CN114895504A - Game device - Google Patents

Game device Download PDF

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Publication number
CN114895504A
CN114895504A CN202210559398.7A CN202210559398A CN114895504A CN 114895504 A CN114895504 A CN 114895504A CN 202210559398 A CN202210559398 A CN 202210559398A CN 114895504 A CN114895504 A CN 114895504A
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CN
China
Prior art keywords
game
player
image
timing
housing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN202210559398.7A
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Chinese (zh)
Other versions
CN114895504B (en
Inventor
小早川贤
米山诚司
奥本信一郎
芳村纯三
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp filed Critical Sega Corp
Priority to CN202210559398.7A priority Critical patent/CN114895504B/en
Publication of CN114895504A publication Critical patent/CN114895504A/en
Application granted granted Critical
Publication of CN114895504B publication Critical patent/CN114895504B/en
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Anticipated expiration legal-status Critical

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Classifications

    • GPHYSICS
    • G03PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
    • G03BAPPARATUS OR ARRANGEMENTS FOR TAKING PHOTOGRAPHS OR FOR PROJECTING OR VIEWING THEM; APPARATUS OR ARRANGEMENTS EMPLOYING ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ACCESSORIES THEREFOR
    • G03B15/00Special procedures for taking photographs; Apparatus therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • GPHYSICS
    • G03PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
    • G03BAPPARATUS OR ARRANGEMENTS FOR TAKING PHOTOGRAPHS OR FOR PROJECTING OR VIEWING THEM; APPARATUS OR ARRANGEMENTS EMPLOYING ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ACCESSORIES THEREFOR
    • G03B17/00Details of cameras or camera bodies; Accessories therefor
    • G03B17/48Details of cameras or camera bodies; Accessories therefor adapted for combination with other photographic or optical apparatus
    • G03B17/50Details of cameras or camera bodies; Accessories therefor adapted for combination with other photographic or optical apparatus with both developing and finishing apparatus
    • G03B17/53Details of cameras or camera bodies; Accessories therefor adapted for combination with other photographic or optical apparatus with both developing and finishing apparatus for automatically delivering a finished picture after a signal causing exposure has been given, e.g. by pushing a button, by inserting a coin
    • GPHYSICS
    • G03PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
    • G03BAPPARATUS OR ARRANGEMENTS FOR TAKING PHOTOGRAPHS OR FOR PROJECTING OR VIEWING THEM; APPARATUS OR ARRANGEMENTS EMPLOYING ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ACCESSORIES THEREFOR
    • G03B30/00Camera modules comprising integrated lens units and imaging units, specially adapted for being embedded in other devices, e.g. mobile phones or vehicles

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Studio Devices (AREA)
  • Cameras Adapted For Combination With Other Photographic Or Optical Apparatuses (AREA)

Abstract

The invention provides a game device, which can restrain the cost of the game device. A game device (10) is provided with a left game housing and a right game housing, and is provided with: a camera provided between the left game housing and the right game housing and capable of photographing two players, one player and the other player, which are located in front of the respective game housings; a first photographing unit (64) that controls the camera to photograph at a given timing in the left game housing; a second shooting unit (66) which controls the camera to shoot at a timing in the right game housing independent of the given timing; a first extraction unit (68) that extracts a player image of one player from the captured image captured by the first capturing unit (64); and a second extraction unit (70) that extracts a player image of another player from the captured image captured by the second capturing unit (66).

