need to be checked in the dressing system area collection system, interaction times of dressing operation are reduced, and convenience of operation is improved.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by the practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
In order to make the aforementioned and other objects, features and advantages of the present invention comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the embodiments or the prior art descriptions will be briefly described below, it is obvious that the drawings in the following description are some embodiments of the present invention, and other drawings can be obtained by those skilled in the art without creative efforts.
FIG. 1 is a flow chart of a method for interactive control of a game according to an embodiment of the present invention;
fig. 2 is a schematic diagram of an adornment page according to an embodiment of the present invention;
fig. 3 is a schematic diagram of a package identification, a package name, and a holding progress according to an embodiment of the present invention;
fig. 4 is a schematic view of a display window according to an embodiment of the present invention;
FIG. 5 is a diagram illustrating an overview of an embodiment of an image viewer;
fig. 6 is a schematic view of a display manner of a road tool in a set of properties according to an embodiment of the present invention;
fig. 7 is a schematic view of another display mode of a track tool in the set of track tools according to the embodiment of the present invention;
FIG. 8 is a schematic structural diagram of an interactive control device for a game according to an embodiment of the present invention;
fig. 9 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
To make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
In the related art, when a player dresses up a virtual character, the player needs to quit the dressing system, enter the collection system to check the collection state of each component in the suit, and need to switch interaction among multiple systems of the game, so that the interaction times of the dressing operation are large, and the operation is complicated.
Based on this, the interactive control method and device for the game and the electronic device provided by the embodiment of the invention can be applied to interactive control of various suits such as clothes suits, property suits, ornament suits and the like in games or other virtual scenes.
For the convenience of understanding the present embodiment, first, a detailed description will be given of an interactive control method of a game disclosed in the present embodiment.
The interactive control method of the game in one embodiment of the present disclosure can be run on a local terminal device or a server. When the interaction control method of the game is operated on the server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presenting main body are separated, the storage and the running of the interactive control method of the game are finished on a cloud game server, and the client equipment is used for receiving and sending data and presenting the game picture, for example, the client equipment can be display equipment with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. By way of example, the local terminal device may include a display screen for presenting a graphical user interface including game screens and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In a possible implementation manner, an embodiment of the present invention provides an interaction control method for a game, where a graphical user interface is provided by a terminal device, where the terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in a cloud interaction system.
As shown in fig. 1, in the interactive control method for a game, a graphical user interface is provided through a terminal device, where the terminal device may be the above-mentioned local terminal device or the above-mentioned client device, and the graphical user interface includes various prop type controls; the prop category control is to: providing alternative props of corresponding categories; the prop category controls can include, for example, a make-up control, a firearm control, a treasure control, and a spatial prop control; and by triggering each item type control, displaying and displaying the alternative items under the type in the interface. The interactive control method of the game comprises the following steps:
step S102, responding to the trigger operation aiming at the decorating controls in the various prop type controls, and displaying the various decorating type controls; the dressing category control is used for: providing corresponding categories of dressing props;
after the dressing control is triggered, various dressing category controls are displayed, such as a suit control, a theme control, a head control, a face control, a coat control, a trousers control, a shoe control and the like. After the equipment control is triggered, an adornment prop corresponding to the adornment type control can be displayed by default, for example, a package corresponding to the package control is displayed.
Step S104, responding to the trigger operation aiming at a first type control in the various kinds of adornment type controls, and displaying alternative adornment props corresponding to the first type control and a virtual object to be adorned;
the player can trigger each dressing type control respectively; the triggered dressing type control is the first type control, and at the moment, the alternative dressing props corresponding to the first type control and the virtual object to be dressed are displayed in the interface; for example, when the first category control is a coat control, the alternative dressing prop may include coats of various styles; meanwhile, the virtual object is also displayed in the interface.
Step S106, responding to the selection operation of a first prop in the alternative dressing props, and controlling the virtual object to wear the first prop;
the player is through triggering certain alternative dress up props, and the alternative dress up props that are triggered are first props, can control virtual object and dress this alternative dress up props to show the visual effect of this alternative dress up props.
Step S108, determining that the first road tool belongs to the package part in the first package, and displaying the holding progress of the first package to which the first road tool belongs; wherein the holding progress is used to indicate: the current game account is directed to a holding status of the package components in the first package.
In this embodiment, if the first road tool belongs to one of the suit parts in the first suit, the holding progress of the first suit to which the first road tool belongs is displayed while the virtual object is controlled to wear the first road tool; typically, the first kit comprises a plurality of kit parts, the first item belonging to one of the kit parts. The player may hold some or all of the kit components in the first kit or may not hold any of the kit components in the first kit. The holding progress is displayed, so that the player can know the holding progress of the first suit of the first track tool. The player does not need to enter the personal information page to check the holding progress of the package, and the complex operation process of switching between systems is reduced.
The holding progress may be displayed in various forms. For example, a part identification for each of the kit parts in the first kit may be displayed and the holding status of each part, including held or not held, may be distinguished by text or display format.
The interactive control method of the game responds to the triggering operation aiming at the decoration controls in various prop type controls, and displays various decoration type controls; the dressing category controls are used to: providing corresponding categories of dressing props; responding to a trigger operation aiming at a first type of control in the multiple types of adornment controls, and displaying alternative adornment props corresponding to the first type of control and a virtual object to be adorned; responding to the selected operation aiming at a first prop in the alternative dressing props, and controlling the virtual object to wear the first prop; determining that the first street tool belongs to a suit part in the first suit, and displaying the holding progress of the first suit to which the first street tool belongs; wherein the holding progress is used to indicate: the current game account is directed to a holding status of the package components in the first package. In the above mode, when the player dresses up the object, the holding progress of the suit to which the prop belongs can be directly displayed after the prop is selected, the holding information of the suit does not need to be checked in the dressing system area collection system, interaction times of dressing operation are reduced, and convenience of operation is improved.
While displaying the holding progress, in one approach, part identifiers of a plurality of package parts in a first package are displayed; wherein the held parts are displayed in a first display format for the held parts of the current game account in the plurality of package parts; the non-held parts are displayed in a second display format for non-held parts of a current game account in the plurality of package parts.
FIG. 2 shows, as an example, a part 1 as a held part and a part 2 as an unsupported part; for example, part 1 may be a skirt and part 2 may be a shoe. Held components and not held components are distinguished by means of solid and dashed lines. The first display format and the second display format are generally different, for example, if the first display format is a solid line, the second display format is a dashed line; for another example, the first display format is highlighted, the second display format is shaded, and the held parts and the non-held parts are distinguished by the display formats.
Responding to the selection operation of a first prop in the alternative dressing props, and displaying a prop mark of the first prop in a part wearing prompt window; the portion wearing prompt window is used for: indicating that the prop is worn on the corresponding part of the virtual object; and displaying the part identifications of the plurality of package parts in the first package in a preset display area.
For example, when the first category control is a jacket control, multiple jacket items are displayed in the alternative equipment items, when a player clicks one of the jacket items, multiple jacket component identifiers of a first jacket to which the jacket item belongs are displayed on the upper right corner of the interface, and the jacket item clicked by the player belongs to one jacket component in the first jacket.
Further, responding to the selection operation of a first prop in the alternative dressing props, and displaying the rest suit parts except the first prop in the first suit in a part dressing prompt window; the remaining packaged parts are displayed in the sub-windows of the corresponding parts in the partial wearing prompt windows, and are correspondingly provided with indication marks which indicate that the remaining packaged parts are held parts or not-held parts; and responding to the trigger operation of the first residual suit part in the part wearing prompt window, and controlling the virtual object to wear the first residual suit part.
