KR101332149B1 - A Self-directed Studying Method and the Device of It to Learn Foreign Language by the Game That Relays the End Spelling of the Word with Integrating the Merits of the Particularly Designed Cards into the Characters of Studying Machines - Google Patents

A Self-directed Studying Method and the Device of It to Learn Foreign Language by the Game That Relays the End Spelling of the Word with Integrating the Merits of the Particularly Designed Cards into the Characters of Studying Machines Download PDF

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KR101332149B1
KR101332149B1 KR1020100023598A KR20100023598A KR101332149B1 KR 101332149 B1 KR101332149 B1 KR 101332149B1 KR 1020100023598 A KR1020100023598 A KR 1020100023598A KR 20100023598 A KR20100023598 A KR 20100023598A KR 101332149 B1 KR101332149 B1 KR 101332149B1
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South Korea
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word
card
english
game
display unit
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KR1020100023598A
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Korean (ko)
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KR20110104618A (en
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손길연
김혜림
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김혜림
손길연
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Priority to KR1020100023598A priority Critical patent/KR101332149B1/en
Priority to PCT/KR2010/007061 priority patent/WO2011115345A1/en
Publication of KR20110104618A publication Critical patent/KR20110104618A/en
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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/06Foreign languages

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Abstract

The present invention breaks away from the existing rigid and passive learning method, and combines the advantages of the device that can be used for learning and the advantages of the card created for a special purpose for each level, step by step, field according to the level of the user A self-directed English vocabulary learning method, based on cognitive linguistics, the cards are divided into 1 to 6 tiers according to the user's level using various colors, pictures, shapes, and codes. According to the level of the user (user) to write the end of the word from beginners to advanced English of the spelling through the functional game is a self-guided to learn naturally while enjoying the English words, the most essential element to speak and write English through the functional game The present invention relates to an English word learning method and a learning apparatus thereof.
The present invention is a good learning method for acquiring the language of people's favorite 'play culture game' in offline games such as 'Kung Kuta' to keep the language learning more efficient while enjoying more systematic and fun. It is designed to satisfy both entertainment and learning by combining the advantages of cards and learning equipment. The user's imagination and observation ability based on self-directed learning methods that motivate students to learn, set their own learning goals, and execute the learning process so that they can learn more naturally and efficiently than other existing learning methods. Make the most of inferences, reasoning, and associations, and use various colors, shapes, figures, and symbols to learn English in stages, with specialized cards and learning devices written by level (computers, Nintendo, electronic dictionary, foreign language learners, PMP, mobile phone), while maximizing concentration, observation, curiosity, visualization, and competitive effect while playing computer game with the user and the computer, or with themselves and other users, the user's intelligence development and entertainment Of course, by learning the meaning and spelling of English words, you can improve your overall English skills naturally and funly. It relates to a self-directed word learning method and its learning apparatus.

Description

A self-directed study method and the device of it to learn foreign language by the game that relays the end Spelling of the Word with Integrating the Merits of the Particularly Designed Cards into the Characters of Studying Machines}

As the industrial society becomes an information society, the tide of the knowledge society is changing from differentiation to convergence. As the phenomenon of convergence is rapidly spreading in technology and industrial fields, convergence is not accelerating only in education. Since modern digital technology is beyond temporal sequentiality and spatial exclusivity, the ways of meeting the needs and needs of modern children and adolescents are changing simultaneously and complexly. At this point, it is absolutely necessary to look at the differentiated and specialized areas of knowledge that can meet their complex needs, and to plan concretely and suggest viable alternatives. It is true that in the meantime, in the way of education, these complex needs of people are ignored, and they are trapped in the old-fashioned notion that studying is studying and entertainment is entertainment.

With the improvement of social atmosphere, economic growth and educational conditions, most children and adolescents prefer digitized video rather than text, and are used to machines such as computers, Nintendo, electronic dictionaries, mobile phones, etc. Not only do they like to spend time, but the hours of use are also increasing, and they prefer entertainment to study.

In the teaching method, these needs are neglected, and the method of learning English words through a book in the form of a conventional letter is a difficult and hard method of learning, and it is also a traditional language teaching aid using a voice or video medium (computer, electronic dictionary). , Cassette tape, CD, video, MP3, flashing English language learner) suggests examples of words, idioms, English sentences, etc., and listens only to these examples repeatedly or only passively according to the program instructions. There is a disadvantage in that the user feels strongly that the feeling of studying lowers the interest and interest in English, thereby lowering the learning efficiency. Complementing the drawbacks of these cassettes and computers, the recently released "patented flashing learner", "smart electronic English word learner memory 1080", "half study", etc. are popular in the domestic market. It has the ability to save via USB and learn with this learning device. However, most of these learning tools are tools for listening and mechanically learning English words or sentences using existing developed contents without considering the imagination or observation of the learner at all. Because it is an injectable and memorized learning method, it makes the learner passively and passively learn, which reduces the interest and learning efficiency of English. In addition to the use of such learning tools, many people like to play games such as 'kungkuta' or 'cross puzzle' are widely enjoyed. However, it is true that there is no limit in developing a game that can improve their language ability by systematically acquiring language using a learning device. To conclude, there are many shortcomings and improvements that can be made in using a tool to make language learning more enjoyable, systematic and wider.

Therefore, this outbreak complements these points so that anyone can learn naturally in the culture of 'fun play'. The present invention relates to a self-directed learning method and a learning apparatus through a game in which a spelling end of a word in which a device is combined.

In the information age where children use computers to everyday life, English learning has become a hot topic in English education in the 21st century. If I have felt that English education has been ineffective so far, I think that by now, the teaching materials, tools, and learning methods must be changed to suit the needs of the consumer so that a much more advanced and effective English education can be achieved. As I have been teaching students for a long time, I have always pondered the question, "How can I learn difficult English words easily and fun?" As a result, one way to solve this problem was to develop an English learning software that would allow students to learn naturally while playing a three-dimensional game using a device with multimedia video functions. In order to develop such a game, I think that it must be entertaining fun to play the game between yourself and a computer program or yourself and other users. Also, in order for the game to be interesting and entertaining, there must be game rules, users must be persistent and immersive in the game, and to be able to actively participate in the game, they must be able to feel a sense of belonging during the game, and game level I think you should be able to choose the type of game, the game opponents, and feel rewarded and fulfilled when you win. In addition, such 'entertainment' and 'participant' play a strong functional game, and through self-induced motivation to learn, self-led English course can be implemented to maximize the learning effect by selecting and practicing the learning process. Software development is absolutely necessary.

The present invention is conceived as a way to naturally encounter the English language users who have a great burden or rejection to memorize the meaning and spelling of a number of English words, using a card utilizing a variety of colors, shapes, symbols, pictures Spelling the end of words by using the self-directed English learning method through the game and its learning device, based on their imagination, imagination, reasoning, logic, insight, interest and naturally in the process of playing games with other users Learning takes place, as well as entertainment, creativity, benefit, and participation for users. By providing endurance at the same time to provide a way to learn easily while enjoying difficult English.

In addition, the present invention can be implemented using a device such as a computer, Nintendo, mobile phone, PMP, electronic dictionary, etc. that are held by many people in Korea, and learners learn words, idioms as well as users while enjoying the game It is to provide a self-directed learning method and learning apparatus that learns the most difficult English sentences to learn the general contents of English naturally.

The present invention is a means for solving the above problems, the step of allowing the user to log in after registering online using his computer (S100); Providing a predetermined cyber money to a user logged in at the computer (S110); Allowing a user to select a level suitable for their English level through a computer (S120); Allowing individuals or multiple people to join the game room within the same level (S130); Allowing a user who is a line in the game to select one of a plurality of game items (S140); Allowing the participating users to combine the card 110 (S150); Allowing the user to view the game hint through the computer (S160); In the case of a user who combines cards so as to satisfy the game win condition, step S170 of allowing a user to declare victory through a computer; When the combination of the cards 110 matches the game win condition, an effect sound sounds in the computer (S180); (S190) a predetermined cyber money or score is added to or subtracted from the computer to the winner and the loser; Allowing each user to check his or her game ranking (S200); Allowing the user to check whether the game is in progress and whether the game item is changed through the computer (S210); Characterized by a branched learning method consisting of.

In addition, in step 150, if the number of people in the game room is full after the step (S140), the computer notifies the start of the game and shuffles a plurality of cards 110, then clockwise to the user 2 to 10 cards (110) Distributing); After the step (S151), the line making the game room checks its own card (110), so as to predefine and declare the number of cards (110) that each user can carry as a game win condition (S152) and ; After the step (S152), in order to meet the winning condition of the game item while observing the number of cards 110 can be held, each user one card 110 in the common card unit 70 in a predetermined order After the import, compare with the card (110) that is already in possession of the card (110) if it is associated with his own card 110, the most unrelated card 110 to put down on the floor (S153); Characterized in that consists of.

