CN115779432A - Virtual object control method, device, storage medium and electronic equipment - Google Patents

Virtual object control method, device, storage medium and electronic equipment Download PDF

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Publication number
CN115779432A
CN115779432A CN202211441764.5A CN202211441764A CN115779432A CN 115779432 A CN115779432 A CN 115779432A CN 202211441764 A CN202211441764 A CN 202211441764A CN 115779432 A CN115779432 A CN 115779432A
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virtual
shelter
control
virtual character
behind
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麦冠强
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202211441764.5A priority Critical patent/CN115779432A/en
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Abstract

The disclosure provides a virtual object control method, a virtual object control device, a computer storage medium and an electronic device, and relates to the technical field of games. The method comprises the steps that in response to touch operation aiming at the squat control, the virtual role is controlled to squat behind the first surface of the virtual shelter in a squat posture; when the virtual character crouches behind the first surface, responding to the touch operation aiming at the moving rocker to move towards the target direction, and controlling the virtual character to move towards the target direction behind the first surface in a crouching posture; responding that the distance between the virtual character and the first boundary is smaller than a first preset threshold value, and displaying a turning control in an associated area of the movable rocker; and responding to the touch operation of the turning control, and controlling the virtual character to be switched from the rear of the first surface of the virtual shelter to the rear of the second surface of the virtual shelter. The present disclosure may improve the timeliness of the turning movement of the virtual character between adjacent surfaces of the virtual shelter.

Description

Virtual object control method, device, storage medium and electronic equipment
Technical Field
The present disclosure relates to the field of game technologies, and in particular, to a virtual object control method, a virtual object control apparatus, a computer storage medium, and an electronic device.
Background
A virtual shelter such as a car, a haystack, a container, etc. is typically included in a Multiplayer Online Battle sports game (MOBA) game scenario. During the battle, the player can control the virtual character to move to the back of one side of the virtual shelter, and control the virtual character to move around the surfaces of the virtual shelter in a steering mode according to the position of the enemy, so that the enemy can be prevented from finding a self track or avoiding the attack of the enemy.
In a related aspect, the player may activate the progress bar by moving a rocker to activate a turning movement of the virtual character around adjacent surfaces of the virtual shelter after the progress bar is full. However, the above approach results in poor timeliness of the turning movements of the virtual character between adjacent surfaces of the virtual shelter.
It is noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure and therefore may include information that does not constitute prior art that is already known to a person of ordinary skill in the art.
Disclosure of Invention
The present disclosure provides a virtual object control method, a virtual object control apparatus, a computer storage medium, and an electronic device, thereby improving timeliness of controlling a virtual character to perform turning movement between a plurality of surfaces of a virtual bunker.
In a first aspect, an embodiment of the present disclosure provides a virtual object control method, including: responding to touch operation aiming at the squat control, and controlling the virtual role to squat behind the first surface of the virtual shelter in a squat posture; when the virtual character squats behind the first surface, responding to the touch operation aiming at the moving rocker towards the target direction, and controlling the virtual character to move towards the target direction behind the first surface in a squat posture; responding that the distance between the virtual character and the first boundary is smaller than a first preset threshold value, and displaying a turning control in an associated area of the movable rocker; the first boundary is a boundary corresponding to the target direction in the first surface; and responding to the touch operation of the turning control, and controlling the virtual character to be switched from the rear of a first surface of the virtual shelter to the rear of a second surface of the virtual shelter, wherein the first surface is adjacent to the second surface.
In a second aspect, an embodiment of the present disclosure provides a virtual object control apparatus, including: the posture control module is used for responding to touch control operation aiming at the squat control and controlling the virtual role to squat behind the first surface of the virtual shelter in a squat posture; the movement control module is used for responding to the touch operation aiming at the movement rocker towards the target direction when the virtual character squats behind the first surface and controlling the virtual character to move towards the target direction behind the first surface in a squat posture; the control display module is used for responding that the distance between the virtual character and the first boundary is smaller than a first preset threshold value, and displaying a turning control in an associated area of the movable rocker; the first boundary is a boundary corresponding to the target direction in the first surface; the position switching module is used for responding to touch operation of the turning control, and controlling the virtual character to be switched from the back of a first surface of the virtual shelter to the back of a second surface of the virtual shelter, wherein the first surface is adjacent to the second surface.
In a third aspect, an embodiment of the present disclosure provides a computer-readable storage medium on which a computer program is stored, the computer program, when executed by a processor, implementing the virtual object control method as above.
In a fourth aspect, an embodiment of the present disclosure provides an electronic device, including: a processor; and a memory for storing executable instructions for the processor; wherein the processor is configured to perform the virtual object control method as above via execution of executable instructions.
