CN115719535A - Game device, program, game system, and recording medium - Google Patents

Game device, program, game system, and recording medium Download PDF

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Publication number
CN115719535A
CN115719535A CN202211295151.5A CN202211295151A CN115719535A CN 115719535 A CN115719535 A CN 115719535A CN 202211295151 A CN202211295151 A CN 202211295151A CN 115719535 A CN115719535 A CN 115719535A
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Prior art keywords
supply
unit
game
game device
mode
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小谷英斗
中井宏辅
礒边恭平
西村悠纪
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Bandai Co Ltd
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Bandai Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F11/00Coin-freed apparatus for dispensing, or the like, discrete articles
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)

Abstract

The invention provides a game device, a program, a game system and a recording medium. The application of better article supply is realized. The game device is provided with: a providing unit that provides a game play experience; a plurality of supply units capable of supplying articles of different types; a detection unit that detects whether each of the plurality of supply units is in a state in which the supply unit can supply the article; a setting unit that accepts setting of an operation mode of the game device; and a control unit that controls the operations of the supply unit and the plurality of supply units according to the operation mode set by the setting unit, wherein the operation mode includes a first mode that is set to a mode in which an experience of playing a game cannot be provided on condition that a predetermined one of the plurality of supply units becomes incapable of supplying an article.

Description

游戏装置、程序、游戏系统以及记录介质Game device, program, game system, and recording medium

技术领域technical field

本发明涉及一种游戏装置、程序以及游戏系统,尤其涉及一种伴随物品提供的电子游戏。The present invention relates to a game device, a program and a game system, in particular to an electronic game provided with items.

背景技术Background technique

存在一种带景品发放功能的游戏装置,用于管理景品的库存状况且以减少库存数量的偏差的方式控制发放景品(专利文献1)。There is a game device with a feature distribution function for managing the stock status of the features and controlling the distribution of the features so as to reduce the variation in the stock quantity (Patent Document 1).

现有技术文献prior art literature

专利文献patent documents

专利文献1:日本特开2005-152040号公报Patent Document 1: Japanese Patent Laid-Open No. 2005-152040

发明内容Contents of the invention

发明要解决的问题The problem to be solved by the invention

在构成为能够针对一个内容控制多个类别的物品的供给的游戏装置中,例如需要由设置该游戏装置的店铺的工作人员订购物品并适当地进行补充。另一方面,例如在多个类别的物品是珍稀程度不同的物品的情况下,若是能够只订购其中的一部分类别的物品,则有可能会导致以发布者所不期望的供给比例(各类别的物品被供给的概率)运用了游戏装置、可能使珍稀程度高的物品(供给比例低的物品)不正当地流通等。因此,进行许可以按照发布者所设定的供给比例装入了多个类别的物品的套装为单位进行订购的运用。In a game device configured to be able to control the supply of a plurality of types of items for one content, for example, an employee of a store where the game device is installed needs to order the items and replenish them appropriately. On the other hand, for example, in the case of multiple categories of items with different rarities, if it is possible to order only a part of the items of the category, it may result in a supply ratio (each category) that the publisher does not expect. Probability of items being supplied) Using game devices, items with a high rarity (items with a low supply ratio) may be circulated illegally, etc. Therefore, an operation that enables ordering in units of sets containing items of a plurality of categories according to supply ratios set by the issuer is performed.

另外,一般来说,在任一类别的物品的库存耗尽的情况下,供给相应的物品的功能不再工作,因此优选的是将如上所述的游戏装置设为不可利用的状态。然而,在针对各类别设定了不同的供给比例的情况下,例如工作人员有时会误判订购时机,在尽管能够供给一部分珍稀程度的物品但在所订购的物品套装到达之前将游戏装置设为不可利用的方式中,可能会失去店铺的收益机会。另外,尤其在如上所述的许可以套装为单位进行订购的运用中,若在珍稀程度高的物品耗尽的时间点将游戏装置设为不可利用,则可能会使店铺侧有珍稀程度低的物品的库存。In addition, in general, when the inventory of any type of item is exhausted, the function of supplying the corresponding item does not work, so it is preferable to make the game device as described above unusable. However, when different supply ratios are set for each category, for example, the staff sometimes misjudges the timing of the order and sets the game device to 0 before the ordered item set arrives even though some rare items can be supplied. In the unavailable way, the profit opportunity of the store may be lost. In addition, especially in the above-mentioned operation that allows ordering in units of sets, if the game device is made unusable at the time when items with a high rarity are exhausted, there may be a possibility that there will be low-rare items on the store side. Items in stock.

本发明的目的在于提供一种实现较佳的物品供给的运用的游戏装置、程序以及游戏系统。An object of the present invention is to provide a game device, a program, and a game system that realize optimal operation of item supply.

用于解决问题的方案solutions to problems

本发明的游戏装置具备:提供单元,其提供玩游戏的体验;多个供给单元,所述多个供给单元能够供给类别各不相同的物品;检测单元,其检测多个供给单元的各个供给单元是否处于能够供给物品的状态;设定单元,其受理游戏装置的动作模式的设定;以及控制单元,其根据由设定单元设定的动作模式来控制提供单元和多个供给单元的动作,其中,动作模式包含第一模式,该第一模式是以多个供给单元中的规定的一个供给单元变为不能够供给物品为条件而设为不能够提供玩游戏的体验的模式。The game device of the present invention is provided with: a supply unit that provides an experience of playing a game; a plurality of supply units capable of supplying items of different types; a detection unit that detects each of the supply units whether it is in a state where the item can be supplied; a setting unit that accepts setting of an action mode of the game device; and a control unit that controls actions of the supply unit and a plurality of supply units according to the action mode set by the setting unit, Here, the operation mode includes a first mode in which a game-playing experience cannot be provided on the condition that a predetermined one of the plurality of supply units becomes unable to supply items.

发明的效果The effect of the invention

根据本发明,能够实现较佳的物品供给的运用。According to the present invention, it is possible to achieve a better operation of article supply.

附图说明Description of drawings

图1是例示了本发明的实施方式和变形例所涉及的游戏装置100的外观结构的图。FIG. 1 is a diagram illustrating an appearance configuration of a game device 100 according to an embodiment and a modified example of the present invention.

图2是例示了本发明的实施方式和变形例所涉及的游戏装置100的功能结构的框图。FIG. 2 is a block diagram illustrating a functional configuration of a game device 100 according to an embodiment and a modified example of the present invention.

图3是用于说明本发明的实施方式和变形例所涉及的游戏装置100的动作模式的图。FIG. 3 is a diagram for explaining an operation mode of the game device 100 according to the embodiment and the modified example of the present invention.

图4是例示了在本发明的实施方式1所涉及的游戏装置100中执行的提供处理的流程图。FIG. 4 is a flowchart illustrating an example of providing processing executed in the game device 100 according to Embodiment 1 of the present invention.

图5是例示了在本发明的实施方式2所涉及的游戏装置100中执行的提供处理的流程图。FIG. 5 is a flowchart illustrating an example of providing processing executed in the game device 100 according to Embodiment 2 of the present invention.

图6是例示了在本发明的实施方式3所涉及的游戏装置100中呈现的通知的图。FIG. 6 is a diagram illustrating an example of notifications presented on the game device 100 according to Embodiment 3 of the present invention.

具体实施方式Detailed ways

[实施方式1][Embodiment 1]

下面,参照附图来详细地说明实施方式。此外,下面的实施方式并非对权利要求书所涉及的发明进行限定,另外,实施方式中所说明的特征的组合未必都是发明所必需的。也可以是实施方式中所说明的多个特征中的两个以上的特征任意地进行组合。另外,对相同或同样的结构标注相同的参照编号,省略重复的说明。Embodiments will be described in detail below with reference to the drawings. In addition, the following embodiments do not limit the invention according to the claims, and combinations of features described in the embodiments are not necessarily essential to the invention. Arbitrary combinations of two or more of the features described in the embodiments are also possible. In addition, the same reference numerals are assigned to the same or similar configurations, and overlapping descriptions are omitted.

下面说明的一个实施方式对将本发明应用于作为游戏装置的一例的、构成为能够供给多个类别的物品的游戏装置的例子进行说明。但是,本发明能够应用于能够提供包含玩游戏的体验的提供在内的服务且能够向玩家供给多个类别的物品的任意的设备。One embodiment described below will describe an example in which the present invention is applied to a game device configured to be able to supply a plurality of types of items as an example of a game device. However, the present invention can be applied to any device that can provide services including the provision of a game playing experience and can supply multiple types of items to players.

《游戏系统的结构》"Game System Structure"

本实施方式所涉及的游戏装置100具有如图1那样的外观。游戏装置100构成为在处于可利用的状态下能够检测代价支付,在检测到代价支付的情况下,向利用者(玩家)提供包含至少一个物品的供给在内的玩游戏的体验的服务。例如根据向投入口141投入了规定金额的币而检测到代价支付。The game device 100 according to this embodiment has an appearance as shown in FIG. 1 . The game device 100 is configured to be able to detect the payment of the price in the usable state, and when the payment of the price is detected, provide the user (player) with a game-playing experience service including supply of at least one item. For example, payment of the consideration is detected by inserting a predetermined amount of coins into the inlet 141 .