In addition, the game item is characterized in that it is one of learning the meaning and spelling of English words (Ⅰ), learning English expressions for Korean words (II), and selecting the corresponding English words by explaining the words (III). .

In addition, the card 110 used in the meaning and spelling of the English word (Ⅰ) has one of the form of rectangular, square, oval, round, triangular, the English words are written with a phonetic symbol An element word part 11 is displayed, and the word main display part 10 displayed in a predetermined figure; A picture image display unit 20 which displays a picture corresponding to the meaning of the component word unit 11; A meaning display unit 30 in which the component word unit 11 is translated into Korean and recorded; A hint configuration in which the English main word having a combination and shape corresponding to the front end or the rear end of the word main display unit 10 and starting with the last spelling of the component word unit 11 is recorded together with a phonetic symbol. A hint word display unit 40 on which the element word unit 41 is displayed; The duplicate display unit 51 having the same shape and color as the word main display unit 10, and the same shape and color as the hint word display unit 40, and have a front end, a rear end, a front end, or a rear end of the duplicate display unit 51. A word combining structure display unit 50 including a reference shape display unit 52 corresponding to the combination; An English sentence display unit 60 in which an English sentence including a word of the component word unit 11 and a Korean sentence are written together and displayed; Characterized in that consists of.

In addition, the user holds the cards according to the number of cards designated by the line, but the last spelling written in the component word portion 11 of the first card coincides with the first spelling of the component word portion 11 of the second card. To combine a plurality of cards in a spell ending sequence so that the last spelling of the second card component word part 11 is in a form that matches the first spelling of the third card component word part 11. Characterized in that.

In addition, the card 110 used in learning the English expression for the Korean word (II) has a form of one of rectangular, square, oval, circular, and triangular, but the component word part 11 in which Korean words are recorded. ) Is displayed, and the word main display unit 10 'is displayed in a predetermined figure; A picture image display unit 20 which displays a picture corresponding to the meaning of the component word unit 11; A meaning display unit 30 'in which the component word unit 11 is translated into English and recorded together with a phonetic symbol; The hint component word portion 41 having a shape and color that can be combined to correspond to the front end or the rear end of the word main display portion 10 ′, and a word associated with the component word portion 11 is recorded in Korean or English. A hint word display unit 40 'on which is displayed; The duplicate display unit 51 having the same shape and color as the word main display unit 10 'and the same shape and color as the hint word display unit 40', and the front or rear end or the front of the duplicate display unit 51. A word coupling structure display unit 50 including a reference shape display unit 52 corresponding to the rear end; An English sentence display unit 60 in which an English sentence in which the component word unit 11 is used is described and displayed along with a Korean translation; Characterized in that consists of.

In addition, the user holds the card according to the number of cards designated by the line, the last spelling of the English word having the same meaning as the Korean word of the component word part 11 in the first card, the second card component word part ( The first spelling of the English word having the meaning of the Korean word described in 11) and the last spelling of the English word having the meaning of the Korean word described in the second card element word part 11 are the third card element word. It is characterized in that a combination of a plurality of cards in a spelling end sequence so that the form coincides with the first spelling of the English word having the meaning of the sub 11.

In addition, the card 110 used in the selection of the corresponding English word through the description of the word (III) has one of rectangular, square, oval, circular, and triangular, but the description of a predetermined word A word main display section 10 " in which the component word section 11, which is displayed in the English fingerprint or in which a description of a predetermined word is given without a fingerprint, is displayed; A picture image display unit 20 which displays a picture corresponding to the meaning of the component word unit 11; A meaning display unit 30 in which the component word unit 11 is translated into Korean and recorded; Corresponding to the front end or the rear end of the word main display unit 10 '', and has a form and color that can be combined, another English word starting with the last spelling of the component word unit 11 is recorded together with a phonetic symbol. A hint word display unit 40 on which the hint component word unit 41 is displayed; The duplicate display unit 51 having the same shape and color as the word main display unit 10 ″, and the same shape and color as the hint word display unit 40, and have a front end, a rear end, or a front end of the duplicate display unit 51. A word coupling structure display unit 50 including a reference shape display unit 52 corresponding to the rear end; An English sentence display unit 60 in which an English sentence including a word of the component word unit 11 and a Korean sentence are written together and displayed; Characterized in that consists of.

In addition, the user holds the card according to the number of cards designated by the line, the last spelling of the English word having the meaning of the component word portion 11 in the first card, the meaning of the second card component word portion 11 The first letter of the English word with the meaning of the second card element word part 11 and the last letter of the English word with the meaning of the third card element word part 11 To match the form, it is characterized in that a combination of a plurality of cards in a spelling end-to-end method.

In addition, the plurality of display units displayed on the card 110 may be randomly arranged on one surface of the card.

In addition, the game level is controlled by increasing or decreasing the number of cards 110 to be combined or the number of display units displayed on the cards according to the game win condition declared by the line.

In addition, the plurality of cards 110 has a function that can be connected to all the spelling in the game of the English spelling end point specified by the line, or the card of another user or the remaining common card unit 70 at random It is characterized by a mix of bonus cards to bring additional.

In addition, in the step S153, in order for the game to proceed smoothly, the number of times the card is laid down for more than 10 seconds to 15 seconds, or the number of times the card is dropped for more than the time is determined by the predetermined number of times. If it is, the game rules of the time system (time system) is applied, and the foul hand is applied to the corresponding user.

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In addition, it is characterized in that to learn one language of English, Japanese, Chinese, French, German, Spanish, Russian, Korean.

In addition, the self-directed learning method of learning a foreign language through a game of spelling the end of words that combines a card and a learning device is applied to one of a computer, an electronic dictionary, a foreign language learner, a PMP, a mobile phone, and used as a self-directed learning device. It is characterized by.

First, according to the level of the user by level, step by step, by field, specially created cards for the special purpose is divided into 1 to 6 stages, and on the card, various contents related to word learning are written differently according to the level of the user. It is a self-directed English learning method that learns and enjoys the game by actively playing the game by increasing the entertainment and 'real women', thus providing a remarkable learning effect to the users.

Second, users can expect high learning effects as well as fun while playing a functional game. Based on cognitive linguistics, users can use various cards made using various colors, pictures, shapes, codes, etc., through computers, mobile phones, PMPs, Nintendos, and electronic dictionaries, which are held in most homes, schools, and workplaces. And while computer programs, users and users enjoy playing games, you can learn difficult English easily and fun.

Third, it is customized learning according to various situations, subjects, and levels according to game learning items, so users can select and play the game according to their level. Can be more systematic and efficient.

Fourth, because users learn by playing against users who are similar to their level, they are not only entertaining and engaging, but also because the learning cards or devices provide hints that can be used by user level. It is not limited to this, but it can be used by a wide range of users from beginners to advanced level of English.

Fifth, the general contents of English word learning on specialized cards using various colors, shapes, pictures, symbols, etc. based on user's association, observation, concentration, cognition and cognitive linguistics. According to the user's level, the contents written by stages and fields are naturally and interestingly learned while playing computer games by self-directedness. You can learn exactly how and sentences are used, and remember the contents for a long time.

Sixth, the present invention does not play a game by making a new device, but using an existing device, and thus has advantages such as accessibility, ease, simplicity, and universality that can be easily used by anyone at any time at a low price at a low cost.

Seventh, it has variety and flexibility to enjoy the game by selecting various games according to the learning level of users participating in the game, adjusting various card numbers according to the number of users, and selecting various items according to the user's preference. Users can immerse themselves in the game continuously without getting bored or bored.

Eighth, it can be widely used in other academic fields as well as English, so it has high business potential.

Ninth, card games can be expected to have a great effect on their potential intelligence development by improving their creativity, judgment, logic, concentration, observation, memory, as well as entertainment and learning.

Tenth, in addition to the learning effect, card games can contribute to the healthy use of leisure. On-line as well as off-line, all age groups can contribute to creating a harmonious home and society by making a healthy play culture anytime, anywhere, alone or with friends and family.

Eleventh, it is possible to review not only the meaning and spelling of words in the game but also the meaning of pronunciation and sentences.

Twelfth, combining the characteristics of devices and learning cards that are perfect for children and adolescents these days, this game not only allows you to play games using a variety of devices, but also places, time, etc. in schools, schools, homes, etc. It is a pleasant learning game that anyone can enjoy easily and fun without receiving.

