CN114973874A - Pinyin poker and learning and dealing method thereof - Google Patents

Pinyin poker and learning and dealing method thereof Download PDF

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Publication number
CN114973874A
CN114973874A CN202111617657.9A CN202111617657A CN114973874A CN 114973874 A CN114973874 A CN 114973874A CN 202111617657 A CN202111617657 A CN 202111617657A CN 114973874 A CN114973874 A CN 114973874A
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China
Prior art keywords
card
playing
cards
player
pinyin
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CN202111617657.9A
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Chinese (zh)
Inventor
王雅琨
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Jiaozuo Teachers College
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Jiaozuo Teachers College
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Priority to CN202111617657.9A priority Critical patent/CN114973874A/en
Publication of CN114973874A publication Critical patent/CN114973874A/en
Pending legal-status Critical Current

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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/22Games, e.g. card games

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  • Business, Economics & Management (AREA)
  • Engineering & Computer Science (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

The invention relates to the field of pinyin learning, in particular to pinyin playing cards and a learning method, wherein one pinyin playing card comprises a plurality of playing cards, each playing card is provided with an initial consonant or a vowel, and the playing card is provided with a pattern corresponding to the pinyin on the playing card; the pattern is used for vividly representing the corresponding pinyin; the efficiency of learning and understanding the pinyin by students is improved.

Description

Pinyin poker and learning and dealing method thereof
Technical Field
The invention relates to the field of pinyin learning, in particular to pinyin playing cards and a learning method.
Background
The Chinese phonetic is a scheme of latinization of Chinese phonetic notation issued by the official of the people's republic of China, which means that the letters and spelling methods specified in the scheme of Chinese phonetic alphabet are used to spell a standard pronunciation of modern Chinese, namely the phonetic syllable of Mandarin Chinese.
The student learns the pinyin on the basis of learning so as to better learn the Chinese; however, the existing pinyin teaching is boring and cannot raise the interest of students, so that the learning and understanding efficiency of the students is low.
Disclosure of Invention
Aiming at the defects in the prior art, the invention provides the pinyin playing cards and the learning method, so that the learning and understanding efficiency of the pinyin of students is improved.
In order to achieve the purpose of the invention, the invention adopts the technical scheme that:
a kind of spelling playing card, including a plurality of pieces of playing cards, set up an initial consonant or vowel on each piece of playing card and set up the pattern corresponding to its upper spelling on the playing card; the pattern is used for vividly representing the corresponding pinyin.
A card dealing system comprising
The player number acquisition module is used for acquiring the number of the pads of the player ends connected to the server end PC;
the pushing module is used for pushing the interactive interface and displaying the interactive interface on a Pad screen of the player end;
a card store for storing images of a set of playing cards;
the card outlet module is used for sequentially pushing the set number of the playing cards to a screen of a Pad of the online player end in a circulating manner from the card library; the card library stores a set of images of playing cards.
The card dealing method comprises the following steps of,
s1, acquiring the number of Pad terminals connected to the server PC;
s2, pushing the interactive interface and displaying the interactive interface on a Pad screen of the player end;
and S3, sequentially pushing the set number of playing cards to the screen of the Pad of the networked player end in a circulating way from the card library.
The invention has the beneficial effects that:
each playing card is provided with an initial or a final and the playing card is provided with a pattern corresponding to the pinyin thereon; the pattern is used for vividly representing the corresponding pinyin. The student can easily memorize the pinyin through the patterns and increase the interest of learning; the efficiency of learning and understanding the pinyin by students is improved.
Detailed Description
In order to make the content of the invention easier to clearly understand, the technical solutions in the embodiments of the present invention are clearly and completely described.
A kind of spelling playing card, including a plurality of pieces of playing cards, set up an initial consonant or vowel on each piece of playing card and set up the pattern corresponding to its upper spelling on the playing card; the pattern is used for vividly representing the corresponding pinyin. The student can easily memorize the pinyin through the patterns and increase the learning interest; the efficiency of learning and understanding the pinyin by students is improved.
According to the playing cards, the following seven playing methods are designed;
the first playing method and the fast-running learning method are as follows: after shuffling, players 3-5 deal 10 cards in sequence, each player plays the cards capable of forming syllables, characters and words, and the player wins the card with the least number of the remaining cards (one is calculated by overall recognition).
A second playing method and a specific learning method: the organizer (parent or teacher) gives a specific number of the Chinese phonetic alphabet cards, and each person participating in the game combines syllables, characters and words, and the player with the most combinations wins the game.
Playing method three, connecting with dragon learning method: the whole syllable cards are read by drawing, after shuffling, players 3-5 deal 10 cards in sequence for each player, then the player starts one card first (initial consonant and vowel are all available), other players sequentially connect the cards (the rule is that one syllable can be formed by the cards in the hands of the players), the players can connect the cards according to the clockwise sequence, the players can connect the cards, the other cards in the hands of the players can be self-played, and the other players sequentially connect the cards. Finally (all hands' cards cannot be combined into syllables) who makes up the most of the syllables wins.
A playing method IV and a spelling and reading learning method: after shuffling, 3-5 players deal 6 cards in sequence, and read out different tone words of syllables and characters formed by the cards in their hands, so that many people win. The user has priority, and after the user reads the card, the card is lightened to be supplemented by the user, and the user can score as usual.
A fifth playing method and a mahjong learning method: 4 teams are formed, each player sequentially uncovers 12 cards, cards capable of forming syllables, characters and words are sequentially placed, then one card incapable of forming syllables, characters and words with the cards in hands is drawn and played, the next family preferably takes away the card and plays the other card, the cards in hands and the cards played by the other player all form syllables, characters and words, and the cards are combined to win.
Six playing methods and Succinum learning methods: after shuffling, 3-5 players deal 11 cards in sequence, firstly, a dealer plays 1-3 cards, reports out what syllables, characters and words are formed by the cards, and decides whether to turn over or not from the next family (the rule is that the cards played by the other party are the same as the spoken cards, then the other party takes away the cards, and the other party continues playing the cards; who first completes all cards in the hand and wins.
A playing method seven and a chain card learning method: after shuffling, 3-5 players deal 11 cards in sequence, face down, and require the player not to know what the player plays, and firstly the player randomly plays one card, and places the card on the table top with the face up, and people place one card in sequence, and when the player finds that a plurality of cards on the table top can form syllables, characters and words, the cards are taken away to be used as chips of the player to obtain one score; the player does not find that the cards on the table top can form syllables, characters and words, say "pass" and proceed with the next player. When the cards in one hand are put, learning is finished, and most scores are wins.
Aiming at the above playing method, the following intelligent hardware system is designed, and comprises a server PC, a wireless wifi transmitting device and a player Pad;
set up wireless WiFi emitter on the server side PC, player end Pad passes through wireless WiFi and is connected with server side PC.
Based on an intelligent hardware system, comprises
The player number acquisition module is used for acquiring the number of the pads of the player ends connected to the server end PC;
the pushing module is used for pushing the interactive interface and displaying the interactive interface on a Pad screen of the player end;
a card store for storing images of a set of playing cards;
the card outlet module is used for sequentially pushing the set number of the playing cards to a screen of a Pad of the online player end in a circulating manner from the card library; the card library is stored with a set of images of playing cards;
a card dealing method based on a card dealing system,
s1, acquiring the number of Pad terminals connected to the server PC;
s2, pushing the interactive interface and displaying the interactive interface on a Pad screen of the player end;
s3, sequentially and circularly pushing the set number of poker cards to a screen of a Pad of a networked player end from a card library;
the player can see his own cards at the player side Pad, and the card dealing system deals cards quickly; and does not need real cards, and is beneficial to environmental protection without cards.
The above description is only for the purpose of illustrating the preferred embodiments of the present invention and is not to be construed as limiting the present invention, and any modifications, equivalents and improvements made within the spirit and principle of the present invention should be included in the scope of the present invention.

Claims (3)

1. A phonetic playing card is characterized in that the phonetic playing card comprises a plurality of playing cards, each playing card is provided with an initial consonant or a vowel, and the playing card is provided with a pattern corresponding to the phonetic letters on the playing card; the pattern is used for vividly representing the corresponding pinyin.
2. The card dealing system is characterized by comprising
The player number acquisition module is used for acquiring the number of the pads of the player ends connected to the server end PC;
the pushing module is used for pushing the interactive interface and displaying the interactive interface on a Pad screen of the player end;
a card store for storing images of a set of playing cards;
the card outlet module is used for sequentially pushing the set number of the playing cards to a screen of a Pad of the online player end in a circulating manner from the card library; the card library stores a set of images of playing cards.
3. The card dealing method is characterized by comprising the following steps,
s1, acquiring the number of Pad terminals connected to the server PC;
s2, pushing the interactive interface and displaying the interactive interface on a Pad screen of the player end;
and S3, sequentially pushing the set number of playing cards to the screen of the Pad of the networked player end in a circulating way from the card library.
CN202111617657.9A 2021-12-27 2021-12-27 Pinyin poker and learning and dealing method thereof Pending CN114973874A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202111617657.9A CN114973874A (en) 2021-12-27 2021-12-27 Pinyin poker and learning and dealing method thereof

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202111617657.9A CN114973874A (en) 2021-12-27 2021-12-27 Pinyin poker and learning and dealing method thereof

Publications (1)

Publication Number Publication Date
CN114973874A true CN114973874A (en) 2022-08-30

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CN202111617657.9A Pending CN114973874A (en) 2021-12-27 2021-12-27 Pinyin poker and learning and dealing method thereof

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CN (1) CN114973874A (en)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN2031701U (en) * 1988-05-23 1989-02-01 黄应平 Multifunction playing cards with animals and alphabetic writing
CN1055618A (en) * 1990-04-10 1991-10-23 谭诗亮 Chinese phonetic cards
CN101637656A (en) * 2008-07-29 2010-02-03 鈊象电子股份有限公司 Card system for identifying special card type and method thereof
CN102376184A (en) * 2010-08-27 2012-03-14 洪荣昭 Teaching game method
TW202000282A (en) * 2018-06-08 2020-01-01 樂榮科技有限公司 Poker game method using wild card, game server device and computer-readable recording medium capable of enhancing excitement and challenge of traditional poker game

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN2031701U (en) * 1988-05-23 1989-02-01 黄应平 Multifunction playing cards with animals and alphabetic writing
CN1055618A (en) * 1990-04-10 1991-10-23 谭诗亮 Chinese phonetic cards
CN101637656A (en) * 2008-07-29 2010-02-03 鈊象电子股份有限公司 Card system for identifying special card type and method thereof
CN102376184A (en) * 2010-08-27 2012-03-14 洪荣昭 Teaching game method
TW202000282A (en) * 2018-06-08 2020-01-01 樂榮科技有限公司 Poker game method using wild card, game server device and computer-readable recording medium capable of enhancing excitement and challenge of traditional poker game

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