Description

Game device
The present application is a divisional application of an invention patent application having an application date of 2019, 11/27, an application number of 201980085472.2, and an invention name of "game device and program".
Technical Field
The present invention relates to a game device and a program.
Background
Conventionally, a game device is known which includes a camera and can image a player who plays a game with the camera (see, for example, patent document 1).
Prior art documents
Patent document
Patent document 1: japanese patent laid-open publication No. 6-165874
Disclosure of Invention
Problems to be solved by the invention
However, in the game device as described above, one camera needs to be provided for 1 casing, and therefore, if there are a plurality of casings, the number of cameras increases, and the cost increases.
The present invention has been made in view of the above problems, and an object thereof is to provide a game device and a program that can suppress costs.
Means for solving the problems
In order to solve the above problem, a game device according to a first aspect of the present invention includes a left game housing located on a left side in a front view and providing a game to one player, and a right game housing located on a right side in the front view and providing a game to another player, the game device including: a camera provided between the left game housing and the right game housing and capable of capturing images of both the player and the other player located in front of the respective game housings; a first photographing unit that controls the camera to photograph at a given timing in the left game housing; a second photographing unit that controls the camera to photograph at a timing in the right game housing independent of the given timing; a first extraction unit that extracts a player image of the one player from the captured image captured by the first capturing unit; and a second extraction unit that extracts the player image of the other player from the captured image captured by the second capturing unit.
According to this configuration, two players, one player and the other player, located in front of the respective game housings can be imaged at independent timings by one camera, and the player images of the respective players can be extracted, so that the cost can be reduced.
In the game device according to the second aspect of the present invention, the predetermined timing includes a timing at which the instruction of the one player occurs in the left game housing, and the independent timing includes a timing at which the instruction of the other player occurs in the right game housing.
Further, in the game device according to the third aspect of the present invention, the games provided by the left game housing and the right game housing are music games that receive operations by a player in accordance with output music, the predetermined timings include timings corresponding to the difficulty level of the music output in the left game housing or the game set in the left game housing, and the independent timings include timings corresponding to the difficulty level of the music output in the right game housing or the game set in the right game housing.
Further, the game device according to the fourth aspect of the present invention further includes a generation unit that generates a composite image including all or a part of a game result of the music game and all or a part of a captured image captured at a timing in the middle of the music game.
In the game device according to the fifth aspect of the present invention, the generation means may cause the player to select information to be deleted from the integrated image or information to be included in the integrated image.
In the game device according to the sixth aspect of the present invention, the generation means may omit all or a part of the game result when generating the integrated image including the captured images of the one player and the other player.
In the game device according to the seventh aspect of the present invention, the first imaging means and/or the second imaging means controls the camera to capture images of a plurality of characters after the game is ended.
A program according to an eighth aspect of the present invention is a program for causing a game device to function as means for: a left game housing located on the left side in the main view, providing a game to a player; a right game housing located on the right side in the main view, providing a game to another player; and a camera provided between the left game housing and the right game housing and capable of photographing both the player and the other player located in front of the respective game housings, the unit including: a first photographing unit that controls the camera to photograph at a given timing in the left game housing; a second photographing unit that controls the camera to photograph at a timing in the right game housing independent of the given timing; a first extraction unit that extracts a player image of the one player from the captured image captured by the first capturing unit; and a second extraction unit that extracts the player image of the other player from the captured image captured by the second capturing unit.
Effects of the invention
According to the present invention, a game device and a program that can suppress costs can be provided.
Drawings
Fig. 1 is a perspective view showing an example of the overall configuration of a game device according to an embodiment of the present invention.
Fig. 2 is a block diagram showing an example of the hardware configuration of the game device shown in fig. 1.
Fig. 3 is a block diagram showing an example of a functional configuration of the game device shown in fig. 1.
