CN114895504B - Game device - Google Patents

Game device Download PDF

Info

Publication number
CN114895504B
CN114895504B CN202210559398.7A CN202210559398A CN114895504B CN 114895504 B CN114895504 B CN 114895504B CN 202210559398 A CN202210559398 A CN 202210559398A CN 114895504 B CN114895504 B CN 114895504B
Authority
CN
China
Prior art keywords
game
player
image
housing
timing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN202210559398.7A
Other languages
Chinese (zh)
Other versions
CN114895504A (en
Inventor
小早川贤
米山诚司
奥本信一郎
芳村纯三
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp filed Critical Sega Corp
Priority to CN202210559398.7A priority Critical patent/CN114895504B/en
Publication of CN114895504A publication Critical patent/CN114895504A/en
Application granted granted Critical
Publication of CN114895504B publication Critical patent/CN114895504B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • GPHYSICS
    • G03PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
    • G03BAPPARATUS OR ARRANGEMENTS FOR TAKING PHOTOGRAPHS OR FOR PROJECTING OR VIEWING THEM; APPARATUS OR ARRANGEMENTS EMPLOYING ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ACCESSORIES THEREFOR
    • G03B15/00Special procedures for taking photographs; Apparatus therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • GPHYSICS
    • G03PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
    • G03BAPPARATUS OR ARRANGEMENTS FOR TAKING PHOTOGRAPHS OR FOR PROJECTING OR VIEWING THEM; APPARATUS OR ARRANGEMENTS EMPLOYING ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ACCESSORIES THEREFOR
    • G03B17/00Details of cameras or camera bodies; Accessories therefor
    • G03B17/48Details of cameras or camera bodies; Accessories therefor adapted for combination with other photographic or optical apparatus
    • G03B17/50Details of cameras or camera bodies; Accessories therefor adapted for combination with other photographic or optical apparatus with both developing and finishing apparatus
    • G03B17/53Details of cameras or camera bodies; Accessories therefor adapted for combination with other photographic or optical apparatus with both developing and finishing apparatus for automatically delivering a finished picture after a signal causing exposure has been given, e.g. by pushing a button, by inserting a coin
    • GPHYSICS
    • G03PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
    • G03BAPPARATUS OR ARRANGEMENTS FOR TAKING PHOTOGRAPHS OR FOR PROJECTING OR VIEWING THEM; APPARATUS OR ARRANGEMENTS EMPLOYING ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ACCESSORIES THEREFOR
    • G03B30/00Camera modules comprising integrated lens units and imaging units, specially adapted for being embedded in other devices, e.g. mobile phones or vehicles

Abstract

The invention provides a game device, which can restrain the cost of the game device. A game device (10) is provided with a left game housing and a right game housing, and is provided with: a camera provided between the left game housing and the right game housing, and capable of capturing two players, one player and the other player, located in front of each game housing; a first shooting unit (64) for controlling the camera to shoot at a given timing in the left game housing; a second photographing unit (66) that controls the camera to photograph at a timing in the right game housing independent of the given timing; a first extraction unit (68) that extracts a player image of one player from the photographed image photographed by the first photographing unit (64); and a second extraction unit (70) that extracts a player image of another player from the photographed image photographed by the second photographing unit (66).

