CN1794253A - Role group mobile control program memory medium and game device - Google Patents

Role group mobile control program memory medium and game device Download PDF

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Publication number
CN1794253A
CN1794253A CNA2005101342416A CN200510134241A CN1794253A CN 1794253 A CN1794253 A CN 1794253A CN A2005101342416 A CNA2005101342416 A CN A2005101342416A CN 200510134241 A CN200510134241 A CN 200510134241A CN 1794253 A CN1794253 A CN 1794253A
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China
Prior art keywords
group
mentioned
personnel
leader
role
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CNA2005101342416A
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Chinese (zh)
Inventor
津田顺平
黑田壮太郎
狩野直士
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Koei Co Ltd
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Koei Co Ltd
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Publication of CN1794253A publication Critical patent/CN1794253A/en
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    • A63F13/10
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting

Abstract

In a program for controlling group of characters, a recorded medium, and a game device thereof, one can enjoy complex lively movement or fighting of the group by a self-explanatory operation, which is expressed more realistically. The present program provides a program for controlling video games, and controlling the movement of a character group to permit a computer to function to accomplish: a group movement function to move a leader-including group of which a leader character is added to an agent group comprising a plurality of agent characters in a 3-dimensional virtual space based on input information from an input device; a friendly agent group following function to permit the friendly agent groups other than the leader-including group to follow the moving leader-including group; and a group display function to display the leader-including group and the friendly agent group on a display device.

Description

Role group mobile control program memory medium and game device
Affiliated technical field
The present invention relates to role group mobile control program memory medium and game device, belong to field of computer technology, be to make player's direct interventional procedure under three dimensions, moving of group can be reached role group mobile control program memory medium and the game device that true embodiment is carried out in fight.
Background technology
For home-use video-game, have on the imaginary space of three-dimensional, leadership role is moved the precedent of control with the personnel group (colony) that a plurality of personnel roles that follow this leadership role form.
In the past, in the mobile control of role group, such disposition is arranged: the total acceleration that gets makes each role move to impact point and synthetic acceleration each component on x, y on the imaginary space of three-dimensional, z adds respectively to make when other role this other role leave the acceleration of distance to a declared goal and the 2nd exist speed that this other role moves in the time will following other role that guide role need move and direction according to the 1st exist.Like this, corresponding the 1st or the 2nd exist of each role other role's moving state can in change speed and direction, move, each role's shift action is able to real embodiment and comes out.
In addition, move in the control at role group, such precedent is arranged: for input media, any one button in the 1st button to the 4 buttons of direction indication makes a plurality of game roles begin to disperse from specific game role or the 1st specific zone and moves when not being pressed, when the 1st button is pressed game role is assembled near specific game role or specific the 2nd field.So, on the imaginary space of three-dimensional, after discrete from specific game role or specific the 1st field, the a plurality of game roles that have nothing in common with each other at direction towards specific game role or specific the 2nd field, by to the operation of a button of the 1st button simultaneously designated parties to the indication of action beginning, thereby make the operability optimization of moving of a plurality of game roles, and can alleviate the burden of signal processing.In addition, when pressing any one button of the 2nd to the 4th button, direction in this 2nd to the 4th button appointment, if a plurality of game role group types move, then not that this group is specified, but the 2nd to the 4th button is used as the button of specifying original direction to use, thereby can move this group, add above-mentioned discrete, assembly, then the move operation of group can be optimized.And then, on input media, have by the cross arrow button group of forming up and down, if being considered as knob down the 2nd to the 4th button, the 1st button is considered as LR-button, when then specific game role is player self, knob down for cross arrow button group, from its physical configuration position with assemble to player oneself feel consistent, so knob down is understood than being easier to button as assembling to specific game role, and last LR-button can also be used to indicating original direction.
And then, move in the control at role group, computing machine can be realized following steps, the model data of the action data of giving three-dimensional polygon model that does not show that moves in the imaginary space of three-dimensional is given means, the exercise performance of giving exercise performance to the pairing role in summit for the summit of following three-dimensional polygon model is given means, calculates the position calculation means of the position on role's the three-dimensional imaginary space.So, the a plurality of roles that constitute group are endowed exercise performance by following the three-dimensional polygonal summit that does not show, do not need to be each role's warming-up exercise, when handling simplification, not only can obtain group's shape of the complexity of role's integral body, also can embody just like the running-active status of a biology.
In addition, move in the control at role group, for a plurality of role groups that show on the imaginary space of three-dimensional form the role of the group fight that the formation of enemy and we side fights mutually and carry out formation control, this formation is selected from the predetermined formation masses, and the player can get involved by the cross arrow button group of input device, can be divided into a plurality of cliques of various specific formations respectively.Like this, when a plurality of roles formed formation and can hold the form of group's integral body by formation, the player also can get involved the clique with specific formation, also can get involved for a plurality of roles in each clique.Here, keep the formation of ordered state and similar figures when specific team leader not being got involved by player's input media, when the intervention that takes place specific team leader then to the squad that got involved according to getting involved the change of circumstance moving direction, other squad keeps formation.Like this, the formation of whole army can change by player's intervention.
No. 3163496 communique of [Patent Document 1] special permission;
[Patent Document 2] spy opens the 2002-66131 communique;
[Patent Document 3] spy opens the 2004-62676 communique;
[Patent Document 4] spy opens the 2002-143555 communique.
