CN111841001B - Information processing method, device, equipment and storage medium in game - Google Patents

Information processing method, device, equipment and storage medium in game Download PDF

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Publication number
CN111841001B
CN111841001B CN202010753965.3A CN202010753965A CN111841001B CN 111841001 B CN111841001 B CN 111841001B CN 202010753965 A CN202010753965 A CN 202010753965A CN 111841001 B CN111841001 B CN 111841001B
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virtual object
virtual
user interface
function
key
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CN111841001A (en
Inventor
何梓超
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the invention provides an information processing method, a device, equipment and a storage medium in a game, wherein the method provides a graphical user interface through terminal equipment, the graphical user interface comprises a first key, and the method specifically comprises the steps of responding to the triggering operation of a first function and starting the first function; responding to a second operation acting on a first virtual object and a second virtual object in the graphical user interface, and displaying an operation instruction list matched with the first virtual object and the second virtual object; and responding to a third operation acting on any instruction in the operation instruction list, and executing the first function according to the first virtual object, the second virtual object and the second operation through the any instruction. The embodiment of the invention solves the problems that the operation steps are complicated, and the operation instruction can not be accurately issued to teammates in the prior art, thereby influencing the operation experience of users.

Description

Information processing method, device, equipment and storage medium in game
Technical Field
The embodiment of the invention relates to the technical field of information processing in games, in particular to an information processing method, device and equipment in games and a storage medium.
Background
With the development of internet technology, competitive games are increasingly popular with users due to the characteristics of fair antagonism, especially round-robin MMO games (Massive Multiplayer Online, massively multiplayer online games), and even more, because all players in MMO games can take turns to their round to operate other players of units to which the players belong, the characteristics attract a large number of users.
In the round MMO game fight, the players need to be closely matched to present an operation scene of the beneficial method, and in order to achieve close matching, the players can send operation passwords to teammates so as to achieve quick command. The operation instruction is issued in the current round MMO game fight by long-pressing the operation button of the battlefield unit, clicking the operation button to pop up the unit detail window, and clicking the preset command password in the unit detail window to conduct team command.
However, the steps for issuing the operation instruction in the prior art are complicated, and the operation instruction cannot be issued for a specific teammate, so that the operation steps in the prior art are complicated, and the operation instruction cannot be issued for the teammate accurately, thereby reducing the operation experience of the user.
Disclosure of Invention
The embodiment of the invention provides an information processing method, device, equipment and storage medium in a game, which are used for solving the problems that the operation steps are complicated, and an operation instruction cannot be accurately issued to teammates in the prior art, so that the operation experience of users is affected.
In a first aspect, an embodiment of the present invention provides an information processing method in a game, providing a graphical user interface through a terminal device, including: starting a first function in response to a triggering operation of the first function; responding to a second operation acting on a first virtual object and a second virtual object in the graphical user interface, and displaying an operation instruction list matched with the first virtual object and the second virtual object; and responding to a third operation acting on any instruction in the operation instruction list, and executing the first function according to the first virtual object, the second virtual object and the second operation through the any instruction.
Optionally, the second operation includes: the initial touch point is positioned on the first virtual object, and the final touch point is positioned on the clicking operation or sliding operation of the second virtual object; the first virtual object is a teammate of a controlled virtual role in a game, and the second virtual object is a teammate or an attacker of the controlled virtual role.
Optionally, the responding to the second operation acting on the first virtual object and the second virtual object in the graphical user interface displays a list of operation instructions matched with the first virtual object and the second virtual object, including: determining a virtual relationship of a first virtual object and a second virtual object in the graphical user interface in response to a second operation acting on the first virtual object and the second virtual object; and generating an operation instruction list matched with the virtual relation according to the virtual relation, and displaying the operation instruction list.
Optionally, the virtual relationship includes a my character relationship and an enemy character relationship; the determining the virtual relationship of the first virtual object and the second virtual object includes: if the second virtual object is a teammate of the controlled virtual role, the virtual relationship between the first virtual object and the second virtual object is an my role relationship; and if the second virtual object is an attacker of the controlled virtual role, the virtual relationship between the first virtual object and the second virtual object is an adversary role relationship.
Optionally, the generating an operation instruction list matched with the virtual relationship according to the virtual relationship, and displaying the operation instruction list, includes: if the virtual relationship is the relationship of the my roles, generating an operation instruction list for indicating teammates corresponding to the relationship of the my roles to mutually assist; and if the virtual relationship is an enemy character relationship, generating an operation instruction list for indicating an attack enemy corresponding to the enemy character relationship.
Optionally, the graphical user interface includes a first key, where the first key is a command button, and the first function is a command function; the executing, by the arbitrary instruction, the first function according to the first virtual object, the second virtual object, and the second operation includes: and according to the initial touch point and the final touch point corresponding to the second operation, commanding the first virtual object to execute the indication operation corresponding to the corresponding instruction on the second virtual object through the arbitrary instruction.
Optionally, before responding to the second operation, the method further comprises: generating a command gesture in response to a fourth operation acting on the first virtual object; and displaying the command gesture at the position of the touch point corresponding to the fourth operation.
Optionally, the method further comprises: responding to the second operation, controlling the command gesture to move from the first virtual object to the second virtual object, and generating a track consistent with the movement direction of the command gesture; displaying the track in the graphical user interface; the initial point of the track is the position of the initial touch point, and the final point of the track is the position of the final touch point.
