CN114570030A - Method and device for processing virtual equipment in game, electronic equipment and storage medium - Google Patents

Method and device for processing virtual equipment in game, electronic equipment and storage medium Download PDF

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Publication number
CN114570030A
CN114570030A CN202210358800.5A CN202210358800A CN114570030A CN 114570030 A CN114570030 A CN 114570030A CN 202210358800 A CN202210358800 A CN 202210358800A CN 114570030 A CN114570030 A CN 114570030A
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China
Prior art keywords
equipment
purchase
purchased
purchasing
candidate
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CN202210358800.5A
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Chinese (zh)
Inventor
王泽�
刘勇成
胡志鹏
袁思思
程龙
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202210358800.5A priority Critical patent/CN114570030A/en
Publication of CN114570030A publication Critical patent/CN114570030A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The application provides a method and a device for processing virtual equipment in a game, electronic equipment and a storage medium, wherein the method comprises the following steps: the method comprises the steps of displaying first pre-purchased equipment, determining second pre-purchased equipment in response to a first pre-purchased operation aiming at target candidate equipment, and determining the pre-purchased order of the second pre-purchased equipment to be prior to the pre-purchased order of the first pre-purchased equipment. Therefore, under the condition that the first pre-purchase equipment is pre-purchased, the player can execute the first pre-purchase operation on the target candidate equipment and determine the second pre-purchase equipment with the pre-purchase order prior to the pre-purchase order of the first pre-purchase equipment, so that the player can change the pre-purchase plan for purchasing the virtual equipment without carrying out multiple interactions with the terminal equipment, the operation of the player is convenient and fast, the operation time is short, the interaction process between the player and the terminal equipment is reduced, the man-machine interaction efficiency is improved, and the game process is accelerated.

Description

Method and device for processing virtual equipment in game, electronic equipment and storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and an apparatus for processing virtual equipment in a game, an electronic device, and a storage medium.
Background
In a MOBA (Multiplayer Online Battle Arena) game, players need to purchase various types of virtual equipment for controlled virtual objects to improve various attributes of the controlled virtual objects. Generally, the game has a pre-purchase function, that is, a player sets a pre-purchase plan and purchases virtual equipment according to the pre-purchase plan during a battle.
In the prior art, after a player pre-purchases a first virtual equipment for a controlled virtual object, if the player wants to change the pre-purchase plan, for example, purchase a second virtual equipment for the controlled virtual object before purchasing the first virtual equipment, the player needs to perform the following steps: "open store-cancel pre-purchase first virtual equipment-pre-purchase second virtual equipment-close store-open store after second virtual equipment purchase is complete-pre-purchase first virtual equipment-close store". Here, the player needs to interact with the terminal device for multiple times to change the pre-purchase plan for purchasing the virtual equipment, so that the operation of the player is more complicated, the operation efficiency is lower, and the human-computer interaction efficiency is further reduced.
Disclosure of Invention
In view of the above, an object of the present application is to provide a method and an apparatus for processing virtual equipment in a game, an electronic device, and a storage medium, which enable a player to change a plan for purchasing virtual equipment without performing multiple interactions with a terminal device, and enable the player to operate more conveniently and in a shorter time, so as to reduce an interaction process between the player and the terminal device and improve human-computer interaction efficiency.
In a first aspect, an embodiment of the present application provides a method for processing virtual equipment in a game, where the method includes:
displaying the first pre-purchased equipment;
determining second pre-purchase equipment in response to a first pre-purchase operation for the target candidate equipment;
determining a pre-order for the second pre-order equipment to be prioritized over a pre-order for the first pre-order equipment.
In an optional embodiment, the method further comprises:
and responding to the second pre-purchase operation aiming at other candidate equipment, determining third pre-purchase equipment, and canceling the pre-purchase of the first pre-purchase equipment and/or the second pre-purchase equipment.
In an optional embodiment, the method further comprises:
after the second pre-purchased equipment is determined, displaying a cancel control;
and responding to the first selection operation aiming at the cancel control, canceling the pre-purchase of the second pre-purchase equipment, and continuing to pre-purchase the first pre-purchase equipment.
In an optional embodiment, the method further comprises:
and according to the purchase resources carried by the controlled virtual object, purchasing the second pre-purchase equipment and the first pre-purchase equipment for the controlled virtual object in sequence.
In an optional embodiment, the step of sequentially purchasing the second pre-purchase equipment and the first pre-purchase equipment for the controlled virtual object according to a purchase resource carried by the controlled virtual object includes:
when the purchase resources carried by the controlled virtual object meet a first preset condition, purchasing the second pre-purchase equipment for the controlled virtual object;
and after the second pre-purchasing equipment is purchased for the controlled virtual object, when the purchasing resources carried by the controlled virtual object meet a second preset condition, purchasing the first pre-purchasing equipment for the controlled virtual object.
In an alternative embodiment, the synthesis path of the first pre-purchased equipment comprises first pre-purchased equipment, at least one candidate equipment for synthesizing the first pre-purchased equipment, and a connection identifier connected between different candidate equipment of the at least one candidate equipment and/or between the last candidate equipment and the first pre-purchased equipment in an equipment synthesis order.
In an alternative embodiment, the step of determining a second pre-purchase operation in response to the first pre-purchase operation for the target candidate equipment includes:
determining second pre-purchased equipment in response to the end of the sliding operation passing through any position on the composite path of the target candidate equipment and the first pre-purchased equipment; wherein any position on the composite path includes any one of the first pre-purchased equipment, the at least one candidate equipment, and the connection identifier.
In an optional embodiment, the method further comprises:
determining a pre-purchase interruption position of the first pre-purchase equipment according to any one of the first pre-purchase equipment, the at least one candidate equipment and the connection identifier passed by the sliding operation;
according to the purchase resources carried by the controlled virtual object, carrying out a purchase process of first pre-purchase equipment before the pre-purchase interruption position for the controlled virtual object;
after the purchase process of the first pre-purchase equipment before the pre-purchase interruption position is completed, purchasing the second pre-purchase equipment for the controlled virtual object according to the purchase resources carried by the controlled virtual object;
and after the second pre-purchased equipment is purchased, continuing to carry out the purchase process of the first pre-purchased equipment at the current and/or later pre-purchased interrupt position for the controlled virtual object.
In an alternative embodiment, the step of determining the second pre-purchased equipment in response to the end of the sliding operation passing through any position on the composite path of the target candidate equipment and the first pre-purchased equipment comprises:
and determining a plurality of second pre-purchase equipment in response to the end of the sliding operation passing through any position on the composite path of the plurality of target candidate equipment and the first pre-purchase equipment, and determining a pre-purchase order among the plurality of second pre-purchase equipment according to the sequence of the sliding operation passing through the plurality of target candidate equipment.
In an optional embodiment, the method further comprises:
responding to a second selected operation aiming at the connection identifier, and displaying at least one equipment type control to be recommended; the equipment type corresponding to the at least one equipment type control to be recommended is different from the equipment type corresponding to the first pre-purchased equipment;
in response to a first pre-purchase operation for a target candidate equipment, determining a second pre-purchase equipment, comprising:
determining a target equipment type in response to a third selected operation for one of the at least one equipment type control to be recommended;
determining a second pre-purchased equipment in response to a fourth selected operation for a target candidate equipment under the target equipment type.
In an optional embodiment, the method further comprises:
responding to a fifth selection operation aiming at the connection identifier, and displaying a floating window which is used for displaying a plurality of candidate equipment to be recommended;
in response to a first pre-purchase operation for a target candidate equipment, determining a second pre-purchase equipment, comprising:
determining a second pre-purchased equipment in response to a sixth selection operation for a target candidate equipment of the plurality of candidate equipment to be recommended.
In an alternative embodiment, the synthesis path of the first pre-purchased equipment comprises first pre-purchased equipment and at least one candidate equipment for synthesizing the first pre-purchased equipment, and the first pre-purchased equipment and the at least one candidate equipment are displayed in the same highlighting manner;
in response to a first pre-purchase operation for a target candidate equipment, determining a second pre-purchase equipment, comprising:
determining second pre-purchased equipment in response to the end of the sliding operation passing through any position on the composite path of the target candidate equipment and the first pre-purchased equipment;
the method further comprises the following steps:
interrupting a purchase process of the first pre-purchased equipment according to the first pre-purchased equipment or one of the at least one candidate equipment through which the sliding operation passes;
purchasing the second pre-purchase equipment for the controlled virtual object according to purchase resources carried by the controlled virtual object;
and after the second pre-purchased equipment is purchased, continuing to carry out the purchase process of the first pre-purchased equipment for the controlled virtual object.