另外,在游戏装置100的外观设置有取出口142,玩家能够经由该取出口142进入到设置于内部的保持部143处。本实施方式的游戏装置100构成为在被利用的情况下供给多个类别的物品中的任一者。保持部143将从后述的任一个供给部供给的物品以玩家能够安全地取出的方式进行保持。In addition, a take-out opening 142 is provided on the exterior of the game device 100 , and the player can enter the holding portion 143 provided inside through the take-out opening 142 . The game device 100 of the present embodiment is configured to supply any one of a plurality of types of items when being used. The holding unit 143 holds items supplied from any supply unit described later so that the player can safely take them out.

另外,前置面板144是能够打开和关闭的门,构成为通过设为打开状态而能够进入到游戏装置100的壳体内部。投入口141、取出口142、保持部143构成为与前置面板144形成为一体,在使前置面板144为打开状态时,能够不干扰到它们地进行游戏装置100的控制装置、基板等的操作。前置面板144通常是在上锁状态下运用的,能够通过用提供给游戏装置100的设置店铺的工作人员等的专用钥匙解锁来将前置面板144打开和关闭。In addition, the front panel 144 is an openable and closable door, and is configured to be able to enter the inside of the casing of the game device 100 by being opened. The inlet 141, the outlet 142, and the holding portion 143 are formed integrally with the front panel 144, and when the front panel 144 is in an open state, the control device, the board, etc. of the game device 100 can be connected without interfering with them. operate. The front panel 144 is usually operated in a locked state, and the front panel 144 can be opened and closed by unlocking it with a special key provided to an employee of a store where the game device 100 is installed.

〈游戏装置的功能结构〉<Functional Structure of Game Device>

图2是示出了本实施方式所涉及的游戏装置100的功能结构的框图。FIG. 2 is a block diagram showing the functional configuration of the game device 100 according to this embodiment.

控制部101例如是CPU,用于对游戏装置100具有的各功能块的动作进行控制。具体地说,控制部101例如通过读取存储装置102中所记录的与各功能块有关的动作程序,将该动作程序在存储器103中展开并执行,从而实现各功能块的动作。The control unit 101 is, for example, a CPU, and controls the operation of each functional block included in the game device 100 . Specifically, the control unit 101 realizes the operation of each functional block by, for example, reading an operating program related to each functional block recorded in the storage device 102 , expanding and executing the operating program in the memory 103 .

存储装置102例如是非易失性存储器、HDD等能够永久地保持数据的存储装置。存储装置102除了存储与游戏装置100具有的各功能块有关的动作程序以外,还存储各功能块的动作中所需要的参数的信息、在游戏装置100执行的游戏中使用的各种图形数据等。存储器103例如是易失性存储器等用于临时存储数据的存储装置。存储器103不仅被用作各块的动作程序的展开区域,还被用作临时地存储在各块的动作中所输出的数据等的保存区域。The storage device 102 is, for example, a storage device capable of permanently retaining data, such as a nonvolatile memory and an HDD. The storage device 102 stores not only operation programs related to each functional block of the game device 100, but also information on parameters required for the operation of each functional block, various graphic data used in games executed by the game device 100, and the like. . The memory 103 is, for example, a storage device for temporarily storing data such as a volatile memory. The memory 103 is used not only as an expansion area for the operating program of each block but also as a storage area for temporarily storing data and the like output during the operation of each block.

支付检测部104检测在游戏装置100中进行了代价支付这一情形。可以通过检测到向游戏装置100具有的投入口141投入了规定金额的币或相当的游戏币(coin),或者检测到完成了基于同与规定的电子货币有关的芯片之间的通信的决算处理,来判断为进行了代价支付。关于本实施方式的游戏装置100,设为基于与服务提供开始有关的代价支付而开始提供包含玩游戏的体验的提供在内的服务来进行说明。The payout detection unit 104 detects that a cost has been paid out in the game device 100 . It can be detected by detecting that a specified amount of coins or equivalent game coins (coins) have been dropped into the slot 141 of the game device 100, or by detecting that the settlement process based on the communication between the chips related to the specified electronic money has been completed. , to judge that the price has been paid. The game device 100 according to the present embodiment will be described assuming that the provision of the service including the provision of the experience of playing the game is started based on the payment of the cost related to the start of the service provision.

供给控制部105控制在游戏装置被利用时向玩家进行的物品供给。在本实施方式中,游戏装置100为了能够动态地控制向玩家供给的物品的类别,具备能够收容类别各不相同的物品并进行供给的两种供给部(第一供给部110和第二供给部120)。供给控制部105根据游戏的进展来控制要使哪个供给部供给物品,由此提供与物品供给有关的趣味性。如上所述,由供给控制部105控制为供给物品的供给部送出相应的物品。所送出的物品以能够由玩家取出的方式被保持于保持部143。The supply control unit 105 controls supply of items to players when the game device is used. In this embodiment, the game device 100 is provided with two types of supply units (the first supply unit 110 and the second supply unit 110 ) capable of accommodating and supplying items of different types in order to dynamically control the types of items supplied to the player. 120). The supply control unit 105 controls which supply unit is to supply the item according to the progress of the game, thereby providing fun related to item supply. As described above, the supply unit that supplies the items is controlled by the supply control unit 105 to deliver the corresponding items. The delivered item is held in the holder 143 so that it can be taken out by the player.

由这些供给部供给的物品可以是任意的,作为一个方式,可以是构成为能够在由游戏装置100提供玩游戏体验的游戏中使用(能够通过信息获取来在游戏中出场等)的物品。下面,为了易于理解发明,设为第一供给部110和第二供给部120均构成为能够供给作为实体物的卡片来进行说明。更详细地说,设为第一供给部110能够供给作为本发明所涉及的第一类别的物品的普通卡片、第二供给部120能够供给作为本发明所涉及的第二类别的物品的稀有卡片来进行说明。即,游戏装置100的设置店铺等进货能够按类别捆扎成捆而分离的卡片套装,并进行将其中的成捆的普通卡片补充至第一供给部110并将成捆的稀有卡片补充至第二供给部120那样的操作。Items supplied by these supply units may be arbitrary, and as one embodiment, they may be items configured to be usable in a game in which the game device 100 provides a game play experience (enabling entry into the game through information acquisition, etc.). In the following, in order to facilitate the understanding of the invention, it will be described assuming that both the first supply unit 110 and the second supply unit 120 are configured to be able to supply cards as physical objects. More specifically, it is assumed that the first supply unit 110 can supply ordinary cards as the first category of items involved in the present invention, and the second supply unit 120 can supply rare cards as the second category of items involved in the present invention. to explain. That is, the store where the game device 100 is installed or the like purchases card sets that can be bundled and separated by category, replenishes the bundled common cards to the first supply unit 110 and replenishes the bundled rare cards to the second supply. Operation as in section 120.

在此,第一供给部110和第二供给部120能够供给的卡片根据珍稀程度不同这一点被划分类别。珍稀程度例如可以是单纯地基于游戏装置100被利用时的供给比例(各类别的卡片被供给的概率)而决定的,在该情况下,普通卡片由于供给比例高而被分类为珍稀程度低的物品,稀有卡片由于供给比例低而被分类为珍稀程度高的物品。然而,珍稀程度不限于仅基于供给比例来决定的情况,例如也可以根据在使用了该物品的情况下对于游戏的进展有利的程度(越有利则珍稀程度越高)、该物品的制造成本(制造成本越高则珍稀程度越高)等来决定。或者,还可以基于这两个以上的因素来决定。Here, the cards that can be supplied by the first supply unit 110 and the second supply unit 120 are classified according to their rarity. For example, the rarity may be determined simply based on the supply ratio (probability of each type of card being supplied) when the game device 100 is used. Items, rare cards are classified as high rarity items due to their low supply ratio. However, the degree of rarity is not limited to the case of determining only based on the supply ratio. For example, it can also be based on the degree of benefit to the progress of the game when the item is used (the more beneficial the higher the rarity), the manufacturing cost of the item ( The higher the manufacturing cost, the higher the rarity) and so on. Alternatively, it may be determined based on these two or more factors.

另外,对于第一供给部110和第二供给部120分别设置有检测是否为收容有卡片的状态、即供给部是否处于能够供给卡片的状态的传感器(下面,设为收容传感器来说明)。该传感器只要是能够检测至少收容有一张可供给的卡片的状态的传感器即可,例如也包括能够对收容着的卡片的张数进行计数的传感器。In addition, the first supply unit 110 and the second supply unit 120 are each provided with a sensor (hereinafter referred to as a storage sensor) for detecting whether a card is accommodated, that is, whether the supply unit is in a state capable of supplying a card. The sensor may be any sensor as long as it can detect that at least one supplyable card is stored, and includes, for example, a sensor that can count the number of stored cards.

此外,在本实施方式中,设为游戏装置100构成为能够供给两种物品来进行说明,但本发明的实施并不限于此,应理解的是也能够应用于能够供给三种以上的物品的方式。In addition, in this embodiment, it is assumed that the game device 100 is configured to be capable of supplying two types of items, but the implementation of the present invention is not limited thereto, and it should be understood that it can also be applied to games that can supply three or more types of items. Way.