Thirteenth, because it is a functional game that can satisfy both children's and young people's pursuit of entertainment and their parents' desire for profitability (learning) at the same time, it is easy to secure user base and has established itself as a learning game both domestically and internationally. Good to do

Fourteenth, vocabulary learning by topic can be learned by grouping words on the card at once, based on the balance of discipline and language proficiency through understanding of a particular subject.

Fifteenth, by winning through the competition with other users, the surrogate satisfaction and psychological and emotional uplift (高揚) to have a self-efficacy, immersed in the game.

Sixteenth, test before and after the game to give users a sense of challenge and goal setting.

1 is a plan view of a first embodiment showing the meaning of the English word and the type of card used for learning the spelling (I) according to the present invention.
Figure 2 is a plan view of a second embodiment showing the meaning of the English word and the type of card used for learning the spelling (I) according to the present invention.
Figure 3 is a plan view of a third embodiment showing the meaning of the English words and the type of cards used for learning the spelling (I) according to the present invention.
Figure 4 is a plan view of a first embodiment showing the type of card used for learning English expression (II) for Korean words according to the present invention.
Figure 5 is a plan view of a first embodiment showing the type of card used for selecting the corresponding English word (III) through the description of the word according to the present invention.
Figure 6 is a plan view of a second embodiment showing the type of card used for selecting the corresponding English word (III) through the description of the word according to the present invention.
7 to 12 are flowcharts of one embodiment illustrating a case in which a learning method according to the present invention is used to learn English word meaning and spelling.
Figure 13 is a plan view of an embodiment showing a display form of the device using the learning method according to the present invention.
14 is a view showing an embodiment in which a user can select a game room in the learning method according to the present invention.
15 is a schematic diagram showing a learning method according to the present invention.
16 is a schematic diagram of a case of learning the card in the game progress method according to the present invention.
17 is a schematic diagram of a case where the card arrangement and discard in the game progress method according to the present invention.

Before describing in detail several embodiments of the invention, it will be appreciated that the application is not limited to the details of construction and arrangement of components set forth in the following detailed description or illustrated in the drawings. The invention may be embodied and carried out in other embodiments and carried out in various ways. It should also be noted that the device or element orientation (e.g., "front,""back,""up,""down,""top,""bottom, Expressions and predicates used herein for terms such as "left,"" right, "" lateral, " and the like are used merely to simplify the description of the present invention, Or that the element has to have a particular orientation.

The present invention has the following features in order to achieve the above object.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Reference will now be made in detail to the preferred embodiments of the present invention, examples of which are illustrated in the accompanying drawings. Prior to this, terms and words used in the present specification and claims should not be construed as limited to ordinary or dictionary terms, and the inventor should appropriately interpret the concepts of the terms appropriately It should be interpreted in accordance with the meaning and concept consistent with the technical idea of the present invention based on the principle that it can be defined.

Therefore, the embodiments described in the specification and the drawings shown in the drawings are only the most preferred embodiment of the present invention and do not represent all of the technical idea of the present invention, various modifications that can be replaced at the time of the present application It should be understood that there may be equivalents and variations.

Hereinafter, a self-directed learning method for learning a foreign language and a learning apparatus for learning a foreign language through a word spelling end-game connecting a card and a learning device according to a preferred embodiment of the present invention will be described in detail with reference to FIGS. 1 to 17. .

Looking at the structure of the card 110 used in the learning method according to the invention, first, the shape of the card 110 is changed in various forms according to the user's embodiment, such as rectangular, square, oval, circular, triangular A plurality of display units (word main display unit 10, picture image display unit 20, meaning display unit 30, hint word display unit 40, word combination structure display unit 50) The display unit 60 is provided to interpose contents and hints. (Of course, a plurality of display units may be described by dividing one surface horizontally or vertically or horizontally and vertically several times, depending on the embodiment of the user.)

That is, the meaning and spelling of an English word to be learned (a language such as English, Japanese, Chinese, French, German, Spanish, Russian, Korean, etc. is applied according to a user's embodiment, and the word, phrase, and sentence of the corresponding language is studied). Can be used for the English word, the English phonetic symbol for the word, a picture image showing the meaning of the word, the national meaning for the word, and the word followed. Hint words that can be spoken and the English sentence containing the words are recorded.

The word main display unit 10 writes an English word and a pronunciation of the word, and has an inside of a figure forming a box shape, and is filled with a color designated by a user. The word main display unit 10 may have a rectangular shape, or may form an inner part 15 in which one side, the other side, or both sides are dug inwards in a '>' or '<' shape in a rectangular shape, The protrusion 12 protruding to the outside in a '<' or '>' shape may be formed to correspond to the inner part 15. Of course, the recessed shape of the inner part 15 and the projecting shape of the protrusion 12 may be excavated or protruded into various shapes according to the embodiment of the user. In the word main display unit 10, the minimum unit component word unit 11 (ex: 'doctor' or 'rice', etc.) constituting a sentence is displayed (the component word unit 11 is an embodiment). Depending on the English word, or the pronunciation of the word may be listed below the English word,

Referring to Figure 1 showing the card 110 for learning the English word meaning and spelling, the pronunciation of the word is displayed together under the English word as shown in Figure 1 (A), and protrudes to the outside on one side A protrusion 12 having a '>' shape is formed.

The word main display unit 10 is a place where the English word spelling and pronunciation having a predetermined meaning is displayed in the card 110. Referring to FIG. The words doctor and food are listed together with their pronunciation.

That is, referring to the first card ① of FIG. 7, the word 'doctor' described in the word main display unit 10 must be combined with an English word starting with 'r' to continue the spelling end in this card game. In order to make it easy for the user to recognize, the letter 'r' is written in red. Looking at the second card (②), the word ' food ' is spelled 'd' to continue the spelling end in this card game. To make it easier for the user to recognize that they must be combined with the starting English word, the letter 'd' is written in red, which means that each word on the card is combined with a word that has the spelling ending in red. It shows that it becomes. Of course, the word 'doctor' of the word main display unit 10 of the first card ① is displayed in a different color from the remaining letter 'docto', which is the word 'r' that corresponds to the word 'doctor'. Users can easily distinguish between different spellings and last spellings.

In addition, according to an embodiment of the user, unlike the above description of the English word and pronunciation ('doctor') on the word main display unit 10 to learn the meaning and spelling of the English word, as shown in FIG. As described above, a sentence describing the meaning of the word corresponding to 'doctor' in English (ex: This is a person who is qualified in medicine an treats people who are ill.) Or the sentence is spoken by a native speaker The word main display unit 10 " may be used to help users speak or improve their English listening and dictation skills by spelling out or inferring words with meanings that the sentences describe. This will be described in detail with reference to FIG. 5 below.)

(In other words, the word main display unit 10 is a word main display unit 10, which writes a number of words, doctor, rice, elephant, train, nurse, earings, etc. in various fields as English words and English pronunciation symbols under the word, predetermined The main word display unit 10 ′ in which the Korean word of the word is displayed, and the main word display unit 10 ″ which displays an English sentence for describing an English word or processes it as a voice. Under the word or sentence indicated by) is shown a picture image display unit 20 that can indicate its meaning, and under the picture image display unit 20, the meaning of the Korean language is indicated when the word described in the word main display unit 10 is English. A phrase indicating the meaning display unit 30 in which the component word unit 31 is displayed or an English meaning when the word described in the word main display unit 10 is Korean. A meaning display unit 30 'in which the element word unit 31 is displayed, and a hint for a word that can be spelled with the word main display unit 10 under the meaning display unit 30 or 30'. A hint word display unit 40 for indicating a word, and under the hint word display unit 40, a word in which the word main display unit 10 is to be spelled with various shapes and colors in the game. It is shown through the coupling structure display unit 50, which indicates that if a word is spelled by the number of figures used in the schematic, it can be a winner in the game.)

The picture image display unit 20 is a portion in which a word written on the main word display unit 10 is used as a picture image.

As shown in FIG. 1, the meaning display unit 30 is a portion in which the main word display unit 10 in which the English word is written on the card is displayed in the Korean language. As such, when the main word display unit 10 ′ in which a Korean word is described is used, it may be used as a meaning display unit 30 ′ which indicates what meaning is expressed in English.

As shown in FIG. 1, the hint word display unit 40 has the same shape as the reference shape display unit 52 to be described later, but is combined with the component word unit 11 of the main word display unit 10. By making the words appear directly, they helped the choice of other cards to complete the sentence declared by Sun.