Description

Game device
The present application is a divisional application of the invention patent application having the application date of 2019, 11, 27, 201980085472.2 and the name of "game device and program".
Technical Field
The present invention relates to a game device and a program.
Background
Conventionally, a game device provided with a camera and capable of capturing an image of a player playing a game using the camera has been known (for example, see patent literature 1).
Prior art literature
Patent literature
Patent document 1: japanese patent laid-open No. 6-165874
Disclosure of Invention
Problems to be solved by the invention
However, in the game device as described above, since one camera is required for 1 case, if a plurality of cases are provided, the number of cameras increases, and the cost increases.
The present invention has been made in view of the above problems, and an object thereof is to provide a game device and a program capable of suppressing costs.
Means for solving the problems
In order to solve the above-described problems, a game device according to a first aspect of the present invention includes a left game housing positioned on the left side in a front view and providing a game to one player, and a right game housing positioned on the right side in the front view and providing a game to another player, and includes: a camera provided between the left game housing and the right game housing, and capable of capturing two players, the one player and the other player, located in front of each game housing; a first photographing unit that controls the camera to perform photographing at a given timing in the left game housing; a second photographing unit that controls the camera to perform photographing at a timing in the right game housing independent of the given timing; a first extraction unit that extracts a player image of the one player from the photographed image photographed by the first photographing unit; and a second extraction unit that extracts a player image of the other player from the captured image captured by the second capturing unit.
According to this configuration, it is possible to capture two players, one player and the other player, located in front of each game housing at independent timings in each game housing by one camera, and to extract a player image of each player, whereby costs can be suppressed.
In the game device according to the second aspect of the present invention, the predetermined timing includes a timing at which an instruction of the one player has occurred in the left game housing, and the independent timing includes a timing at which an instruction of the other player has occurred in the right game housing.
In the game device according to the third aspect of the present invention, the game provided by the left game housing and the right game housing is a music game that accepts an operation of a player in match with the output music, the given timing includes a timing corresponding to the level of the music output in the left game housing or the game set in the left game housing, and the independent timing includes a timing corresponding to the level of the music output in the right game housing or the game set in the right game housing, respectively.
In addition, the game device according to the fourth aspect of the present invention further includes a generation unit that generates a composite image including all or a part of the game result of the music game and all or a part of the captured image captured at the timing in the middle of the music game.
In the game device according to the fifth aspect of the present invention, the generation means may cause the player to select information to be deleted from the integrated image or information to be included in the integrated image.
In the game device according to the sixth aspect of the present invention, the generation means may omit all or a part of the game result when generating the integrated image including the captured images of the one player and the other player.
In the game device according to the seventh aspect of the present invention, the first imaging means and/or the second imaging means may control the camera to capture a plurality of characters after the game is completed.
A program according to an eighth aspect of the present invention is for causing a game device to function as: a left game housing positioned on the left side in the front view, for providing a game to one player; a right game housing positioned on the right side in the front view, for providing a game to another player; and a camera provided between the left game housing and the right game housing, capable of capturing two players of the one player and the other player located in front of the respective game housings, the unit comprising: a first photographing unit that controls the camera to perform photographing at a given timing in the left game housing; a second photographing unit that controls the camera to perform photographing at a timing in the right game housing independent of the given timing; a first extraction unit that extracts a player image of the one player from the photographed image photographed by the first photographing unit; and a second extraction unit that extracts a player image of the other player from the captured image captured by the second capturing unit.
Effects of the invention
According to the present invention, a game device and a program capable of suppressing cost can be provided.
Drawings
Fig. 1 is a perspective view showing an example of the overall structure of a game device according to an embodiment of the present invention.
Fig. 2 is a block diagram showing an example of a hardware configuration of the game device shown in fig. 1.
Fig. 3 is a block diagram showing an example of the functional structure of the game device shown in fig. 1.
Fig. 4 is a flowchart showing an example of the flow of game processing in the right game housing of the game device.
Fig. 5 is a diagram showing an example of a preview screen and a shooting start screen displayed simultaneously in the game device.
Fig. 6 is a diagram showing an example of a position adjustment screen displayed on the touch panel.
Fig. 7 is a diagram showing an example of the integrated image.
Fig. 8 is a diagram showing an example of an edit screen displayed on the touch panel.
Fig. 9 is a diagram showing another example of the integrated image different from the integrated image shown in fig. 7.
Symbol description
10: game device, 12A: left game housing, 12B: right game housing, 14: camera, 64: first shooting unit, 66: second shooting unit, 68: first extraction unit, 70: and a second extraction unit.
Detailed Description