Optionally, a game fight scene is presented in the graphical user interface, and the graphical user interface further comprises a first skill control except the first button; said enabling said first function comprises: hiding a first skill control in the graphical user interface, and displaying a first user interface, wherein the first user interface presents the game fight scene, the first user interface is used for representing an interface with the first function in an on state, and the first virtual object and the second virtual object are objects in the game fight scene.
Optionally, after the first function is started, the method further includes: and controlling the first key to be converted into a second key, and displaying prompt information for prompting a user to execute the function operation matched with the first function.
Optionally, after the controlling the first key to switch to the second key, the method further includes: if a fifth operation acting on the second key is monitored within a preset time interval, responding to the fifth operation, controlling the first user interface to be converted into the graphical user interface, and controlling the second key to be converted into the first key; or if the fifth operation on the second key is not monitored within the preset time interval, controlling the first user interface to be converted into the graphical user interface, and controlling the second key to be converted into the first key; wherein the second key is a return button.
In a second aspect, an embodiment of the present invention provides an information processing apparatus in a game, providing, by a terminal device, a graphical user interface including a first key, including: the function starting module is used for responding to the triggering operation of the first function and starting the first function; an operation instruction list display module, configured to respond to a second operation acting on a first virtual object and a second virtual object in the graphical user interface, and display an operation instruction list matched with the first virtual object and the second virtual object; and the execution module is used for responding to a third operation acting on any instruction in the operation instruction list, and executing the first function through the any instruction according to the second operation.
In a third aspect, an embodiment of the present invention provides an information processing apparatus in a game, including: at least one processor and memory;
the memory stores computer-executable instructions;
the at least one processor executing computer-executable instructions stored in the memory causes the at least one processor to perform the method of information processing in a game as set forth in any one of the first aspects.
In a fourth aspect, an embodiment of the present invention provides a computer-readable storage medium having stored therein computer-executable instructions that, when executed by a processor, implement the method for processing information in a game according to any one of the first aspects.
The embodiment of the invention provides an information processing method, a device, equipment and a storage medium in a game, which are characterized in that firstly, a trigger operation of a first function is responded, the first function is started, a state corresponding to the first function is entered, in the state, an operation instruction is started to be sent to a user, specifically, in order to definitely send an object of the operation instruction and a purpose of sending the instruction, a list of operation instructions matched with the first virtual object and the second virtual object is displayed in response to a second operation acting on the first virtual object and the second virtual object in the image user interface, the first virtual object and the second virtual object are confirmed to act on the object, then the list of operation instructions matched with the acting object is confirmed in response to the second operation, then, the first function is executed according to the acting object and the second operation through any triggered instruction, namely, the first function is executed according to specific instructions. After the scheme is adopted, convenient operation is realized, complicated steps of issuing operation instructions to teammates in the prior art are simplified, the instruction issued object is also clear, the operation instructions can be issued to the teammates accurately, and the problem that in the prior art, the instruction operation or the implementation object cannot be accurately determined due to the fact that the instruction issued range is ambiguous is solved, so that players cannot be closely matched, and the operation experience of users is reduced is solved.
Drawings
In order to more clearly illustrate the embodiments of the invention or the technical solutions of the prior art, the drawings which are used in the description of the embodiments or the prior art will be briefly described, it being obvious that the drawings in the description below are only some embodiments of the invention, and that other drawings can be obtained according to these drawings without inventive faculty for a person skilled in the art.
FIG. 1 is a schematic illustration of an application of a graphical user interface in a conventional game provided by an embodiment of the present invention;
fig. 2 is an application schematic diagram of a first key according to an embodiment of the present invention;
fig. 3 is an application schematic diagram with a first key added according to an embodiment of the present invention;
FIG. 4 is a flowchart of an information processing method in a game according to an embodiment of the present invention;
FIG. 5 is a schematic application diagram of an information processing method in a game according to another embodiment of the present invention;
FIG. 6 is a schematic diagram illustrating an application of an information processing method in a game according to still another embodiment of the present invention;
FIG. 7 is a schematic diagram illustrating an application of an information processing method in a game according to another embodiment of the present invention;
FIG. 8 is a schematic application diagram of an information processing method in a game according to another embodiment of the present invention;
FIG. 9 is a schematic diagram illustrating an application of an information processing method in a game according to still another embodiment of the present invention;
fig. 10 is a schematic diagram of a configuration of an information processing apparatus in a game provided in an embodiment of the present invention;
fig. 11 is a schematic diagram of a hardware configuration of an information processing apparatus in a game provided in an embodiment of the present invention.
