CN115526947A - 显示自定义的电子消息图形 - Google Patents
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Abstract
根据各种示例性实施例的系统包括处理器和被耦接到处理器的用户界面,用户界面包括输入装置和显示屏。系统进一步包括被耦接到处理器并存储指令的存储器,指令当由处理器执行时使系统执行包括以下操作的操作:经由用户界面的输入装置接收包括用于图形的场景标识符的电子消息;取得用于与系统相关联的用户的用户标识符;基于场景标识符和用户标识符生成自定义图形;以及经由用户界面的显示屏呈现电子消息内的自定义图形。
Description
本申请是申请号为201780057353.7的中国专利申请“显示自定义的电子消息图形”(申请日为2017年7月19日)的分案申请。
优先权要求
本申请要求于2016年10月11日提交的美国专利申请序列No.15/290,941的优先权,本申请还要求于2016年10月11日提交的美国专利申请序列No.15/290,943的优先权,它们中的每一者要求于2016年7月19日提交的美国临时专利申请No.62/364,190的优先权,在此要求其中每一者的优先权,并且每一者的全部内容通过引用并入本文。
背景技术
电子消息传递,特别是即时消息传递的普及持续增长。用户越来越多地在诸如文本和电子邮件的电子消息内使用“表情符号(emoji)”(其是意符(ideogram)和图标),这反映了全球对更直观地进行通信的需求。然而,传统表情符号和类似图形通常是通用的并且缺乏多样性:每个个体用户由相同的面部组合表示,而不管外观、性别或种族。此外,使用传统表情符号的每个对话看起来都是相同的,并且不存在视觉个性或提示来识别参与者或区分一个交互与下一个交互。本公开的实施例提出了这些和其它问题。
发明内容
根据本公开的一个方面,提供了一种用于显示自定义图形的系统,其包括:处理器;以及存储器,所述存储器被耦接到所述处理器并存储指令,所述指令当由所述处理器执行时使所述系统执行操作,所述操作包括:经由用户界面接收包括用于图形的场景标识符的电子消息的内容;生成自定义图形,所述自定义图形包括头像并且基于所述场景标识符和与用户相关联的用户标识符;以及使得在显示屏上在所述电子消息内显示所述自定义图形。
根据本公开的另一个方面,提供了一种用于显示自定义图形的计算机实现的方法,其包括:由处理器经由用户界面接收包括用于图形的场景标识符的电子消息;生成自定义图形,所述自定义图形包括头像并且基于所述场景标识符和与用户相关联的用户标识符;以及使得在客户端设备的显示屏上在所述电子消息内显示所述自定义图形。
根据本公开的另一个方面,提供了一种非暂态计算机可读介质,其存储指令,所述指令当由计算机系统执行时使所述计算机系统执行操作,所述操作包括:经由用户界面接收包括用于图形的场景标识符的电子消息;生成自定义图形,所述自定义图形包括头像并且基于所述场景标识符和与用户相关联的用户标识符;以及使得在显示屏上在所述电子消息内显示所述自定义图形。
附图说明
在附图中,不必须按比例绘制,相同的标记可以描述不同的图中的类似组件。具有不同字母后缀的相同标记可表示类似组件的不同实例。在附图的图中,通过示例而非限制的方式示出了一些实施例,在附图中:
图1是示出用于通过网络交换数据(例如,消息和相关联内容)的示例消息传递系统的框图。
图2是示出根据示例性实施例的关于消息传递系统的进一步细节的框图。
图3是示出根据各种示例性实施例的可以存储在消息传递服务器系统的数据库中的数据的示意图。
图4A和图4B是根据本公开的各个方面的过程的示例性流程图。
图5A-5F是示出图4A-4B中描述的方法的步骤的屏幕截图。
图6是示出代表性软件架构的框图,其可结合在此所述的各种硬件架构使用。
图7是示出根据一些示例性实施例的能够从机器可读介质(例如,机器可读存储介质)读取指令并执行在此所讨论的任何一种或多种方法的机器的组件的框图。
具体实施方式
以下描述包括体现本公开的说明性实施例的系统、方法、技术、指令序列和计算机程序产品。在以下描述中,出于解释的目的,阐述了许多具体细节以便提供对本发明主题的各种实施例的理解。然而,对于本领域技术人员显而易见的是,本发明主题的实施例可以在没有这些具体细节的情况下实践。通常,公知的指令实例、协议、结构和技术不必详细示出。
此外,本公开的实施例通过在电子消息内生成和显示自定义图形来改进电子消息传递软件和系统的功能。自定义图形可以基于用户标识符和一个或多个场景标识符来生成。例如,用户可以在电子消息(例如SMS文本或电子邮件)内输入一个或多个传统表情符号、文本和其它输入,并且系统将在电子消息内生成自定义图形,以替换输入。可以基于消息内的输入的定位来设定自定义图像的大小,允许自动生成更小或更大的图像并将其呈现给用户。
在一些实施例中,自定义图形可以基于从移动装置的传感器组件取得的传感器信息(诸如位置信息、运动信息、光照水平、温度等)在电子消息内生成并呈现。自定义图形还可以基于从社交网络取得的关于用户的信息和/或关于用户的情绪的信息来生成。自定义图形可以使用此类信息连同针对用户(以及用户的朋友)的个性化头像(avatar)来生成。例如,系统可以从日历信息和地理位置信息确定用户正在意大利餐厅中与用户的两个朋友一起庆祝生日,并生成示出三个朋友分享超大碗意大利面的微笑的头像的图形。在另一示例中,系统可以从用户的先前电子消息和社交媒体帖子(post)确定该用户当前在家中患有流感,并生成示出用户躺在床上且床上有一盒纸巾以及他/她嘴里的温度计的不愉快的头像的自定义图形。在该上下文中,“头像”可以包括与用户类似(或以其它方式相关联)的任何图像。此外,通过本公开的实施例使用用户相关联的头像提供了针对电子消息的个性化标准,这对于传统的UNICODE表情符号或其它标准字符是不可能的。
图1是示出示例消息传递系统100的框图,用于通过网络交换数据(例如,消息和相关联内容)。消息传递系统100包括多个客户端装置102,每个客户端装置102管理包括消息传递客户端应用104的多个应用。每个消息传递客户端应用104经由网络106(例如,因特网)通信地耦接到消息传递客户端应用104的其它实例和消息传递服务器系统108。如在此所使用的,术语“客户端装置”可以指代与通信网络(诸如网络106)接口连接以从一个或多个服务器系统或其它客户端装置获得资源的任何机器。客户端装置可以是但不限于移动电话、台式计算机、膝上型计算机、便携式数字助理(PDA)、智能电话、平板计算机、超级本、上网本、笔记本计算机、多处理器系统、基于微处理器或可编程消费电子产品、游戏控制台、机顶盒或用户可用于访问网络的任何其它通信装置。
在图1中所示的示例中,每个消息传递客户端应用104能够经由网络106与另一消息传递客户端应用104和消息传递服务器系统108通信并交换数据。在消息传递客户端应用104之间以及在消息传递客户端应用104和消息传递服务器系统108之间交换的数据包括功能(例如,调用功能的命令)以及有效载荷(payload)数据(例如,文本、音频、视频或其它多媒体数据)。