Hereinafter, embodiments of the present invention will be described with reference to the drawings. In the drawings, the same components and steps are denoted by the same reference numerals as much as possible, and overlapping description thereof is omitted for ease of understanding of the description.
The game device of the present embodiment is installed in, for example, an entertainment facility as a video game device for business use. Further, a player visiting an amusement facility or the like may be allowed to insert coins to play a game in the game device, for example, a game coin is purchased and used to play a game in the game device. The type of game is not particularly limited, but the following description will be given of a case where the game is a music game that accepts an operation of a player in match with music.
< integral Structure >
Fig. 1 is a perspective view showing an example of the overall structure of a game device according to an embodiment of the present invention.
As shown in fig. 1, the game device 10 includes a left game housing 12A, a right game housing 12B, a camera 14, a card reader 16, and a loading unit 18.
The left game housing 12A is positioned on the left side of the game device 10 in front view, and plays are provided to one player standing on the front surface of the left game housing 12A.
The right game housing 12B is positioned on the right side of the game device 10 in front view, and provides a game to another player standing on the front surface of the right game housing 12B.
The camera 14 is provided between the left game housing 12A and the right game housing 12B, and is an imaging device capable of imaging at a viewing angle including two players, one player and the other player, which are positioned in front of the respective game housings 12A and 12B. The camera 14 is fixed to the game device 10 so as not to rotate or move.
The card reader 16 is provided between the left game housing 12A and the right game housing 12B, and is a device for reading and writing a player card used for authentication of a player's ID or the like.
The insertion portion 18 is a portion into which coins or medals are inserted.
The left game housing 12A and the right game housing 12B are each provided with an LCD display 20, a speaker 22, a touch panel 24, and an operation switch 26.
The LCD display 20 is a display device that displays a part of a game image.
The speaker 22 is a device that outputs music of a music game.
The touch panel 24 is a display input device that displays a part of a game image and accepts input from a player.
The operation switches 26 are provided in plurality on the peripheral circumference of the touch panel 24.
< hardware Structure >
Fig. 2 is a block diagram showing an example of the hardware configuration of the game apparatus 10 shown in fig. 1.
As shown in fig. 2, in the game device 10, a CPU30 and a system memory (RAM) 32 are commonly connected via a bus, and are connected to a bus arbiter 34, the CPU30 performs execution of a game program, control of the entire system, calculation of coordinates related to a display object for image display, and the like, and the system memory (RAM) 32 is used as a buffer memory for temporarily storing programs and data necessary for processing by the CPU 30. The bus arbiter 34 controls the flow of programs and data with each block of the game device 10 or with an external device.
A program data storage device or a storage medium (including a memory, an optical disk drive such as a CD-ROM that drives a storage medium, and the like) 36 storing a game program and data (including video data and music data), and a BOOTROM 38 storing a program and data for starting the game device 10 are connected to the bus arbiter 34.
The rendering processor 40 and the graphics memory 42 are connected, and the rendering processor 40 reproduces video data read from the program data storage device or the storage medium 36 via the bus arbiter 34, generates an image for image display according to operations of a player and progress of a game, and the graphics memory 42 stores graphics data and the like necessary for the rendering processor 40 to generate an image in advance. The image signal output from the rendering processor 40 is converted from a digital signal to an analog signal by the video DAC44 and output, and displayed on the 2 LCD displays 20.
Further, the sound processor 46 and the sound memory 48 are connected, and the sound processor 46 reproduces music data read from the program data storage device or the storage medium 36 via the bus arbiter 34, or generates sound effects, sounds according to operations based on players, game progress, and the sound memory 48 holds sound data and the like necessary for generating sound effects, sounds by the sound processor 46 in advance. The sound signal output from the sound processor 46 is converted from a digital signal to an analog signal by the audio DAC50, and output from the 2 speakers 22.
Further, a communication interface 52 is connected to the bus arbiter 34. The communication interface 52 is connected to an external network. The game device 10 is connected to the internet, and can communicate with other game devices, web servers, and the like. In addition, as the communication interface 52, use may be made of: a terminal adapter and a router using telephone lines; a cable modem using a cable television line; wireless communication unit using portable telephone and PHS; optical fiber communication means using optical fibers, and other communication methods.
Further, a camera 14 for photographing a player is connected to the bus arbiter 34. The photographs taken by the camera 14 can be distributed to an external network via the communication interface 52.
The card reader 16 and the input unit 18 are connected to the bus arbiter 34 via the peripheral I/F56.
Further, 2 touch panels 24 corresponding to 2 LCD displays 20 are connected to the bus arbiter 34. The operation condition of the player is detected by the detection signals from the plurality of detection areas of the touch panel 24 and the detection signal from the detection area of the operation switch 26.
The hardware configuration of the game device 10 as described above is only an example, and the present invention can be applied to any computer system including a display device and a camera. The program of the present invention may be supplied to the computer system not only via an external storage medium such as a memory card, but also via a wired or wireless communication line, and may be supplied to the computer system via a server, or may be stored in advance in a nonvolatile memory device in the computer system.
< functional Structure >