Detailed Description
The following description of the embodiments of the present invention will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
The terms "first," "second," "third," "fourth" and the like in the description and in the claims and in the above drawings, if any, are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that the embodiments of the invention described herein may be implemented, for example, in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In the round MMO game fight, close coordination between players is required to present an operational scenario of the advantageous party, so that players have a need to send command passwords to teammates quickly. That is, in order to achieve close coordination, the player can send an operation password to teammates for achieving quick command. Referring to fig. 1, fig. 1 is a schematic application diagram of an existing graphical user interface 10 in a game provided by an embodiment of the present invention, in which the current round-making MMO game fight game interface, i.e. the graphical user interface 10, may further include some virtual characters and virtual keys that can be manipulated by a user, in addition to a game basic scene. Wherein the game base scenario may comprise a game play scenario, wherein the virtual character comprises a controlled virtual character 201, a first virtual character object, wherein the virtual object comprises a my (or present) unit teammate 202 and an enemy unit attack object 203; the virtual keys may include skill control keys 301, function keys, etc., as shown in fig. 1 (a). That is, the operation command is issued in the game fight scene by long-pressing the unit pop-up operation button 40 of the present battlefield (see (b) in fig. 1), then clicking the operation button 40 to pop-up the unit detail window 50 (see (c) in fig. 1), the user can click on the "+" sign custom command, and then clicking on the preset command password in the unit detail window 50 to conduct team command (in which, in the game fight scene). Therefore, for command entries which are difficult to find and set by novice players, the operation steps are complicated, so that operation passwords cannot be issued to teammates in time, preset passwords presented in unit detail windows are high in password configuration and management cost for matching scenes, meanwhile, operation instructions cannot be issued to specific teammates, the players of the battlefield units cannot be closely matched, and the operation experience of users is reduced.
In order to solve the above problems, the inventive concept of the present invention is: setting a command button, clicking the command button to enter a command state, hiding unnecessary controls, displaying only battlefield units, designing gestures of command passwords from an object A to an object B, clicking specific virtual objects of a certain unit or dragging gestures from the unit A to the unit B, loosening hands and the like, generating and popping up an operation instruction list conforming to the current situation, clicking certain instructions in the operation instruction list, issuing corresponding instructions to the virtual objects of the unit to execute command functions, realizing convenient operation, simplifying complicated steps of issuing operation instructions to teammates in the prior art, saving resources of password preconfigured matching scenes, defining objects of instruction issuing, accurately issuing the operation instructions to teammates, and further improving operation experience of users.
The technical scheme of the present application is described in detail below with specific examples. The following embodiments may be combined with each other, and some embodiments may not be repeated for the same or similar concepts or processes.
Taking fig. 2 as an example, for an application schematic diagram of a first key provided in an embodiment of the present invention, the first key 601 may be flexibly laid out on a graphical user interface according to a user requirement, where specific icons of the first key may be configured in a self-defined manner, and the first key 601 is used as a command button, so that in order to facilitate defining a function of the first key, the first key may be functionally named, and referring to fig. 2, fig. 2 is an exemplary icon, without specific limitation.
In a scenario, referring to fig. 3, fig. 3 is a schematic diagram of an application with a first key added according to an embodiment of the present invention. The layout mode of the first key is set at the right lower position in the round MMO game fight process, so that a user can pay attention to the game fight scene in real time, the first key 601 can be used quickly to realize a first function, the first key is taken as a command button for example, and the first function is taken as a command function and is used for providing command operation in the game fight process for the user. It should be noted that, the layout manner of the first key on the graphical user interface shown in fig. 3 is exemplary, and is not limited specifically.
As shown in connection with fig. 3, at the beginning of a game, a graphical user interface, i.e. game interface 10, may be displayed on the display screen of the terminal device. In the game interface, a game fight scene is presented in the game interface, which may include virtual characters, skill control buttons 301 that can be controlled by a user, function buttons, and the like, where the skill control buttons may include legal, superfine, attack, escape, summoning, protection, and the like, and the function buttons may include a first button 601, such as a command button, to implement a command function. The virtual character here includes a controlled virtual character 201, a first virtual character object, and the virtual object here includes a my (or present) unit teammate 202 and an enemy unit attack object 203.
In the game interface, a user can perform touch operation processing on the keys according to own use habits for convenience. The touch operation may have various operation types. The touch operation may be a sliding operation (or a drag operation), a single click operation, or a double click operation. The sliding operation may involve an operation for up-sliding, down-sliding, left-sliding, right-sliding, or the like.
How to realize information processing in a game can be realized by the following embodiments:
fig. 4 is a flowchart of an information processing method in a game provided by an embodiment of the present invention, as shown in fig. 4, in the method of this embodiment, a graphical user interface presenting a game fight scene is provided through a terminal device, where the graphical user interface includes a first key, and the method may include:
s101: the first function is started in response to a triggering operation of the first function.
The triggering operation of the first function may be clicking a first key corresponding to the first function, and may be clicking a virtual character controlled by the player by long pressing, double pressing or double pressing, or pressing a blank position of the game interface by long pressing, double pressing or double pressing, or other possible triggering forms, and the like, which are not limited in detail herein.
Specifically, since the triggering operation of the first function may be a touch operation such as clicking, long pressing, double clicking or heavy pressing, in the game play scene, if a turn of the user (player) is taken, the user may manipulate other players of the unit to which the player belongs.
For example, referring to fig. 2 and fig. 3, taking clicking the first key as an example, in the game interface, if the user wants to control the player to assist other players or attack and control an adversary to perform a corresponding operation, a first function corresponding to the first key, such as a command function, may be triggered by clicking or double clicking the first key 601 provided in the game interface. And when the first operation triggered by the user on the first key is detected, starting the command function and entering a command state. It should be noted that, by clicking the operation triggered by the first key, turning on the first function is merely exemplary. For easy understanding, the following describes how to implement the information processing method in the game, taking the triggering operation of the first function as the first operation for the first key.
