CN113827970A - Information display method and device, computer readable storage medium and electronic equipment - Google Patents

Information display method and device, computer readable storage medium and electronic equipment Download PDF

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Publication number
CN113827970A
CN113827970A CN202111145866.8A CN202111145866A CN113827970A CN 113827970 A CN113827970 A CN 113827970A CN 202111145866 A CN202111145866 A CN 202111145866A CN 113827970 A CN113827970 A CN 113827970A
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China
Prior art keywords
virtual object
display
card
display mode
information display
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CN202111145866.8A
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Chinese (zh)
Inventor
许哲翰
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202111145866.8A priority Critical patent/CN113827970A/en
Publication of CN113827970A publication Critical patent/CN113827970A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present disclosure relates to an information display method and apparatus, a computer-readable storage medium, and an electronic device, and relates to the technical field of games, the method comprising: displaying at least one card object through the card display area; in response to a first touch operation for a first target card object in the at least one card object, displaying a first virtual object corresponding to the first target card in a first display mode in the game scene, and displaying other virtual objects except the first virtual object in the game scene in a second display mode. According to the method and the device, the first virtual object can be distinguished from other virtual objects to be highlighted, so that a player can adjust the strategy information of the first virtual object according to the position information of the first virtual object and the attack order of an enemy, and therefore the first virtual object can be controlled more accurately.

Description

Information display method and device, computer readable storage medium and electronic equipment
Technical Field
The embodiment of the disclosure relates to the technical field of games, and in particular relates to an information display method, an information display device, a computer-readable storage medium and an electronic device.
Background
With the continuous development of computer technology, more and more people have games as a leisure entertainment option. One of the key points of the playing method of the placement type game is team formation collocation, and collocation among characters on the battle, attack sequence and placement position are all possible to reverse the result of the battle.
At present, however, it is difficult for a player to pay attention to the performance of a team key character in a game, and evaluation can be performed only by the total output, the inflicted damage, and the like represented in the result, and it is difficult to acquire information such as character output efficiency and the order of attack targets, which are important as such.
Therefore, it is desirable to provide a new information display method and apparatus.
It is to be noted that the information invented in the background section above is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
An object of the present disclosure is to provide an information display method, an information display apparatus, a computer-readable storage medium, and an electronic device, thereby overcoming, at least to some extent, a problem in which virtual object combat information cannot be accurately acquired due to limitations and defects of the related art.
According to an aspect of the present disclosure, there is provided an information display method, configured in a terminal device, for displaying a graphical user interface through the terminal device, where the graphical user interface includes a game scene display area and a card display area, the card display area is used for displaying a card object corresponding to a virtual object, and the game scene display area is used for displaying an activity of the virtual object in a game scene, the information display method includes:
displaying at least one card object through the card display area;
in response to a first touch operation aiming at a first target card object in the at least one card object, displaying a first virtual object corresponding to the first target card in a first display mode in the game scene, and displaying other virtual objects except the first virtual object in the game scene in a second display mode;
wherein the first display mode and the second display mode are different display modes.
In an exemplary embodiment of the present disclosure, the information display method further includes:
responding to a target interaction event related to the first virtual object, and determining a second virtual object corresponding to the target interaction event, wherein the first virtual object and the second virtual object are interaction parties of the interaction event;
and adjusting the display mode of the second virtual object.
In an exemplary embodiment of the present disclosure, the information display method further includes:
and responding to the end of the first touch operation, and restoring the display mode of the virtual object in the game scene to an initial state.
In an exemplary embodiment of the present disclosure, the information display method further includes:
and in response to a second touch operation aiming at the first target card, controlling the display mode of the first virtual object to enter a locking state, and in the locking state, keeping displaying the first virtual object in the first display mode in the game scene and displaying other virtual objects except the first virtual object in the game scene in the second display mode.
In an exemplary embodiment of the present disclosure, the first touch operation is a long press operation, and the second touch operation is a slide operation continuous with the long press operation.
In an exemplary embodiment of the present disclosure, before the controlling the display mode of the first virtual object to enter the locked state, the information display method further includes:
and determining that the sliding distance of the sliding operation reaches a preset threshold value.
In an exemplary embodiment of the present disclosure, the information display method further includes:
and responding to a second touch operation aiming at the first target card, and controlling the first target card to move a preset distance along with the second touch operation.
In an exemplary embodiment of the present disclosure, the information display method further includes:
when the first virtual object is in a locked state, responding to a third touch operation aiming at the first target card, and controlling the display of the first virtual object to be restored to an initial state.