In addition, as shown in FIG. 1, the hint word display unit 40 describes an English word in which the last spelling of the component word unit 11 is used as the first spell and a pronunciation of the word, forming a box shape. It has the inside of the figure, and it is filled with the color designated by the user. The hint word display unit 40 forms an indentation 15 having a '>' shape corresponding to the protrusion 12 of the word main display unit 10, thereby forming the same shape as the hint word display unit 40. The shape is given a hint to find the card (B of FIG. 1) described in the word main display section 10. FIG.

The word combining structure display unit 50 is a portion illustrated in various figures and colors, and has the same shape and color as the word main display unit 10, and the same shape as the hint word display unit 40. And a reference shape display unit 52 having a color and corresponding to a front end, a rear end, a front end, or a rear end of the duplicate display unit 51, to directly assist in the selection of another card to complete the word spelling card combination. The word described in the word main display unit 10 is a part for displaying a hint to the user through a diagram of various words and shapes of the word to be spelled in the game.

Referring to the first card ① shown in FIG. 7, the shape of the word main display unit 10 is identically displayed on the word combining structure display unit 50 of the first card ①, and the word 'doctor' is displayed therein. Instead of the word, a duplicate display unit 51 in which the first letter 'd' (alphabet) of the word doctor is displayed is selectively combined with one or both ends or opposite ends of the duplicate display unit 51 to form an integrated unit. It consists of the reference shape display part 52 which has the same shape as the said hint word display part. Of course, the reference shape display unit 52 may be used a single or a plurality.

That is, in the first card ① of FIG. 7, the word 'doctor' displayed on the word main display unit 10 is displayed through the main word display unit 10 and the word combination structure display unit 50. The card and the letter 'd' in front of the 'doctor' may be combined to form a sentence, but the card in which the word spell 'd' is described has the same shape and color as the reference shape display unit 52. You will know that you have it. In addition, through the image display unit 20 it is possible to know the meaning of the word 'doctor'.

Thus, the user may acquire a card in which the English word corresponding to 'd' combined with the first card ① is written, as described in the word main display unit 10, but in the sentence combining structure display unit 50. The same as the corresponding combination with the duplicate display section 51 (spell (d) card having the word main display section 10 in the shape where the protrusion 12 is formed so that one end protrudes outward as shown in Fig. 1). What is necessary is to acquire a card using the shape and color as the word main display unit 10.

The English example sentence display unit 60 is a portion in which the Korean and English sentences 61 including the component word unit 11 described in the word main display unit 10, 10 ', 10''on one side of the card are displayed. to be.

In addition, a plurality of display units in the above card, that is, the word main display unit 10 (10 ') 10' ', the image display unit 20, the meaning display unit 30 (30'), the hint word display unit ( 40) 40 ', the word combining structure display unit 50 and the English example sentence display unit 60 are written on the front of the card, and variously arranged and arranged freely according to the user's embodiment regardless of any specific order or arrangement. Also, except for the word main display unit 10, the increase and decrease can be freely adjusted according to the user.

The word main display unit 10, 10 'and 10 &quot;, the image display unit 20, the meaning display unit 30 and 30', and the hint word structure display unit 40 and 40 '. By displaying the word combining structure display unit 50 and the English example sentence display unit 60, the display units other than the word main display unit 10 (10 ', 10' ') in which English words are displayed are not selectively displayed one by one. By reducing the description of the display unit to help find other related cards described in, it is possible to implement a variety of game levels from the beginner to advanced to the user's choice. (Of course, the display unit which is not displayed on the card also has an image display unit 20, a semantic display unit 30 and 30 ', a hint word structure display unit 40 and 40', and a hint word combination structure display unit 50 according to a user's selection. ), The selection of the description among the English sentence display unit 60 may be made freely.

Of course, as the number of display units displayed on the card decreases, the level increases as the number of cards presented by the lines to be completed in combination increases. That is, the image display unit 20, the meaning display unit 30, 30 ′, the hint word structure display unit 40, 40 ′, and the hint word combination structure display unit provided as a hint to the user so that everyone can enjoy the game ( 50) The English example sentence display unit 60 increases and decreases according to the user's level or user's choice.

In one embodiment, the image display unit 20, the hint word display unit 40, the hint word combination structure display unit 50, and the English sentence display unit 60 are omitted so that only the main display unit 10 and the meaning display unit 30 are displayed. An example is shown in FIG. 2,

In one embodiment, the hint word combining structure display unit 50 is omitted so that the main display unit 10, the image display unit 20, the meaning display unit 30, the hint word display unit 40, and the English sentence display unit 60 are displayed on the card. An example is shown in Fig. 3A.

The method of playing a game using the card is similar to the conventional card game method (FIG. 16 or 17), but after allocating an arbitrary card to each user equally to a predetermined number of cards, This is accomplished by combining the words of the line in which the line is selected, followed by a combination of cards (of course, the number of cards that are completed and combined (number of cards) can also be specified by the line (ex: spelling consisting of 3 cards) doctor → rice → elephant type spelling of the word to complete)) If you can not combine the card with oneself, take one card from the common card unit 70 that all users can bring one by one, but one card After you bring it back, one of your cards is placed on the floor for other users to see.

However, the difference from the conventional card game system is that the above-described plurality of display units displayed in the card, that is, the word main display unit 10, 10 'and 10 &quot;, the image display unit 20, and the meaning display unit 30 30 '), a hint word display unit 40, 40', a hint word combining structure display unit 50, an English example sentence display unit 60 to obtain a hint, and continue to play the English word spelling ending card game specified by the line Characterized in that the user can easily find the next card required to complete, in particular, the word main display unit (10) (10 ') (10' ') in the form of a figure, the word Display the hint word combining structure display unit 50 corresponding to the main display unit 10, 10 ′, 10 ″ and a reference shape display unit 52 having a figure shape that can be combined at one end, the other end, or both ends thereof. So that you can find the cards you need Placed to provide a variety of hint information.

As a method for this, as shown in FIG. 15, the step of allowing the user to log in after registering online using his computer (S100), and providing a predetermined cyber money to the user logged in from the computer. Step S110, step S120 of allowing a user to select a level suitable for his or her English level through a computer, step S130 of allowing an individual or a plurality of people to join a game room within the same level, and a line in a game (S140) allowing the user to select one of a plurality of game items, allowing the participating users to combine the card 110 (S150), and allowing the user to view a game hint through a computer ( S160 and, in the case of the user who combined the cards so as to satisfy the game win condition, the step S170 of allowing the user to declare a victory through the computer, and the combination of the cards 110 is the game win. If the condition is matched, the sound effect sounds in the computer (S180), a predetermined cyber money or score is added or subtracted to the winners and losers through the computer (S190), and allowing each user to check his or her game ranking ( S200), and allowing the user to check whether the game is in progress and whether or not the game item is changed through the computer (S210).

(Of course, as in the step S110, at the start of the first game, each participant is provided with a predetermined base score or cyber money, but within a predetermined time (the predetermined time designated by the user or the line, the time can be freely changed. Game win condition declared by the line (Spelling the end of the English word Spelling End words Complete the spelling of the number of words specified by the line out of 2 to 10 words, but spell the word by holding the number of cards to the number specified by the line. If you completed the correct spelling according to the end of the end.) As in step S190, if you add a certain level of score or cyber money, and if you do not complete the correct spelling of words within a certain time, By reducing the score or cyber money (the score and the degree of increase and decrease of the cyber money can also be specified in advance, Of course, the amount can also be changed freely.) According to the final score or the amount of cyber money, the level of users (participants) can be adjusted from time to time.

In addition, in the step S150, if the number of people in the game room after the step (S140), the computer notifies the start of the game and shuffles a plurality of cards 110, then clockwise to the user 2 to 10 cards (110) ) (S151), and after the step (S151), the line that made the game room checks the card 110 of his own, and advances the number of cards (110) that each user can possess as a game win condition. In order to satisfy the winning condition of the game item while complying with the step (S152) to specify and declare, and after the step (S152), the number of cards 110 that can be held, each user has a common card unit in a predetermined order After bringing the card 110 one by one at 70, compare it with the card 110 that is already possessed, if it is related to the card 110 of its own, and possess it, and the least relevant card 110 is at the bottom. Step (S153) made to put down on .

In addition, in the step S153, if the card is laid down for more than 10 seconds or 15 seconds or more, or if the number of times the card is dropped for more than the time exceeds a predetermined number of times specified by the line. In addition, the game rules of the Time System may be applied, and the foul hand may be applied to the user.)

1 to 13, the present invention will be described in detail with reference to the drawings.