网络106可以包括以下或与以下结合操作:自组网(ad hoc network)、内联网、外联网、虚拟专用网络(VPN)、局域网(LAN)、无线LAN(WLAN),广域网(WAN)、无线WAN(WWAN)、城域网(MAN)、因特网、因特网的一部分、公共交换电话网(PSTN)的一部分、普通老式电话服务(POTS)网络、蜂窝电话网络、无线网络、网络、另一种类型的网络,或两个或更多此类网络的组合。例如,网络或网络的一部分可以包括无线或蜂窝网络,并且耦合可以是码分多址(CDMA)连接、全球移动通信系统(GSM)连接或其它类型的蜂窝或无线耦接。在该示例中,耦合可以实现各种类型的数据传输技术中的任何一种,诸如单载波无线电传输技术(1xRTT)、演进数据优化(EVDO)技术、通用分组无线服务(GPRS)技术、GSM演进增强型数据速率(EDGE)技术、包括3G的第三代合作伙伴计划(3GPP)、第四代无线(4G)网络、通用移动电信系统(UMTS)、高速分组接入(HSPA)、全球微波接入互操作性(WiMAX)、长期演进(LTE)标准、由各种标准制定组织定义的其它标准、其它远程协议或其它数据传输技术。
消息传递服务器系统108经由网络106向特定的消息传递客户端应用104提供服务器端功能。虽然消息传递系统100的某些功能在此被描述为由消息传递客户端应用104或由消息传递服务器系统108来执行,但是可以理解,消息传递客户端应用104或消息传递服务器系统108内的某些功能的位置是设计选择。例如,技术上优选的是在消息传递服务器系统108内初始部署某些技术和功能,但稍后将该技术和功能迁移到其中客户端装置102具有足够的处理能力的消息客户端应用104。
消息传递服务器系统108支持提供给消息传递客户端应用104的各种服务和操作。此类操作包括向消息传递客户端应用104发送数据、从消息传递客户端应用104接收数据、以及处理由消息传递客户端应用104生成的数据。作为示例,该数据可包括消息内容、客户端装置信息、地理位置信息、媒体注释和覆盖物、消息内容持久性条件、社交网络信息和直播事件信息。消息传递系统100内的数据交换经由消息传递客户端应用104的用户界面(UI)可用的功能来调用和控制。
现在转到消息传递服务器系统108,应用程序接口(API)服务器110耦接到应用服务器112并向应用服务器112提供编程接口。应用服务器112被通信地耦接到数据库服务器118,该数据库服务器118便于访问数据库120,在该数据库120中存储与由应用服务器112处理的消息相关联的数据。
具体地处理应用程序接口(API)服务器110,该服务器在客户端装置102和应用服务器112之间接收和发送消息数据(例如,命令和消息有效载荷)。具体地,应用程序接口(API)服务器110提供可由消息传递客户端应用104调用或查询的一组接口(例如,例程和协议),以便调用应用服务器112的功能。应用程序接口(API)服务器110显露由应用服务器112支持的各种功能,包括账户注册,登录功能,经由应用服务器112从特定消息传递客户端应用104向另一个消息传递客户端应用104发送消息、从消息传递客户端应用104向消息传递服务器应用114发送媒体文件(例如,图像或视频),以及可能由另一个消息传递客户端应用104访问,媒体数据集合(例如,故事)的设置,客户端装置102的用户的朋友列表的取得,此类集合的取得,消息和内容的取得,对社交图添加和删除朋友,朋友在社交图内的位置,开放和应用事件(例如,与消息传递客户端应用104有关)。
应用服务器112管理多个应用和子系统,包括消息传递服务器应用114、图像处理系统116和社交网络系统122。消息传递服务器应用114实现多种消息处理技术和功能,特别是与从消息传递客户端应用104的多个实例接收的消息中包括的内容的聚合和其它处理(例如,包括图像和视频剪辑的文本和多媒体内容)有关的技术和功能。如将进一步详细描述的,来自多个源的文本和媒体内容可以聚合成内容集合(例如,称为故事或图库)。然后,消息传递服务器应用114使这些集合对消息传递客户端应用104可用。鉴于用于此类处理的硬件要求,消息传递服务器应用114还可以在服务器端执行其它处理器和存储器密集的数据处理。
应用服务器112还包括图像处理系统116,图像处理系统116专用于通常关于在消息传递服务器应用114处的消息的有效载荷内接收的图像或视频来执行各种图像处理操作。
社交网络系统122支持各种社交网络功能服务,并使这些功能和服务可用于消息传递服务器应用114。为此,社交网络系统122保持并访问数据库120内的实体图304。由社交网络系统122支持的功能和服务的示例包括消息传递系统100中的与特定用户具有关系或特定用户“跟随”的其它用户的标识,以及特定用户的其它实体和关注的标识。
应用服务器112通信地耦接到数据库服务器118,数据库服务器118便于访问数据库120,在该数据库120中存储与由消息传递服务器应用114处理的消息相关联的数据。
一些实施例可以包括一个或多个可穿戴装置,诸如具有与客户端装置102集成、与客户端装置102通信或耦接到客户端装置102的集成相机的挂件。任何期望的可穿戴装置可以结合本公开的实施例来使用,诸如手表、眼镜、护目镜、头戴式耳机、腕带、耳塞、衣服(诸如具有集成电子器件的帽子或夹克)、夹式电子装置和/或任何其它可穿戴装置。
图2是示出根据示例性实施例的关于消息传递系统100的进一步细节的框图。具体地,消息传递系统100被示出为包括消息传递客户端应用104和应用服务器112,其进而包含多个子系统,即短时(ephemeral)计时器系统202、集合管理系统204和注释系统206。
短时计时器系统202负责实施由消息传递客户端应用104和消息传递服务器应用114允许的内容的临时访问。为此,短时计时器系统202包括多个计时器,计时器基于与消息或消息集合(例如,SNAPCHAT故事)相关联的持续时间和显示参数,经由消息传递客户端应用104选择性地显示和启用对消息和相关联的内容的访问。
集合管理系统204对管理媒体集合(例如,文本、图像视频和音频数据的集合)负责。在一些示例中,内容的集合(例如,消息,包括图像、视频、文本和音频)可以被组织成“事件库”或“事件故事”。此类集合可以在指定的时间段(诸如内容所涉及的事件的持续时间)内可用。例如,与音乐会有关的内容可以在该音乐会的持续时间内作为“故事”提供。集合管理系统204还可以负责发布向消息传递客户端应用104的用户界面提供特定集合的存在的通知的图标。
集合管理系统204另外包括策展界面208,策展界面208允许集合管理器管理和策划特定的内容集合。例如,策展界面208使事件组织者能够策划与特定事件有关的内容集合(例如,删除不适当的内容或冗余消息)。另外,集合管理系统204采用机器视觉(或图像识别技术)和内容规则来自动策展内容集合。在某些实施例中,可以向用户支付报酬以将用户生成的内容包括在集合中。在此类情况下,策展界面208操作以便为了使用其内容而自动向此类用户付款。