The technical scheme of the disclosure has the following beneficial effects:
the virtual object control method controls the virtual role to crouch behind the first surface of the virtual shelter in a crouching posture by responding to the touch operation aiming at the crouching control; when the virtual character squats behind the first surface, responding to the touch operation aiming at the moving rocker towards the target direction, and controlling the virtual character to move towards the target direction behind the first surface in a squat posture; responding that the distance between the virtual character and the first boundary is smaller than a first preset threshold value, and displaying a turning control in an associated area of the movable rocker; the first boundary is a boundary corresponding to the target direction in the first surface; and responding to the touch operation of the turning control, and controlling the virtual character to be switched from the rear of a first surface of the virtual shelter to the rear of a second surface of the virtual shelter, wherein the first surface is adjacent to the second surface. According to the method, when the distance between the virtual character and the first boundary of the virtual shelter is smaller than a first preset threshold, a player can directly aim at a turning control displayed in the association area of the movable rocker to quickly control the virtual character to be switched from the first surface of the virtual character to the adjacent second surface, so that the turning movement of the virtual character between the surfaces of the virtual shelter is quickly controlled, the technical problem that the turning movement timeliness of the virtual character between the surfaces of the virtual shelter is poor due to the fact that the movable rocker is dragged to be full of progress bars in some related technologies is solved, the turning movement timeliness of the virtual character between the surfaces of the virtual shelter is improved, and the control efficiency of the player on the virtual character is improved. Meanwhile, the method separates the operation of controlling the movement of the virtual character from the operation of controlling the turning movement of the virtual character between the surfaces of the virtual shelter, and avoids the technical problem of poor operation convenience and intuition caused by the fact that the movement of the virtual character and the turning movement between the surfaces of the virtual shelter are controlled simultaneously only by moving a rocker in some technologies, thereby improving the convenience and intuition of the control operation of the player.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and, together with the description, serve to explain the principles of the disclosure. It should be apparent that the drawings in the following description are merely some embodiments of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without inventive effort.
Fig. 1 is a schematic diagram illustrating an application scenario of a virtual object control method in the present exemplary embodiment;
fig. 2 is a system architecture diagram schematically illustrating an application environment to which the virtual object control method and apparatus of the present disclosure may be applied in the present exemplary embodiment;
fig. 3 is a schematic flow chart illustrating a virtual character control method according to the present exemplary embodiment;
FIG. 4 schematically illustrates a diagram for controlling a virtual character to assume a squat position in the present exemplary embodiment;
FIG. 5 is a schematic diagram illustrating a display curve control in accordance with an exemplary embodiment;
FIG. 6 schematically illustrates a schematic diagram of controlling the position of a virtual character to switch from behind a first surface of a virtual shelter to behind a second surface in this exemplary embodiment;
FIG. 7 schematically illustrates another exemplary embodiment of a schematic diagram of controlling the position of a virtual character to switch from behind a first surface of a virtual shelter to behind a second surface;
fig. 8 is a diagram schematically illustrating a virtual character posture switching in the present exemplary embodiment;
fig. 9 is a schematic diagram showing a configuration of a virtual character control apparatus according to the present exemplary embodiment;
fig. 10 is a schematic view showing the configuration of another virtual character control apparatus according to the present exemplary embodiment;
fig. 11 schematically shows a structural diagram of an electronic device in the present exemplary embodiment.
Detailed Description
Exemplary embodiments will now be described more fully with reference to the accompanying drawings. The exemplary embodiments, however, may be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the embodiments of the disclosure can be practiced without one or more of the specific details, or with other methods, components, devices, steps, etc. In other instances, well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus their repetitive description will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities. These functional entities may be implemented in the form of software, or in one or more hardware modules or integrated circuits, or in different networks and/or processor devices and/or microcontroller devices.
The flow charts shown in the drawings are merely illustrative and do not necessarily include all steps. For example, some steps may be decomposed, and some steps may be combined or partially combined, so that the actual execution sequence may be changed according to the actual situation.
The types of games existing in the market are more and more abundant, wherein the MOBA group battle type games are widely favored by people. The virtual object control method provided by the exemplary embodiment of the disclosure can be applied to an application scene in which a virtual shelter exists in a game scene. For example, in the MOBA game, a game scene containing many themes, such as a town theme, a tropical rain forest theme, a desert theme, and the like, may contain a virtual shelter, such as a abandoned vehicle, a house, a haystack, a container, and the like. During game play, the player can control the virtual character to move to any surface of the virtual shelter and move to another adjacent surface of the virtual shelter in real time according to the position of the enemy so as to avoid enemy reconnaissance or bullet attack by the enemy.
Fig. 1 is a schematic diagram illustrating an application scenario of a virtual object control method in the present exemplary embodiment; as shown in fig. 1, the game scene of the graphical user interface includes a player-controlled virtual character 102, a virtual bunker 101, and an enemy virtual character 105, wherein the virtual bunker 101 includes at least two adjacent surfaces 106 and 107. Meanwhile, the player can control the virtual character 102 to move towards the target direction corresponding to the control by moving the direction control in the rocker 103.
Referring to fig. 1, when the enemy virtual character 105 is in the a-point position, the player may control the virtual character 102 to move to a surface 106 of the virtual bunker 101 by moving the joystick 103, at which point the enemy virtual character 105 cannot look into the trail of the virtual character 102 or shoot at the virtual character 102. As the enemy virtual character 105 moves from the a-point position to the B-point position, the player may control the virtual character 102 to move toward another surface 107 of the virtual shelter to again avoid pursuit by the enemy virtual character 105.
