CN109395388A - Game unit is mobile and attacks control method, device, storage medium and terminal - Google Patents
Game unit is mobile and attacks control method, device, storage medium and terminal Download PDFInfo
- Publication number
- CN109395388A CN109395388A CN201811174130.1A CN201811174130A CN109395388A CN 109395388 A CN109395388 A CN 109395388A CN 201811174130 A CN201811174130 A CN 201811174130A CN 109395388 A CN109395388 A CN 109395388A
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- China
- Prior art keywords
- game unit
- attack
- target address
- address location
- forward path
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Mobile Radio Communication Systems (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The present invention relates to game operation control fields, more particularly to a kind of game unit movement and attack control method, device, storage medium and terminal, the described method includes: determining the target address location of the our game unit to the operational order of our game unit in response to user;According to the target address location, the forward path for reaching the target address location is generated, it is mobile according to the forward path to control the our game unit;When the our game unit is when the forward path is mobile, judge whether the our game unit suffers from the attack of enemy's game unit in the forward path, if, the response instruction of our game unit is determined according to the operational order, the our game unit of control is instructed according to the response carries out response to the attack until we's game unit is moved to the target address location.The present invention can simplify meeting in moving process for game unit and make a response required operation when attacking.
Description
Technical field
The present invention relates to game operation control fields, and in particular to a kind of game unit is mobile and attacks control method, dress
It sets, storage medium and terminal.
Background technique
With the development of the continuous development of Internet technology and intelligent terminal hardware, especially touch screen technology, Game Market
Also it follows technology to develop and the different types of game operated on touch screen terminal occur, game can be completed on touch screen terminal
In choose game unit, control game unit, release game skill, complete Mission Objective function, and currently, touch screen end
There was only single function when on end for the operation of the game unit in game mostly, such as choosing is to choose, movement is
It is mobile, it is unable to satisfy increasingly complicated game demand.
Summary of the invention
To overcome the above technical problem, especially the game unit in game is met in moving process in the prior art
The problem of can not making a response in time when meeting attack, spy propose following technical scheme:
In a first aspect, the present invention provides a kind of game unit movement and attack control methods, comprising:
In response to user to the operational order of our game unit, the destination address position of the our game unit is determined
It sets;
According to the target address location, the forward path for reaching the target address location is generated, the we are controlled
Game unit is mobile according to the forward path;
When the our game unit is when the forward path is mobile, judge the our game unit described forward
Whether the attack of enemy game unit is suffered from path, if so, determining the sound of our game unit according to the operational order
It should instruct, control our game unit according to response instruction and response is carried out to the attack until the our game unit
It is moved to the target address location.
Further, the operational order includes double click operation instruction and single-click operation instruction;It is described according to the operation
Instruction determines the response instruction of our game unit, and the our game unit of control is instructed according to the response carries out the attack
Response is until the our game unit is moved to the target address location, comprising:
If operational order is double click operation instruction, determine that the response instruction of we's game unit does not attack instruction for movement;
Our game unit is controlled to the attack without counterattack, is directly moved to the target address location;
If operational order is single-click operation instruction, determine that the response instruction of we's game unit is that mobile attack instructs;Control
Making our game unit hits back to the attack, until being moved to the target address location.
Further, the our game unit of the control is directly moved to the target to the attack without counterattack
Address location, comprising:
The phylactic power defensive power numerical value for obtaining our game unit, according to the phylactic power defensive power numerical value to our game unit in preceding walking along the street
The mobile sequence of diameter is ranked up, so that the our game unit that the preferential attack defending power numerical value of enemy's game unit is big, control
Our game unit does not strike back the attack, is moved to the target address location according to the sequence after sequence.
Further, the our game unit of the control hits back to the attack, until with being moved to the target
Location position, comprising:
Obtain the attack numerical value of our game unit;Control the our game that the attack numerical value meets preset condition
Unit is stopped and is hit back to the attack, and the our game unit is controlled after attack and is moved to the destination address
Position, remaining our game unit are directly moved to the target address location.
Further, described according to the target address location, generate the forward path for reaching the target address location
Later, further includes:
The default display format that the forward path is matched according to the operational order, according to the default display format exhibition
Show the forward path.
Further, the default display format includes the first default display format and the second default display format;It is described
After the default display format displaying forward path, further includes:
User is received to the switching command of the default display format of the forward path, before the first default display format
Walking along the street diameter is switched to the forward path of the second default display format or the forward path of the second default display format is switched to
The forward path of one default display format, and switch corresponding response instruction.
Further, the our game unit of the control is instructed according to the response carries out response to the attack until institute
Our game unit is stated to be moved to after the target address location, further includes:
After our game unit reaches the target address location, if suffering from attacking for enemy's game unit again
It hits, controlling our game unit hits back to enemy's game unit.
Second aspect, the present invention provide that a kind of game unit is mobile and attack control device, comprising:
It instructs respond module: for the operational order in response to user to our game unit, determining the our game
The target address location of unit;
Mobile control module: for generating and reaching moving ahead for the target address location according to the target address location
It is mobile according to the forward path to control the our game unit for path;
Attack-response module: for judging the we when the our game unit is when the forward path is mobile
Whether game unit suffers from the attack of enemy's game unit in the forward path, if so, true according to the operational order
The response instruction of fixed our game unit, the our game unit of control is instructed according to the response respond directly to the attack
The target address location is moved to the our game unit.
The third aspect, the present invention also provides a kind of computer readable storage medium, the computer readable storage medium
On be stored with computer program, which realizes that above-mentioned game unit is mobile and attack control when being executed by processor
Method.
Fourth aspect, the present invention also provides a kind of mobile terminal, the mobile terminal include one or more processors,
Memory, one or more application program, wherein one or more of application programs are stored in the memory and quilt
It is configured to be executed by one or more of processors, one or more of application programs are configured to carry out above-mentioned game
Unit is mobile and attacks control method.
Compared with the prior art, the present invention has the following beneficial effects:
The present invention provides the control methods of movement and the attack of the game unit in a kind of game, according to user to we
The operational order of game unit determines the target address location of the our game unit, further according to the target address location
The forward path for reaching the target address location is generated, the our game unit is then controlled and is moved according to the forward path
It is dynamic, during our game unit is moved along the forward path, if suffering from the attack of enemy's game unit, root
Determine that our game unit instructs the response of the attack suffered from according to operational order of the user to our game unit, then
It to the attack met in forward path from main response, is operated again without terminal user, until our game unit is moved to
The target address location not only guarantees that our game unit can quickly reach target address location, moreover it is possible to reduce we's trip
Programme plane to the attack suffered from caused by loss, meanwhile, the present invention can simplify game unit in moving process
Required operation is made a response when meeting with attack, and then reduces number of operations and the time of user, to reduce the resource of terminal
Consumption.
The additional aspect of the present invention and advantage will be set forth in part in the description, these will become from the following description
Obviously, or practice through the invention is recognized.
Detailed description of the invention
Above-mentioned and/or additional aspect and advantage of the invention will become from the following description of the accompanying drawings of embodiments
Obviously and it is readily appreciated that, in which:
Fig. 1 is an embodiment flow diagram of game unit movement of the present invention and attack control method;
Fig. 2 is another embodiment flow diagram of game unit movement of the present invention and attack control method;
Fig. 3 is another embodiment flow diagram of game unit movement of the present invention and attack control method;
Fig. 4 is an embodiment schematic diagram of game unit movement of the present invention and attack control device;
Fig. 5 is an example structure schematic diagram of mobile terminal of the present invention.
Specific embodiment
The embodiment of the present invention is described below in detail, examples of the embodiments are shown in the accompanying drawings, wherein from beginning to end
Same or similar label indicates same or similar element or element with the same or similar functions.Below with reference to attached
The embodiment of figure description is exemplary, and for explaining only the invention, and is not construed as limiting the claims.
Those skilled in the art of the present technique are appreciated that unless expressly stated, singular " one " used herein, " one
It is a ", " described " and "the" may also comprise plural form.It is to be further understood that being arranged used in specification of the invention
Diction " comprising " refers to that there are the feature, integer, step, operations, but it is not excluded that in the presence of or addition it is one or more other
Feature, integer, step, operation.
Those skilled in the art of the present technique are appreciated that unless otherwise defined, all terms used herein (including technology art
Language and scientific term), there is meaning identical with the general understanding of those of ordinary skill in fields of the present invention.Should also
Understand, those terms such as defined in the general dictionary, it should be understood that have in the context of the prior art
The consistent meaning of meaning, and unless idealization or meaning too formal otherwise will not be used by specific definitions as here
To explain.
It will be appreciated by those skilled in the art that of the invention so-called " application ", " application program ", " computer program " and
The concept of similar statement, is same concept well known to those skilled in the art, refers to and is instructed by series of computation machine and dependency number
According to the computer software for being suitable for electronics operation of the organic construction of resource.Unless specified, this name itself is not by programming language
Say type, rank, the operating system of operation of also not rely by it or platform are limited.In the nature of things, this genus also not by
Any type of terminal is limited.
In one embodiment, the present invention provides that a kind of game unit is mobile and attack control method, as shown in Figure 1, institute
State method the following steps are included:
S10: in response to user to the operational order of our game unit, the destination address of the our game unit is determined
Position.
In gaming, it distributed a variety of buildings and the arm of the services, the arm of the services be defined as game unit in the present embodiment, in order to
Facilitate terminal user to the scheduling of game unit, control, in the present embodiment, terminal user can dispatch our game unit and go to
Designated destination, such as terminal user need that game unit A is assigned to go to destination address L1, in response to user to our game
The operational order of unit obtains selected our game unit, and determines the our game according to the operational order
The target address location of unit can also indicate more it is appreciated that the game unit not indicates a game unit
The set of a game unit composition.For example, terminal user chooses game unit A on interface, with then clicking game again
Any one position on figure, terminal game apply the operational order in response to user, can determine the destination address
Position.
S20: according to the target address location, generating the forward path for reaching the target address location, described in control
Our game unit is mobile according to the forward path.
After target address location has been determined, generated according to preset game logic before reaching the target address location
Walking along the street diameter, an embodiment of the present embodiment generate the shortest forward path for reaching the target address location, it is described most
Short forward path can determine game unit according to the map reference of game unit and target address location and based on greedy algorithm
To the shortest path of target address location;Alternatively, the shortest forward path can be according to game unit and target address location
Map reference and the shortest path of game unit to target address location is determined based on A* algorithm, to guarantee our game list
Position can rapidly reach the target address location, execute subsequent task convenient for our game unit, forward when generating
Behind path, it is mobile according to the forward path to control our unit.
S30: when the our game unit is when the forward path is mobile, judge we's game unit described
Whether the attack of enemy game unit is suffered from forward path, if so, determining our game unit according to the operational order
Response instruction, control our game unit and instructed according to the response response is carried out to the attack until we's game
Unit is moved to the target address location.
When the game unit of we is when the forward path is mobile, needs to pay attention to our game unit and whether suffer from and attack
It hits, such as suffers from the attack of enemy's game unit, in the present embodiment, judge that our game unit is in the forward path
The no attack for suffering from enemy's game unit, if so, need to respond the attack, in the present embodiment, different conditions
Under our game unit it is different to the response of the attack, specifically, according to the aforementioned operational order to our game unit
Determine that we's game unit instructs the response of the attack, then when our game unit suffers from attack, according to described
Response instruction controls our game unit and responds to the attack, until our game unit is moved according to the forward path
It moves to the target address location, the our game unit under different conditions is different to the response of the attack suffered from, works as terminal
After user executes specified operation to our game unit, our game unit goes to corresponding purpose according to the operational order
Ground, and to the attack met in forward path from main response, it is operated again without terminal user, not only guarantees our game
Unit can quickly reach target address location, moreover it is possible to reduce our game unit plane to the attack suffered from and caused by damage
It loses.
The control method for present embodiments providing movement and the attack of the game unit in a kind of game, according to user to this
The operational order of square game unit determines the target address location of the our game unit, further according to the destination address position
The forward path for generating and reaching the target address location is set, then controls the our game unit according to the forward path
It is mobile, during our game unit is moved along the forward path, if suffering from the attack of enemy's game unit,
Determine that our game unit instructs the response of the attack suffered from according to operational order of the user to our game unit, so
It afterwards to the attack met in forward path from main response, is operated again without terminal user, until our game unit is mobile
To the target address location, not only guarantee that our game unit can quickly reach target address location, moreover it is possible to reduce we
Game unit plane to the attack suffered from caused by loss, meanwhile, the present invention can simplify game unit in moving process
Middle experience makes a response required operation when attacking, and then reduces number of operations and the time of user, to reduce the money of terminal
Source consumption.
A kind of embodiment of the invention, the operational order include double click operation instruction and single-click operation instruction;Such as Fig. 2 institute
Show, it is described to determine that the response of our game unit instructs according to the operational order, our game unit is controlled according to the sound
It should instruct and response is carried out to the attack until the our game unit is moved to the target address location, comprising:
S31: if operational order is double click operation instruction, determine that the response instruction of we's game unit refers to for mobile do not attack
It enables;Our game unit is controlled to the attack without counterattack, is directly moved to the target address location.
S32: if operational order is single-click operation instruction, determine that the response instruction of we's game unit refers to for mobile attack
It enables;Controlling our game unit hits back to the attack, until being moved to the target address location.
In the present embodiment, the operational order includes that double click operation instruction and single-click operation instruct, double click operation instruction
A kind of embodiment after terminal user has chosen our game unit, double-clicks the arbitrary region on map, i.e. triggering is double-clicked
Operational order;A kind of embodiment of single-click operation instruction clicks map after terminal user has chosen our game unit
On arbitrary region, i.e., triggering single-click operation instruction;Either double click operation instruction or single-click operation instruction, for destination address
The determination of position and the generation of forward path are the same, unlike, if operational order is double click operation instruction, work as we
Game unit instructs according to double click operation when forward path movement suffers from the attack of enemy's game unit and determines we
The response instruction of game unit does not attack instruction to be mobile, controls our game unit to the attack without attack, directly
It is moved to the target address location;If operational order is single-click operation instruction, when our game unit is in the forward path
When movement suffers from the attack of enemy's game unit, it is to move that the response instruction for determining our game unit is instructed according to single-click operation
Dynamic attack instruction controls our game unit and attacks the attack, and a kind of embodiment is to control our game unit
The forward path of stilling according to while attacking is mobile, until being moved to the target address location;Another embodiment party
Formula is to control the forward attack attack of our game unit pause, until being moved to target address location again after attack.
A kind of embodiment of the invention, the our game unit of the control is to the attack without counterattack, directly movement
To the target address location, comprising:
The phylactic power defensive power numerical value for obtaining our game unit, according to the phylactic power defensive power numerical value to our game unit in preceding walking along the street
The mobile sequence of diameter is ranked up, so that the our game unit that the preferential attack defending power numerical value of enemy's game unit is big, control
Our game unit does not strike back the attack, is moved to the target address location according to the sequence after sequence.
When our unit to the attack suffered from without attack when, in order to reduce the damage of our game unit as far as possible
It loses, in the present embodiment, obtains the phylactic power defensive power numerical value of our game unit, we's game unit includes a variety of different arm of the services classes
Type, game unit for example including 5 I classes, the game unit of 10 II classes, the game unit of 8 III classes, different arm of the services types
Game unit phylactic power defensive power numerical value it is different, according to the phylactic power defensive power to our game unit the mobile sequence of forward path into
Row sequence controls our game unit and attacks described, and is moved to the destination address according to the sequence after sequence
Position, a kind of embodiment are, after the high our game unit of phylactic power defensive power numerical value is arranged in, by the low we of phylactic power defensive power numerical value
Game unit is arranged in front, the our game unit for preferentially allowing local game unit attack defending power numerical value high, and phylactic power defensive power number
Target address location can be rapidly moved to by being worth low our game unit, to reduce the loss of our game unit.
A kind of embodiment of the invention, the our game unit of the control hits back to the attack, until being moved to
The target address location, comprising:
Obtain the attack numerical value of our game unit;Control the our game that the attack numerical value meets preset condition
Unit is stopped and is hit back to the attack, and the our game unit is controlled after attack and is moved to the destination address
Position, remaining our game unit are directly moved to the target address location.
When our unit attacks the attack suffered from, in order to which we's game unit in part can be reached as early as possible
Target address location in the present embodiment, obtains the attack numerical value of our game unit, we's game unit includes a variety of
Different arm of the services types, game unit for example including 5 I classes, the game unit of 10 II classes, the game unit of 8 III classes, no
It is different with the attack numerical value of the game unit of arm of the services type, then control the we that the attack numerical value meets preset condition
Game unit, which stops, simultaneously attacks the attack, until controlled after attack the our game unit be moved to it is described
Target address location, a kind of embodiment are that the higher our game unit of control attack numerical value stops, to enemy's game list
Position is attacked, until allowed again after attack the higher our game unit of those attack numerical value with being moved to the target
Location position, and the lower our game unit of attack numerical value then continues to move to, and allows part we's game unit can be as early as possible
Target address location is reached, corresponding task is completed.
A kind of embodiment of the invention, it is described according to the target address location, it generates and reaches the target address location
Forward path after, further includes:
The default display format that the forward path is matched according to the operational order, according to the default display format exhibition
Show the forward path.
The movement that terminal user controls our game unit includes a variety of modes of operation, and then triggers different operations and refer to
It enables, in the present embodiment, after generating the forward path for reaching the target address location, according to operational order matching
Then the default display format of forward path shows the forward path according to the default display format, specifically, the behaviour
Making instruction includes the first operational order and the second operational order, when the forward path then generated in response to the first operational order
Afterwards, the forward path is shown with the first default display format;When the forward path then generated in response to the second operational order,
The forward path is shown with the second default display format;For example, the first default display format is green, the second default display shape
Formula is red;Or first default display format be it is rectangular, the second default display format be triangle, different operation is referred to
It enables and triggers the forward path generated and shown on terminal game application interface with different display formats, terminal user is facilitated to distinguish
Not.
A kind of embodiment of the invention, the default display format include the first default display format and the second default display
Form;After the forward path according to the default display format displaying, further includes:
User is received to the switching command of the default display format of the forward path, before the first default display format
Walking along the street diameter is switched to the forward path of the second default display format or the forward path of the second default display format is switched to
The forward path of one default display format, and switch corresponding response instruction.
In the different times that game carries out, terminal is that game unit distributes different tasks, in the above-described embodiments, according to
Different operational orders shows forward path with different default display format, in the present embodiment, the default display format
It is distinguished including the first default display format and the second default display format, such as colouring discrimination or shape, when terminal user needs to become
It, can be to the progress of the presets of the forward path when more our game unit instructs the response of the attack suffered from
Switching, when terminal game application receives user to the switching command of the default display format of the forward path, if being originally used for the
The forward path of one default display format, then be switched to the forward path of the second default display format, if it is default to be originally used for second
The forward path of display format, then be switched to the forward path of the first default display format, while switching our game unit and meeting with
Respond instruction when the attack encountered, such as original our game unit for suffer from attack when response do not attacked for movement,
After switching, for suffer from attack when response be mobile attack;Display format by switching forward path reaches fast
Speed switches our game unit and the response of attack is instructed, so that terminal user be facilitated to control our game unit.
A kind of embodiment of the invention, as shown in figure 3, control we's game unit is instructed according to the response to institute
It states attack and carries out response until the our game unit is moved to after the target address location, further includes:
S40: after our game unit reaches the target address location, if suffering from enemy's game unit again
Attack, controlling our game unit hits back to enemy's game unit.
In the present embodiment, after our game unit reaches the target address location, regardless of our game unit it
How is the preceding response for attack, if suffering from the attack of enemy's game unit again, controls our game unit to the enemy
Square game unit is attacked, and is not needed user and is controlled our game unit again for the response of attack, to improve game
Operating efficiency.
As shown in figure 4, in another embodiment, the present invention provides a kind of game unit formation control devices, comprising:
It instructs respond module 10: for the operational order in response to user to our game unit, determining we's trip
The target address location of programme position;
Mobile control module 20: for generating before reaching the target address location according to the target address location
It is mobile according to the forward path to control the our game unit for walking along the street diameter;
Attack-response module 30: for judging described when the our game unit is when the forward path is mobile
Whether square game unit suffers from the attack of enemy's game unit in the forward path, if so, according to the operational order
The response instruction for determining we's game unit controls our game unit and is responded according to response instruction to the attack
Until the our game unit is moved to the target address location.
A kind of embodiment of the invention, the operational order include double click operation instruction and single-click operation instruction;It is described to attack
It hits respond module 30 and executes the response instruction for determining our game unit according to the operational order, control our game unit root
Response is carried out to the attack according to response instruction until the our game unit is moved to the target address location, is wrapped
It includes:
If operational order is double click operation instruction, determine that the response instruction of we's game unit does not attack instruction for movement;
Our game unit is controlled to the attack without counterattack, is directly moved to the target address location;
If operational order is single-click operation instruction, determine that the response instruction of we's game unit is that mobile attack instructs;Control
Making our game unit hits back to the attack, until being moved to the target address location.
A kind of embodiment of the invention, the attack-response module 30 further include executing:
The phylactic power defensive power numerical value for obtaining our game unit, according to the phylactic power defensive power numerical value to our game unit in preceding walking along the street
The mobile sequence of diameter is ranked up, so that the our game unit that the preferential attack defending power numerical value of enemy's game unit is big, control
Our game unit does not strike back the attack, is moved to the target address location according to the sequence after sequence.
A kind of embodiment of the invention, the attack-response module 30 further include executing:
Obtain the attack numerical value of our game unit;Control the our game that the attack numerical value meets preset condition
Unit is stopped and is hit back to the attack, and the our game unit is controlled after attack and is moved to the destination address
Position, remaining our game unit are directly moved to the target address location.
A kind of embodiment of the invention, the mobile control module further include executing:
The default display format that the forward path is matched according to the operational order, according to the default display format exhibition
Show the forward path.
A kind of embodiment of the invention, the mobile control module further include executing:
User is received to the switching command of the default display format of the forward path, before the first default display format
Walking along the street diameter is switched to the forward path of the second default display format or the forward path of the second default display format is switched to
The forward path of one default display format, and switch corresponding response instruction.
A kind of embodiment of the invention, the attack-response module 30 further include executing:
After our game unit reaches the target address location, if suffering from attacking for enemy's game unit again
It hits, controlling our game unit hits back to enemy's game unit.
In another embodiment, the present invention provides a kind of computer readable storage medium, computer-readable storage mediums
Computer program is stored in matter, which realizes that game unit described in above-described embodiment is moved when being executed by processor
Dynamic and attack control method.Wherein, the computer readable storage medium includes but is not limited to that any kind of disk is (including soft
Disk, hard disk, CD, CD-ROM and magneto-optic disk), ROM (Read-Only Memory, read-only memory), RAM (Random
AcceSS Memory, immediately memory), EPROM (EraSable Programmable Read-Only Memory, it is erasable
Programmable read only memory), EEPROM (Electrically EraSable Programmable Read-Only Memory,
Electrically Erasable Programmable Read-Only Memory), flash memory, magnetic card or light card.It is, storage equipment includes by equipment (example
Such as, computer, mobile phone) with any medium for the form storage or transmission information that can be read, can be read-only memory, disk or
CD etc..
A kind of computer readable storage medium provided in an embodiment of the present invention is, it can be achieved that in response to user to our game list
The operational order of position determines the target address location of the our game unit;According to the target address location, generates and reach
It is mobile according to the forward path to control the our game unit for the forward path of the target address location;When described
Square game unit judges whether the our game unit suffers from the forward path when the forward path is mobile
The attack of enemy's game unit controls we's trip if so, determining that the response of our game unit instructs according to the operational order
Programme position instructed according to the response response is carried out to the attack until the our game unit with being moved to the target
Location position.By providing the control method of movement and the attack of the game unit in a kind of game, according to user to our game
The operational order of unit determines the target address location of the our game unit, generates further according to the target address location
The forward path of the target address location is reached, the our game unit is then controlled and is moved according to the forward path,
During our game unit is moved along the forward path, if suffering from the attack of enemy's game unit, basis
User determines that our game unit instructs the response of the attack suffered to the operational order of our game unit, then right
The attack met in forward path operates again from main response, without terminal user, until our game unit is moved to institute
Target address location is stated, not only guarantees that our game unit can quickly reach target address location, moreover it is possible to reduce our game
Unit plane to the attack suffered from caused by loss, meanwhile, the present invention can simplify meeting in moving process for game unit
Required operation is made a response when meeting attack, and then reduces number of operations and the time of user, so that the resource for reducing terminal disappears
Consumption.
Above-mentioned game unit movement and attack control may be implemented in computer readable storage medium provided in an embodiment of the present invention
The embodiment of method processed, concrete function realize the explanation referred in embodiment of the method, and details are not described herein.
In addition, the present invention also provides a kind of mobile terminals, as shown in figure 5, the mobile terminal in another embodiment
Including devices such as processor 503, memory 505, input unit 507 and display units 509.Those skilled in the art can manage
Solution, the structure devices shown in Fig. 5 do not constitute the restriction to all mobile terminals, may include than illustrating more or fewer portions
Part, or the certain components of combination.Memory 505 can be used for storing application program 501 and each functional module, and processor 503 is transported
Row is stored in the application program 501 of memory 505, thereby executing the various function application and data processing of equipment.Memory
505 can be built-in storage or external memory, or including both built-in storage and external memory.Built-in storage may include only
It reads memory (ROM), programming ROM (PROM), electrically programmable ROM (EPROM), electrically erasable programmable ROM (EEPROM), fast
Flash memory or random access memory.External memory may include hard disk, floppy disk, ZIP disk, USB flash disk, tape etc..Institute of the invention is public
The memory opened includes but is not limited to the memory of these types.Memory 505 disclosed in this invention be only used as example rather than
As restriction.
Input unit 507 is used to receive the input of signal and receives the input of user, and input unit 507 may include touch surface
Plate and other input equipments, touch panel collect user on it or nearby touch operation (such as user using finger,
The operation of any suitable object or attachment such as stylus on touch panel or near touch panel), and according to presetting
The corresponding attachment device of driven by program;Other input equipments can include but is not limited to physical keyboard, function key (for example plays
Control button, switch key etc.), trace ball, mouse, one of operating stick etc. or a variety of.Display unit 509 can be used for showing
The information of user's input is supplied to the information of user and the various menus of computer equipment.Liquid can be used in display unit 509
The forms such as crystal display, Organic Light Emitting Diode.Processor 503 is the control centre of computer equipment, using various interfaces and
The various pieces of the entire computer of connection, by running or executing the software program being stored in memory 503 and/or mould
Block, and the data being stored in memory are called, perform various functions and handle data.
In one embodiment, the mobile terminal includes that one or more processors 503 and one or more are deposited
Reservoir 505, one or more application program 501, wherein one or more of application programs 501 are stored in memory 505
In and be configured as being executed by one or more of processors 503, one or more of application programs 501 are configured to hold
Game unit described in row above embodiments is mobile and attacks control method.503 energy of one or more processors shown in Fig. 5
It is enough to execute, realize instruction respond module 10, mobile control module 20, the function of attack-response module 30 shown in Fig. 4.
A kind of mobile terminal provided in an embodiment of the present invention is, it can be achieved that refer to the operation of our game unit in response to user
It enables, determines the target address location of the our game unit;According to the target address location, generate with reaching the target
It is mobile according to the forward path to control the our game unit for the forward path of location position;When the our game unit
When the forward path is mobile, judge whether the our game unit suffers from enemy's game list in the forward path
The attack of position, if so, determine that the response of our game unit instructs according to the operational order, control our game unit according to
The response instruction carries out response to the attack until the our game unit is moved to the target address location.Pass through
The control method of movement and the attack of a kind of game unit in game is provided, the operation of our game unit is referred to according to user
It enables, determines the target address location of the our game unit, generated further according to the target address location and reach the target
Then the forward path of address location controls the our game unit according to forward path movement, in our game list
During position is moved along the forward path, if suffering from the attack of enemy's game unit, we are swum according to user
The operational order of programme position determines that our game unit instructs the response of the attack suffered from, then to meeting in forward path
The attack of chance operates again from main response, without terminal user, until our game unit is moved to the destination address position
It sets, not only guarantees that our game unit can quickly reach target address location, moreover it is possible to reduce our game unit plane to experience
The attack arrived and caused by loss, meanwhile, the present invention can simplify making when meeting with attack in moving process for game unit
Operation needed for response, and then number of operations and the time of user are reduced, to reduce the resource consumption of terminal.
The movement of game unit and attack controlling party of above-mentioned offer may be implemented in mobile terminal provided in an embodiment of the present invention
The embodiment of method, concrete function realize the explanation referred in embodiment of the method, and details are not described herein.
The above is only some embodiments of the invention, it is noted that for the ordinary skill people of the art
For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also answered
It is considered as protection scope of the present invention.
Claims (10)
1. a kind of game unit is mobile and attacks control method characterized by comprising
In response to user to the operational order of our game unit, the target address location of the our game unit is determined;
According to the target address location, the forward path for reaching the target address location is generated, controls the our game
Unit is mobile according to the forward path;
When the our game unit is when the forward path is mobile, judge we's game unit in the forward path
On whether suffer from the attack of enemy's game unit, if so, determining that the response of our game unit refers to according to the operational order
It enables, controls our game unit according to response instruction and response is carried out to the attack until the our game unit is mobile
To the target address location.
2. the method according to claim 1, wherein the operational order includes double click operation instruction and clicks behaviour
It instructs;It is described to determine that the response of our game unit instructs according to the operational order, our game unit is controlled according to institute
It states response instruction and response is carried out to the attack until the our game unit is moved to the target address location, comprising:
If operational order is double click operation instruction, determine that the response instruction of we's game unit does not attack instruction for movement;Control
Our game unit, without counterattack, is directly moved to the target address location to the attack;
If operational order is single-click operation instruction, determine that the response instruction of we's game unit is that mobile attack instructs;Control is originally
Square game unit hits back to the attack, until being moved to the target address location.
3. according to the method described in claim 2, it is characterized in that, the control we game unit to it is described attack without
Counterattack, is directly moved to the target address location, comprising:
The phylactic power defensive power numerical value for obtaining our game unit moves our game unit in forward path according to the phylactic power defensive power numerical value
Dynamic sequence is ranked up, so that the our game unit that the preferential attack defending power numerical value of enemy's game unit is big, control we
Game unit does not strike back the attack, is moved to the target address location according to the sequence after sequence.
4. according to the method described in claim 2, it is characterized in that, control we's game unit carries out anti-the attack
It hits, until being moved to the target address location, comprising:
Obtain the attack numerical value of our game unit;Control the our game unit that the attack numerical value meets preset condition
It stops and hits back to the attack, the our game unit is controlled after attack and is moved to the destination address position
It sets, remaining our game unit is directly moved to the target address location.
5. generation reaches institute the method according to claim 1, wherein described according to the target address location
After the forward path for stating target address location, further includes:
The default display format that the forward path is matched according to the operational order shows institute according to the default display format
State forward path.
6. according to the method described in claim 5, it is characterized in that, the default display format includes the first default display format
With the second default display format;After the forward path according to the default display format displaying, further includes:
User is received to the switching command of the default display format of the forward path, by the preceding walking along the street of the first default display format
Diameter is switched to the forward path of the second default display format or the forward path of the second default display format is switched to first in advance
If the forward path of display format, and switch corresponding response instruction.
7. the method according to claim 1, wherein control we's game unit is instructed according to the response
Response is carried out to the attack until the our game unit is moved to after the target address location, further includes:
After our game unit reaches the target address location, if suffering from the attack of enemy's game unit again, control
Making our game unit hits back to enemy's game unit.
8. a kind of game unit is mobile and attacks control device characterized by comprising
It instructs respond module: for the operational order in response to user to our game unit, determining the our game unit
Target address location;
Mobile control module: for generating the forward path for reaching the target address location according to the target address location,
It is mobile according to the forward path to control the our game unit;
Attack-response module: for judge we's game when the our game unit is when the forward path is mobile
Whether unit suffers from the attack of enemy's game unit in the forward path, if so, determining this according to the operational order
The response of square game unit instructs, and controls our game unit according to response instruction and carries out response to the attack until institute
It states our game unit and is moved to the target address location.
9. a kind of computer readable storage medium, which is characterized in that be stored with computer on the computer readable storage medium
Program realizes that the described in any item game units of claim 1 to 7 are mobile and attack when the computer program is executed by processor
Control method.
10. a kind of mobile terminal characterized by comprising
One or more processors;
Memory;
One or more application program, wherein one or more of application programs are stored in the memory and are configured
To be executed by one or more of processors, one or more of application programs are configured to carry out according to claim 1
To 7 described in any item game units movements and attack control method.
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