Fig. 3 is a block diagram showing an example of the functional structure of the game device 10 shown in fig. 1.
As shown in fig. 3, the game device 10 includes functional structures such as a storage unit 60, an execution unit 62, a first imaging unit 64, a second imaging unit 66, a first extraction unit 68, a second extraction unit 70, and a generation unit 72. The storage unit 60 is implemented by a program data storage device or storage medium 36. Other functional structures are realized by the execution of programs by the CPU 30.
The storage unit 60 is a functional unit that temporarily stores a photograph (captured image) or the like obtained by capturing.
The execution unit 62 is a functional unit that executes/advances a music game.
The first photographing unit 64 is a functional unit that controls the camera 14 to perform photographing at a given timing in the left game housing 12A. The given timing includes, for example, timing at which an instruction of one player has occurred in the left game housing 12A, timing corresponding to music output in the left game housing 12A, or/and timing corresponding to difficulty of a music game set in the left game housing 12A. The timing according to music and the timing according to difficulty may be one or a plurality of.
The second photographing unit 66 is a functional unit that controls the camera 14 to perform photographing at a timing in the right game housing 12B independent of the above given timing. The independent timing includes, for example, timing at which an instruction of another player has occurred in the right game housing 12B, timing corresponding to music output in the right game housing 12B, or/and timing corresponding to difficulty of a music game set in the right game housing 12B. The timing according to music and the timing according to difficulty may be one or a plurality of. Further, the given timing and the independent timing may be different from each other or the same timing.
The first extraction unit 68 is a functional unit that extracts a player image of the one player from the captured image captured by the first capturing unit 64. The extraction may be performed based on an instruction issued by one player or may be performed automatically.
The second extraction unit 70 is a functional unit that extracts a player image of the other player from the captured image captured by the second capturing unit 66. The extraction may be performed based on an instruction issued by one player or may be performed automatically.
The generating unit 72 is a functional unit that generates a composite image including all or a part of a game result of the music game and all or a part of a captured image captured at a timing halfway in the music game. The timing halfway may be one or more. For example, the timing in the middle may include immediately after the execution of the music game, after a given time has elapsed from the start of the execution of the music game, immediately before the end of the music game. The timing in the middle may be a fixed timing determined in advance or may be a timing corresponding to the music of the executed music game.
< flow of Game processing >
Fig. 4 is a flowchart showing an example of the flow of game processing in the right game housing 12B of the game device 10. The following steps are started, for example, when coins are inserted into the insertion section 18. The order of the processing of the following steps and the content can be changed as appropriate. The flow of the game process in the left game housing 12A is also the same as the flow of the process shown in fig. 4. In this case, the second photographing unit 66 described below is replaced with the first photographing unit 64, and the second extracting unit 70 is replaced with the first extracting unit 68.
(step SP 10)
The execution unit 62 controls the card reader 16 to acquire an ID from a player card of a right player who is another player when the left player is set as one player. Then, the process shifts to the process of step SP 12.
(step SP 12)
The execution unit 62 transmits the acquired ID to a server device, not shown, to make an authentication request. When authenticated by the server apparatus, the process proceeds to the process of step SP 14.
(step SP 14)
The execution unit 62 displays an unillustrated usage regulation screen including usage regulation and agreement keys on the touch panel 24. Then, the process shifts to the process of step SP 16.
(step SP 16)
The execution unit 62 determines whether the consent key is pressed by the right player in the usage regulation screen. Then, when the determination is positively determined, the process proceeds to the process of step SP18, and when the determination is negatively determined, the process proceeds to the process of step SP 38.
(step SP 18)
The execution unit 62 displays a frame selection screen, not shown, for selecting a frame of the captured image on the touch panel 24. Then, the process shifts to the process of step SP 20.
(step SP 20)
The execution unit 62 accepts selection of a frame by the right player in the frame selection screen. Then, the process shifts to the process of step SP 22.
(step SP 22)
The execution unit 62 displays the preview screen on the LCD display 20 and displays the photographing start screen on the touch panel 24.
Fig. 5 is a diagram showing an example of a preview screen 80 and a shooting start screen 90 displayed on the right side casing 12B of the game device 10.
As shown in fig. 5, the preview screen 80 includes, for example, an entire preview 82, a framed preview 84, and an extraction area 86. The entire image (video) of the entire range captured by the camera 14 is displayed on the overall preview 82. In this image, not only the right player standing on the front face of the right game housing 12B but also the left player standing on the front face of the left game housing 12A are photographed. In the framed preview 84, an image in an extraction area 86 among images captured by the camera 14 is extracted, and the enlarged image is displayed together with the frame. Further, for example, an imaging key 92 is provided on the imaging start screen 90.
Returning to fig. 4, the process shifts to the process of step SP 24.
(step SP 24)
The execution unit 62 determines whether the photographing key 92 is pressed by the right player in the photographing start screen 90. Then, when the determination is positively determined, the process proceeds to the process of step SP26, and when the determination is negatively determined, the process returns to the process of step SP 22.
(step SP 26)
