CN112569571A - English playing card - Google Patents

English playing card Download PDF

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Publication number
CN112569571A
CN112569571A CN202110056398.0A CN202110056398A CN112569571A CN 112569571 A CN112569571 A CN 112569571A CN 202110056398 A CN202110056398 A CN 202110056398A CN 112569571 A CN112569571 A CN 112569571A
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CN
China
Prior art keywords
english
cards
letter
children
game
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Pending
Application number
CN202110056398.0A
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Chinese (zh)
Inventor
陈永科
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Individual
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Individual
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Publication date
Application filed by Individual filed Critical Individual
Priority to CN202110056398.0A priority Critical patent/CN112569571A/en
Publication of CN112569571A publication Critical patent/CN112569571A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

The English playing card is a playing card game formed by 26 English letters, and can be used for learning English words and English sentences and assisting in memorizing the English words and the English sentences. In order to solve the problem that the children use electronic media to learn English for a long time to damage eyes of the children who do not develop, 162 English playing cards consisting of 26 English letters are used, so that the interest of English learning is increased, the eyes of the children are not damaged, the problem that the children are addicted to electronic products such as televisions, mobile phones and ipads can be effectively solved, the harm of the electronic products to the eyes of the children can be effectively reduced, the children and parents can learn English when participating in a game together, the emotion of the parents and the children can be improved, the interest and the hobby of the children in learning English can be promoted, and the table game is beneficial to multiple purposes.