Currently, a player can control a character to move to the right behind the surface 106 of the virtual shelter 101 by moving a rocker, when the virtual character 102 moves to the boundary area of the virtual shelter 101, a progress bar 104 is displayed at a position near the virtual character 102, and the progress bar filling can be triggered by the player continuously controlling the character to move to the right. When the progress bar 104 is full, the virtual character 102 may be moved from the surface 106 of the virtual shelter 101 to another surface 107; when progress bar 104 is not filled, the control operation of moving rocker 103 is stopped, and the process of moving virtual character 102 from surface 106 to surface 107 of virtual shelter 101 is suspended to wait for the next operation by the player.
For the scheme, on one hand, the timeliness of controlling the virtual characters to move in the turning direction between the surfaces of the virtual shelter is poor in a progress bar mode, and particularly in the instant battle type game scenes and other game scenes, the timeliness requirement on the control of the virtual objects is high, so that the control efficiency of the players on the virtual characters is low; on the other hand, the player controls the movement of the virtual character and the virtual character turns to move along the boundary of the virtual shelter by moving the rocker, so that the player cannot quickly determine the intention of controlling the virtual character to leave the virtual shelter or turn to the other surface of the virtual shelter, the intuitiveness and the convenience of the operation of the player are poor, and the game experience of the user is influenced.
In view of the above problems, exemplary embodiments of the present disclosure propose a virtual object control method that may control a virtual character to move in a crouching posture toward a target direction toward a first surface by moving a rocking bar when the virtual character squats behind the first surface of a virtual shelter; and when the distance between the virtual character and the first boundary is smaller than a first preset threshold value, displaying the turning control in the association area of the movable rocker. The turning control can be used for quickly controlling the virtual character to be switched from the rear of the first surface of the virtual shelter to the rear of the second surface of the virtual shelter.
According to the virtual object control method, the operation of controlling the virtual character to move is separated from the operation of controlling the virtual character to switch positions between the surfaces of the virtual shelter, so that a player can control the virtual character to execute different behaviors according to different controls, the control efficiency and the intuitiveness and the convenience of the player operation are improved, and the user experience is improved. Meanwhile, the turning movement of the virtual character between the adjacent surfaces of the virtual shelter can be quickly realized through the turning control, and the timeliness of controlling the virtual character is improved.
Fig. 2 is a system architecture diagram of a virtual object control method according to an exemplary embodiment of the present disclosure, and as shown in fig. 2, the virtual object control system 200 includes a terminal device 201, a network 202, and a game server 203. The terminal device 201 may be one or more terminal devices 201, and the terminal device 201 may be, for example, a Personal computer, a server, a Personal Digital Assistant (PDA), a notebook, or any other computing device with a networking function. The network 202 serves as a medium for providing a communication link between the terminal device 201 and the game server 203. Network 105 may include various connection types, such as wired, wireless communication links, or fiber optic cables, to name a few.
It should be understood that the number of terminal devices 201, networks 202, and game servers 203 in the system architecture shown in fig. 2 is merely exemplary, and that a greater or lesser number is within the scope of the present disclosure. The game server 203 may be one server, a server cluster or a distributed system formed by a plurality of servers, or a cloud server providing basic cloud computing services such as a cloud service, a cloud database, cloud computing, a cloud function, cloud storage, a network service, cloud communication, middleware service, a domain name service, a security service, a CDN, a big data and artificial intelligence platform, and the like.
The virtual object control method provided by the embodiment of the present disclosure may be executed in the game server 203, and may also be executed in the terminal device 201.
For example, in an exemplary embodiment, the user may play a game through the terminal device 201. The game server 203 can respond to the touch operation of the player through a squat control displayed on the graphical user interface of the terminal device 201, and control the virtual character to squat behind the first surface of the virtual shelter in a squat posture; when the virtual character squats behind the first surface, the game server 203 responds to the touch operation aiming at the moving rocker towards the target direction and controls the virtual character to move towards the target direction behind the first surface in a squat posture; the game server 203 responds that the distance between the virtual character and the first boundary is smaller than a first preset threshold value, and displays a turning control in an associated area of the movable rocker; the first boundary is a boundary corresponding to the target direction in the first surface; the game server 203 controls the virtual character to switch from behind a first surface of the virtual shelter to behind a second surface of the virtual shelter in response to the touch operation for the turn control, wherein the first surface is adjacent to the second surface.
The virtual object control method in one embodiment of the present disclosure may be executed in a local terminal device or a server. When the virtual object control method is operated on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and a client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and the operation of the virtual object control method are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In a possible implementation manner, an embodiment of the present invention provides a virtual object control method, which provides a graphical user interface through a terminal device, where the terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in the cloud interaction system.
However, it is easily understood by those skilled in the art that the foregoing application scenarios are only used for example, and the exemplary embodiment is not limited thereto.
The following description will exemplify an example in which the terminal device 201 is used as an execution subject, and the virtual object control method is applied to the terminal device 201. The terminal equipment provides a graphical user interface, the graphical user interface at least comprises a part of virtual scene, a movable rocker and a squatting control, and meanwhile the virtual scene comprises a virtual character and a virtual shelter.
Fig. 3 is a flowchart illustrating a virtual object control method according to the exemplary embodiment. Referring to fig. 3, the virtual object control method provided by the embodiment of the present disclosure includes the following steps S301 to S304:
and S301, responding to touch operation of the squatting control, and controlling the virtual role to squat behind the first surface of the virtual shelter in the squatting posture.
