KR20090025308A - The learning method of the grammar of english sentences and words with cards game - Google Patents
The learning method of the grammar of english sentences and words with cards game Download PDFInfo
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- KR20090025308A KR20090025308A KR1020090007788A KR20090007788A KR20090025308A KR 20090025308 A KR20090025308 A KR 20090025308A KR 1020090007788 A KR1020090007788 A KR 1020090007788A KR 20090007788 A KR20090007788 A KR 20090007788A KR 20090025308 A KR20090025308 A KR 20090025308A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
- G06Q50/20—Education
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/06—Foreign languages
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/06—Foreign languages
- G09B19/08—Printed or written appliances, e.g. text books, bilingual letter assemblies, charts
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/22—Games, e.g. card games
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/06—Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
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Abstract
Description
The present invention is provided by editing and producing a computer-readable recording medium or a video or voice recording the principles and words of the English sentence through a card game, learning through the Internet using the same and a program for realizing the method Regarding the recording medium, in more detail, the expression structure of the English sentence is divided into stages, and the words to be learned are combined according to the expression structure of the staged English sentence, and then each English sentence expression structure is combined. The learning word is made into a word card along with the game progress word suitable for each English sentence expression structure, and the user can entertain the English word and fun by using the word cards to treat the expression structure and words of the English sentence in the form of a game. To learn the principles of expression in English sentences.
Language is the use of words to express meanings in sentences. Therefore, in language learning, it is important not only to learn the meaning and sound of words, but also to learn how to express sentences using words. In particular, in learning English, a kind of isolated language in which word order is defined, it is important to know the principle of expressing a sentence as a word.
To this end, the applicant has applied for the "Learning Principles of English Sentences (10-2007-0054729)" and "Language and Vocabulary Learning by Semantic Approach and Step by Step Evaluation of Foreign Language Proficiency (10-2008-0120303)". Based on this, various teaching methods for the expression principle and the word learning of English sentences are suggested, but in the lower grades of elementary school where the foundation of foreign language learning has not been prepared yet, the expression principle and the word learning of English sentences are urgently needed. In spite of this, there is a problem that it is difficult to understand this properly in class, and therefore, there is a problem of not only learning English naturally through understanding, but also learning English only in a blind and repetitive way. Still has the chronic problem of memorizing phrases and sentences.
The present invention was devised to solve the above problems, and the English sentence and words naturally introduced by introducing a card game method for the expression principle and word learning of English sentences for the lower grade elementary school students lacking understanding and low concentration Improve the expressiveness of sentences by learning the expression structure and words of English sentences divided by stages in sequence, and by making the whole family enjoy not only in class but also at home. Its purpose is to provide a way to learn principles and words.
Principle and word learning method of the English sentence through the card game of the present invention for achieving the above object, the expression structure of the English sentence for each step, the words to learn according to the expression structure of the English sentence divided by stage After combining these words, the learning words combined for each English sentence expression structure together with the game progress word suitable for each English sentence expression structure are made into a word card, and the words are used to form the English sentence in the form of a game. By dealing with the expression structure and words, it provides the user with a fun way to learn the principles of English sentences and words.
As described above, the present invention has an excellent effect in learning the expression principle and words of the English sentence for the lower grade elementary school students with low understanding and concentration, the elementary school upper grades who do not know the expression principle of the English sentence as well as the lower grade elementary school and Even middle and high school students have the advantage of learning the expression principles and words of English sentences more clearly.
In addition, it is a card game that can be enjoyed by the whole family, and it has the advantage of promoting not only the effect of learning English but also the friendship and harmony among the family, and as the level of the card game increases according to the expression structure of the English sentence, learners There is also a lot of effect in inducing competition and interest between the two.
Principle of the English sentence and word learning method through the card game according to the present invention after dividing the expression structure of the English sentence into the basic structure and the expansion structure of the sentence, the basic structure of the sentence 'state expression structure' and ' Expression structure of action 'and' expression structure of state and action ', and sentence extension structure is' expression structure of phrase' and 'expression structure of clause' and 'phrase and clause' (6) expression structure, and the six English sentence expression structures classified as above are divided into 12 levels of English sentence expression structures according to the parts of speech expressed in the sentence. English sentence structure is distinguished.
The English sentence expression structure of each level includes 32 learning words to be learned from the English sentence expression structure of the stage and 32 game operation words necessary to enjoy the English sentence expression structure of the stage as a card game. Words are displayed on 64 word cards, respectively, to form word cards for each stage in which 64 pieces are set as shown in FIGS. 2 to 5.
Each step word card configured in this way can play the game in a manner similar to the 'Hula' game, a kind of card game, to learn the expression structure of words and English sentences through the game.
Example of Card Game
Principles of English sentences and word learning An exemplary embodiment of a card game played with a word card is as follows.
1. Expression structure and words of English sentence
Students will learn the use of adjectives, singular and plural, and the use of definite articles and indefinite articles. The expression structure of the English sentence is mainly the expression structure of 'noun + be verb + adjective', and its goal is to use 'There is ~' as an sentence and an adjective and an article that modifies a noun. For this purpose, the game operation word consists of 4 induction adverbs there, 2 indefinite articles and 2 an, definite articles the 4, 4 conjunctions, be verb, singular and plural, and present and past tense. Sixteen nouns, eight color adjectives, and eight shape adjectives form a total of 64 word cards on a single card.