In an exemplary embodiment of the present disclosure, the information display method further includes:
when the first virtual object is in a locked state, responding to a fourth touch operation aiming at a second target card, adjusting a display mode of the second virtual object corresponding to the second target card, and controlling the adjusted display mode of the second virtual object to enter the locked state.
In an exemplary embodiment of the present disclosure, the information display method further includes:
in response to a first touch operation aiming at a first target card object in the at least one card object, displaying the first target card in a third display mode in the card display area, and displaying other card objects except the first target card in the card area in a fourth display mode;
wherein the third display mode and the fourth display mode are different display modes.
In an exemplary embodiment of the present disclosure, the information display method further includes:
in response to a first touch operation for a first target card object of the at least one card object, displaying real-time combat data for the first virtual object in an associated area of the first virtual object.
In an exemplary embodiment of the present disclosure, the displaying real-time combat data of the first virtual object in an associated area of the first virtual object includes:
displaying real-time fighting data of the first virtual object in a fifth display mode in the associated area of the first virtual object, and displaying real-time fighting data of other corresponding virtual objects in a sixth display mode in the associated areas corresponding to other virtual objects except the first virtual object in the game scene;
wherein the fifth display mode and the sixth display mode are different display modes.
In an exemplary embodiment of the present disclosure, the transparency corresponding to the first display mode is lower than that of the second display mode, and/or the brightness corresponding to the first display mode is higher than that of the second display mode.
According to an aspect of the present disclosure, there is provided an information display apparatus configured to a terminal device, the terminal device displaying a graphical user interface, the graphical user interface including a game scene display area and a card display area, the card display area being configured to display a card object corresponding to a virtual object, the game scene display area being configured to display an activity of the virtual object in a game scene, the information display apparatus including:
the first display module is used for displaying at least one card object through the card display area;
a second display module, configured to, in response to a first touch operation on a first target card object of the at least one card object, display a first virtual object corresponding to the first target card in a first display manner in the game scene, and display other virtual objects except the first virtual object in the game scene in a second display manner;
wherein the first display mode and the second display mode are different display modes.
According to an aspect of the present disclosure, there is provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the information display method of any one of the above.
According to an aspect of the present disclosure, there is provided an electronic device including:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform any one of the above-described information display methods via execution of the executable instructions.
According to the information display method and device provided by the embodiment of the disclosure, on one hand, at least one card object is displayed through a card display area; in response to a first touch operation for a first target card object of the at least one card object, displaying a first virtual object corresponding to a first target card in a first display mode in a game scene, displaying other virtual objects in the game scene except the first virtual object in a second display mode, because the corresponding first target card can be selected through the first touch event, and the first virtual object corresponding to the first target card is displayed in a first display mode, and displays other virtual objects except the first virtual object in the game scene through a second display mode, so that the first virtual object can be distinguished from other virtual objects for highlighting, the player can adjust the strategy information of the first virtual object according to the position information of the first virtual object and the attack order of the enemy, so that the first virtual object can be controlled more accurately; on the other hand, the corresponding first virtual object can be selected according to the first touch operation of the user, and then the virtual object is highlighted, so that the user can select the corresponding first virtual object according to the self-demand, and further the user experience is improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty.
Fig. 1 schematically illustrates a flow chart of an information display method according to an example embodiment of the present disclosure.
Fig. 2 schematically illustrates an example diagram of a graphical user interface according to an example embodiment of the present disclosure.
Fig. 3 schematically illustrates an application scenario example of an information display method according to an example embodiment of the present disclosure.
Fig. 4 schematically illustrates an application scenario example diagram of another information display method according to an example embodiment of the present disclosure.
Fig. 5 schematically illustrates a flowchart of another information display method according to an example embodiment of the present disclosure.
Fig. 6 schematically illustrates an application scenario example diagram of another information display method according to an example embodiment of the present disclosure.
Fig. 7 schematically illustrates an application scenario example diagram of another information display method according to an example embodiment of the present disclosure.
Fig. 8 schematically illustrates a flowchart of another information display method according to an example embodiment of the present disclosure.
Fig. 9 schematically illustrates a block diagram of an information display apparatus according to an example embodiment of the present disclosure.
Fig. 10 schematically illustrates an electronic device for implementing the above-described information display method according to an example embodiment of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the subject matter of the present disclosure can be practiced without one or more of the specific details, or with other methods, components, devices, steps, and the like. In other instances, well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus their repetitive description will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities. These functional entities may be implemented in the form of software, or in one or more hardware modules or integrated circuits, or in different networks and/or processor devices and/or microcontroller devices.