And S302, when the virtual character squats behind the first surface, responding to the touch operation aiming at the moving rocker towards the target direction, and controlling the virtual character to move towards the target direction behind the first surface in a squat posture.
Step S303, responding that the distance between the virtual character and the first boundary is smaller than a first preset threshold value, and displaying a turning control in an associated area of the movable rocker; the first boundary is a boundary corresponding to the target direction in the first surface.
Step S304, responding to the touch operation aiming at the turning control, and controlling the virtual role to be switched from the back of the first surface of the virtual shelter to the back of the second surface of the virtual shelter; wherein the first surface is adjacent to the second surface.
In some embodiments of the present disclosure, in response to a touch operation directed to a squat control, controlling a virtual character to squat behind a first surface of a virtual shelter in a squat position; when the virtual character squats behind the first surface, responding to the touch operation aiming at the moving rocker towards the target direction, and controlling the virtual character to move towards the target direction behind the first surface in a squat posture; responding that the distance between the virtual character and the first boundary is smaller than a first preset threshold value, and displaying a turning control in an associated area of the movable rocker; the first boundary is a boundary corresponding to the target direction in the first surface; and responding to the touch operation of the turning control, and controlling the virtual character to be switched from the rear of a first surface of the virtual shelter to the rear of a second surface of the virtual shelter, wherein the first surface is adjacent to the second surface. According to the method, when the distance between the virtual character and the first boundary of the virtual shelter is smaller than a first preset threshold, a player can directly aim at a turning control displayed in the association area of the movable rocker to quickly control the virtual character to be switched from the first surface of the virtual character to the adjacent second surface, so that the turning movement of the virtual character between the surfaces of the virtual shelter is quickly controlled, the technical problem that the turning movement timeliness of the virtual character between the surfaces of the virtual shelter is poor due to the fact that the movable rocker is dragged to be full of progress bars in some related technologies is solved, the turning movement timeliness of the virtual character between the surfaces of the virtual shelter is improved, and the control efficiency of the player on the virtual character is improved. Meanwhile, the method separates the operation of controlling the movement of the virtual character from the operation of controlling the turning movement of the virtual character between the surfaces of the virtual shelter, and avoids the technical problem of poor operation convenience and intuition caused by only moving a rocker to simultaneously control the movement of the virtual character and the turning movement between the surfaces of the virtual shelter in some technologies, thereby improving the convenience and intuition of the control operation of the player.
Next, the contents of the steps of the virtual object control method in the present exemplary embodiment will be further described.
In step S301, in response to the touch operation for the squat control, the virtual character is controlled to squat behind the first surface of the virtual shelter in the squat posture.
Illustratively, the squat control is a control for switching the posture of the virtual character to a squat posture.
It should be understood that the squat control may be displayed in the game scene after the player enters the game progress, or may be displayed in the game scene after the player enters the preset area of the virtual shelter, and the present disclosure does not set any limit to the display time of the squat control, and is within the scope of the present disclosure.
In an exemplary embodiment of the present disclosure, a virtual character is controlled to move within a virtual mask in response to a touch operation for a moving joystick; and displaying a squat control in an associated area of the virtual shelter in response to the distance between the virtual character and the virtual shelter being less than or equal to a third preset threshold.
The third preset threshold may be set according to the actual requirement of the user and adjusted in real time, or a default value preset by a developer may be used, which is not limited in this disclosure.
For example, when the distance between the current position of the virtual character and the virtual shelter is smaller than or equal to a third preset threshold, it is determined that the player has entered the sheltering range of the virtual shelter, and a squatting control is displayed in the associated area of the virtual shelter, so that the player controls the virtual character to squat behind the first surface of the virtual shelter in a squatting posture, thereby reducing the virtual space occupied by the virtual character and improving the sheltering capability of the virtual shelter.
Fig. 4 schematically illustrates a schematic diagram for controlling a virtual character to assume a squat posture in the present exemplary embodiment. As shown in fig. 4 (a), the game device includes a moving rocker 401 and a crouching control 402, where a touch operation on the moving rocker 401 can control the virtual character to move in a direction corresponding to the touch operation, for example, a touch operation on the moving rocker 401 in the right direction controls the virtual character to move to the right in the current game scene; operation of the squat control 402 may control the virtual character's posture to be updated to a squat posture.
When the player controls the virtual character to move from the position of the point a to the position of the point B by moving the rocker 401 as shown in fig. 4 (the distance between the virtual character of the point a and the virtual shelter is greater than the third preset threshold, and the position of the point B is located behind the first surface of the virtual shelter, that is, the distance between the virtual character and the virtual shelter is less than or equal to the third preset threshold), the squat control 402 is displayed on the graphical user interface. As shown in fig. 4 (b), the player may perform a touch operation with respect to the squat control, thereby controlling the virtual character to squat behind the first surface of the virtual shelter in a squat position.
The touch operation may be a single click, a sliding, a double click, or the like, and is not limited specifically. Meanwhile, the virtual object can be automatically updated to the squatting posture after entering the virtual shelter. The shape of the virtual shelter may be any shape, such as a standard cube (e.g., a container), a cylinder (e.g., an oil drum), a hemisphere (e.g., a stone, a haystack, etc.), without limitation.