In a second aspect, an embodiment of the present application provides an apparatus for processing virtual equipment in a game, where the apparatus includes:
the equipment display module is used for displaying the first pre-purchased equipment;
the first pre-purchase module is used for responding to a first pre-purchase operation aiming at the target candidate equipment and determining second pre-purchase equipment;
the order determining module is used for determining the pre-purchasing order of the second pre-purchasing equipment to be prior to the pre-purchasing order of the first pre-purchasing equipment.
In a third aspect, an embodiment of the present application further provides an electronic device, including: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory communicating over the bus when the electronic device is operating, the processor executing the machine-readable instructions to perform the steps of the method of processing virtual equipment in a game as described above.
In a fourth aspect, the present application further provides a computer-readable storage medium, on which a computer program is stored, where the computer program is executed by a processor to perform the steps of the method for processing virtual equipment in a game as described above.
The embodiment of the application brings the following beneficial effects:
the embodiment of the application provides a method and a device for processing virtual equipment in a game, electronic equipment and a storage medium. In the embodiment of the application, under the condition that the first pre-purchase equipment is pre-purchased, a player can execute the first pre-purchase operation aiming at the target candidate equipment, and determine the second pre-purchase equipment with the pre-purchase order prior to the pre-purchase order of the first pre-purchase equipment, so that the player can change the pre-purchase plan for purchasing the virtual equipment without carrying out multiple interactions with the terminal equipment, the operation of the player is convenient and the operation time is short, the operation efficiency is improved, the interaction process between the player and the terminal equipment is reduced, the man-machine interaction efficiency is improved, and the game progress is accelerated.
Additional features and advantages of the disclosure will be set forth in the description which follows, or in part may be learned by the practice of the above-described techniques of the disclosure.
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
FIG. 1 is a flowchart of a method for processing virtual equipment in a game according to an embodiment of the present disclosure;
FIG. 2 is a schematic illustration of a display of a game page according to an embodiment of the present disclosure;
FIG. 3 is a second schematic view of a game page according to an embodiment of the present application;
FIG. 4 is a third schematic view illustrating a display of a game page according to an embodiment of the present disclosure;
FIG. 5 is a fourth illustration of a display of a game page provided in an embodiment of the present application;
FIG. 6 is a schematic structural diagram of a processing apparatus for in-game virtual equipment according to an embodiment of the present disclosure;
fig. 7 is a second schematic structural diagram of a processing device for virtual equipment in a game according to an embodiment of the present application;
fig. 8 is a third schematic structural diagram of a processing device for virtual equipment in a game according to an embodiment of the present application;
FIG. 9 is a fourth schematic structural diagram of a processing apparatus for in-game virtual equipment according to an embodiment of the present application;
fig. 10 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. Every other embodiment that can be obtained by a person skilled in the art without making creative efforts based on the embodiments of the present application falls within the protection scope of the present application.
An application scenario to which the present application is applicable is introduced. The application can be applied to the technical field of games, for example, MOBA games are taken as examples, and in the games, players need to purchase various virtual equipment for the controlled virtual object to improve various attributes of the controlled virtual object. Generally, a game has a pre-purchase function, that is, a player sets a purchase plan and purchases virtual equipment according to the purchase plan during a battle.
In a related aspect, after the player pre-purchases a first piece of virtual equipment for the controlled virtual object, if the player wants to change the purchase plan, for example, purchase a second piece of virtual equipment for the controlled virtual object before purchasing the first piece of virtual equipment, the player needs to perform the following steps: "open store-cancel pre-buy first virtual equipment-pre-buy second virtual equipment-close store-open store after second virtual equipment purchase is completed-pre-buy first virtual equipment-close store". Here, the player needs to interact with the terminal device for multiple times to change the purchase plan, so that the operation of the player is more complicated, the operation efficiency is lower, and the human-computer interaction efficiency is further reduced.
Based on this, the embodiment of the application provides a method and a device for processing virtual equipment in a game, an electronic device and a storage medium, which are convenient to operate and short in operation time, and can improve the operation efficiency, further improve the human-computer interaction efficiency and accelerate the game process.
In order to facilitate understanding of the present embodiment, a method, an apparatus, an electronic device, and a storage medium for processing virtual equipment in a game provided in the embodiments of the present application are described in detail below with reference to a multiplayer competitive game. It should be noted that the application scenarios in the embodiments of the present application are not limited to multiplayer competitive games, and may also be applied to other games.
The processing method of the virtual equipment in the game provided by the embodiment of the application can be operated on the local terminal equipment or the server. When the processing method of the virtual equipment in the game runs on the server, the processing method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and the operation of the information processing method are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. By way of example, the local terminal device may include a display screen for presenting a graphical user interface including game screens and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
The processing method for the virtual equipment in the game provided by the embodiment of the application can be operated in the aforementioned local terminal device and can also be operated in the aforementioned client device in the cloud interaction system. The following explains the processing method of the virtual equipment in the game, which is executed by a local terminal device (hereinafter referred to as a terminal device).
Referring to fig. 1, fig. 1 is a processing method of a virtual device in a game according to an embodiment of the present application, as shown in fig. 1, the method includes:
s101, displaying first pre-purchase equipment.
In this step, the first pre-purchased equipment is any one of a plurality of candidate equipment displayed on a graphical user interface of the terminal device. The candidate accessory is a virtual accessory that the virtual object in the game is currently able to purchase, here excluding the virtual accessory that the virtual object has purchased. Virtual equipment can be configured to a virtual object, and the virtual object can promote various attributes of the virtual object by purchasing the virtual equipment.
The plurality of candidate equipment can be displayed in a game interface displayed on the graphical user interface, and the plurality of candidate equipment can also be displayed in a shop page displayed on the graphical user interface. Here, the game interface is a display screen corresponding to a game scene displayed by the terminal device; the store page is used to present virtual equipment in the game, including virtual equipment that the virtual object can purchase and virtual equipment that the virtual object has purchased. Accordingly, the first pre-purchased equipment may be displayed in the game interface or displayed in the store page.
Here, the virtual object refers to an object that can be controlled in a game scene. Alternatively, the virtual object may be a virtual character, an animation character, or the like. The virtual object is a character controlled by a player through an input device, optionally a virtual character playing a game in a game scene. Optionally, the number of virtual objects in the game scene for the battle is preset. In one possible implementation, the player can control the virtual object to move in the game scene, for example, control the virtual object to run, jump, crawl, etc., and can also control the virtual object to fight with other virtual objects using skills, virtual props, etc. provided by the application program.
The game interface is a picture corresponding to an application program provided or displayed through a graphical user interface, and the picture comprises a UI (user interface) and a game picture for a player to interact. In alternative embodiments, game controls (e.g., skill controls, movement controls, functionality controls, etc.), indicators (e.g., directional indicators, character indicators, etc.), information presentation areas (e.g., number of clicks, game play time, etc.), or game setting controls (e.g., system settings, stores, coins, etc.) may be included in the UI interface. In an optional embodiment, the game interface displays a display screen corresponding to a game scene for the terminal device, and the game screen may include a game role, an NPC role, an AI role, and the like that perform game logic in the game scene.
A game scene is a virtual scene that is displayed (or provided) when an application program runs on a terminal or a server, that is, a scene used during normal game play. That is to say, the game scene is a virtual game control that bears a virtual object during the game process, and the virtual object can perform actions such as movement and skill release under the control of an operation instruction issued by a player to the terminal device in the game scene. Optionally, the game scene may be a simulated environment of the real world, a semi-simulated semi-fictional virtual environment, or a purely fictional virtual environment. The game scene can be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene and a three-dimensional virtual scene, and the virtual environment can be sky, land, sea and the like, wherein the land comprises environmental elements such as deserts, cities and the like. Optionally, the game scenario may also be used for game scenario engagement between at least two virtual objects, in which game scenario there are virtual resources available for use by the at least two virtual objects. Illustratively, the game scene may include any one or more of the following elements: game background elements, virtual object elements, game prop elements, game material elements and the like.