The present exemplary embodiment first provides an information display method, which may be executed in a device terminal, where the terminal device may be a local terminal device, such as a mobile phone, a tablet computer, a PC, and so on; of course, those skilled in the art may also operate the method of the present invention on other platforms as needed, and this is not particularly limited in this exemplary embodiment.
Specifically, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
Further, in the information display method according to the exemplary embodiment of the present disclosure, a graphical user interface may be displayed by the terminal device, where the graphical user interface includes a game scene display area and a card display area, the card display area is used to display a card object corresponding to a virtual object, and the game scene display area is used to display an activity of the virtual object in a game scene. Meanwhile, one virtual object may correspond to one card object.
Referring to fig. 1, the information display method may include the steps of:
s110, displaying at least one card object through the card display area;
step S120, responding to a first touch operation aiming at a first target card object in the at least one card object, displaying a first virtual object corresponding to the first target card in a first display mode in the game scene, and displaying other virtual objects except the first virtual object in the game scene in a second display mode; wherein the first display mode and the second display mode are different display modes.
In the above information display method, on one hand, at least one card object is displayed through a card display area; in response to a first touch operation for a first target card object of the at least one card object, displaying a first virtual object corresponding to a first target card in a first display mode in a game scene, displaying other virtual objects in the game scene except the first virtual object in a second display mode, because the corresponding first target card can be selected through the first touch event, and the first virtual object corresponding to the first target card is displayed in a first display mode, and displays other virtual objects except the first virtual object in the game scene through a second display mode, so that the first virtual object can be distinguished from other virtual objects for highlighting, the player can adjust the strategy information of the first virtual object according to the position information of the first virtual object and the attack order of the enemy, so that the first virtual object can be controlled more accurately; on the other hand, the corresponding first virtual object can be selected according to the first touch operation of the user, and then the virtual object is highlighted, so that the user can select the corresponding first virtual object according to the self-demand, and further the user experience is improved.
Hereinafter, each step included in the information display method of the exemplary embodiment of the present disclosure will be explained and explained in detail with reference to the accompanying drawings.
First, terms referred to in example embodiments of the present disclosure are explained and explained.
Virtual scene: is a virtual scene displayed when an application program runs on a terminal or a server. Optionally, the virtual scene is a simulated environment of the real world, or a semi-simulated semi-fictional virtual environment, or a purely fictional virtual environment.
Virtual object: refers to a dynamic object that can be controlled in a virtual scene. Alternatively, the dynamic object may be a virtual character, a virtual animal, an animation character, or the like. The virtual object is a Character that a Player can control, or an Artificial Intelligence (AI) set in a virtual environment battle by training, or a Non-Player Character (NPC) set in a virtual scene battle. Optionally, the virtual object is a virtual character playing a game in a virtual scene. Optionally, the number of virtual objects in the virtual scene match is preset, or dynamically determined according to the number of clients participating in the match, which is not limited in the embodiment of the present application. In one possible implementation, the user can control the virtual object to move in the virtual scene, e.g., control the virtual object to run, jump, crawl, etc., and can also control the virtual object to fight against other virtual objects using skills, virtual props, etc., provided by the application.
Next, an application scenario of the exemplary embodiment of the present disclosure is explained and explained. Specifically, the information display method according to the exemplary embodiment of the present disclosure may be used to display real-time information of a virtual object included in a placement type game. Meanwhile, for the placement type game, in a battle field, the attack sequence of the virtual object on the enemy and the position of the virtual object need to be adjusted in real time to influence the final game result. Therefore, it is highly necessary to display the real-time information of the virtual object and further enable the player to correspondingly adjust the virtual object according to the displayed real-time information.
Taking my empire as an example, the player can organize the Wujian teams of different camps in three countries, and through cultivating the Wujian teams, various copies can be passed and consulted with the player. In the specific negotiation process, players can arrange weapon arrangements by matching military officers, different military officers have different halo attributes, and the military officers occupy each scene, such as the attribute of military officers, weapon types, skill release strategies, and the like, so that various strategic tactics are developed. Therefore, how to display the real-time information of the virtual object selected by the player according to the actual needs of the player, so that the player configures the corresponding game strategy according to the real-time information, is a problem that needs to be solved urgently.
Based on this, in an information display method provided in an exemplary embodiment of the present disclosure:
in step S110, at least one card object is displayed through the card display area.
Specifically, a graphical user interface is generated by executing game application rendering, and the graphical user interface is displayed in a display interface of the terminal device. In a game, a virtual camera is usually set in a virtual scene, and a game picture rendered on a graphical user interface is the virtual scene content shot by the virtual camera.