According to some embodiments of the disclosure, when the player controls the virtual character to move behind the first surface of the virtual shelter, the posture of the virtual character is automatically switched to the squatting posture, so that the space occupied by the virtual character in the virtual space is reduced, and the hiding effect is better realized.
In step S302, when the virtual character squats behind the first surface, the virtual character is controlled to move in a squat posture towards the target direction behind the first surface in response to the touch operation directed to the moving rocker towards the target direction.
For example, when the virtual character squats behind the first surface, the player can control the virtual character to move in the movable area behind the first surface by moving the rocker, and the target direction can be any direction, and can be determined according to the direction of the first surface of the virtual shelter.
In step S303, in response to that the distance between the virtual character and the first boundary is smaller than a first preset threshold, displaying a turning control in an associated area of the mobile joystick; the first boundary is a boundary corresponding to the target direction in the first surface.
The first preset threshold may be adjusted according to the actual requirement of the user, and this disclosure does not set any particular limitation.
According to some embodiments of the present disclosure, when the turn control is displayed in the associated region of the moving rocker, the turn control may be displayed on a side of the associated region of the moving rocker corresponding to the first boundary.
For example, moving the rocker may control the virtual character to move in any direction. To facilitate player operation, a turn control is typically displayed in an associated region of the moving rocker, on a side corresponding to the first boundary.
Fig. 5 schematically illustrates a diagram for displaying a turning control in the exemplary embodiment. As shown in fig. 5, which includes a virtual shelter 504, the virtual shelter 504 includes a plurality of surfaces, wherein a first surface 5042 and a second surface 5041 are illustrated as being adjacent to each other. Meanwhile, the moving rocker 501 includes a plurality of directional controls, for example, a right directional control 505 in fig. 5, to control the virtual character to move to the right.
The virtual character shown in fig. 5 is behind the first surface 5042 of the virtual shelter, and when the virtual character is positioned at a distance from the intersection of the first surface 5042 and the second surface 5041 that is less than a first predetermined threshold, a turn control 502 is displayed on a side of the adjacent area of the right direction control 505 corresponding to the first boundary. The process conforms to the operation habit of the player, thereby improving the convenience of the operation of the player.
The turning control is displayed on one side, corresponding to the first boundary, of the association area of the movable rocker, so that a player can control the virtual character to realize the operation of turning the corner of the virtual shelter, the control efficiency and the operation convenience of the player are improved, and the game experience of the player is improved.
According to some embodiments of the disclosure, when the turn control is displayed in the association area of the moving rocker, the turn control corresponding to the first boundary may also be displayed in the association area of the moving rocker.
For example, the displayed icon of the turn control may correspond to the first boundary.
As shown in fig. 5, the direction indication of the turn control 502 coincides with the actual virtual character transitioning direction around the virtual bunker. Meanwhile, a corresponding turning control can be generated according to the posture of the current virtual character, and the posture of the current virtual character is taken as the squatting posture, so that the virtual character displaying the icon in the displayed turning control also presents the squatting posture.
The player can conveniently and quickly determine the conversion direction, the intuitiveness of the control operation of the player and the richness of the display of the control are improved, and the interest of the game is improved.
According to some embodiments of the disclosure, the turning prompt message may be further displayed in the first boundary association area in response to the distance between the virtual character and the first boundary reaching a preset threshold.
And responding that the distance between the virtual character and the first boundary reaches a preset threshold value, namely the distance between the current position of the virtual character and the first boundary is smaller than or equal to the preset threshold value.
Illustratively, during a time when a player is engaged in a battle, particularly during a battle against an enemy virtual character, the player's game focus (i.e., line of sight focus) is generally more focused on the virtual character controlled in the current game scene.
To facilitate reminding a user that a corner turn can be made when the distance between the virtual character and the first boundary of the virtual shelter is less than the first preset threshold, a turn prompt message 503 can be displayed in the associated area of the first boundary, as shown in fig. 5. Therefore, the player is assisted to acquire the information of turning along the corner of the virtual shelter in time, the intuition and timeliness of the operation of the player are improved, and the game experience of the player is further improved.
In step S304, in response to a touch operation for the turning control, controlling the virtual character to switch from behind the first surface of the virtual shelter to behind the second surface of the virtual shelter; wherein the first surface is adjacent to the second surface.
In the following, a process of controlling the virtual character to switch from behind the first surface of the virtual shelter to behind the second surface of the virtual shelter will be exemplified by displaying the turning control on the side corresponding to the first boundary in the association area of the moving rocker.
In an exemplary embodiment of the present disclosure, when the step S304 is performed to control the virtual character to switch from behind the first surface of the virtual shelter to behind the second surface of the virtual shelter in response to the touch operation for the turning control, the virtual character is controlled to switch from behind the first surface of the virtual shelter to behind the second surface of the virtual shelter in response to the touch operation of sliding the moving rocker to the turning control.
Fig. 6 schematically shows a schematic diagram of controlling the position of the virtual character to be switched from behind the first surface of the virtual shelter to behind the second surface in this exemplary embodiment. As shown in fig. 6 (a), the player can control the character to move from the position of a point to the position of B point by moving the control to the right in the direction of the rocker 601, wherein the position of B point is located behind the first surface of the virtual shelter, and the virtual character crouches behind the first surface in a crouching posture, and at this time, a turning control 602 is displayed in the area on the same side as the control to the right in the direction of the rocker 601. And the display icon of the turning control and the position switching direction of the current virtual character in the virtual shelter are the same.