Fig. 4 is a flowchart showing an example of the flow of game processing in the right game housing of the game device.
Fig. 5 is a diagram showing an example of a preview screen and a shooting start screen that are simultaneously displayed in the game device.
Fig. 6 is a diagram showing an example of a position adjustment screen displayed on the touch panel.
Fig. 7 is a diagram showing an example of the integrated image.
Fig. 8 is a diagram showing an example of an editing screen displayed on the touch panel.
Fig. 9 is a diagram showing another example of the integrated image different from the integrated image shown in fig. 7.
Description of the symbols
10: game device, 12A: left game case, 12B: right game housing, 14: camera, 64: first photographing unit, 66: second photographing unit, 68: first extraction unit, 70: a second extraction unit.
Detailed Description
Hereinafter, a plurality of embodiments of the present invention will be described with reference to the drawings. In the drawings, the same components and steps are denoted by the same reference numerals as much as possible, and redundant description thereof will be omitted for ease of understanding.
The game device according to the present embodiment is installed in, for example, a recreational facility as a business video game device. Further, a player visiting a casino or the like may insert coins to play a game in the game device, for example, purchase a token and play a game in the game device using the token. The type of game is not particularly limited, but the following description will be made of a case where the game is a music game in which operations by a player are received in accordance with music.
< integral Structure >
Fig. 1 is a perspective view showing an example of the overall configuration of a game device according to an embodiment of the present invention.
As shown in fig. 1, the game device 10 includes a left game housing 12A, a right game housing 12B, a camera 14, a card reader 16, and a slot 18.
The left game housing 12A is located on the left side of the game device 10 in the front view, and provides a game to a player standing on the front side of the left game housing 12A.
The right game housing 12B is located on the right side of the game device 10 in the front view, and provides a game to another player standing on the front side of the right game housing 12B.
The camera 14 is a camera device that is provided between the left game housing 12A and the right game housing 12B and can take a picture from the perspective of two players, one player and the other player, which are located in front of the respective game housings 12A and 12B. The camera 14 is fixed to the game device 10 so as not to rotate or move.
The card reader 16 is provided between the left game housing 12A and the right game housing 12B, and reads and writes a player card used for player ID authentication and the like.
The depositing section 18 is a section where coins or game medals are deposited.
The left game housing 12A and the right game housing 12B are provided with an LCD display 20, a speaker 22, a touch panel 24, and an operation switch 26, respectively.
The LCD display 20 is a display device that displays a part of the game image.
The speaker 22 is a device that outputs music of the music game.
The touch panel 24 is a display input device that displays a part of a game image and accepts input from a player.
The operation switches 26 are provided in plural on the circumference of the touch panel 24.
< hardware Structure >
Fig. 2 is a block diagram showing an example of the hardware configuration of the game device 10 shown in fig. 1.
As shown in fig. 2, in the game device 10, the CPU30 and the system memory (RAM)32 are commonly connected via a bus and connected to the bus arbiter 34, the CPU30 executes game program execution, system overall control, coordinate calculation for display objects for image display, and the like, and the system memory (RAM)32 is used as a buffer for temporarily storing programs and data necessary for processing by the CPU 30. The bus arbiter 34 controls the flow of programs and data to each block of the game device 10 or to an external device.
Further, a program data storage device or a storage medium (including a memory, an optical disk drive for driving a CD-ROM or the like as a storage medium) 36 in which game programs and data (including video data and music data) are stored, and a BOOTROM 38 in which programs and data for starting the game device 10 are stored are connected to the bus arbiter 34.
The rendering processor 40 and the graphic memory 42 are connected, the rendering processor 40 reproduces video data read from the program data storage device or the storage medium 36 via the bus arbiter 34, or generates an image for image display in accordance with an operation by a player or progress of a game, and the graphic memory 42 stores in advance graphic data and the like necessary for the rendering processor 40 to generate an image. The image signal output from the rendering processor 40 is converted from a digital signal to an analog signal by the video DAC44 and output, and is displayed on the 2 LCD displays 20.
The sound processor 46 and the sound memory 48 are connected, the sound processor 46 reproduces music data read from the program data storage device or the storage medium 36 via the bus arbiter 34, or generates sound effects and sounds in accordance with operations by the player and the progress of the game, and the sound memory 48 stores sound data and the like necessary for generating the sound effects and sounds by the sound processor 46 in advance. The sound signal output from the sound processor 46 is converted from a digital signal to an analog signal by the audio DAC50 and output from the 2 speakers 22.