The second photographing unit 66 controls the camera 14 to perform photographing. The timing of this photographing is the timing at which the photographing key 92 is pressed by the player on the right side, and is thus independent of the given timing at which the first photographing unit 64 controls the camera 14 to perform photographing. Then, the process shifts to the process of step SP 28.
(step SP 28)
The second extraction unit 70 displays a position adjustment screen for adjusting the position of an image to be extracted among the captured images captured by the second capturing unit 66 on the touch panel 24.
Fig. 6 is a diagram showing an example of the position adjustment screen 100 displayed on the touch panel 24.
As shown in fig. 6, the position adjustment screen 100 is provided with, for example, an extraction target image 101, an up key 102, a down key 104, a right key 106, a left key 108, and a determination key 110. The extraction target image 101 is an image in which an image of an extraction target among captured images is shown together with a selected frame. The up key 102 is a key for moving the position of an image to be extracted among captured images upward for adjustment. The down key 104 is a key for shifting the position of an image to be extracted among captured images downward for adjustment. The right key 106 is a key for shifting the position of an image to be extracted among captured images to the right. The left key 108 is a key for shifting the position of an image to be extracted among captured images to the left.
Returning to fig. 4, the process shifts to the process of step SP 30.
(step SP 30)
The second extraction unit 70 accepts the position adjustment of the image to be extracted by accepting the pressing of the up key 102, the down key 104, the right key 106, or/and the left key 108 by the right player on the position adjustment screen 100. Then, in the position adjustment screen 100, if the determination key 110 is pressed, the process shifts to the process of step SP 32.
(step SP 32)
The second extraction unit 70 extracts a part of the image from the captured image based on the position adjusted by step SP 30. In the present embodiment, the second extraction unit 70 extracts a player image including an image of the right player from the photographed image. Then, the process shifts to the process of step SP 34.
(step SP 34)
The execution unit 62 sets an image obtained by combining the player image extracted by the second extraction unit 70 and the selected frame as a contour image of the player. Then, the process shifts to the process of step SP 36.
(step SP 36)
The execution unit 62 displays the outline of the player including the set outline image on the touch panel 24. Then, the process shifts to the process of step SP 38.
(step SP 38)
The execution unit 62 executes music games selected in the right side casing 12B and the left side casing 12A, respectively. Then, the process shifts to the process of step SP 40.
(step SP 40)
The second photographing unit 66 determines whether or not the current timing is a photographing timing set according to the music of the music game executed in the right side casing 12B. Then, when the determination is positively determined, the process proceeds to the process of step SP42, and when the determination is negatively determined, the process returns to the process of step SP 40. When different music games are selected from the right side case 12B and the left side case 12A, the set shooting timing also becomes the timing of each music game.
(step SP 42)
The second photographing unit 66 controls the camera 14 to perform photographing. Then, the process shifts to the process of step SP 44. In addition, the processing of step SP40 and step 42 described above may be performed a plurality of times.
(step SP 44)
The execution unit 62 determines whether the music game is ended. Then, when the determination is positively determined, the process proceeds to the process of step SP46, and when the determination is negatively determined, the process returns to the process of step SP 44.
(step SP 46)
The generating unit 72 generates a composite image including all or a part of the game result of the music game and all or a part of the photographed image photographed at the timing halfway in the music game.
Fig. 7 is a diagram showing an example of the integrated image 120.
As shown in fig. 7, the integrated image 120 includes various pieces of information such as a shot image 122, a game result 124, a music name 126, player information 128, a store name 130, and a shooting date 132. The captured image 122 is a captured image captured at a timing halfway in the music game. The game result 124 is a game result of a music game, and examples thereof include a score and a game evaluation. The music piece name 126 is the name of music (music piece) output by the music game. The player information 128 includes a name, a contour image, a title set for the player, and the like of the player. The store name 130 is the name of the store of the game device 10 provided with the game to be played. The shooting date 132 is the date when the shot image 122 was shot.
Returning to fig. 4, the process shifts to the process of step SP 48.
(step SP 48)
The generating unit 72 displays an edit screen of the composite image 120. In this editing screen, the generation unit 72 causes the player to select information to be deleted from the integrated image 120 or information to be included in the integrated image 120.
Fig. 8 is a diagram showing an example of the edit screen 140 displayed on the touch panel 24.
As shown in fig. 8, in the edit screen 140, a switch key 142, a switch key 144, an On/Off (On/Off) key 146, a slide key 148, a slide key 150, and a next key 152 are provided in addition to the integrated image 120 generated by the generation unit 72. The switching key 142 and the switching key 144 are keys for switching the captured image 122 loaded on the integrated image 120 to a captured image captured at other timings. The open/close key 146 is a key for switching whether corresponding information is included in the integrated image 120. For example, if the music information & play result is turned Off (Off) by opening the Off key 146, it is edited to delete (omit) the music name 126 and the game result 124 from the integrated image 120. The slide key 148 and the slide key 150 are keys for sliding information of an editing object. The next key 152 is a key for ending editing and proceeding to the next process.
Returning to fig. 4, the process shifts to the process of step SP 50.
(step SP 50)
The generation unit 72 accepts editing of the player on the right side in the editing screen 140. Then, if the next key 152 is pressed in the edit screen 140, the process shifts to the process of step SP 52.
(step SP 52)