As shown in fig. 6 (B), when the player performs a touch operation of sliding from the moving rocker 601 to the turning control 602, the virtual character is controlled to move from the position of the B point to the position of the C point, so that the virtual character is switched from the rear of the first surface to the rear of the second surface of the virtual shelter. And the position of the C point is positioned behind the second surface of the virtual shelter, and the first surface of the virtual shelter is adjacent to the second surface.
It will be appreciated that the player may also control the character to move to the left by moving the control whose direction is to the left, and fig. 7 schematically illustrates another schematic diagram of the exemplary embodiment in which the position of the control virtual character is switched from behind the first surface of the virtual shelter to behind the second surface. As shown in fig. 7 (a), the player can control the character to move from the position of a point to the position of b point by moving the control whose direction is left on the rocker 701, wherein the position of b point is located behind the first surface of the virtual shelter, and the virtual character crouches behind the first surface in a crouching posture, and at this time, a turning control 702 is displayed in the area on the same side as the control whose direction is left on the rocker 701. And the display icon of the turning control and the position of the current virtual character in the virtual shelter are switched in the same direction.
As shown in fig. 7 (b), when the player performs a touch operation of sliding from the movement rocker 701 to the turn control 702, the virtual character is controlled to move from the b-point position to the c-point position, so that the virtual character is switched from the back of the first surface of the virtual shelter to the back of the second surface. And the position of the c point is positioned behind the second surface of the virtual shelter, and the first surface of the virtual shelter is adjacent to the second surface.
The position of the virtual character is controlled to be switched from the rear of the first surface of the virtual shelter to the rear of the second surface through touch operation from sliding of the movable rocker to the turning control piece, so that a player can conveniently switch from operation of controlling the virtual character to move from the rear of the first surface according to the target direction to operation of controlling the virtual character to turn along the corner of the virtual shelter, the operation of the player is simplified, the control efficiency is improved, and the game experience of the player is improved.
In an exemplary embodiment, one embodiment of controlling the virtual character to switch from behind the first surface of the virtual shelter to behind the second surface of the virtual shelter may comprise: the virtual character is controlled to switch from behind a first surface of the virtual shelter to behind a second surface of the virtual shelter in a crouching position.
For example, the virtual character may be controlled to switch to the rear of the second surface of the virtual shelter in a crouching position as the virtual character is controlled to make a turn along the corner of the first surface and the second surface of the virtual shelter.
Controlling the virtual character to switch between positions of adjacent surfaces of the virtual shelter in the squatting position enables the virtual character to be reduced in shape as much as possible, and therefore the virtual character can be better hidden behind the virtual shelter.
In an exemplary embodiment of the present disclosure, a virtual character is controlled to move within a virtual mask in response to a touch operation for a moving stick; and controlling the virtual character to be separated from the virtual shelter in response to the distance between the virtual character and the virtual shelter exceeding a second preset threshold value.
Wherein the departure virtual bunker characterizes an obscured area of the virtual character departure virtual bunker.
For example, if the distance that the player controls the virtual character to move behind the first surface of the virtual shelter and exceeds the boundary of the virtual shelter by moving the rocker is greater than or equal to a second preset threshold, the player is determined to control the virtual character to leave the virtual shelter.
The process separates the operation of controlling the virtual character to turn along the corner of the virtual shelter by the player from the operation of controlling the virtual character to move towards the target direction, so that the player can quickly control the virtual character to execute corresponding actions, the control efficiency of the virtual character is improved, and the game experience of the player is improved.
It should be understood that the second preset threshold may be adjusted in real time according to the actual requirement of the user, and may also be a default value configured by a developer, and the like, and the value of the second preset threshold is not limited in this disclosure.
In an exemplary embodiment of the present disclosure, the control virtual character switches from the squat posture to the stand posture after the control virtual character leaves the virtual bunker.
Fig. 8 is a diagram schematically illustrating a virtual character posture switching in the present exemplary embodiment; as shown in fig. 8, the virtual character squats behind the first surface of the virtual shelter in a squat posture, the player controls the virtual character to move rightward continuously by moving the rocker 801 until the distance between the position of the virtual character and the position of the first boundary of the virtual shelter is greater than a second preset threshold value S, the player is determined to control the virtual character to separate from the virtual shelter, and the virtual character is switched from the squat posture to a standing posture.
When the virtual character is judged to be separated from the virtual shelter, the virtual character is controlled to be switched from the squatting posture to the standing posture, so that the standing posture of the quick moving position is convenient to match, the technical effect of simplifying the operation of the player is achieved, and the game experience of the player is further improved.
In order to implement the above virtual object control method, an embodiment of the present disclosure provides a virtual object control apparatus. Fig. 9 shows a schematic architecture diagram of a virtual object control apparatus.
The virtual object control apparatus 900 includes a posture control module 901, a movement control module 902, a control display module 903, and a position switching module 904.