注释系统206提供使得用户能够注释或以其它方式修改或编辑与消息相关联的媒体内容的各种功能。例如,注释系统206提供与由消息传递系统100处理的消息的媒体覆盖物的生成和发布有关的功能。注释系统206基于客户端装置102的地理位置可操作地向消息传递客户端应用104提供媒体覆盖物(例如,SNAPCHAT滤镜)。在另一示例中,注释系统206基于诸如客户端装置102的用户的社交网络信息的其它信息可操作地向消息传递客户端应用104提供媒体覆盖物。媒体覆盖物可包括音频和视觉内容和视觉效果。音频和视觉内容的示例包括图片、文本、徽标、动画和声音效果。视觉效果的示例包括颜色覆盖。可以将音频和视觉内容或视觉效果应用于客户端装置102处的媒体内容项(例如,照片)。例如,媒体覆盖物包括可以覆盖在由客户端设备102生成的照片之上的文本。在另一示例中,媒体覆盖物包括位置覆盖物的标识(例如,威尼斯海滩)、直播事件的名称或商家覆盖物的名称(例如,海滩咖啡馆)。在另一示例中,注释系统206使用客户端装置102的地理位置来识别包括客户端装置102的地理位置处的商家名称的媒体覆盖物。媒体覆盖物可以包括与商家相关联的其它标记。媒体覆盖物可以存储在数据库120中并通过数据库服务器118访问。
在一个示例性实施例中,注释系统206提供基于用户的发布平台,其使用户能够在地图上选择地理位置,并上传与所选地理位置相关联的内容。用户还可以指定应该向其他用户提供特定的媒体覆盖物的环境。注释系统206生成包括所上传的内容的媒体覆盖物,并将所上传的内容与所选地理位置相关联。
在另一示例性实施例中,注释系统206提供基于商家的发布平台,其使商家能够经由投标过程选择与地理位置相关联的特定的媒体覆盖物。例如,注释系统206将最高投标商家的媒体覆盖物与对应的地理位置关联达预定义的时间量。
图3是示出根据某些示例性实施例的可以存储在消息传递服务器系统108的数据库120中的数据300的示意图300。虽然数据库120的内容被示出为包括多个表,但是可以理解,数据可以以其它类型的数据结构(例如,作为面向对象的数据库)存储。
数据库120包括存储在消息表314内的消息数据。实体表302存储实体数据,包括实体图304。保持实体表302内的记录的实体可以包括个人、公司实体、组织、对象、地点、事件等。无论何种类型,消息传递服务器系统108存储数据相关的任何实体都可以是识别的实体。为每个实体提供唯一标识符,以及实体类型标识符(未示出)。
实体图304另外存储关于实体之间的关系和关联的信息。仅以以下为例,此类关系可以是社交关系、基于专业(例如,在共同的公司或组织工作)兴趣的关系、或基于活动的关系。
数据库120还将注释数据(例如以滤镜的形式)存储在注释表312中。其中数据存储在注释表312内的滤镜与视频(其数据存储在视频表310中)和/或图像(其数据存储在图像表308中)相关联并应用于视频和/或图像。在一个示例中,滤镜是在向接收者用户呈现期间显示为覆盖在图像或视频上的覆盖物。滤镜可以是各种类型的,包括当发送用户正在编写消息时由消息传递客户端应用104向发送用户呈现的滤镜图库中的用户选择的滤镜。其它类型的滤镜包括地理位置滤镜(也称为地理滤镜),其可以基于地理位置呈现给发送用户。例如,基于由客户端装置102的GPS单元确定的地理位置信息,消息客户端应用104可以在用户界面内呈现特定于邻域或特殊位置的地理位置滤镜。另一种类型的滤镜是数据滤镜,其可以基于由客户端装置102在消息创建过程期间收集的其它输入或信息,由消息传递客户端应用104选择性地将其呈现给发送用户。数据滤镜的示例包括特定位置处的当前温度、发送用户正在行进的当前速度、客户端装置102的电池寿命或当前时间。
可以存储在图像表308内的其它注释数据是所谓的“镜头”数据。“镜头”可以是可被添加到图像或视频的实时特殊效果和声音。
如上所述,视频表310存储视频数据,在一个实施例中,视频数据与其中在消息表314内保持记录的消息相关联。类似地,图像表308存储与其中消息数据存储在实体表302中的消息相关联的图像数据。实体表302可以将来自注释表312的各种注释与存储在图像表308中的各种图像和视频表310中的各种视频相关联。
故事表306存储关于消息和相关联图像、视频或音频数据的集合的数据,其被编译成集合(例如,SNAPCHAT故事或图库)。特定集合的创建可以由特定用户(例如,在实体表302中保持记录的各个用户)发起。用户可以以已经由该用户创建和发送/广播的内容集合的形式创建“个人故事”。为此,消息传递客户端应用104的用户界面可以包括用户可选择的图标,以使发送用户能够将特定内容添加到他或她的个人故事中。
集合还可以构成“现场故事”,其是来自多个用户的内容的集合,其是手动、自动或使用手动和自动技术的组合来创建的。例如,“现场故事”可以构成来自不同位置和事件的用户提交内容的策划流。例如,可以经由消息传递客户端应用104的用户界面向用户(该用户的客户端装置启用了位置服务并且其在特定时间处于公共位置事件)呈现选项,以向特定的现场故事贡献内容。可以由消息传递客户端应用104基于他或她的位置向用户识别现场故事。最终结果是从社区角度讲述的“现场故事”。
另一种类型的内容集合被称为“位置故事”,其使得用户(该用户的客户端装置102位于特定地理位置(例如,在学院或大学校园内))能够对特定集合做出贡献。在一些实施例中,对位置故事的贡献可能需要验证终端用户属于特定组织或其它实体(例如,是大学校园中的学生)的第二程度的认证。
本公开的实施例可以生成并呈现自定义图像以供在诸如SMS或MMS文本和电子邮件的电子消息中使用。自定义图像还可以与在此讨论的SNAPCHAT故事、SNAPCHAT滤镜和短时消息传递功能结合使用。
图4A描绘了根据本公开的各个方面的示例性过程。在该示例中,方法400包括接收电子消息的内容(405),取得用户标识符(410),基于电子消息内容和用户标识符生成自定义图形(415),呈现自定义图形(420),以及发送包含自定义图形的电子消息(425)。方法400的步骤可以全部或部分地执行,可以结合其它方法(诸如图4B中的方法430)中的一些或所有步骤来执行,并且可以由任何数量的不同系统来执行,诸如图1和/或图7中描述的系统。
在一些实施例中,可以生成自定义图形以替换或补充由UNICODE标准定义的表情符号字符/图标。例如,参考图5A,基于由用户输入的电子消息的内容(例如,经由输入装置),来取得(405)场景标识符510(表情符号字符),以结合取得(410)用户标识符(“jacob”)505。基于用户标识符505和场景标识符510,系统生成(415)自定义图形515。在该示例中,自定义图形515是用户的个性化的头像模仿场景标识符中眨眼、伸舌头的表情符号。如在此所使用的,“电子消息”可以指电子形式的任何消息,诸如电子邮件、短消息服务(SMS)消息、多媒体消息服务(MMS)消息、即时消息(IM)、因特网中继聊天(IRC)消息,以及任何其它形式的实时、接近实时、同步或异步电子消息格式。
在一些实施例中,自定义图形515被预生成并呈现(425)在图形菜单中,诸如图5F中的屏幕截图580的底部处所示。另外地或可替代地,响应于电子消息中的用户输入,可以实时或接近实时地生成(415)自定义图形515。例如,UNICODE字符(诸如表情符号)和/或文本的用户输入可用于生成替换文本消息内的用户输入的自定义图形。例如,参考图5B,系统可以从到电子消息中的用户的输入取得(405)微笑面部表情符号场景标识符515,自动取得在用户正用于输入消息的装置中存储的用户标识符(410),并生成(415)用户的头像微笑520的自定义图形,该自定义图形可以在电子消息中呈现,而不呈现原始的通用UNICODE字符515,从而替换用户的原始输入。
