CN116139472A - Interactive control method and device for game and electronic equipment - Google Patents

Interactive control method and device for game and electronic equipment Download PDF

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Publication number
CN116139472A
CN116139472A CN202310093285.7A CN202310093285A CN116139472A CN 116139472 A CN116139472 A CN 116139472A CN 202310093285 A CN202310093285 A CN 202310093285A CN 116139472 A CN116139472 A CN 116139472A
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Prior art keywords
prop
image data
target
displaying
game
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CN202310093285.7A
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Chinese (zh)
Inventor
陶子绎
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202310093285.7A priority Critical patent/CN116139472A/en
Publication of CN116139472A publication Critical patent/CN116139472A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides interactive control, a device and electronic equipment of a game, wherein the method comprises the following steps: responsive to a specified triggering operation, displaying a prop identification of at least one candidate prop in a graphical user interface; determining a first selected target prop from the alternative props, and displaying the first target prop and first image data; the method comprises the steps that first image data are obtained through first terminal equipment, wherein the first image data comprise a first object for trial of a first target prop; in response to the first invitation operation, displaying second image data of a second object and a second target prop selected by the second object; the second object is an object of the first invitation operation invitation. According to the method, the user image can be obtained through the image data, and the true man of the user can try out props through the user image; other users are invited to try out the game props together, interaction among multiple users is achieved, user viscosity is improved, game service resources are fully utilized, social propagation effect of games is enhanced, and game experience of the users is improved.

Description

Interactive control method and device for game and electronic equipment
Technical Field
The present invention relates to the field of game technologies, and in particular, to a game interaction control method, device, and electronic device.
Background
In a game system, a user can decorate a game character through props such as clothing, ornaments, weapons and the like, and if the decoration effect is satisfactory, the user can purchase the props so that the game character brings the props into a game scene. The decorated game character may also take a picture of the ideas. The man-machine interaction mode is limited to users, the interaction mode is monotonous, the user viscosity is low, the game service resources are difficult to fully utilize, and the service resources are wasted.
Disclosure of Invention
Accordingly, the invention aims to provide an interaction control method, an interaction control device and electronic equipment for games, so that game service resources are fully utilized, social propagation effects of the games are enhanced, and game experience of users is improved.
In a first aspect, an embodiment of the present invention provides a method for controlling interaction of a game, where a graphical user interface is provided through a first terminal device; the method comprises the following steps: responsive to a specified triggering operation, displaying a prop identification of at least one candidate prop in a graphical user interface; determining a first selected target prop from the alternative props, and displaying the first target prop and first image data; wherein the first image data is displayed in association with the first target prop; the method comprises the steps that first image data are obtained through first terminal equipment, wherein the first image data comprise a first object for trial of a first target prop; in response to the first invitation operation, displaying second image data of a second object and a second target prop selected by the second object; the second object is an object of the first invitation operation invitation.
In a second aspect, an embodiment of the present invention provides a method for controlling interaction of a game, where a graphical user interface is provided through a second terminal device; the method comprises the following steps: receiving and displaying an object invitation request; the method comprises the steps that an object invitation request is sent by a first terminal device after responding to a first invitation operation; responding to the receiving operation of the object invitation request, and displaying prop identification of at least one alternative prop on a graphical user interface; the graphical user interface also displays first image data of a first object corresponding to the first terminal device and first target props selected by the first object; determining a selected second target prop from the alternative props, and displaying the second target prop and second image data; and the second image data is displayed in association with the second target prop, the second image data is acquired through the second terminal equipment, and the second image data comprises a second object for trial of the second target prop.
In a third aspect, an embodiment of the present invention provides an interaction control apparatus for a game, where a graphical user interface is provided through a first terminal device; the device comprises: the first display module is used for responding to the appointed triggering operation and displaying prop identifications of at least one alternative prop in the graphical user interface; the second display module is used for determining the selected first target prop from the alternative props and displaying the first target prop and the first image data; wherein the first image data is displayed in association with the first target prop; the method comprises the steps that first image data are obtained through first terminal equipment, wherein the first image data comprise a first object for trial of a first target prop; the third display module is used for responding to the first invitation operation, displaying second image data of a second object and a second target prop selected by the second object; the second object is an object of the first invitation operation invitation.
In a fourth aspect, an embodiment of the present invention provides an interaction control apparatus for a game, where a graphical user interface is provided through a second terminal device; the device comprises: the invitation request display module is used for receiving and displaying an object invitation request; the method comprises the steps that an object invitation request is sent by a first terminal device after responding to a first invitation operation; the prop identification display module is used for responding to the receiving operation of the object invitation request and displaying prop identifications of at least one alternative prop on the graphical user interface; the graphical user interface also displays first image data of a first object corresponding to the first terminal device and first target props selected by the first object; the image data display module is used for determining a second selected target prop from the alternative props and displaying the second target prop and second image data; and the second image data is displayed in association with the second target prop, the second image data is acquired through the second terminal equipment, and the second image data comprises a second object for trial of the second target prop.
In a fifth aspect, an embodiment of the present invention provides an electronic device, including a processor and a memory, where the memory stores machine executable instructions executable by the processor, and the processor executes the machine executable instructions to implement an interactive control method for the game.
In a sixth aspect, embodiments of the present invention provide a machine-readable storage medium storing machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement an interactive control method for a game as described above.
The embodiment of the invention has the following beneficial effects:
the interactive control method, the interactive control device and the electronic equipment for the game provide a graphical user interface through the first terminal equipment; the method comprises the following steps: responsive to a specified triggering operation, displaying a prop identification of at least one candidate prop in a graphical user interface; determining a first selected target prop from the alternative props, and displaying the first target prop and first image data; wherein the first image data is displayed in association with the first target prop; the method comprises the steps that first image data are obtained through first terminal equipment, wherein the first image data comprise a first object for trial of a first target prop; in response to the first invitation operation, displaying second image data of a second object and a second target prop selected by the second object; the second object is an object of the first invitation operation invitation. In the mode, after the first target prop is selected, displaying the first target prop and a first object for trial of the first target prop on a graphical user interface, and responding to a first invitation operation, displaying second image data of a second object and the second target prop; meanwhile, other users are invited to try out the game props together, interaction among multiple users is achieved, user viscosity is improved, game service resources are fully utilized, social propagation effect of a game is enhanced, and game experience of the users is improved.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
In order to make the above objects, features and advantages of the present invention more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the invention or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described, it being obvious that the drawings in the description below are some embodiments of the invention and that other drawings may be obtained from these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flow chart of an interactive control method for a game according to an embodiment of the present invention;
FIG. 2 is a schematic diagram of image data and a target prop according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of another image data and target prop provided by an embodiment of the present invention;
FIG. 4 is a schematic diagram of third image data and a target prop provided by an embodiment of the present invention;
FIG. 5 is a flowchart of another method for interactive control of a game according to an embodiment of the present invention;
FIG. 6 is a schematic diagram of an interactive control device for a game according to an embodiment of the present invention;
FIG. 7 is a schematic diagram of another interactive control device for a game according to an embodiment of the present invention;
fig. 8 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
In the prior art, many mobile terminal photographing software can enable a user to experience filters, clothes, props and the like in the software through AR (Augmented Reality ) technology, and some games can also cooperate with the photographing software to push out joint activities for players to experience related functions of the props. However, with respect to apparel props, users can only try on the character model off a single line, and this approach lacks some social tackiness and transmissibility.