The posture control module 901 is used for responding to touch operation aiming at the squatting control and controlling the virtual role to squat behind the first surface of the virtual shelter in the squatting posture; the movement control module 902 is configured to, when the virtual character squats behind the first surface, respond to a touch operation directed toward the target direction by the moving rocker, control the virtual character to move toward the target direction behind the first surface in a squat posture; the control display module 903 is used for responding that the distance between the virtual character and the first boundary is smaller than a first preset threshold value, and displaying a turning control in an associated area of the movable rocker; the first boundary is a boundary corresponding to the target direction in the first surface; the position switching module 904 is configured to control the virtual character to switch from behind a first surface of the virtual shelter to behind a second surface of the virtual shelter in response to a touch operation directed to the turn control, wherein the first surface is adjacent to the second surface.
The virtual object control apparatus 900 provided in this disclosure may implement the technical solution of the virtual object control method in any of the above embodiments, and the implementation principle and the beneficial effect of the apparatus are similar to those of the virtual object control method, which can be referred to as the implementation principle and the beneficial effect of the virtual object control method, and are not described herein again.
In order to implement the above virtual object control method, another virtual object control device is further provided in an embodiment of the present disclosure. Fig. 10 shows a schematic architecture diagram of a virtual object control apparatus.
The virtual object control apparatus 1000 includes a position switching module 1001, an information display module 1002, a control display module 1003, and a character control module 1004.
In an alternative embodiment, the position switching module 1001 is configured to control the virtual character to switch from behind the first surface of the virtual shelter to behind the second surface of the virtual shelter in response to a touch operation from sliding the moving rocker to the turning control.
In an alternative embodiment, the information display module 1002 displays the curve prompt information in the first boundary association area in response to the distance between the virtual character and the first boundary reaching a preset threshold.
In an alternative embodiment, the position switch module 1001 is used to control the virtual character to switch from behind a first surface of the virtual shelter to behind a second surface of the virtual shelter in a squatting position.
In an alternative embodiment, the control display module 1003 is configured to display a turn control on a side of the movement rocker associated with the first boundary.
In an alternative embodiment, the control display module 1003 is configured to display the corner control corresponding to the first boundary in the association area of the moving stick.
In an alternative embodiment, the character control module 1004 is configured to control the virtual character to move within the virtual mask in response to a touch operation directed to the moving joystick;
and controlling the virtual character to be separated from the virtual shelter in response to the distance between the virtual character and the virtual shelter exceeding a second preset threshold value.
In an alternative embodiment, the character control module 1004 is configured to control the virtual character to switch from a squat position to a stance position.
In an optional embodiment, the control display module 1003 is configured to control the virtual character to move within the virtual mask in response to a touch operation for moving the joystick; and displaying a squat control in an associated area of the virtual shelter in response to the distance between the virtual character and the virtual shelter being less than or equal to a third preset threshold.
The virtual object control apparatus 1000 provided in the embodiment of the present disclosure may implement the technical solution of the virtual object control method in any embodiment, and the implementation principle and the beneficial effect of the virtual object control method are similar to those of the virtual object control method, which can be referred to as the implementation principle and the beneficial effect of the virtual object control method, and are not described herein again.
In an exemplary embodiment of the present disclosure, there is also provided a computer-readable storage medium having stored thereon a program product capable of implementing the above-described method of the present specification. In some possible embodiments, aspects of the invention may also be implemented in the form of a program product comprising program code means for causing a terminal device to carry out the steps according to various exemplary embodiments of the invention described in the above-mentioned "exemplary methods" section of the present description, when the program product is run on the terminal device.
According to the program product for realizing the method, the portable compact disc read only memory (CD-ROM) can be adopted, the program code is included, and the program product can be operated on terminal equipment, such as a personal computer. However, the program product of the present invention is not limited in this regard and, in the present document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
A computer readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., through the internet using an internet service provider).
In an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above method is also provided.
As will be appreciated by one skilled in the art, aspects of the present invention may be embodied as a system, method or program product. Thus, various aspects of the invention may be embodied in the form of: an entirely hardware embodiment, an entirely software embodiment (including firmware, microcode, etc.), or an embodiment combining hardware and software aspects that may all generally be referred to herein as a "circuit," module "or" system.
An electronic device 1100 according to this embodiment of the invention is described below with reference to fig. 11. The electronic device 1100 shown in fig. 11 is only an example and should not bring any limitations to the function and the scope of use of the embodiments of the present invention.
As shown in fig. 11, electronic device 1100 is embodied in the form of a general purpose computing device. The components of the electronic device 1100 may include, but are not limited to: the at least one processing unit 1110, the at least one memory unit 1120, a bus 1130 connecting different system components (including the memory unit 1120 and the processing unit 1110), and a display unit 1140.
Where the memory unit stores program code, which may be executed by the processing unit 1110 to cause the processing unit 1110 to perform steps according to various exemplary embodiments of the present invention as described in the above-mentioned "exemplary methods" section of this specification. For example, the processing unit 1110 may perform steps S301 to S304 as illustrated in fig. 3.
The storage unit 1120 may include a readable medium in the form of a volatile memory unit, such as a random access memory unit (RAM) 11201 and/or a cache memory unit 11202, and may further include a read only memory unit (ROM) 11203.
Storage unit 1120 may also include a program/utility 11204 having a set (at least one) of program modules 11205, such program modules 11205 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.
Bus 1130 may be representative of one or more of several types of bus structures, including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.