呈现控制部106负责经由游戏装置100中的呈现部130向玩家呈现各种信息的控制。在本实施方式中,设为实现信息呈现的呈现部130是进行图像(游戏画面、菜单画面等)显示的例如液晶显示器等能够进行视觉信息呈现的显示装置来进行说明。然而,信息呈现的方法并不限于此,能够进行替代或追加,这是不言而喻的。呈现部130例如也可以包括进行听觉信息呈现的扬声器等。The presentation control unit 106 is in charge of controlling the presentation of various information to the player via the presentation unit 130 in the game device 100 . In this embodiment, it is assumed that the presentation unit 130 that realizes information presentation is a display device capable of visual information presentation such as a liquid crystal display that displays images (game screens, menu screens, etc.). However, the method of information presentation is not limited to this, and it goes without saying that substitution or addition can be performed. The presentation unit 130 may include, for example, a speaker for presenting auditory information.

在呈现部130为显示装置的方式中,呈现控制部106例如包括GPU等绘制装置,进行用于生成使呈现部130显示的画面的规定的绘制处理。具体地说,呈现控制部106在游戏装置100的启动期间(服务提供期间、待机状态期间),基于由控制部101进行的处理或命令来对必要的绘制用对象(图形数据)执行必要的运算处理,从而进行画面的绘制。所生成的画面被输出到呈现部130,被显示于规定的显示区域中来呈现给玩家。In an aspect in which the presentation unit 130 is a display device, the presentation control unit 106 includes, for example, a rendering device such as a GPU, and performs predetermined rendering processing for creating a screen to be displayed on the presentation unit 130 . Specifically, the presentation control unit 106 executes necessary calculations on necessary drawing objects (graphics data) based on processing or commands from the control unit 101 during startup of the game device 100 (service provision period, standby state period). Processing, so as to draw the picture. The generated screen is output to the presentation unit 130 , displayed on a predetermined display area, and presented to the player.

由呈现控制部106在呈现部130中进行的信息呈现包含卡片供给时的演出呈现。关于卡片供给时的演出的详细内容在后面描述,但演出不限于在显示装置中的画面/图像显示,也可以包含由声音输出、照明装置、力觉呈现装置等游戏装置100具备的未图示的其它演出呈现装置进行的演出动作中的至少任一者。The presentation of information performed by the presentation control unit 106 in the presentation unit 130 includes a performance presentation at the time of card supply. The details of the performance at the time of card supply will be described later, but the performance is not limited to the screen/image display on the display device, and may include sound output, lighting device, force sense display device, etc., which are not shown in the game device 100. At least any one of the performance actions performed by other performance presentation devices.

操作输入部107例如是决定输入用的操作构件、各种传感器等游戏装置100具有的用户接口。操作输入部107当检测到对操作构件进行了操作输入时,将与该操作输入对应的控制信号输出到控制部101。此外,操作输入部107例如也可以包括检测在呈现部130的显示画面上所进行的触摸输入的触摸输入检测传感器等。The operation input unit 107 is, for example, a user interface included in the game device 100 such as an operation member for determination input and various sensors. The operation input unit 107 outputs a control signal corresponding to the operation input to the control unit 101 when detecting an operation input to the operation member. In addition, the operation input unit 107 may include, for example, a touch input detection sensor for detecting a touch input performed on the display screen of the presentation unit 130 .

另外,本实施方式的游戏装置100在图1中未图示的壳体内部具备能够由游戏装置100的设置店铺的工作人员等服务提供侧的人进行操作的指拨开关(DIP switch)等特殊开关。操作输入部107构成为当检测到进行了对特殊开关的操作输入时,或者根据特殊开关的输入状态,向控制部101输出对应的控制信号。即,操作输入部107构成为不限于能够检测针对配置在所谓的控制面板上的在服务提供期间玩家能够操作的操作构件的操作输入,还能够检测针对在服务提供期间玩家所不能够操作的操作构件(特殊开关)的操作输入。In addition, the game device 100 of the present embodiment includes a special switch such as a DIP switch that can be operated by a person on the service provider side, such as an employee of a store where the game device 100 is installed, inside a casing not shown in FIG. 1 . . The operation input unit 107 is configured to output a corresponding control signal to the control unit 101 when an operation input to the special switch is detected or according to an input state of the special switch. That is, the operation input unit 107 is configured not only to be able to detect an operation input to an operation member arranged on a so-called control panel that can be operated by the player during service provision, but also to detect an operation that cannot be operated by the player during service provision. Operation input of components (special switches).

《游戏装置的动作模式》"Action Mode of Game Device"

下面,说明关于本实施方式的游戏装置100中的与卡片供给有关的动作模式的概要。Next, an outline of an operation mode related to card supply in the game device 100 according to the present embodiment will be described.

在本实施方式的游戏装置100中,构成为在游戏装置100能够提供服务的状态中,根据受理到代价支付来向玩家供给一张卡片。这一张卡片是第一供给部110中收容的普通卡片和第二供给部120中收容的稀有卡片中的任一种卡片,由供给控制部105决定要供给哪一种卡片。具体地说,在由支付检测部104检测到代价支付的情况下,控制部101例如执行抽选处理,供给控制部105基于其抽选结果来决定使第一供给部110和第二供给部120中的哪一个供给部进行卡片的供给并执行供给控制。该抽选处理是基于依据如上所述的普通卡片与稀有卡片的供给比例的抽中概率、即依据设置店铺等进货的卡片套装中的普通卡片与稀有卡片的分配比的抽中概率来确定结果的处理,例如在抽选结果为抽中的情况下,供给控制部105决定为使第二供给部120供给稀有卡片。更详细地说,抽选处理被控制为使第一供给部110供给普通卡片的概率比使第二供给部120供给稀有卡片的概率高。In the game device 100 according to the present embodiment, the game device 100 is configured to supply one card to the player in response to acceptance of the payment of the price while the game device 100 is in a state where the service can be provided. This card is any one of the regular cards stored in the first supply unit 110 and the rare cards stored in the second supply unit 120 , and the supply control unit 105 determines which card to supply. Specifically, when the payment detection unit 104 detects the payment of the price, the control unit 101 executes, for example, a lottery process, and the supply control unit 105 decides to use the first supply unit 110 and the second supply unit 120 based on the result of the lottery. Which one of the supply units supplies the card and executes supply control. In this lottery process, the result is determined based on the probability of winning based on the supply ratio of common cards and rare cards as described above, that is, the probability of winning based on the distribution ratio of common cards and rare cards in card sets purchased by the establishment store or the like. For example, when the lottery result is a lottery, the supply control unit 105 determines that the second supply unit 120 supplies rare cards. More specifically, the lottery process is controlled so that the probability that the first supply unit 110 supplies common cards is higher than the probability that the second supply unit 120 supplies rare cards.

另外,通过使第一供给部110和第二供给部120双方为能够供给卡片的状态,来确保实现这样的利用抽选处理的卡片供给。即,无论抽选结果为哪一种都能够供给与该抽选结果相应的卡片的状态通过第一供给部110和第二供给部120双方处于收容有卡片的状态来实现。也就是说,对于给予玩家的一次的卡片供给机会,为了确保以预先决定的供给概率(例如以10%的概率供给稀有卡片等)公平地进行卡片供给,前提是处于任何类别的卡片都能够供给的状态。In addition, by setting both the first supply unit 110 and the second supply unit 120 in a state where cards can be supplied, such card supply by the lottery process can be ensured. That is, the state in which the card corresponding to the drawing result can be supplied regardless of the drawing result is realized when both the first supply unit 110 and the second supply unit 120 are in a state of storing cards. That is, for one card supply opportunity given to the player, in order to ensure a fair supply of cards with a predetermined supply probability (such as supplying rare cards with a probability of 10%), the premise is that cards in any category can be supplied status.

另一方面,在如上述那样由设置店铺等进货的卡片套装中,普通卡片和稀有卡片的数量是固定的,在其中一方的卡片全部供给完之后的状态下,仅能够供给另一方的卡片,在进行了进一步的抽选处理的情况下,有时无法实现与其抽选结果相应的卡片的供给。尤其是,与普通卡片相比进货数量较少的稀有卡片先于普通卡片达到被全部供给完的状态的可能性高,之后,即使得到了与稀有卡片的供给有关的抽选结果也无法进行供给。为了避免这样的状态,通常进行了设置店铺等的工作人员基于供给状况来订购卡片套装并在两个供给部的卡片收容数变为0之前进行补充的运用。On the other hand, in the card set purchased from the establishment store, etc. as described above, the number of common cards and rare cards is fixed, and only the other card can be supplied after all the cards of one of them have been supplied. When further lottery processing is performed, it may not be possible to supply cards corresponding to the result of the lottery. In particular, there is a high possibility that rare cards, which are purchased in smaller quantities than normal cards, will be fully supplied before the normal cards, and after that, even if the result of the lottery related to the supply of rare cards is obtained, it cannot be supplied. . In order to avoid such a state, it is generally performed that a staff member of an installation store or the like orders a card set based on the supply situation and replenishes it before the number of cards accommodated in the two supply units becomes zero.