S102, responding to the first pre-purchase operation aiming at the target candidate equipment, and determining second pre-purchase equipment.
In this step, the target candidate equipment is any one of the plurality of candidate equipment displayed on the graphical user interface except for the first pre-purchased equipment. The second pre-purchased equipment is virtual equipment determined by the player performing the first pre-purchase operation on the target candidate equipment. In fact, after the player performs the first pre-purchase operation on the target candidate equipment, the target candidate equipment can be determined as the second pre-purchase equipment.
Here, the first pre-purchase operation for the target candidate equipment for determining the selected target candidate equipment as the second pre-purchase equipment is issued by the player to the terminal device. For example, the first pre-purchase operation may be a touch operation for a mobile phone terminal, and may also be a non-touch operation for a PC terminal.
In the embodiment of the present application, in response to the first pre-purchase operation for the target candidate equipment, the step of determining the second pre-purchase equipment may include the following implementation manners: firstly, responding to click operation aiming at target candidate equipment in an activated state, and determining second pre-purchased equipment; secondly, determining second pre-purchased equipment in response to the end of the sliding operation at any position on the synthetic path passing through the target candidate equipment and the first pre-purchased equipment; wherein any position on the synthesis path comprises any one of the first pre-purchased equipment, at least one candidate equipment for synthesizing the first pre-purchased equipment and a connection identifier which is connected between different candidate equipment in the at least one candidate equipment and/or between the last candidate equipment and the first pre-purchased equipment according to the equipment synthesis order; thirdly, responding to the selected operation aiming at the first identification control, and displaying at least one equipment type control to be recommended; responding to the selected operation of one equipment type control in at least one equipment type control to be recommended, and determining a target equipment type; responding to the selected operation of the target candidate equipment under the target equipment type, and determining second pre-purchased equipment; the first identification control can be a connection identification or a first preset control; fourthly, responding to the selection operation aiming at the second identification control, and displaying a floating window, wherein the floating window is used for displaying a plurality of candidate equipment to be recommended; determining second pre-purchased equipment in response to a selection operation for a target candidate equipment in the plurality of candidate equipment to be recommended; the second identification control may be a connection identification or a second preset control.
S103, determining the pre-purchasing order of the second pre-purchasing equipment to be prior to the pre-purchasing order of the first pre-purchasing equipment.
In this step, the order of purchasing the virtual equipment refers to the order of purchasing the virtual equipment. Here, the order of the pre-purchase of the second pre-purchase equipment precedes the order of the pre-purchase of the first pre-purchase equipment.
According to the embodiment of the application, under the condition that the first pre-purchase equipment is pre-purchased, a player can execute the first pre-purchase operation aiming at the target candidate equipment, and the second pre-purchase equipment with the pre-purchase order prior to that of the first pre-purchase equipment is determined, so that the player can change the pre-purchase plan for purchasing the virtual equipment without carrying out multiple interactions with the terminal equipment, the operation of the player can be convenient, the operation time is short, the operation efficiency is improved, the interaction process between the player and the terminal equipment is reduced, the man-machine interaction efficiency is improved, and the game progress is accelerated.
The following describes the above exemplary steps provided by the embodiments of the present application, respectively, by taking the application of the processing method for virtual equipment in a game to a terminal device as an example:
in step S101, it is exemplified that the first pre-purchased equipment is displayed in the shop page, wherein the first pre-purchased equipment is any one of the plurality of candidate equipment displayed in the shop page.
In the embodiment of the application, a player performs touch operation on any one of a plurality of candidate equipment displayed in a shop page, and the terminal device determines first pre-purchase equipment in response to the touch operation and displays the first pre-purchase equipment in the shop page.
In an alternative embodiment, a store control is also displayed on the graphical user interface, and the store page is opened by: and responding to the touch operation aiming at the shop control, and displaying a shop interface on the game interface.
The touch operation mentioned above may be any one of a click operation, a heavy press operation, a long press operation, and a slide operation.
Here, the player may make the determination with reference to object attributes of the controlled virtual object, object attributes of the enemy virtual object, and the like when determining the first pre-purchased equipment, where the object attributes may include: physical attack power, physical defense power, legal attack power, legal defense power, legal value, life value and the like. Therefore, the player can quickly determine the first pre-purchase equipment, the man-machine interaction efficiency is improved, and the game process is accelerated.
Illustratively, a plurality of equipment types are displayed in the shop page, for example, the equipment types may include an attack type, a legal type, a defense type, a mobile type, a wild type and a walk type, each equipment type corresponds to a plurality of virtual equipment, and the plurality of virtual equipment may be displayed in a matrix arrangement manner. Specifically, when a player opens a shop page, recommended virtual equipment is preferentially displayed on the shop page, if the player wants to purchase virtual equipment under other equipment types, the player can perform touch operation on any one of a plurality of equipment type controls displayed on the shop interface, the terminal device determines a selected equipment type in response to the touch operation, and displays a plurality of virtual equipment under the selected equipment type on the shop page, wherein the virtual equipment comprises virtual equipment (candidate equipment) which can be purchased by a virtual object and virtual equipment which is purchased by the virtual object; the player performs touch operation on any one of the candidate equipment displayed on the shop page, and the terminal device determines first pre-purchase equipment in response to the touch operation and displays the first pre-purchase equipment in the shop page.
For example, as shown in fig. 2, a part of a game scene 202 and a store interface 203 are displayed on the game interface 201, where the game scene 202 is replaced by a background line, a plurality of equipment type controls and a plurality of virtual equipment corresponding to a certain equipment type control are displayed in the store page 203, where the equipment type controls include attack type controls, legal type controls, defense type controls, and the like, correspondingly, the equipment type corresponding to the equipment type control may include attack types, legal types, defense types, and the like, the virtual equipment may be a1, a2, A3, a4, B1, B2, C1, and the like, and the plurality of virtual equipment is displayed in a matrix arrangement. Specifically, the terminal device responds to the touch operation of the player on the attack class control 206, at this time, the background of the attack class control 206 deepens, here represented by the bold line of the background of the attack class control 206, while displaying a plurality of virtual equipments corresponding to the attack class control 206 on the shop page 203, in response to the touch operation of the player on the candidate equipment C3, determines that the candidate equipment C3 is the first pre-purchased equipment 204, while displaying the candidate equipment a2 and B3 required to synthesize the candidate equipment C3 and the synthesized path 205 in the shop page 203, and also displays the pre-purchased candidate equipment C3 and the purchase resources required to purchase the candidate equipment C3, such as "gold coin 2110 purchase", in the pre-purchase display area 2031 of the shop page 203, and further, in the game battle, gradually accumulates the purchase resources for the controlled virtual object, such as "gold coin 89" currently displayed ", after the accumulated purchase resources reach the resources required to purchase the candidate equipment a2, the candidate equipment a2 is purchased first, and the purchased candidate equipment a2 is displayed in the purchased display area 2032 of the shop page 203, and if the player does not want to buy the candidate equipment C3 in advance, the player can touch the cancel pre-purchase control displayed in the pre-purchase display area 2031, and then cancel the pre-purchase of the equipment C3.
The embodiment of the present application is mainly described in detail in the following four cases for specific implementation of determining the second pre-purchase equipment in step S102:
firstly, displaying an equipment activation control on a shop page, responding to touch operation aiming at the equipment activation control, and obtaining candidate equipment in an activation state; and determining second pre-purchased equipment in response to the clicking operation aiming at the target candidate equipment in the activated state.
Alternatively, when the player performs the clicking operation on the plurality of candidate equipment in the activated state a plurality of times, the terminal device determines a plurality of second pre-purchase equipment in response to the clicking operation on the plurality of candidate equipment, and determines a pre-purchase order among the plurality of second pre-purchase equipment according to a clicking sequence of the clicking operation, wherein the clicking sequence is inversely proportional to the pre-purchase order.
According to the embodiment of the application, the second pre-purchasing equipment can be quickly determined through two times of clicking operations, the operation is convenient and fast, a player can easily master the equipment, and the man-machine interaction efficiency is indirectly improved.
Secondly, determining second pre-purchased equipment in response to the end of the sliding operation at any position on the synthetic path passing through the target candidate equipment and the first pre-purchased equipment; wherein any position on the composite path comprises any one of the first pre-purchased equipment, the at least one candidate equipment and the connection identifier.