Based on the above, the embodiment of the invention provides a game interaction control method, a game interaction control device and electronic equipment, and the technology can be applied to virtual games, for example, reloading games. In a game scene, a game user can try on props or clothes and the like through AR technology, so that activity social activity is improved, and game topic transmissibility is enhanced.
The interactive control method of the game in one embodiment of the invention can be operated on the local terminal equipment or the server. When the interactive control method of the game runs on the server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and running of the interactive control method of the game are completed on the cloud game server, and the function of the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the invention provides an interactive control method for a game, and a graphical user interface is provided through a first terminal device, wherein the first terminal device can be an intelligent device such as a mobile phone with a camera device, a computer and the like; the graphical user interface may be presented by triggering the corresponding control.
For the convenience of understanding the present embodiment, first, a detailed description is given of a game interaction control method disclosed in the present embodiment, as shown in fig. 1, a graphical user interface is provided through a first terminal device; the method comprises the following steps:
step S102, responding to the appointed triggering operation, and displaying a prop identifier of at least one alternative prop in a graphical user interface;
the specified triggering operation can be a user operation acting on a specified control, and after the operation is triggered, the first terminal device displays a graphical user interface; the specified triggering operation may also be another shortcut triggering gesture for triggering the prop identifier of the display candidate prop. Here, a display interface of the prop trial effect is displayed in the graphical user interface, and the display interface may include a plurality of display areas, where each display area displays a corresponding data content.
After the above specified triggering operation occurs, displaying at least one prop identifier of an alternative prop in a graphical user interface, taking a clothing prop trial effect as an example, in one embodiment, after a prop try-on control is clicked on a prop vending interface, an interface for displaying a clothing prop try-on function appears, that is, the graphical user interface, displaying prop identifiers of a plurality of alternative clothing props in the graphical user interface, wherein the prop identifiers can be prop images or character numbers after shrinking, one prop identifier uniquely corresponds to one game prop, and a user can select the props for trial through the prop identifiers.
Step S104, determining a first selected target prop from the alternative props, and displaying the first target prop and first image data; wherein the first image data is displayed in association with the first target prop; the method comprises the steps that first image data are obtained through first terminal equipment, wherein the first image data comprise a first object for trial of a first target prop;
the first target prop is a game prop currently being tried, including clothing props, such as: virtual garment models, virtual accessory models, and the like. The first object is an object that is a trial of a first target prop, which may be a real person, such as a game user. The first image data is image data of a first object captured by a first terminal device, for example, an image of a body part such as a face, a head, and/or limbs of a game user. The first image data and the first target prop are displayed in an associated manner, and it can be understood that the corresponding position of the first target prop model is preset with the acquisition area of the first image data, so that the first terminal device can associate the acquired image information to the acquisition area of the first target prop to synthesize the prop trial effect model of the first object, and when the first target prop is a clothing prop, for example, the head position corresponding to the clothing prop is provided with the acquisition area of the first image data so as to acquire the head image synthesis effect model of the game user for display.
In this step, the selected first target prop is determined from the candidate props, where the first target prop may be a prop selected by default in the image user interface, or may be determined after a game user performs a selection operation on a prop identifier. After the first target prop is determined, the first terminal device starts to collect first image data in real time, and associates the first image data with the first target prop to generate an effect model, and the effect model is displayed in a graphical user interface.
In the mode, the image data of the game user can be obtained in real time through the terminal equipment, and the image data and the game prop are associated to form an effect model to be displayed to the user.
Step S104, responding to the first invitation operation, and displaying second image data of a second object and a second target prop selected by the second object; the second object is an object of the first invitation operation invitation.
The first invitation operation is a series of operations for inviting other objects to enter the graphical user interface to try out props. The second object may be an invited other game user.
In actual implementation, the first game user may send an invitation request to other game users through the touch designated control, and after receiving information that the invitation request is successful, image data of the invited game user and target props that the users are trying out may also be displayed in real time in the graphical user interface of the first terminal device. It should be noted that the other users to be invited may be one or more. After the second object is invited, second image data corresponding to the second object is displayed in the image user interface, wherein the second image data comprises an object head portrait of the second object or all or part of the body of the object and the like; the second target prop may be a prop selected by the second object, or may be a prop selected by default.
In the step, the AR trial effect of the props can be displayed on the same graphical user interface by a plurality of persons through the invitation operation, so that the communication among the users is enhanced, the social propagation effect of the game is enhanced, and the game experience of the users is improved.
According to the interactive control method of the game, prop identification of at least one alternative prop is displayed in a graphical user interface in response to the appointed triggering operation; determining a first selected target prop from the alternative props, and displaying the first target prop and first image data; wherein the first image data is displayed in association with the first target prop; the method comprises the steps that first image data are obtained through first terminal equipment, wherein the first image data comprise a first object for trial of a first target prop; in response to the first invitation operation, displaying second image data of a second object and a second target prop selected by the second object; the second object is an object of the first invitation operation invitation. In the mode, a user image can be acquired through the image data, and the true man of the user can try out props through the user image; meanwhile, other users are invited to try out the game props together, interaction among multiple users is achieved, user viscosity is improved, game service resources are fully utilized, social propagation effect of a game is enhanced, and game experience of the users is improved.
As described above, the first game user may be an object for trying out the first target prop, and the first terminal device is required to collect the image information of the game user as the first image data, and in actual implementation, the body image of the game user may be collected in real time by the image capturing device on the first terminal device as the first image data, so as to be displayed in association with the first target prop. In the starting process of the image pickup device, a dynamic shooting picture containing the first object can be displayed in the interface, in addition, a user can click a shooting button, and then a still photo image containing the first object is displayed in the interface.
The following embodiments take a first object as an example of a game user, and provide a specific implementation manner of displaying a first target prop and first image data.
In one form, the first target prop comprises a apparel prop; displaying a clothing prop, and displaying first image data at a head position corresponding to the clothing prop; wherein the first image data includes a header of the first object.
That is, the first target prop includes a clothing prop, after the try-on clothing prop is determined, the clothing prop is displayed on the graphical user interface first, a display area of first image data is provided at a head position corresponding to the clothing prop, and the terminal device camera device can collect a head image of the game user as the first image data and display the head image as the first image data in the display area in real time.
In another mode, first image data of a first object is displayed, and a part area of a target part of the first object is identified in the first image data; performing deformation treatment on the first target prop so as to enable the shape of the first target prop to be matched with the shape of the part area; a first target prop is displayed over the site area.
Taking clothing props as an example, first image data of a game user is displayed on a graphical user interface, wherein the image data comprises all body images of the user, which can be captured by a camera, and further, each body part of the body images is identified, for example: body part areas such as the player's head, limbs, etc. are identified. And carrying out deformation treatment on the clothing prop according to the body part area according to the identification result, enabling the shape of the prop to be matched with the shape of each part area, displaying the prop on each body part image, and displaying the trial effect. For example, a contoured region of a particular gesture shape may be displayed on a graphical user interface to guide a player through a limb motion according to the contour, a camera captures all body images of the user within the contoured region and identifies the body part, and then controls the shape of the clothing item to deform according to the position of the body part and display over the individual body part images.
In the mode, the target prop can automatically recognize the gesture and the image of the game user and correlate and match the gesture and the image, so that the clothing try-on effect under various gestures is obtained.
In yet another manner, a display region of the first image data is generated based on a prop shape of the first target prop; wherein the display area includes a plurality of area locations and the first object includes at least one object location; the region position is used for displaying the corresponding object part; displaying part prompt information of the position of the area; the part prompt information is used for: prompting the first object to provide a specified object action so as to display a corresponding object part at the region position; displaying the first image data in a display area; in the first image data, the specified object action of the first object is matched with the prop shape of the first target prop.