Referring to fig. 2, the graphical user interface 201 is used to display a virtual scene 202, which may include one or more virtual objects 203, each having a corresponding card object 204. It should be added here that the graphical user interface may be divided into two parts, one part of the graphical user interface is used for displaying the virtual object, and the other part of the graphical user interface is used for displaying the card object, and the specific division rule may be: the specific graphical user interface is divided according to the proportion, the part with the larger proportion is used for displaying the virtual object, the part with the smaller proportion is used for displaying the card object, the specific division proportion can be selected according to actual needs, and the example is not specially limited.
Further, after the graphical user interface is divided, at least one card object 204 may be displayed through the card display area.
In step S120, in response to a first touch operation on a first target card object of the at least one card object, displaying a first virtual object corresponding to the first target card in a first display manner in the game scene, and displaying other virtual objects except the first virtual object in the game scene in a second display manner; wherein the first display mode and the second display mode are different display modes.
Specifically, when a player needs to pay attention to a certain virtual object, the player can touch a card object corresponding to the virtual object; when the terminal device receives a touch event for the card object, the first target card touched can be determined according to the occurrence position of the touch event, and the first virtual object corresponding to the first target card is determined based on the binding relationship between the card object and the virtual object. It should be added here that the touch event may be a long-press event; that is, by long-pressing the character card (first target card) of the first virtual object, the state of attention to the first virtual object can be entered.
Further, after the attention state of the first virtual object is entered, the first virtual object corresponding to the first target card can be displayed in the game scene in a first display mode, and other virtual objects except the first virtual object in the game scene are displayed in a second display mode; the first display mode and the second display mode are different display modes, for example, the transparency corresponding to the first display mode may be lower than that of the second display mode; or the brightness corresponding to the first display mode may be greater than that of the second display mode, and so on. Of course, the corresponding first display mode and the second display mode may also be configured according to actual needs, and this example does not limit this specifically. Here, it is required to specifically emphasize that the first display mode is different from the second display mode, mainly in order to highlight the first virtual object, so that the first virtual object can be distinguished from other virtual objects in the virtual scene, and further, a player can perform corresponding operations conveniently.
In a specific display process, firstly, adjusting the current opacity of the first virtual object to a first opacity, and adjusting the current opacity of other virtual objects to a second opacity; wherein the first opacity is higher than the second opacity; next, the first virtual object and the other virtual objects are displayed based on the first opacity and the second opacity. Specifically, as shown in fig. 3, the opacity of the first virtual object may be increased, and the opacity of the other virtual objects may be decreased. By the method, the first virtual object can be highlighted, so that the player can conveniently view the real-time information of the virtual object.
In an example embodiment of the present disclosure, the information display method may further include: in response to a first touch operation aiming at a first target card object in the at least one card object, displaying the first target card in a third display mode in the card display area, and displaying other card objects except the first target card in the card area in a fourth display mode; wherein the third display mode and the fourth display mode are different display modes. Specifically, as shown with continued reference to FIG. 3, the opacity of the first target card may be increased (third display mode) and the opacity of the other card objects may be decreased (fourth display mode). By the method, the first target card can be highlighted, so that the player can control the corresponding first virtual object according to the highlighted first target card.
In an example embodiment of the present disclosure, the information display method may further include: in response to a first touch operation for a first target card object of the at least one card object, displaying real-time combat data for the first virtual object in an associated area of the first virtual object. Specifically, the displaying the real-time combat data of the first virtual object in the association area of the first virtual object may specifically include: displaying real-time fighting data of the first virtual object in a fifth display mode in the associated area of the first virtual object, and displaying real-time fighting data of other corresponding virtual objects in a sixth display mode in the associated areas corresponding to other virtual objects except the first virtual object in the game scene; wherein the fifth display mode and the sixth display mode are different display modes.
Specifically, referring to fig. 4, a first floating window 401 is displayed in a fifth display manner at a position corresponding to the first virtual object in the scene picture of the virtual scene; then displaying real-time combat data of the first virtual object in the first floating window; meanwhile, the second floating window 402 is displayed in a sixth display mode, and then real-time combat data of other virtual objects are displayed in the second floating window. Wherein the real-time combat data may include accumulated output, accumulated ride, etc. of the first virtual object; of course, the real-time position and the real-time trajectory of the first virtual object and/or the second virtual object may also be displayed in the first floating window and/or the second floating window, which is not particularly limited in this example. Moreover, by displaying the real-time combat data of the first virtual object, the player can adjust the attack strategy of the first virtual object according to the displayed real-time combat data, the real-time position and the real-time action track, so that the success probability of the game is improved, and the user experience is improved. It should be further added that, the real-time information may also be displayed at the corresponding position of the target card, and this example is not particularly limited thereto.