In order to facilitate the command operation of the user, the graphical user interface may be converted into a first user interface and displayed, where the interface entering the command state is the first user interface, and the first user interface may be represented as an interface with the first function in an on state. Thus, the first function is activated, and the specific implementation manner may be: hiding a first skill control in the graphical user interface, and displaying a first user interface 11, wherein the first user interface presents the game fight scene, the first user interface is used for representing an interface with the first function in an on state, and the first virtual object and the second virtual object are objects in the game fight scene.
Specifically, referring to fig. 5 on the basis of fig. 3, fig. 5 is a schematic application diagram of an information processing method in a game according to still another embodiment of the present invention. Clicking the first key, see fig. 5 (a). Hiding the first skill control (i.e., skill control button 301) in the graphical user interface may only display a game fight scene, see fig. 5 (b), where the game fight scene includes a controlled virtual character, a virtual object, and a command button, where the virtual object may be a first virtual object, a second virtual object, and the number of virtual objects is a plurality. In the command state, i.e. in the interface where the first function is in the on state, the command operation may be started.
In one possible design, to alert the user to the specific function of the first key 601, a prompt box 70 may be added, while a back button may be provided to facilitate the user to deactivate the command function or to control the command function on time without affecting game play. The specific implementation mode can be as follows:
and controlling the first key to be converted into a second key, and displaying prompt information for prompting a user to execute the function operation matched with the first function.
Specifically, after clicking the first button and releasing, the first button is converted into the second button, where the second button 602 may be a return button, so that the user can return to the game scene with the first skill control in time. At the same time of releasing the first key or at the same time of converting to the second key, a prompt box 70 is displayed in a preset range of the first key or the second key, and the prompt box contains indication information of the first function matching, as shown in fig. 5 (b).
After the first function is started, the mode of returning to the graphical user interface after the first user interface is displayed may include at least two modes:
in the first mode, if a fifth operation acting on the second key is monitored within a preset time interval, the first user interface is controlled to be converted into the graphical user interface in response to the fifth operation, and the second key is controlled to be converted into the first key.
In this embodiment, if there is a fifth operation of clicking the return button within the preset time interval, as shown in fig. 5 (c), the first user interface is controlled to be converted into the initial graphical user interface in response to the fifth operation, and the second button, i.e., the return button, is restored to the first button, i.e., the command button, as shown in fig. 3.
And if the fifth operation on the second key is not monitored within the preset time interval, controlling the first user interface to be converted into the graphical user interface, and controlling the second key to be converted into the first key.
In this embodiment, in order to enable the user to participate in the game as soon as possible, if the operation of clicking the return button is not monitored within the preset time interval, the user may jump directly to the graphical user interface, and at the same time, the second button, i.e., the return button, is restored to the first button, i.e., the command button, that is, the transition from fig. 5 (b) to fig. 3 is performed.
S102: and responding to a second operation acting on the first virtual object and the second virtual object in the graphical user interface, and displaying an operation instruction list matched with the first virtual object and the second virtual object.
Wherein the second operation may include: the initial touch point is positioned on the first virtual object, and the final touch point is positioned on the clicking operation or sliding operation of the second virtual object; the first virtual object is a teammate of a controlled virtual character in a game, and the second virtual object is a teammate or an attacker of the controlled virtual character.
In this embodiment, the second operation may include a plurality of operations in succession and have an operation direction, where the operation direction may be determined according to an initial touch point and a final touch point of the second operation, that is, the first virtual object points to the second virtual object. The second operation may be divided into at least two types of command operations, one is a click operation of clicking the first virtual object and releasing, and continuing to click the second virtual object and releasing, and the corresponding command interaction gesture is a click interaction gesture, as shown in fig. 6, and fig. 6 is an application schematic diagram of an information processing method in a game provided by another embodiment of the present invention. In fig. 6, (a) is an operation interface for clicking the first virtual object, in fig. 6, (b) is an operation interface for continuing clicking the second virtual object after releasing the operation of the first virtual object, and (c) in fig. 6 is an operation interface after releasing the second virtual object, that is, the generated operation instruction list 90 is displayed (in which, the user may click on the "+" sign custom instruction shown in (c) in fig. 6).
The other is a sliding operation of clicking the first virtual object and sliding or dragging the first virtual object to the second virtual object, and the corresponding command interaction gesture is a sliding gesture, as shown in fig. 7, and fig. 7 is an application schematic diagram of an information processing method in a game according to another embodiment of the present invention. In fig. 7, (a) is an operation interface for clicking the first virtual object, fig. 7, (b) is an operation interface for sliding from the first virtual object to the second virtual object, fig. 7, (c) is an operation interface for reaching the second virtual object, and when a release operation on the second virtual object is responded, the interface is changed from the one shown in fig. 7 (c) to the one shown in fig. 6 (c).