For example, the start point of the sliding operation may be one of the target candidate equipment and an arbitrary position on the synthetic path, and the end point of the sliding operation may be the other of the target candidate equipment and an arbitrary position on the synthetic path.
For example, as shown in fig. 3, a partial game scene 202 and a shop interface 203 are displayed on a game interface 201, a plurality of equipment type controls and a plurality of virtual equipment corresponding to a certain equipment type control are displayed in the shop interface 203, under the condition that a first pre-purchased equipment 204 has been pre-purchased, candidate equipment required for synthesizing the first pre-purchased equipment 204 and a synthesized path 205 are displayed in the shop interface 203, wherein an identification control 207 is arranged on the synthesized path 205, and a target candidate equipment is determined as a second pre-purchased equipment 208 by the terminal device in response to a sliding operation starting from the identification control 207 on the synthesized path 205 and ending with the target candidate equipment, that is, a finger of a player slides from the identification control 207 to the target candidate equipment.
Further, when the sliding operation passes through the plurality of target candidate equipment, in response to the end of the sliding operation passing through an arbitrary position on the composite path of the plurality of target candidate equipment and the first pre-purchased equipment, a plurality of second pre-purchased equipment is determined, and a pre-purchase order among the plurality of second pre-purchased equipment is determined according to the order in which the sliding operation passes through the plurality of target candidate equipment. Wherein the order in which the sliding operation passes through the plurality of target candidate equipment is inversely proportional to the order of the pre-purchases between the plurality of second pre-purchase equipment.
The second pre-purchasing equipment is determined by responding to the end of the sliding operation at any position on the synthetic path of the target candidate equipment and the first pre-purchasing equipment, the second pre-purchasing equipment can be determined only at any position on the synthetic path of the target candidate equipment and the first pre-purchasing equipment by the sliding operation, the situation that the misoperation occurs when the second pre-purchasing equipment is determined by a player can be prevented, the practicability is high, the operation precision of the player is improved, and the operation efficiency of the player is further improved.
In an alternative embodiment, the synthesis path of the first pre-purchased equipment comprises the first pre-purchased equipment, at least one candidate equipment for synthesizing the first pre-purchased equipment, and a connection identifier, the connection identifier connecting between different candidate equipment of the at least one candidate equipment and/or between the last candidate equipment and the first pre-purchased equipment in an equipment synthesis order. For example, the connection identifier may be a connection line connecting different candidate equipment or the last candidate equipment and the first pre-purchased equipment, and the connection line may be a solid line, a dashed line, or a line segment composed of discrete points. Specifically, an identification control can be further arranged on the connecting line, and the identification control also belongs to the connection identification.
In an alternative embodiment, when the synthesis path of the first pre-purchased equipment comprises the first pre-purchased equipment, at least one candidate equipment for synthesizing the first pre-purchased equipment and the connection identifier, the second pre-purchased equipment and the first pre-purchased equipment are purchased for the controlled virtual object in sequence by the following steps: determining a pre-purchase interruption position of the first pre-purchase equipment according to any one of the first pre-purchase equipment, the at least one candidate equipment and the connection identifier which are passed by the sliding operation; according to the purchase resources carried by the controlled virtual object, carrying out a purchase process of first pre-purchase equipment before the pre-purchase interruption position for the controlled virtual object; after the purchasing process of the first pre-purchasing equipment before the pre-purchasing interrupt position is finished, purchasing second pre-purchasing equipment for the controlled virtual object according to the purchasing resources carried by the controlled virtual object; and after the second pre-purchased equipment is purchased, continuing the purchase process of the first pre-purchased equipment at the current and/or later pre-purchased interrupt position for the controlled virtual object.
In the embodiment of the application, the terminal device responds to a condition that the sliding operation passes through any one of the first pre-purchased equipment, the at least one candidate equipment and the connection identifier, determines any one of the first pre-purchased equipment, the at least one candidate equipment and the connection identifier which the sliding operation passes through as the pre-purchase interruption position of the first pre-purchased equipment, preferentially performs the purchase process of the first pre-purchased equipment before the pre-purchase interruption position, purchases the second pre-purchased equipment again, and finally continues to perform the purchase process of the first pre-purchased equipment at the current and/or later pre-purchase interruption position. Here, if the pre-purchase interruption position is the first pre-purchase equipment or one of the candidate equipment, the purchase progress of the first pre-purchase equipment at the current and subsequent pre-purchase interruption positions is finally performed; and if the pre-purchase interruption position is the connection identifier, finally carrying out the purchase process of the first pre-purchase equipment after the pre-purchase interruption position.
Therefore, the pre-purchase interruption position can be determined by the position on the synthetic path of the first pre-purchase equipment passed by the sliding operation, and then the purchase process of the first pre-purchase equipment after the pre-purchase interruption position is interrupted.
In another alternative embodiment, the synthesized path of the first pre-purchased equipment may further include the first pre-purchased equipment and at least one candidate equipment for synthesizing the first pre-purchased equipment, and the first pre-purchased equipment and the at least one candidate equipment are both displayed in the same highlighting manner. The highlighting manner may include highlighting the first pre-purchased equipment and the at least one candidate equipment, hiding the candidate equipment except the first pre-purchased equipment and the at least one candidate equipment for synthesizing the first pre-purchased equipment, or displaying the candidate equipment except the first pre-purchased equipment and the at least one candidate equipment for synthesizing the first pre-purchased equipment according to a preset transparency, or the like.
Further, when the composite path of the first pre-purchased equipment comprises the first pre-purchased equipment and at least one candidate equipment for compositing the first pre-purchased equipment, and the first pre-purchased equipment and the at least one candidate equipment are both displayed in the same highlighting manner, a second pre-purchased equipment and the first pre-purchased equipment are purchased for the controlled virtual object in sequence by the following steps: interrupting a purchase progress of the first pre-purchased equipment according to the first pre-purchased equipment or one of the at least one candidate equipment through which the sliding operation passes; according to the purchase resources carried by the controlled virtual object, purchasing second pre-purchase equipment for the controlled virtual object; and after the second pre-purchased equipment is purchased, continuing to perform the purchasing process of the first pre-purchased equipment for the controlled virtual object.
Here, the terminal device directly interrupts the purchasing process of the first pre-purchased equipment to purchase the second pre-purchased equipment in response to the condition that the sliding operation passes through the first pre-purchased equipment or one of the at least one candidate equipment, so that the purchasing plan of the player for purchasing the virtual equipment in advance can be changed without the need of multiple interactions between the player and the terminal device, and the human-computer interaction efficiency is improved.
Thirdly, responding to a second selected operation aiming at the connection identifier, and displaying at least one equipment type control to be recommended; the equipment type corresponding to at least one equipment type control to be recommended is different from the equipment type corresponding to the first pre-purchased equipment; determining a target equipment type in response to a third selected operation for one of the at least one equipment type control to be recommended; determining a second pre-purchased equipment in response to a fourth selected operation for the target candidate equipment under the target equipment type.
Here, the equipment type corresponding to the equipment type control to be recommended is different from the equipment type corresponding to the first pre-purchased equipment, so that an effect of quickly switching an equipment type interface can be achieved by responding to a third selection operation for one of the at least one equipment type control to be recommended.
The second selection operation, the third selection operation, and the fourth selection operation may be any one of a click operation, a heavy press operation, a long press operation, and a slide operation, and are not specifically limited herein.
For example, as shown in fig. 4, a part of a game scene 202 and a shop interface 203 are displayed on a game interface 201, a plurality of equipment type controls and a plurality of virtual equipment corresponding to a certain equipment type control are displayed in the shop interface 203, under the condition that a first pre-purchased equipment 204 is pre-purchased, candidate equipment required for synthesizing the first pre-purchased equipment 204 and a synthesis path 205 are displayed in the shop interface 203, wherein an identification control 207 is arranged on the synthesis path 205, a terminal device responds to a click operation for the identification control 207 and displays at least one equipment type control 209 to be recommended, wherein at least one equipment type control 209 to be recommended is displayed with equipment types such as defensive installations, mobile installations, wild installations and the like, and the equipment type corresponding to the equipment type control 209 is different from the equipment type corresponding to the first pre-purchased equipment 203; and in response to the clicking operation of one of the equipment type controls 209 to be recommended, determining the target equipment type, so that the player can quickly switch to an interface corresponding to the target equipment type to determine the second pre-purchased equipment as soon as possible.