1, 2, and 3 are various game items that can be selected at the start of the game (learning the meaning and spelling of English words (I), learning English expressions for Korean words (II), and descriptions of the words through the description of the words). Among the selection (III)), the meaning of the English words and spelling (I), Figures 1 to 6 show the meaning of the English words and the type of cards used for spelling (I), which will be described later 7 to 13 illustrate a game method of playing a game with a card used for learning the meaning and spelling of the English word (I). In more detail,

In the case of (A), (B), (C), and (D) of FIG. 1 (shown in FIG. 7), the words used to learn the meaning and spelling of words through the English word spelling end continuation of the card are used. Figures (A), (B), (C), and (D) of FIG. 2 are provided as a hint to the user in the game of continuing the spelling of the English word (as shown in FIG. 9). Delete the picture image display unit 20, the hint word display unit 40, the hint word combination structure display unit 50, the English example sentence display unit 60, and only the meaning display unit 30 to the word main display unit 10 as a hint The shape of the card describing the contents provided is shown as an embodiment, and in the case of (A), (B), (C) and (D) of FIG. In addition to writing the word main display unit 10 on the card, a picture image display unit 20 and a meaning display unit provided as a hint to the user ( 30), the hint word display unit 40, the English example sentence display unit 60 is shown in one embodiment the shape of the card described in the deleted state.

4 illustrates learning English expressions for Korean words from among various game items that can be selected at the start of a game. FIG. 4 shows types of cards used for learning English expressions for Korean words. 10, which will be described later, illustrates a game method of playing a game with a card used for learning English expression (II) for Korean words. In more detail,

In the case of (A), (B), (C), and (D) of FIG. 4, in the game of continuing the spelling of the English word (as shown in FIG. 10), the English word is not directly written on the card. Instead of writing English words and pronunciations in the component word part 11, a Korean main word is written to display the word main display part 10 ', and the component word part 11 is translated into English so that the phonetic symbols and By displaying the meaning display unit 30 'recorded together, and displaying the hint word display unit 40' instead of the English words in the hint component word unit 41 presented as a hint to the user, It shows the shape of the card used when the user can improve the English writing and conversation skills by reminding the user of the English expression of Korean words through the user's English vocabulary as well as the English words spelling through cognition, imagination and association. It is.

5 and 6 are related to selecting a corresponding English word through a description of a word among the various game items that can be selected at the start of the game (III). FIGS. 5 and 6 are corresponding English words through a description of a word. 11 and 12, which will be described below, illustrate the types of cards used for selecting (III), and a game method for playing a game with the cards used for selecting the corresponding English words through the description of the words (III). It is shown. In more detail,

5 (A), (B), (C), and (D), in the following words in the English word spelling ending game, a predetermined English word is directly written together with the pronunciation in the component word part 11. Instead, the word main display unit 10 '' in which a description of a predetermined English word is written is displayed, and the word is described in terms of the user's English ability as well as cognition, imagination, association, and the like. Enhance your ability to read directly by reminding you of the spelling of words, and on the card a picture image display unit 20, a meaning display unit 30, and a hint word display unit provided as a hint to the user in addition to the main display unit 10 &quot; 40) shows the shape of the card describing the hint word combining structure display unit 50 in one embodiment.

6, unlike the contents described in the case of (A), (B), (C), and (D) of FIG. 5, the word main display portion 10 '' and the hint word display portion 40 are described on the card. In addition to the figure shown in Figure 1, the shape of the card, which has been deleted from the picture image display unit 20, the meaning display unit 30, and the hint word structure display unit 50 provided as a hint to the user, is illustrated. The cards (A), (B), (C), and (D) show only the main display unit 10, unlike FIG. 5 in which the contents of the word main display unit 10 &quot; One example of the word description in '') is described as a native speaker listening to the pronunciation of the native speaker to infer the spelling of the word to continue the end of the spelling of the word (shown in FIG. It is shown the shape of the card used when improving the writing and conversation skills, which will be described later in Figure 13 Specified will be described in detail.

7 is a first embodiment of a game method for learning the meaning and spelling of the English words (I) game through the way that the end of the English word spelling, made by using a variety of colors, figures, pictures, signs, etc. for each user Each card is provided with two cards containing words with different spellings and meanings, but can be carried with up to three cards (card number is specified in advance without limitation) and common card part 70 Take one card from the card and combine it with your own card, and collect the cards that can completely combine the end of the word spelling according to the number of cards designated by the line, that is, doctor → rice. This is a game where the player who prioritizes the three cards that match the spelling of the end of the word first like the cards such as Rice → Elephant (Elephant) wins.

That is, when the user receives and holds two cards containing the English words 'doctor' and 'food' on the word main display unit 10, the user has the English words 'doctor' and 'food' While playing a game with two cards (①, ②) listed, the English word 'doctor' and the third card that can be spelled at the end of the word spell in the common card part 70 in the common card part 70 This is a case where the word 'food' card ② is brought out on the floor so that other users can see the front face of the card while the rice 'card ③ is taken from the common card unit 70. (In this case, if you look at the word combination structure display unit 50 of the card, since the three figures are diagrammatically, the game is not completed until the three words are spelled. The user starts with "doctor → rice → alphabet 'e'. This is a case in which the game can be completed only by bringing one more card from the common card unit 70. The user can finally spell 'rice' in the common card unit 70 while the game continues. This is the case when the game is ended by taking a card (④) with a possible "elephant".

In other words, the word "doctor → rice → elephant" is spelled the winner in the game. (I.e., if a user takes a card from the common card unit 70 and does not succeed the spelling of the word compared to the card he / she holds, he places the card on the floor and writes it on his card while continuing the game. If you meet the victory conditions specified by the line by bringing the word and the spelling end and other cards that follow, you win.

FIG. 8 has a card used to learn the meaning and spelling of an English word as in the embodiment of FIG. 7, and the second method of the game method of learning the meaning and spelling of the English word (I) through the English word spelling end. By way of example, as shown, after the user receives three cards, such as the card used in FIG. 7, the common card portion is adapted to match the 'combination of word spelling end with four cards' presented by the line. This is a card game in which the other one card is taken at 70 and the word spelling digit is combined into four cards, and the level is increased as compared with FIG.

In FIG. 8, the user starts the word 'd' and ends with the letter 'doctor' and the word starts with the letter 'r' and ends with the letter 'e' among the various English words described in the word main display unit 10. In the case of receiving and holding three cards (①, ②, ③) containing the word 'food' starting with rice 'and' f 'and ending with' d ', the user in the common card unit 70 In this case, you can declare the end of the game by taking the word 'elephant' card (④).

That is, the user receives three cards (①, ②, ③) of the English word "doctor → rice → food" while playing a game, and the three cards (①, ②, ③) and the English word 'elephant' card (④) that can be followed by the end of the spelling of the word, bring the English word 'food' card (③) that is not related to the most spelled card among the cards owned by the user. By placing it on the floor, the end of the spelling of the word can be combined, that is, the end of the spelling of the word "doctor → rice → elephant". This allows the user to exit the game immediately but continue the game to obtain a higher bonus score, with the card (⑤) marked by the word 'elephant' and the word 'train' to add spelling. Taken from the unit 70, the combination of spelling the end of the word "doctor → rice → elephant → train" to receive bonus points and be the winner in the game.

9 has a card used to learn the meaning and spelling of English words, as shown in the embodiments of FIGS. 7 and 8, and the game of learning the meaning and spelling of English words through the spelling of English words (I) As a third embodiment of the scheme, as shown, after the user receives three cards with different shapes than the cards used in FIGS. 7 and 8, the word spelling ends with the four cards presented by the line. Is a card game in which one card is taken from the common card unit 70 and the word spelling end is continued to four cards, so that the level is increased compared to FIG. 7 or 8. Is an example.

In FIG. 9, unlike in FIG. 7 and FIG. 8, only the word main display unit 10 and the meaning display unit 30 indicating the national meaning of the English word are written on the card, and the word or sentence for providing a hint to another user is described. A picture easy display unit 20, a word main display unit 10, and a hint word display unit 40 for presenting a hint for a word to be followed by a word spelling digit, and an English word main display unit 10 showing the meaning of the picture. In the same manner as in FIG. 7 or 8 with a card having a shape corresponding to a front end or a rear end, a front end, a back end, or a combination thereof, the word combination structure display unit 50 and the English example sentence display unit 60 are all removed. Another example is to learn the English word meaning and spelling through the end of the word spelling. As shown in FIG. 9, the game method is the same as that of FIG. 8. FIG. 9 shows that the game proceeds with the shape of the card in which the picture image display unit 20, the hint word display unit 40, and the word combination structure display unit 50, which were provided as hints to the user of the card used in FIG. As an example, the level is increased compared to FIG. 7 or FIG. 8 (through the above description, FIG. 9 illustrates an example of using a user to learn the meaning and spelling of an English word. Accordingly, the hint part described on the card is merely an example showing that the increase and decrease can be used freely and variously, and do not represent all of the technical idea of the present invention, and thus, they can be replaced at the time of the present application. It should be understood that there may be various equivalents and variations.)