Taking a clothing prop as an example, that is, the clothing prop is provided with a designated prop shape, the display area of the first image data on the prop is provided with a plurality of area positions, the game user is prompted to make a designated action according to the prop shape of the first target prop according to the part prompt information of the area positions, and the body part corresponding to the game user is displayed at the corresponding area positions.
According to the mode, according to the prop shape of the first target prop, the game user can be guided to make appointed actions according to the prop shape of the first target prop according to the part prompt information of the area position, the body part corresponding to the game user is displayed at the corresponding area position, and the game experience of the user is improved.
The above-mentioned multiple implementation modes that provide demonstration first target stage property and first image data utilize the AR technique to let the game user try out the mode of game stage property, make game player have more personally on the scene the recreation experience feel, and the interest is very strong, can satisfy game player's higher requirement to the recreation experience.
The following embodiments provide specific implementations of displaying second image data of a second object and a second target prop. The first object here is a first game user and the second object is a second game user.
Specifically, an object invitation control is displayed in a graphical user interface, and an object identifier of an alternative object is displayed in response to a triggering operation for the object invitation control; responding to the selected operation of the object identification aiming at the second object, and sending an object invitation request to second terminal equipment corresponding to the second object; and displaying second image data of the second object and a second target prop selected by the second object in response to receiving the request success information of the object invitation request.
In one embodiment, after clicking an object invitation control in a graphical user interface, an object identification list of a list of alternative objects is popped up in a corresponding area of the graphical user interface, the object identifications of the alternative objects in the list have a one-to-one correspondence with the alternative objects, a second object can be selected from the object identification list by clicking the object identifications, an object invitation request is sent to a second terminal device corresponding to the second object, and after receiving information of successful request, the second object and the second target prop can be displayed in the graphical user interface.
Specifically, the object invitation request may be sent through a preset communication control. Responding to the selected operation of the object identification of the second object, and sending an object invitation request to second terminal equipment corresponding to the second object through a preset communication control; wherein, the object invitation request includes: the first image data and a page access interface of a display page of the first target prop.
The communication control may be a chat window for communication between game users. The object invitation request may be sent in a link form, where the object invitation request includes first image data and a page access interface of a display page of the first target prop; through the page access interface, the second image data of the second object and the second target prop selected by the second object can be displayed on the interface displayed on the first terminal device, and meanwhile, an interface is also displayed on the second terminal device corresponding to the second object, wherein the interface comprises the second image data and the second target prop, and the first image data and the first target prop.
In actual implementation, after the object identifier of the second object is selected, the interface jumps to the chat window of the game user, the object invitation request edited according to the preset format is displayed in the information input field of the chat window, and after the sending control is clicked, the object invitation request can be sent to the second terminal equipment corresponding to the second object.
Further, in response to receiving the request success information of the object invitation request, acquiring second image data of the second object through a camera device on the second terminal device; and displaying the second image data and the second target prop selected by the second object.
That is, after receiving the request success information of the object invitation request, the image capturing device on the second terminal device acquires the image data of the second game user, and displays the composite effect of the second image data and the second target prop on the graphical user interface of the first terminal device.
Here, the graphic user interface is previously provided with a plurality of display areas, and the first image data and the first target prop are displayed in a first display area of the plurality of display areas; the object invitation control is displayed in a second display area of the plurality of display areas; and in response to receiving the request success information of the object invitation request, displaying second image data of the second object and a second target prop selected by the second object in a second display area.
In one mode, as shown in fig. 2, the graphical user interface of the first terminal device is preset with a plurality of display areas, and the first image data, the first target prop and the object invitation control are respectively located in the corresponding display areas except for the prop identification area of the candidate prop, and after receiving the request success information of the object invitation request, the second image data and the selected second target track are also displayed in the corresponding display areas.
In the mode, the trial effect of showing props on the same graphical user interface by a plurality of people together can be realized through the invitation operation, the communication among users is enhanced, the social propagation effect of the game is enhanced,
in addition, in the trial effect of showing props by a multi-user team, users have more props selection ways. For example, if the first target prop and/or the second target prop is an unobtained prop of the first terminal device, displaying a prop acquisition control; the props are acquired and displayed in an associated way with the non-acquired props; and responding to the triggering operation of the prop obtaining control, and obtaining the non-obtained props.
That is, if a prop which does not appear in the terminal device appears in the prop display effect interface for multiple people, a prop acquisition control of the prop is displayed on a graphical user interface provided by the terminal device at the same time, and the prop can be acquired by clicking the prop acquisition control and other modes.
In one mode, the process of acquiring the unobtained prop through the prop acquisition control comprises the following steps:
responding to the triggering operation of the prop obtaining control, and displaying a prop list; wherein the prop list comprises non-acquired props in the alternative props; and responding to the obtaining operation aiming at the third target prop in the prop list, and obtaining the third target prop.
By way of example, setting a prop acquisition control on a graphical user interface, and after triggering the prop acquisition control, popping up a prop list, wherein the non-acquired props in the alternative props are displayed in the prop list, and a game user can browse various props in the prop list and finally acquire corresponding target props for trial by clicking or dragging prop marks and the like.
Further, a purchase prop control can be further arranged on the graphical user interface, after the user satisfies the trial effect of the target prop, the purchase prop control is clicked, and purchase options of all game props in the current interface appear on the interface, so that the user can conveniently select a plurality of game props to purchase at will.
In order to further improve the social activity of the game activity and enhance the transmissibility of the game topics, interaction links among game users can be further arranged in the prop trial effect display.
In one mode, responding to a second invitation operation, and sending a viewing invitation request to a designated terminal device corresponding to the second invitation operation; the view invitation request is for: requesting a specified terminal device to provide evaluation information for the first object and/or the second object; the evaluation information includes: voting information and/or text evaluation information; and receiving the evaluation information from the appointed terminal equipment and displaying the evaluation information.
That is, the game user may also request other users to view the prop trial effect and send rating information. The graphical user interface is further provided with a viewing invitation control, and the viewing invitation control may be clicked to send a viewing invitation request to a plurality of specified terminal devices to request the specified terminal devices to provide rating information for the first object and/or the second object, where the rating information may be one or more of voting information, text rating information, and the like. And after the first equipment terminal receives the evaluation information from the appointed terminal equipment, displaying the evaluation information on a graphical user interface. In one embodiment, the first game user and the second game user perform a trial competition of clothing props, the viewing invitation control is clicked to send viewing invitation requests to the plurality of terminal devices, the trial effect of the clothing props is voted, and meanwhile, a real-time barrage can be sent during the demonstration of the trial effect.
In another mode, prop recommendation information sent by second terminal equipment corresponding to a second object is received, and the prop recommendation information is displayed on a graphical user interface; the prop recommendation information comprises: a designated prop recommended to the first object by the second object; and in response to a selected operation for the specified prop, displaying the first target prop as the specified prop in a replacement manner.
That is, the game user may try out props recommended by other game users, for example, the first game user may receive prop recommendation information of the second game user and display the prop recommendation information on the graphical user interface, where the prop recommendation information includes a specified prop recommended by the second game user, and may be a card containing a name, a function, a price, a brief introduction, etc. of the specified prop. And when the prop recommendation information is displayed, a prop trial control is also displayed on the graphical user interface, the first target prop can be replaced and displayed as the appointed prop by clicking the trial control, and an effect model of the recommended appointed prop for the first user is displayed in the graphical user interface.