The generating unit 72 transmits the integrated image 120 edited on the editing screen 140 to a server device not shown. The server device receives and stores the integrated image 120 transmitted from the game device 10. Then, the series of processing shown in fig. 4 ends. The right player can access the server device to download the integrated image 120 stored in the server device, delete the integrated image 120, copy the integrated image 120, and upload the integrated image to the social networking service.
As described above, in the present embodiment, the game device 10 includes: a left game housing 12A positioned on the left side in the front view, for providing a game to one player (left player); and a right game housing 12B that is positioned on the right side in the front view and provides a game to another player (right player), and the game device 10 includes: a camera provided between the left game housing 12A and the right game housing 12B, and capable of capturing two players, one player and the other player, located in front of the respective game housings 12A, 12B; a first photographing unit 64 that controls the camera 14 to perform photographing at a given timing in the left game housing 12A; a second photographing unit 66 that controls the camera 14 to perform photographing at a timing in the right game housing 12B independent of the given timing; a first extraction unit 68 that extracts a player image of one player from the photographed image photographed by the first photographing unit 64; and a second extracting unit 70 that extracts a player image of another player from the photographed image photographed by the second photographing unit 66.
According to this configuration, it is possible to capture two players, one player and the other player, located in front of each game housing 12A, 12B at independent timings in each game housing 12A, 12B by one camera, and to extract player images of each player, and thus it is possible to suppress costs.
In the present embodiment, the given timing includes a timing at which an instruction of one player has occurred in the left game housing 12A, and the independent timing includes a timing at which an instruction of another player has occurred in the right game housing 12B.
According to this configuration, shooting can be performed when the timing of each of the one player and the other player is good.
In the present embodiment, the games provided by the left game housing 12A and the right game housing 12B are music games that receive operations of the player in match with the output music, and the given timing includes timing corresponding to the level of the music output in the left game housing 12A or the game set in the left game housing 12A, and the independent timing includes timing corresponding to the level of the music output in the right game housing 12B or the game set in the right game housing 12B.
According to this configuration, shooting can be performed at a timing when a player is expected to be most happy, for example, according to music and difficulty.
In the present embodiment, the generation unit 72 that generates the integrated image 120 is further provided, and the integrated image 120 includes all or a part of the game result of the music game and all or a part of the captured image captured at the timing of the middle of the music game.
According to this structure, it is worth remembering as compared with the case where only the game result is present and only the image is captured.
In the present embodiment, the generation unit 72 causes the player to select information to be deleted from the integrated image 120 or information to be included in the integrated image 120 in the edit screen 140.
With this configuration, for example, the player information 128, the store name 130, the shooting date 132, or the like can be appropriately deleted from the integrated image 120, and privacy can be protected.
Modification examples
The present invention is not limited to the specific examples described above. That is, the invention obtained by appropriately designing and changing the above-described specific examples by those skilled in the art is included in the scope of the present invention as long as the features of the present invention are provided. The elements of the foregoing embodiments and modifications described below can be combined as long as they are technically feasible, and the invention obtained by combining them includes the features of the present invention, and is included in the scope of the present invention.
For example, in the above-described embodiment, the case where the generating unit 72 generates the integrated image 120 including the photographed image 122 of only a single player has been described, but the generating unit 72 may also generate the integrated image 120 including the photographed image 122 of one player as well as another player. In this case, the generation unit 72 may omit all or part of the game result.
Fig. 9 is a diagram showing a composite image 160 of another example different from the composite image 120 shown in fig. 7.
As shown in fig. 9, the composite image 160 includes the captured image 122, the 1 st display field 162, and the 2 nd display field 164. Here, the captured image 122 occupies a large proportion in the integrated image 160, and the display field 162 indicating the player information and the game result of one player and the display field 164 indicating the player information and the game result of the other player are appropriately omitted, and occupy a small proportion in the integrated image 160.
In the above embodiment, the case where the first imaging unit 64 and/or the second imaging unit 66 take an image before or during the music game has been described, but the camera 14 may be controlled to take images of a plurality of persons after the game is completed. According to this configuration, it is possible to easily take a collection photograph of one player, another player, friends, etc. who play a game without intending to play the game.
In the above embodiment, the case where the camera 14 is fixed without being rotated or moved has been described, but may be rotated or moved. However, from the viewpoint of cost reduction, the camera 14 is preferably fixed.
The predetermined timing may include timing corresponding to player information, level, and skill of one player. Likewise, the independent timing may also include timing corresponding to player information, level, skill of another player.
The predetermined timing, the independent timing, and the number of shots taken during the game may be changed according to coins (valuable mediums) thrown in by one player or the other player.