本公开的实施例可以取得(405)多个场景标识符。例如,参考图5C,用户可以输入两个场景标识符(眨眼表情符号525和飞舞的钱币530)作为到电子消息中的输入,其用于(结合用户的取得到的用户标识符)生成(415)用户的头像在抛撒钱时眨眼的自定义图形。
除了取得UNICODE字符(诸如表情符号)作为场景标识符之外,本公开的实施例还可以取得和分析文本、其它图像和视频以识别场景标识符。例如,在图5D中,用户输入惊讶的表情符号540和单词“坦克”545,系统使用其来生成用户头像坐在坦克550上的自定义图形。在其它实施例中,用户可以插入坦克的图像或视频代替单词“坦克”,并且系统可以执行对输入的图像识别分析以识别坦克并生成自定义图形550。
可以从电子消息内的输入取得(410)用户标识符。例如,用户可以经由用户的计算装置的用户界面输入他或她的名字以生成基于用户自己的头像的自定义图像,以及输入另一个人(例如,用户的朋友)的文本、图像或视频来使用用户的朋友的头像生成自定义图像。另外地或可替代地,可以基于存储在用户的计算装置内的信息来取得(410)用户标识符。可以使用任何此类标识符,诸如用户的全名或与用户相关联的用户名。用户标识符还可以是与用户的计算装置相关联的标识符,诸如唯一装置标识符(UDID)或广告标识符(IDFA)。
本公开的实施例可以根据任何其它期望标准(诸如图形在电子消息中的定位)生成(415)自定义图形。同样地,自定义图形的呈现(420)可以基于其大小。现在参考图5E,单独呈现的自定义图形(诸如图形555)可被显示为相对大于以与周围文本相同的大小在行内呈现的自定义图形(诸如图形560)或在一行文本的开头或结尾呈现的图形(诸如图形565)。在一些实施例中,自定义图形还可以显示为完整的图像(诸如图形570)。自定义图形的大小可以由系统基于用户输入或两者的组合自动确定。
再次参考图4A,可以通过因特网发送(425)包含自定义图形的电子消息,以便分发给一个或多个接收者。执行功能方法400的计算机系统可以与任何数量的其它系统和装置(包括服务器)通信。可以使用各种不同的通信协议和通信介质来执行此类通信,包括上面参考网络106描述的那些通信协议和通信介质。在一些实施例中,例如,与服务器的通信可以包括向服务器发送利用活动数据修改的图像。在图7中所示的示例性系统700中,可以使用通信模块740实现此类通信。
还可以将电子消息直接或者经由除因特网之外的另一种形式的网络发送(425)到另一用户的装置。另外,电子消息、自定义图形或这两者可以在预定时间段内呈现给用户和/或接收者,如上面参考短时消息更详细讨论的。
自定义图形可以基于各种不同的信息生成,并且可以用于各种不同的应用。图4B描绘了根据本公开的各个方面的另一示例性过程。在该示例中,方法430包括从耦接到计算机系统的传感器组件取得传感器信息(435),取得与计算机系统的用户相关联的头像信息(440),取得关于用户的信息(445),基于所取得的用户信息识别用户的情绪(450),接收用户联系人的信息(455),以及生成自定义图形(460)。方法430进一步包括呈现自定义图形(465),接收对自定义图形(470)的编辑,以及基于所接收的编辑修改自定义图形(475)。方法430还包括接收对自定义图形的选择(480),基于选择生成(485)和呈现(490)自定义的响应图像,以及发送自定义响应图像(495)。
在各种实施例中,自定义图形可以基于从各种传感器组件收集的数据生成(460),各种传感器组件包括(例如)下面参考图7描述的生物度量组件730、运动组件734、环境组件736和/或定位组件738以及其它传感器组件。在一个示例性实施例中,传感器组件包括用于检测计算装置的用户的面部表情的生物度量组件,并且其中生成自定义图形(460)包括基于表情(例如,快乐、悲伤、兴奋等)识别用户的情绪(450),并基于所识别的情绪生成图形(例如,用户的头像的面部上的表情)。此类传感器组件可以与用户为了准备电子消息而使用的计算装置集成或者本地耦接。另外地或可替代地,此类传感器组件可以由计算装置通过网络(例如,因特网)远程访问。
系统可以取得与计算装置的用户、用户联系人或其他个人相关联的头像信息(440)。如上所述,用户或个人的头像可以是类似于用户或个人或者以其它方式与用户或个人相关联的任何图像。除了图像之外,所取得的头像信息可以包括用户的任何期望特征,诸如用户的年龄、身高、体重、兴趣、偏好(例如,针对服装),并且此类特征可以用于生成或修改用户/个人的头像图像。在各种实施例中,头像信息可包括与用户相关联的任何数量的不同图像,并且生成(460)自定义图形可包括在自定义图形内的此类图像的至少一部分。例如,用户的头像信息(例如,来自不同角度并且具有不同表情的用户面部的图像)可以用于生成自定义图像,诸如用户骑坐坦克(图5E)或踢足球(图.5F)。
除了经由生物度量组件检测用户的情绪之外(如上所述),系统还可以基于可以从各种源取得(445)的关于用户的信息来识别用户的情绪(450)。可以从任何期望的源(诸如用户的社交网络条目(entry)、用户的微博条目、用户的电子通信或其它来源)取得任何此类信息。
例如,系统可以通过因特网识别此类条目,并对此类条目执行关键字搜索以识别指示用户情绪的词语,诸如“悲伤”、“沮丧”、“快乐”等。同样地,系统可以对用户发布的照片(例如,在用户的社交网络页面上)执行图像识别分析,并且以与基于上述生物度量组件使用的面部识别分析类似的方式识别面部表情。基于此类条目,系统可以生成反映用户的情绪的自定义图形(460),诸如通过响应于确定用户悲伤或沮丧而示出用户的头像在皱眉的图形,或者响应于确定用户是快乐或兴奋而示出用户的头像在微笑或大笑的图形。另外地或可替代地,系统可以基于来自用户他/她自己的直接输入来确定用户的情绪。例如,用户可以键入输入(例如,经由用户的计算装置上的用户界面的输入装置)来选择用户的情绪。此类输入可以采用各种形式,诸如用户情绪的文本描述,和/或用户选择以指示他/她的情绪的图形(例如,指示用户快乐的快乐面部)。
除了关于执行与本公开的实施例相关联的功能的计算机系统的用户的信息之外,系统可以进一步取得或接收关于用户的联系人的信息(455)以用于生成(460)自定义图形。在一个示例性实施例中,用户的联系人被识别为与电子消息(例如,作为发送者或接收者)相关联,并且由系统取得(455)关于联系人的信息。此类信息可以从计算装置本身(例如,从电子地址簿)以及从外部源(诸如与联系人相关联的社交网络页面(或包含关于联系人的信息-诸如来自用户的社交网络页面))或联系人的计算装置取得。在一些情况下,联系人的信息可以包括联系人自己的个性化头像信息(例如,与联系人相关联的图像和特征),系统可以在该个性化头像信息上基于联系人的头像信息生成自定义图形(460)以包括用于联系人的自定义头像图像。联系人的自定义头像图像可以作为自定义图形的一部分并与电子消息一起呈现(465)给用户。自定义图形可以进一步基于电子消息本身的内容生成(460)。例如,如果用户和联系人参与关于一起登山的即时消息讨论,则系统可以自动取得用户(440)和联系人(455)的头像信息并生成描绘用户和联系人一起登山的自定义图形以插入电子信息中。以该方式,本公开的实施例可以通过提供用户可以与他或她的联系人共享的动态的自定义的可视内容来极大地改进电子消息系统的功能。