In an example embodiment of the present disclosure, after detecting that the long press event applied to the card object is ended, the information display method further includes: and responding to the end of the first touch operation, and restoring the display mode of the virtual object in the game scene to an initial state. That is, if the player needs to view the current battle game in an immersive manner, the long press event can be cancelled, the display of the real-time information of the first virtual object can be cancelled, and the first virtual object and the target card are not highlighted any more and are restored to the initial state; meanwhile, the display modes of other virtual objects are restored to the initial state.
In an example embodiment of the present disclosure, the information display method may further include: responding to a target interaction event related to the first virtual object, and determining a second virtual object corresponding to the target interaction event, wherein the first virtual object and the second virtual object are interaction parties of the interaction event; and adjusting the display mode of the second virtual object. For example, when the first virtual object and any other virtual object have an interaction relationship (target interaction event) that mutually attacks, treats, or applies a law, the other virtual object may be determined as a second virtual object, and then a display manner of the second virtual object may be adjusted based on the display manner of the first virtual object. The specific display mode adjustment process may include: adjusting the current opacity of the second virtual object based on the first opacity of the first virtual object so that the second virtual object can also be highlighted; or the opacity of the second virtual object is adjusted to be different from the first virtual object and other virtual objects except the first virtual object and the second virtual object, which is not limited in this example. By the method, the player can fully and accurately adjust the attack strategy of the first virtual object according to the real-time information of the first virtual object and the attack information or treatment information or legal information of the second virtual object related to the first virtual object, and the user experience of the player is further improved.
The disclosed example embodiment also provides another information display method. Referring to fig. 5, the information display method may include the steps of:
step S510, in response to a second touch operation for the first target card, controlling a display mode of the first virtual object to enter a locked state;
step S520, in the locked state, the first virtual object is kept displayed in the game scene in the first display mode, and other virtual objects in the game scene except the first virtual object are displayed in the second display mode.
Hereinafter, step S510 and step S520 will be explained. Specifically, the second touch operation is a sliding operation that is continuous with the long press operation. Further, referring to fig. 6, after the target card is pressed for a long time, the finger slides upwards to move the target card upwards, so as to control the display mode of the first virtual object to be locked; further, in the locked state, it is determined whether the sliding distance of the sliding operation satisfies a preset threshold (the preset threshold may be specifically set according to the size of the target card, and may be, for example, half of the length of the target card, etc.), and if so, the first virtual object and the display modes of the virtual objects other than the first virtual object are respectively locked into a first display mode (highlighted display) and a second display mode (darker than the brightness of the first display mode). It should be added that the sliding direction of the finger may be determined according to a specific display position of the first target card in the graphical user interface, and if the first target card is displayed at the bottom, the first target card may be slid upwards, and if the first target card is displayed at the top, the first target card may be slid downwards, and of course, the first target card may be slid leftwards or rightwards, which is not particularly limited in this example.
In an example embodiment of the present disclosure, the information display method may further include: and responding to a second touch operation aiming at the first target card, and controlling the first target card to move a preset distance along with the second touch operation. That is, if the sliding distance of the sliding operation does not satisfy the preset threshold, the first target card is controlled to move along with the second touch operation until the moving distance reaches the preset threshold, and then the first virtual object and the display modes of the virtual objects except the first virtual object are controlled to be locked into the first display mode (highlighted display) and the second display mode (darker than the brightness of the first display mode) respectively.
In an example embodiment of the present disclosure, the information display method may further include: when the first virtual object is in a locked state, responding to a third touch operation aiming at the first target card, and controlling the display of the first virtual object to be restored to an initial state. Specifically, referring to fig. 7, when the first target card in the locked state is pressed for a long time, the finger slides downward, so that the first target card moves downward, and whether a second distance between the second start touch position and the second end touch position is greater than a preset threshold is determined; if the second distance is larger than the preset threshold value, after the fingers are released, the first target card is controlled to be in the original state, namely, the first target card quits the attention state; after the original state is restored, the opacity of the first virtual object and the opacity of other non-highlighted virtual objects are all at the same level and are not highlighted any more. It should be added that, the sliding direction of the finger may be determined according to the first sliding direction of the target card; if the first time is upward sliding, the second time is downward sliding; if the first sliding is downward sliding, the first sliding is upward sliding, and certainly, the second sliding may be rightward sliding or leftward sliding, which is not particularly limited in this example.