A communication interface 52 is connected to the bus arbiter 34. The communication interface 52 is connected to an external network. The game device 10 is connected to the internet and can perform communication with other game devices, a network server, and the like. Further, as the communication interface 52, there can be used: terminal adapters, routers using telephone lines; a cable modem using a cable television line; a wireless communication unit using a portable telephone and a PHS; optical fiber communication units using optical fibers, and other communication methods.
Further, a camera 14 for shooting a player is connected to the bus arbiter 34. The pictures taken by the camera 14 can be distributed to an external network via the communication interface 52.
The card reader 16 and the input unit 18 are connected to the bus arbiter 34 via a peripheral device I/F56.
Further, 2 touch panels 24 corresponding to 2 LCD displays 20 are connected to the bus arbiter 34. The operation condition of the player is detected by detection signals from the plurality of detection areas of the touch panel 24 and detection signals from the detection areas of the operation switches 26.
The hardware configuration of the game device 10 as described above is merely an example, and the present invention can be applied to any computer system including a display device and a camera. The program of the present invention may be supplied to the computer system not only via an external storage medium such as a memory card but also via a server via a wired or wireless communication line, and may be stored in a nonvolatile storage device inside the computer system.
< functional Structure >
Fig. 3 is a block diagram showing an example of the functional configuration of the game device 10 shown in fig. 1.
As shown in fig. 3, the game device 10 includes functional configurations such as a storage unit 60, an execution unit 62, a first imaging unit 64, a second imaging unit 66, a first extraction unit 68, a second extraction unit 70, and a generation unit 72. The storage unit 60 is realized by a program data storage device or storage medium 36. Other functional structures are implemented by the CPU30 executing programs.
The storage unit 60 is a functional unit that temporarily stores a photograph (captured image) or the like obtained by shooting.
The execution unit 62 is a functional unit that executes/propels a music game.
The first photographing unit 64 is a functional unit that controls the camera 14 to perform photographing at a given timing in the left game housing 12A. The predetermined timing includes, for example, a timing at which an instruction of one player occurs in the left game housing 12A, a timing corresponding to music output in the left game housing 12A, or/and a timing corresponding to difficulty of the music game set in the left game housing 12A. One or more timings may be used for the timings corresponding to the music and the difficulty level.
The second photographing unit 66 is a functional unit that controls the camera 14 to perform photographing at a timing in the right game housing 12B independent of the above-given timing. The independent timing includes, for example, timing at which an instruction of another player is given to the right game housing 12B, timing corresponding to music output from the right game housing 12B, and/or timing corresponding to difficulty of a music game set in the right game housing 12B. One or more timings may be used for the timings corresponding to the music and the difficulty level. Further, the given timing and the independent timing may be either mutually different timings or the same timing.
The first extraction unit 68 is a functional unit that extracts a player image of the one player from the captured image captured by the first capturing unit 64. The extraction may be performed based on an instruction issued by one player, or may be performed automatically.
The second extraction unit 70 is a functional unit that extracts a player image of the other player from the captured image captured by the second capturing unit 66. The extraction may be performed based on an instruction issued by one player, or may be performed automatically.
The generating unit 72 is a functional unit that generates a composite image including all or a part of a game result of the music game and all or a part of a captured image captured at a timing in the middle of the music game. The timing of the halfway may be one or more. For example, the timing of the halfway may include immediately after execution of the music game, after a given time has elapsed since the start of execution of the music game, and immediately before the end of the music game. The timing in the middle may be a predetermined fixed timing or a timing corresponding to the music of the executed music game.
< flow of Game processing >
Fig. 4 is a flowchart showing an example of the flow of the game processing in the right game housing 12B of the game device 10. The following steps are started, for example, when coins are input into the input unit 18. The order and contents of the processing in the following steps can be changed as appropriate. The flow of the game processing in the left game housing 12A is also the same as the flow of the processing shown in fig. 4. In this case, it is assumed that the second photographing unit 66 described below is replaced with the first photographing unit 64, and the second extracting unit 70 is replaced with the first extracting unit 68.
(step SP10)
The execution unit 62 controls the card reader 16 to acquire an ID from a player card of a right player as another player when the left player is set as one player. Then, the process proceeds to the process of step SP 12.
(step SP12)