Description

English playing card
Technical Field
A poker game formed by 26 English letters can be used for learning English words and English sentences and assisting in memorizing the English words and the English sentences.
Background
At present, the known English learning contents comprise words, sentences, grammar, spoken language and the like, the common English learning mode on the market at present mainly adopts electronic products such as books, televisions, computers, IPADs, mobile phones and the like, the books are used for learning boring and tasteless, people are bored to learn English, the new electronic media are used for learning English, but children use the electronic media for learning English for a long time to undoubtedly damage the eyes of the children which are not developed, therefore, the invention provides the English poker game formed by 26 English letters, so that the English learning pleasure is increased, and the eyes of the children are not damaged.
Disclosure of Invention
a. Means for solving the problems
The invention relates to an English poker game, which is originally designed for English learning friends or children to remember English words and sentences in the game, and also can be played by the children and parents, so that the emotion of the parents and the children can be improved, and the interest and the hobby of the children in learning English can be promoted. Students can play in school class and at home every weekend. Let the student just remember word and sentence unconsciously, can reduce children and indulge electronic product such as TV, cell-phone, ipad and can also effectively reduce the problem of electronic product to children's eyes injury simultaneously, this is the recreation that has multiple benefit.
b. Technical scheme
The English playing cards consist of 162 letter cards, the number of the one hundred six twelve English letter playing cards is calculated according to the use frequency of each English letter in daily English words and sentences, and the specific proportion is as follows:
number of letters assigned
A 8.16% 13
B 1.49% 3
C 2.78% 4
D 4.25% 7
E 12.70% 18
F 2.23% 4
G 2.02% 3
H 6.09% 10
I 6.97% 11
J 0.15% 1
K 0.77% 2
L 4.03% 6
M 2.41% 4
N 6.75% 11
O 7.51% 12
P 1.93% 3
Q 0.10% 1
R 5.99% 10
S 6.33% 10
T 9.06% 14
U 2.76% 4
V 0.98% 2
W 2.36% 4
X 0.15% 1
Y 1.97% 3
Z 0.07% 1
Total of 100.00 percent of 162 pieces
c. Advantageous effects
1) The problem of injury of electronic products to eyes of children can be effectively reduced while electronic products such as televisions, mobile phones and ipads for children are addicted is reduced
2) The game for children and parents can improve the emotion of parents and children
3) Promotes the children to learn the interest and hobbies of English
4) Children and big and small can learn English words and sentences unconsciously in the game.
Drawings
The invention is further illustrated by the following figures and examples
FIG. 1 shows the back pattern of English playing card, the size of the playing card is 8.6CM high and 5.65CM wide
FIGS. 2-27 show the front pattern design of A-Z26 English playing cards, in which the upper left corner and the lower right corner are capital letters, the middle is a capital letter, and the playing cards have a size of 8.6CM height, 5.65CM width
Detailed description of the preferred embodiments (Games)
The first method comprises the following steps: spelling the longest word
Winning conditions of the game: before all cards are played, the single word which is pieced by the player is longest and is completely correct to be a winner (no redundant letter cards must be arranged in hands), and the following playing methods do not need to distinguish the case of letters
The number of the players: 2-8 persons
Shuffling: wash words evenly like playing cards
Dealing: distributing 10 English letter cards to each participant
Card touching and playing: one person starts to touch one letter card, and at the moment, the person can choose to play useless letter cards or not to play cards in the hand, and the next person can touch the cards to play cards
Eating cards: if the cards played by the previous family are required by the next family, the cards played by the previous family can be eaten without touching the cards, and if the cards are not required, the cards can be selectively touched to eat the cards, only the cards played by the previous family can be eaten, and the cards cannot be eaten by the letters played by other people
Winning cards: if the spelling word is different from the last letter, when any other player plays the required letter card, he can choose to win the card, and wait for the other player to finish the word spelling
When the game is finished, the player with the longest spelling word wins, and the players with the same word length compare the sequence of winning cards
And the second method comprises the following steps: spelling the most words (one)
The number of the players: 2-8 persons
Winning conditions of the game: before all cards are played, the winner is the party who spells the correct words with the largest number
Shuffling: wash words evenly like playing cards
Dealing: distributing 20 English letter cards to each participant
Card touching and playing: one person starts to touch one letter card, and at the moment, the person can choose to play useless letter cards or not to play cards in the hand, and the next person can touch the cards to play cards
Eating cards: if the cards played by the previous family are required by the next family, the cards played by the previous family can be eaten without touching the cards, and if the cards are not required, the cards can be selectively touched to eat the cards, only the cards played by the previous family can be eaten, and the cards cannot be eaten by the letters played by other people
Winning cards: the player can spell several words in hand at the same time, if a word in hand is worse than the last letter, then when any player plays the last letter card needed by the word in hand, he can eat the card, and the word is highlighted aside, he can choose to play or not play (when more than 20 letter cards in hand must be played)
When the game is over, the number of correct words is counted, and the player wins the game when the wrong word needs to be subtracted by the correct word to spell the maximum number of correct words
And the third is that: completing words/sentences
The number of the players: 2-8 persons
Winning conditions of the game: the winning party is the party who has completed the most correct word/sentence number before all cards have been played
Shuffling: wash words evenly like playing cards
Dealing: all English letter cards are dealt to each player, and the player holds the whole stack of cards (letters) downwards
Card playing: starting with one person, taking a first card (with the letter facing upwards) as the first letter of a word/sentence, e.g. letter E, a second person also takes the first card, e.g. letter I, if he thinks that the EIGHT word is present, he can choose to be placed behind E, and a third person, if he takes the card P, does not want the word at the beginning of the EIP, so he chooses to place the other word of P next to the line as the first letter/sentence of another word or place the letter behind his overlay, so that the three persons turn around until the game is over when the overlay in one of the hands is missing