Through the mode, the player can quickly switch to the interface where the target equipment type corresponding to one of the equipment type controls is located according to the displayed at least one equipment type control to be recommended, so that the player can quickly determine the second pre-purchased equipment, and the switching efficiency of the game interface is improved.
Fourthly, responding to a fifth selection operation aiming at the connection identifier, and displaying a floating window which is used for displaying a plurality of candidate equipment to be recommended; in response to a sixth opt-in for a target candidate equipment of the plurality of candidate equipment to be recommended, a second pre-purchased equipment is determined.
Here, a plurality of candidate equipments to be recommended displayed in the floating window may be determined according to object attributes of the controlled virtual object, where the object attributes include: a stabber, a tank, a fighter, a juridical, a shooter, an assistant, etc.
Specifically, the floating window may be suspended on the store interface, or may be displayed in a preset area corresponding to the connection identifier in the store interface.
The fifth selection operation and the sixth selection operation may be any one of a click operation, a heavy press operation, a long press operation, and a slide operation, which is not specifically limited herein.
Through the mode, the plurality of candidate equipment to be recommended can be displayed in the floating window, a player can be helped to quickly select the target candidate equipment according to the candidate equipment to be recommended so as to determine the second pre-purchased equipment, therefore, the time for the player to check the candidate equipment can be saved, the operation efficiency of the player is improved, and the human-computer interaction efficiency is further improved.
Optionally, the method provided in the embodiment of the present application further includes: in response to the second pre-purchase operation for the other candidate equipment, a third pre-purchase equipment is determined and the pre-purchase of the first pre-purchase equipment and/or the second pre-purchase equipment is cancelled.
In this step, the other candidate equipment refers to any one of the plurality of candidate equipment displayed on the graphical user interface of the terminal device except the first and second pre-purchased equipment.
Here, the second preliminary purchasing operation is different from the first preliminary purchasing operation described above. For example, the third pre-purchased equipment may be determined and the pre-purchases of the first pre-purchased equipment and/or the second pre-purchased equipment may be cancelled in response to a click operation for the inactive other candidate equipment. Wherein the other candidate equipment is not activated as long as the equipment activation control is not touched.
Therefore, the player can buy one pre-purchasing device again only by clicking operation, and meanwhile, the pre-purchasing processes of all the pre-purchasing devices are cancelled, so that the operation is convenient and fast, the operation time is saved, and the human-computer interaction efficiency is further improved.
In an optional embodiment, the method provided in the embodiment of the present application further includes: after the second pre-purchased equipment is determined, displaying a cancel control; and responding to the first selection operation aiming at the cancel control, canceling the pre-purchase of the second pre-purchase equipment, and continuing to pre-purchase the first pre-purchase equipment.
Here, the cancel control is configured to cancel the advance purchasing of the second advance purchasing equipment, and if the player selects the second advance purchasing equipment by mistake, the cancel control may cancel the advance purchasing of the second advance purchasing equipment to cope with the situation of the misoperation of the player, so as to improve the flexibility of the game.
For example, as shown in fig. 5, a part of a game scene 202 and a shop interface 203 are displayed on the game interface 201, a plurality of equipment type controls and a plurality of virtual equipment corresponding to a certain equipment type control are displayed in the shop interface 203, under the condition that a first pre-purchased equipment 204 is pre-purchased, after a second pre-purchased equipment 208 continues to be pre-purchased, an identification control in the shop page 203 is converted into a cancel control 210, and if a player clicks the cancel control 210, the pre-purchase of the second pre-purchased equipment 205 can be cancelled. Here, in order to distinguish the cancel control 210 from the identify control, the cancel control 210 and the identify control are displayed in different display forms.
In an optional embodiment, the method provided in the embodiment of the present application further includes: and according to the purchase resources carried by the controlled virtual object, purchasing second pre-purchase equipment and first pre-purchase equipment for the controlled virtual object in sequence.
Specifically, when the purchase resource carried by the controlled virtual object meets a first preset condition, purchasing second pre-purchase equipment for the controlled virtual object; after the second pre-purchase equipment is purchased for the controlled virtual object, when the purchase resources carried by the controlled virtual object meet the second preset condition, the first pre-purchase equipment is purchased for the controlled virtual object.
When the purchase resource carried by the controlled virtual object meets a first preset condition, purchasing second pre-purchase equipment for the controlled virtual object, wherein the step comprises the following steps:
when the purchase resources carried by the controlled virtual object meet a first preset condition, displaying at least one candidate equipment for synthesizing second pre-purchase equipment in a game scene; the first preset condition refers to that the purchase resources carried by the controlled virtual object are the same as the resources required for purchasing at least one candidate equipment of the second pre-purchased equipment; and purchasing second pre-purchase equipment for the controlled virtual object in response to the touch operation aiming at the at least one candidate equipment.
Further, the second preset condition means that the purchase resource carried by the controlled virtual object is the same as the purchase resource required for purchasing at least one unpurchased candidate equipment for synthesizing the first pre-purchased equipment. Specifically, the way of purchasing the first pre-purchase equipment for the controlled virtual object is the same as the way of purchasing the second pre-purchase equipment for the controlled virtual object, and details are not repeated here.
For example, if the second pre-purchased equipment requires 50 coins to purchase, the terminal device may automatically purchase the second pre-purchased equipment after the virtual coins in the game are greater than or equal to 50 coins.
According to the method for processing the virtual equipment in the game, under the condition that the first pre-purchase equipment is pre-purchased, a player can execute the first pre-purchase operation on target candidate equipment and determine the second pre-purchase equipment with the pre-purchase order prior to the pre-purchase order of the first pre-purchase equipment, so that the player can change the pre-purchase plan for purchasing the virtual equipment without interacting with the terminal equipment for multiple times, the operation of the player is convenient and the operation time is short, the operation efficiency is improved, the interaction process between the player and the terminal equipment is reduced, the man-machine interaction efficiency is improved, and the game process is accelerated.
Based on the same inventive concept, the embodiment of the present application further provides a device for processing a virtual device in a game corresponding to the method for processing a virtual device in a game, and since the principle of the device in the embodiment of the present application for solving the problem is similar to the method for processing the virtual device in the embodiment of the present application, the implementation of the device may refer to the implementation of the method, and repeated details are omitted.
Referring to fig. 6, fig. 6 is a schematic structural diagram of a processing device for virtual equipment in a game according to an embodiment of the present application. An embodiment of the present application provides an apparatus for processing virtual equipment in a game, as shown in fig. 6, the apparatus 600 includes:
the equipment display module 601 is used for displaying first pre-purchased equipment;
a first pre-purchase module 602 for determining a second pre-purchase equipment in response to a first pre-purchase operation for a target candidate equipment;
an order determination module 603 configured to determine a pre-purchase order of the second pre-purchase equipment to be prior to a pre-purchase order of the first pre-purchase equipment.
Optionally, as shown in fig. 7, the apparatus 600 provided in the embodiment of the present application further includes a second purchasing module 604, where the second purchasing module 604 is configured to:
and responding to the second pre-purchase operation aiming at other candidate equipment, determining third pre-purchase equipment, and canceling the pre-purchase of the first pre-purchase equipment and/or the second pre-purchase equipment.
Optionally, as shown in fig. 7, the apparatus 600 provided in the embodiment of the present application further includes an equipment canceling module 605, where the equipment canceling module 605 is configured to:
after the second pre-purchased equipment is determined, displaying a cancel control;
and responding to the first selection operation aiming at the cancel control, canceling the pre-purchase of the second pre-purchase equipment, and continuing to pre-purchase the first pre-purchase equipment.
Optionally, as shown in fig. 7, the apparatus 600 provided in the embodiment of the present application further includes an equipment purchasing module 606, where the equipment purchasing module 606 is configured to:
and according to the purchase resources carried by the controlled virtual object, purchasing the second pre-purchase equipment and the first pre-purchase equipment for the controlled virtual object in sequence.