The electronic device 1100 may also communicate with one or more external devices 1200 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 1100, and/or with any devices (e.g., router, modem, etc.) that enable the electronic device 1100 to communicate with one or more other computing devices. Such communication can occur via an input/output (I/O) interface 1150. Also, the electronic device 1100 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network such as the internet) via the network adapter 1160. As shown, the network adapter 1160 communicates with the other modules of the electronic device 1100 over a bus 1130. It should be appreciated that although not shown, other hardware and/or software modules may be used in conjunction with the electronic device 1100, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, and may also be implemented by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.
Furthermore, the above-described figures are merely schematic illustrations of processes involved in methods according to exemplary embodiments of the invention, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed, for example, synchronously or asynchronously in multiple modules.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice in the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements that have been described above and shown in the drawings, and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is to be limited only by the terms of the appended claims.

Claims (12)

1. A virtual object control method is characterized in that a graphical user interface is provided through a terminal device, the graphical user interface at least comprises a part of virtual scene, a movable rocker and a squatting control, the virtual scene comprises a virtual character and a virtual shelter, and the method comprises the following steps:
responding to touch operation aiming at the squat control, and controlling the virtual role to squat behind the first surface of the virtual shelter in a squat posture;
when the virtual character squats behind the first surface, responding to touch operation aiming at the moving rocker towards a target direction, and controlling the virtual character to move towards the target direction behind the first surface in a squat posture;
responding that the distance between the virtual character and the first boundary is smaller than a first preset threshold value, and displaying a turning control in an associated area of the movable rocker; wherein the first boundary is a boundary of the first surface corresponding to the target direction;
controlling the virtual character to switch from behind the first surface of the virtual shelter to behind a second surface of the virtual shelter in response to a touch operation directed to the turn control, wherein the first surface is adjacent to the second surface.
2. The virtual object control method of claim 1, wherein the controlling the virtual character to switch from behind the first surface of the virtual shelter to behind a second surface of the virtual shelter in response to the touch operation directed to the turn control comprises:
controlling the virtual character to switch from behind the first surface of the virtual shelter to behind a second surface of the virtual shelter in response to a touch operation of sliding from the moving rocker to the turn control.
3. The method of claim 1, further comprising:
and responding to the fact that the distance between the virtual character and the first boundary reaches a preset threshold value, and displaying turning prompt information in the first boundary association area.
4. The method of claim 1, wherein the controlling the virtual character to switch from behind the first surface of the virtual shelter to behind a second surface of the virtual shelter comprises:
controlling the virtual character to switch from behind the first surface of the virtual shelter to behind a second surface of the virtual shelter in a crouch position.
5. The method of claim 1, wherein displaying a turn control in an associated area of the moving rocker comprises:
and displaying the turning control on one side of the association area of the movable rocker corresponding to the first boundary.
6. The method of claim 1, wherein displaying a turn control in an associated area of the moving rocker comprises:
and displaying a turning control corresponding to the first boundary in an associated area of the movable rocker.
7. The method of claim 1, further comprising:
responding to touch operation aiming at the movable rocker, and controlling the virtual character to move in the virtual mask;
and controlling the virtual character to be separated from the virtual shelter in response to the distance between the virtual character and the virtual shelter exceeding a second preset threshold value.
8. The method of claim 7, wherein the controlling the virtual character to disengage the virtual bunker comprises:
controlling the virtual character to switch from the squatting posture to the standing posture.
9. The method of claim 1, further comprising:
responding to touch operation aiming at the movable rocker, and controlling the virtual character to move in the virtual mask;
and responding to the fact that the distance between the virtual character and the virtual shelter is smaller than or equal to a third preset threshold value, and displaying the squatting control in the association area of the virtual shelter.
10. An apparatus for controlling a virtual object, the apparatus comprising:
the posture control module is used for responding to touch operation aiming at the squatting control and controlling the virtual role to squat behind the first surface of the virtual shelter in a squatting posture;
the movement control module is used for responding to touch operation aiming at the movement rocker towards a target direction when the virtual character squats behind the first surface, and controlling the virtual character to move towards the target direction behind the first surface in a squat posture;
the control display module is used for responding that the distance between the virtual character and the first boundary is smaller than a first preset threshold value, and displaying a turning control in the association area of the movable rocker; wherein the first boundary is a boundary of the first surface corresponding to the target direction;
and the position switching module is used for responding to the touch operation of the turning control and controlling the virtual character to be switched from the rear of the first surface of the virtual shelter to the rear of the second surface of the virtual shelter, wherein the first surface is adjacent to the second surface.
11. A computer-readable storage medium on which a computer program is stored, the computer program, when being executed by a processor, implementing the virtual object control method according to any one of claims 1 to 9.
12. An electronic device, comprising:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the virtual object control method of any of claims 1 to 9 via execution of the executable instructions.
CN202211441764.5A 2022-11-17 2022-11-17 Virtual object control method, device, storage medium and electronic equipment Pending CN115779432A (en)

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Application Number Priority Date Filing Date Title
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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202211441764.5A CN115779432A (en) 2022-11-17 2022-11-17 Virtual object control method, device, storage medium and electronic equipment

Publications (1)

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CN115779432A true CN115779432A (en) 2023-03-14

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Country Link
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