Specifically, the second operation may be clicking on a different virtual object and releasing, or dragging or sliding the object a to or pointing from the location of the object a to the location of the object B, which indicates that the command a operates on the object B. Thus, the user acts on the operations of A and B, which may or may not be moving, but the touch point of the operation is changing. The object A can be a first virtual object, the object B can be a second virtual object, and if the second virtual object is a teammate of a controlled virtual role, the operation instruction list corresponding to the command gesture is generated and displayed, and the operation instruction list accords with the teammate interaction and comprises instructions for adding blood, helping the teammate to remove enemy control and the like; if the second virtual object is an attacker of the controlled virtual role, the operation instruction list corresponding to the command gesture is an operation instruction list conforming to the attack object or controlling the attack object, and the operation instruction list comprises instructions such as attack, enemy behavior control using skills and the like. The operation instruction list is generated based on specific command gestures and operation objects, so that the game can accord with the scenes of the current game fight, preset passwords in various scenes are not required to be configured in advance, and only the preset passwords are required to be called in a combined way, so that the cost and the resource for configuring the passwords and managing the passwords are saved.
The operation of clicking the first virtual object in the second operation is a fourth operation, that is, the clicking operation of the first virtual object in the initial touch point.
In one possible design, the method may further comprise the steps of, prior to responding to said second operation:
and a step a1, responding to a fourth operation acting on the first virtual object, and generating a command gesture.
And a2, displaying the command gesture at the position of the touch point corresponding to the fourth operation.
In this embodiment, before the second operation is formed, if a fourth operation acting on the first virtual object, that is, a click operation for clicking the first virtual object is monitored, a command gesture is generated in response to the fourth operation, and the command gesture 80 is displayed at a position where a touch point corresponding to the fourth operation is located, as shown in fig. 6 (a) and fig. 7 (a).
In response to the second operation, in order to facilitate the user to view the specific path formed by the command operation, it may be implemented by:
and b1, responding to the second operation, controlling the command gesture to move from the first virtual object to the second virtual object, and generating a track consistent with the movement direction of the command gesture.
And b2, displaying the track in the graphical user interface.
The start point 801 of the track is the position of the initial touch point, and the end point 802 of the track is the position of the final touch point.
In a scenario, referring to fig. 8 in combination with the scenario shown in fig. 6, fig. 8 is a schematic application diagram of an information processing method in a game according to another embodiment of the present invention. If the command gesture 80 is generated, see fig. 8 (a); when the first virtual object is released and the second virtual object is clicked, the command gesture 80 is controlled to move from the first virtual object to the second virtual object, as shown in fig. 8 (b), and meanwhile, a track from the first virtual object to the second virtual object can be generated for the user to view the path of the command operation, and specific command objects and instruction implementation objects are displayed, and when the touch operation acting on the second virtual object is released, the command gesture 80 can disappear, as shown in fig. 8 (c).
In another scenario, referring to fig. 9 in combination with the scenario shown in fig. 7, fig. 9 is a schematic application diagram of an information processing method in a game according to still another embodiment of the present invention. If the command gesture is generated, see (a) in fig. 9; when a first virtual object is slid or dragged to a second virtual object, a control command gesture 80 is moved from the first virtual object to the second virtual object, as shown in fig. 9 (b) to 9 (c); meanwhile, a track from the first virtual object to the second virtual object can be generated, so that a user can view the path of the command operation, display a specific command object and instruct the implementation object, and when the touch operation acting on the second virtual object is released, the command gesture 80 can disappear, as shown in (d) of fig. 9.
Thus, as can be seen from fig. 8 and 9, the difference is that fig. 8 does not show the middle track process, the track map appears only when clicking on the touch point of the second virtual object, and the track is generated when the release operation is performed on the touch point of the second virtual object; while the movement track of the command gesture in fig. 9 also moves correspondingly, and the middle movement process is displayed.
S103, responding to a third operation acting on any instruction in the operation instruction list, and executing the first function according to the first virtual object, the second virtual object and the second operation through the any instruction.
In this embodiment, any instruction may be selected from the operation instruction list, and the command object and the implementation object of any instruction may be determined according to the second operation. The initial touch point in the second operation is located on the first virtual object, which indicates that the user issues an operation password to the first virtual object through the controlled virtual character, and the final touch point is located on the second virtual object, which indicates that the first virtual object is commanded to perform specific operation on the second virtual object, so as to achieve the command function.
The implementation manner of the command function may be: according to the first virtual object in the second operation, the second virtual object and the operation direction in the second operation, how to execute the command function according to the selected arbitrary instruction is determined.
Specifically, the graphical user interface includes a first key, and executing, according to the first virtual object, the second virtual object, and the second operation, the first function through the arbitrary instruction may include: and according to the initial touch point and the final touch point corresponding to the second operation, commanding the first virtual object to execute the indication operation corresponding to the corresponding instruction on the second virtual object through the arbitrary instruction.
In this embodiment, the initial touch point is located in a first virtual object, the first virtual object is a teammate, the first virtual object is indicated to be a command object, that is, an operation instruction issuing object, and the final touch point is located in a second virtual object, that is, the second virtual object is indicated to be an implementation object after the instruction issuing, that is, an action object of the first virtual object executing a corresponding instruction. Therefore, according to the initial touch point and the final touch point, the operation direction of the second operation, that is, the indication operation corresponding to the corresponding instruction is executed on the second virtual object by the first virtual object, can be determined.
Specifically, the first function is performed in accordance with a specifically selected instruction. For example, the first virtual object is instructed to perform blood adding or removing control to the second virtual object, or the first virtual object is instructed to perform attack or control to the second virtual object.