然而,根据卡片套装的订购、进货的时机的不同,有可能第一供给部110和第二供给部120中的任一者达到卡片收容数为0的状态,从而难以确保以预先决定的供给概率公平地进行卡片供给。此时,也考虑以任一方的供给部处于无法进行卡片供给的状态为条件而将游戏装置100控制为不能够提供服务的状态,但设置店铺等会错失收益机会。在其它观点中,若控制为不能够提供服务的状态,则另一方的供给部中收容的卡片不被供给而残留,因此结果可能会导致设置店铺有无法供给的卡片的库存。However, depending on the timing of ordering and stocking of card sets, either one of the first supply unit 110 and the second supply unit 120 may reach a state where the number of cards stored is 0, and it is difficult to ensure a predetermined supply probability. Card feeding is done fairly. At this time, it is also conceivable to control the game device 100 to a state where service cannot be provided on the condition that one of the supply units is in a state where card supply cannot be performed, but setting up a store or the like will miss a profit opportunity. In another point of view, if the control is in a state where the service cannot be provided, the cards stored in the other supply unit will remain without being supplied, and as a result, there may be a stock of cards that cannot be supplied at the installation store.

换言之,作为设置店铺侧,能够通过在游戏装置100的第一供给部110和第二供给部120中分别收容一个卡片套装中所包括的成捆的普通卡片和稀有卡片,来针对与该卡片套装中包括的卡片张数相应的代价的支付,进行确保了预先决定的供给比例的卡片供给的服务提供。例如,通过收容由90张普通卡片+10张稀有卡片=合计100张卡片构成的卡片套装,能够针对100次的游戏装置100的利用实现“以10%的概率供给稀有卡片”的卡片供给(100次中的10次供给稀有卡片的卡片供给)。与此相对,在无法进行卡片的补充的状况下等以任一个供给部未收容卡片为条件设为不能够提供服务会剥夺许可给设置店铺侧的关于一个卡片套装的卡片供给机会,太苛刻了。In other words, as the setting store side, by accommodating bundles of common cards and rare cards included in a card set in the first supply part 110 and the second supply part 120 of the game device 100, respectively, it is possible to set up an order for the card set. The payment of the price corresponding to the number of cards included in the card is performed to provide a service that ensures the supply of cards at a predetermined supply ratio. For example, by accommodating a card suit consisting of 90 common cards+10 rare cards=a total of 100 cards, the card supply (100 rare cards with a 10% probability) can be realized for 100 uses of the game device 100. 10 out of 10 times supply rare card card supply). On the other hand, it is too harsh to deny the opportunity to supply cards for one card set to the store where the service cannot be provided on the condition that no card is stored in any of the supply units, such as when the replenishment of cards cannot be performed. .

为了能够应对这样的玩家侧和设置店铺侧的卡片供给情况,本实施方式的游戏装置100构成为针对卡片供给而具备两种动作模式,能够切换使用这两种动作模式。In order to be able to cope with such card supply situations on the player's side and the installation store's side, the game device 100 of this embodiment is configured to have two operation modes for card supply, and these two operation modes can be switched and used.

动作模式中的一种模式是作为本发明所涉及的第二模式的“抽选优先模式”,该抽选优先模式是优先针对卡片的供给机会全部实现使供给概率固定的公平的卡片供给、并以任一个供给部变为不能够供给卡片为条件而设为不能够提供服务的模式。具体地说,抽选优先模式是以第一供给部110和第二供给部120中的任一者变为不能够供给卡片为条件而将游戏装置100设为不能够提供玩游戏的体验的状态的动作模式。One of the operation modes is a "drawing priority mode" which is the second mode of the present invention. In this drawing priority mode, a fair card supply with a fixed supply probability is given priority to all card supply opportunities, and the supply probability is fixed. It is a mode in which service cannot be provided on the condition that any of the supply units becomes unable to supply cards. Specifically, in the lottery priority mode, the game device 100 is set in a state in which it cannot provide a game playing experience on the condition that any one of the first supply unit 110 and the second supply unit 120 becomes unable to supply cards. action mode.

另外,动作模式中的另一种模式是作为本发明所涉及的第一模式的“供给优先模式”,该供给优先模式是优先在与卡片套装中的量相应的预先决定的次数的供给机会中实现基于规定的供给概率的卡片供给、并以规定的一个供给部变为不能够供给卡片为条件而设为不能够提供服务的模式。在本实施方式中,供给优先模式是以供给通过一个卡片套装所补充的数量多、即绝对数量多的普通卡片的第一供给部110变为不能够供给卡片为条件而将游戏装置100设为不能够提供玩游戏的体验的状态的动作模式。也就是说,在供给优先模式中,即使除第一供给部110以外的供给部、即第二供给部120为不能够供给稀有卡片的状态,而只要第一供给部110为能够供给普通卡片的状态,则游戏装置100被控制为能够提供玩游戏的体验。In addition, another mode in the operation mode is the "supply priority mode" which is the first mode related to the present invention, and this supply priority mode is to give priority to the supply opportunities of a predetermined number of times corresponding to the amount in the card suit. A mode in which card supply is realized based on a predetermined supply probability and service cannot be provided on the condition that a predetermined one supply unit becomes unable to supply cards. In this embodiment, the supply priority mode is based on the condition that the first supply unit 110 that supplies a large number of normal cards supplemented by one card suit, that is, a large absolute number, cannot supply cards, and the game device 100 is set to An action mode in a state that cannot provide an experience of playing a game. That is to say, in the supply priority mode, even if the supply unit other than the first supply unit 110, that is, the second supply unit 120 is in a state incapable of supplying rare cards, as long as the first supply unit 110 is capable of supplying common cards state, the game device 100 is controlled to be able to provide the experience of playing games.

关于这些动作模式的切换,例如构成为仅在作为本发明所涉及的第三模式的测试模式中能够进行设定,构成为在容许利用游戏装置100的营业模式中不能够进行设定,其中,以在再次启动时对特殊开关进行了操作输入为契机转变为该测试模式。即,这样的动作模式要根据设置店铺等的情况而设定,例如对玩家赋予切换权限或者工作人员等在玩家面前进行切换设定是不优选的,因此设置为仅限在不容许玩家利用游戏装置100的测试模式中能够进行切换。Regarding switching of these operation modes, for example, it is configured to be able to be set only in the test mode as the third mode related to the present invention, and is configured to be unable to be set in the business mode in which the game device 100 is allowed to be used. Among them, The test mode is changed to this test mode when an operation input is performed on a special switch at the time of restarting. That is to say, such an operation mode should be set according to the circumstances such as setting up the store, for example, it is not preferable to give the switching authority to the player or the staff etc. to switch and set in front of the player, so it is set only when the player is not allowed to use the game Switching is possible in the test mode of the device 100 .

因而,本实施方式的游戏装置100所具备的动作模式如图3所示那样有三种。如图所示,游戏装置100的动作模式大致区分为容许玩家利用游戏装置100的营业模式301和不容许玩家利用游戏装置100的测试模式302,根据在测试模式302中进行的设定,营业模式301被进一步细分为抽选优先模式311和供给优先模式312。Therefore, the game device 100 according to the present embodiment has three operation modes as shown in FIG. 3 . As shown in the figure, the operation mode of the game device 100 is roughly divided into a business mode 301 that allows players to use the game device 100 and a test mode 302 that does not allow players to use the game device 100. According to the settings made in the test mode 302, the business mode 301 is further subdivided into a lottery priority mode 311 and a supply priority mode 312 .

此外,向测试模式的转变无需以对特殊开关进行了操作输入为必要条件,例如也可以在游戏装置100启动时强制转变为测试模式。在该情况下,例如根据在该测试模式中受理到与确认指示有关的操作输入而进行控制以使游戏装置100的动作模式转变为营业模式即可。In addition, the transition to the test mode does not necessarily require an operation input to a special switch. For example, the transition to the test mode may be forced when the game device 100 is activated. In this case, for example, it is only necessary to perform control such that the operation mode of the game device 100 changes to the business mode based on receiving an operation input related to a confirmation instruction in the test mode.

《提供处理》"provide processing"

关于具有这种结构的本实施方式的游戏装置100中的与服务提供、即玩家对游戏装置100的利用相关地执行的提供处理,使用图4的流程图来说明具体的处理。与该流程图对应的处理能够通过控制部101例如读取存储装置102中存储的对应的处理程序并将该处理程序在存储器103中展开并执行来实现。此外,设为本提供处理例如在支付检测部104检测到代价支付时开始来进行说明。Concerning the provision processing executed in connection with service provision, that is, use of the game device 100 by the player in the game device 100 of the present embodiment having such a configuration, specific processing will be described using the flowchart of FIG. 4 . The processing corresponding to this flowchart can be realized by, for example, the control unit 101 reading the corresponding processing program stored in the storage device 102 and expanding and executing the processing program in the memory 103 . In addition, the present providing process will be described assuming that, for example, the payment detection unit 104 detects the payment of the price.

在S401中,控制部101执行针对所检测到的代价支付进行的与卡片供给有关的抽选处理。控制部101当得到了抽选结果时,将该抽选结果传送到供给控制部105。In S401, the control unit 101 executes lottery processing related to card supply for the detected payment of the price. When the control unit 101 obtains the lottery result, it transmits the lottery result to the supply control unit 105 .

在S402中,控制部101判断游戏装置100的动作模式是否为供给优先模式。控制部101在判断为动作模式是供给优先模式的情况下,将处理转移至S403,在判断为不是供给优先模式、即是抽选优先模式的情况下,将处理转移至S410。In S402, the control unit 101 determines whether the operation mode of the game device 100 is the supply priority mode. When the control unit 101 determines that the operation mode is the supply priority mode, the process proceeds to S403, and when it determines that the operation mode is not the supply priority mode, that is, the drawing priority mode, the process proceeds to S410.