But, for the moving control of the role group Yi of Yi Wang, the above-mentioned Patent Document 1 of Zai and Patent Document 3 Zhong The invention Zhong that records and narrates, can not You player Zhi to meet the Yi that gets involved group (colony) moving, but You computer Zi is moving Carry out the moving processing of the Yi of group, although be towards experiencing slightly Zhe aspect of Yan Yu Zhan, existing You Yu not have face Experience the enjoyment Zhe aspect that Zhi connects the moving and Zhan bucket scene of the Yi that gets involved group Xiang the You player, so You Yi is fixed Not enough.
In addition, for the invention that above-mentioned Patent Document 1 Zhong records and narrates, You Yu be each role of Zai the Zai Zhui of group with Obtain the distance between Zhi Xiang mutual in the time of leadership role, Yi limit pace of change and direction Yi limit Yi are moving, so meeting Occur overtaking or formation in the situation of configuration variation, although it is moving to embody the right Yi of Zi, You Yu does not adopt The consideration method of the so-called Chong Xin of Yong, thus the excessive diffusion of role of the behind (rear) of group can Zao during You be become, Even the no Faxian of picture shows the Zheng of group body. Therewith corresponding, the invention Zhong that above-mentioned Patent Document 3 Zhong record and narrate, You Polygonal each summit of Zheng body that each role Zhui of Yu shows with Xian not, so each role is the large tracts of land diffusion, Thereby Xing Zhuan that can hold queue, but the original arrangement position in each role Zai formation of You Yu (is namely looked Wei the intrinsic summit of role of Yi moving-target) be fixed, so the Wei Zhi in the Zai formation does not send out basically Changing, it is moving to be referred to as to change abundant Yi.
Secondly, for above-mentioned Patent Document 2 Zhong record and narrate invention, although can by cross arrow button Zu Yi direct control group, but You Yu Zai basically the follow-the-leader role inherit above-mentioned Patent Document 1 Zhong to record and narrate Invention, so to only limit to be the operation that the Zheng of group body Zhi is Hang, stop. Zhe Yu above-mentioned Xiang are same, and You Yu does not have The consideration method of You Chong Xin, thus Yi stayed role Zai moving process Zhong diffusion, can not display set the Zheng of group body Wen topic, and then Zai Zhuan moves on to after the bucket-shaped attitude of Zhan Zui Zhong and enters random Zhan Zhuan attitude, for the role Zai journey that has spread The relatively more difficult Zhuan condition of holding has operated the also difficult from the outside to group in the Xu processing.
Zai time, for the invention that above-mentioned Patent Document 4 Zhong record and narrate, the moving process Zhong of You Zai group (colony) A plurality of Xiao Zai Wei of team hold the situation of carrying out integrated moving Xia the Zhuan condition that does not exceed in the imaginary frame that embodies Zhen Xing, If but the player not any one Xiao team of Xuan Ze get involved, Ze Zhi is that simple Wei holds Zhen Xing to carry out Yi moving, Action is machinery relatively, the shortcoming sense of reality. In addition, Zai Zhe method Zhong, Yi dawn Zhan bucket enters random Zhan Zhuan attitude Each role's diffusion of Ze, Yi is not through processing Wei other group by Zuo, and Zhe is Yi shortcoming. On the Zai Zhe point, After the plural group of You is mixed, can be used as zoarium and consider, but the Zhan of Zai reality bucket Zhong, Zi is own The situation of Xiao team leader change be factitious, Xi Wang can advance each group (Xiao team) up hill and dale in ten minutes Hang processes, and Xi Wang improves.
Summary of the invention
The technical solution adopted for the present invention to solve the technical problems is: the present invention is the program of control of video recreation, it is characterized by, can make the computer realization following steps: on the imaginary space of three-dimensional, make leadership role to be included in the personnel group that forms by a plurality of personnel roles and the leader who forms enters group's mobile means that input information that group gets according to input media moves, enter in the moving process of group above-mentioned leader, make above-mentioned leader enter other our personnel group beyond the group and chase after from our the personnel group that above-mentioned leader enters group and chase after, above-mentioned leader is entered the group that group and above-mentioned our personnel group be presented on the display device show means from means.
In addition, the program of control of video recreation, it is characterized by, can make the computer realization following steps: on the imaginary space of three-dimensional, make leadership role to be included in the personnel group that forms by a plurality of personnel roles and the leader who forms enters the group that field that input information that group gets according to input media moves to enemy group fights moves means of combat, after the fight that above-mentioned guide enters group begins, make above-mentioned leader enter other our personnel group behind of group, above-mentioned leader is entered group to our personnel group mobile means that above-mentioned enemy group direction moves, the enemy and we side group that above-mentioned enemy group and above-mentioned our personnel group are presented on the display device shows means.
The effect of invention
Role group mobile control program memory medium among the present invention and game device, for the player not our personnel of operation, our personnel group that can allow to find forwardly other makes our the personnel group at this rear chase after other our personnel group (perhaps the leader enters group) from the place ahead when (comprise the leader that the player operating and enter group), and the self-discipline action of carrying out in appropriate scope that our the personnel group at rear is fought.For example, when having found that leader that the player is getting involved enters group, chase after from action, our personnel group at rear can be entered the center of gravity that the enemy group of fight takes place in group towards the leader who is getting involved with the player and make a circulation to meet an enemy attack from the behind of enemy group automatically corresponding to interventional procedure, like this, complicated group is moved or fight to be able to more dynamic experience, can obtain more true embodiment simultaneously by easy operation intuitively.
Description of drawings
Below in conjunction with drawings and Examples invention is further specified.
The process flow diagram of Fig. 1 role group control.
Fig. 2 moves the process flow diagram of the subprocess of fight processing for the group among Fig. 1.
Fig. 3 is the process flow diagram of the subprocess handled of the personnel of Fig. 2.