In an example embodiment of the present disclosure, the information display method may further include: when the first virtual object is in a locked state, responding to a fourth touch operation aiming at a second target card, adjusting a display mode of the second virtual object corresponding to the second target card, and controlling the adjusted display mode of the second virtual object to enter the locked state. That is, after the target card is in the locked state, a sliding operation (a fourth touch operation) may be performed on the second target card, so that the second target card object is also in the locked state, and the display mode of the second virtual object is adjusted.
Hereinafter, the information display method of the exemplary embodiment of the present disclosure is further explained and explained with reference to fig. 8. Specifically, referring to fig. 8, the information display method may include the following steps:
step S801, pressing a virtual card for a long time, highlighting a first virtual object corresponding to the virtual card, and displaying real-time information of the first virtual object;
step S802, lifting the long-press finger, and restoring the picture to a default display state;
step S803, the virtual card is pressed and held for a long time to move towards the appointed direction, and when the moving distance exceeds a set value, the state change after the function is triggered is locked, so that the function can not be recovered to the default state due to the release of fingers;
in step S804, after the state is locked, the operation of step S803 may be repeated for other response regions, and the triggered state may also be locked.
In step S805, the response area in the locked state is held down and moved to its original position, and when the movement distance exceeds a set value, the response area is restored to the default state and the attention function is cancelled.
The information display method provided by the embodiment of the disclosure can display the action track and the real-time data in the physical and tactical Bureau in time, and further can provide more key data for the player to optimize the decision; meanwhile, the presentation of the data of the character and war games in the game can be improved, the character fighting information after the time dimension is added is presented by introducing a new interaction mode, and the user experience is further improved.
According to an aspect of the present disclosure, an information display apparatus is configured at a terminal device, and displays a graphical user interface through the terminal device, where the graphical user interface includes a game scene display area and a card display area, the card display area is used for displaying a card object corresponding to a virtual object, and the game scene display area is used for displaying an activity of the virtual object in a game scene. Referring to fig. 9, the information display apparatus includes a first display module 910 and a second display module 920. Wherein:
the first display module 910 may be configured to display at least one card object through the card display area;
the second display module 920 may be configured to, in response to a first touch operation on a first target card object of the at least one card object, display a first virtual object corresponding to the first target card in a first display manner in the game scene, and display other virtual objects except the first virtual object in the game scene in a second display manner;
wherein the first display mode and the second display mode are different display modes.
In an exemplary embodiment of the present disclosure, the information display apparatus further includes:
a second virtual object determining module, configured to determine, in response to a target interaction event involving the first virtual object, a second virtual object corresponding to the target interaction event, where the first virtual object and the second virtual object are both interaction parties of the interaction event;
and the display mode adjusting module can be used for adjusting the display mode of the second virtual object.
In an exemplary embodiment of the present disclosure, the information display apparatus further includes:
the first state restoring module may be configured to restore the display mode of the virtual object in the game scene to an initial state in response to an end of the first touch operation.
In an exemplary embodiment of the present disclosure, the information display apparatus further includes:
the first control module can be used for responding to a second touch operation aiming at the first target card and controlling the display mode of the first virtual object to enter a locking state;
the first state locking module may be configured to, in the locked state, keep displaying the first virtual object in the game scene in the first display manner, and display other virtual objects in the game scene except the first virtual object in the second display manner.
In an exemplary embodiment of the present disclosure, the first touch operation is a long press operation, and the second touch operation is a slide operation continuous with the long press operation.
In an exemplary embodiment of the present disclosure, the information display apparatus further includes:
the sliding distance determination module may be configured to determine that the sliding distance of the sliding operation reaches a preset threshold.
In an exemplary embodiment of the present disclosure, the information display apparatus further includes:
the second control module may be configured to control the first target card to move a preset distance along with a second touch operation for the first target card in response to the second touch operation.
In an exemplary embodiment of the present disclosure, the information display apparatus further includes:
the second state recovery module may be configured to, when the first virtual object is in the locked state, control display of the first virtual object to recover to an initial state in response to a third touch operation for the first target card.
In an exemplary embodiment of the present disclosure, the information display apparatus further includes:
the second state locking module may be configured to, when the first virtual object is in a locked state, respond to a fourth touch operation for a second target card, adjust a display mode of a second virtual object corresponding to the second target card, and control the adjusted display mode of the second virtual object to enter the locked state.
In an exemplary embodiment of the present disclosure, the information display apparatus further includes:
the third display module may be configured to display, in response to a first touch operation for a first target card object of the at least one card object, the first target card in a third display manner in the card display area, and display, in a fourth display manner, other card objects except the first target card in the card area;
wherein the third display mode and the fourth display mode are different display modes.