10 is an embodiment of a game system having a card used to learn the English expression for the Korean word shown in FIG. 4, and learning the English expression for the Korean word (II) game by continuing the spelling of the English word. As shown, after the user receives two cards, the other card is taken from the common card unit 70 so as to conform to the combination of continuation of the word spelling with the three cards presented by the line. This is a card game in which the word spelling digit is continued with three cards, and the level is higher than that in FIGS. 7, 8, and 9.

 In the contents described in the card used for the game, in Fig. 7 to 9, unlike the English word and the pronunciation of the word is described in the component word portion 11 of the word main display portion 10, the configuration in Fig. The word main display unit 10 'is displayed by writing a national language word in the element word unit 11, and the meaning display unit 30' is described so that an English word and a pronunciation symbol indicating the meaning of the element word unit 11 are described. And a hint word display portion 40 'on which a hint component word portion 41 is written, beginning with the last letter spelling of the element word portion 11, and listing possible Korean or English words. Encourages English writing and conversation skills by allowing the user to recall correct English words for Korean words through the user's English, cognitive, imagination, and association, and to continue the English words and spelling ends. Has a shape that can kill cards will be shown to the game.

Referring to FIG. 10 in detail, in FIGS. 7 to 9, a card in which an English word is directly written is received. In FIG. 10, a card having a Korean word instead of an English word is written at the top, and the correct English word is devised for the word. As an embodiment for learning the English expression for the English Korean word through the end of the spelling, as shown in FIG. 10, after the user receives two cards, the word spelled with 'three cards presented by Sun A card game in which one card is taken from the common card unit 70 and the words are spelled to the end of the card to be combined with each other so as to match the end-seat linking, and the level is increased compared to FIGS. 7 to 9. Example of the case.

Provide each user with two cards containing Korean words with different meanings on each card made of various colors, figures, pictures, symbols, etc. Lines are designated in advance without limitation), take a card from the common card unit 70 and combine it with the cards that you hold, a card that can completely combine the end of the word spelling according to the number of cards specified by the line A game that is won by a user who prioritizes the first three cards that match the spelling of the word, such as doctor → rice, rice → elephant, etc. to be.

In more detail, FIG. 10 illustrates a case in which the user receives and holds two cards in which the Korean words 'pseudo' and 'food' are written in the component word unit 11 of the word main display unit 10. During the game with two cards (①, ②) containing the Korean words doctor and food, the common word 70 is held by the doctor. Card ”and the word“ food ”card (②), which can be connected to the end of the spelling of the word, are taken from the common card unit (70) and the word“ food ”card (②) is bottomed out. This is the case when it comes to. In this case, if you look at the hint word combination structure display unit 50 under the card, since the three figures are diagrammatically, the game is terminated only after the three words are spelled. This is a case in which the game can only be ended by bringing one card from the common card section 70 with a card containing a Korean word suitable for the meaning of an English word having an English letter beginning with the letter 'e'. While the game continues, the user ends with a card (4) containing 'elephant' that allows the user to finally spell 'rice and rice' in the common card unit 70. If it is.

In other words, the word "doctor → rice → elephant" is spelled as the winner in the game. (I.e., the user takes the card from the common card unit 70 and compares the card with his own card, and if the spelling end of the English word suitable for the given national word is not made, the card is placed out and the game continues. Bring another card that is spelled at the end of the English word that matches the national word on your card.)

FIG. 11 has a card used to select a corresponding English word through a description of a word as shown in FIG. 5 or FIG. 6, and selects the corresponding English word through a description of a word through continuing the English word spelling. As a first embodiment of the game method of playing the game (III),

In the contents described on the card used in the game in FIG. 7 to 9, unlike the English word and the pronunciation of the word are described in the component word unit 11, the word main display unit 10 is used. By displaying the word main display unit 10 '' by writing an English sentence indicating an explanation of the English word in the component word part 11, the user can grasp which English word is described in the English sentence on the card. The English words in the sentence description can be recalled through the user's English reading ability as well as cognition, imagination, and association, so that the English words and the spelling end can be linked to the English words as well as the user's direct reading ability. As an embodiment for improving, as shown in Fig. 11, after the user receives two cards, the word spelling ends with '3 cards presented by Sun. In the case where the level is increased as compared with FIGS. 7 to 10 as a card game in which the other card is taken from the common card unit 70 and the word spelling ends with the three cards, so as to correspond to the combination '. Yes.

Referring to FIG. 11 in detail, the word spelling ends of the component 11 of the word main display unit 10 ″ formed with a protrusion 12 having a '>' shape at one end of the card. This is a sentence that describes a certain English word (doctor), which is a word to be spelled with the main display (10 ''). In the hint component word portion 41 of the hint word display portion 40 for displaying a hint word for the word, the English word 'rice' and the English pronunciation under the word are displayed to allow the user to enter the word main display portion 10 &quot; The English sentence described in the component word part 11 informs the user with a hint that the spelling end of the word is a word ending with 'r'. In addition to writing the word main display section 10 on the card, the picture image display section 20, the meaning display section 30, and the hint word combining structure display section 50 provided as a hint to the user are deleted, and only the hint word display section is described. It provides a hint to the user. That is, when the inner part 11 is formed in the word main display part 10 ″, which is dug inwards in a '<' shape using the figure, the hint word display part ( 40. The hint of the word part 41 has a '>' shape inside and a '<' shape outside, so that the user can easily determine which word and spelling end of the word on the card should follow. Hint also provides a hint through the English words as well as direct reading is an embodiment showing the shape of the card used when improving the ability. (As described above, the word main display unit 10 '' and the hint word display unit are formed with other protrusions 12 or indents 15 that can form a rectangle, a square, a triangle, a pentagon, and a circle according to the user. It should be understood that it can have any shape, and can be used by changing to another color.)

Based on the plurality of display units, the words of each card made by using various colors, figures, pictures, symbols, etc., to each user, the English words having different meanings in the component word unit 11 of the main display unit 10 '' of the card. Provide two cards with an English sentence indicating the explanation, but allow up to three cards to be carried (final number is designated in advance without limitation), and one card in the common card section 70 Take a card and combine it with your own card, and collect the first three cards that can completely combine the end of the word spelling to match the number of cards your line specifies, "This is a person who is qualified in medicine." and treats people who are ill. (doctor) → This is something consists of white or brown grains taken from a cereal plant. (rice) → This is a very large animal with a long, flexible nose called a trunk, which it uses to pick up things. (elephant) "is a game where the player who prioritizes the first three cards that match the spelling of the word, such as cards, wins.

11 illustrates an English sentence 'This is a person who is qualified in medicine and treats people who are ill. (Doctor)' and This is what If you receive and hold two cards containing people and animals eat. (food), you have two cards containing the English sentence `` description in English for the word doctor '' and `` description in English for the word food. '' ①, ②) while playing the game, the English sentence (This is a person who is qualified in medicine and treats) explaining the English sentence 'doctor' in his possession in the common card section 70. card with the words "people who are ill" and the English sentence for the end of the spelling of the word "rice". This is something consists of white or brown grains taken from a cereal plant. Take the card (③) described in the common card section (70). If the document is written cards, a description of the food and the English word sentence (This is what people and animals eat.) That '(②) naenotneun on the floor. In this case, if you look at the word combination structure display unit 50 under the card, since the three figures are plotted, the game is terminated only after the three words are spelled. The user starts with "doctor → rice → alphabet 'e'. It is a case where the game can be completed only by bringing one card from the common card unit 70 having a proper English sentence describing an English word having English spelling. While the game continues, the English sentence is a very large animal with a proper explanation of the English word 'elephant' which allows the user to finally spell 'rice' in the common card section 70. This is the case when the game is ended by taking a card (4) with a long, flexible nose called a trunk, which it uses to pick up things.

In other words, the word "doctor → rice → elephant" is spelled as the winner in the game. (I.e., the user takes the card from the common card unit 70 and compares the card with his own card, and the English sentence written in the given word does not succeed the spelling end of the card owned by the user and the appropriate English word. If you don't, you can place the card on the floor and continue the game, bringing the spelling end of the English word that matches the word on your card (which explains the meaning of the word in English) and another card that continues.

12 has a card used to select the corresponding English word through the description of the word, shown in FIG. 5 or 6, the English word through the description of the word through the end of the English word spelling Selecting (III) As a second embodiment of the game method of playing games, as shown,

After the user receives two cards, he takes another one from the common card unit 70 and matches three words with the three cards, so that the line is matched with the combination of continuation of the word spelling with the three cards. It is an example of a case where the level is increased as compared with Figs.