The execution unit 62 transmits the acquired ID to a server device, not shown, and requests authentication. When the authentication is performed by the server apparatus, the process proceeds to step SP 14.
(step SP14)
The execution unit 62 displays an unillustrated usage regulation screen including usage regulations and an approval key on the touch panel 24. Then, the process proceeds to the process of step SP 16.
(step SP16)
The execution unit 62 determines whether the consent key is pressed by the right player in the use regulation screen. Then, when the determination is positively determined, the process proceeds to the process of step SP18, and when the determination is negatively determined, the process proceeds to the process of step SP 38.
(step SP18)
The execution unit 62 displays a frame selection screen, not shown, for selecting a frame of the captured image on the touch panel 24. Then, the process proceeds to the process of step SP 20.
(step SP20)
The execution unit 62 accepts selection of a frame by the right player on the frame selection screen. Then, the process proceeds to the process of step SP 22.
(step SP22)
The execution unit 62 displays the preview screen on the LCD display 20, and displays the shooting start screen on the touch panel 24.
Fig. 5 is a diagram showing an example of a preview screen 80 and a shooting start screen 90 displayed on the right casing 12B of the game device 10.
As shown in fig. 5, the preview screen 80 is provided with, for example, a full preview 82, a framed preview 84, and an extraction area 86. The entire preview 82 displays an image (video) of the entire range captured by the camera 14. In this image, not only the right-side player standing on the front surface of the right-side game case 12B but also the left-side player standing on the front surface of the left-side game case 12A is captured. In the framed preview 84, an image within the extraction area 86 among the images captured by the camera 14 is extracted, and the enlarged image is displayed together with the frame. Further, for example, a shooting key 92 is provided on the shooting start screen 90.
Returning to fig. 4, the process proceeds to step SP 24.
(step SP24)
The execution unit 62 determines whether the shooting key 92 is pressed by the right player in the shooting start screen 90. Then, when the determination is positively determined, the process proceeds to the process of step SP26, and when the determination is negatively determined, the process returns to the process of step SP 22.
(step SP26)
The second photographing unit 66 controls the camera 14 to perform photographing. The timing of this shooting is the timing at which the shooting key 92 is pressed by the player on the right side, and is thus independent of the given timing at which the first shooting unit 64 controls the camera 14 to perform shooting. Then, the process proceeds to the process of step SP 28.
(step SP28)
The second extraction unit 70 displays a position adjustment screen for adjusting the position of an image to be extracted among captured images captured by the second capturing unit 66 on the touch panel 24.
Fig. 6 is a diagram showing an example of the position adjustment screen 100 displayed on the touch panel 24.
As shown in fig. 6, in the position adjustment screen 100, for example, an extraction target image 101, an up key 102, a down key 104, a right key 106, a left key 108, and a determination key 110 are set. The extraction target image 101 is an image showing an image of an extraction target among the captured images together with the selected frame. The upper key 102 is a key for moving and adjusting the position of an image to be extracted among captured images to the upper side. The lower key 104 is a key for moving and adjusting the position of an image to be extracted among captured images to the lower side. The right key 106 is a key for moving and adjusting the position of an image to be extracted among captured images to the right. The left key 108 is a key for moving and adjusting the position of an image to be extracted among captured images to the left side.
Returning to fig. 4, the process proceeds to step SP 30.
(step SP30)
The second extraction means 70 receives the position adjustment of the image to be extracted by receiving the pressing of the up key 102, the down key 104, the right key 106, or/and the left key 108 by the right player on the position adjustment screen 100. Then, in the position adjustment screen 100, if the determination key 110 is pressed, the process proceeds to the process of step SP 32.
(step SP32)
The second extraction unit 70 extracts a part of the image from the captured image based on the position adjusted by step SP 30. In the present embodiment, the second extraction unit 70 extracts a player image including an image of a right player from the captured image. Then, the process proceeds to the process of step SP 34.
(step SP34)
The execution means 62 sets, as the outline image of the player, an image obtained by combining the player image extracted by the second extraction means 70 and the selected frame. Then, the process proceeds to the process of step SP 36.
(step SP36)
The execution unit 62 displays the outline of the player including the set outline image on the touch panel 24. Then, the process proceeds to the process of step SP 38.
(step SP38)
The execution unit 62 executes the music games selected in the right and left side casings 12B, 12A, respectively. Then, the process proceeds to the process of step SP 40.
(step SP40)
The second photographing unit 66 determines whether the current timing is a photographing timing set according to music of the music game executed in the right side case 12B. Then, when the determination is positively determined, the process proceeds to the process of step SP42, and when the determination is negatively determined, the process returns to the process of step SP 40. In addition, when different music games are selected in the right casing 12B and the left casing 12A, the set shooting timing also becomes the timing of each music game.