Fig. 4 is the process flow diagram of the subprocess handled of the personnel state of Fig. 3.
Fig. 5 is the process flow diagram of the subprocess handled of the center of gravity power of Fig. 3.
Fig. 6 is the process flow diagram of the subprocess handled of the squad of Fig. 2.
Fig. 7 is the process flow diagram that squad's translational speed of Fig. 6 is set the subprocess of handling.
Fig. 8 is the anti-key diagram of having an effect that acts on the role.
Fig. 9 be act on that counter on the role has an effect and distance between the schematic illustration of relation.
Figure 10 is the key diagram that acts on the cohesive force on the role.
Figure 11 is the key diagram that acts on the displacing force on the role.
Figure 12 is the schematic illustration of distance between team leader army of army and the escort forces.
The key diagram that Figure 13 moves to enemy group direction for the escort forces with behind (rear).
The key diagram of Figure 14 for the escort forces of behind (rear) is made a circulation to the behind of enemy group.
Figure 15 is the pie graph of game device.
Figure 16 is the planimetric map of input media.
Figure 17 is the input media front elevation on the arrow XVII direction of Figure 16.
Figure 18 is the controll block figure of game device.
The explanation of symbol
2 game devices; 8 monitor tvs; 10 input medias; 12 recording mediums; 14 medium reading section; 48 right sides simulation rod; 50 left sides simulation rod; 54 CPU board; 56 SCU; 58 CPU; 60 ROM; 62 RAM68 import receiving unit; 70 image processing section; 72 acoustic processing parts.
Embodiment
The optimum condition that carries out an invention
The present invention dynamically experiences moving or the purpose of fight of a plurality of groups to reach by operation directly perceived and easy, realizes the effect of each group of direct interventional procedure for the player.
Be that do in detail and specific description the present invention on the basis below with the drawing.
Embodiment
Fig. 1-Figure 18 represents embodiments of the invention.
Among Figure 15,2 home-use video game apparatus (to call " game device " in the following text) for the operation video-game.
Game device 2 hereto, continue the input media 10 as the TV monitor 8 of display device and joystick etc. of loudspeaker 6 is housed on game device main body 4.The medium reading section 14 (with reference to Figure 18) that the recording medium 12 that can assemble CD-ROM or DVD etc. is arranged on game device main body 4.By assembling recording medium 12 on this medium reading section 14 games of record or game data are loaded on the memory internal storage (RAM) in the game device main body 4 automatically.TV monitor 8 shows group (colony) etc. according to the input information that input media 10 gets in recreation.Input media 10 group (colony) on can moving game etc.
As Figure 16, shown in 17, on the input media main body 16 of input media 10, dispose for operation part and to be used to the button 18 that begins to play, be used for the operate game role and reply the button 20 of the selection inquiry of sending from game device main body 4, △ button 22, zero button 24, * button 26, and by ↑ button 28, → button 30, ← button 32, the cross arrow button group 36 that ↓ button 34 constitutes, selector button 38, R1 button 40, R2 button 42, L1 button 44, L2 button 46, and two right sides, left side simulation rod 48,50, reach various buttons such as simulation model switch 52.Right side simulation rod 48 has the step that makes camera lens change revolution (viewpoint, direction), thereby can change group (colony) observation place on picture.Left side simulation rod 50 moving directions that can specify group (colony).button 20 can carry out the attack that each role waves cutter etc.
As shown in figure 18, recreation main body 4 is considered as moving the computing machine of video game program, it possesses installing the CPU board 54 that integral body is controlled.The SCU (System Control Unit) 56 that this CPU board 54 is transmitted by the data between the each several part in major control and the game device main body 4, the CPU (Central Processing Unit) 58 that turns round as the high speed piece of central calculation processing apparatus, the ROM (Read Only Memory) 60 of the basic controlling action of memory game apparatus main body 4, with the games of record in the recording medium 12 and the RAM (RandomAccess Memory) 62 that various data are remembered temporarily, and these the internal bus 64 of continuing constitutes in the time of as the running space of CPU58.
In addition, the external bus 66 that on SCU56, continued.This external bus 66 is equipped with, receive the input receiving unit 68 of importing and transmitting input informations to CPU board 54 from input media 10, the medium reading section 14 that has not shown sub-CPU and the CD-ROM that the games of record on the reading and recording medium 12 are sent to CPU board 54 is driven etc., have the CPU that carries out image processing and VRAM and carry out light source processing etc. according to the information of sending by CPU board 54 and in three dimensions, describe the image processing section 70 handled, and have not shown sub-CPU, as continuing with the acoustic processing part 72 that the sound of background music or fight sound etc. is handled.In addition, import the input media 10 that continued on the receiving unit 68.TV monitor 8 has continued on image processing section 70.Built-in loudspeaker 6 in the TV monitor that on acoustic processing part 72, continues 8.
The program of the control of video recreation of present embodiment is the video-game control program, can realize following steps on computers CPU board 54: on the imaginary space of three-dimensional, make leadership role is included in the formed leader of personnel group who is made up of a plurality of personnel roles enters group's mobile means that input information that group gets according to the simulation rod 50 from the left side of input media 10 moves, in above-mentioned leader enters the moving process of group, make above-mentioned leader enter other our personnel group beyond the group and chase after from our the personnel group that above-mentioned leader enters group and chase after, above-mentioned leader is entered group and above-mentioned our personnel group be presented at as the group on the TV monitor 8 of display device and show means from means.
Enter in the moving process of group the leader, on each fixed time (frame), can embody moving of nature, load following having an effect and cohesiveness and motoricity as the counter of certain force in order to make all roles.
(1) to freeing promptly counter the having an effect of power (power of dispersal direction) of conflicting and avoiding with other role.
(2) power towards the center for personnel group (colony) is cohesiveness (power that group is put together).
(3) power that each role's phase assigned direction is moved according to the operation part of input media 10 or the appointment of program etc. is displacing force.
Here, the so-called above-mentioned fixed time (frame) is the chronomere of Flame Image Process, so-called " coma " when describing.In this embodiment, the time of 1 frame is equivalent to access the time (1/30) that 2 vertical retrace lines are cut apart (Vsync) with (16.6 microsecond) cycle once corresponding to per 1/60 second of vertical retrace line cycle of TV monitor 8 on program.
Having an effect for the counter of above-mentioned (1), as shown in Figure 8, as having an effect for the counter of personnel role A, is that position with personnel role A is the center, for example other the personnel role under in the scope of the circle about radius 3m is taken place by counter having an effect.This counter having an effect is taken place respectively each personnel role.
At this moment, if a personnel role's position is a, another personnel role's position is b, and the anti-generation marginal distance of having an effect (if the distance of leaving surpasses this distance, then counter having an effect do not taken place) is d, and the maximum anti-size of having an effect is f, and then the result is as follows.
[several 1]
1=|a-b|
v=(a-b)/1
Counter having an effect=v*f*max (d-1,0)/d
Here, v is the vector of unit length (the only directive meaning, size are 1) from a to b.F*max (d-1,0)/the d part as shown in Figure 9.| a-b| is the absolute value of (a-b).In addition, the meaning of max (d-1,0) be the choosing (d-1) and (d-0) in value bigger.At this moment, as shown in Figure 9, counter have an effect and distance can change according to certain ratio, for example, also can be according to the variation of 2 functions, the short more then anti-surge of having an effect of distance.
In addition, for the cohesive force of above-mentioned (2), as shown in figure 10, said here group center of gravity is the center of gravity of particle, gets the coordinate figure that each personnel role's horizontal component (x, z) coordinate is carried out the average gained of adduction according to component.Wherein vertical component y gets the height of ground surface.That is to say, so-called center of gravity, might not with shapes such as rectangle that comprises each personnel role or circle the center of simple housing consistent.Though simply handle also passable with the center of such housing, but for example there is the intensive part of a role distance situation far away, then owing to hope is taken at the center of gravity of colony from the nearer place of intensive part, so still should adopt the consideration method of original center of gravity.
At this moment, the position of personnel role A is made as a, the center of gravity of group is made as c, and the size of maximum cohesive force is made as f, and then the result is as follows.
[several 2]
v=(c-a)/|c-a|
Cohesive force=v*f
And then, for the displacing force of above-mentioned (3), as shown in figure 11.For example, when with the left side of input media 10 simulation rod 50 when tiltedly square neck is oblique the left side as assigned direction, the present speed of character is made as v0, specify translational speed to be made as v1, the required time that changes to v1 from v0 is dt, the size of contingent peak acceleration is made as acc, and then the result is as follows.
[several 3]
v=(v1-v0)/dt
Displacing force=v/|v|*min (| v|, acc)
At this, v/|v| is a vector of unit length.V is an acceleration.Min (| v|, acc) make acceleration v be no more than peak acceleration acc.
In addition, here, at equation of motion F=m α (F: power, m: quality, α: acceleration), on the three-dimensional imaginary space of the recreation among this embodiment, personnel role's quality m is considered as 1, and power=acceleration is calculated.
On each coordinate components (x, y, z), try to achieve respectively above-mentioned (1) to (3) power, be acceleration, these each coordinate components are added respectively obtain the summation acceleration, use following formula [several 4] to calculate each role's most current speed and latest position, this most current speed and latest position are stored among the RAM62.The speed of the original state of role before moving beginning (promptly 0), appointment translational speed (the displacing force v1 of above-mentioned (3)) and position (coordinate figure under the ordered state) is given in advance.
The speed V0 of when frame (last time) and position P0 embodied the following formula [several 4] of the equation of motion of Euler method by utilization before present summation acceleration alpha used assignment once, and object personnel role's present speed V1 and position P1 calculated respectively according to each (x, y, z) component.
For following formula [several 4], Δ t represents that the speed V0 of last time and position P0 were stored among the RAM62 since time (1/30 second) during to this frame during frame last time.
[several 4]
V1=V0+α·Δt
P1=P0+V0·Δt+0.5·α·Δt2
These are obtained respectively by each personnel role, and the latest position P1 that obtains with above-mentioned formula [several 4] describes personnel role.
Thereupon, counter the having an effect of above-mentioned (1) becomes opposite power with the cohesive force of above-mentioned (2), and each leisure of each frame above-mentioned (1) changes on each power of (3).Above-mentioned center of gravity is delicate shakes the cohesive force that can make towards the center of gravity of above-mentioned (2) and also shakes.Like this, can noisy real sensation can be arranged so that there is mobile sensation in group.
Also have, the video-game control program of this embodiment can make above-mentioned CPU board 54 on computers realize above-mentioned leadership role is moved to the step of leader's mobile means of the above-mentioned center of gravity of above-noted persons group.
That is to say, if leadership role is ahead then there is whole personnel group can not show (demonstration) situation on picture.If consider actual situation about moving in addition, then want to come the worrior to be in ahead, but dispose relatively reality of the mode of escorting the soldier and commanding in central authorities around taking by worrior's (leadership role) personnel group of leading.
Therefore, embodiment hereto, the center of gravity of personnel group integral body is set, dispose central authorities with showing center of gravity in picture, automatically adjust the position and the direction of camera lens, consistent for the position that further makes leadership role with center of gravity, in the cohesive force effect of the power promptly above-mentioned (2) of this center of gravity, also act on special power (power that makes leadership role be tending towards center of gravity described later) on the leadership role.
Position about each personnel role of personnel group, though under original state (ordered state before moving beginning), for example the decision of the shape of personnel group is configured to rectangle etc., Once you begin moves, by above-mentioned 3 power each frame is worked in the process that changes, determine concrete display position.Therefore, the shape of personnel group integral body or each role's position relation, to put in order not be certain, can show moving just like the abundant variation of actual colony.
At this moment, be traveling in the role ahead of personnel group though exist, this role is not so-called leadership role, and is acting on the power (cohesive forces of above-mentioned (2)) of the leadership role of the center of gravity existence that tends to personnel group.
In addition, on leadership role, the power below also having outside three above-mentioned power acts on each frame respectively, tries to achieve the summation acceleration of above-mentioned three power, and the above-mentioned formula of same use Euler method [several 4] calculates most current speed and latest position, and memory is in RAM.
That is to say, for making leadership role be tending towards the power of squad's center of gravity, personnel role's's (referring to leadership role here) position is made as p, personnel role's present speed is made as v0, contingent peak acceleration is made as acc, and squad's centre of gravity place is made as c, and the translational speed of squad's center of gravity is made as v1, relative velocity during near squad's center of gravity (=personnel role's that sees from squad's center of gravity speed) is made as f (1), and is then as follows.
[several 5]
F (1): during 0≤1<d, v*1/d
D<1 o'clock, v
Here, v is maximum relative velocity, and d is the distance that velocity of approach reduces speed now, and 1 is the distance between personnel role and the squad's center of gravity.
And the needed time was made as dt when relative velocity was reached f (1), and is then as follows.
[several 6]
V2=v0-v1
1=|c-p|
V3=(c-p)/1
V4=((v3*f(1))-v2)/dt
Power=the v4/|v4|*min (| v4|, acc) that is tending towards squad's center of gravity
But, on this stage, also on personnel role, do not append direction, be that personnel role is handled as the particle that does not have direction (particle).Because personnel role also is directive, if change to opposite direction in instantaneous then the nature that seems, so need show the appearance of travel direction change gradually.
Therefore, in this embodiment,, on the basis of the control of personnel role being carried out particle (particle) formula, appended direction control, thereby carried out the particle control that has direction for the direction that makes each frame carry out personnel role respectively changes.To this, adopted known gimmick (as, above-mentioned Patent Document 3 spies open the 2004-2676 communique), make it towards the corresponding direction of direct of travel thereby can realize rotating personnel role.
In addition, the program of the control of video of this embodiment recreation can make CPU54 on computers realize following steps: make leadership role to be included in the personnel group that is made up of a plurality of personnel roles and the leader who forms enters group's mobile means that input information that group gets according to input media 10 moves on the imaginary space of three-dimensional, enter in the moving process of group above-mentioned leader, make this leader enter other our personnel group beyond the group and chase after from our the personnel group that above-mentioned leader enters group and chase after, above-mentioned leader is entered group and above-mentioned our personnel group be presented at as the group on the TV monitor 8 of display device and show means from means.In this case, what is called makes to chase after as above-mentioned other our personnel group of our personnel group and enters group from the leader and be, and makes above-mentioned other our group and leader enter group and moves simultaneously, stops.
At this moment, enter the moving method of group (army) for the leader, it is that direct control left side simulation rod 50 and the 2nd kind of method determine that promptly impact point makes it move these two kinds of methods automatically that the 1st kind of method arranged.
Above-mentioned the 1st kind of method as shown in figure 12 can only be to manipulable army's (the to call legion head army in the following text) execution that enters group as the leader of player, and the 2nd kind of method of all uses beyond the regimental commander army of army moves.
As shown in figure 12, the leader is entered group be made as " regimental commander army of army ", other our army is made as " escort forces ", and then the center of gravity of this regimental commander army of Israeli troops of escort forces is that target moves.Like this, escort forces also moved simultaneously when regimental commander army of army moved, and this escort forces begins to move to its center of gravity, when regimental commander army of army stops, so since target hovering escort forces also stop.At this moment, if allow escort forces to move to target, then owing to can " overlap fully " with regimental commander army of army, thus escort forces near regimental commander army of army certain apart from the time stop the mobile of escort forces.
When specifically, this escort forces is " directtissima army " apart from 20m with interior, when being " remote attacking force " apart from 30m with the center of gravity that has legion head army in the interior scope then escort forces no longer continue regimental commander army of close army.Afterwards, restart to move in regimental commander army of army, once more will be apart from drawing back 20-30m when above, escort forces also restarts to move towards regimental commander army of army.
Above-mentioned recording medium 12 makes game device 2 realize that above-mentioned group mobile means, above-mentioned our personnel group chase after from means, steps such as above-mentioned group demonstration means, and writing down program.
The game device 2 of the control of video of present embodiment recreation possesses to make on the imaginary space of three-dimensional and leadership role is included in the personnel group that is made up of a plurality of personnel roles and the leader who forms enters group's mobile means that input information that group gets according to input media moves, with enter in the moving process of group above-mentioned leader, making above-mentioned leader enter other our personnel group beyond the group chases after to chase after from means and above-mentioned leader is entered group and above-mentioned our personnel group from our the personnel group that above-mentioned leader enters group and is presented at as the group on the TV monitor 8 of display device and shows means.
The program of the control of video of present embodiment recreation can make CPU board 54 on computers realize following steps: make leadership role to be included in the personnel group that is made up of a plurality of personnel roles and the leader who forms enters the group that field that input information that group gets according to input media moves to enemy group fights and moves means of combat on the imaginary space of three-dimensional, after the fight that above-mentioned guide enters group begins, make above-mentioned leader enter group behind other our personnel group at (rear) to our personnel group mobile means that above-mentioned enemy group direction moves above-mentioned leader is entered group, above-mentioned enemy group and above-mentioned our personnel group are presented at as the enemy and we side group on the TV monitor 8 of display device and show means.
For example, regimental commander army of exercisable army is in when beginning fight, and for the action of the escort forces at rear, army also holds the data of " object of attack " except " moving target " arranged.(field range: in the place ahead 30 degree, radius 30m fan-shaped, maybe can be in the circle of radius 40m for example) is set at " object of attack " with this enemy group when finding enemy group or regimental commander army of army when beginning to fight in the certain limit of regimental commander army of army.Basically, the action of attack " object of attack " has precedence over the action to " moving target ".
That is to say, as shown in figure 13, after regimental commander army of army begins fight,, then begin to attack to " object of attack (most of situation is the other side who fights with regimental commander army of army) " at original ground if the escort forces at rear is remote attacking force.If behind the escort forces at (rear) is " a directtissima army ", then near to attack distance (=join) with adversary forces.At this moment, handle near " object of attack " and have precedence over above-mentioned " not too near the processing of regimental commander army of army " and handle.
In addition, the program of the control of video of present embodiment recreation is on the CPU board 54 on computers and then can realize following steps: after the fight that above-mentioned leader enters group begins, to enter group not overlapping with above-mentioned leader in order to make above-mentioned leader enter other our collection personnel group of behind of group, and from above-mentioned leader enter group about the circuitous circuitous means of our personnel group.
In this case as mentioned above, under near situation about coinciding with our regimental commander army of army in the process of " object of attack ", in order not impact, the escort forces at (rear) takes from a left side or right-hand circuitous action behind.Concrete, for example, as shown in figure 14, at the sector region internal memory of the place ahead 30 of escort forces degree, radius 30m at this end under the situation of the regimental commander of army army, direction about (or left side) 90 degree moves to the right earlier, readvances afterwards, travels back across the rear of enemy group (army).Make a circulation too when certainly, having other escort forces forwardly.
In addition, the program of the control of video of present embodiment recreation is on the CPU board 54 on computers and then can realize following steps: after the fight that above-mentioned leader enters group begins, behind in above-mentioned enemy group is provided with imaginary boundary line, when above-mentioned leader enters other our personnel group beyond the group and surpasses above-mentioned imaginary boundary line, our personnel group center of gravity mobile means that above-mentioned other our personnel group is moved to the center of gravity of above-mentioned enemy group automatically.
In this case, as shown in figure 14, boundary line is set, when escort forces moves and surpass imaginary boundary line, can makes escort forces be transformed to center of gravity automatically towards adversary forces in the behind of adversary forces.Certainly, the mobile of escort forces carries out automatically, this is for can be by the regimental commander army of army of player operation, by import with left side simulation rod 50 will be suitable when mobile with its input value numerical value, for example remember in advance in RAM62 as standby numerical value by program, or (for example try to achieve these numerical value by calculating with the relation of the regimental commander army of army in the place ahead, only advance after the moving about 5m at the edge of the regimental commander army of army (or adversary forces) of leaving the place ahead on the transverse direction, after crossing the set imaginary boundary line of adversary forces behind, be transformed to towards the center of gravity of adversary forces and move, the realization numerical value of this process), afterwards the limit with its read the limit carry out with to the same processing of regimental commander army of army, realize moving with this.In this case, handle as the displacing force of above-mentioned (3).
In addition, for the later circuitous concrete calculating formula of boundary line, by using the formula of " the making leader be tending towards the power of squad's center of gravity " of [several 5] and [several 6] of above-mentioned formula for example (each the personnel role who obtains the squad of making a circulation this moment is tending towards the power of enemy squad center of gravity), the Euler method formula of [several 4] and known gimmick (spy of for example above-mentioned Patent Document 3 opens the gimmick of recording and narrating in the 004-62676 communique) can embody smooth making a circulation thereby corresponding to direct of travel personnel role is rotated.And then, in this case, consider to subsection rather than to each personnel, the formula of [several 5] and [several 6] is applied to " making the center of gravity of circuitous squad be tending towards the power of squad's center of gravity ", also can be with the power same purpose of trying to achieve in each personnel of circuitous squad.
Above-mentioned recording medium 12 makes game device 2 realize that the program of above-mentioned each means, also the program of following steps realized in record except recording: above-mentioned group moves means of combat, above-mentioned our personnel group mobile means, above-mentioned enemy and we side group and shows means, the circuitous means of above-mentioned our personnel group, above-mentioned our personnel group center of gravity mobile means.
The game device 2 of the control of video of this embodiment recreation possesses to make on the imaginary space of three-dimensional and leadership role is included in the personnel group that is made up of a plurality of personnel roles and the leader who forms enters input information that group gets according to input media and moves the group that fights to enemy group field and move means of combat, after entering group above-mentioned leader and beginning, above-mentioned leader is entered our personnel group mobile means that other our personnel group of the behind of group moves to the direction of above-mentioned enemy group, after beginning with the fight that enters group above-mentioned leader, to enter group not overlapping with above-mentioned leader in order to make above-mentioned leader enter other our collection personnel group of behind of group, and from above-mentioned leader enter group about the circuitous circuitous means of our personnel group, after beginning with the fight that enters group above-mentioned leader, behind in above-mentioned enemy group is provided with imaginary boundary line, when above-mentioned leader enters other our personnel group beyond the group and surpasses above-mentioned imaginary boundary line, our personnel group center of gravity mobile means that above-mentioned other our personnel group is moved to the center of gravity of above-mentioned enemy group automatically and above-mentioned leader entered group, the enemy and we side group that above-mentioned enemy group and above-mentioned our personnel group are presented on the display device shows means.
Secondly, the action of the game device 2 of embodiment hereto, with reference to the process flow diagram of Fig. 1-Fig. 7, after player's group (leader enters group: we army) moved, (enemy group: the situation of adversary forces) fighting described with computing machine (CPU board a 54) side's group.
In addition, on game device main body 4, games, the game data that has been inserted into recording medium 12 is stored among the RAM62 in the CPU board 54, and carries out the processing of initial setting.In addition, for convenience of explanation, in the process flow diagram of Fig. 1-Fig. 7, be that the center is recorded and narrated with the action of player's group, also do same processing for the group of computing machine, omit relevant the record once more.
As the process flow diagram of Fig. 1, program begins back (step 102), at first carries out initial setting (step 104).In the initial setting of this step 104, each squad sets the barycentric coordinates of each squad in mobile halted state.That is to say, speed, the acceleration that loads all personnel roles be 0, northwards (example), personnel role mobile halted state, polygonal number according to etc. various data.So-called above-mentioned mobile halted state is to move or halted state.
And, behind this initial setting, judge whether to cut apart (step 106).In this time interval such as above-mentioned, cut apart 1 frame time of twice for being equivalent to vertical retrace line in the present embodiment.
This step 106 is NO, when not cutting apart, leads processing (step 108).
The main of step 108 handled hereto, for example by with the left side simulation rod 50 input receiving units of importing 68, remembers the inclination information that transmits at RAM62 after reception temporarily and upgrades processing at any time.The processing of the acoustic processing that the input information that comes corresponding to pressing other button synthesizes other processing or game effect sound at acoustic processing control section 72 etc. is also here carried out.
On the other hand, above-mentioned steps 106 is YES, under the situation about cutting apart, carries out group and moves the subprocess (step 110) of processing.
And, after main processing the in above-mentioned steps 108, after perhaps the group in the above-mentioned steps 110 moves the implementation of fight processing subprocess, judge whether input media 10 supresses conclusion button (step 112), this step 112 is NO, does not press under the situation of conclusion button, returns above-mentioned steps 106, on the other hand, be YES in this step 112, when pressing conclusion button, termination routine (step 114).
Move in the subprocess that fight handles in the group of the above-mentioned steps 110 of Fig. 1, shown in the process flow diagram of Fig. 2, a state variable of each squad's integral body, personnel's state variable of each personnel role is standby in RAM62.
Shown in the process flow diagram of Fig. 2, program begins back (step 202), judges whether that earlier full squad finishes (step 204).
This step 204 is under the situation of NO, the end of full squad, the subprocess (step 206) that the implementation personnel handle, and carry out the subprocess (step 208) that squad handles, get back to above-mentioned steps 204 then.
On the other hand, above-mentioned steps 204 is under the situation of YES, the end of full squad, carries out full frame display process (step 210) at the role that can show in the menu frame, return information (step 212).
In the subprocess that the personnel of the above-mentioned steps 206 of Fig. 2 handle, shown in the process flow diagram of Fig. 3, program begins back (step 302), judges at first whether personnel role finishes (step 304).
This step 304 is that NO, personnel role do not have under the situation of end, carry out the subprocess (step 306) that personnel state is handled, the counter afterwards calculating of having an effect (step 308), and then carry out the calculating (step 310) of the cohesive force of above-mentioned (2), judge that then whether personnel role is at fight state (step 312).
This step 312 is that NO, personnel role be not in fight state following time, judge that whether the player is in operation squad's (step 314), this 314 step is YES, player when operating squad, sets personnel role's translational speed (step 316) according to the tilting value of left side simulation rod 50.
On the other hand, above-mentioned steps 314 is that NO, player do not have to set personnel role's translational speed (step 318) according to the translational speed of squad under the situation of operation squad.
In above-mentioned steps 316 or the above-mentioned steps 318, after setting personnel role's the translational speed, calculate the displacing force (step 320) of above-mentioned (3).
After in this step 320, calculating displacing force, carry out the subprocess (step 322) that center of gravity power is handled, in addition, carry out the calculating (step 324) of summation acceleration, and then most current speed and the latest position of calculating each role are also remembered in RAM (step 326), then, regulate health towards processing (step 328), get back to above-mentioned steps 304.
Above-mentioned steps 312 is YES, personnel role during for the fight state, the implementation personnel processing (step 330) of fighting.Here, when for example pressing button 20, have only the personnel role who is fighting to carry out the processing of beginning attack, or the destruction of carrying out enemy personnel role is in view of the above handled, otherwise when the attack that is subjected to enemy personnel role, carry out to destroy or defence is handled etc., carry out the calculating of above-mentioned 324 summation acceleration afterwards.
On the one hand, above-mentioned steps 304 is for YES, when personnel role finishes, return information (step 332).
The subprocess of handling at the personnel state of the above-mentioned steps 306 of Fig. 3 is as shown in Figure 4, the personnel state variable to be changed.
Shown in the process flow diagram of Fig. 4, program begins back (step 402), at first searches for the place ahead from own nearest personnel role's (step 404), judges whether to find enemy group (enemy personnel role) (step 406) then.