 In the contents described on the card used in the game, in Fig. 7 to 9, unlike the English word and the pronunciation of the word in the component word portion 11 of the word main display portion 10 in Fig. Instead of writing English words and pronunciations directly in the word section 11, instead of looking at the texts of English sentences describing the explanations of English words, the user is told what English words on the card are explanations. By forming the main display unit (10 '') to hear and grasp by voice, the correct English words in the description of the sentence can be recalled through the user's English listening ability, cognition, imagination, association, etc. It shows how to play a game with the shape of a card that allows you to go and improve your English words and listening and speaking skills.

12, the word main display unit of FIG. 12 is different from the description of an English word in the component word unit 11 of the word main display unit 10 ″. In the component word unit 11 of (10 ''), the description of a certain English word is not judged by the text, but only when the user receives a description of a word one by one. A picture image display section 20, meaning that a word is inferred to figure out which English word is explained and also provided as a hint to the user in addition to writing the word main display section 10 '' on the card. The display unit 30 and the hint word combining structure display unit 50 are deleted and the user has a shape of a card in which only the English word 'rice' is written in the hint component word unit 41 of the hint word display unit 40. As an example showing the shape of the card used when improving the English listening ability of the user because the hint suggests that the word described in the English sentence on the card is a word ending in the letter 'r'. As shown in FIG. 12, after the user receives two cards, the other card is taken from the common card unit 70 so that the line corresponds to the combination of continuation of the word spelling with the three cards. , A card game that combines the spelling of the word with three cards, and is an example of the level being higher than that of FIGS. 7 to 11.

An English sentence indicating an explanation of English words having different meanings is provided in the component word portion 11 of the word main display portion 10 '' of each card made to each user by using various colors, figures, drawings, and symbols. Provide two cards consisting of unfilled blank space (listen and listen to the explanation of English words rather than text), allowing for up to three cards (the number of cards is unlimited) Prior to designation), take a card from the common card unit 70 and combine it with the cards that you hold, so that you can hear the words spelling end continually and completely combine them according to the number of cards specified by the line. `` This is a person who is qualified in medicine and treats people who are ill. (Doctor) → This is something consists of white or brown grains taken from a cereal plant. (rice) → This is a very large animal with a long, flexible nose called a trunk, which it uses to pick up things. (elephant) " It is a game in which the user who listens to three cards and combines them first is the winner.

12 illustrates an English sentence 'This is a person who is qualified in medicine and treats people who are ill. (Doctor)' and This is what in the component word portion 11 of the word main display portion 10 ''. If you receive and hold two cards with empty space without people and animals eat. (food) (every time you receive one card, you will hear it once with a voice to explain what the English word is). , The user has a card (①) that listens to a description of a word ('doctor') in English and another card (②) that listens to a description of a word ('food') in English. During the game, the card and the words that have been heard in the common card part 70 ('This is a person who is qualified in medicine and treats people who are ill') Description of the word "rice" in English Just listen and judge the card (③) doing something consists of white or brown grains taken from a cereal plant. It is the case that a card (②) playing.) Is placed on the floor.

12 is a case in which the game is not completed until the spelling of the three words is continued, the user only listens to one "a suitable card for explaining an English word having English spelling beginning with doctor → rice → alphabet 'e." It is the case that the game can be terminated only by bringing it from the common card unit 70. Proper description of the English word 'elephant', which allows the user to hear and judge in the common card section 70 and finally spell 'rice' while the game continues (This is a very large animal with a long, This is a case where the game is ended by listening to the flexible nose called a trunk, which it uses to pick up things, and taking the card ④ from the common card unit 70.

In other words, it is a case of winning the game by continuing the spelling ending consisting of the words “English sentence ① (doctor) heard by voice → English example ③ (rice) → English example heard by voice”. That is, the user hears the contents of the card from the common card unit 70 and hears the voice, not the text, and compares the contents of any English word that he / she owns with the card owned by the user. If the spelling end of the word does not continue, place the card on the floor, continue the game, listen to your own card and any other cards that match the spelling end of the appropriate English word, and judge the result. As an example, the level is increased compared to FIGS. 7 to 11. (As described above, FIGS. 7 to 12 illustrate the use of English words and spelling according to one embodiment of the user.) The hint part shown on the card is only one embodiment that shows that the increase and decrease can be used freely and variously. , As not intended to limit the scope of the present invention, in the present application it should be understood that other equivalents and modifications could be made thereto.)

In addition, the self-directed learning method for learning English words, English direct reading, listening and speaking through a functional game that combines cards and learning devices using various colors, pictures, signs, shapes according to the present invention, computer, electronic It can be applied to one of various learning devices and electronic devices such as dictionaries, foreign language learners, PMPs, mobile phones, etc., and when a card is made and used offline, a line designated by the user (line can be changed at any time by the selection of participating users). The game method will be explained, and the number of cards will be given for the first time to combine the English word spelling endings, and the number of words that need to be completed with spelling endings can be variously determined. .

In addition, among the many cards distributed to each user, a card having a function that can be used to spell all English words necessary to combine the spelling endings declared by the line, the card of another user, or the remaining common card part ( In 70), you can pick a card at random, you can play 3 cards in a row in random order, you can see all the cards of other users, stop the current game It is also possible to have bonus cards (not shown), such as cards that reward twice the points earned in the game, to be mixed to inspire interest and tension to the user. Yes, it's impossible, and various bonus cards can be freely and variously used to inspire interest and tension among users. It should understand that it can be).

In addition, the above-described cards are made in the form of a real card that can be touched by hand, so that two or more people who are not on-line can be used to play a game on-line.

The game method of step S100 to step S210 described above is applied in the same way, but the step of signing up and logging in step S100 is omitted, and the cyber money given in step S110 can be separately distributed to each participant by making coins or bills. By clicking on the Stop button, the participant who completes the spelling of the word in step S170, declaring victory, will shout "Stop" on his own. In addition, in the case of grades (levels) applied after the result of the game, participants separately designate a predetermined limit score for each grade in advance before the game, and a separate predetermined work that displays a grade such as a signpost or a card corresponding to each grade Each time the class changes, you can replace it and use it yourself.

This is a new concept self-directed learning method where students learn by level and receive rewards based on their efforts. It is not limited to English learning only. It is written on other cards such as Korean, Japanese, Chinese, German, French, Spanish and Russian. Only the content and letters are displayed differently, but the card utilization method can be applied in the same way as English.

In addition, when used online using a computer using the Internet and various electronic learning devices, as shown in Fig. 13, the game method display unit 80, the game method is displayed on the screen, and the user of the user to win the game The step-by-step execution mode display unit 90 in which various game conditions are presented, the first card unit 100 in which the card given to the user is shown, the common card unit 70, and the cards discarded by the user are not necessary. The second card unit 110 and the like, in which the abandoned card unit 71 is collected, should be displayed in various forms.

FIG. 14 shows a manner in which a user participating in a game can select a game room. In the number of participants (A / B), "I" represents the number of users who can participate in a game room 120. Indicates the waiting number currently waiting to participate in the game room 120. For example, in the case of game room 120 D, since it is "10/10", other participants can no longer participate.)

While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments. It is to be understood that various changes and modifications may be made without departing from the scope of the appended claims.

10, 10 ', 10'': Word main display section 11, 31, 41,: Component word section
12: protrusion 15: inner part
20: Picture image display section 30, 30 ': Meaning display section
40, 40 ': hint word display unit 50: word combining structure display unit
51: duplicate display portion 52: reference shape display portion
60: English example display portion 70: common card portion
71: abandon card unit 80: game method display unit
90: step-by-step execution mode display unit 100: first card unit
110: second card part

Claims (16)