(step SP42)
The second photographing unit 66 controls the camera 14 to perform photographing. Then, the process proceeds to the process of step SP 44. The processing of step SP40 and step 42 described above may be executed plural times.
(step SP44)
The execution unit 62 determines whether the music game is ended. Then, when the determination is positively determined, the process proceeds to the process of step SP46, and when the determination is negatively determined, the process returns to the process of step SP 44.
(step SP46)
The generation unit 72 generates a composite image including all or a part of the game result of the music game and all or a part of the captured image captured at a timing in the middle of the music game.
Fig. 7 is a diagram illustrating an example of the integrated image 120.
As shown in fig. 7, the integrated image 120 includes various information such as a captured image 122, a game result 124, a music title 126, player information 128, a shop name 130, and a capturing date 132. The captured image 122 is a captured image captured at a timing in the middle of the music game. The game result 124 is a game result of the music game, and includes, for example, a score, a game evaluation, and the like. The music title 126 is the name of the music (tune) output by the music game. The player information 128 includes a name of a player, a contour image, a title set for the player, and the like. The store name 130 is the name of the store in which the game device 10 of the game played is set. The shooting date 132 is the date when the shot image 122 was shot.
Returning to fig. 4, the process proceeds to step SP 48.
(step SP48)
The generation unit 72 displays an editing screen of the integrated image 120. In the editing screen, the generating unit 72 causes the player to select information to be deleted from the integrated image 120 or information to be included in the integrated image 120.
Fig. 8 is a diagram showing an example of the editing screen 140 displayed on the touch panel 24.
As shown in fig. 8, in addition to the integrated image 120 generated by the generation unit 72, the editing screen 140 is provided with a switching key 142, a switching key 144, an On/Off (On/Off) key 146, a slide key 148, a slide key 150, and a next key 152. The switching keys 142 and 144 are keys for switching the captured image 122 loaded on the integrated image 120 to a captured image captured at another timing. The open/close key 146 is a key for switching whether or not corresponding information is included in the integrated image 120. For example, if the music information & game result is closed (Off) by opening the close key 146, it is edited to delete (omit) the music name 126 and the game result 124 from the integrated image 120. The slide keys 148 and 150 are keys for sliding information to be edited. The next key 152 is a key for ending editing and proceeding to the next process.
Returning to fig. 4, the process proceeds to step SP 50.
(step SP50)
The generation unit 72 accepts editing by the right player on the editing screen 140. Then, if the next key 152 is pressed in the editing screen 140, the process shifts to the process of step SP 52.
(step SP52)
The generation unit 72 transmits the integrated image 120 edited on the editing screen 140 to a server apparatus not shown. The server device receives and stores the integrated image 120 transmitted from the game device 10. Then, the series of processes shown in fig. 4 is ended. In addition, the player on the right can download the integrated image 120 stored in the server apparatus, delete the integrated image 120, copy the integrated image 120, and upload to the social network service by accessing the server apparatus.
As described above, in the present embodiment, the game device 10 includes: a left game housing 12A, which is located on the left side in the front view, and which provides a game to one player (player on the left side); and a right game housing 12B positioned on the right side in the front view, for providing a game to another player (the right player), and the game device 10 includes: a camera provided between the left game housing 12A and the right game housing 12B and capable of capturing images of two players, one player and the other player, which are located in front of the respective game housings 12A and 12B; a first photographing unit 64 that controls the camera 14 to photograph at a given timing in the left game housing 12A; a second photographing unit 66 that controls the camera 14 to photograph at a timing in the right game housing 12B independently of a given timing; a first extraction unit 68 that extracts a player image of one player from the captured image captured by the first capturing unit 64; and a second extraction unit 70 that extracts a player image of another player from the captured image captured by the second capturing unit 66.
With this configuration, two players, one player and the other player, positioned in front of the respective game housings 12A and 12B can be imaged by one camera at independent timings in the respective game housings 12A and 12B, and the player images of the respective players can be extracted, so that the cost can be reduced.
In the present embodiment, the predetermined timing includes a timing at which an instruction of one player occurs in the left game housing 12A, and the independent timing includes a timing at which an instruction of another player occurs in the right game housing 12B.