In an exemplary embodiment of the present disclosure, the information display apparatus further includes:
a fourth display module, which may be configured to display real-time combat data of a first virtual object in an associated area of the first virtual object in response to a first touch operation for a first target card object of the at least one card object.
In an exemplary embodiment of the present disclosure, the displaying real-time combat data of the first virtual object in an associated area of the first virtual object includes:
displaying real-time fighting data of the first virtual object in a fifth display mode in the associated area of the first virtual object, and displaying real-time fighting data of other corresponding virtual objects in a sixth display mode in the associated areas corresponding to other virtual objects except the first virtual object in the game scene;
wherein the fifth display mode and the sixth display mode are different display modes.
In an exemplary embodiment of the present disclosure, the transparency corresponding to the first display mode is lower than that of the second display mode, and/or the brightness corresponding to the first display mode is higher than that of the second display mode.
The specific details of each module in the information display device have been described in detail in the corresponding information display method, and therefore are not described herein again.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
Moreover, although the steps of the methods of the present disclosure are depicted in the drawings in a particular order, this does not require or imply that the steps must be performed in this particular order, or that all of the depicted steps must be performed, to achieve desirable results. Additionally or alternatively, certain steps may be omitted, multiple steps combined into one step execution, and/or one step broken down into multiple step executions, etc.
In an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above method is also provided.
As will be appreciated by one skilled in the art, aspects of the present disclosure may be embodied as a system, method or program product. Accordingly, various aspects of the present disclosure may be embodied in the form of: an entirely hardware embodiment, an entirely software embodiment (including firmware, microcode, etc.) or an embodiment combining hardware and software aspects that may all generally be referred to herein as a "circuit," module "or" system.
An electronic device 1000 according to this embodiment of the disclosure is described below with reference to fig. 10. The electronic device 1000 shown in fig. 10 is only an example and should not bring any limitation to the functions and the scope of use of the embodiments of the present disclosure.
As shown in fig. 10, the electronic device 1000 is embodied in the form of a general purpose computing device. The components of the electronic device 1000 may include, but are not limited to: the at least one processing unit 1010, the at least one memory unit 1020, a bus 1030 connecting different system components (including the memory unit 1020 and the processing unit 1010), and a display unit 1040.
Wherein the storage unit stores program code that is executable by the processing unit 1010 to cause the processing unit 1010 to perform steps according to various exemplary embodiments of the present disclosure described in the above section "exemplary methods" of the present specification. For example, the processing unit 1010 may execute step S110 as shown in fig. 1: displaying at least one card object through the card display area; step S120: in response to a first touch operation aiming at a first target card object in the at least one card object, displaying a first virtual object corresponding to the first target card in a first display mode in the game scene, and displaying other virtual objects except the first virtual object in the game scene in a second display mode; wherein the first display mode and the second display mode are different display modes.
The storage unit 1020 may include readable media in the form of volatile memory units, such as a random access memory unit (RAM)10201 and/or a cache memory unit 10202, and may further include a read-only memory unit (ROM) 10203.
The memory unit 1020 may also include a program/utility 10204 having a set (at least one) of program modules 10205, such program modules 10205 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.
Bus 1030 may be any one or more of several types of bus structures including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, and a local bus using any of a variety of bus architectures.
The electronic device 1000 may also communicate with one or more external devices 1100 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 1000, and/or with any devices (e.g., router, modem, etc.) that enable the electronic device 1000 to communicate with one or more other computing devices. Such communication may occur through input/output (I/O) interfaces 1050. Also, the electronic device 1000 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network such as the internet) via the network adapter 1060. As shown, the network adapter 1060 communicates with the other modules of the electronic device 1000 over the bus 1030. It should be appreciated that although not shown, other hardware and/or software modules may be used in conjunction with the electronic device 1000, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.
In an exemplary embodiment of the present disclosure, there is also provided a computer-readable storage medium having stored thereon a program product capable of implementing the above-described method of the present specification. In some possible embodiments, various aspects of the disclosure may also be implemented in the form of a program product comprising program code for causing a terminal device to perform the steps according to various exemplary embodiments of the disclosure described in the "exemplary methods" section above of this specification, when the program product is run on the terminal device.
According to the program product for implementing the above method of the embodiments of the present disclosure, it may employ a portable compact disc read only memory (CD-ROM) and include program codes, and may be run on a terminal device, such as a personal computer. However, the program product of the present disclosure is not limited thereto, and in this document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
A computer readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations for the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., through the internet using an internet service provider).
Furthermore, the above-described figures are merely schematic illustrations of processes included in methods according to exemplary embodiments of the present disclosure, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the invention disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.