在S403中,供给控制部105在控制部101的控制下判断第二供给部120是否为不能够供给稀有卡片的状态。即,供给控制部105判断第二供给部120是否为未收容任何稀有卡片的状态。供给控制部105在判断为第二供给部120为不能够供给稀有卡片的状态的情况下、即在判断为仅第一供给部110为能够供给卡片的状态的情况下,将处理转移至S404。另一方面,供给控制部105在判断为第二供给部120为能够供给稀有卡片的状态的情况下、即在判断为第一供给部110和第二供给部120双方为能够供给卡片的状态的情况下,将处理转移至S405。In S403 , under the control of the control unit 101 , the supply control unit 105 determines whether or not the second supply unit 120 is in a state where rare cards cannot be supplied. That is, the supply control unit 105 judges whether or not the second supply unit 120 is in a state in which no rare cards are stored. When the supply control unit 105 determines that the second supply unit 120 cannot supply rare cards, that is, when it determines that only the first supply unit 110 is capable of supplying cards, the process proceeds to S404. On the other hand, when the supply control unit 105 determines that the second supply unit 120 is capable of supplying rare cards, that is, when it is determined that both the first supply unit 110 and the second supply unit 120 are capable of supplying cards, In the case, the processing is transferred to S405.

在S404中,供给控制部105在控制部101的控制下控制第一供给部110以使其供给普通卡片。即,在到达了本步骤的情况下,不依据抽选结果而向玩家供给普通卡片。In S404 , the supply control unit 105 controls the first supply unit 110 under the control of the control unit 101 so as to supply normal cards. That is, when this step is reached, the player is provided with a normal card regardless of the drawing result.

另一方面,在S403中判断为第二供给部120为能够供给稀有卡片的状态的情况下,供给控制部105在控制部101的控制下,在S405中控制为使与抽选结果相应的供给部供给卡片。例如,供给控制部105进行如下的动作控制:在抽选结果为抽中的情况下使第二供给部120供给稀有卡片,在抽选结果为未抽中的情况下使第一供给部110供给普通卡片。On the other hand, when it is determined in S403 that the second supply unit 120 is in a state capable of supplying rare cards, the supply control unit 105 controls the supply in accordance with the lottery result in S405 under the control of the control unit 101 . Department supply card. For example, the supply control unit 105 performs operation control of causing the second supply unit 120 to supply rare cards when the drawing result is a draw, and causing the first supply unit 110 to supply rare cards when the drawing result is not a draw. Normal card.

在S406中,控制部101开始与本次的游戏装置100的服务提供有关的玩游戏的体验的提供。In S406, the control unit 101 starts the provision of the game playing experience related to the service provision of the game device 100 this time.

在S407中,控制部101判断是否满足游戏的结束条件。控制部101在判断为满足游戏的结束条件的情况下,结束玩游戏体验的提供并将处理转移至S408,在判断为不满足游戏的结束条件的情况下,重复进行本步骤的处理。In S407, the control unit 101 judges whether or not the end condition of the game is satisfied. When the control unit 101 judges that the end condition of the game is satisfied, the provision of the game play experience is terminated and the process proceeds to S408, and when it is judged that the end condition of the game is not satisfied, the process of this step is repeated.

在S408中,供给控制部105在控制部101的控制下判断第一供给部110是否变为不能够供给普通卡片的状态。即,供给控制部105根据在本次的服务提供期间、即玩家正在利用游戏装置100的期间的卡片供给,来判断第一供给部110是否为未收容任何普通卡片的状态。供给控制部105在判断为第一供给部110变为不能够供给普通卡片的状态的情况下,将处理转移至S409,在判断为未变为不能够供给普通卡片的状态的情况下,完成本提供处理。In S408 , under the control of the control unit 101 , the supply control unit 105 determines whether or not the first supply unit 110 is in a state in which normal cards cannot be supplied. That is, the supply control unit 105 judges whether or not the first supply unit 110 is not storing any normal cards based on the card supply during the current service provision period, that is, during the period when the player is using the game device 100 . When the supply control unit 105 judges that the first supply unit 110 cannot supply ordinary cards, the process shifts to S409, and if it is not determined that the ordinary cards cannot be supplied, the present process is completed. Offer to deal with.

在S409中,控制部101在本次的提供处理完成后进行控制以将游戏装置100设为不可利用的状态,完成本提供处理。在此,不可利用游戏装置100的状态通过将支付检测部104控制为不能够受理代价支付的状态(例如,将支付检测部104控制为不能够进行代价支付的状态,或者即使进行了代价支付,支付检测部104也不对该代价支付进行检测,将代价返还到未图示的返还口)来实现。该状态的解除被控制为通过向第一供给部110(和第二供给部120)补充卡片来进行。另外,在不可利用的状态下,为了向玩家通知不可利用的意思,可以通过控制呈现控制部106以在提供处理完成后显示于呈现部130的通常的待机显示中进一步附加因不能够供给卡片而无法利用的意思的显示来实现。关于该通知,不限于呈现在呈现部130中,可以包含向设置店铺的工作人员等呈现该游戏装置100至少不能够供给普通卡片的意思的通知、至少请求补充普通卡片的通知的方式(向工作人员等使用的通信终端发送通知等)。In S409 , the control unit 101 performs control to make the game device 100 unusable after the current provision process is completed, and completes the present provision process. Here, the state where the game device 100 cannot be used can be determined by controlling the payment detection unit 104 to a state where the payment of the price cannot be accepted (for example, the payment detection unit 104 is controlled to be in a state where the price cannot be paid, or even if the price is paid, The payment detection unit 104 also does not detect the payment of the price, and returns the price to a return port not shown). Release of this state is controlled by replenishing the first supply unit 110 (and the second supply unit 120 ) with cards. In addition, in the unavailable state, in order to notify the player that the card cannot be used, the presentation control unit 106 may be controlled to add a card that cannot be supplied to the normal standby display displayed on the presentation unit 130 after the supply process is completed. The display of the meaning that cannot be used can be realized. The notification is not limited to being presented on the presentation unit 130, and may include a notification that the game device 100 cannot supply at least normal cards to the staff at the store, and a notification that at least requests for supplementary normal cards (to the staff). communication terminals used by personnel, etc. to send notifications, etc.).

另一方面,在S402中判断为是抽选优先模式的情况下,供给控制部105在控制部101的控制下控制为在S410中使与抽选结果相应的供给部供给卡片。On the other hand, when it is determined in S402 that it is the drawing priority mode, the supply control unit 105 controls the supply unit corresponding to the drawing result to supply cards in S410 under the control of the control unit 101 .

在S411中,控制部101开始与本次的游戏装置100的服务提供有关的玩游戏的体验的提供。In S411, the control unit 101 starts the provision of the game playing experience related to the service provision of the game device 100 this time.

在S412中,控制部101判断是否满足游戏的结束条件。控制部101在判断为满足游戏的结束条件的情况下,结束玩游戏体验的提供并将处理转移至S413,在判断为不满足游戏的结束条件的情况下,重复进行本步骤的处理。In S412, the control unit 101 judges whether or not the end condition of the game is satisfied. When the control unit 101 judges that the end condition of the game is satisfied, the provision of the game play experience is terminated and the process proceeds to S413, and when it is judged that the end condition of the game is not satisfied, the process of this step is repeated.

在S413中,供给控制部105在控制部101的控制下判断任一个供给部是否变为不能够供给卡片的状态。即,供给控制部105根据在本次的服务提供期间、即玩家正在利用游戏装置100的期间的卡片供给,来判断第一供给部110和第二供给部120中的任一者是否为未收容卡片的状态。供给控制部105在判断为任一个供给部变为不能够供给卡片的状态的情况下,将处理转移至S414,在判断为任何供给部均未变为不能够供给卡片的状态的情况下,完成本提供处理。In S413 , under the control of the control unit 101 , the supply control unit 105 determines whether or not any of the supply units has become incapable of supplying cards. That is, the supply control unit 105 determines whether any one of the first supply unit 110 and the second supply unit 120 is unaccommodated based on the supply of cards during the current service provision period, that is, when the player is using the game device 100. The state of the card. When the supply control unit 105 judges that any of the supply units cannot supply the card, the process goes to S414, and when it is determined that none of the supply units cannot supply the card, the process is completed. This provides processing.

在S414中,控制部101在本次的提供处理完成后进行控制以将游戏装置100设为不可利用的状态,完成本提供处理。在该不可利用的状态中,为了向玩家通知该不可利用的意思,可以通过控制呈现控制部106以在提供处理完成后显示于呈现部130的通常的待机显示中进一步附加因不能够供给卡片而无法利用的意思的显示来实现。关于该通知,不限于呈现在呈现部130中,可以包含向设置店铺的工作人员等呈现不能够供给未收容的卡片的意思的通知、请求补充该卡片的通知(向工作人员等使用的通信终端发送通知等)。In S414, the control unit 101 performs control to make the game device 100 unusable after the current provision process is completed, and completes the present provision process. In this unavailable state, in order to notify the player that it is unavailable, the presentation control unit 106 may be controlled to further add a card that cannot be supplied to the normal standby display displayed on the presentation unit 130 after the supply process is completed. The display of the meaning that cannot be used can be realized. The notice is not limited to being presented on the presentation unit 130, and may include a notice to the staff of the store where the unaccommodated card cannot be supplied, a notice requesting to replenish the card (to a communication terminal used by the staff, etc.) send notifications, etc.).