In addition, for clothing items, the terminal can also push out some clothing sets, such as parent-child clothing and theme series clothing, so that the game friends can recommend to try on clothing with the same theme.
In the mode, game props can be mutually recommended among game users, trial effects are displayed on a graphical user interface, and the game topic transmissibility is enhanced.
In a further mode, responding to the triggering operation of the appointed interaction gesture, controlling the first target prop to move and/or deform so as to enable the first target prop to execute a first action corresponding to the appointed interaction gesture; wherein, in the process that the first target prop executes the first action, the second target prop executes the second action corresponding to the appointed interaction gesture; the second action is realized through the control of a second terminal device corresponding to the second object.
That is, when multiple people group props for use, the interaction gesture of the prop trial effect model may be specified, where multiple interaction gesture templates may be preset and displayed on the graphical user interface for selection by the user, for example: hug, handle, etc. The method comprises the steps that the execution action of a corresponding target prop is specified in a template of each interaction gesture, after the interaction gesture template is selected, a trial control of the gesture template can be clicked to trigger a trial function of designating the interaction gesture, the first terminal device can control the first target prop to move and/or deform to execute a first action corresponding to the designated interaction gesture, further, according to prompt information of a first image data display area on the first target prop, a first game user is prompted to make the designated action according to the prop shape of the first target prop, and body parts corresponding to the game user are displayed at corresponding area positions. Meanwhile, in the process that the first target prop executes the first action, the second terminal device controls the second target prop to execute the second action corresponding to the appointed interaction gesture.
In another mode, after the trial function of the appointed interaction gesture is triggered, the first image display area and the second image display area can be changed into contour areas with specific gesture shapes so as to guide each game user to put limbs according to the contour; each terminal device respectively recognizes the body part image of the corresponding image display area, and automatically controls the target prop to move and/or deform to realize the previous interaction of the user.
After triggering the trial function of designating the interaction gesture, the gesture invitation information of designating the interaction gesture is also required to be sent to the second terminal device; the gesture requirement information is used to: requesting the second object to execute a second action corresponding to the appointed interaction gesture; and in response to receiving the confirmation information of the gesture invitation information, controlling the first target prop to move and/or deform so as to enable the first target prop to execute a first action corresponding to the appointed interaction gesture.
That is, after the first game user clicks the trial control of the specified gesture template, the first terminal device sends gesture invitation information of the specified interaction gesture to the second terminal device, requests the second game user to execute a second action corresponding to the specified interaction gesture, and after the first game user receives confirmation information of the gesture invitation information, the first game user starts to control the first target prop to move and/or deform, and executes the first action corresponding to the specified interaction gesture.
When the props are used for multi-user team, the interaction gesture of the props trial effect model can be specified, so that communication among users is enhanced, and influence of game props is enlarged.
In order to improve the richness of the graphical user interface, a scene picture and a scene switching control are also displayed on the graphical user interface; the first target prop, the first image data, the second target prop, and the second image data are displayed over the scene. And responding to the triggering operation for the scene switching control, and switching the scene images.
The scene picture may be a game scene in a game, for example: bridge sides, gate and the like; the first target prop, the first image data, the second target prop, and the second image data are all displayed over the scene. The scene switching control is used for switching scenes, and on the first terminal device, a first game user can switch the game scenes by clicking the scene switching control, and other game users communicate with the first user through the chat window of the game to realize scene switching.
In addition, the graphical user interface is also provided with a sharing control; responding to a triggering operation aiming at the sharing control, and generating target image data; wherein, the target image data comprises: the first target prop, the first image data, the second target prop and the second image data; and storing the target image data, or transmitting the target image data to the designated terminal equipment through a preset communication control.
The target image data may be a picture containing a current scene picture, a first target prop, first image data, a second target prop and second image data, or a video with voice recorded; the preset communication control may be a chat window for communication between game users.
That is, after the triggering operation for the sharing control occurs, for example: clicking the sharing control, the first terminal device generates an effect picture or a video with voice containing the current scene and the props tried by all game users, and the image data can be stored in a storage module of the first terminal device according to the needs or can be sent to terminal devices of a plurality of game users through chat windows in the game.
In one embodiment, taking a target prop as an example of a clothing prop, the interactive control method of the game provided in the embodiment of the application is described in detail.
1) Entering a graphical user interface for displaying prop trial effects;
firstly, a first game user enters a game main interface through a first terminal device, a prop or clothing selling control is displayed in the game main interface, a specific selling interface window is popped up after clicking the control, an AR multi-person try-on button at the upper left of the selling interface window is clicked, and a graphical user interface for displaying prop trial effects is entered.
2) Entering a fitting function:
as shown in fig. 3, in the graphical user interface, the left side of the interface is an alternative prop list, in which the currently sold clothing props are displayed, and generally, after entering the user interface, the first item in the list is automatically selected for the user, and the player can also click on the clothing props in the list to switch. A plus button is displayed in the interface as an object invitation control, and other game users can be invited to join by clicking the control; the lower left corner displays a scene change button; the lower right hand corner shows the share button.
After the first game user determines the selected first target prop from the alternative props, a trial effect graph of the first target prop and the first image data is displayed in a graphical user interface.
3) Inviting the game user:
after clicking the object invitation control, the first game user pops up the current online game friend list, and as shown in fig. 4, the first game user can invite only one friend at a time. After the invitation try-on is clicked, the opposite user receives the hyperlink of the private chat message in the chat window of the game, and the successful try-on is represented after clicking the corresponding control.
4) Co-fitting:
the invited game user will automatically display in the graphic user interface after joining, and the users in the interface can freely switch the try-on object through the left clothing prop column. All users in the interface may also invite other users to join.
In the mode, not only can the game props and the user image data of the trial game props be displayed in the graphical user interface in an associated mode, but also other users can be invited to try the game props and display the game props in the graphical user interface together, so that communication among the users is enhanced, social propagation effect of the game is enhanced, and game experience of the users is improved.
Corresponding to the first terminal device, the embodiment also provides another interactive control method of the game, which relates to a second terminal device, and a graphical user interface is provided through the second terminal device. The first terminal device sends an invitation operation to the second terminal device, and in the interactive control process of the game, the following operations need to be performed, as shown in fig. 5:
step S502, receiving and displaying an object invitation request; the method comprises the steps that an object invitation request is sent by a first terminal device after responding to a first invitation operation;
step S504, responding to the receiving operation of the object invitation request, and displaying the prop identification of at least one alternative prop on the graphical user interface; the graphical user interface also displays first image data of a first object corresponding to the first terminal device and first target props selected by the first object;
Step S506, determining a second selected target prop from the alternative props, and displaying the second target prop and second image data; and the second image data is displayed in association with the second target prop, the second image data is acquired through the second terminal equipment, and the second image data comprises a second object for trial of the second target prop.
Here, the second terminal device needs to receive and display the object invitation request sent by the first terminal device; and after receiving the object invitation request, displaying the prop identification of at least one candidate prop on the graphical user interface, wherein at the moment, the first image data of the first object corresponding to the first terminal device is displayed in the graphical user interface. And determining a selected second target prop from the alternative props, starting to acquire second image data in real time by the second terminal equipment, associating the second image data with the second target prop to generate an effect model, and displaying the effect model in a graphical user interface.
In the mode, after receiving the object invitation request of the first game user, the second terminal equipment acquires the image information of the second game user in real time, and the image information and the game prop association synthesis effect model and the prop trial effect of the first game user are displayed in the graphical user interface together, so that communication among users is enhanced, social propagation effect of the game is enhanced, and game experience of the user is improved.