Allowing the user to log in after registering online using his computer (S100);
Providing a predetermined cyber money to a user logged in at the computer (S110);
Allowing the logged-in user to select a level suitable for their English level through a computer (S120);
Allowing individuals or multiple people to join the game room within the same level (S130);
Allowing a user who becomes a line in a game to select one of a plurality of game items through the computer (S140);
Allowing the participating users to combine the card 110 through the produced program (S150);
Allowing the user to view the game hint through the computer (S160);
In the case of a user who combines the cards so as to satisfy the game win condition, step S170 of confirming that the user is a winner through a computer;
When the combination of the cards 110 matches the game win condition, an effect sound sounds in the computer (S180);
(S190) a predetermined cyber money or score is added to or subtracted from the computer to the winner and the loser;
Receiving each user's own game ranking through a computer (S200);
The user is confirmed whether the progress of the game and whether or not to change the game item through the computer (S210);
The step 150 is, after the step (S140), when the number of people in the game room, the computer notifies the start of the game, and shuffle a plurality of cards 110, then clockwise to the user 2 to 10 cards (110) Is distributed (S151), and after the step (S151), the line that made the game room checks his card 110 through a computer, the number of cards 110 that each user can hold the game win condition In order to declare and declare in advance (S152), and after the step (S152), in order to meet the winning conditions of the game items while complying with the number of cards 110, each user is a predetermined order through a computer After receiving the card 110 one by one in the common card unit 70, and compares with the card 110 that they already possess, if you are related to your card 110, possessed, the card that is not the most relevant 110 to put down on the floor Step (S153); self-directed learning how to learn a foreign language from the word spellings after ending top games and learning devices that incorporate a card which comprises a.
The method of claim 1,
The game item of step S140 is
Grafting cards and learning devices, which is one of learning the meaning and spelling of English words (Ⅰ), learning English expressions for Korean words (Ⅱ), and selecting the corresponding English words by explaining the words (Ⅲ) Self-directed learning method of learning a foreign language through the spelling end of the spelling words.
The method of claim 2,
The card 110 used in the meaning and spelling of the English words (Ⅰ) has the form of one of rectangular, square, oval, round, triangular,
A constituent word part 11 in which an English word is recorded together with a phonetic symbol is displayed, and a word main display part 10 displayed in a predetermined figure;
A picture image display unit 20 which displays a picture corresponding to the meaning of the component word unit 11;
A meaning display unit 30 in which the component word unit 11 is translated into Korean and recorded;
A hint configuration in which the English main word having a combination and shape corresponding to the front end or the rear end of the word main display unit 10 and starting with the last spelling of the component word unit 11 is recorded together with a phonetic symbol. A hint word display unit 40 on which the element word unit 41 is displayed;
The duplicate display unit 51 having the same shape and color as the word main display unit 10, and the same shape and color as the hint word display unit 40, and have a front end, a rear end, a front end, or a rear end of the duplicate display unit 51. A word combining structure display unit 50 including a reference shape display unit 52 corresponding to the combination;
An English sentence display unit 60 in which an English sentence including a word of the component word unit 11 and a Korean sentence are written together and displayed;
Self-directed learning method for learning a foreign language through a game of spelling the end of the word spelled by combining the card and the learning device, characterized in that consisting of.
The method of claim 3, wherein
Users carry the cards according to the number of cards designated by the line, so that the last spelling written in the component word part 11 of the first card matches the first spelling of the component word part 11 of the second card. To combine a plurality of cards in a spell ending sequence so that the last spelling of the second card component word part 11 is in a form that matches the first spelling of the third card component word part 11. Self-directed learning method of learning a foreign language through the game that continues the end of spelling words that combine cards and learning equipment.
The method of claim 2,
The card 110 used in learning the English expression for Korean words (II) has one of rectangular, square, oval, circular, and triangular forms,
A constituent word part 11 on which a Korean word is recorded is displayed, and a word main display part 10 'displayed in a predetermined figure;
A picture image display unit 20 which displays a picture corresponding to the meaning of the component word unit 11;
A meaning display unit 30 'in which the component word unit 11 is translated into English and recorded together with a phonetic symbol;
The hint component word portion 41 having a shape and color that can be combined to correspond to the front end or the rear end of the word main display portion 10 ′, and a word associated with the component word portion 11 is recorded in Korean or English. A hint word display unit 40 'on which is displayed;
The duplicate display unit 51 having the same shape and color as the word main display unit 10 'and the same shape and color as the hint word display unit 40', and the front or rear end or the front of the duplicate display unit 51. A word coupling structure display unit 50 including a reference shape display unit 52 corresponding to the rear end;
An English sentence display unit 60 in which an English sentence in which the component word unit 11 is used is described and displayed along with a Korean translation;
Self-directed learning method for learning a foreign language through a game of spelling the end of the word spelled by combining the card and the learning device, characterized in that consisting of.
6. The method of claim 5,
Users carry cards according to the number of cards designated by the line, but the last spelling of the English word having the same meaning as the Korean word of the component word part 11 in the first card, and the second card component word part 11 The first spelling of the English word having the meaning of the Korean word described in the first word and the last spelling of the English word having the meaning of the Korean word described in the second card element word part 11 11) through the word spelling end game game that combines the card and the learning device, characterized in that a combination of a number of cards in a way that the end of the letter spelling so that the form of the first word of the English word with the meaning of Self-directed learning method for learning a foreign language.
The method of claim 2,
The card 110 used in selecting the English word through the description of the word (III) has a shape of one of rectangular, square, oval, circular, and triangular,
A word main display portion 10 &quot;, in which a component word portion 11 in which a description of a predetermined word is displayed in an English fingerprint or a description of a predetermined word is given in speech without a fingerprint is displayed;
A picture image display unit 20 which displays a picture corresponding to the meaning of the component word unit 11;
A meaning display unit 30 in which the component word unit 11 is translated into Korean and recorded;
Corresponding to the front end or the rear end of the word main display unit 10 '', and has a form and color that can be combined, another English word starting with the last spelling of the component word unit 11 is recorded together with a phonetic symbol. A hint word display unit 40 on which the hint component word unit 41 is displayed;
The duplicate display unit 51 having the same shape and color as the word main display unit 10 ″, and the same shape and color as the hint word display unit 40, and have a front end, a rear end, or a front end of the duplicate display unit 51. A word coupling structure display unit 50 including a reference shape display unit 52 corresponding to the rear end;
An English sentence display unit 60 in which an English sentence including a word of the component word unit 11 and a Korean sentence are written together and displayed;
Self-directed learning method for learning a foreign language through a game of spelling the end of the word spelled by combining the card and the learning device, characterized in that consisting of.
8. The method of claim 7,
Users possess the cards according to the number of cards designated by the line, but the last spelling of the English word having the meaning of the component word portion 11 in the first card has the meaning of the second card component word portion 11 Match the first spelling of the English word, and the last spelling of the English word meaning the second card element word part (11) matches the first spelling of the English word meaning the third card element word part (11) Self-directed learning method for learning a foreign language through the word spelling end game game combined with a card and a learning device, characterized in that a combination of a number of cards in the way of spelling end point so that the form becomes.
The method according to any one of claims 3, 5 and 7,
A plurality of display units displayed on the card 110 is a self-directed learning method for learning a foreign language through a game of spelling the end of the word spelled by combining the card and the learning device, characterized in that arranged randomly on one side of the card.
The method according to any one of claims 3, 5 and 7,
The number of cards 110 to be combined according to the game win condition declared by the line or the plurality of display parts displayed on the card is increased and displayed so that the game level is adjusted. Self-directed learning method to learn a foreign language through the game.
The method of claim 1,
The plurality of cards 110
Has the ability to continue all spellings in the game of line-spelled English spelling end, or a mix of bonus cards to randomly draw additional cards from another user's card or the remaining common card part 70 Self-directed learning method for learning a foreign language through a game that continues the end of spelling words that combine cards and learning devices.
The method of claim 1,
In the step S153,
In order for the game to proceed smoothly, if the card is dropped for more than 10 or 15 seconds, or if the number of cards is dropped for more than the time, the Time System Self-directed learning method for learning a foreign language through the game of spelling the end of the word spelled by combining the card and the learning device, characterized in that by applying the game rules of the game to the user.
The method of claim 1,
Self-directed learning of foreign languages through the game of spelling the end of words spelled with cards and learning devices, which allows students to acquire one of English, Japanese, Chinese, French, German, Spanish, Russian, and Korean. Learning method.
The self-directed learning method for learning a foreign language through a game that combines the card formed in claim 1 with a learning device and ends the word spelling is applied to one of a computer, an electronic dictionary, a foreign language learner, a PMP, and a mobile phone. Self-directed learning device to learn a foreign language through the game of spelling the end of the word spelled by combining a card with a learning device. delete delete
KR1020100023598A 2010-03-17 2010-03-17 A Self-directed Studying Method and the Device of It to Learn Foreign Language by the Game That Relays the End Spelling of the Word with Integrating the Merits of the Particularly Designed Cards into the Characters of Studying Machines KR101332149B1 (en)

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PCT/KR2010/007061 WO2011115345A1 (en) 2010-03-17 2010-10-14 Self-directed learning method for learning foreign language through word relay game in which advantages of specially designed cards and features of learning machine are connected, and learning device thereof

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KR20080045342A (en) * 2006-11-20 2008-05-23 배철민 Card for study words
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KR20090013627A (en) * 2007-08-02 2009-02-05 이은순 Pattern training game tool for the construction of english sentences

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