With this configuration, it is possible to perform shooting when the timing of one player and the timing of the other player are good.
In the present embodiment, the games provided by the left game housing 12A and the right game housing 12B are music games that receive operations by the player in accordance with the music to be output, the given timing includes timing corresponding to the difficulty of the music to be output in the left game housing 12A or the game set in the left game housing 12A, and the independent timing includes timing corresponding to the difficulty of the music to be output in the right game housing 12B or the game set in the right game housing 12B.
With this configuration, it is possible to perform imaging at a timing at which the player is expected to be most keen, for example, according to music or difficulty.
In the present embodiment, the music game device further includes a generation unit 72 that generates the integrated image 120, and the integrated image 120 includes all or a part of the game result of the music game and all or a part of the captured image captured at the timing in the middle of the music game.
According to this configuration, it is worth remembering as compared with the case where only the game result and only the captured image are available.
In the present embodiment, the generation unit 72 causes the player to select information to be deleted from the integrated image 120 or information to be included in the integrated image 120 on the edit screen 140.
With this configuration, for example, the player information 128, the shop name 130, the shooting date 132, and the like can be appropriately deleted from the integrated image 120, and privacy can be protected.
Modification example
The present invention is not limited to the specific examples described above. That is, the present invention obtained by appropriately designing and modifying the above-described specific examples by those skilled in the art is included in the scope of the present invention as long as the present invention has the features of the present invention. Each element included in the above-described embodiment and the modifications described below can be combined as long as it is technically feasible, and an invention obtained by combining these elements is included in the scope of the present invention as long as the invention includes the features of the present invention.
For example, in the above-described embodiment, the case where the generation unit 72 generates the integrated image 120 including only the captured images 122 of a single player has been described, but the generation unit 72 may generate the integrated image 120 including the captured images 122 of one player and another player. In this case, the generation unit 72 may omit all or a part of the game result.
Fig. 9 is a diagram showing another example of the integrated image 160 different from the integrated image 120 shown in fig. 7.
As shown in fig. 9, the integrated image 160 includes the photographed image 122, a 1 st display field 162, and a 2 nd display field 164. Here, the captured image 122 occupies a large proportion among the integrated image 160, and the display field 162 indicating the player information and the game result of one player and the display field 164 indicating the player information and the game result of another player are omitted as appropriate, and occupy a smaller proportion among the integrated image 160.
In the above embodiment, the case where the first imaging means 64 and/or the second imaging means 66 take images before or during the music game has been described, but the camera 14 may be controlled to take images of a plurality of characters after the end of the game. According to this structure, it is possible to take an aggregate photograph of one player, another player, a friend, and the like playing a game with ease without paying attention to the game time.
In the above embodiment, the case where the camera 14 is fixed without rotation or movement has been described, but rotation or movement may be performed. However, from the viewpoint of cost reduction, the camera 14 is preferably fixed.
Further, the above-mentioned given timing may also include a timing corresponding to player information, level, skill of one player. Likewise, the independent timing may also include a timing corresponding to player information, level, skill of another player.
The predetermined timing and the independent timing may be changed or the number of times of shooting during the game may be increased according to coins (value media) inserted by one player or another player.

Claims (1)

1. A game apparatus comprising a left game housing located on the left side in a front view for providing a game to one player and a right game housing located on the right side in the front view for providing a game to another player,
the left game shell and the right game shell are respectively provided with a display, a loudspeaker, a touch panel and an operation switch,
a plurality of the operation switches are provided on a circumferential circumference of the touch panel,
a camera capable of capturing images of both the player and the other player located in front of the respective game housings is provided between the left game housing and the right game housing.
CN202210559398.7A 2018-11-28 2019-11-27 Game device Active CN114895504B (en)

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CN202210559398.7A CN114895504B (en) 2018-11-28 2019-11-27 Game device
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WO2020111143A1 (en) 2020-06-04
JP2023072076A (en) 2023-05-23
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JP2020081494A (en) 2020-06-04
CN113227895A (en) 2021-08-06
CN114895504B (en) 2024-03-12

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