In the above manner, the part wearing prompt window displays the first prop triggered by the player, and also displays the remaining kit parts in the first kit to which the first prop belongs, that is, all the kit parts in the first kit are displayed in the part wearing prompt window, and by triggering each kit part in the part wearing prompt window, the virtual object can be controlled to wear or remove each kit part.
In other modes, after a first prop in the alternative dressing props is selected, the first prop is worn on the virtual object, and only the first prop is displayed in the part wearing prompt window and other props worn on the virtual object. If the rest suit parts except the first item in the first suit are not worn on the virtual object, the rest suit parts are not displayed in the part wearing prompt window; if a second prop in the first suit except the first prop is selected from the part identifier, the second prop is also displayed in the wearing prompt window.
In another mode, the site-worn prompt window is further used for: controlling the virtual character to wear or shirk the corresponding prop; responding to a trigger operation aiming at the part wearing prompt window, and determining a set component corresponding to the trigger operation; and controlling the wearing or the detaching of the virtual character model to trigger the operation of the corresponding package part.
In one mode, the part wearing prompt window can be directly unfolded and displayed in the interface, the display can also be minimized, only a window unfolding control is provided, and the part wearing prompt window is displayed after the window unfolding control is triggered. After the player clicks the first utensil, the virtual object is displayed, the virtual object is controlled to wear the first prop, and aiming at the residual suit parts outside the first utensil in the first suit, the virtual object can wear the residual suit parts while wearing the first prop, the first prop can be worn only without wearing the residual suit parts, and when the player triggers the suit parts in the position wearing prompt window, the virtual object is controlled to wear or remove the corresponding suit parts.
It should be noted that, for the kit parts not held by the player, the virtual character may also be controlled to wear and remove the kit parts, so that the player can view the appearance effect of the kit parts worn by the virtual character, thereby improving the interest and enthusiasm of the player for collecting the kit parts not held, and motivating the player to continuously collect the kit parts not held.
Based on the foregoing, in response to the first remaining package component being an unopposed component, an interface control is provided that holds the first remaining package component. In fig. 2, after the player clicks one of the parts in the part wearing prompt window, and the part is an unsupported part, a purchase control and purchase expense information "20#" are provided; alternatively, the player may click on the part id of the package part of the first package in the upper right corner, and when the player clicks on part 2, a purchase control is provided along with the purchase expense information "20#". Besides the purchase control, the interface control can also be a lottery control, a task triggering control and the like, so that the first component is obtained in a lottery and task completing mode.
In another implementation mode, responding to the selection operation of a first prop in the alternative dressing props, and displaying a prop mark of the first prop in a part dressing prompt window; the portion wearing prompt window is used for: indicating that the corresponding part of the virtual object is worn with a prop; and responding to the trigger operation of the prop identifier of the first prop in the part wearing prompt window, and displaying the component identifiers of a plurality of package components in the first package in a preset display area.
In this mode, after the first prop is selected, the prop identification of the first prop is displayed in the position wearing prompt window, at the moment, the prop identification of the first prop in the position wearing prompt window is triggered, and the part identification of a plurality of suit parts in the first suit is displayed. In this way, the part identifiers of the plurality of package parts in the first package are displayed by triggering the prop identifier of the first prop in the part wearing prompt window, so that the holding progress of the first package is displayed.
Further, acquiring the holding progress of the first suit from the collection system data of the current game account; wherein the favorites system data includes: the current game account already holds prop information; determining a display format of part identifications of all the package parts in the first package in a dressing system corresponding to the dressing control based on the holding progress; the part identifications for the plurality of package parts in the first package are displayed based on the display format.
Generally, the holding progress of the package is stored in the favorite system data of the game, and the decorating control triggers the decorating system in the previous embodiment, so when the holding progress is displayed, the holding progress of the first package needs to be acquired from the favorite system data, and the decorating system determines the display format of the part identifier of each package part in the first package based on the acquired holding progress, for example, the held part is displayed by using the first display format, and the non-held part is displayed by using the second display format.
For a gaming system, the gaming system is typically divided into multiple subsystems, each subsystem being triggered for display by a control, and each subsystem providing corresponding functionality and data. Specifically, in the embodiment, the function display of the decorating system is triggered through the decorating control, in the decorating system, when a player clicks a first prop, the holding progress of the suit to which the first prop belongs is acquired from the collecting system, and then the holding progress is displayed on an interface corresponding to the state system.
Further, responding to the selection operation of the component identifier corresponding to the second prop in the component identifiers, and controlling the virtual object to wear the second prop; wherein the second prop is an unsupported part in the first suit; the second prop is different from the dressing prop corresponding to the first prop in type.
According to the embodiment, all the kit parts in the first kit are displayed in the part wearing prompt window, and when the player triggers the part wearing prompt window to wear the non-held parts, the virtual object can be controlled to wear the parts, namely the second prop, so that the player can check the visual effect of the second prop worn by the virtual object, and the player is stimulated to continuously collect the non-held kit parts.
In addition, after the virtual object is controlled to wear the second prop in response to the selection operation of the part identifier corresponding to the second prop in the part identifiers, the triggered category control is switched from the first category control corresponding to the first prop to the second category control corresponding to the second prop, and the alternative dressing prop corresponding to the second category control is displayed.
The interface currently displays that after a first type control is triggered, all alternative dressing props in the first type control are the same as the prop type of the first prop, after a player triggers a second prop, because the second prop is different from the prop type of the first prop, the first type control can be controlled to cancel the triggered state at the moment, the second type control corresponding to the second prop is used as the triggered type control, meanwhile, the alternative dressing props corresponding to the second type control are displayed in the interface, and the alternative dressing props comprise the second props.
In another mode, the second prop may also be an already-held part, and when the player selects the second prop as the already-held part from the part identifier, the player controls the virtual object to wear the second prop, and at the same time, switches the triggered category control from the first category control corresponding to the first prop to the second category control corresponding to the second prop, and displays the alternative dressing prop corresponding to the second category control.
The method can control and switch the display of the alternative dressing props of different categories by selecting the part identifiers. In addition, after the part identifier corresponding to the second prop is selected, the alternative dressing props of the prop categories corresponding to the first prop can be kept displayed in the interface.
In addition, the foregoing embodiments describe operations and displays in the dressing system. In the following embodiments, the player may trigger the display of a dressing page in the dressing system by an operation in accessing the favorites system. Specifically, in an initial state, the graphical user interface includes a role information window; the role information window provides a plurality of role information controls; the role information control is used for providing role information of corresponding types; in some games, the character information window may also be referred to as a personal information window; setting an information control in the game system, and displaying the role information window by triggering the information control by a player; the role information control in the role information window comprises a plurality of types and is used for providing different types of role information; for example, the role information controls may include a make-up control, a firearm collection control, an album control, a social control, a honor wall control, a battle performance control, and the like; the role information control can also be provided with a main control and a sub-control which are used for carrying out more detailed division and display on role information; in this embodiment, the character information controls may further include a package control and a diagram control for displaying and operating the color information of the package and the diagram.
Responding to the triggering operation of the package control in the multiple role information controls, and displaying the holding package information of the current game account; wherein, the holding package information comprises at least one package mark and holding progress of the held package; the held kit includes a plurality of kit components; the current game account holds at least one package part in the held package; this holding progress may be used to indicate: the holding proportion of the current game account to the set parts in the held set;
the packaged control can be a role information control or a child control of the role information control, for example, the role information control is a main control, and the packaged control is a child control of the adornment control. After the player clicks the package control, the package holding information of the current game account can be displayed in the character information window. The suit herein may be a suit of clothing, for example, a suit may include a coat, pants, shoes, a mask, a backpack, etc.; the suit can also be an ornament suit, a prop suit, etc.
The holding package information may show which packages are held by the current game account, specifically, the holding package information includes a package identifier of the held package, and the package identifier may be, for example, an appearance effect, a package name, and the like of the held package; in this embodiment, the holding package information further includes a holding progress of the held package.
A package is typically made up of a plurality of package components, for which a current game account holds at least one package component of the package; if, for a package, the current game account does not hold any of the package components in the package, then the package is an unaddressed package. For a held package, the current game account may hold all of the package components in the package, or may hold some of the package components. The holding progress is used for indicating the holding proportion of the current game account to the package parts in the held package.
In one mode, the holding progress can be displayed in the form of characters or numbers, for example, the holding proportion can be displayed in the form of scores, decimal numbers and the like. Alternatively, the holding progress may be displayed graphically, for example, if the suit parts include 4, the progress bar may be divided into 4 progress areas, and if the number of the held suit parts is 2, the 2 progress areas may be highlighted, thereby indicating the holding ratio of the suit parts.
Responding to a first trigger operation aiming at a first suit identifier in the holding suit information, and displaying a dressing window; and displaying the virtual object in the decorating window, and controlling the virtual object to wear at least part of the suit parts in the suit corresponding to the first suit identification.
As can be seen from the above, the holding package information displays the package identifier of each set of holding package, and the player executes the package identifier of the trigger operation, i.e., the first package identifier; the player clicks, double-clicks or presses the first suit identification for a long time, namely the first suit identification can be regarded as being triggered, at the moment, the switching to the decorating system can be controlled, and a decorating window is displayed.
In a specific implementation manner, the holding schedule includes: a total number of package parts in the held package, and a first number of package parts held by a current game account in the held package. For example, where the total number of package parts is 3 and the first number of package parts held by the current game account is 2, the holding progress may be expressed as 2/3. In this way, the player can be made to clearly know the holding progress of the suit.
Further, when the holding suit information is displayed, it can be realized by: responding to the triggering operation of a package control in the multiple role information controls, and displaying package identifications and package names of a plurality of packages in a graphical user interface; the method comprises the steps that for a held package of a current game account in a plurality of packages, a package identification, a package name and a holding progress of the held package are displayed in a third display format; for an unaddressed package of the plurality of packages, a package identification and a package name of the unaddressed package are displayed in a fourth display format.
To facilitate understanding, as an example, fig. 3 shows a package identification and a package name of a plurality of packages preset by the game system in the graphical user interface after the player clicks the package control; specifically, if the types of the suits are more, the suits can be divided into a plurality of categories; for example, suits include gold, silver, diamond, etc.; shown in fig. 3 is a suit belonging to a gold suit. In the example of FIG. 3, the gold suit comprises a total of 3 sets of packages, wherein the packages already held are 2 sets, and thus, the holding progress of the current game account for the gold suit is shown in FIG. 3 as "2/3". Further, for each set of suit, the name of the suit is displayed, namely suit 1, suit 2 and suit 3; at the same time, the suit identification of the suit, i.e. the effect of the suit shape above the suit name, is displayed.
The suit 1 and the suit 2 are already held suits of the current game account, and the suit identification, the suit name and the holding progress are displayed in a highlight mode. The package 1 includes 1 package component and the current game account holds all of the package components, at which point the progress of the holding of the package 1 may be bolded or other display format used to indicate that all of the package components of the package have been collected. The package 2 comprises 2 package parts in total, the current game account holds 1 package part, and the holding progress is 1/2 at the moment. The current game account does not hold any package components of the package 3, and at this time, the package 3 is displayed in a fourth display format, which may also be a gray scale display or other display format, as exemplified by the shading effect in fig. 3; meanwhile, the suit 3 does not show the holding progress.
On the dressing page, the holding members in the suit currently held by the game account may be displayed, and an independent dressing prop, skin, and the like may be displayed. The already-held components in the already-held suit may be individually worn to the virtual character during the grooming process. For example, the held package for the current game account includes package A, for which the held part includes part 1 and part 2, and package B, for which the held part includes part 3; at this time, if the component 1 and the component 3 do not conflict, the component 1 and the component 3 can be simultaneously worn on the virtual character. The conflict relationship between the components can be preset, and specifically can be set according to the position of the virtual character worn by the components. For example, if both components are a jacket, the two components have a conflicting relationship, and if the two components are a jacket and pants, respectively, the two components do not have a conflicting relationship.
During the operation of making up, if the user clicks the first holding part, at this time, the virtual character may be controlled to wear the first holding part, and at the same time, the holding progress of the held suit to which the first holding part belongs is also displayed, and the holding progress may be displayed at a position associated with the first holding part, or may be displayed in a specific area of the graphical user interface, for example, an upper left corner, and the like of the interface. The above manner may enable the player to learn the progress of the holding of the package to which the part belongs, thereby guiding the player to collect the non-held package parts of the package as soon as possible.
In this embodiment, besides the set, the item image may also display the item holding progress, so as to guide the player to collect the same series of items.
Specifically, a prop image identification page is displayed in response to the triggering operation of an image identification control in a plurality of role information controls; wherein, the property atlas page comprises a cover of at least one property group and property holding progress; the prop holding progress is used for indicating: the holding proportion of the current game account to the props in the props group.
A set of props typically includes a plurality of props having similar appearances, styles, effects or attributes. The cover of the property group comprises the name of the property group, the reward title number and the like. The player may obtain the items by purchasing, drawing a lottery, completing a task, etc., or may pick up the items in a game scenario. The item holding progress may specifically include the total number of items in an item group, and the number of held items for that item group by the current game account.
The prop atlas page can display the prop group from different dimensions in the form of a sub-control. In one mode, the prop image page includes a show window control; responding to the trigger operation aiming at the show window control, and displaying a plurality of show window display areas on the prop picture identification page; the shop window display area is used for: displaying a cover of the target property group and the property holding progress; the shop window display area is also used for: permission to view the set of target items is provided to game accounts other than the current game account.
FIG. 4 shows, as an example, a control identified with "the graphic system" and, when clicked, the right interface area displays the contents of the graphic system. In one mode, after clicking the image control, the display window control can be triggered by default, so that corresponding content is displayed on the prop image page; in another mode, after the atlas control is clicked, the show window control is triggered, so that corresponding content is displayed on the prop atlas page.
In fig. 4, 5 show window display areas are shown, wherein there are two show window display areas respectively displaying covers with property group 1 and property group 2, and property holding progress of each property group. And the prop group positioned in the show window display area can be viewed by other players. For example, after the target item group is set in the show window display area, other players can trigger a virtual character corresponding to the current game account, and the cover of the target item group and the item holding progress are displayed in the character information; other players may also click on the cover to view details of the target item group, such as the item type specifically included in the target item group, etc.
It should be noted that conditions for items added to the window display area may be set, for example, a set of items for which all items are currently held by the game account may have permission to be added to the window display area.
In the property atlas page, the cover of the property group can also be triggered, and further the detailed information of the property group is displayed. For an idle display area in the show window display area, a trigger operation can also be executed, so that a prop group is added to the idle display area, and specifically, a first prop group displayed in the control display area is determined in response to the trigger operation aiming at the idle display area in the show window display area; and displaying the closing of the first tool group and the progress of tool holding in the idle display area.
After the control display area is triggered, a window can be provided, and the property group which can be added to the show window display area is displayed in the window for the player to select, the property group selected by the player is used as a first property group, and then the front cover of the first property group and the property holding progress are displayed.
Further, the property picture page comprises a picture overview control; responding to the triggering operation aiming at the graphic overview control, and displaying a cover of a prop group, a prop group name and a prop holding progress in a preset range on a prop graphic page; and displaying the number of the prop groups held by the current game account and the number of the prop groups in a preset range.
FIG. 5 shows, as an example, after the player clicks the gallery control, the front cover, property group name and property holding progress of all property groups in the current game are displayed on the property picture page; for example, nine sets of item groups may be set in the game, and the current game account holds all or part of the two item groups, at this time, 2/9 may be displayed, thereby indicating the overall collection progress of the current game account for the item groups.
Aiming at the prop group with all or part of props held by the current game account, the holding progress of the props in the current prop group can be displayed at the upper left corner of the cover of the prop group, for example, 2/3, 1/2 and the like. For the prop group which does not hold any prop in the current game account, the progress can be displayed to be 0/N, N represents the total amount of the props of the prop group, and the holding progress can not be displayed.
In addition, the prop picture and seal page may also be provided with a sorting control, for example, the sorting control is arranged in an ascending order or a descending order according to the holding time, the sorting control is arranged in an ascending order or a descending order according to the holding progress, and the like.
After the show window control and the image overview control are triggered, the front cover, the name and the progress of the prop group can be displayed in the prop image page, and the prop group can be triggered by triggering the front cover, the name, the progress and the like of the prop group. Specifically, the method comprises the steps of responding to the triggering operation of a second prop group in a prop pictorial image page, displaying prop identifications of a plurality of props included in the second prop group, and holding a progress bar; the method comprises the steps that a prop identifier of a held prop is displayed in a fifth display format aiming at the held prop of a current game account in a plurality of props; displaying prop identifications of the holdless props in a sixth display format aiming at the holdless props of the current game account in the plurality of props; holding a progress bar for displaying: the number of props of the second prop group that have held props, and the total number of props of the second prop group.
Fig. 6 shows an example that after the second prop group is triggered, a prop identifier of each prop included in the second prop group is displayed on the page, and the prop identifiers are displayed in a fifth display format for the props already held by the current game account, as shown in fig. 6, prop identifiers of props 3 and 4 are displayed in a highlight format; for the item not held in the current user account, the item identifier is displayed in a sixth display format, for example, the item identifiers of item 1 and item 2 are displayed in a shaded format in fig. 6. Meanwhile, in the lower area of fig. 6, a holding progress bar is displayed, and a prop holding progress of the second prop group is displayed in the form of a progress bar.
After the second prop group is triggered, another display mode is provided. Responding to the trigger operation of a second prop group in the prop picture and identification page, and displaying a prop identification of a reward prop of the second prop group and the holding state of the reward prop; wherein, if the awarded prop comprises a plurality of awarded props, the prop identifications of the plurality of awarded props can be switched to be displayed.
As shown in fig. 7, the left area of the page is used for displaying the bonus item, if only one bonus item is included, the item name of the bonus item is displayed, the item identification of the bonus item is displayed in the circular area, for example, the appearance effect of the bonus item, and the like, the acquired bonus item and the non-acquired bonus item are distinguished through a specific display format, for example, the acquired bonus item is displayed in a color format, and the non-acquired bonus item is displayed in a black and white format. If the number of the awarded props is multiple, the triangular controls on the left side and the right side control the switching display of the multiple awarded props. In the right area of fig. 7, the item identification of each item in the second item set is displayed, as well as the holding status.
The display format is beneficial to the expansion of the prop groups, the display of all the prop groups can be displayed in the form of the graph 7, a specific display interface does not need to be made for each prop group, and the expansibility is good.
In the above manner, if the player has not clicked the package control or the pictorial control in the character information control, a prompt identifier may be displayed on the corresponding control to identify that the character information function corresponding to the relevant control is updated; after the player clicks the control for the first time, firstly displaying a popup window, and describing the updated content of the information function corresponding to the control in the popup window; if the updated content is more, the updated content can be displayed in pages, and the player checks all the updated content through page switching operation, and then starts to display the role information corresponding to the control after clicking the confirmation control.
Corresponding to the above method embodiment, referring to the structural schematic diagram of the interactive control device of a game shown in fig. 8, a graphical user interface is provided through a terminal device, and the graphical user interface includes a plurality of prop type controls; the prop category control is to: providing alternative props of corresponding categories; the method comprises the following steps:
a first display module 80, configured to respond to a trigger operation for a decorating control in a plurality of prop type controls, and display a plurality of decorating type controls; the dressing category controls are used to: providing corresponding categories of dressing props;
the second display module 82 is configured to display alternative decorating props and virtual objects to be decorated, which correspond to a first type of controls, in response to a trigger operation for the first type of controls among the multiple decorating types of controls;
a dressing control module 84, configured to control the virtual object to dress the first prop in response to a selection operation for the first prop in the alternative dressing props;
a third display module 86, configured to determine that the first road furniture belongs to a kit component in the first kit, and display a holding progress of the first kit to which the first road furniture belongs; wherein the holding progress is used to indicate: the current game account is directed to a holding status of the package components in the first package.
The interactive control device of the game responds to the triggering operation aiming at the decoration controls in the various prop type controls and displays the various decoration type controls; the dressing category controls are used to: providing corresponding categories of dressing props; responding to a trigger operation aiming at a first type of control in the multiple types of adornment controls, and displaying alternative adornment props corresponding to the first type of control and a virtual object to be adorned; responding to the selected operation aiming at a first prop in the alternative dressing props, and controlling the virtual object to wear the first prop; determining that the first street tool belongs to a suit part in the first suit, and displaying the holding progress of the first suit to which the first street tool belongs; wherein the holding progress is used to indicate: the current game account is directed to a holding status of the package components in the first package. In the above mode, when the player dresses up the object, the holding progress of the suit to which the prop belongs can be directly displayed after the prop is selected, the holding information of the suit does not need to be checked in the dressing system area collection system, interaction times of dressing operation are reduced, and convenience of operation is improved.
The third display module is further configured to: displaying part identifiers of a plurality of package parts in the first package; wherein the held parts are displayed in a first display format for the held parts of the current game account in the plurality of package parts; the non-held parts are displayed in a second display format for non-held parts of a current game account in the plurality of package parts.
The third display module is further configured to: responding to the selection operation of a first prop in the alternative dressing props, and displaying a prop mark of the first prop in a part wearing prompt window; the part dressing prompt window is used for: indicating that the corresponding part of the virtual object is worn with a prop; and displaying the part identifications of the plurality of package parts in the first package in a preset display area.
The apparatus further comprises a fourth display module configured to: responding to the selection operation of a first prop in the alternative dressing props, and displaying the rest suit parts except the first prop in the first suit in a part wearing prompt window; the remaining packaged parts are displayed in the sub-windows of the corresponding parts in the partial wearing prompt window, and are correspondingly provided with indication marks which indicate that the remaining packaged parts are held parts or not-held parts; and responding to the trigger operation of the first residual suit part in the part wearing prompt window, and controlling the virtual object to wear the first residual suit part.
The above-mentioned device still includes: and the control providing module is used for responding to the condition that the first residual packaged part is the non-held part and providing an interface control for holding the first residual packaged part.
The above-mentioned position is dressed and is reminded window still is used for: controlling the virtual character to wear or shirk the corresponding prop; the apparatus further comprises a first control module configured to: responding to a trigger operation aiming at the part wearing prompt window, and determining a set component corresponding to the trigger operation; and controlling the wearing or the detaching of the virtual character model to trigger the operation of the corresponding package part.
The third display module is further configured to: responding to the selection operation of a first prop in the alternative dressing props, and displaying a prop mark of the first prop in a part wearing prompt window; the part dressing prompt window is used for: indicating that the corresponding part of the virtual object is worn with a prop; and responding to the trigger operation of the prop identifier of the first prop in the part wearing prompt window, and displaying the part identifiers of a plurality of suit parts in the first suit in a preset display area.
The third display module is further configured to: acquiring the holding progress of the first suit from the collection system data of the current game account; wherein the favorites system data includes: the current game account already holds prop information; determining a display format of part identifiers of all the package parts in the first package in a decorating system corresponding to the decorating control based on the holding progress; part identifications of a plurality of package parts in the first package are displayed based on the display format.
The apparatus further comprises a second control module configured to: responding to the selected operation aiming at the component identifier corresponding to the second prop in the component identifiers, and controlling the virtual object to wear the second prop; wherein the second prop is an unsupported part in the first suit; the second prop is different from the dressing prop corresponding to the first prop in type.
The apparatus further comprises a switching module configured to: and switching the triggered type control from a first type control corresponding to the first prop to a second type control corresponding to the second prop, and displaying the alternative dressing prop corresponding to the second type control.
The apparatus further comprises a fourth display module configured to: displaying a role information window in a graphical user interface; the role information window provides a plurality of role information controls; the role information control is used for providing role information of corresponding types; responding to the triggering operation of the package control in the multiple role information controls, and displaying the holding package information of the current game account; the holding package information comprises at least one package mark of the held package and a holding progress; the held kit includes a plurality of kit components; the current game account holds at least one package component in the held package; responding to a first trigger operation aiming at a first suit identifier in the holding suit information, and displaying a dressing window; and displaying the virtual object in the decorating window, and controlling the virtual object to wear at least part of the suit parts in the suit corresponding to the first suit identification.
The holding progress includes: a total number of package parts in the held package, and a first number of package parts held by a current game account in the held package.
The fourth display module is further configured to: responding to the triggering operation of the package control in the multiple role information controls, and displaying package identifications and package names of multiple packages in a graphical user interface; the method comprises the steps that for a held package of a current game account in a plurality of packages, a package identification, a package name and a holding progress of the held package are displayed in a third display format; for an unaddressed package of the plurality of packages, a package identification and a package name of the unaddressed package are displayed in a fourth display format.
The apparatus further comprises a fifth display module configured to: responding to the triggering operation of the image control in the plurality of role information controls, and displaying an item image page; wherein, the property atlas page comprises a cover of at least one group of property groups and a property holding progress; the property holding progress is used for indicating: the holding proportion of the current game account to the props in the props group.
The property atlas page comprises a show window control; the apparatus further comprises a sixth display module configured to: responding to the trigger operation aiming at the display show window control, and displaying a plurality of show window display areas on the prop atlas page; the shop window display area is used for: displaying a cover of the target property group and the property holding progress; the shop window display area is also used for: permission to view the set of target items is provided to game accounts other than the current game account.
The above-mentioned device still includes: a seventh display module to: responding to a trigger operation aiming at an idle display area in the show window display area, and determining a first path tool group displayed in the control display area; and displaying the closing of the first tool group and the progress of tool holding in the idle display area.
The property and the pictorial book page comprise a pictorial book overview control; the above-mentioned device still includes: the eighth display module is used for responding to the triggering operation aiming at the pictorial identification overview control, and displaying a cover of a prop group, a name of the prop group and a prop holding progress in a preset range on a prop pictorial identification page; and displaying the number of the prop groups held by the current game account and the number of the prop groups in a preset range.
The above-mentioned device still includes: the ninth display module is used for responding to the triggering operation of a second prop group in the prop atlas page, and displaying prop identifications of a plurality of props included in the second prop group and a progress bar; the method comprises the steps that a prop identifier of a held prop is displayed in a fifth display format aiming at the held prop of a current game account in a plurality of props; displaying prop identifications of the non-held props in a sixth display format aiming at the non-held props of the current game account in the plurality of props; holding a progress bar for displaying: the number of items of the second item set that have held items, and the total number of items of the second item set.
The apparatus further comprises a tenth display module configured to: responding to the trigger operation of a second prop group in the prop picture and identification page, and displaying a prop identification of a reward prop of the second prop group and the holding state of the reward prop; wherein, if the awarded prop comprises a plurality of awarded props, the prop identifications of the plurality of awarded props can be switched to be displayed.
The embodiment also provides an electronic device, which comprises a processor and a memory, wherein the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to realize the interactive control method of the game. The electronic device may be a server or a terminal device.
Referring to fig. 9, the electronic device includes a processor 100 and a memory 101, the memory 101 stores machine executable instructions capable of being executed by the processor 100, and the processor 100 executes the machine executable instructions to implement the interaction control method of the game.
Further, the electronic device shown in fig. 9 further includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.
The Memory 101 may include a high-speed Random Access Memory (RAM) and may also include a non-volatile Memory (non-volatile Memory), such as at least one disk Memory. The communication connection between the network element of the system and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the internet, a wide area network, a local network, a metropolitan area network, and the like can be used. The bus 102 may be an ISA bus, PCI bus, EISA bus, or the like. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one double-headed arrow is shown in FIG. 9, but this does not indicate only one bus or one type of bus.
Processor 100 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware or instructions in the form of software in the processor 100. The Processor 100 may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the device can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component. The various methods, steps, and logic blocks disclosed in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be directly implemented by a hardware decoding processor, or implemented by a combination of hardware and software modules in the decoding processor. The software modules may be located in ram, flash, rom, prom, or eprom, registers, etc. as is well known in the art. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and completes the steps of the method of the foregoing embodiment in combination with the hardware thereof.
The processor in the electronic device may implement the following operations in the interactive control method of the game by executing the machine-executable instructions:
providing a graphical user interface through terminal equipment, wherein the graphical user interface comprises a plurality of prop type controls; the prop category control is to: providing alternative props of corresponding categories; responding to the triggering operation aiming at the decorating controls in the various prop type controls, and displaying the various decorating type controls; the make up category controls are used to: providing corresponding categories of dressing props; responding to a trigger operation aiming at a first type of control in the multiple types of adornment controls, and displaying alternative adornment props corresponding to the first type of control and a virtual object to be adorned; responding to the selected operation aiming at a first prop in the alternative dressing props, and controlling the virtual object to wear the first prop; determining that the first street tool belongs to a suit part in the first suit, and displaying the holding progress of the first suit to which the first street tool belongs; wherein the holding progress is used to indicate: the current game account is directed to a holding status of the package components in the first package.
Displaying part identifiers of a plurality of package parts in the first package; wherein the held parts are displayed in a first display format for the held parts of the current game account in the plurality of package parts; the non-held parts are displayed in a second display format for non-held parts of a current game account in the plurality of package parts.
Responding to the selection operation of a first prop in the alternative dressing props, and displaying a prop mark of the first prop in a part wearing prompt window; the part dressing prompt window is used for: indicating that the prop is worn on the corresponding part of the virtual object; and displaying the part identifications of the plurality of package parts in the first package in a preset display area.
Responding to the selection operation of a first prop in the alternative dressing props, and displaying the rest suit parts except the first prop in the first suit in a part wearing prompt window; the remaining packaged parts are displayed in the sub-windows of the corresponding parts in the partial wearing prompt window, and are correspondingly provided with indication marks which indicate that the remaining packaged parts are held parts or not-held parts; and responding to the trigger operation of the first residual suit part in the part wearing prompt window, and controlling the virtual object to wear the first residual suit part.
In response to the first remaining package part being an unsupported part, providing an interface control that holds the first remaining package part.
The part-worn prompt window is further used for: controlling the virtual character to wear or shirk the corresponding prop; responding to a trigger operation aiming at the part wearing prompt window, and determining a set component corresponding to the trigger operation; and controlling the wearing or the detaching of the virtual character model to trigger the operation of the corresponding package part.
Responding to the selection operation of a first prop in the alternative dressing props, and displaying a prop mark of the first prop in a part wearing prompt window; the part dressing prompt window is used for: indicating that the prop is worn on the corresponding part of the virtual object; and responding to the trigger operation of the prop identifier of the first prop in the part wearing prompt window, and displaying the component identifiers of a plurality of package components in the first package in a preset display area.
Acquiring the holding progress of the first suit from the collection system data of the current game account; wherein the favorites system data includes: the current game account already holds prop information; determining a display format of part identifications of all the package parts in the first package in a dressing system corresponding to the dressing control based on the holding progress; part identifications of a plurality of package parts in the first package are displayed based on the display format.
Responding to the selected operation aiming at the component identifier corresponding to the second prop in the component identifiers, and controlling the virtual object to wear the second prop; wherein the second prop is an unsupported part in the first suit; the second prop is different from the first prop in the corresponding dressing prop category.
And switching the triggered type control from a first type control corresponding to the first prop to a second type control corresponding to the second prop, and displaying the alternative dressing prop corresponding to the second type control.
Displaying a role information window in a graphical user interface; the role information window provides a plurality of role information controls; the role information control is used for providing role information of corresponding types; responding to the triggering operation of the package control in the multiple role information controls, and displaying the holding package information of the current game account; the holding package information comprises at least one package mark of the held package and a holding progress; the held kit includes a plurality of kit components; the current game account holds at least one package component in the held package; responding to a first trigger operation aiming at a first suit identifier in the suit information, and displaying a decorating window; and displaying the virtual object in the decorating window, and controlling the virtual object to wear at least part of the suit parts in the suit corresponding to the first suit identification.
The process of holding includes: a total number of package parts in the held package, and a first number of package parts held by a current game account in the held package.
Responding to the triggering operation of the package control in the multiple role information controls, and displaying package identifications and package names of multiple packages in a graphical user interface; the method comprises the steps that for a held package of a current game account in a plurality of packages, a package identification, a package name and a holding progress of the held package are displayed in a third display format; for an unaddressed package of the plurality of packages, a package identification and a package name of the unaddressed package are displayed in a fourth display format.
Responding to the triggering operation of the image control in the plurality of role information controls, and displaying a prop image page; wherein, the property atlas page comprises a cover of at least one property group and property holding progress; the property holding progress is used for indicating: the holding proportion of the current game account to the props in the props group.
The property atlas page comprises a show window control; responding to the trigger operation aiming at the show window control, and displaying a plurality of show window display areas on the prop picture identification page; the shop window display area is used for: displaying a cover of the target property group and the property holding progress; the shop window display area is also used for: providing access to view the set of target items to game accounts other than the current game account.
Responding to a trigger operation aiming at an idle display area in the show window display area, and determining a first path tool group displayed in the control display area; and displaying the closing of the first tool group and the progress of tool holding in the idle display area.
The property and the pictorial book page comprise a pictorial book overview control; responding to the triggering operation aiming at the graphic overview control, and displaying a cover of a prop group, a prop group name and a prop holding progress in a preset range on a prop graphic page; and displaying the number of the prop groups held by the current game account and the number of the prop groups in a preset range.
Responding to the triggering operation of a second prop group in the prop picture identification page, and displaying prop identifications of a plurality of props included in the second prop group and a progress bar; the method comprises the steps that a prop identifier of a held prop is displayed in a fifth display format aiming at the held prop of a current game account in a plurality of props; displaying prop identifications of the holdless props in a sixth display format aiming at the holdless props of the current game account in the plurality of props; holding a progress bar for displaying: the number of items of the second item set that have held items, and the total number of items of the second item set.
Responding to the trigger operation of a second item group in the item icon page, and displaying item identification of a reward item of the second item group and the holding state of the reward item; wherein, if the awarded prop comprises a plurality of awarded props, the prop identifications of the plurality of awarded props can be switched to be displayed.
In the above mode, when a player dress up an object, the holding progress of the suit to which the prop belongs can be directly displayed after the prop is selected, the holding information of the suit does not need to be checked in the dressing system area collection system, interaction times of dressing operation are reduced, and convenience of operation is improved.
The present embodiments also provide a machine-readable storage medium having stored thereon machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement the interactive control method of a game described above.
The machine-readable storage medium stores machine-executable instructions, and by executing the machine-executable instructions, the following operations in the interaction control method of the game can be realized:
providing a graphical user interface through terminal equipment, wherein the graphical user interface comprises various prop type controls; the prop category control is to: providing alternative props of corresponding categories; responding to the triggering operation aiming at the decorating controls in the various prop type controls, and displaying the various decorating type controls; the dressing category controls are used to: providing corresponding categories of dressing props; responding to a trigger operation aiming at a first type of control in the multiple types of adornment controls, and displaying alternative adornment props corresponding to the first type of control and a virtual object to be adorned; responding to the selected operation aiming at a first prop in the alternative dressing props, and controlling the virtual object to wear the first prop; determining that the first street tool belongs to a suit part in the first suit, and displaying the holding progress of the first suit to which the first street tool belongs; wherein the holding progress is used to indicate: the current game account is directed to a holding status of the package components in the first package.
Displaying part identifiers of a plurality of package parts in a first package; wherein the held parts are displayed in a first display format for the held parts of the current game account in the plurality of package parts; the non-held parts are displayed in a second display format for non-held parts of a current game account in the plurality of package parts.
Responding to the selection operation of a first prop in the alternative dressing props, and displaying a prop mark of the first prop in a part wearing prompt window; the part dressing prompt window is used for: indicating that the corresponding part of the virtual object is worn with a prop; and displaying the part identifications of the plurality of package parts in the first package in a preset display area.
Responding to the selection operation of a first prop in the alternative dressing props, and displaying the rest suit parts except the first prop in the first suit in a part wearing prompt window; the remaining packaged parts are displayed in the sub-windows of the corresponding parts in the partial wearing prompt window, and are correspondingly provided with indication marks which indicate that the remaining packaged parts are held parts or not-held parts; and responding to the trigger operation of the first residual suit part in the part wearing prompt window, and controlling the virtual object to wear the first residual suit part.
In response to the first remaining package component being an unsupported component, providing an interface control that holds the first remaining package component.
The part-worn prompt window is further used for: controlling the virtual character to wear or shirk the corresponding prop; responding to a trigger operation aiming at the part wearing prompt window, and determining a set component corresponding to the trigger operation; and controlling the wearing or the detaching of the virtual character model to trigger the corresponding package part.
Responding to the selection operation of a first prop in the alternative dressing props, and displaying a prop mark of the first prop in a part wearing prompt window; the part dressing prompt window is used for: indicating that the prop is worn on the corresponding part of the virtual object; and responding to the trigger operation of the prop identifier of the first prop in the part wearing prompt window, and displaying the component identifiers of a plurality of package components in the first package in a preset display area.
Acquiring the holding progress of the first suit from the collection system data of the current game account; wherein the favorites system data includes: the current game account already holds prop information; determining a display format of part identifications of all the package parts in the first package in a dressing system corresponding to the dressing control based on the holding progress; part identifications of a plurality of package parts in the first package are displayed based on the display format.
Responding to the selected operation aiming at the component identifier corresponding to the second prop in the component identifiers, and controlling the virtual object to wear the second prop; wherein the second prop is an unsupported part in the first suit; the second prop is different from the dressing prop corresponding to the first prop in type.
And switching the triggered type control from a first type control corresponding to the first prop to a second type control corresponding to the second prop, and displaying the alternative dressing prop corresponding to the second type control.
Displaying a role information window in a graphical user interface; the role information window provides a plurality of role information controls; the role information control is used for providing role information of corresponding types; responding to the triggering operation of the package control in the multiple role information controls, and displaying the holding package information of the current game account; the holding package information comprises at least one package mark of the held package and a holding progress; the held kit includes a plurality of kit components; the current game account holds at least one package part in the held package; responding to a first trigger operation aiming at a first suit identifier in the holding suit information, and displaying a dressing window; and displaying a virtual object in the dress window, and controlling the virtual object to wear at least part of the suit parts in the suit corresponding to the first suit identification.
The process of holding includes: a total number of package parts in the held package, and a first number of package parts held by a current game account in the held package.
Responding to the triggering operation of the package control in the multiple role information controls, and displaying package identifications and package names of multiple packages in a graphical user interface; the method comprises the steps that for a held package of a current game account in a plurality of packages, a package identification, a package name and a holding progress of the held package are displayed in a third display format; for an unaddressed package of the plurality of packages, a package identification and a package name of the unaddressed package are displayed in a fourth display format.
Responding to the triggering operation of the image control in the plurality of role information controls, and displaying an item image page; wherein, the property atlas page comprises a cover of at least one group of property groups and a property holding progress; the prop holding progress is used for indicating: the holding proportion of the current game account to the props in the props group.
The property atlas page comprises a show window control; responding to the trigger operation aiming at the show window control, and displaying a plurality of show window display areas on the prop picture identification page; the shop window display area is used for: displaying the front cover of the target prop group and the prop holding progress; the shop window display area is also used for: providing access to view the set of target items to game accounts other than the current game account.
Responding to a trigger operation aiming at an idle display area in the show window display area, and determining a first road tool group displayed in the control display area; and displaying the closing of the first tool group and the progress of tool holding in the idle display area.
The property and the pictorial book page comprise a pictorial book overview control; responding to the triggering operation aiming at the graphic overview control, and displaying a cover of a prop group, a prop group name and a prop holding progress in a preset range on a prop graphic page; and displaying the number of the prop groups held by the current game account and the number of the prop groups in a preset range.
Responding to the triggering operation of a second prop group in the prop picture and identification page, displaying prop identifications of a plurality of props included in the second prop group, and holding progress bars; the method comprises the steps that a current game account of a plurality of props is displayed, wherein prop identifications of the held props are displayed in a fifth display format; displaying prop identifications of the holdless props in a sixth display format aiming at the holdless props of the current game account in the plurality of props; holding a progress bar for displaying: the number of props of the second prop group that have held props, and the total number of props of the second prop group.
Responding to the trigger operation of a second prop group in the prop picture and identification page, and displaying a prop identification of a reward prop of the second prop group and the holding state of the reward prop; wherein if the reward item comprises a plurality, the item identification of the plurality of reward items may be switched to display.
In the above mode, when the player dresses up the object, the holding progress of the suit to which the prop belongs can be directly displayed after the prop is selected, the holding information of the suit does not need to be checked in the dressing system area collection system, interaction times of dressing operation are reduced, and convenience of operation is improved.
The interactive control method and apparatus for a game and the computer program product of an electronic device provided in the embodiments of the present invention include a computer-readable storage medium storing program codes, where instructions included in the program codes may be used to execute the method described in the foregoing method embodiments, and specific implementations may refer to the method embodiments and are not described herein again.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and the apparatus described above may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In addition, in the description of the embodiments of the present invention, unless otherwise explicitly specified or limited, the terms "mounted," "connected," and "connected" are to be construed broadly, e.g., as meaning either a fixed connection, a removable connection, or an integral connection; can be mechanically or electrically connected; they may be connected directly or indirectly through intervening media, or they may be interconnected between two elements. The specific meaning of the above terms in the present invention can be understood in specific cases for those skilled in the art.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, and are only for convenience of description and simplification of description, but do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and thus, should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art will understand that the following embodiments are merely illustrative of the present invention, and not restrictive, and the scope of the present invention is not limited thereto: those skilled in the art can still make modifications or changes to the embodiments described in the foregoing embodiments, or make equivalent substitutions for some features, within the scope of the disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present invention, and they should be construed as being included therein. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (22)

1. An interactive control method of a game is characterized in that a graphical user interface is provided through terminal equipment, and the graphical user interface comprises a plurality of prop type controls; the prop category control is to: providing alternative props of corresponding categories; the method comprises the following steps:
responding to the triggering operation aiming at the decoration controls in the various prop type controls, and displaying various decoration type controls; the dressing category control is to: providing corresponding types of dressing props;
responding to a trigger operation aiming at a first type of control in the multiple types of adornment controls, and displaying alternative adornment props corresponding to the first type of control and a virtual object to be adorned;
responding to the selected operation of a first prop in the alternative dressing props, and controlling the virtual object to dress the first prop;
determining that the first road tool belongs to a kit part in a first kit, and displaying the holding progress of the first kit to which the first road tool belongs; wherein the holding progress is used for indicating that: a current game account is directed to a holding status of a package component in the first package.
2. The method of claim 1, wherein the step of displaying the progress of the holding of the first package to which the first track belongs comprises:
displaying part identifiers of a plurality of package parts in the first package;
wherein the held parts are displayed in a first display format for held parts of the current game account in the plurality of package parts; displaying, for an unhandled part of the current game account in the plurality of package parts, the unhandled part in a second display format.
3. The method of claim 2, wherein the step of displaying part identifications for a plurality of kit parts in the first kit comprises:
responding to the selection operation of a first prop in the alternative dressing props, and displaying a prop mark of the first prop in a part dressing prompt window; the part wearing prompt window is used for: indicating that a prop has been worn by a corresponding portion of the virtual object;
and displaying the part identifications of the plurality of package parts in the first package in a preset display area.