通过这样,根据本实施方式的游戏装置,能够通过切换动作模式来实现较佳的物品供给的运用。In this way, according to the game device of the present embodiment, it is possible to realize optimal operation of item supply by switching the operation mode.

此外,在本实施方式的提供处理中说明了在供给优先模式中控制为仅在卡片供给前(S403)进行第二供给部120是否能够供给稀有卡片的判断、在提供玩游戏的体验后仅进行第一供给部110是否能够供给普通卡片的判断(S408)、从而不通知不能够供给稀有卡片的意思的方式,但本发明的实施并不限于此。例如,也可以控制为,在供给优先模式中的玩游戏的体验的提供结束后,与抽选优先模式同样地针对第一供给部110和第二供给部120双方进行是否能够供给卡片的判断,在不能够供给卡片的供给部为第二供给部120的情况下不进行通知。In addition, in the supply process of this embodiment, it is described that in the supply priority mode, the second supply unit 120 is controlled to determine whether the second supply unit 120 can supply rare cards only before the card supply (S403), and only after the experience of playing the game is provided. The first supply unit 110 judges whether it can supply common cards (S408), so as not to notify that rare cards cannot be supplied, but the implementation of the present invention is not limited thereto. For example, it may be controlled such that after the provision of the game-playing experience in the supply priority mode is completed, it is determined whether the card can be supplied to both the first supply unit 110 and the second supply unit 120 similarly to the lottery priority mode. If the supply unit that cannot supply the card is the second supply unit 120, no notification is made.

在此,在供给优先模式中的玩游戏的体验的提供结束后针对第一供给部110和第二供给部120双方进行是否能够供给卡片的判断的方式中,即使第二供给部120为不能够供给稀有卡片的状态,如果第一供给部110为能够供给普通卡片的状态,则控制部101在提供处理完成后也不会将游戏装置100设为不可利用的状态。另外,即使第二供给部120为能够供给稀有卡片的状态,如果第一供给部110为不能够供给普通卡片的状态,则控制部101也在提供处理完成后将游戏装置100设为不可利用的状态。此外,如果第一供给部110和第二供给部120双方为不能够供给卡片的状态,则控制部101在提供处理完成后将游戏装置100设为不可利用的状态。结果是,关于是否将游戏装置100设为不可利用的状态,与上述的提供处理同样地与第二供给部120是否收容有稀有卡片无关地决定。Here, in the form of judging whether or not the card can be supplied to both the first supply unit 110 and the second supply unit 120 after the provision of the game playing experience in the supply priority mode is completed, even if the second supply unit 120 cannot In the rare card supply state, if the first supply unit 110 is in a state capable of supplying common cards, the control unit 101 will not make the game device 100 unusable even after the supply process is completed. In addition, even if the second supply unit 120 is in a state capable of supplying rare cards, if the first supply unit 110 is in a state incapable of supplying ordinary cards, the control unit 101 will make the game device 100 unusable after the supply process is completed. state. Also, if both the first supply unit 110 and the second supply unit 120 are in a state where card supply cannot be performed, the control unit 101 makes the game device 100 unusable after the supply process is completed. As a result, whether or not to make the game device 100 unusable is determined regardless of whether or not the second supply unit 120 stores rare cards in the same manner as the above-described supply process.

另外,在本实施方式的提供处理中说明了在供给优先模式中在第二供给部120为不能够供给稀有卡片的状态的情况下不依据抽选结果而使第一供给部110供给普通卡片的方式,但本发明的实施并不限于此。例如也可以是,在执行抽选处理之前检测第二供给部120的状态,根据该状态来对抽选处理本身进行控制,即,在第二供给部120为不能够供给的状态的情况下,控制为仅得到从第一供给部110进行卡片供给的抽选结果。In addition, in the supply process of the present embodiment, it has been described that in the supply priority mode, when the second supply unit 120 is in a state where rare cards cannot be supplied, the first supply unit 110 supplies common cards without depending on the lottery result. way, but the implementation of the present invention is not limited thereto. For example, the state of the second supply unit 120 may be detected before executing the drawing process, and the drawing process itself may be controlled based on the state, that is, when the second supply unit 120 is in a state where supply is not possible, Control is performed so that only the lottery result of card supply from the first supply unit 110 is obtained.

另外,在本实施方式的提供处理中,说明了通过抽选处理来决定针对所检测到的代价支付要供给哪种卡片的方式,但本发明的实施并不限于此。例如,也可以在预先保持于存储器103等中的表中规定供给哪种卡片的信息,通过从该表中获取基于规定的规则所决定出的参照位置的信息,来决定供给哪种卡片。In addition, in the provision process of the present embodiment, the method of determining which card is to be supplied for the detected payment of the price by lottery processing has been described, but implementation of the present invention is not limited thereto. For example, information on which card to supply may be specified in a table previously held in the memory 103 or the like, and which card to supply may be determined by acquiring information on a reference position determined based on a predetermined rule from the table.

[变形例1][Modification 1]

在上述的实施方式1的提供处理中,说明了在针对一次的游戏装置100的利用提供玩游戏的体验之前设置一次的卡片的供给机会的方式,但本发明的实施并不限于此。即,也可以设置卡片的连续购买等,在游戏装置100的利用期间中设置多次的卡片的供给机会(每次都以受理到代价支付为条件供给卡片)。In the providing process of Embodiment 1 described above, the mode in which one card supply opportunity is provided before the game playing experience is provided for one use of the game device 100 has been described, but the implementation of the present invention is not limited thereto. That is, it is also possible to provide continuous purchase of cards, etc., during the use of the game device 100, to set a plurality of card supply opportunities (every time the card is supplied on the condition that the payment of the price is accepted).

在该情况下,由于在多次的卡片的供给机会的中途任一个供给部可能会变为不能够供给卡片的状态,因此供给控制部105在供给了一张卡片之后(S404、S405或者S410之后)进行刚供给了卡片的供给部的卡片收容状况的判断。而且,控制部101控制为,在是供给优先模式的情况下,以第一供给部110变为不能够供给普通卡片的状态为条件而不产生本次的利用期间中的此后的卡片的供给机会,在是抽选优先模式的情况下,以第一供给部110和第二供给部120中的任一者变为不能够供给卡片的状态为条件而不产生本次的利用期间中的此后的卡片的供给机会。此时,也可以包括控制部101将支付检测部104控制为不能够受理代价支付的状态。In this case, since any one of the supply units may become incapable of supplying a card in the middle of a plurality of card supply opportunities, the supply control unit 105, after supplying one card (after S404, S405 or S410), ) judges the card storage status of the supply unit that has just supplied the card. Furthermore, the control unit 101 controls so that, in the case of the supply priority mode, the first supply unit 110 is in a state in which it cannot supply ordinary cards as a condition so that no subsequent card supply opportunities during the current use period will occur. , in the case of the lottery priority mode, on the condition that any one of the first supply unit 110 and the second supply unit 120 becomes unable to supply the card Card supply opportunities. At this time, the control unit 101 may control the payment detection unit 104 to a state where payment of the consideration cannot be accepted.

[实施方式2][Embodiment 2]

在上述的实施方式1的提供处理中,说明了在根据进行了代价支付而开始的服务提供期间中进行一次的卡片供给和一次的玩游戏的体验的提供的方式,但本发明的实施并不限于此。例如,即使在设置有在玩游戏的体验的提供完成后根据检测到进一步的代价支付而延长服务提供期间并再次返回到S401的处理来进行追加的卡片供给和玩游戏的体验的提供的、所谓继续功能的情况下,也能够应用本发明。也就是说,游戏装置100构成为,在玩家对游戏装置100的一次的利用期间,以在特定的阶段受理到进一步的代价支付为条件,能够提供多次的玩游戏的体验。In the provision process of the first embodiment described above, the method of providing one card supply and one game play experience during the service provision period started by payment of the cost has been described, but the implementation of the present invention does not limited to this. For example, even if the provision of the service provision period is extended according to the detection of further cost payment after the provision of the experience of playing the game is completed, and the process of returning to S401 is performed again to provide additional cards and the provision of the experience of playing the game, the so-called In the case of continuing the function, the present invention can also be applied. That is, the game device 100 is configured to provide multiple game play experiences on the condition that a further payment of a price is accepted at a specific stage during one use of the game device 100 by the player.

《提供处理》"provide processing"

关于具有这种结构的本实施方式的游戏装置100中的与服务提供相关地执行的提供处理,使用图5的流程图来说明具体的处理。与该流程图对应的处理能够通过控制部101例如读取存储装置102中存储的对应的处理程序并将该处理程序在存储器103中展开并执行来实现。此外,设为本提供处理例如在支付检测部104检测到代价支付时开始来进行说明。另外,在本提供处理中,对进行与上述的实施方式1的提供处理同样的处理的步骤标注相同的参照编号并省略说明,下面仅说明进行本实施方式所特有的处理的步骤的处理。Concerning the provision processing performed in relation to service provision in the game device 100 of the present embodiment having such a configuration, specific processing will be described using the flowchart of FIG. 5 . The processing corresponding to this flowchart can be realized by, for example, the control unit 101 reading the corresponding processing program stored in the storage device 102 and expanding and executing the processing program in the memory 103 . In addition, the present providing process will be described assuming that, for example, the payment detection unit 104 detects the payment of the price. In this providing process, steps that perform the same processes as those in the first embodiment described above are given the same reference numerals and descriptions thereof are omitted, and only steps that perform processes unique to this embodiment will be described below.