Optionally, the equipment purchasing module 606 is specifically configured to:
when the purchase resources carried by the controlled virtual object meet a first preset condition, purchasing the second pre-purchase equipment for the controlled virtual object;
and after the second pre-purchasing equipment is purchased for the controlled virtual object, when the purchasing resources carried by the controlled virtual object meet a second preset condition, purchasing the first pre-purchasing equipment for the controlled virtual object.
Optionally, the synthesis path of the first pre-purchased equipment comprises the first pre-purchased equipment, at least one candidate equipment for synthesizing the first pre-purchased equipment, and a connection identifier, the connection identifier connecting between different candidate equipment of the at least one candidate equipment and/or between the last candidate equipment and the first pre-purchased equipment in an equipment synthesis order.
Optionally, the first pre-purchase module 602 is specifically configured to:
determining second pre-purchased equipment in response to the end of the sliding operation passing through any position on the composite path of the target candidate equipment and the first pre-purchased equipment; wherein any position on the composite path includes any one of the first pre-purchased equipment, the at least one candidate equipment, and the connection identifier.
Optionally, the equipment purchasing module 606 is specifically further configured to:
determining a pre-purchase interruption position of the first pre-purchase equipment according to any one of the first pre-purchase equipment, the at least one candidate equipment and the connection identifier passed by the sliding operation;
according to the purchase resources carried by the controlled virtual object, carrying out a purchase process of first pre-purchase equipment before the pre-purchase interruption position for the controlled virtual object;
after the purchase process of the first pre-purchase equipment before the pre-purchase interruption position is completed, purchasing the second pre-purchase equipment for the controlled virtual object according to the purchase resources carried by the controlled virtual object;
and after the second pre-purchased equipment is purchased, continuing to carry out the purchase process of the first pre-purchased equipment at the current and/or later pre-purchased interrupt position for the controlled virtual object.
Optionally, the first pre-purchase module 602 is further specifically configured to:
and determining a plurality of second pre-purchase equipment in response to the end of the sliding operation passing through any position on the composite path of the plurality of target candidate equipment and the first pre-purchase equipment, and determining a pre-purchase order among the plurality of second pre-purchase equipment according to the sequence of the sliding operation passing through the plurality of target candidate equipment.
Optionally, as shown in fig. 8, the apparatus 600 provided in this embodiment of the present application further includes a control display module 607, where the control display module 607 is configured to:
responding to a second selected operation aiming at the connection identifier, and displaying at least one equipment type control to be recommended; the equipment type corresponding to the at least one equipment type control to be recommended is different from the equipment type corresponding to the first pre-purchased equipment;
the first pre-purchase module 602 is further specifically configured to:
determining a target equipment type in response to a third selected operation for one of the at least one equipment type control to be recommended;
determining a second pre-purchased equipment in response to a fourth selected operation for a target candidate equipment under the target equipment type.
Optionally, as shown in fig. 9, the apparatus 600 provided in the embodiment of the present application further includes a recommendation display module 608, where the recommendation display module 608 is configured to:
responding to a fifth selection operation aiming at the connection identifier, and displaying a floating window which is used for displaying a plurality of candidate equipment to be recommended;
the first pre-purchase module 602 is further specifically configured to:
determining a second pre-purchased equipment in response to a sixth opt-in for a target candidate equipment of the plurality of candidate equipment to be recommended.
Optionally, the synthesis path of the first pre-purchased equipment comprises the first pre-purchased equipment and at least one candidate equipment for synthesizing the first pre-purchased equipment, and the first pre-purchased equipment and the at least one candidate equipment are displayed in the same highlighting manner;
the first pre-purchase module 602 is specifically configured to:
determining second pre-purchased equipment in response to the end of the sliding operation passing through any position on the composite path of the target candidate equipment and the first pre-purchased equipment;
the equipment purchasing module 606 is further specifically configured to:
interrupting a purchase process of the first pre-purchased equipment according to the first pre-purchased equipment or one of the at least one candidate equipment through which the sliding operation passes;
purchasing the second pre-purchase equipment for the controlled virtual object according to purchase resources carried by the controlled virtual object;
and after the second pre-purchased equipment is purchased, continuing to perform the purchasing process of the first pre-purchased equipment for the controlled virtual object.
The processing apparatus of virtual equipment in game that this application embodiment provided, under the circumstances of the first equipment of purchasing in advance, the player can be to target candidate equipment execution first operation of purchasing in advance, confirm the second equipment of purchasing in advance of the order of purchasing in advance of first equipment of purchasing in advance, make the player need not to carry out multiple interaction with terminal equipment and also can change the plan of purchasing in advance of purchasing virtual equipment, can make the operation of player comparatively convenient and operating time short, and the operating efficiency is improved, thereby reduce the interactive process between player and the terminal equipment, the human-computer interaction efficiency is improved, and the game process is accelerated.
Referring to fig. 10, fig. 10 is a schematic structural diagram of an electronic device according to an embodiment of the present disclosure. As shown in fig. 10, the electronic device 1000 includes a processor 1001, a memory 1002, and a bus 1003.
The memory 1002 stores machine-readable instructions executable by the processor 1001, when the electronic device 1000 is running, the processor 1001 and the memory 1002 communicate via the bus 1003, and the processor 1001 executes the machine-readable instructions to perform the following steps:
displaying the first pre-purchased equipment;
determining second pre-purchase equipment in response to a first pre-purchase operation for the target candidate equipment;
determining a pre-order for the second pre-order equipment to be prioritized over a pre-order for the first pre-order equipment.
In an alternative embodiment, the processor 1001 further performs the following steps:
and responding to the second pre-purchase operation aiming at other candidate equipment, determining third pre-purchase equipment, and canceling the pre-purchase of the first pre-purchase equipment and/or the second pre-purchase equipment.
In an alternative embodiment, the processor 1001 further performs the following steps:
after the second pre-purchased equipment is determined, displaying a cancel control;
and responding to the first selection operation aiming at the cancel control, canceling the pre-purchase of the second pre-purchase equipment, and continuing to pre-purchase the first pre-purchase equipment.
In an alternative embodiment, the processor 1001 further performs the following steps:
and according to the purchase resources carried by the controlled virtual object, purchasing the second pre-purchase equipment and the first pre-purchase equipment for the controlled virtual object in sequence.
In an optional embodiment, when the processor 1001 executes to purchase the second pre-purchase equipment and the first pre-purchase equipment for the controlled virtual object in sequence according to the purchase resource carried by the controlled virtual object, the following steps are specifically executed:
when the purchase resources carried by the controlled virtual object meet a first preset condition, purchasing the second pre-purchase equipment for the controlled virtual object;
and after the second pre-purchasing equipment is purchased for the controlled virtual object, when the purchasing resources carried by the controlled virtual object meet a second preset condition, purchasing the first pre-purchasing equipment for the controlled virtual object.
In an alternative embodiment, the synthesis path of the first pre-purchased equipment comprises first pre-purchased equipment, at least one candidate equipment for synthesizing the first pre-purchased equipment, and a connection identifier connected between different candidate equipment of the at least one candidate equipment and/or between the last candidate equipment and the first pre-purchased equipment in an equipment synthesis order.
In an alternative embodiment, when the processor 1001 determines the second pre-purchase equipment in response to the first pre-purchase operation for the target candidate equipment, the following steps are specifically performed:
determining second pre-purchased equipment in response to the end of the sliding operation passing through any position on the composite path of the target candidate equipment and the first pre-purchased equipment; wherein any position on the composite path includes any one of the first pre-purchased equipment, the at least one candidate equipment, and the connection identifier.
In an alternative embodiment, the processor 1001 further performs the following steps:
determining a pre-purchase interruption position of the first pre-purchase equipment according to any one of the first pre-purchase equipment, the at least one candidate equipment and the connection identifier passed by the sliding operation;
according to the purchase resources carried by the controlled virtual object, carrying out a purchase process of first pre-purchase equipment before the pre-purchase interruption position for the controlled virtual object;
after the purchasing process of the first pre-purchasing equipment before the pre-purchasing interrupt position is finished, purchasing the second pre-purchasing equipment for the controlled virtual object according to the purchasing resources carried by the controlled virtual object;
and after the second pre-purchased equipment is purchased, continuing to carry out the purchase process of the first pre-purchased equipment at the current and/or later pre-purchased interrupt position for the controlled virtual object.