The information processing method in the game provided by the invention is characterized in that firstly, the first function is started in response to the triggering operation of the first function, the state corresponding to the first function is entered, in this state, the transmission of operation instructions to the player is started, specifically, for the purpose of definitely transmitting the objects of the operation instructions and the transmission instructions, the operation instruction list matched with the first virtual object and the second virtual object is displayed in response to the second operation acting on the first virtual object and the second virtual object in the image user interface, the first virtual object and the second virtual object determine the acting object, then the operation instruction list matched with the acting object is determined in response to the second operation, then the first function is executed through the triggered arbitrary instructions according to the acting object and the second operation, namely, the first function is executed according to the specific instructions. After the scheme is adopted, convenient operation is realized, complicated steps of issuing operation instructions to teammates in the prior art are simplified, the instruction issued object is also clear, the operation instructions can be issued to the teammates accurately, and the problem that in the prior art, the instruction operation or the implementation object cannot be accurately determined due to the fact that the instruction issued range is ambiguous is solved, so that players cannot be closely matched, and the operation experience of users is reduced is solved.
In one possible design, how to generate and display the list of operation instructions matching the first virtual object and the second virtual object may be achieved by:
and d1, responding to a second operation acted on a first virtual object and a second virtual object in the graphical user interface, and determining the virtual relationship between the first virtual object and the second virtual object.
Wherein the virtual relationship includes a my character relationship and an enemy character relationship.
Specifically, if the second virtual object is a teammate of the controlled virtual character, the virtual relationship between the first virtual object and the second virtual object is a my character relationship; and if the second virtual object is an attacker of the controlled virtual role, the virtual relationship between the first virtual object and the second virtual object is an adversary role relationship.
In this embodiment, the determination of the virtual relationship is determined by the position of the final touch point, and since the final touch point is located on the second virtual object, the determination is determined according to the second virtual object being a teammate of the controlled virtual character or an attacker of the controlled virtual character. That is, if the second virtual object is a teammate of the controlled virtual character, it is explained that the first virtual object and the second virtual object are both members of the my unit, and therefore, the virtual relationship of the first virtual object and the second virtual object is a relationship of the my character. If the second virtual object is an attacker of the controlled virtual character, the controlled virtual character and the first virtual object are both hostile with the second virtual object, so that the virtual relationship between the first virtual object and the second virtual object is hostile character relationship.
And d2, generating an operation instruction list matched with the virtual relation according to the virtual relation, and displaying the operation instruction list.
Specifically, if the virtual relationship is the relationship of the my roles, generating an operation instruction list for indicating teammates corresponding to the relationship of the my roles to mutually assist; and if the virtual relationship is an enemy character relationship, generating an operation instruction list for indicating an attack enemy corresponding to the enemy character relationship.
In this embodiment, if the virtual relationship is a my role relationship, a command instruction conforming to the my role relationship is searched from preset operation instructions, and then the searched command is generated into an operation instruction list for the user to select to execute the command function. If the virtual relationship is an enemy character relationship, searching a command instruction conforming to the enemy character relationship from preset operation instructions, and generating an operation instruction list from the searched instruction so as to be selected by a user to execute a command function. The operation instruction list is different from a unit detail window in the prior art, meets a specific game fight scene, and the unit detail window is mixed with all operation instructions, does not meet the specific game fight scene, and is further unfavorable for a user to execute command operation.
In the invention, the operation instruction from A to B can be matched by judging the starting point and the end point of the drag gesture to send out the operation instruction from A to B, different passwords corresponding to different clicking objects and drag starting and ending point objects and meeting the situation do not need to preset the passwords; meanwhile, the password sending efficiency is improved through gesture operation, the interaction operation is more in line with intuition of a player through the gesture operation and the password corresponding to the situation, the command operation entrance is obvious, and the function visibility is improved.
Based on the same concept, the embodiment of the present disclosure further provides a device corresponding to the above method, as shown in fig. 10, fig. 10 is a schematic structural diagram of an information processing device in a game provided by the embodiment of the present disclosure, and a graphical user interface is provided through a terminal device, where the graphical user interface includes a first key, and the information processing device in a game 100 may include:
the function starting module 1001 is configured to start a first function in response to a trigger operation of the first function.
An operation instruction list display module 1002, configured to respond to a second operation applied to a first virtual object and a second virtual object in the graphical user interface, and display an operation instruction list matched with the first virtual object and the second virtual object.
And an execution module 1003, configured to respond to a third operation acting on an arbitrary instruction in the operation instruction list, and execute, according to the second operation, the first function through the arbitrary instruction.
In one possible design, the second operation includes:
the initial touch point is positioned on the first virtual object, and the final touch point is positioned on the clicking operation or sliding operation of the second virtual object; the first virtual object is a teammate of a controlled virtual role in a game, and the second virtual object is a teammate or an attacker of the controlled virtual role.
In one possible design, the operation instruction list display module 1002 is specifically configured to:
determining a virtual relationship of a first virtual object and a second virtual object in the graphical user interface in response to a second operation acting on the first virtual object and the second virtual object; and generating an operation instruction list matched with the virtual relation according to the virtual relation, and displaying the operation instruction list.
In one possible design, the virtual relationships include a my character relationship and an enemy character relationship; the operation instruction list display module 1002 is further specifically configured to:
When the second virtual object is a teammate of the controlled virtual role, the virtual relationship between the first virtual object and the second virtual object is an my role relationship; and when the second virtual object is an attacker of the controlled virtual character, the virtual relationship between the first virtual object and the second virtual object is an enemy character relationship.