Claims (1)

1. A game device is characterized by comprising a left game housing and a right game housing, wherein the left game housing is positioned at the left side under the front view and is used for providing games for one player, the right game housing is positioned at the right side under the front view and is used for providing games for the other player,
a display, a speaker, a touch panel, and an operation switch are provided in the left game housing and the right game housing, respectively,
on the peripheral circumference of the touch panel, a plurality of the operation switches are provided,
between the left game housing and the right game housing, a camera capable of photographing both of the one player and the other player positioned in front of each game housing is provided,
the game device photographs two players, the one player and the other player, located in front of each game housing at independent timings in the left game housing and the right game housing, through the one camera.
CN202210559398.7A 2018-11-28 2019-11-27 Game device Active CN114895504B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210559398.7A CN114895504B (en) 2018-11-28 2019-11-27 Game device

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
JP2018-221983 2018-11-28
JP2018221983A JP7263743B2 (en) 2018-11-28 2018-11-28 Game device and program
CN201980085472.2A CN113227895B (en) 2018-11-28 2019-11-27 Game device and storage medium
CN202210559398.7A CN114895504B (en) 2018-11-28 2019-11-27 Game device
PCT/JP2019/046427 WO2020111143A1 (en) 2018-11-28 2019-11-27 Game device and program

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
CN201980085472.2A Division CN113227895B (en) 2018-11-28 2019-11-27 Game device and storage medium

Publications (2)

Publication Number Publication Date
CN114895504A CN114895504A (en) 2022-08-12
CN114895504B true CN114895504B (en) 2024-03-12

Family

ID=70853743

Family Applications (2)

Application Number Title Priority Date Filing Date
CN202210559398.7A Active CN114895504B (en) 2018-11-28 2019-11-27 Game device
CN201980085472.2A Active CN113227895B (en) 2018-11-28 2019-11-27 Game device and storage medium

Family Applications After (1)

Application Number Title Priority Date Filing Date
CN201980085472.2A Active CN113227895B (en) 2018-11-28 2019-11-27 Game device and storage medium

Country Status (3)

Country Link
JP (2) JP7263743B2 (en)
CN (2) CN114895504B (en)
WO (1) WO2020111143A1 (en)