Claims (16)

1. An information display method configured in a terminal device, the terminal device displaying a graphical user interface, the graphical user interface including a game scene display area and a card display area, the card display area being used for displaying a card object corresponding to a virtual object, the game scene display area being used for displaying an activity of the virtual object in a game scene, the information display method comprising:
displaying at least one card object through the card display area;
in response to a first touch operation aiming at a first target card object in the at least one card object, displaying a first virtual object corresponding to the first target card in a first display mode in the game scene, and displaying other virtual objects except the first virtual object in the game scene in a second display mode;
wherein the first display mode and the second display mode are different display modes.
2. The information display method according to claim 1, characterized in that the information display method further comprises:
responding to a target interaction event related to the first virtual object, and determining a second virtual object corresponding to the target interaction event, wherein the first virtual object and the second virtual object are interaction parties of the interaction event;
and adjusting the display mode of the second virtual object.
3. The information display method according to claim 1, characterized in that the information display method further comprises:
and responding to the end of the first touch operation, and restoring the display mode of the virtual object in the game scene to an initial state.
4. The information display method according to claim 1, characterized in that the information display method further comprises:
and in response to a second touch operation aiming at the first target card, controlling the display mode of the first virtual object to enter a locking state, and in the locking state, keeping displaying the first virtual object in the first display mode in the game scene and displaying other virtual objects except the first virtual object in the game scene in the second display mode.
5. The information display method according to claim 4, wherein the first touch operation is a long-press operation, and the second touch operation is a slide operation continuous with the long-press operation.
6. The information display method according to claim 5, wherein before the controlling of the display mode of the first virtual object to enter the locked state, the information display method further comprises:
and determining that the sliding distance of the sliding operation reaches a preset threshold value.
7. The information display method according to claim 5, characterized in that the information display method further comprises:
and responding to a second touch operation aiming at the first target card, and controlling the first target card to move a preset distance along with the second touch operation.
8. The information display method according to claim 4, characterized by further comprising:
when the first virtual object is in a locked state, responding to a third touch operation aiming at the first target card, and controlling the display of the first virtual object to be restored to an initial state.
9. The information display method according to claim 4, characterized in that the information display method further comprises:
when the first virtual object is in a locked state, responding to a fourth touch operation aiming at a second target card, adjusting a display mode of the second virtual object corresponding to the second target card, and controlling the adjusted display mode of the second virtual object to enter the locked state.
10. The information display method according to claim 1, characterized in that the information display method further comprises:
in response to a first touch operation aiming at a first target card object in the at least one card object, displaying the first target card in a third display mode in the card display area, and displaying other card objects except the first target card in the card area in a fourth display mode;
wherein the third display mode and the fourth display mode are different display modes.
11. The information display method according to claim 1, characterized in that the information display method further comprises:
in response to a first touch operation for a first target card object of the at least one card object, displaying real-time combat data for the first virtual object in an associated area of the first virtual object.
12. The information display method of claim 11, wherein the displaying the real-time combat data of the first virtual object in the associated area of the first virtual object comprises:
displaying real-time fighting data of the first virtual object in a fifth display mode in the associated area of the first virtual object, and displaying real-time fighting data of other corresponding virtual objects in a sixth display mode in the associated areas corresponding to other virtual objects except the first virtual object in the game scene;
wherein the fifth display mode and the sixth display mode are different display modes.
13. The display method according to claim 1, wherein the transparency corresponding to the first display mode is lower than that of the second display mode, and/or the brightness corresponding to the first display mode is higher than that of the second display mode.
14. An information display apparatus, configured to be disposed in a terminal device, and configured to display a graphical user interface through the terminal device, where the graphical user interface includes a game scene display area and a card display area, the card display area is used to display a card object corresponding to a virtual object, and the game scene display area is used to display an activity of the virtual object in a game scene, and the information display apparatus includes:
the first display module is used for displaying at least one card object through the card display area;
a second display module, configured to, in response to a first touch operation on a first target card object of the at least one card object, display a first virtual object corresponding to the first target card in a first display manner in the game scene, and display other virtual objects except the first virtual object in the game scene in a second display manner;
wherein the first display mode and the second display mode are different display modes.
15. A computer-readable storage medium on which a computer program is stored, the computer program, when being executed by a processor, implementing the information display method according to any one of claims 1 to 13.
16. An electronic device, comprising:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the information display method of any one of claims 1-13 via execution of the executable instructions.
CN202111145866.8A 2021-09-28 2021-09-28 Information display method and device, computer readable storage medium and electronic equipment Pending CN113827970A (en)

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