In an alternative embodiment, when the processor 1001 determines that the second pre-purchased equipment is determined in response to the end of the sliding operation passing through any position on the composite path of the target candidate equipment and the first pre-purchased equipment, the following steps are specifically performed:
and determining a plurality of second pre-purchase equipment in response to the end of the sliding operation passing through any position on the composite path of the plurality of target candidate equipment and the first pre-purchase equipment, and determining a pre-purchase order among the plurality of second pre-purchase equipment according to the sequence of the sliding operation passing through the plurality of target candidate equipment.
In an alternative embodiment, the processor 1001 further performs the following steps:
responding to a second selected operation aiming at the connection identifier, and displaying at least one equipment type control to be recommended; the equipment type corresponding to the at least one equipment type control to be recommended is different from the equipment type corresponding to the first pre-purchased equipment;
in response to a first pre-purchase operation for a target candidate equipment, determining a second pre-purchase equipment, comprising:
determining a target equipment type in response to a third selected operation for one of the at least one equipment type control to be recommended;
determining a second pre-purchased equipment in response to a fourth selected operation for a target candidate equipment under the target equipment type.
In an alternative embodiment, the processor 1001 further performs the following steps:
responding to a fifth selection operation aiming at the connection identifier, and displaying a floating window which is used for displaying a plurality of candidate equipment to be recommended;
when the processor 1001 executes the first pre-purchase operation for the target candidate equipment and determines the second pre-purchase equipment, the following steps are specifically executed:
determining a second pre-purchased equipment in response to a sixth opt-in for a target candidate equipment of the plurality of candidate equipment to be recommended.
In an alternative embodiment, the synthesis path of the first pre-purchased equipment comprises the first pre-purchased equipment and at least one candidate equipment for synthesizing the first pre-purchased equipment, and the first pre-purchased equipment and the at least one candidate equipment are displayed in the same highlighting manner;
when the processor 1001 executes the first pre-purchase operation for the target candidate equipment and determines the second pre-purchase equipment, the following steps are specifically executed:
determining second pre-purchased equipment in response to the end of the sliding operation passing through any position on the composite path of the target candidate equipment and the first pre-purchased equipment;
the processor 1001 also performs the following steps:
interrupting a purchase process of the first pre-purchased equipment according to the first pre-purchased equipment or one of the at least one candidate equipment through which the sliding operation passes;
purchasing the second pre-purchase equipment for the controlled virtual object according to purchase resources carried by the controlled virtual object;
and after the second pre-purchased equipment is purchased, continuing to perform the purchasing process of the first pre-purchased equipment for the controlled virtual object.
According to the embodiment of the application, under the condition that the first pre-purchase equipment is pre-purchased, the player can execute the first pre-purchase operation aiming at the target candidate equipment, and the second pre-purchase equipment with the pre-purchase order prior to the pre-purchase order of the first pre-purchase equipment is determined, so that the player can change the pre-purchase plan for purchasing the virtual equipment without carrying out multiple interactions with the terminal equipment, the operation of the player is convenient and the operation time is short, the operation efficiency is improved, the interaction process between the player and the terminal equipment is reduced, the man-machine interaction efficiency is improved, and the game progress is accelerated.
An embodiment of the present application further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the computer program performs the following steps:
displaying the first pre-purchased equipment;
determining second pre-purchase equipment in response to a first pre-purchase operation for the target candidate equipment;
determining a pre-order for the second pre-order equipment to be prioritized over a pre-order for the first pre-order equipment.
In an alternative embodiment, the computer readable storage medium further performs the steps of:
and responding to the second pre-purchase operation aiming at other candidate equipment, determining third pre-purchase equipment, and canceling the pre-purchase of the first pre-purchase equipment and/or the second pre-purchase equipment.
In an alternative embodiment, the computer readable storage medium further performs the steps of:
after the second pre-purchased equipment is determined, displaying a cancel control;
and responding to the first selection operation aiming at the cancel control, canceling the pre-purchase of the second pre-purchase equipment, and continuing to pre-purchase the first pre-purchase equipment.
In an alternative embodiment, the computer readable storage medium further performs the steps of:
and according to the purchase resources carried by the controlled virtual object, purchasing the second pre-purchase equipment and the first pre-purchase equipment for the controlled virtual object in sequence.
In an optional embodiment, when the computer-readable storage medium runs and purchases the second pre-purchase equipment and the first pre-purchase equipment for the controlled virtual object in sequence according to the purchase resource carried by the controlled virtual object, the following steps are specifically performed:
when the purchase resources carried by the controlled virtual object meet a first preset condition, purchasing the second pre-purchase equipment for the controlled virtual object;
and after the second pre-purchasing equipment is purchased for the controlled virtual object, when the purchasing resources carried by the controlled virtual object meet a second preset condition, purchasing the first pre-purchasing equipment for the controlled virtual object.
In an alternative embodiment, the synthesis path of the first pre-purchased equipment comprises first pre-purchased equipment, at least one candidate equipment for synthesizing the first pre-purchased equipment, and a connection identifier connected between different candidate equipment of the at least one candidate equipment and/or between the last candidate equipment and the first pre-purchased equipment in an equipment synthesis order.
In an alternative embodiment, when the computer-readable storage medium runs and determines the second pre-purchase equipment in response to the first pre-purchase operation for the target candidate equipment, the following steps are specifically performed:
determining a second pre-purchased equipment in response to the end of the sliding operation passing through any position on the composite path of the target candidate equipment and the first pre-purchased equipment; wherein any position on the composite path includes any one of the first pre-purchased equipment, the at least one candidate equipment, and the connection identifier.
In an alternative embodiment, the computer readable storage medium further performs the steps of:
determining a pre-purchase interruption position of the first pre-purchase equipment according to any one of the first pre-purchase equipment, the at least one candidate equipment and the connection identifier passed by the sliding operation;
according to the purchase resources carried by the controlled virtual object, carrying out a purchase process of first pre-purchase equipment before the pre-purchase interruption position for the controlled virtual object;
after the purchase process of the first pre-purchase equipment before the pre-purchase interruption position is completed, purchasing the second pre-purchase equipment for the controlled virtual object according to the purchase resources carried by the controlled virtual object;
and after the second pre-purchased equipment is purchased, continuing to carry out the purchase process of the first pre-purchased equipment at the current and/or later pre-purchased interrupt position for the controlled virtual object.
In an alternative embodiment, when the computer-readable storage medium runs and determines the second pre-purchase equipment in response to the end of the sliding operation passing through any position on the composite path of the target candidate equipment and the first pre-purchase equipment, the following steps are specifically executed:
and determining a plurality of second pre-purchase equipment in response to the end of the sliding operation passing through any position on the composite path of the plurality of target candidate equipment and the first pre-purchase equipment, and determining a pre-purchase order among the plurality of second pre-purchase equipment according to the sequence of the sliding operation passing through the plurality of target candidate equipment.
In an alternative embodiment, the computer readable storage medium further performs the steps of:
responding to a second selected operation aiming at the connection identifier, and displaying at least one equipment type control to be recommended; the equipment type corresponding to the at least one equipment type control to be recommended is different from the equipment type corresponding to the first pre-purchased equipment;
in response to a first pre-purchase operation for a target candidate equipment, determining a second pre-purchase equipment, comprising:
determining a target equipment type in response to a third selected operation for one of the at least one equipment type control to be recommended;
determining a second pre-purchased equipment in response to a fourth selected operation for a target candidate equipment under the target equipment type.
In an alternative embodiment, the computer readable storage medium further performs the steps of:
responding to a fifth selection operation aiming at the connection identifier, and displaying a floating window which is used for displaying a plurality of candidate equipment to be recommended;
when the computer-readable storage medium runs and responds to the first pre-purchase operation aiming at the target candidate equipment and determines the second pre-purchase equipment, the following steps are specifically executed:
determining a second pre-purchased equipment in response to a sixth opt-in for a target candidate equipment of the plurality of candidate equipment to be recommended.