4. The method of claim 3, further comprising:
responding to the selected operation of a first prop in the alternative dressing props, and displaying the rest suit parts in the first suit except the first prop in the part wearing prompt window; the remaining packaged parts are displayed in the sub-windows of the corresponding parts in the partial wearing prompt windows, and are correspondingly provided with indication marks which indicate that the remaining packaged parts are held parts or not-held parts;
and responding to the trigger operation of a first residual suit component in the part wearing prompt window, and controlling the virtual object to wear the first residual suit component.
5. The method of claim 4, wherein after the step of controlling the virtual object to wear the first remaining kit component in response to a triggering operation for the first remaining kit component in the site wear prompt window, the method further comprises:
in response to the first remaining package component being an unsupported component, providing an interface control that holds the first remaining package component.
6. The method of claim 3, wherein the site-worn prompt window is further configured to: controlling the virtual character to wear or shirk the corresponding prop; the method further comprises the following steps:
responding to a trigger operation aiming at the part wearing prompt window, and determining a set component corresponding to the trigger operation;
and controlling the virtual character model to wear or dismount the sleeved part corresponding to the trigger operation.
7. The method of claim 2, wherein the step of displaying part identifications for a plurality of kit parts in the first kit comprises:
responding to the selection operation of a first prop in the alternative dressing props, and displaying a prop mark of the first prop in a part wearing prompt window; the part wearing prompt window is used for: indicating that a prop has been worn by a corresponding portion of the virtual object;
and responding to the triggering operation of the prop identifier of the first prop in the part wearing prompt window, and displaying the component identifiers of a plurality of package components in the first package in a preset display area.
8. The method of claim 2, wherein the step of displaying part identifications for a plurality of kit parts in the first kit comprises:
acquiring the holding progress of the first package from the data of the collection system of the current game account; wherein the favorites system data includes: the current game account already holds prop information;
determining a display format of part identifications of all the package parts in the first package in a dressing system corresponding to the dressing control based on the holding progress;
displaying part identifications of a plurality of package parts in the first package based on the display format.
9. The method of claim 2, further comprising:
responding to the selected operation aiming at the component identifier corresponding to the second prop in the component identifiers, and controlling the virtual object to wear the second prop; wherein the second prop is an unsupported part in the first set; the second prop is different from the dressing prop corresponding to the first prop in type.
10. The method according to claim 9, wherein after the step of controlling the virtual object to wear the second prop in response to the operation selected for the component identifier corresponding to the second prop, the method further comprises:
and switching the triggered type control from the first type control corresponding to the first prop to a second type control corresponding to the second prop, and displaying the alternative dressing prop corresponding to the second type control.
11. The method of claim 1, further comprising:
displaying a role information window in the graphical user interface; the role information window provides a plurality of role information controls; the role information control is used for providing role information of corresponding types;
responding to the triggering operation of the package control in the multiple role information controls, and displaying the holding package information of the current game account; wherein, the holding package information comprises at least one package mark and holding progress of the held package; the held kit includes a plurality of kit components; the current game account holds at least one package component in the held package;
responding to a first trigger operation aiming at a first suit identifier in the holding suit information, and displaying a dressing window; and displaying the virtual object in the dress-up window, and controlling the virtual object to wear at least part of the suit parts in the suit corresponding to the first suit identification.
12. The method of claim 11, wherein said holding progress comprises: a total number of kit parts in the held kit, and a first number of kit parts held by the current game account in the held kit.
13. The method of claim 11, wherein the step of displaying the holding package information of the current game account in response to the triggering operation of a package control of the plurality of character information controls comprises:
responding to the triggering operation of the package control in the multiple role information controls, and displaying package identifications and package names of multiple packages in the graphical user interface;
wherein, for an already held package of the current game account in the plurality of packages, a package identification, a package name and a holding progress of the already held package are displayed in a third display format;
for an unaddressed package of the plurality of packages, a package identification and a package name of the unaddressed package are displayed in a fourth display format.
14. The method of claim 11, further comprising:
responding to the triggering operation of the image control in the plurality of role information controls, and displaying a prop image control page; wherein, the property atlas page comprises a cover of at least one group of property groups and property holding progress; the prop holding progress is used for indicating: the holding proportion of the current game account aiming at the props in the prop group.
15. The method of claim 14, wherein the prop picture page includes a show window control therein; the method further comprises the following steps:
responding to the triggering operation aiming at the display show window control, and displaying a plurality of show window display areas on the prop atlas page; the shop window display area is used for: displaying a cover of the target property group and the property holding progress; the shop window display area is further for: providing permission to view the set of target items to game accounts other than the current game account.
16. The method of claim 15, further comprising:
responding to a trigger operation aiming at a free display area in the shop window display area, and determining a first shop assistant group displayed in the control display area; and displaying the closing and prop holding progress of the first tackling group in the idle display area.
17. The method of claim 14, wherein the item signature page includes a signature overview control therein; the method further comprises the following steps:
responding to the triggering operation aiming at the atlas overview control, and displaying a front cover of an item group, an item group name and an item holding progress in a preset range on the item atlas page;
and displaying the number of the prop groups held by the current game account and the number of the prop groups in the preset range.
18. The method of claim 14, further comprising:
responding to a trigger operation aiming at a second prop group in the prop atlas page, displaying prop identifications of a plurality of props included in the second prop group, and holding progress bars;
wherein, for an held item of the current game account of the plurality of items, an item identification of the held item is displayed in a fifth display format; displaying, in a sixth display format, an item identification of an unsupported item for the current game account of the plurality of items; the holding progress bar is used for displaying: the number of props held for the second prop group, and the total number of props for the second prop group.
19. The method of claim 18, further comprising:
responding to a trigger operation aiming at a second prop group in the prop atlas page, and displaying a prop identifier of a reward prop of the second prop group and a holding state of the reward prop; wherein if the awarded prop comprises a plurality of awarded props, the prop identifications of the plurality of awarded props can be switched to be displayed.
20. An interactive control device for games is characterized in that a graphical user interface is provided through terminal equipment, and the graphical user interface comprises a plurality of prop type controls; the prop category control is to: providing alternative props of corresponding categories; the device comprises:
the first display module is used for responding to the triggering operation aiming at the decorating controls in the various prop type controls and displaying the various decorating type controls; the adornment category control is used for: providing corresponding categories of dressing props;
the second display module is used for responding to the triggering operation of a first type of control in the multiple types of decorating controls and displaying the alternative decorating props and the virtual objects to be decorated corresponding to the first type of control;
the wearing control module is used for responding to the selected operation aiming at a first prop in the alternative decorating props and controlling the virtual object to wear the first prop;
the third display module is used for determining that the first road tool belongs to the suit parts in the first suit and displaying the holding progress of the first suit to which the first road tool belongs; wherein the holding progress is used for indicating that: a current game account is directed to a holding status of a package component in the first package.
21. An electronic device comprising a processor and a memory, the memory storing machine executable instructions executable by the processor, the processor executing the machine executable instructions to implement the method of interactive control of a game as claimed in any one of claims 1 to 19.
22. A machine-readable storage medium having stored thereon machine-executable instructions which, when invoked and executed by a processor, cause the processor to implement the method of interactive control of a game as claimed in any one of claims 1 to 19.
CN202210964100.0A 2022-08-11 2022-08-11 Interactive control method and device of game and electronic equipment Pending CN115888075A (en)

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CN112057847B (en) * 2019-04-26 2024-06-21 网易(杭州)网络有限公司 Game object control method and device
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