In one possible design, the operation instruction list display module 1002 is further specifically configured to:
when the virtual relationship is the relationship of the my roles, generating an operation instruction list for indicating teammates corresponding to the relationship of the my roles to mutually assist; and when the virtual relationship is an enemy character relationship, generating an operation instruction list for indicating an attack enemy corresponding to the enemy character relationship.
In one possible design, the graphical user interface includes a first key, the first key being a command button and the first function being a command function; the execution module is specifically used for: and according to the initial touch point and the final touch point corresponding to the second operation, commanding the first virtual object to execute the indication operation corresponding to the corresponding instruction on the second virtual object through the arbitrary instruction.
In one possible design, the apparatus includes: a command gesture generation module; the command gesture generation module is used for responding to a fourth operation acting on the first virtual object before responding to the second operation, and generating a command gesture; and displaying the command gesture at the position of the touch point corresponding to the fourth operation.
In one possible design, the apparatus further comprises: a track generation module; the track generation module is used for responding to the second operation, controlling the command gesture to move from the first virtual object to the second virtual object and generating a track consistent with the movement direction of the command gesture; displaying the track in the graphical user interface; the initial point of the track is the position of the initial touch point, and the final point of the track is the position of the final touch point.
In one possible design, the graphical user interface has a game play scene presented therein, the graphical user interface further including a first skill control in addition to the first button; the function starting module is specifically used for:
hiding a first skill control in the graphical user interface, and displaying a first user interface, wherein the first user interface presents the game fight scene, the first user interface is used for representing an interface with the first function in an on state, and the first virtual object and the second virtual object are objects in the game fight scene.
In one possible design, the apparatus further comprises: and the key conversion module is used for controlling the first key to be converted into a second key after the first function is started, and displaying prompt information for prompting a user to execute the function operation matched with the first function.
In one possible design, the apparatus further comprises: the interface conversion module is used for controlling the first user interface to be converted into the graphical user interface and controlling the second key to be converted into the first key if a fifth operation acting on the second key is monitored within a preset time interval after the first key is controlled to be converted into the second key; or if the fifth operation on the second key is not monitored within the preset time interval, controlling the first user interface to be converted into the graphical user interface, and controlling the second key to be converted into the first key;
wherein the second key is a return button.
The device provided by the embodiment of the invention can realize the method of the embodiment shown above, and the implementation principle and technical effects are similar, and are not repeated here.
Fig. 11 is a schematic diagram of a hardware configuration of an information processing apparatus in a game provided in an embodiment of the present invention. As shown in fig. 11, the in-game information processing apparatus 110 provided in the present embodiment includes: at least one processor 1101 and a memory 1102. The processor 1101 and the memory 1102 are connected by a bus 1103.
In a specific implementation, at least one processor 1101 executes computer-executable instructions stored in the memory 1102, so that the at least one processor 1101 performs the method in the above-described method embodiment.
The specific implementation process of the processor 1101 may be referred to the above method embodiment, and its implementation principle and technical effects are similar, which is not described herein.
In the embodiment shown in fig. 11, it should be understood that the processor may be a central processing unit (english: central Processing Unit, abbreviated as CPU), or may be other general purpose processors, digital signal processors (english: digital Signal Processor, abbreviated as DSP), application specific integrated circuits (english: application Specific Integrated Circuit, abbreviated as ASIC), or the like. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of a method disclosed in connection with the present invention may be embodied directly in a hardware processor for execution, or in a combination of hardware and software modules in a processor for execution.
The memory may comprise high speed RAM memory or may further comprise non-volatile storage NVM, such as at least one disk memory.
The bus may be an industry standard architecture (Industry Standard Architecture, ISA) bus, an external device interconnect (Peripheral Component Interconnect, PCI) bus, or an extended industry standard architecture (Extended Industry Standard Architecture, EISA) bus, among others. The buses may be divided into address buses, data buses, control buses, etc. For ease of illustration, the buses in the drawings of the present application are not limited to only one bus or one type of bus.
The embodiment of the invention also provides a computer readable storage medium, wherein computer execution instructions are stored in the computer readable storage medium, and when a processor executes the computer execution instructions, the information processing method in the game of the method embodiment is realized.
The computer readable storage medium described above may be implemented by any type of volatile or non-volatile memory device or combination thereof, such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic disk, or optical disk. A readable storage medium can be any available medium that can be accessed by a general purpose or special purpose computer.
An exemplary readable storage medium is coupled to the processor such the processor can read information from, and write information to, the readable storage medium. In the alternative, the readable storage medium may be integral to the processor. The processor and the readable storage medium may reside in an application specific integrated circuit (Application Specific Integrated Circuits, ASIC for short). The processor and the readable storage medium may reside as discrete components in a device.
Those of ordinary skill in the art will appreciate that: all or part of the steps for implementing the method embodiments described above may be performed by hardware associated with program instructions. The foregoing program may be stored in a computer readable storage medium. The program, when executed, performs steps including the method embodiments described above; and the aforementioned storage medium includes: various media that can store program code, such as ROM, RAM, magnetic or optical disks.