在S407中判断为满足游戏的结束条件的情况下,控制部101结束玩游戏体验的提供并将处理转移至S501。If it is determined in S407 that the end condition of the game is satisfied, the control unit 101 ends the provision of the game play experience and proceeds to S501.

在S501中,供给控制部105在控制部101的控制下判断第一供给部110是否变为不能够供给普通卡片的状态。供给控制部105在判断为第一供给部110变为不能够供给普通卡片的状态的情况下,将处理转移至S502,在判断为未变为不能够供给普通卡片的状态的情况下,将处理转移至S503。In S501 , under the control of the control unit 101 , the supply control unit 105 determines whether or not the first supply unit 110 has become incapable of supplying normal cards. When the supply control unit 105 judges that the first supply unit 110 cannot supply ordinary cards, the process shifts to S502, and if it is not determined that the normal card cannot be supplied, the process proceeds to S502. Transfer to S503.

在S502中,控制部101在本次的提供处理完成后进行控制以将游戏装置100设为不可利用的状态,完成本提供处理。即,控制部101不对本次的游戏装置100的利用设置与使用继续功能提供追加的玩游戏的体验有关的进一步的代价支付机会,而完成本提供处理。In S502, the control unit 101 performs control to make the game device 100 unusable after the current provision process is completed, and completes the present provision process. In other words, the control unit 101 completes this providing process without providing a further opportunity for payment of a price related to providing an additional game-playing experience using the continuation function for the current use of the game device 100 .

另一方面,在S501中判断为第一供给部110未变为不能够供给普通卡片的状态的情况下,呈现控制部106在控制部101的控制下,在S503中使呈现部130呈现能够使用继续功能来提供追加的玩游戏的体验的意思的通知。然后,控制部101判断是否在规定的限制时间内进行了与追加的玩游戏的体验的提供有关的进一步的代价支付。控制部101在判断为在规定的限制时间内进行了进一步的代价支付的情况下,使处理返回到S401,在判断为没有进行进一步的代价支付的情况下,完成本提供处理。On the other hand, when it is determined in S501 that the first supply unit 110 is not in a state where normal cards cannot be supplied, the presentation control unit 106 causes the presentation unit 130 to present a usable card in S503 under the control of the control unit 101 . Continue function to provide notification of the meaning of additional game playing experience. Then, the control unit 101 judges whether or not further payment of the cost related to the provision of the additional game playing experience has been made within the predetermined time limit. The control unit 101 returns the process to S401 when it is determined that further payment of the price has been made within the predetermined time limit, and completes the provision process when it is determined that no further payment of the price has been made.

同样地,控制部101在S412中判断为满足游戏的结束条件的情况下,结束玩游戏体验的提供并将处理转移至S504。Similarly, when the control unit 101 determines in S412 that the end condition of the game is satisfied, the provision of the game play experience is terminated, and the process proceeds to S504.

在S504中,供给控制部105在控制部101的控制下判断任一个供给部是否变为不能够供给卡片的状态。供给控制部105在判断为任一个供给部变为不能够供给卡片的状态的情况下将处理转移至S505,在判断为任何供给部均未变为不能够供给卡片的状态的情况下将处理转移至S506。In S504 , under the control of the control unit 101 , the supply control unit 105 determines whether or not any of the supply units has become incapable of supplying cards. The supply control unit 105 shifts the processing to S505 when it is determined that any of the supply units cannot supply the card, and shifts the process to S505 when it determines that none of the supply units is in the state that cannot supply the card. to S506.

在S505中,控制部101在本次的提供处理完成后进行控制以将游戏装置100设为不可利用的状态,完成本提供处理。即,控制部101不对本次的游戏装置100的利用设置与使用继续功能提供追加的玩游戏的体验有关的进一步的代价支付机会,完成本提供处理。In S505, the control unit 101 performs control to make the game device 100 unusable after the current provision process is completed, and completes the present provision process. In other words, the control unit 101 completes this providing process without setting any further cost payment opportunity related to providing an additional game-playing experience using the continuation function for the use of the game device 100 this time.

另一方面,在S504中判断为任何供给部均未变为不能够供给卡片的状态的情况下,呈现控制部106在控制部101的控制下,在S506中使呈现部130呈现能够使用继续功能来提供追加的玩游戏的体验的意思的通知。然后,控制部101判断是否在规定的限制时间内进行了与追加的玩游戏的体验的提供有关的进一步的代价支付。控制部101在判断为在规定的限制时间内进行了进一步的代价支付的情况下使处理返回到S401,在判断为没有进行进一步的代价支付的情况下完成本提供处理。On the other hand, when it is determined in S504 that none of the supply units has become incapable of supplying cards, the presentation control unit 106, under the control of the control unit 101, causes the presentation unit 130 to present that the continuation function can be used in S506. Notification of meaning to provide additional game playing experience. Then, the control unit 101 judges whether or not further payment of the cost related to the provision of the additional game playing experience has been made within the predetermined time limit. The control unit 101 returns the processing to S401 when it is determined that further payment of the price has been made within the predetermined time limit, and completes the provision process when it is determined that no further payment of the price has been made.

通过这样,能够以确保对游戏装置100的灵活利用并且实现较佳的物品供给的方式进行运用。By doing so, it is possible to ensure flexible use of the game device 100 and to implement optimal item supply.

[实施方式3][Embodiment 3]

在上述的实施方式和变形例中,说明了在提供玩游戏的体验之前设置普通卡片或稀有卡片的供给机会的方式,但为了增大游戏的趣味性,也可以设为在提供玩游戏的体验的期间还可能产生其它卡片的供给机会。即,该其它卡片不是针对所检测到的代价支付而供给的卡片,而是例如根据在玩游戏的体验中满足特定的条件而供给的卡片。在此,设为该其它卡片是与普通卡片及稀有卡片不同的卡片,下面设为特殊卡片来说明。特殊卡片设为被收容在与第一供给部110及第二供给部120分开设置的未图示的第三供给部中并被构成为能够供给。此外,特殊卡片设为被构成为能够与由普通卡片和稀有卡片构成的卡片套装分开地订购和进货。In the above-mentioned embodiments and modified examples, the mode of setting the supply opportunities of common cards or rare cards before providing the experience of playing the game has been described, but in order to increase the fun of the game, it can also be set before providing the experience of playing the game. There may also be supply opportunities for other cards during the period. That is, the other card is not a card provided for the detected payment of the price, but a card provided based on satisfying a specific condition in the experience of playing the game, for example. Here, it is assumed that the other card is a card different from the normal card and the rare card, and the following description will be made as a special card. The special card is accommodated in a third supply unit (not shown) provided separately from the first supply unit 110 and the second supply unit 120 so as to be able to be supplied. In addition, the special cards are configured so as to be able to be ordered and received separately from the card set composed of common cards and rare cards.

如上所述的供给优先模式中的动作控制能够确保游戏装置100的各供给部中收容的卡片被以规定的供给概率供给,因此第二供给部120是否为不能够供给稀有卡片的状态不影响与代价支付相应的卡片供给的趣味性。另一方面,第三供给部是否为不能够供给特殊卡片的状态会产生达成了玩游戏期间的特定的条件的玩家间的报酬的差异,因此能够影响玩游戏的趣味性。The operation control in the supply priority mode as described above can ensure that the cards stored in each supply unit of the game device 100 are supplied with a predetermined supply probability, so whether or not the second supply unit 120 is in a state where rare cards cannot be supplied does not affect the relationship with the player. The price is paid for the interest provided by the corresponding card. On the other hand, whether or not the third supply unit is in a state where special cards cannot be supplied will cause a difference in reward among players who have fulfilled a specific condition during game play, and thus can affect the fun of game play.

也就是说,虽然特殊卡片只有在玩游戏的体验的提供期间满足特定的条件才被供给,但若一开始不使玩家知晓游戏装置100为无法供给特殊卡片的状态而使玩家利用游戏装置100就太不好了。另一方面,以第三供给部未收容通常不被供给且只有满足特定的条件才能供给的特殊卡片为条件将游戏装置100设为不可利用的状态从设置游戏装置100的设置店铺等的收益性的观点出发是不合适的。That is to say, although the special card is supplied only when certain conditions are met during the provision of the experience of playing the game, if the player is not made to know that the game device 100 is in a state in which the special card cannot be supplied at the beginning, it will be difficult for the player to use the game device 100. Very bad. On the other hand, on the condition that the third supply unit does not store special cards that are not usually supplied and can be supplied only when specific conditions are met, the game device 100 is made unusable from the profitability of the store where the game device 100 is installed. point of view is inappropriate.