In an alternative embodiment, the synthesis path of the first pre-purchased equipment comprises the first pre-purchased equipment and at least one candidate equipment for synthesizing the first pre-purchased equipment, and the first pre-purchased equipment and the at least one candidate equipment are displayed in the same highlighting manner;
when the computer-readable storage medium runs and responds to the first pre-purchase operation aiming at the target candidate equipment and determines the second pre-purchase equipment, the following steps are specifically executed:
determining second pre-purchased equipment in response to the end of the sliding operation passing through any position on the composite path of the target candidate equipment and the first pre-purchased equipment;
the computer readable storage medium further performs the steps of:
interrupting a purchase process of the first pre-purchased equipment according to the first pre-purchased equipment or one of the at least one candidate equipment through which the sliding operation passes;
purchasing the second pre-purchase equipment for the controlled virtual object according to purchase resources carried by the controlled virtual object;
and after the second pre-purchased equipment is purchased, continuing to perform the purchasing process of the first pre-purchased equipment for the controlled virtual object.
According to the embodiment of the application, under the condition that the first pre-purchase equipment is pre-purchased, the player can execute the first pre-purchase operation aiming at the target candidate equipment, and the second pre-purchase equipment with the pre-purchase order prior to the pre-purchase order of the first pre-purchase equipment is determined, so that the player can change the pre-purchase plan for purchasing the virtual equipment without carrying out multiple interactions with the terminal equipment, the operation of the player is convenient and the operation time is short, the operation efficiency is improved, the interaction process between the player and the terminal equipment is reduced, the man-machine interaction efficiency is improved, and the game progress is accelerated.
It can be clearly understood by those skilled in the art that, for convenience and simplicity of description, the specific working processes of the above-described systems, apparatuses and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the several embodiments provided in the present application, it should be understood that the disclosed system, apparatus and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present application and are intended to be covered by the appended claims. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (15)

1. A method of processing virtual equipment in a game, the method comprising:
displaying the first pre-purchased equipment;
determining second pre-purchase equipment in response to a first pre-purchase operation for the target candidate equipment;
determining a pre-order for the second pre-order equipment to be prioritized over a pre-order for the first pre-order equipment.
2. The method of claim 1, further comprising:
and responding to the second pre-purchase operation aiming at other candidate equipment, determining third pre-purchase equipment, and canceling the pre-purchase of the first pre-purchase equipment and/or the second pre-purchase equipment.
3. The method of claim 1, further comprising:
after the second pre-purchased equipment is determined, displaying a cancel control;
and responding to the first selection operation aiming at the cancel control, canceling the pre-purchase of the second pre-purchase equipment, and continuing to pre-purchase the first pre-purchase equipment.
4. The method of claim 1, further comprising:
and according to the purchase resources carried by the controlled virtual object, purchasing the second pre-purchase equipment and the first pre-purchase equipment for the controlled virtual object in sequence.
5. The method according to claim 4, wherein the step of purchasing the second pre-purchase equipment and the first pre-purchase equipment for the controlled virtual object in sequence according to the purchase resources carried by the controlled virtual object comprises:
when the purchase resources carried by the controlled virtual object meet a first preset condition, purchasing the second pre-purchase equipment for the controlled virtual object;
and after the second pre-purchasing equipment is purchased for the controlled virtual object, when the purchasing resources carried by the controlled virtual object meet a second preset condition, purchasing the first pre-purchasing equipment for the controlled virtual object.
6. The method of claim 1, wherein the synthesis path of the first pre-purchased equipment comprises first pre-purchased equipment, at least one candidate equipment for synthesizing the first pre-purchased equipment, and a connection identification connected between different candidate equipment of the at least one candidate equipment and/or between a last candidate equipment and the first pre-purchased equipment in an equipment synthesis order.
7. The method of claim 6, wherein the step of determining a second pre-purchase of equipment in response to the first pre-purchase operation for the target candidate equipment comprises:
determining second pre-purchased equipment in response to the end of the sliding operation passing through any position on the composite path of the target candidate equipment and the first pre-purchased equipment; wherein any position on the composite path includes any one of the first pre-purchased equipment, the at least one candidate equipment, and the connection identifier.
8. The method of claim 7, further comprising:
determining a pre-purchase interruption position of the first pre-purchase equipment according to any one of the first pre-purchase equipment, the at least one candidate equipment and the connection identifier passed by the sliding operation;
according to the purchase resources carried by the controlled virtual object, carrying out a purchase process of first pre-purchase equipment before the pre-purchase interruption position for the controlled virtual object;
after the purchase process of the first pre-purchase equipment before the pre-purchase interruption position is completed, purchasing the second pre-purchase equipment for the controlled virtual object according to the purchase resources carried by the controlled virtual object;
and after the second pre-purchased equipment is purchased, continuing to carry out the purchase process of the first pre-purchased equipment at the current and/or later pre-purchased interrupt position for the controlled virtual object.
9. The method of claim 7, wherein the step of determining a second pre-purchased equipment in response to the end of the sliding operation passing through an arbitrary position on the composite path of the target candidate equipment and the first pre-purchased equipment comprises:
and determining a plurality of second pre-purchase equipment in response to the end of the sliding operation passing through any position on the composite path of the plurality of target candidate equipment and the first pre-purchase equipment, and determining a pre-purchase order among the plurality of second pre-purchase equipment according to the sequence of the sliding operation passing through the plurality of target candidate equipment.
10. The method of claim 6, further comprising:
responding to a second selected operation aiming at the connection identifier, and displaying at least one equipment type control to be recommended; the equipment type corresponding to the at least one equipment type control to be recommended is different from the equipment type corresponding to the first pre-purchased equipment;
in response to a first pre-purchase operation for a target candidate equipment, determining a second pre-purchase equipment, comprising:
determining a target equipment type in response to a third selected operation for one of the at least one equipment type control to be recommended;
determining a second pre-purchased equipment in response to a fourth selected operation for a target candidate equipment under the target equipment type.
11. The method of claim 6, further comprising:
responding to a fifth selection operation aiming at the connection identifier, and displaying a floating window which is used for displaying a plurality of candidate equipment to be recommended;
in response to a first pre-purchase operation for a target candidate equipment, determining a second pre-purchase equipment, comprising:
determining a second pre-purchased equipment in response to a sixth opt-in for a target candidate equipment of the plurality of candidate equipment to be recommended.
12. The method of claim 1, wherein the composite path of the first pre-purchased equipment comprises first pre-purchased equipment and at least one candidate equipment for compositing the first pre-purchased equipment, the first pre-purchased equipment and the at least one candidate equipment each being displayed in the same highlighted manner;
in response to a first pre-purchase operation for a target candidate equipment, determining a second pre-purchase equipment, comprising:
determining second pre-purchased equipment in response to the end of the sliding operation passing through any position on the composite path of the target candidate equipment and the first pre-purchased equipment;
the method further comprises the following steps:
interrupting a purchase process of the first pre-purchased equipment according to the first pre-purchased equipment or one of the at least one candidate equipment through which the sliding operation passes;
purchasing the second pre-purchase equipment for the controlled virtual object according to purchase resources carried by the controlled virtual object;
and after the second pre-purchased equipment is purchased, continuing to perform the purchasing process of the first pre-purchased equipment for the controlled virtual object.
13. An apparatus for processing in-game virtual equipment, the apparatus comprising:
the equipment display module is used for displaying the first pre-purchased equipment;
the first pre-purchasing module is used for responding to a first pre-purchasing operation aiming at the target candidate equipment and determining second pre-purchasing equipment;
the order determining module is used for determining the pre-purchasing order of the second pre-purchasing equipment to be prior to the pre-purchasing order of the first pre-purchasing equipment.
14. An electronic device, comprising: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory communicating via the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the method for processing virtual equipment in a game as claimed in any one of claims 1 to 12.
15. A computer-readable storage medium, characterized in that the computer-readable storage medium has stored thereon a computer program which, when being executed by a processor, performs the steps of the method for processing virtual equipment in a game according to any one of claims 1 to 12.
CN202210358800.5A 2022-04-06 2022-04-06 Method and device for processing virtual equipment in game, electronic equipment and storage medium Pending CN114570030A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210358800.5A CN114570030A (en) 2022-04-06 2022-04-06 Method and device for processing virtual equipment in game, electronic equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210358800.5A CN114570030A (en) 2022-04-06 2022-04-06 Method and device for processing virtual equipment in game, electronic equipment and storage medium

Publications (1)

Publication Number Publication Date
CN114570030A true CN114570030A (en) 2022-06-03

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Status (1)

Country Link
CN (1) CN114570030A (en)

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