系统还可以基于其它信息(诸如当前时间、当前日期和与用户或存储在用户的电子日历中的用户联系人相关联的事件)生成自定义图形(460)。例如,系统可以基于用户的智能电话或其它计算装置中的日历条目和用于计算装置的地理位置信息来确定用户当前正参与用户的一个联系人的生日聚会,并生成描绘具有生日蛋糕的用户和用户联系人的头像的自定义图像。
自定义图形可以以各种不同方式呈现(465),诸如在电子消息内呈现。在一些实施例中,再次参考图5E,图形可以单独显示(图像555和570),或者结合文本和/或其它图像显示(图像560和565)。在一些实施例中,一些或所有自定义图形可以由用户选择,诸如以超文本传输协议(HTTP)链接到因特网上的内容,或者以启动其功能的软件应用。自定义图形还可以作为可选图标或链接(如下所述)以及与媒体覆盖物(例如,SNAPCHAT滤镜)和/或电子消息的集合(例如,SNAPCHAT故事)一起呈现(465)。自定义图形的菜单可被呈现以供选择和包含在电子消息中,如图5G中所描绘的示例中所示。自定义图形也可以呈现(465)达预定的时间段,如上面参考短时消息更详细讨论的。
在一个示例性实施例中,自定义图形包括用户或用户的联系人的自定义头像,并且图形可由用户选择。响应于用户接收到自定义图形的选择(480),系统基于用户或用户联系人的当前情绪生成自定义的响应图像(485),并且经由用户的计算装置的显示屏将响应图像呈现(490)给用户。用户可以进一步选择自定义的响应图像以向联系人发送响应图像。
在响应图像的特定示例中,考虑在用户的地址簿中的联系人名字旁边呈现的用户联系人的头像。联系人的头像可被动态更新以指示联系人全天的情绪。选择用户联系人的头像图像可以呈现联系人情绪的潜在的信息(例如,如果Bob的头像看起来很悲伤,则“Bob今天未通过他的测试”,或者如果Bob的头像看起来很开心,则“Bob今天在他的比赛中获得第一名”)。基于联系人的情绪和/或与情绪相关联的潜在信息,系统可以生成一个或多个自定义的响应图像,用户可以通过选择联系人的头像向联系人的计算装置(单独或与电子消息一起)发送该一个或多个自定义的响应图像。例如,响应于上面的第一场景,系统可以生成通用的“加油”响应图像或更具体的“对这次考试很遗憾”响应图像。可替代地,系统可以生成通用的“祝贺!”响应图像或更具体的“祝贺你赢得比赛!”响应图像。响应图像可以包括用户的头像图像和联系人的头像图像中的一个或多个。在一些实施例中,可以生成可能的响应图像的选择并将其呈现给用户,从而允许用户选择用户认为最适合发给联系人的响应图像。响应图像可以以任何期望的方式发送到联系人的计算装置,诸如通过因特网直接发送给联系人的计算装置,或者发送到将图像重新路由到联系人的服务器。以该方式,与传统系统相比,本公开的实施例增强了用户与他/她的联系人之间的互动,并提供了讨论和互动的机会。
本公开的实施例可以向用户生成(460)和呈现(465)自定义图形,并且接收编辑(470)并修改(475)自定义图形。例如,可以生成自定义图形并将其显示在图形的菜单中(如图5G所示)以供用户选择。用户可以使用用户的计算装置上的用户界面的输入装置来选择自定义图形并应用编辑,诸如添加/移除文本以及进行图形编辑。图形编辑可以包括例如对用户的头像添加或移除特征(例如,向用户的头像添加/移除帽子或小胡子),改变图像的大小或形状,将图形效果应用于图像(阴影、拉伸、音调等),以及其它编辑。初始的自定义图形可以基于用户输入而被永久地修改(475),或者将其保存为不同图像以供用户稍后取得。
软件架构
图6是示出示例软件架构606的框图,其可以与在此描述的各种硬件架构结合使用。图6是非限制性的软件架构的示例,并且可以理解,许多其它架构可被实现以促进在此描述的功能。软件架构606可以在诸如图7的机器700的硬件上执行,机器700包括处理器704、存储器714和I/O组件718等。代表性硬件层652被示出并且可以表示例如图7的机器700。代表性硬件层652包括具有相关联可执行指令604的处理单元654。可执行指令604表示软件架构606的可执行指令,包括在此描述的方法、组件等的实施方式。硬件层652还包括存储器和/或存储模块存储器/存储装置656,其也具有可执行指令604。硬件层652还可以包括其它硬件658。
如在此所使用的,术语“组件”是指具有由功能或子例程调用、分支点、应用程序接口(API)和/或提供特定处理或控制功能的分区或模块化的其它技术限定的边界的装置、物理实体或逻辑。组件可以经由它们的接口与其它组件组合以执行机器过程。组件可以是被设计用于与其它组件一起使用的封装功能硬件单元,以及通常执行相关功能的特定功能的程序的一部分。
组件可以构成软件组件(例如,在机器可读介质上体现的代码)或硬件组件。“硬件组件”是能够执行某些操作的有形单元,并且可以以某种物理方式配置或布置。在各种示例性实施例中,一个或多个计算机系统(例如,独立计算机系统、客户端计算机系统或服务器计算机系统)或计算机系统的一个或多个硬件组件(例如,处理器或一组处理器)可以通过软件(例如,应用或应用部分)将其配置为操作以执行如在此所述的某些操作的硬件组件。硬件组件还可以机械地、电子地或其任何合适的组合来实现。例如,硬件组件可以包括永久配置为执行某些操作的专用电路或逻辑。
硬件组件可以是专用处理器,诸如现场可编程门阵列(FPGA)或专用集成电路(ASIC)。硬件组件还可以包括由软件临时配置以执行某些操作的可编程逻辑或电路。例如,硬件组件可以包括由通用处理器或其它可编程处理器执行的软件。在由该软件配置后,硬件组件就成为特定的机器(或机器的特定组件),其被独特地自定义以执行配置的功能并且不再是通用处理器。应当理解,可以由成本和时间考虑来驱动在专用和永久配置的电路中或在临时配置的电路(例如,由软件配置)中机械地实现硬件组件的决定。
处理器可以是或包括根据控制信号(例如,“命令”、“操作码”、“机器代码”等)操纵数据值以及产生应用于操作机器的对应输出信号的任何电路或虚拟电路(由在实际处理器上执行的逻辑模拟的物理电路)。例如,处理器可以是中央处理单元(CPU)、精简指令集计算(RISC)处理器、复杂指令集计算(CISC)处理器、图形处理单元(GPU)、数字信号处理器(DSP)、专用集成电路(ASIC)、射频集成电路(RFIC)或其任何组合。处理器可以进一步是具有可以同时执行指令的两个或更多个独立处理器(有时称为“核”)的多核处理器。
因此,短语“硬件组件”(或“硬件实现的组件”)应该被理解为包含有形实体,即物理构造、永久配置(例如,硬连线)或临时配置(例如,编程)的实体,以某种方式操作或执行在此所述的某些操作。考虑其中硬件组件被临时配置(例如,编程)的实施例,不需要在任何一个时刻配置或实例化硬件组件中的每个硬件组件。例如,在硬件组件包括由软件配置成为专用处理器的通用处理器的情况下,通用处理器可以在不同时间被配置为相应的不同的专用处理器(例如,包括不同的硬件组件)。软件相应地配置特定的一个或多个处理器,例如,在一个时刻构成特定的硬件组件,并在不同的时刻构成不同的硬件组件。硬件组件可以向其它硬件组件提供信息并从其接收信息。因此,所描述的硬件组件可以被视为通信地耦接。在同时存在多个硬件组件的情况下,可以通过在两个硬件组件之间或更多个硬件组件之中的信号传输(例如,通过适当的电路和总线)来实现通信。在其中在不同时间配置或实例化多个硬件组件的实施例中,例如通过对多个硬件组件可访问的存储器结构中的信息的存储和取得,可以实现该硬件组件之间的通信。