因此,在本实施方式的游戏装置100中,在可利用的状态中,在第三供给部处于不能够供给特殊卡片的状态的情况下,在待机显示中呈现不能够供给特殊卡片的意思的通知。在这样的待机显示被显示于呈现部130的状态下检测到例如对呈现部130的触摸输入等与利用开始有关的操作输入的情况下,进一步呈现如图6所示的利用确认用的通知600。如图所示,通知600包含确认在玩游戏体验的提供期间无法供给特殊卡片、是否利用游戏装置100的语句601、以及用于确认是否知晓这一情况的选项(项目602和603)。然后,控制部101以针对该通知600进行了知晓操作(对项目602的触摸操作)为条件,将支付检测部104控制为能够检测代价支付的状态,来受理代价支付。Therefore, in the game device 100 of the present embodiment, in the usable state, when the third supply unit is in a state where the special card cannot be supplied, a notification that the special card cannot be supplied is displayed on the standby display. . When such a standby display is displayed on the presentation unit 130 and an operation input related to the start of use such as a touch input to the presentation unit 130 is detected, a notification 600 for confirmation of use as shown in FIG. 6 is further presented. . As shown, notification 600 includes a statement 601 confirming that special cards cannot be provided during the provision of the game play experience, whether to utilize the gaming device 100, and options (items 602 and 603) for confirming awareness of this situation. Then, the control unit 101 controls the payment detection unit 104 so that the payment of the payment can be detected, and accepts the payment of the payment, on the condition that an awareness operation (touch operation on the item 602 ) is performed on the notification 600 .

通过这样,能够进行兼顾玩游戏的趣味性的提高和游戏装置100的收益性的运用。In this way, it is possible to perform an operation that balances the improvement of the fun of playing the game and the profitability of the game device 100 .

[变形例2][Modification 2]

在上述的实施方式和变形例中,设为供给优先模式是以第一供给部110变为不能够供给普通卡片为条件设为游戏装置100不能够提供玩游戏体验的状态的动作模式进行了说明,但本发明的实施并不限于此。即,也可以是,在供给优先模式中是否设为不能够提供玩游戏体验的判断中所使用的供给部能够进行变更。通过在测试模式中设定动作模式时能够指定一个供给部作为选项来实现该变更即可。In the above-mentioned embodiments and modifications, the supply priority mode has been described as an operation mode in which the game device 100 cannot provide a game playing experience on the condition that the first supply unit 110 cannot supply normal cards. , but the implementation of the present invention is not limited thereto. That is, in the supply priority mode, the supply unit used for judging whether or not the game play experience cannot be provided may be changeable. This change may be realized by specifying one supply unit as an option when setting the operation mode in the test mode.

此外,在上述的实施方式和变形例中,设为根据受理到代价支付来供给卡片的供给部为第一供给部110和第二供给部120这两种进行了说明,但本发明的实施并不限于此,供给部的种类可以为三种以上。在该情况下,在供给优先模式中是否设为不能够提供玩游戏体验的判断中所使用的供给部被设定为其中的任一者。In addition, in the above-mentioned embodiments and modified examples, it has been described that the supply units that supply cards upon acceptance of payment of the price are two types, the first supply unit 110 and the second supply unit 120, but the implementation of the present invention does not It is not limited thereto, and there may be three or more kinds of supply units. In this case, the supply unit used for determining whether or not the game play experience cannot be provided in the supply priority mode is set to any one of them.

[其它实施方式][Other Embodiments]

发明并不受限于上述的实施方式,在发明的主旨的范围内能够进行各种变形、变更。The invention is not limited to the above-described embodiments, and various modifications and changes are possible within the scope of the invention.

附图标记说明Explanation of reference signs

100:游戏装置;101:控制部;102:存储装置;103:存储器;104:支付检测部;105:供给控制部;106:呈现控制部;107:操作输入部;110:第一供给部;120:第二供给部;130:呈现部;141:投入口;142:取出口;143:保持部;144:前置面板。100: game device; 101: control unit; 102: storage device; 103: memory; 104: payment detection unit; 105: supply control unit; 106: presentation control unit; 107: operation input unit; 110: first supply unit; 120: second supply unit; 130: presentation unit; 141: inlet; 142: outlet; 143: holding unit; 144: front panel.

Claims (17)

1. A game device is provided with:
a providing unit that provides a game play experience;
a plurality of supply units capable of supplying articles of different types;
a detection unit that detects whether each of the plurality of supply units is in a state in which it is possible to supply an article;
a setting unit that receives a setting of an operation mode of the game device; and
a control unit that controls the operations of the supply unit and the plurality of supply units according to the operation mode set by the setting unit,
wherein the operation mode includes a first mode in which the game play experience cannot be provided on condition that a predetermined one of the plurality of supply units cannot supply an item.
2. The game apparatus according to claim 1,
in the first mode, the game playing experience may be provided when the supply unit other than the predetermined one of the plurality of supply units is unable to supply the item and the predetermined one of the plurality of supply units is able to supply the item.
3. The game apparatus according to claim 1 or 2,
the operation mode further includes a second mode in which the game play experience cannot be provided on condition that any one of the plurality of supply units cannot supply an item.
4. The game apparatus according to any one of claims 1 to 3,
the action modes further include a third mode, the third mode being a mode in which a player is not allowed to utilize the game apparatus,
the setting unit accepts setting of the first mode only during operation in the third mode.
5. The game apparatus according to any one of claims 1 to 4,
the game device further includes an acceptance unit that accepts a payment of a cost related to provision of the game play experience,
while operating in the first mode, the control unit controls the acceptance unit to be in a state in which the cost payment cannot be accepted on condition that the predetermined one supply unit cannot supply the article.
6. The game apparatus according to claim 5,
the providing means can provide the game play experience a plurality of times on condition that the accepting means accepts further payment of the cost in one use of the game device,
when the predetermined one supply means is unable to supply an article while the game machine is operating in the first mode, the control means controls the supply means so that the subsequent game play experience cannot be provided during the one-time use of the game machine.
7. The game apparatus according to claim 5 or 6,
in the case where the predetermined one of the supply units becomes unable to supply an item while the supply unit is providing the game play experience while the operation is performed in the first mode, the control unit controls the supply unit to a state in which the game play experience cannot be provided after the provision of the game play experience is completed.
8. The game apparatus according to any one of claims 5 to 7,
the plurality of supply units include a first supply unit capable of supplying an article of a first category and a second supply unit capable of supplying an article of a second category having a higher degree of rareness than the article of the first category,
the predetermined one supply unit is the first supply unit.
9. The game device of claim 8,
the control means determines which of the first supply means and the second supply means is to be supplied with the article in response to acceptance of the cost payment, and controls so that a probability of determining that the first supply means is to be supplied with the article of the first type is higher than a probability of determining that the second supply means is to be supplied with the article of the second type in the determination.
10. The game apparatus according to claim 8 or 9,
the game device further includes a notification unit for notifying that the plurality of supply units cannot supply the item,
while operating in the first mode, the control means controls the notification means so as not to notify that the second supply means cannot supply the second type of article.
11. The game device of claim 10,
the first and second feeding units feed items after starting to utilize the game device and before providing the game play experience,
the plurality of supply units further include a third supply unit that is determined whether to supply an item after the game play experience is started and that is capable of supplying an item of a third category that is different from the items of the first category and the items of the second category,
the control unit performs the following control:
when the third supply means is unable to supply the third type of article, causing the notification means to notify that the third type of article cannot be supplied;
conditioned on the operation of knowing about this notification, the providing unit is caused to provide the experience of playing the game.
12. The game apparatus according to claim 10 or 11,
the notification of the meaning of the item not being able to be supplied includes a notification of a request to replenish the corresponding item.
13. The game apparatus according to any one of claims 10 to 12,
when any one of the plurality of supply units becomes unable to supply an article while the game device is being used, the control unit causes the notification unit to notify that the article cannot be supplied after the use is completed.
14. The game apparatus according to any one of claims 1 to 7,
the game device further includes a changing unit that changes a supply unit that is the predetermined one of the plurality of supply units.
15. A program for causing a computer provided with a plurality of supply units capable of supplying articles of different types to execute:
providing a process providing a game play experience;
a plurality of supply processes capable of supplying articles of different types;
a detection process of detecting whether or not each of the plurality of supply units is in a state in which an article can be supplied;
a setting process of receiving a setting of an operation mode of the computer; and
a control process of controlling execution of the supply process and operations of the plurality of supply units in accordance with the operation mode set in the setting process,
wherein the operation mode includes a first mode in which the game play experience cannot be provided on condition that a predetermined one of the plurality of supply units cannot supply an item.
16. A game system comprising a plurality of categories of items and a game apparatus capable of supplying the plurality of categories of items, wherein,
the game device is provided with:
a providing unit that provides a game play experience;
a plurality of supply units capable of supplying articles of different categories among the plurality of categories of articles, respectively;
a detection unit that detects whether each of the plurality of supply units is in a state in which an article can be supplied;
a setting unit that accepts setting of an operation mode of the game device; and
a control unit that controls the operations of the supply unit and the plurality of supply units according to the operation mode set by the setting unit,
the operation mode includes a first mode in which the game play experience cannot be provided on condition that a predetermined one of the plurality of supply units cannot supply an item.
17. A computer-readable recording medium recording a program according to claim 15.
CN202211295151.5A 2021-11-05 2022-10-21 Game device, program, game system, and recording medium Pending CN115719535A (en)

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