Finally, it should be noted that: the above embodiments are only for illustrating the technical solution of the present invention, and not for limiting the same; although the invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical scheme described in the foregoing embodiments can be modified or some or all of the technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit of the invention.

Claims (13)

1. An information processing method in a game, characterized by providing a graphic user interface through a terminal device, comprising:
starting a first function in response to a triggering operation of the first function;
responding to a second operation acting on a first virtual object and a second virtual object in the graphical user interface, and displaying an operation instruction list matched with the first virtual object and the second virtual object;
responding to a third operation acting on any instruction in the operation instruction list, and executing the first function according to the first virtual object, the second virtual object and the second operation through the any instruction;
the second operation includes:
the initial touch point is positioned on the first virtual object, and the final touch point is positioned on the clicking operation or sliding operation of the second virtual object;
the first virtual object is a teammate of a controlled virtual role in a game, and the second virtual object is a teammate or an attacker of the controlled virtual role.
2. The method of claim 1, wherein the displaying a list of operation instructions matching the first virtual object and the second virtual object in response to the second operation acting on the first virtual object and the second virtual object in the graphical user interface comprises:
Determining a virtual relationship of a first virtual object and a second virtual object in the graphical user interface in response to a second operation acting on the first virtual object and the second virtual object;
and generating an operation instruction list matched with the virtual relation according to the virtual relation, and displaying the operation instruction list.
3. The method of claim 2, wherein the virtual relationships include a my character relationship and an enemy character relationship; the determining the virtual relationship of the first virtual object and the second virtual object includes:
if the second virtual object is a teammate of the controlled virtual role, the virtual relationship between the first virtual object and the second virtual object is an my role relationship;
and if the second virtual object is an attacker of the controlled virtual role, the virtual relationship between the first virtual object and the second virtual object is an adversary role relationship.
4. A method according to claim 3, wherein said generating a list of operation instructions matching said virtual relationship from said virtual relationship comprises:
if the virtual relationship is the relationship of the my roles, generating an operation instruction list for indicating teammates corresponding to the relationship of the my roles to mutually assist;
And if the virtual relationship is an enemy character relationship, generating an operation instruction list for indicating an attack enemy corresponding to the enemy character relationship.
5. The method of any of claims 1-4, wherein the graphical user interface comprises a first key, the first key being a command button and the first function being a command function; the executing, by the arbitrary instruction, the first function according to the first virtual object, the second virtual object, and the second operation includes:
and according to the initial touch point and the final touch point corresponding to the second operation, commanding the first virtual object to execute the indication operation corresponding to the corresponding instruction on the second virtual object through the arbitrary instruction.
6. The method of claim 5, wherein prior to responding to the second operation, the method further comprises:
generating a command gesture in response to a fourth operation acting on the first virtual object;
and displaying the command gesture at the position of the touch point corresponding to the fourth operation.
7. The method of claim 6, wherein the method further comprises:
Responding to the second operation, controlling the command gesture to move from the first virtual object to the second virtual object, and generating a track consistent with the movement direction of the command gesture;
displaying the track in the graphical user interface;
the initial point of the track is the position of the initial touch point, and the final point of the track is the position of the final touch point.
8. The method of claim 5, wherein a game play scene is presented in the graphical user interface, the graphical user interface further comprising a first skill control in addition to the first button; said enabling said first function comprises:
hiding a first skill control in the graphical user interface, and displaying a first user interface, wherein the first user interface presents the game fight scene, the first user interface is used for representing an interface with the first function in an on state, and the first virtual object and the second virtual object are objects in the game fight scene.
9. The method of claim 8, wherein after the initiating the first function, the method further comprises:
And controlling the first key to be converted into a second key, and displaying prompt information for prompting a user to execute the function operation matched with the first function.
10. The method of claim 9, wherein after said controlling the first key to switch to a second key, the method further comprises:
if a fifth operation acting on the second key is monitored within a preset time interval, responding to the fifth operation, controlling the first user interface to be converted into the graphical user interface, and controlling the second key to be converted into the first key; or,
if the fifth operation on the second key is not monitored within the preset time interval, controlling the first user interface to be converted into the graphical user interface, and controlling the second key to be converted into the first key;
wherein the second key is a return button.
11. An information processing apparatus in a game, characterized by providing a graphical user interface through a terminal device, comprising:
the function starting module is used for responding to the triggering operation of the first function and starting the first function;
an operation instruction list display module, configured to respond to a second operation acting on a first virtual object and a second virtual object in the graphical user interface, and display an operation instruction list matched with the first virtual object and the second virtual object; the second operation includes: the initial touch point is positioned on the first virtual object, and the final touch point is positioned on the clicking operation or sliding operation of the second virtual object; the first virtual object is a teammate of a controlled virtual role in a game, and the second virtual object is a teammate or an attacker of the controlled virtual role;
And the execution module is used for responding to a third operation acting on any instruction in the operation instruction list, and executing the first function through the any instruction according to the second operation.
12. An information processing apparatus in a game, characterized by comprising: at least one processor and memory;
the memory stores computer-executable instructions;
the at least one processor executing computer-executable instructions stored in the memory causes the at least one processor to perform the method of information processing in a game as claimed in any one of claims 1 to 10.
13. A computer-readable storage medium, in which computer-executable instructions are stored, which when executed by a processor, implement the method of processing information in a game as claimed in any one of claims 1 to 10.
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