Eating cards: who completed the last letter of a word when played, who won the word
When the game is finished, the number of the correct words/sentences is counted, one word/sentence is needed to be subtracted when the word/sentence is misspelled, and the player wins the most correct words/sentences (note: the game has higher playing method: the complete letters can be connected in sequence or not, such as EIGHT, the player takes T first, can leave four blank spaces □ □ □ □ T first, and then complete other letters)
And fourthly: word spelling sentence
Winning conditions of the game: before all cards are played, who spells out the sentence with completely correct words, grammar and logic and the maximum number of letters in the sentence is the winner (there must be no extra letter cards in hand)
The number of the players: 2-8 persons
Shuffling: wash words evenly like playing cards
Dealing: distributing 10 English letter cards to each participant
Card touching and playing: one person starts to touch one letter card, and at the moment, the person can choose to play useless letter cards or not to play cards in the hand, and the next person can touch the cards to play cards
Eating cards: if the cards played by the previous family are required by the next family, the cards played by the previous family can be eaten without touching the cards, and if the cards are not required, the cards can be selectively touched to eat the cards, only the cards played by the previous family can be eaten, and the cards cannot be eaten by the letters played by other people
Winning cards: if the spelling sentence is inferior to the last letter (there is no other redundant letters in hand), when any other participant plays the required letter card, he can choose winning card to wait for the other people to finish the sentence splicing
When the game is finished, the words, grammar and logic of the sentences spelled by the game participants are all completely correct, and the player with the largest number of letters wins, and the winning cards are compared in the sequence of the winning cards by the players with the same sentence length
And a fifth mode: letter connecting dragon
Winning conditions of the game: win all the letters in other hands to own hands
The number of the players: 2-8 persons can stipulate the shortest number of the spellable odd letters before the game starts (for example, words above 3 or 5 letters, or words above 5 letters for children, 5 letters for adults)
Shuffling: wash words evenly like playing cards
Dealing: equally distributing 162 English letter cards to game participants
Card playing: all players face down (with letters facing down), one player starts to take out one letter card from the top (with letters facing up), the next player also plays the same card and connects behind the last card, thus forming letter card connection
Collecting cards: after the player finishes playing a letter card, if the player can spell a correct word from the front to back card dragon, the player can collect the stack of letter cards and put the stack of letter cards behind the letter cards on the hand, and then continuously take a letter card from the top and put the letter card at the rearmost to continue to connect the dragon
Winning cards: winning hands of other game participants
For example: the dragon card has letters UIASPCKHOOVQTSIC, wherein one participant places letter L, and then finds that the letter L can be spelled out from the dragon card, so that he can collect the 14 letters from S to L (SPCKHOOVQTSIC)
And a sixth mode: word fishing in sea
The number of the players: 2-8 persons can define the shortest singular number of letters capable of being spelled before the game begins (for example, words above 3 or 5 letters, or words above 5 letters for children, 5 letters for adults)
Winning conditions of the game: after all cards are lighted up, the winning party is the party with the largest number of correct words
Shuffling: wash words evenly like playing cards
Dealing: taking out 20-30 letters from head and putting them on table top
Card touching and playing: one person can touch a letter card and the letter card is also lighted and put on the table
Collecting cards: after the player finishes playing the cards, the player can spell the correct words from the letters highlighted on the table top, and then the player can take away the letters and turn to the next person to touch the cards to receive the cards
Winning cards: before all cards are played, the winner is the party who spells the correct words with the largest number
When the game is over, the number of correct words is counted, and the player wins the game when the wrong word needs to be subtracted by the correct word to spell the maximum number of correct words
Seventh, the method comprises: guess the letter
Winning conditions of the game: win more English letters
The number of the players: 2-10 persons
Shuffling: wash words evenly like playing cards
Dealing: equally distributing 162 English letter cards to game participants
Card playing: each game participant faces the whole stack of letter cards downwards, one of them sees the first letter card at a glance and speaks 2 words containing the letter cards (two to five letter cards can be selected to increase the difficulty, instead of speaking 2 sentences containing the two to five letters)
Winning cards: the second participant guesses which letter, the guesser obtains the letter and puts it behind the letter card if the second participant does not guess the third participant, the third participant guess the letter and can obtain the letter card, if the third participant can not guess, the third participant can turn back and forth until guessing, when the letter card is guessed, the second participant can see the first letter card, then the 2 words containing the letter card are spoken, the third participant starts to guess the letter card, and turns to guess the letter card in turn
When the game is finished: who guesses that the resulting alphabet cards are more than winning.

Claims (3)

1. A162-piece English poker card game composed of 26 English letters is characterized in that the English letters poker card game can be played by using paper English letters poker cards and can also be played on electronic products.
2. The poker game of claim 1, wherein the primary rules of the poker game are to spell out english words or english sentences with 26 english alphabet cards.
3. The poker game of claim 1, wherein the main play methods include six play methods, i.e., longest word spelling, most word spelling, phrase spelling, complete word/sentence, letter dragon joining, haili word fishing, and letter guessing.
CN202110056398.0A 2021-01-15 2021-01-15 English playing card Pending CN112569571A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202110056398.0A CN112569571A (en) 2021-01-15 2021-01-15 English playing card

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202110056398.0A CN112569571A (en) 2021-01-15 2021-01-15 English playing card

Publications (1)

Publication Number Publication Date
CN112569571A true CN112569571A (en) 2021-03-30

Family

ID=75145125

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202110056398.0A Pending CN112569571A (en) 2021-01-15 2021-01-15 English playing card

Country Status (1)

Country Link
CN (1) CN112569571A (en)

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Application publication date: 20210330