2, game rules
The number of cards given to each player is adjusted according to the number of players participating in the game, but if there are four game players, the cards are dealt 10 cards each. After the cards are dealt to the game player, the remaining cards are used as the bottom deck, and the top card is opened and placed next to the bottom deck before the game begins. A game player may place four or more cards with completed English sentences on the floor only if there are four or more cards that can complete the English sentences. However, the conjunction may be placed on one card regardless of whether the English sentence is completed. In this way, the game player places four or more cards with one or more English sentences or one connected card called 'registration', and the registered game player attaches the card in his hand to the card put down by another game player. Can be. This is called 'gluing'. The game is played in turn by each game player, taking one of the decks and checking if there is a card to register.If there is no card to register, discard one card from the hand, and discard one card. If you place it next to your deck, the next game player may take it. This way, the player takes away the discarded card, and it is called 'Thank You'. The game player who put the card in his hand first through the process of 'Registration', 'Paste' and 'Thank you' shouted 'Hula' as soon as he put down the card in his hand and shouted 'Hula' The game ends with the winner of the game. At this time, the ranking among the remaining game players, the game player with the fewest cards in the hand is the highest ranking, the penalty can be applied differentially according to the ranking. However, if there is a game player holding the conjunction card in the hand until the end of the game, the game player is 'arrested', and the arrested game player may be charged with a penalty.
3. Card game embodiment using FIG. 1 as an example
1) Since 4 players participate in the game, the dealer deals 10 cards to each player, puts the rest on the deck, and starts by opening the top deck of the deck.
2) The first player may bring one card from the faceplate or one card opened. As shown in FIG. 1, the first player becomes a registered player by laying down a conjunction card.
3) The second player has become a registered player by completing the expression of the English sentence with four word cards and placing it on the floor as shown in FIG.
4) The third player has become a registered player by completing the expression of the English sentence with five word cards and placing it on the floor as shown in FIG.
5) The fourth player has yet to 'register' because he has not put down a word card that can complete the expression of the English sentence.
As the learning progresses in the manner of the game as described above, the expression structure of the English sentence as well as the English sentence is naturally learned.
1 is an example of a card game according to the present invention
2 is an example of the configuration of the game operation word combination card 16 pieces according to the
Figure 3 is an example 2 configuration of the game operation word combination card 16 pieces according to the present invention
4 is an example of the configuration of 16 learning word combination cards according to the
5 is an example 2 configuration of 16 learning word combination cards according to the present invention
6 is a configuration example of a word card according to the present invention
<Description of the symbols for the main parts of the drawings>
1: 1 word card 11: Deck 12: Open card
13: Cards allocated to game players 14: Cards registered by game players
2: 1 word card 21: Word display section 22: Pronunciation display section
23: Part of speech display 24: Word meaning display 25: Corner word display
Claims (9)
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020090007788A KR20090025308A (en) | 2009-02-01 | 2009-02-01 | The learning method of the grammar of english sentences and words with cards game |
PCT/KR2010/000577 WO2010087658A2 (en) | 2009-02-01 | 2010-02-01 | Method for learning vocabulary and the principles of english sentences through a card game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020090007788A KR20090025308A (en) | 2009-02-01 | 2009-02-01 | The learning method of the grammar of english sentences and words with cards game |
Publications (1)
Publication Number | Publication Date |
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KR20090025308A true KR20090025308A (en) | 2009-03-10 |
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KR1020090007788A KR20090025308A (en) | 2009-02-01 | 2009-02-01 | The learning method of the grammar of english sentences and words with cards game |
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WO (1) | WO2010087658A2 (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2011102583A1 (en) * | 2010-02-17 | 2011-08-25 | Sohn Gilyeon | Method for self-directed learning via a serious game combining the features of learning apparatuses with the advantages of specially devised cards, and a learning device for the same |
KR101939923B1 (en) * | 2017-12-15 | 2019-01-17 | 이수미 | English learning system and english learning method using the same |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH03111373U (en) * | 1990-02-23 | 1991-11-14 | ||
KR20070037860A (en) * | 2005-10-04 | 2007-04-09 | 김승현 | Board game for english study |
JP3153140U (en) * | 2009-05-26 | 2009-08-27 | 一成 林 | English conversation learning card |
-
2009
- 2009-02-01 KR KR1020090007788A patent/KR20090025308A/en not_active Application Discontinuation
-
2010
- 2010-02-01 WO PCT/KR2010/000577 patent/WO2010087658A2/en active Application Filing
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2011102583A1 (en) * | 2010-02-17 | 2011-08-25 | Sohn Gilyeon | Method for self-directed learning via a serious game combining the features of learning apparatuses with the advantages of specially devised cards, and a learning device for the same |
KR101238154B1 (en) * | 2010-02-17 | 2013-02-27 | 손길연 | A Recording Medium that can be Deciphered withe a Computer in Recording the Self-directed Studying Method to Learn English by the Edutainment Game Integrating the Merits of the Particularly Designed Cards into the Characters of Studying Machines |
KR101939923B1 (en) * | 2017-12-15 | 2019-01-17 | 이수미 | English learning system and english learning method using the same |
Also Published As
Publication number | Publication date |
---|---|
WO2010087658A2 (en) | 2010-08-05 |
WO2010087658A3 (en) | 2010-11-25 |
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