Corresponding to the above method embodiment, referring to fig. 6, a schematic diagram of an interactive control device for a game is shown, and a graphical user interface is provided through a first terminal device; the device comprises:
a first display module 602 for displaying, in response to a specified triggering operation, a prop identification of at least one alternative prop in a graphical user interface;
a second display module 604 for determining a first selected target prop from the candidate props, and displaying the first target prop and the first image data; wherein the first image data is displayed in association with the first target prop; the method comprises the steps that first image data are obtained through first terminal equipment, wherein the first image data comprise a first object for trial of a first target prop;
a third display module 606, configured to display second image data of a second object and a second target prop selected by the second object in response to the first invite operation; the second object is an object of the first invitation operation invitation.
In the mode, not only can the game props and the user image data of the trial game props be displayed in the graphical user interface in an associated mode, but also other users can be invited to try the game props and display the game props in the graphical user interface together, so that communication among the users is enhanced, social propagation effect of the game is enhanced, and game experience of the users is improved.
The device also comprises a first acquisition module, which is used for acquiring first image data containing the first object through the camera device on the first terminal equipment.
The first target prop comprises a clothing prop; the second display module is further used for displaying clothing props, and displaying first image data at the positions of the heads corresponding to the clothing props; wherein the first image data includes a header of the first object.
The third display module is further configured to display an object identifier of the candidate object in response to a triggering operation for the object invitation control; responding to the selected operation of the object identification aiming at the second object, and sending an object invitation request to second terminal equipment corresponding to the second object; and displaying second image data of the second object and a second target prop selected by the second object in response to receiving the request success information of the object invitation request.
The device further comprises a fourth display module, a second image data acquisition module and a third display module, wherein the fourth display module is used for acquiring second image data of a second object through a camera device on second terminal equipment in response to receiving request success information of the object invitation request; and displaying the second image data and the second target prop selected by the second object.
The graphical user interface is preset with a plurality of display areas; the first image data and the first target prop are displayed in a first display area of the plurality of display areas; the object invitation control is displayed in a second display area of the plurality of display areas; the fourth display module is further configured to display, in response to receiving the request success information of the object invitation request, second image data of the second object and a second target prop selected by the second object in the second display area.
The fourth display module is further configured to send an object invitation request to a second terminal device corresponding to the second object through a preset communication control in response to a selection operation of the object identifier of the second object; wherein, the object invitation request includes: and the first image data and the page access interface of the display page of the first target prop.
The second display module is further configured to display first image data of a first object, and identify a region of a target region of the first object in the first image data; performing deformation treatment on the first target prop so as to enable the shape of the first target prop to be matched with the shape of the part area; a first target prop is displayed over the site area.
The second display module is further configured to generate a display area of the first image data based on a prop shape of the first target prop; wherein the display area includes a plurality of area locations and the first object includes at least one object location; the region position is used for displaying the corresponding object part; displaying part prompt information of the position of the area; the part prompt information is used for: prompting the first object to provide a specified object action so as to display a corresponding object part at the region position; displaying the first image data in a display area; in the first image data, the specified object action of the first object is matched with the prop shape of the first target prop.
The device further comprises a fifth display module, a first display module and a second display module, wherein the fifth display module is used for responding to the second invitation operation and sending a viewing invitation request to a designated terminal device corresponding to the second invitation operation; the invite request is viewed for: requesting a specified terminal device to provide evaluation information for the first object and/or the second object; the evaluation information includes: voting information and/or text evaluation information; and receiving the evaluation information from the appointed terminal equipment and displaying the evaluation information.
The device further comprises a first acquisition module, a second acquisition module and a third acquisition module, wherein the first acquisition module is used for displaying an prop acquisition control if the first target prop and/or the second target prop are non-acquired props of the first terminal equipment; the props are acquired and displayed in an associated way with the non-acquired props; and responding to the triggering operation of the prop obtaining control, and obtaining the non-obtained props.
The first acquisition module is further used for responding to triggering operation of the prop acquisition control and displaying a prop list; wherein the prop list comprises non-acquired props in the alternative props; and responding to the obtaining operation aiming at the third target prop in the prop list, and obtaining the third target prop.
The device also comprises a first replacing module, a second replacing module and a display module, wherein the first replacing module is used for receiving prop recommending information sent by second terminal equipment corresponding to a second object and displaying the prop recommending information on a graphical user interface; the prop recommendation information comprises: a designated prop recommended to the first object by the second object; in response to a selected operation for the specified prop, the first target prop is displayed as a replacement for the specified prop.
The device further comprises a first execution module, a second execution module and a third execution module, wherein the first execution module is used for responding to the triggering operation of the appointed interaction gesture and controlling the first target prop to move and/or deform so as to enable the first target prop to execute a first action corresponding to the appointed interaction gesture; wherein, in the process that the first target prop executes the first action, the second target prop executes the second action corresponding to the appointed interaction gesture; the second action is realized through the control of a second terminal device corresponding to the second object.
The first execution module is further configured to send gesture invitation information specifying an interaction gesture to a second terminal device; the gesture requirement information is used to: requesting the second object to execute a second action corresponding to the appointed interaction gesture; and in response to receiving the confirmation information of the gesture invitation information, controlling the first target prop to move and/or deform so as to enable the first target prop to execute a first action corresponding to the appointed interaction gesture.
The graphical user interface also displays a scene picture and a scene switching control; the first target prop, the first image data, the second target prop and the second image data are displayed on the scene picture; the device further comprises a first switching module, wherein the first switching module is used for responding to the triggering operation of the scene switching control to switch the scene picture.
The device also comprises a first sending module, a second sending module and a third sending module, wherein the first sending module is used for responding to the triggering operation aiming at the sharing control and generating target image data; wherein, the target image data comprises: the first target prop, the first image data, the second target prop and the second image data; and storing the target image data, or transmitting the target image data to the designated terminal equipment through a preset communication control.
Corresponding to the above method embodiment, referring to fig. 7, a schematic diagram of an interaction control apparatus for a game is shown, and a graphical user interface is provided through a second terminal device; the device comprises:
an invitation request display module 702, configured to receive and display an object invitation request; the object invitation request is sent by the first terminal equipment after responding to a first invitation operation;
a prop identification display module 704, configured to display, in response to an accepting operation for the object invitation request, a prop identification of at least one candidate prop on the graphical user interface; the graphical user interface also displays first image data of a first object corresponding to the first terminal device and a first target prop selected by the first object;
an image data display module 706, configured to determine a second selected target prop from the candidate props, and display the second target prop and second image data; the second image data is displayed in association with the second target prop, the second image data is acquired through the second terminal device, and the second image data comprises a second object for trying out the second target prop.
In the mode, not only can the game props and the user image data of the trial game props be displayed in the graphical user interface in an associated mode, but also other users can be invited to try the game props and display the game props in the graphical user interface together, so that communication among the users is enhanced, social propagation effect of the game is enhanced, and game experience of the users is improved.
The embodiment also provides an electronic device, which comprises a processor and a memory, wherein the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to realize the interactive control method of the game.
Referring to fig. 8, the electronic device includes a processor 100 and a memory 101, the memory 101 storing machine executable instructions executable by the processor 100, the processor 100 executing the machine executable instructions to implement the interactive control method of the game.
Further, the electronic device shown in fig. 8 further includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.
The memory 101 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one magnetic disk memory. The communication connection between the system network element and at least one other network element is implemented via at least one communication interface 103 (which may be wired or wireless), and may use the internet, a wide area network, a local network, a metropolitan area network, etc. Bus 102 may be an ISA bus, a PCI bus, an EISA bus, or the like. The buses may be classified as address buses, data buses, control buses, etc. For ease of illustration, only one bi-directional arrow is shown in FIG. 8, but not only one bus or type of bus.
The processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware in the processor 100 or by instructions in the form of software. The processor 100 may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU for short), a network processor (Network Processor, NP for short), etc.; but also digital signal processors (Digital Signal Processor, DSP for short), application specific integrated circuits (Application Specific Integrated Circuit, ASIC for short), field-programmable gate arrays (Field-Programmable Gate Array, FPGA for short) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. The disclosed methods, steps, and logic blocks in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be embodied directly in the execution of a hardware decoding processor, or in the execution of a combination of hardware and software modules in a decoding processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and, in combination with its hardware, performs the steps of the method of the previous embodiment.
In the mode, not only can the game props and the user image data of the trial game props be displayed in the graphical user interface in an associated mode, but also other users can be invited to try the game props and display the game props in the graphical user interface together, so that communication among the users is enhanced, social propagation effect of the game is enhanced, and game experience of the users is improved.
The processor in the electronic device may implement the following operations of the interactive control method of the game by executing machine executable instructions: first image data including a first object is acquired by an imaging device on a first terminal device.
The first target prop comprises a clothing prop; the processor in the electronic device may implement the following operations of the interactive control method of the game by executing machine executable instructions: displaying a clothing prop, and displaying first image data at a head position corresponding to the clothing prop; wherein the first image data includes a header of the first object.
The object invitation control is displayed in the graphical user interface, and the processor in the electronic device executes machine executable instructions to implement the following operations of the interactive control method of the game: responding to the triggering operation aiming at the object invitation control, and displaying the object identification of the alternative object; responding to the selected operation of the object identification aiming at the second object, and sending an object invitation request to second terminal equipment corresponding to the second object; and displaying second image data of the second object and a second target prop selected by the second object in response to receiving the request success information of the object invitation request.
The processor in the electronic device may implement the following operations of the interactive control method of the game by executing machine executable instructions: responding to the request success information of the received object invitation request, and acquiring second image data of a second object through a camera device on second terminal equipment; and displaying the second image data and the second target prop selected by the second object.
The graphical user interface is preset with a plurality of display areas; the first image data and the first target prop are displayed in a first display area of the plurality of display areas; the object invitation control is displayed in a second display area of the plurality of display areas; the processor in the electronic device may implement the following operations of the interactive control method of the game by executing machine executable instructions: and in response to receiving the request success information of the object invitation request, displaying second image data of the second object and a second target prop selected by the second object in a second display area.
The processor in the electronic device may implement the following operations of the interactive control method of the game by executing machine executable instructions: responding to the selected operation of the object identification of the second object, and sending an object invitation request to second terminal equipment corresponding to the second object through a preset communication control; wherein, the object invitation request includes: and the first image data and the page access interface of the display page of the first target prop.
The processor in the electronic device may implement the following operations of the interactive control method of the game by executing machine executable instructions: displaying first image data of a first object, and identifying a part area of a target part of the first object in the first image data; performing deformation treatment on the first target prop so as to enable the shape of the first target prop to be matched with the shape of the part area; a first target prop is displayed over the site area.
The processor in the electronic device may implement the following operations of the interactive control method of the game by executing machine executable instructions: generating a display area of the first image data based on the prop shape of the first target prop; wherein the display area includes a plurality of area locations and the first object includes at least one object location; the region position is used for displaying the corresponding object part; displaying part prompt information of the position of the area; the part prompt information is used for: prompting the first object to provide a specified object action so as to display a corresponding object part at the region position; displaying the first image data in a display area; in the first image data, the specified object action of the first object is matched with the prop shape of the first target prop.
The processor in the electronic device may implement the following operations of the interactive control method of the game by executing machine executable instructions: responding to the second invitation operation, and sending a viewing invitation request to a designated terminal device corresponding to the second invitation operation; the invite request is viewed for: requesting a specified terminal device to provide evaluation information for the first object and/or the second object; the evaluation information includes: voting information and/or text evaluation information; and receiving the evaluation information from the appointed terminal equipment and displaying the evaluation information.
The processor in the electronic device may implement the following operations of the interactive control method of the game by executing machine executable instructions: if the first target prop and/or the second target prop are not acquired props of the first terminal equipment, displaying a prop acquisition control; the props are acquired and displayed in an associated way with the non-acquired props; and responding to the triggering operation of the prop obtaining control, and obtaining the non-obtained props.
The processor in the electronic device may implement the following operations of the interactive control method of the game by executing machine executable instructions: responding to the triggering operation of the prop obtaining control, and displaying a prop list; wherein the prop list comprises non-acquired props in the alternative props; and responding to the obtaining operation aiming at the third target prop in the prop list, and obtaining the third target prop.
The processor in the electronic device may implement the following operations of the interactive control method of the game by executing machine executable instructions: receiving prop recommendation information sent by second terminal equipment corresponding to a second object, and displaying the prop recommendation information on a graphical user interface; the prop recommendation information comprises: a designated prop recommended to the first object by the second object; in response to a selected operation for the specified prop, the first target prop is displayed as a replacement for the specified prop.
The processor in the electronic device may implement the following operations of the interactive control method of the game by executing machine executable instructions: responding to the triggering operation of the appointed interaction gesture, and controlling the first target prop to move and/or deform so as to enable the first target prop to execute a first action corresponding to the appointed interaction gesture; wherein, in the process that the first target prop executes the first action, the second target prop executes the second action corresponding to the appointed interaction gesture; the second action is realized through the control of a second terminal device corresponding to the second object.
The processor in the electronic device may implement the following operations of the interactive control method of the game by executing machine executable instructions: sending gesture invitation information for designating the interaction gesture to the second terminal device; the gesture requirement information is used to: requesting the second object to execute a second action corresponding to the appointed interaction gesture; and in response to receiving the confirmation information of the gesture invitation information, controlling the first target prop to move and/or deform so as to enable the first target prop to execute a first action corresponding to the appointed interaction gesture.
The graphical user interface also displays a scene picture and a scene switching control; the first target prop, the first image data, the second target prop and the second image data are displayed on the scene picture; the processor in the electronic device may implement the following operations of the interactive control method of the game by executing machine executable instructions: and responding to the triggering operation for the scene switching control, and switching the scene images.
The sharing control is also displayed on the graphical user interface, and the processor in the electronic device can implement the following operations of the interactive control method of the game by executing machine executable instructions: responding to a triggering operation aiming at the sharing control, and generating target image data; wherein, the target image data comprises: the first target prop, the first image data, the second target prop and the second image data; and storing the target image data, or transmitting the target image data to the designated terminal equipment through a preset communication control.
The present embodiment also provides a machine-readable storage medium storing machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement the interactive control method for a game described above.
In the mode, not only can the game props and the user image data of the trial game props be displayed in the graphical user interface in an associated mode, but also other users can be invited to try the game props and display the game props in the graphical user interface together, so that communication among the users is enhanced, social propagation effect of the game is enhanced, and game experience of the users is improved.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the interactive control method for a game by executing the machine-executable instructions: first image data including a first object is acquired by an imaging device on a first terminal device.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the interactive control method for a game by executing the machine-executable instructions: displaying a clothing prop, and displaying first image data at a head position corresponding to the clothing prop; wherein the first image data includes a header of the first object.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the interactive control method for a game by executing the machine-executable instructions: responding to the triggering operation aiming at the object invitation control, and displaying the object identification of the alternative object; responding to the selected operation of the object identification aiming at the second object, and sending an object invitation request to second terminal equipment corresponding to the second object; and displaying second image data of the second object and a second target prop selected by the second object in response to receiving the request success information of the object invitation request.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the interactive control method for a game by executing the machine-executable instructions: responding to the request success information of the received object invitation request, and acquiring second image data of a second object through a camera device on second terminal equipment; and displaying the second image data and the second target prop selected by the second object.
The graphical user interface is preset with a plurality of display areas; the first image data and the first target prop are displayed in a first display area of the plurality of display areas; the object invitation control is displayed in a second display area of the plurality of display areas; the machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the interactive control method for a game by executing the machine-executable instructions: and in response to receiving the request success information of the object invitation request, displaying second image data of the second object and a second target prop selected by the second object in a second display area.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the interactive control method for a game by executing the machine-executable instructions: responding to the selected operation of the object identification of the second object, and sending an object invitation request to second terminal equipment corresponding to the second object through a preset communication control; wherein, the object invitation request includes: and the first image data and the page access interface of the display page of the first target prop.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the interactive control method for a game by executing the machine-executable instructions: displaying first image data of a first object, and identifying a part area of a target part of the first object in the first image data; performing deformation treatment on the first target prop so as to enable the shape of the first target prop to be matched with the shape of the part area; a first target prop is displayed over the site area.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the interactive control method for a game by executing the machine-executable instructions: generating a display area of the first image data based on the prop shape of the first target prop; wherein the display area includes a plurality of area locations and the first object includes at least one object location; the region position is used for displaying the corresponding object part; displaying part prompt information of the position of the area; the part prompt information is used for: prompting the first object to provide a specified object action so as to display a corresponding object part at the region position; displaying the first image data in a display area; in the first image data, the specified object action of the first object is matched with the prop shape of the first target prop.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the interactive control method for a game by executing the machine-executable instructions: responding to the second invitation operation, and sending a viewing invitation request to a designated terminal device corresponding to the second invitation operation; the invite request is viewed for: requesting a specified terminal device to provide evaluation information for the first object and/or the second object; the evaluation information includes: voting information and/or text evaluation information; and receiving the evaluation information from the appointed terminal equipment and displaying the evaluation information.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the interactive control method for a game by executing the machine-executable instructions: if the first target prop and/or the second target prop are not acquired props of the first terminal equipment, displaying a prop acquisition control; the props are acquired and displayed in an associated way with the non-acquired props; and responding to the triggering operation of the prop obtaining control, and obtaining the non-obtained props.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the interactive control method for a game by executing the machine-executable instructions: responding to the triggering operation of the prop obtaining control, and displaying a prop list; wherein the prop list comprises non-acquired props in the alternative props; and responding to the obtaining operation aiming at the third target prop in the prop list, and obtaining the third target prop.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the interactive control method for a game by executing the machine-executable instructions: receiving prop recommendation information sent by second terminal equipment corresponding to a second object, and displaying the prop recommendation information on a graphical user interface; the prop recommendation information comprises: a designated prop recommended to the first object by the second object; in response to a selected operation for the specified prop, the first target prop is displayed as a replacement for the specified prop.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the interactive control method for a game by executing the machine-executable instructions: responding to the triggering operation of the appointed interaction gesture, and controlling the first target prop to move and/or deform so as to enable the first target prop to execute a first action corresponding to the appointed interaction gesture; wherein, in the process that the first target prop executes the first action, the second target prop executes the second action corresponding to the appointed interaction gesture; the second action is realized through the control of a second terminal device corresponding to the second object.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the interactive control method for a game by executing the machine-executable instructions: sending gesture invitation information for designating the interaction gesture to the second terminal device; the gesture requirement information is used to: requesting the second object to execute a second action corresponding to the appointed interaction gesture; and in response to receiving the confirmation information of the gesture invitation information, controlling the first target prop to move and/or deform so as to enable the first target prop to execute a first action corresponding to the appointed interaction gesture.
The graphical user interface also displays a scene picture and a scene switching control; the first target prop, the first image data, the second target prop and the second image data are displayed on the scene picture; the machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the interactive control method for a game by executing the machine-executable instructions: and responding to the triggering operation for the scene switching control, and switching the scene images.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the interactive control method for a game by executing the machine-executable instructions: responding to a triggering operation aiming at the sharing control, and generating target image data; wherein, the target image data comprises: the first target prop, the first image data, the second target prop and the second image data; and storing the target image data, or transmitting the target image data to the designated terminal equipment through a preset communication control.
The method, the device and the electronic equipment for controlling interaction of the game provided by the embodiment of the invention comprise a computer readable storage medium storing program codes, and instructions included in the program codes can be used for executing the method described in the method embodiment, and specific implementation can be referred to the method embodiment and will not be repeated here.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described system and apparatus may refer to corresponding procedures in the foregoing method embodiments, which are not described herein again.
In addition, in the description of embodiments of the present invention, unless explicitly stated and limited otherwise, the terms "mounted," "connected," and "connected" are to be construed broadly, and may be, for example, fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; can be directly connected or indirectly connected through an intermediate medium, and can be communication between two elements. The specific meaning of the above terms in the present invention will be understood by those skilled in the art in specific cases.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
In the description of the present invention, it should be noted that the directions or positional relationships indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. are based on the directions or positional relationships shown in the drawings, are merely for convenience of describing the present invention and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present invention for illustrating the technical solution of the present invention, but not for limiting the scope of the present invention, and although the present invention has been described in detail with reference to the foregoing examples, it will be understood by those skilled in the art that the present invention is not limited thereto: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present invention, and are intended to be included in the scope of the present invention. Therefore, the protection scope of the invention is subject to the protection scope of the claims.

Claims (22)

1. An interactive control method for a game is characterized in that a graphical user interface is provided through a first terminal device; the method comprises the following steps:
responsive to a specified triggering operation, displaying a prop identification of at least one alternative prop in the graphical user interface;
determining a first selected target prop from the alternative props, and displaying the first target prop and first image data; wherein the first image data is displayed in association with the first target prop; the first image data is acquired through the first terminal equipment, and the first image data comprises a first object for trying out the first target prop;
responding to the first invitation operation, displaying second image data of a second object and a second target prop selected by the second object; the second object is an object invited by the first invitation operation.
2. The method of claim 1, wherein prior to the step of displaying the first target prop and first image data, the method further comprises:
and acquiring first image data containing the first object through an image pickup device on the first terminal device.
3. The method of claim 1, wherein the first target prop comprises a apparel prop; the step of displaying the first target prop and the first image data includes:
displaying the clothing prop, and displaying first image data at a head position corresponding to the clothing prop; wherein the first image data includes a header of the first object.
4. The method of claim 1, wherein an object invitation control is displayed in the graphical user interface; the step of displaying second image data of a second object in response to the first invite operation, and a second target prop selected by the second object, includes:
responding to the triggering operation aiming at the object invitation control, and displaying the object identification of the alternative object;
responding to the selected operation of the object identification of the second object, and sending an object invitation request to second terminal equipment corresponding to the second object;
and responding to the request success information of the received object invitation request, and displaying second image data of the second object and a second target prop selected by the second object.
5. The method of claim 4, wherein the step of displaying the second image data of the second object and the second target prop selected by the second object in response to receiving the request success information of the object invitation request comprises:
Responding to the request success information of the received object invitation request, and acquiring second image data of the second object through a camera device on the second terminal equipment;
and displaying the second image data and the second target prop selected by the second object.
6. The method of claim 4, wherein the graphical user interface is pre-configured with a plurality of display areas; a first display area in which the first image data and the first target prop are displayed; the object invitation control is displayed in a second display area of the plurality of display areas;
the step of displaying the second image data of the second object and the second target prop selected by the second object in response to receiving the request success information of the object invitation request includes:
and in response to receiving the request success information of the object invitation request, displaying second image data of the second object and a second target prop selected by the second object in the second display area.
7. The method according to claim 4, wherein the step of transmitting the object invitation request to the second terminal device corresponding to the second object in response to the selection operation of the object identification for the second object includes:
Responding to the selected operation of the object identification of the second object, and sending an object invitation request to second terminal equipment corresponding to the second object through a preset communication control; wherein the object invitation request includes: and the first image data and the page access interface of the display page of the first target prop.
8. The method of claim 1, wherein the step of displaying the first target prop and first image data comprises:
displaying first image data of the first object, and identifying a part area of an object part of the first object in the first image data;
performing deformation treatment on the first target prop so as to enable the shape of the first target prop to be matched with the shape of the part area;
displaying the first target prop over the site area.
9. The method of claim 1, wherein the step of displaying the first target prop and first image data comprises:
generating a display area of first image data based on a prop shape of the first target prop; wherein the display area includes a plurality of area locations and the first object includes at least one object location; the region positions are used for displaying corresponding object parts;
Displaying part prompt information of the position of the region; the part prompt information is used for: prompting the first object to provide a specified object action so as to display a corresponding object part at the area position;
displaying the first image data in the display area; in the first image data, the specified object action of the first object is matched with the prop shape of the first target prop.
10. The method according to claim 1, wherein the method further comprises:
responding to a second invitation operation, and sending a viewing invitation request to a designated terminal device corresponding to the second invitation operation; the viewing invitation request is for: requesting the specified terminal device to provide evaluation information for the first object and/or the second object; the evaluation information includes: voting information and/or text evaluation information;
and receiving evaluation information from the appointed terminal equipment and displaying the evaluation information.
11. The method according to claim 1, wherein the method further comprises:
if the first target prop and/or the second target prop are not acquired props of the first terminal equipment, displaying a props acquisition control; the prop obtaining control is displayed in association with the unobtainable prop;
And responding to the triggering operation of the prop obtaining control, and obtaining the non-obtained prop.
12. The method of claim 11, wherein the step of acquiring the unobtainable prop in response to a trigger operation for the prop acquisition control comprises:
responding to the triggering operation of the prop obtaining control, and displaying a prop list; wherein the prop list comprises non-acquired props in the alternative props;
and responding to the obtaining operation aiming at the third target prop in the prop list, and obtaining the third target prop.
13. The method according to claim 1, wherein the method further comprises:
receiving prop recommendation information sent by second terminal equipment corresponding to the second object, and displaying the prop recommendation information on the graphical user interface; the prop recommendation information comprises: a designated prop recommended to the first object by the second object;
and in response to a selected operation for the specified prop, displaying the first target prop as the specified prop in a replacement mode.
14. The method according to claim 1, wherein the method further comprises:
Responding to the triggering operation of the appointed interaction gesture, and controlling the first target prop to move and/or deform so as to enable the first target prop to execute a first action corresponding to the appointed interaction gesture; wherein, in the process that the first action is executed by the first target prop, the second action corresponding to the appointed interaction gesture is executed by the second target prop; and the second action is realized through the control of a second terminal device corresponding to the second object.
15. The method of claim 14, wherein the step of controlling the first target prop to move and/or deform in response to a triggering operation of a specified interaction gesture to cause the first target prop to perform a first action corresponding to the specified interaction gesture comprises:
sending gesture invitation information of the appointed interaction gesture to the second terminal device; the gesture requirement information is for: requesting the second object to execute a second action corresponding to the appointed interaction gesture;
and in response to receiving the confirmation information of the gesture invitation information, controlling the first target prop to move and/or deform so as to enable the first target prop to execute a first action corresponding to the appointed interaction gesture.
16. The method of claim 1, wherein a scene cut and a scene cut control are also displayed on the graphical user interface; the first target prop, the first image data, the second target prop, and the second image data are displayed over the scene picture;
the method further comprises the steps of: and responding to the triggering operation for the scene switching control, and switching the scene picture.
17. The method of claim 1, wherein a sharing control is also displayed on the graphical user interface; the method further comprises the steps of:
responding to the triggering operation for the sharing control, and generating target image data; wherein the target image data includes: the first target prop, the first image data, the second target prop, and the second image data;
and storing the target image data, or sending the target image data to a designated terminal device through a preset communication control.
18. An interactive control method for a game is characterized in that a graphical user interface is provided through a second terminal device; the method comprises the following steps:
receiving and displaying an object invitation request; the object invitation request is sent by the first terminal equipment after responding to a first invitation operation;
Responding to the receiving operation of the object invitation request, and displaying prop identification of at least one alternative prop on the graphical user interface; the graphical user interface also displays first image data of a first object corresponding to the first terminal device and a first target prop selected by the first object;
determining a selected second target prop from the alternative props, and displaying the second target prop and second image data; the second image data is displayed in association with the second target prop, the second image data is acquired through the second terminal device, and the second image data comprises a second object for trying out the second target prop.
19. An interactive control device for a game is characterized in that a graphical user interface is provided through a first terminal device; the device comprises:
the first display module is used for responding to the appointed triggering operation and displaying prop identifications of at least one alternative prop in the graphical user interface;
the second display module is used for determining a first selected target prop from the alternative props and displaying the first target prop and first image data; wherein the first image data is displayed in association with the first target prop; the first image data is acquired through the first terminal equipment, and the first image data comprises a first object for trying out the first target prop;
The third display module is used for responding to the first invitation operation, displaying second image data of a second object and a second target prop selected by the second object; the second object is an object invited by the first invitation operation.
20. An interactive control device for a game is characterized in that a graphical user interface is provided through a second terminal device; the device comprises:
the invitation request display module is used for receiving and displaying an object invitation request; the object invitation request is sent by the first terminal equipment after responding to a first invitation operation;
the prop identification display module is used for responding to the receiving operation of the object invitation request and displaying prop identifications of at least one alternative prop on the graphical user interface; the graphical user interface also displays first image data of a first object corresponding to the first terminal device and a first target prop selected by the first object;
the image data display module is used for determining a second selected target prop from the alternative props and displaying the second target prop and second image data; the second image data is displayed in association with the second target prop, the second image data is acquired through the second terminal device, and the second image data comprises a second object for trying out the second target prop.
21. An electronic device comprising a processor and a memory, the memory storing machine executable instructions executable by the processor to implement the interactive control method of the game of any one of claims 1-17 or implement the interactive control method of the game of claim 18.
22. A machine-readable storage medium storing machine-executable instructions which, when invoked and executed by a processor, cause the processor to implement the method of interactive control of a game as claimed in any one of claims 1 to 17 or the method of interactive control of a game as claimed in claim 18.
CN202310093285.7A 2023-01-30 2023-01-30 Interactive control method and device for game and electronic equipment Pending CN116139472A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202310093285.7A CN116139472A (en) 2023-01-30 2023-01-30 Interactive control method and device for game and electronic equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202310093285.7A CN116139472A (en) 2023-01-30 2023-01-30 Interactive control method and device for game and electronic equipment

Publications (1)

Publication Number Publication Date
CN116139472A true CN116139472A (en) 2023-05-23

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Application Number Title Priority Date Filing Date
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Country Link
CN (1) CN116139472A (en)

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