例如,一个硬件组件可以执行操作并将该操作的输出存储在与其通信耦接的存储器装置中。然后,另一硬件组件可以稍后访问存储器装置以取得和处理所存储的输出。硬件组件还可以启动与输入或输出装置的通信,并且可以在资源(例如,信息集合)上操作。在此描述的示例方法的各种操作可以至少部分地由临时配置(例如,通过软件)或永久配置为执行相关操作的一个或多个处理器来执行。无论是临时配置还是永久配置,该处理器可以构成处理器实现的组件,其用于执行在此描述的一个或多个操作或功能。如在此所使用的,“处理器实现的组件”是指使用一个或多个处理器实现的硬件组件。类似地,在此描述的方法可以至少部分地由处理器实现,其中特定的一个处理器或多个处理器是硬件的示例。例如,方法的操作中的至少一些操作可以由一个或多个处理器或处理器实现的组件来执行。
此外,一个或多个处理器还可以操作以支持“云计算”环境中的相关操作的性能或作为“软件即服务”(SaaS)。例如,操作中的至少一些操作可以由一组计算机(作为包括处理器的机器的示例)执行,这些操作可以经由网络(例如,因特网)并且经由一个或多个适当的接口(例如,应用程序接口(API))访问。操作中的某些操作的性能可以在处理器之间分配,不仅驻留在单个机器内,而且部署在多个机器上。在一些示例性实施例中,处理器或处理器实现的组件可以位于单个地理位置(例如,在家庭环境、办公室环境或服务器群内)。在其它示例性实施例中,处理器或处理器实现的组件可以分布在多个地理位置上。
在图6的示例性架构中,软件架构606可以概念化为层的堆栈,其中每个层提供特定的功能。例如,软件架构606可以包括诸如操作系统602、库620、应用616和表示层614的层。在操作上,层内的应用616和/或其它组件可以通过软件堆栈调用应用编程接口(API)API调用608,并且响应于API调用608接收消息612。所示的层本质上是代表性的,并且并不是所有软件架构都具有所有层。例如,一些移动或专用操作系统可能不提供框架/中间件618,而其它操作系统可提供此类层。其它软件架构可以包括附加或不同的层。
操作系统602可以管理硬件资源并提供公共服务。操作系统602可以包括例如内核622、服务624和驱动器626。内核622可以用作硬件和其它软件层之间的抽象层。例如,内核622可以负责存储器管理、处理器管理(例如,调度)、组件管理、网络、安全设置等。服务624可以为其它软件层提供其它公共服务。驱动器626负责控制底层硬件或与底层硬件接口链接。例如,取决于硬件配置,驱动器626包括显示驱动器、相机驱动器、驱动器、闪存驱动器、串行通信驱动器(例如,通用串行总线(USB)驱动器)、驱动器、音频驱动器、电源管理驱动器等等。
库620提供由应用616和/或其它组件和/或层使用的公共基础结构。库620提供允许其它软件组件以比直接与底层操作系统602功能(例如,内核622、服务624和/或驱动器626)直接接口连接更容易的方式执行任务的功能。库620可以包括系统库644(例如,C标准库),其可以提供诸如存储器分配功能、字符串操作功能、数学功能等的功能。另外,库620可以包括API库646,诸如媒体库(例如,用于支持各种媒体格式(诸如MPREG4、H.264、MP3、AAC、AMR、JPG、PNG)的呈现和操作的库)、图形库(例如,可用于在显示器上的图形内容中呈现2D和3D的OpenGL框架)、数据库库(例如,可提供各种关系数据库功能的SQLite)、web库(例如,可提供web浏览功能的WebKit)等。库620还可以包括各种其它库648,以向应用616和其它软件组件/模块提供许多其它API。
框架/中间件618(有时也称为中间件)提供可由应用616和/或其它软件组件/模块使用的更高级别的公共基础结构。例如,框架/中间件618可以提供各种图形用户界面(GUI)功能、高级资源管理、高级位置服务等。框架/中间件618可以提供可以由应用616和/或其它软件组件/模块使用的宽范围的其它API,其中的一些可以针对于特定操作系统602或平台。
应用616包括内置应用638和/或第三方应用640。代表性内置应用638的示例可包括但不限于联系人应用、浏览器应用、书籍阅读器应用、位置应用、媒体应用、消息传递应用和/或游戏应用。第三方应用640可以包括由特定平台的供应商以外的实体使用ANDROIDTM或IOSTM软件开发工具包(SDK)开发的应用,并且可以是在诸如IOSTM、ANDROIDTM、Phone的移动操作系统或其它移动操作系统上运行的移动软件。第三方应用640可以调用由移动操作系统(诸如操作系统602)提供的API调用608以便于实现在此描述的功能。
应用616可以使用内置操作系统功能(例如,内核622、服务624和/或驱动器626)、库620和框架/中间件618来创建用户界面以与系统的用户交互。可替代地或另外地,在一些系统中,与用户的交互可以通过表示层(诸如表示层614)发生。在这些系统中,应用/组件“逻辑”可以与和用户交互的应用/组件的方面分开。
图7是示出根据一些示例性实施例的能够从机器可读介质(例如,机器可读存储介质)读取指令并执行在此所讨论的任何一种或多种方法的机器700的组件(在此也称为“模块”)的框图。具体地,图7示出了以计算机系统的示例形式的机器700的图形表示,在该计算机系统内可以执行用于使机器700执行在此所讨论的任何一种或多种方法的指令710(例如,软件、程序、应用、小应用、应用软件或其它可执行代码)。这样,指令710可用于实现在此描述的模块或组件。指令710将通用的非程序化的机器700变换成被编程为以所描述的方式执行所描述和示出的功能的特定的机器700。在替代实施例中,机器700作为独立装置操作或者可以耦接(例如,网络连接)到其它机器。在联网部署中,机器700可以在服务器-客户端网络环境中以服务器机器或客户端机器的能力操作,或者作为对等(或分布式)网络环境中的对等机器操作。机器700可以包括但不限于服务器计算机、客户端计算机、个人计算机(PC)、平板计算机、膝上型计算机、上网本、机顶盒(STB)、个人数字助理(PDA)、娱乐媒体系统、蜂窝电话、智能电话、移动装置、可穿戴装置(例如,智能手表)、智能家居装置(例如,智能家电)、其它智能装置、网络装置、网络路由器、网络交换机、网络桥接器、或者能够执行顺序地或以其它方式指定机器700要采取的动作的指令710的任何机器。此外,尽管仅示出了单个机器700,但是术语“机器”还可被视为包括单独或联合地执行指令710以执行在此所讨论的任何一种或多种方法的机器的集合。
机器700可以包括处理器704、存储器/存储装置706和I/O组件718,其可以被配置为例如经由总线702彼此通信。存储器/存储装置706可以包括存储器714(诸如主存储器或其它存储器存储装置),以及存储单元716,两者都可由处理器704诸如经由总线702访问。存储单元716和存储器714存储体现在此描述的任何一种或多种方法或功能的指令710。在机器700的执行期间,指令710还可以完全或部分地驻留在存储器714内、存储单元716内、处理器704中的至少一个处理器内(例如,处理器的高速缓冲存储器内),或其任何合适的组合。因此,存储器714、存储单元716和处理器704的存储器是机器可读介质的示例。
如在此所使用的,术语“机器可读介质”、“计算机可读介质”等可以指代能够临时或永久地存储指令和数据的任何组件、装置或其它有形介质。此类介质的示例可以包括但不限于随机存取存储器(RAM)、只读存储器(ROM)、缓冲存储器、闪存、光学介质、磁介质、高速缓冲存储器、其它类型的存储装置(例如可擦除可编程只读存储器(EEPROM))和/或其任何合适的组合。术语“机器可读介质”应被视为包括能够存储指令的单个介质或多个介质(例如,集中式或分布式数据库,或相关联的高速缓存和服务器)。术语“机器可读介质”还可以被认为包括能够存储由机器执行的指令(例如,代码)的任何介质或多个介质的组合,使得指令在由机器的一个或多个处理器执行时使机器执行在此所述的任何一种或多种方法。因此,“机器可读介质”可以指单个存储设备或装置,以及包括多个存储设备或装置的“基于云的”存储系统或存储网络。术语“机器可读介质”不包括信号本身。
I/O组件718可以包括各种组件,以提供用于接收输入、提供输出、产生输出、发送信息、交换信息、采集测量等的用户界面。在特定机器700的用户界面中包括的特定I/O组件718将取决于机器的类型。例如,诸如移动电话的便携式机器可能包括触摸输入装置或其它此类输入机构,而无头服务器机器可能不包括此类触摸输入装置。可理解的,I/O组件718可以包括图7中未示出的许多其它组件。I/O组件718根据功能分组仅仅是为了简化以下讨论,并且分组决不是限制性的。在各种示例性实施例中,I/O组件718可以包括输出组件726和输入组件728。输出组件726可以包括可视组件(例如,显示器,诸如等离子显示面板(PDP)、发光二极管(LED)显示器、液晶显示器(LCD)、投影仪或阴极射线管(CRT))、听觉组件(例如扬声器)、触觉组件(例如,振动电机、电阻机构)、其它信号发生器等等。输入组件728可以包括字母数字输入组件(例如,键盘、配置为接收字母数字输入的触摸屏、光电键盘或其它字母数字输入组件)、基于点的输入组件(例如,鼠标、触摸板、轨迹球、操纵杆、运动传感器或其它指向仪器)、触知输入组件(例如,物理按钮、提供触摸或触摸手势的位置和/或力的触摸屏,或其它触知输入组件)、音频输入组件(例如,麦克风)等。输入组件728还可以包括一个或多个图像采集装置,诸如用于生成数字图像和/或视频的数字相机。
在进一步的示例性实施例中,I/O组件718可以包括生物度量组件730、运动组件734、环境的环境组件736或定位组件738,以及多种其它组件。一个或多个此类组件(或其部分)在此可以统称为“传感器组件”或“传感器”,用于收集与机器700、机器700的环境、机器700的用户或其组合有关的各种数据。
例如,生物度量组件730可包括检测表达(例如手部表达、面部表情、声音表达、身体姿势或眼睛跟踪)、测量生物信号(例如,血压、心率、体温、汗水或脑波)、识别人(例如,语音识别、视网膜识别、面部识别、指纹识别或基于脑电图的识别)等的组件。运动组件734可包括加速度传感器组件(例如,加速度计)、重力传感器组件、旋转传感器组件(例如陀螺仪)等。环境组件736可包括例如照明传感器组件(例如,光度计)、温度传感器组件(例如,检测环境温度的一个或多个温度计)、湿度传感器组件、压力传感器组件(例如气压计)、声学传感器组件(例如,检测背景噪声的一个或多个麦克风)、接近度传感器组件(例如,检测附近物体的红外传感器)、气体传感器(例如,用于为了安全而检测危险气体浓度或测量大气中的污染物的气体检测传感器)或可能提供与周围物理环境相对应的指示、测量或信号的其它组件。定位组件738可包括定位传感器组件(例如,全球定位系统(GPS)接收器组件)、高度传感器组件(例如,高度计或气压计,其可以检测可以从哪个高度导出空气压力)、取向传感器组件(例如,磁力计)等。例如,定位传感器组件可以提供与系统700相关联的位置信息,诸如系统700的GPS坐标和/或关于系统700当前所处位置的信息(例如,餐馆或其它商业的名称)。
通信可以使用各种技术来实现。I/O组件718可以包括通信组件740,其可操作以分别经由耦接器722和耦接器724将机器700耦接到网络732或装置720。例如,通信组件740可包括网络接口组件或与网络732接口连接的另一合适装置。在另外的示例中,通信组件740包括有线通信组件、无线通信组件、蜂窝通信组件、近场通信(NFC)组件、组件(例如,低功耗)、组件和经由其它模式提供通信的其它通信组件。装置720可以是另一机器或各种外围装置(例如,经由通用串行总线(USB)耦接的外围装置)中的任何一个。
此外,通信组件740可检测标识符或包括可操作以检测标识符的组件。例如,通信组件740可包括射频识别(RFID)标签读取器组件、NFC智能标签检测组件、光学读取器组件(例如,光学传感器,其用于检测诸如通用产品代码(UPC)条形码的一维条形码、诸如快速响应(QR)代码、Aztec代码、数据矩阵、数字图形、最大码、PDF417、超码、UCC RSS-2D条形码和其它光学代码的多维条形码)或声学检测组件(例如,用于识别标记的音频信号的麦克风)。此外,可以经由可以指示特定位置的通信组件740来导出各种信息,诸如经由因特网协议(IP)地理位置的位置、经由信号三角测量的位置、经由检测NFC信标信号的位置等。
附加示例
示例1包括系统,系统包括:处理器;耦接到处理器的用户界面,该用户界面包括输入装置和显示屏;被耦接到处理器的传感器组件,该传感器组件包括用于确定与系统相关联的位置信息的位置传感器;以及被耦接到处理器并存储指令的存储器,该指令当由处理器执行时使系统执行包括以下的操作:从传感器组件取得传感器信息,该传感器信息包括来自位置传感器的位置信息;从存储器中取得与系统的用户相关联的头像信息;基于传感器信息和用户的头像信息生成自定义图形;以及经由用户界面的显示屏在电子消息内呈现自定义图形。
在示例2中,示例1的系统可以进一步包括包含以下的主题:其中,头像信息包括与用户相关联的一个或多个图像,以及其中,生成自定义图形包括在自定义图形内并入与用户相关联的一个或多个图像的至少一部分。
在示例3中,示例1-2中任一项的系统可以进一步包括包含以下的主题:其中,传感器组件包括用于检测系统的用户的面部表情的生物度量组件,以及其中,生成自定义图形包括:基于所检测的面部表情识别用户的情绪,以及基于所识别的用户的情绪生成自定义图形。
在示例4中,示例1-3中任一项的系统可以进一步包括包含以下的主题:进一步包括被耦接到处理器的通信模块,其中生成自定义图形包括:经由通信模块通过因特网取得来自社交网络的与用户相关联的信息;基于所取得的社交网络信息识别用户的情绪;以及基于所识别的用户的情绪生成自定义图形。
在示例5中,示例1-4中的任一项的系统可以进一步包括包含以下的主题:如权利要求1所述的系统,其中生成自定义图形包括经由用户界面的输入装置接收识别用户的情绪的信息,以及基于所识别的用户的情绪生成自定义图形。
在示例6中,示例1-5中任一项的系统可以进一步包括包含以下的主题:其中,使用显示屏临时呈现自定义图形和电子消息中的一个或多个达预定时间段。
在示例7中,示例1-6中任一项的系统可以进一步包括包含以下的主题:其中,生成自定义图形进一步基于以下中的一个或多个:当前时间、当前日期,以及由系统从在存储器中存储的日历条目识别的与用户相关联的事件。
在示例8中,示例1-7中任一项的系统可以进一步包括包含以下的主题:其中,存储器进一步存储用于以下的指令:经由用户界面的输入装置从用户接收对自定义图形的编辑;以及基于所接收的编辑修改自定义图形,其中编辑包括以下中的一个或多个:文本编辑和图形编辑。
在示例9中,示例1-8中任一项的系统可以进一步包括包含以下的主题:被耦接到处理器的通信模块,其中,存储器进一步存储用于以下的指令:经由通信模块通过因特网取得关于与电子消息相关联的系统的用户的联系人的信息,其中,联系人的信息包括与联系人相关联的头像信息和联系人的当前情绪;基于与联系人相关联的头像信息和联系人的当前情绪,为用户的联系人生成自定义的头像图像;并经由用户界面的显示屏结合电子消息呈现用于联系人的自定义头像图像。
在示例10中,示例1-9中任一项的系统可以进一步包括包含以下的主题:其中,用于联系人的自定义头像图像是可选择的,并且其中,存储器进一步存储用于以下的指令:经由用户界面的输入装置接收用于联系人的自定义的头像图像的选择;响应于针对联系人的自定义的头像图像选择,基于联系人的当前情绪生成自定义的响应图像;经由用户界面的显示屏向用户呈现自定义的响应图像;以及响应于用户经由用户界面的输入装置选择自定义的响应图像,经由通信模块通过因特网向与该联系人相关联的计算机系统发送自定义的响应图像。
在示例11中,计算机实现的方法包括示例1-10中描述的步骤的任何组合。
在示例12中,一种非暂态计算机可读介质故事指令,该指令当由计算机系统执行时使计算机系统执行包括示例1-10中描述的步骤的任何组合的操作。
在使用类似于“A、B或C中的至少一个”、“A、B和C中的至少一个”、“一个或多个A、B或C”或“A、B和C中的一个或多个”的短语的情况下,意图将该短语解释为意味着在实施例中可以单独存在A,在实施例中可以单独存在B,在实施例中可以仅存在C,或者,元素A、B和C的任何组合可以存在于单个实施例中;例如,A和B,A和C,B和C,或A和B和C。
本专利文件的公开内容的一部分包含受版权保护的材料。版权所有者不反对任何人对专利文件或专利公开内容进行传真复制,因为它出现在专利和商标局的专利文件或记录中,但在其它方面保留所有版权。以下声明适用于下文和构成本文的一部分的附图中所述的软件和数据:2016,SNAPCHAT,INC.版权所有2016,保留所有权利。
在不脱离本公开的范围的情况下,可以对所公开的实施例进行改变和修改。这些和其它变化或修改旨在包括在如以下权利要求所表达的本公开的范围内。
Claims (20)
1.一种系统,包括:
处理器;以及
存储器,所述存储器被耦接到所述处理器并存储指令,所述指令当由所述处理器执行时使所述系统执行操作,所述操作包括:
经由用户界面接收包括用于图形的场景标识符的电子消息的内容;
生成自定义图形,所述自定义图形包括头像并且基于所述场景标识符和与用户相关联的用户标识符;以及
使得在显示屏上在所述电子消息内显示所述自定义图形。
2.根据权利要求1所述的系统,进一步包括通信模块,所述通信模块被耦接到所述处理器,其中,所述存储器进一步存储用于向服务器发送包括所述自定义图形的所述电子消息的指令。
3.根据权利要求1所述的系统,其中,取得所述用户标识符包括:分析在所述电子消息内输入的文本。
4.根据权利要求1所述的系统,其中,所述操作还包括:分析在所述系统的所述存储器内存储的与所述用户相关联的一个或多个标识符以取得所述用户标识符。
5.根据权利要求1所述的系统,其中,使得所述自定义图形和所述电子消息中的一个或多个被临时显示预定时间段。
6.根据权利要求1所述的系统,其中,所述电子消息包括多个场景标识符,并且其中,基于所述用户标识符和所述多个场景标识符生成所述自定义图形。
7.根据权利要求1所述的系统,其中,所述场景标识符包括UNICODE字符或文本,其中,所述UNICODE字符是表情符号字符或者表情符号图标。
8.根据权利要求1所述的系统,其中,生成所述自定义图形包括:基于所述场景标识符在所述电子消息内的定位,确定用于所述自定义图形的大小,并且其中,使得所述自定义图形被显示包括:基于用于所述自定义图形的所述大小,使得所述自定义图形被显示在所述电子消息内。
9.一种计算机实现的方法,包括:
由处理器经由用户界面接收包括用于图形的场景标识符的电子消息;
生成自定义图形,所述自定义图形包括头像并且基于所述场景标识符和与用户相关联的用户标识符;以及
使得在客户端设备的显示屏上在所述电子消息内显示所述自定义图形。
10.根据权利要求9所述的方法,进一步包括:经由被耦接到所述处理器的通信模块向服务器发送包括所述自定义图形的所述电子消息。
11.根据权利要求9所述的方法,其中,取得所述用户标识符包括:分析在所述电子消息内输入的文本。
12.根据权利要求9所述的方法,进一步包括:分析在存储器内存储的与所述用户相关联的一个或多个标识符以取得所述用户标识符。
13.根据权利要求9所述的方法,其中,使得所述自定义图形和所述电子消息中的一个或多个被临时显示预定时间段。
14.根据权利要求9所述的方法,其中,所述电子消息包括多个场景标识符,并且其中,基于所述用户标识符和所述多个场景标识符生成所述自定义图形。
15.根据权利要求9所述的方法,其中,所述场景标识符包括UNICODE字符或文本,其中,所述UNICODE字符是表情符号字符或者表情符号图标。
16.根据权利要求9所述的方法,其中,生成所述自定义图形包括:基于所述场景标识符在所述电子消息内的定位,确定用于所述自定义图形的大小,并且其中,使得所述自定义图形被显示包括:基于用于所述自定义图形的所述大小,使得所述自定义图形被显示在所述电子消息内。
17.一种非暂态计算机可读介质,其存储指令,所述指令当由计算机系统执行时使所述计算机系统执行操作,所述操作包括:
经由用户界面接收包括用于图形的场景标识符的电子消息;
生成自定义图形,所述自定义图形包括头像并且基于所述场景标识符和与用户相关联的用户标识符;以及
使得在显示屏上在所述电子消息内显示所述自定义图形。
18.根据权利要求17所述的计算机可读介质,其中,使得所述自定义图形和所述电子消息中的一个或多个被临时显示预定时间段。
19.根据权利要求17所述的计算机可读介质,其中,所述电子消息包括多个场景标识符,并且其中,基于所述用户标识符和所述多个场景标识符生成所述自定义图形。
20.根据权利要求17所述的计算机可读介质,其中,生成所述自定义图形包括:基于所述场景标识符在所述电子消息内的定位,确定用于所述自定义图形的大小,并且其中,使得所述自定义图形被显示包括:基于用于所述自定义图形的所述大小,使得所述自定义图形被显示在所述电子消息内。
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