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06165874A (en) * 1992-04-01 1994-06-14 Sega Enterp Ltd Television game machine
JPH11244531A (en) * 1998-03-05 1999-09-14 Namco Ltd Game device, game system and information storage medium
JP2000061145A (en) * 1998-08-25 2000-02-29 Namco Ltd Game device and information storage medium
JP2005230056A (en) * 2004-02-17 2005-09-02 Namco Ltd Game device and program
CN101184165A (en) * 2006-11-14 2008-05-21 株式会社万代南梦宫游戏 Program, information storage substrate, image printing apparatus and image printing method
CN101229435A (en) * 2007-01-25 2008-07-30 阿鲁策株式会社 Game system having main display viewable by a plurality of players
JP2013017587A (en) * 2011-07-08 2013-01-31 Namco Bandai Games Inc Game system, program, and information storage medium
CN203043526U (en) * 2011-12-15 2013-07-10 世嘉股份有限公司 Game device
JP2014045796A (en) * 2012-08-29 2014-03-17 Konami Digital Entertainment Co Ltd Guide system, control method used for the same, and computer program
CN204010024U (en) * 2011-07-08 2014-12-10 株式会社万代南梦宫游戏 Games system

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6529014B2 (en) * 2017-06-20 2019-06-12 株式会社コナミアミューズメント game machine

Patent Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06165874A (en) * 1992-04-01 1994-06-14 Sega Enterp Ltd Television game machine
JPH11244531A (en) * 1998-03-05 1999-09-14 Namco Ltd Game device, game system and information storage medium
JP2000061145A (en) * 1998-08-25 2000-02-29 Namco Ltd Game device and information storage medium
JP2005230056A (en) * 2004-02-17 2005-09-02 Namco Ltd Game device and program
CN101184165A (en) * 2006-11-14 2008-05-21 株式会社万代南梦宫游戏 Program, information storage substrate, image printing apparatus and image printing method
CN101229435A (en) * 2007-01-25 2008-07-30 阿鲁策株式会社 Game system having main display viewable by a plurality of players
JP2013017587A (en) * 2011-07-08 2013-01-31 Namco Bandai Games Inc Game system, program, and information storage medium
CN204010024U (en) * 2011-07-08 2014-12-10 株式会社万代南梦宫游戏 Games system
CN203043526U (en) * 2011-12-15 2013-07-10 世嘉股份有限公司 Game device
JP2014045796A (en) * 2012-08-29 2014-03-17 Konami Digital Entertainment Co Ltd Guide system, control method used for the same, and computer program

Also Published As

Publication number Publication date
JP7263743B2 (en) 2023-04-25
JP2023072076A (en) 2023-05-23
CN114895504A (en) 2022-08-12
JP2020081494A (en) 2020-06-04
WO2020111143A1 (en) 2020-06-04
CN113227895B (en) 2022-06-28
CN113227895A (en) 2021-08-06

Similar Documents

Publication Publication Date Title
CN106664438B (en) Server device, moving picture delivery system, and control method used therefor
JP6744080B2 (en) Game system, photographing device and program
CN106254941A (en) Method for processing video frequency and device
JP2008136758A (en) Game system consisting of personal digital assistant and fixed video game machine
JP4124473B2 (en) Game data input / output method for video game machines
JP2015058072A (en) Game system, server system, and program
JP7011206B2 (en) Amusement photography equipment, image processing equipment, and image processing methods
JP5325492B2 (en) Video game device, video posting device
JP4392548B2 (en) Movie image printing apparatus, method and program
JP2005049939A (en) Image outputting device, image outputting method, image output processing program, image distributing server, and image distribution processing program
CN107135366A (en) Image generating method and device inserted with source of sound
JP2011077731A (en) Photographed video image processing apparatus, control method, and program
CN114895504B (en) Game device
CN109005441B (en) Virtual competition completion scene playing method and device, terminal and server
JP4861370B2 (en) Photography game system, photography game machine and server used therefor
JP2017011461A (en) Image providing system and program for portable terminal to be used for the same system
JP7313847B2 (en) Photography system, photography device, management device and photography method
JP6254400B2 (en) Photo sticker dispensing device
JP2007235432A (en) Image sound recorder and image sound recording control program
JP6849851B2 (en) Shooting system, shooting device and user shooting method
KR102258495B1 (en) Sharing system of star&#39;s image and method of the same
JP6715907B2 (en) Image editing apparatus, image editing method, and program
JP2009177515A (en) Optical apparatus
JPWO2004077830A1 (en) Image data providing apparatus and image data providing method
JP2008029565A (en) Imaging apparatus with game function, game program and recording medium

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant