CN111773670B - Method, apparatus, device and storage medium for marking in game - Google Patents

Method, apparatus, device and storage medium for marking in game Download PDF

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Publication number
CN111773670B
CN111773670B CN202010662405.7A CN202010662405A CN111773670B CN 111773670 B CN111773670 B CN 111773670B CN 202010662405 A CN202010662405 A CN 202010662405A CN 111773670 B CN111773670 B CN 111773670B
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Prior art keywords
mark
marking
game
instruction
user interface
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CN111773670A (en
Inventor
张泽权
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Abstract

The application provides a marking method, a marking device, marking equipment and a storage medium in a game. The method provides a graphical user interface through a first terminal device, wherein the graphical user interface at least comprises a game scene, and the method comprises the following steps: when a marking instruction is acquired in the game process, determining a marking position in a game scene; generating a temporary first mark at the mark position, and starting a voice acquisition function; generating mark content according to the collected voice, and displaying the mark content in a preset range of the first mark; after the mark confirmation instruction is acquired, a second mark is generated according to the mark position and the mark content, and information of the second mark is sent to the second terminal device, wherein the information of the second mark comprises the mark position and the mark content. The player can quickly mark the position in a voice input mode and can transmit accurate position information and player intention.

Description

Method, apparatus, device and storage medium for marking in game
Technical Field
The present application relates to the field of internet technologies, and in particular, to a method, an apparatus, a device, and a storage medium for marking in a game.
Background
With the development of mobile communication technology, users use intelligent terminal devices such as mobile phones and tablet computers to play online games, and in some online games, for example, multi-player cooperative competitive games, information such as location information needs to be marked on teammates, so that other players can better cooperate with each other.
In the related art, a large number of different types of marks are preset in advance, the different marks correspond to different marking functions, for example, a triangular mark indicates that an enemy exists at the place, a square mark indicates that a baby exists at the place, and the like.
Disclosure of Invention
The application provides a marking method, a device, equipment and a storage medium in a game, which are used for realizing quick marking of places and clear indication of the intention of a marker.
In a first aspect, the present application provides a marking method in a game, providing a graphical user interface through a first terminal device, where the graphical user interface includes at least a game scene, the method including:
when a marking instruction is acquired in the game process, determining a marking position in the game scene;
Generating a temporary first mark at the mark position, and starting a voice acquisition function;
Generating mark content according to the collected voice, and displaying the mark content in a preset range of the first mark;
And after the mark confirmation instruction is acquired, generating a second mark according to the mark position and the mark content, and sending information of the second mark to a second terminal device, wherein the information of the second mark comprises the mark position and the mark content.
In a second aspect, the present application provides a marking device in a game, applied to a first terminal device, and configured to provide a graphical user interface through the first terminal device, where the graphical user interface includes at least a game scene, and the device includes:
the acquisition module is used for determining a marking position in the game scene when a marking instruction is acquired in the game process;
the processing module is used for generating a temporary first mark at the mark position and starting a voice acquisition function;
The display module is used for generating mark content according to the collected voice and displaying the mark content in a preset range of the first mark;
the processing module is further configured to generate a second tag according to the tag location and the tag content after the tag confirmation instruction is acquired, and send information of the second tag to a second terminal device, where the information of the second tag includes the tag location and the tag content.
In a third aspect, embodiments of the present application provide a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the method of any of the first aspects.
In a fourth aspect, an embodiment of the present application provides a terminal device, including:
a processor; and
A memory for storing executable instructions of the processor; and
A display for displaying a graphical user interface, the graphical user interface comprising at least a game scene;
wherein the processor is configured to perform the method of any of the first aspects via execution of the executable instructions.
In a fifth aspect, an embodiment of the present application provides a program for performing the method according to any one of the first aspects above, when the program is executed by a processor.
In a sixth aspect, an embodiment of the present application provides a computer program product comprising program instructions for implementing the method according to any one of the first aspects.
The marking method, the device, the equipment and the storage medium in the game provided by the embodiment of the application determine a marking position in a game scene when a marking instruction is acquired in the game process; generating a temporary first mark at the mark position, and starting a voice acquisition function; generating mark content according to the collected voice, displaying the mark content in a preset range of the first mark, and displaying the mark content on a mark position selected by a player in a voice input mode; after the player confirms, a second mark is generated according to the mark position and mark content, and information of the second mark is sent to the second terminal device, so that the second terminal device of other players displays the second mark, accurate position information is transmitted to other players, and other players can clearly know the intention of the marker.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the disclosure and together with the description, serve to explain the principles of the disclosure.
FIG. 1 is a schematic diagram of a system architecture according to an embodiment of the present application;
FIG. 2 is a flow chart of an embodiment of a method for in-game marking provided by the present application;
FIG. 3 is a schematic diagram of a marker display according to an embodiment of the method provided by the present application;
FIG. 4 is a schematic diagram of a prompt voice input for one embodiment of a method provided by the present application;
FIG. 5 is a schematic illustration of a marker display for another embodiment of the method provided by the present application;
FIG. 6 is a schematic diagram showing the display of marked content according to an embodiment of the method provided by the present application;
FIG. 7 is a schematic diagram of a second marker display according to an embodiment of the method provided by the present application;
FIG. 8 is a schematic diagram of a markup control according to an embodiment of the method provided by the present application;
FIG. 9 is a schematic diagram of a marking control region according to one embodiment of the method provided by the present application;
FIG. 10 is a schematic view of a second marker display of another embodiment of the method provided by the present application;
FIG. 11 is a second indicia display schematic diagram of yet another embodiment of the method provided by the present application;
FIG. 12 is a schematic view of an embodiment of a marking device in a game provided by the present application;
Fig. 13 is a schematic structural diagram of an embodiment of a terminal device provided by the present application.
Specific embodiments of the present disclosure have been shown by way of the above drawings and will be described in more detail below. These drawings and the written description are not intended to limit the scope of the disclosed concepts in any way, but rather to illustrate the disclosed concepts to those skilled in the art by reference to specific embodiments.
Detailed Description
Reference will now be made in detail to exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numbers in different drawings refer to the same or similar elements, unless otherwise indicated. The implementations described in the following exemplary examples are not representative of all implementations consistent with the present disclosure. Rather, they are merely examples of apparatus and methods consistent with some aspects of the present disclosure as detailed in the accompanying claims.
The terms "comprising" and "having" and any variations thereof in the description and claims of the application and in the drawings are intended to cover a non-exclusive inclusion. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those listed steps or elements but may include other steps or elements not listed or inherent to such process, method, article, or apparatus.
First, a description is given of a part of vocabulary and an application scenario according to an embodiment of the present application.
Fig. 1 is a schematic diagram of a system architecture according to an embodiment of the application. As shown in fig. 1, the system architecture of an embodiment of the present application may include, but is not limited to: one or more terminal devices 11 and a server 12. The terminal device 11 includes, for example: a mobile phone, a tablet computer, a personal computer and other user equipment.
Wherein the terminal device 11 and the server 12 can be connected through a network.
In fig. 1, two terminal devices are illustrated, for example, terminal devices of different players. Wherein the server may be a server of a gaming application.
The method provided by the embodiment of the application can be realized by executing the corresponding software code by one terminal device such as a processor, or can be realized by executing the corresponding software code by one terminal device and simultaneously carrying out data interaction with a server.
In the related art, a large number of different types of marks are preset in advance, the different marks correspond to different marking functions, for example, a triangular mark indicates that an enemy exists at the place, a square mark indicates that a baby exists at the place, and the like.
For example, when a player selects a label, all label buttons need to be listed on a terminal with a touch screen, so that a larger display area is occupied to influence game experience, and for a terminal without a touch screen, corresponding keys need to be set for each label, so that the player needs to memorize different key functions, and the experience is poor.
According to the method provided by the embodiment of the application, the voice input is combined, so that the marking content, namely the intention of the marker, is displayed when the position is marked, the position can be marked quickly, and the intention of the marker can be transmitted clearly.
The method of in-game marking in one embodiment of the present disclosure may be run on a terminal device or a server. The terminal device may be a local terminal device. When the interface display control method is operated on the server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, a running main body of the game program and a game picture presentation main body are separated, the storage and running of a marking method in the game are completed on a cloud game server, and the function of a client device is used for receiving and sending data and presenting game pictures, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the terminal device for information processing is cloud game server of cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the invention provides a marking method in a game, and a graphical user interface is provided through a first terminal device, wherein the first terminal device can be the aforementioned local terminal device or the aforementioned client device in the cloud interaction system.
The technical scheme of the application is described in detail below by specific examples. The following embodiments may be combined with each other, and some embodiments may not be repeated for the same or similar concepts or processes.
FIG. 2 is a flow chart of an embodiment of a method for in-game marking according to the present application. As shown in fig. 2, the method provided in this embodiment provides, through a first terminal device, a graphical user interface, where the graphical user interface includes at least a game scene, and the method includes:
Step 101, determining a mark position in a game scene when a mark instruction is acquired in the game process.
Specifically, the scheme of the embodiment of the application is applied to the terminal equipment provided with the game application, a user can operate on an interface through input equipment such as a touch screen, a mouse, a keyboard or a handle, and the like, the terminal equipment obtains a graphical user interface by executing the game application and rendering the graphical user interface on a display of the first terminal equipment, and the graphical user interface at least comprises a game scene. Gaming applications such as shooting-type games and the like.
The player selects the position to be marked during the game, depending on the game operation mode or the game specific setting, for example, in shooting type games, the position to be marked is the position of the weapon aiming of the virtual character, such as the triangle position in fig. 3, or in multi-player online tactical competition (Multiplayer Online Battle Arena, MOBA) touch screen games, i.e. the game application runs on a terminal device with a touch screen, the player clicks a certain position in the game scene, the position is the marking position, and the first terminal device determines a marking position in the game scene when the marking instruction is acquired.
Step 102, generating a temporary first mark at the mark position, and starting a voice acquisition function.
Specifically, the player selects the position where the mark is needed, the terminal device generates a temporary first mark in the game scene and triggers to start voice collection, and prompts the player to input voice, for example, by text or voice, as in fig. 4, the user is prompted to input voice by text.
In one embodiment, during voice input, the player may still be able to perform other operations of the game.
In fig. 3 and 4, a temporary first mark is displayed at the mark position.
And 103, generating mark content according to the collected voice, and displaying the mark content in a preset range of the first mark.
Specifically, after the player inputs the voice, the terminal device generates the mark content according to the collected voice,
After determining that the voice input is correct, the marking operation may be triggered to complete the place marking, for example, the voice input by the player is converted into text, and the marked content is displayed in a preset range around the temporary first mark as marked content, for example, a region in which the marked content is displayed in advance is preset, as shown in a region a in fig. 5, and the marked content may be displayed above the temporary first mark, or may be displayed below or in left and right regions, as shown in fig. 6, which is not limited by the embodiment of the present application.
And 104, after the mark confirmation instruction is acquired, generating a second mark according to the mark position and the mark content, and transmitting information of the second mark to the second terminal equipment, wherein the information of the second mark comprises the mark position and the mark content.
Specifically, after the player inputs the voice, only the temporary first mark and mark content are displayed on the terminal device of the current player, and the terminal devices of the other players in team with the player do not display the temporary first mark and mark content.
After confirming the temporary first mark and mark content, the current player confirms the temporary first mark and mark content through a touch screen, a mouse, a keyboard or a handle, and the like, after acquiring a mark confirmation instruction, the terminal equipment generates a second mark, as shown in fig. 7, displays the second mark on a graphical user interface of the terminal equipment, sends information of the second mark to the second terminal equipment of other players, for example, sends the information of the second mark to a server, and sends the information of the second mark to the second terminal equipment of other players through the server, so that the second mark is displayed in a game scene displayed on the terminal equipment of the other players, namely, the second mark comprising the mark content is displayed at a mark position. For example, the game scene of the terminal device of the other player also displays the second mark in fig. 8 at this time, which is visible to the other player.
The embodiment of the application combines voice to mark, realizes interaction of different players, ensures that the players can quickly mark the positions in a voice input mode, and conveys accurate place information and intention of the players. After selecting the position needing marking, the player automatically triggers the voice input, and after determining that the voice input is correct, the marking is completed.
In the method of the embodiment, when a marking instruction is acquired in the game process, a marking position is determined in a game scene; generating a temporary first mark at the mark position, and starting a voice acquisition function; generating mark content according to the collected voice, displaying the mark content in a preset range of the first mark, and displaying the mark content on a mark position selected by a player in a voice input mode; after the player confirms, a second mark is generated according to the mark position and mark content, and information of the second mark is sent to the second terminal device, so that the second terminal device of other players displays the second mark, accurate position information is transmitted to other players, and other players can clearly know the intention of the marker.
On the basis of the above embodiment, before step 101, the terminal device may acquire the marking instruction in several ways:
One implementation:
Generating the marking instruction in response to a first operation of a first marking control in the game process; the graphical user interface includes the first markup control;
specifically, a first mark control, namely a first button, may be set on a graphical user interface of the game, and during the game, the player operates the first mark control, and the terminal device responds to a first operation of the player on the mark control, and the first operation includes, but is not limited to, a click operation, a sliding operation, a long-press operation, and the like.
The first mark-up control may be displayed in any area of the graphical user interface, such as in a toolbar of the graphical user interface, or may be hidden and displayed after the player clicks on the toolbar or a preset area.
For example, as shown in FIG. 8, the lower right corner of the graphical user interface displays a first markup control.
Another implementation:
Generating a marking instruction in response to a second operation on the first marking control area in the game process, wherein the first marking control area is included in the graphical user interface;
Specifically, a first mark control area is set on the graphical user interface and used for triggering to make marks, during the game, the player operates in the first mark control area, and the terminal device responds to the second operation of the player to generate mark instructions, wherein the first operation comprises but is not limited to clicking operation, sliding operation, long-press operation and the like.
For example, as shown in fig. 9, the second mark control area is provided in the lower right corner of the graphical user interface.
Wherein the sliding operation such as left sliding, right sliding, up sliding, down sliding, etc., the application is not limited thereto
Yet another implementation:
and in the game process, receiving a marking instruction sent by the control equipment.
Specifically, the player can also send a marking instruction through the control device, and the terminal device obtains the marking position selected by the player after receiving the marking instruction, and displays the temporary first mark.
Wherein a control device such as a mouse, keyboard or control handle, etc.
For example, certain operations and instruction information corresponding to keys, such as a key "×" corresponding to a marking instruction of a keyboard, may be preset, and a mouse left key corresponding to the marking instruction is clicked.
In the embodiment, the terminal device can be triggered to carry out marking through the first operation of the first marking control, the second operation of the first marking control area and the marking instruction sent by the control device, so that the flexibility is high, the operation is simple and convenient, and the efficiency is high.
In an embodiment, the tag confirm instruction may be obtained in a similar manner to the above generation of the tag instruction, and will not be described here.
For example, in response to a player's operation (e.g., click, slide, hold, etc.) on a third mark control, the mark confirmation instruction is obtained, which may be the same mark control as the first mark control that triggered the mark, or may be a different mark control. For example, after the player confirms that the marking information is correct, the marking can be completed by clicking the first marking control again, as shown in fig. 7, and at this time, other players can see the marking.
For example, the marker confirmation instruction is acquired in response to an operation (e.g., click, slide operation, long press operation, etc.) of a third marker control region, which may be the same region or a different region from the first marker control region of the trigger marker, by the player.
Wherein the operations of the third mark control and the third mark control area may be the same as or different from the operations of the first mark control and the first mark control area.
For example, the tag confirm instruction is acquired by an instruction issued by the control device. Such as by an instruction issued by some keys of a keyboard or the like.
On the basis of the above embodiment, step 101 may be implemented in several ways as follows:
One implementation:
and responding to clicking operation acted in the game scene, and taking the position determined according to the clicking operation as a marking position.
Specifically, the player performs clicking operation on the selected position in the game scene, and the terminal device takes the position selected by the player as the marking position.
For example, a player performs a touch operation at a certain position of a game scene through a touch screen; or clicking operation is carried out on the selected position through a control device such as a mouse or a handle.
Another implementation:
The position at which the weapon of the virtual character is aimed is acquired as the marker position.
Specifically, as shown in FIG. 3, the player controls the weapon of the virtual character, and the virtual character typically holds the weapon by selecting the marker position from the position at which the weapon is aimed, such as in a shooting game.
In the embodiment, the marking position can be determined by the clicking operation of the player in the game scene and the weapon aiming mode of the virtual character, so that the method is high in flexibility, simple and convenient to operate and high in efficiency.
In one embodiment, generating the tag content from the collected speech may be accomplished in several ways:
One implementation:
and converting the voice into text information through a voice recognition technology to obtain marked content.
Specifically, the voice content of the player is collected, the voice content is directly converted into text information, and the text information is displayed as mark content.
Another implementation:
Converting the voice into text information through a voice recognition technology, and determining semantic information of the text information according to semantic analysis;
and acquiring the mark content corresponding to the semantic information according to the semantic information and the corresponding relation between the semantic and the mark acquired in advance.
Specifically, in some cases, the collected voice content may include some useless information or more text information, and displaying the voice content on the game interface may affect the operation of the player, and reduce the user experience. For example, the text information obtained by voice conversion is "o" where there are 3 enemies.
In this manner, therefore, semantic information to be expressed by the player is determined by semantic analysis, and corresponding mark content is acquired based on the semantic information.
For example, some corresponding relations between semantics and tag content may be preset in advance, where the semantic information includes: and 3, enemies, wherein the marking content is that 3 enemies exist.
In one embodiment, generating the first mark may be accomplished by:
Generating a first mark according to a mark characteristic obtained in advance, wherein the mark characteristic comprises at least one of a shape, a color, a player name and a player head portrait; the signature features corresponding to different players in the same team are different.
Specifically, when the game is started, the color and shape of the mark of each player can be allocated in advance, for example, a plurality of types of mark features in the same game can be configured in a server of the game, and the mark features are automatically allocated to each player when the game is started, so that each person is different.
During play, the indicia of different players may be distinguished by shape, color, player name, or player head portraits, among others.
For example, in fig. 6, a white inverted triangle is a mark of player a, and an avatar or name of player a may be further displayed around the mark. In fig. 10, a white circle is a mark of player b, and in fig. 11, the name of player b is also displayed on the mark.
The second mark may be generated in a similar manner as the first mark, and the mark features corresponding to the first mark and the second mark may be the same or different. For example, the black inverted triangle in fig. 7 is the second mark. In an embodiment, the terminal device, when sending the tag information to other terminal devices, carries identification information of the player of the terminal device, such as a player name or ID.
After the server acquires the name or ID of the player, the server determines the marking characteristics corresponding to the player, so that temporary marks and mark contents are displayed on terminal devices of other players.
In the above embodiment, the markers of different players can be distinguished by the shape, color, player name or player head portrait, so that the marker and the intention of the marker can be clearly known, and the user experience is good.
In an embodiment, the method of this embodiment may further include the steps of:
and deleting the first mark when a mark deleting instruction is acquired.
Or alternatively, the first and second heat exchangers may be,
When a mark deleting instruction is acquired, deleting the second mark, and sending mark deleting information to the second terminal equipment, wherein the mark deleting information comprises mark information to be deleted.
In particular, the player may determine whether the position of the marker and/or the content of the marker is correct, for example, the player may confirm whether the voice input is correct by means of text information displayed above the temporary first marker, and if not, may delete the temporary first marker, i.e. before issuing to the terminal device of the other player, and also delete the corresponding marker content.
In one embodiment, the player may delete only the mark content corresponding to the temporary mark, re-input the voice, and mark. For example, different mark deletion instructions are generated by different keys, or different mark deletion instructions are generated by different operations on the same key, such as long press, sliding, etc.
The player can trigger the terminal equipment to start the voice acquisition function again through the operation of the mark control, the operation of the mark control area or the mark instruction sent by the control equipment, and mark content is generated.
In addition, the tag information may be deleted after being transmitted to the terminal devices of the other players, that is, after the terminal devices of the other players have displayed the tag information. At the same time, the mark information displayed by the player's own terminal equipment is also deleted.
The specific deletion operation varies depending on the game operation or the game type. For example, in a shooting-type game, a player may target a marker by a weapon of the virtual character and operate a marker control to delete the marker, and in a MOBA touch-screen-type game, the player may delete the marker by operating the marker control.
In one embodiment, the get tag delete instruction may be implemented in several ways:
One implementation:
providing a second mark control on the graphical user interface, and responding to a third operation on the second mark control to generate a mark deleting instruction;
specifically, the marker deletion instruction may be obtained in a similar manner as the above-described generation of the marker instruction.
The graphical user interface provides a second mark control, when the player selects marks in the game process, for example, a plurality of marks are displayed on the interface, the marks to be deleted are selected, and a mark deleting instruction is obtained in response to the operation (such as clicking, sliding operation, long-press operation and the like) of the player on the second mark control, wherein the second mark control and the first mark control triggering the marks can be the same mark control or different mark controls.
For the same markup control, the operation of generating the markup deletion instruction may be different from the operation of triggering the markup, for example, triggering the markup by a click operation, deleting the markup by a long press operation.
Another implementation: providing a second mark control area on the graphical user interface, and generating a mark deleting instruction in response to a fourth operation on the second mark control area.
Specifically, the graphical user interface provides a second mark control area, and in the game process, the mark is selected by the player, and the mark deleting instruction is acquired in response to the operation (such as clicking, sliding operation, long-press operation, etc.) of the player on the second mark control area, where the second mark control area and the first mark control area of the trigger mark may be the same area or different areas.
Wherein the operation of the second mark control region may be different from the operation of the first mark control region for the same mark control region. The mark is triggered, for example, by a click operation, and deleted by a long press operation.
Yet another implementation:
And receiving a mark deleting instruction sent by the control equipment for the selected mark.
Specifically, the mark deletion instruction may be acquired by an instruction issued by the control device. Such as by an instruction issued by some keys of a keyboard or the like. The correspondence between keys and mark deletion instructions may be preset.
In the embodiment, the terminal device can be triggered to delete the selected mark through the operation of the second mark control, the operation of the second mark control area and the mark deleting instruction sent by the control device, so that the flexibility is high, the operation is simple and convenient, and the efficiency is high.
In an embodiment, the method of this embodiment obtains a graphical user interface by executing a game application and rendering the graphical user interface on a display of a terminal device of a second player, where the graphical user interface includes at least a game scene, and the second player is another player in team with the first player, and the method includes:
receiving information of a second mark sent by terminal equipment of a first player, wherein the information of the second mark comprises mark positions and mark contents;
And displaying a second mark comprising the mark content at the mark position.
Optionally, after the tag deletion information is acquired, deleting the displayed information of the second tag.
Optionally, displaying the second mark at the mark position may be achieved by:
Displaying a second mark at the mark position according to the mark characteristic and the identification information of the first player, wherein the mark characteristic comprises at least one of a shape, a color, a player name and a player head portrait; the signature features corresponding to different players in the same team are different.
Fig. 12 is a block diagram of an embodiment of an in-game marking device provided by the present application, as shown in fig. 12, where the in-game marking device is applied to a first terminal device, and a graphical user interface is provided by the first terminal device, where the graphical user interface includes at least a game scene, and the in-game marking device includes:
A determining module 120, configured to determine a marker position in the game scene when a marker instruction is acquired during the game;
a processing module 121, configured to generate a temporary first mark at the mark position, and start a voice acquisition function;
The processing module 121 is further configured to generate tag content according to the collected voice;
A display module 122, configured to display the tag content within a preset range of the first tag;
The processing module 121 is further configured to generate a second tag according to the tag location and the tag content after the tag confirmation instruction is acquired, and send information of the second tag to a second terminal device, where the information of the second tag includes the tag location and the tag content.
In one possible implementation, the determining module 120 is specifically configured to:
Responding to click operation acted in the game scene, and taking the position determined according to the click operation as the marking position;
Or alternatively
The position at which the weapon of the virtual character is aimed is acquired as the marker position.
In one possible implementation, the determining module 120 is further configured to:
Generating the marking instruction in response to a first operation of a first marking control in the game process; the graphical user interface includes the first markup control;
Or alternatively
Generating the marking instruction in response to a second operation on a first marking control area in the game process, wherein the graphical user interface comprises the first marking control area;
Or alternatively
And in the game process, receiving the marking instruction sent by the control equipment.
In one possible implementation, the processing module 121 is further configured to:
Deleting the first mark when a mark deleting instruction is acquired;
And/or the number of the groups of groups,
When a mark deleting instruction is acquired, deleting the second mark, and sending mark deleting information to the second terminal equipment, wherein the mark deleting information comprises information of the second mark to be deleted.
In one possible implementation, the processing module 121 is further configured to:
Providing a second mark control on the graphical user interface, and responding to a third operation on the second mark control to generate the mark deleting instruction;
Or alternatively
Providing a second mark control area on the graphical user interface, and generating the mark deleting instruction in response to a fourth operation on the second mark control area;
Or alternatively
And receiving the mark deleting instruction which is sent by the control equipment and is used for the selected mark.
In one possible implementation, the processing module 121 is specifically configured to:
Generating the first mark according to a mark characteristic obtained in advance, wherein the mark characteristic comprises at least one of a shape, a color, a player name and a player head portrait; the signature features corresponding to different players in the same team are different.
In one possible implementation, the processing module 121 is further configured to:
Converting the voice into text information through a voice recognition technology to obtain the mark content;
Or alternatively
Converting the voice into text information through a voice recognition technology, and determining semantic information of the text information according to semantic analysis;
and acquiring the mark content corresponding to the semantic information according to the semantic information and the corresponding relation between the semantic acquired in advance and the mark content.
The device of the present embodiment may be used to execute the technical solution of the foregoing method embodiment, and its implementation principle and technical effects are similar, and are not described herein again.
Fig. 13 is a block diagram of an embodiment of a terminal device provided by the present application, as shown in fig. 13, where the terminal device includes:
a processor 130, and a memory 131 for storing executable instructions of the processor 130.
Optionally, the method may further include: a display 132 for displaying a graphical user interface including at least a game scene.
The components may communicate via one or more buses.
The processor 301 is configured to execute the corresponding method in the foregoing method embodiment by executing the executable instruction, and the specific implementation process of the processor may refer to the foregoing method embodiment and will not be described herein.
The embodiment of the application also provides a computer readable storage medium, on which a computer program is stored, the computer program when executed by a processor implements a method corresponding to the foregoing method embodiment, and the specific implementation process of the computer program may refer to the foregoing method embodiment, and its implementation principle and technical effect are similar, and will not be repeated herein.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any adaptations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It is to be understood that the present disclosure is not limited to the precise arrangements and instrumentalities shown in the drawings, and that various modifications and changes may be effected without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (9)

1. A method of marking in a game, wherein a graphical user interface is provided by a first terminal device, the graphical user interface including at least a game scene, the method comprising:
when a marking instruction is acquired in the game process, determining a marking position in the game scene;
Generating a temporary first mark at the mark position, and starting a voice acquisition function;
Generating mark content according to the collected voice, and displaying the mark content in a preset range of the first mark;
after a mark confirmation instruction is acquired, generating a second mark according to the mark position and the mark content, and sending information of the second mark to a second terminal device, wherein the information of the second mark comprises the mark position and the mark content;
Generating the marking instruction in response to a first operation of a first marking control in the game process; the graphical user interface includes the first markup control;
Or alternatively
Generating the marking instruction in response to a second operation on a first marking control area in the game process, wherein the graphical user interface comprises the first marking control area;
Or alternatively
And in the game process, receiving the marking instruction sent by the control equipment.
2. The method of claim 1, wherein the obtaining the marker position selected by the player in the game scene comprises:
Responding to click operation acted in the game scene, and taking the position determined according to the click operation as the marking position;
Or alternatively
The position at which the weapon of the virtual character is aimed is acquired as the marker position.
3. The method according to claim 1 or 2, characterized in that the method further comprises:
Deleting the first mark when a mark deleting instruction is acquired;
And/or the number of the groups of groups,
When a mark deleting instruction is acquired, deleting the second mark, and sending mark deleting information to the second terminal equipment, wherein the mark deleting information comprises information of the second mark to be deleted.
4. A method according to claim 3, characterized in that the method further comprises:
Providing a second mark control on the graphical user interface, and responding to a third operation on the second mark control to generate the mark deleting instruction;
Or alternatively
Providing a second mark control area on the graphical user interface, and generating the mark deleting instruction in response to a fourth operation on the second mark control area;
Or alternatively
And receiving the mark deleting instruction which is sent by the control equipment and is used for the selected mark.
5. The method according to claim 1 or 2, wherein said generating a temporary first marker at said marker location comprises:
Generating the first mark according to a mark characteristic obtained in advance, wherein the mark characteristic comprises at least one of a shape, a color, a player name and a player head portrait; the signature features corresponding to different players in the same team are different.
6. The method according to claim 1 or 2, wherein generating the tag content from the collected speech comprises:
Converting the voice into text information through a voice recognition technology to obtain the mark content;
Or alternatively
Converting the voice into text information through a voice recognition technology, and determining semantic information of the text information according to semantic analysis;
and acquiring the mark content corresponding to the semantic information according to the semantic information and the corresponding relation between the semantic acquired in advance and the mark content.
7. A marking apparatus in a game, applied to a first terminal device, for providing a graphical user interface through the first terminal device, the graphical user interface including at least a game scene, the apparatus comprising:
the determining module is used for determining a marking position in the game scene when a marking instruction is acquired in the game process;
the processing module is used for generating a temporary first mark at the mark position and starting a voice acquisition function;
the processing module is also used for generating mark content according to the collected voice;
The display module is used for displaying the mark content in a preset range of the first mark;
The processing module is further configured to generate a second mark according to the mark position and the mark content after the mark confirmation instruction is acquired, and send information of the second mark to a second terminal device, where the information of the second mark includes the mark position and the mark content;
the determining module is further used for responding to a first operation of a first marking control in the game process to generate the marking instruction; the graphical user interface includes the first markup control;
Or alternatively
Generating the marking instruction in response to a second operation on a first marking control area in the game process, wherein the graphical user interface comprises the first marking control area;
Or alternatively
And in the game process, receiving the marking instruction sent by the control equipment.
8. A computer readable storage medium, on which a computer program is stored, characterized in that the computer program, when being executed by a processor, implements the method of any of claims 1-6.
9. A terminal device, comprising:
a processor; and
A memory for storing executable instructions of the processor; and
A display for displaying a graphical user interface, the graphical user interface comprising at least a game scene;
Wherein the processor is configured to perform the method of any of claims 1-6 via execution of the executable instructions.
CN202010662405.7A 2020-07-10 Method, apparatus, device and storage medium for marking in game Active CN111773670B (en)

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Application Number Priority Date Filing Date Title
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Application Number Priority Date Filing Date Title
CN202010662405.7A CN111773670B (en) 2020-07-10 Method, apparatus, device and storage medium for marking in game

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CN111773670B true CN111773670B (en) 2024-06-04

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JP2010142404A (en) * 2008-12-18 2010-07-01 Nintendo Co Ltd Game program, and game apparatus
CN109167884A (en) * 2018-10-31 2019-01-08 维沃移动通信有限公司 A kind of method of servicing and device based on user speech
CN109248439A (en) * 2017-09-12 2019-01-22 网易(杭州)网络有限公司 Information processing method, device and computer readable storage medium
CN110215707A (en) * 2019-07-12 2019-09-10 网易(杭州)网络有限公司 The method and device of interactive voice, electronic equipment, storage medium in game
CN111359208A (en) * 2020-02-24 2020-07-03 网易(杭州)网络有限公司 Method and device for generating marking signal in game, electronic equipment and storage medium

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010142404A (en) * 2008-12-18 2010-07-01 Nintendo Co Ltd Game program, and game apparatus
CN109248439A (en) * 2017-09-12 2019-01-22 网易(杭州)网络有限公司 Information processing method, device and computer readable storage medium
CN109167884A (en) * 2018-10-31 2019-01-08 维沃移动通信有限公司 A kind of method of servicing and device based on user speech
CN110215707A (en) * 2019-07-12 2019-09-10 网易(杭州)网络有限公司 The method and device of interactive voice, electronic equipment, storage medium in game
CN111359208A (en) * 2020-02-24 2020-07-03 网易(杭州)网络有限公司 Method and device for generating marking signal in game, electronic equipment and storage medium

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