This step 406 is NO, does not find under the situation of enemy group, judges whether to find our personnel group (step 408).
This step 408 is YES, has found under the situation of our personnel group, judges whether the squad of oneself is fight state (step 410).
This step 410 is YES, oneself our personnel group (squad) during for the fight state, is changed to and supports holding state (step 412).
Above-mentioned steps 408 for NO, do not find under the situation of our personnel group that perhaps above-mentioned steps 410 is not for NO, oneself squad are under the situation of fight state, then be the situation that oneself the place ahead does not have personnel role, be changed to mobile halted state (step 414).
Above-mentioned steps 406 is YES, finds to be changed to fight state (step 416) under the situation of enemy group (enemy personnel role).
And, after each processing of above-mentioned steps 412, above-mentioned steps 414 or above-mentioned steps 416, return information (step 418).
In the subprocess that the center of gravity power of the above-mentioned steps 322 of Fig. 3 is handled, as shown in Figure 5, begin back (step 502) in program, at first judge whether it is leadership role (step 504).
This step 504 is YES, is under the situation of leadership role, be tending towards oneself squad center of gravity power (by above-mentioned formula [several 5] and [several 6] and power, say it is the power of center of gravity of the own squad of trend in the strictness, be different from the cohesive force of above-mentioned (2)) calculating (step 506).
Above-mentioned steps 504 is NO, when being not leadership role, judges whether personnel role's position has surmounted imaginary boundary line (step 508).
This step 510 is YES, personnel role's position when having surmounted imaginary boundary line, calculates the power (step 510) of center of gravity of trend enemy's squad (enemy group).Same as described above, be the power that is tending towards the center of gravity of enemy squad from strictness, [several 5] and [several 6] are also used in calculating at this moment.
Then, in above-mentioned steps 506, after the power of the center of gravity of having calculated the squad that is tending towards oneself, in above-mentioned steps 510, after the power of having calculated the center of gravity that is tending towards enemy squad (enemy personnel group), in above-mentioned steps 508 is that NO, personnel role's position surpasses under the situation of imaginary boundary line return information (step 512).
Squad in the above-mentioned steps 208 of Fig. 2 handles in the subprocess, shown in the process flow diagram of Fig. 6, comprises the more new portion of squad's variable.
Shown in the process flow diagram of Fig. 6, program begins back (step 602), at first calculates the coordinate (step 604) of the squad of oneself, judges whether it is personnel role's (step 606).
This step 606 is NO, when being not personnel role, judges whether personnel role is fight state (step 608), and this step 608 is NO, personnel role when not being the fight state, turns back to above-mentioned steps 606.
Above-mentioned steps 608 is YES, personnel role during for the fight state, and squad is changed to fight state (step 610), sets circuitous imaginary boundary line (step 612) then.
On the other hand, above-mentioned steps 606 is YES, is under personnel role's the situation, squad is changed to mobile halted state (step 614).Here, for state for this reason under the situation of the personnel role under not being under battle condition.
Then, in above-mentioned steps 612, after having set circuitous imaginary boundary line, perhaps in above-mentioned steps 614, squad is changed to mobile halted state after, carry out squad's translational speed and set the subprocess of handling (step 616), return information (step 618).
In the process flow diagram of this Fig. 6, when any personnel role comes into action state, the state variable of the squad under this personnel role is changed to the fight state, the boundary line that set, memory travels back across enemy squad (enemy group).In addition, when all personnel roles become non-fight state, squad is changed to mobile halted state.
Set in the subprocess of handling in squad's translational speed of the above-mentioned steps 616 of Fig. 6, shown in the process flow diagram of Fig. 7, program begins back (step 702), at first search for we squad (we personnel group) the nearest enemy squad (enemy group) (step 704) of the place ahead, judge whether to find enemy squad (enemy group) (step 706) from oneself.
This step 706 is NO, does not find under the situation of enemy squad, judges whether to find our squad's (step 708).
This step 708 is YES, finds under the situation of our squad, judges whether this our squad is fight state (step 710).
This step 710 is YES, when our squad is the fight state, judges whether enemy squad surmounts imaginary boundary line (step 712).
This step 712 is YES, our squad when surpassing imaginary boundary line, sets (circuitous) translational speed (step 714) of trend enemy squad center of gravity.
On the other hand, above-mentioned steps 706 is YES, when finding enemy squad, sets translational speed, direction (step 716) near enemy squad.
Above-mentioned steps 708 is NO, does not find under the situation of our squad, sets translational speed, the direction (step 718) of slowing down and stopping.
Above-mentioned steps 710 is not under the situation of fight state for NO, our squad, sets the translational speed, the direction (step 720) that chase after from our squad.
Above-mentioned steps 712 is not for NO, our squad surmount during imaginary boundary line, sets translational speed, direction (step 722) near the trend enemy squad.Near the so-called above-mentioned enemy squad, the position of the 5m on promptly for example from the personnel role's of the low order end of this squad position to boundary line etc.
Then, after the various settings of above-mentioned steps 714-722 finish, return information (step 724).
Such result is, role group mobile control program memory medium in the present embodiment and game device, for the player not our personnel of operation, our personnel group that can allow to find forwardly other makes our the personnel group at this rear chase after other our personnel group (perhaps the leader enters group) from the place ahead when (comprise the leader that the player operating and enter group), and the self-discipline action of carrying out in appropriate scope that our the personnel group at rear is fought.For example, when having found that leader that the player is getting involved enters group, chase after from action, our personnel group at rear can be entered the center of gravity that the enemy group of fight takes place in group towards the leader who is getting involved with the player and make a circulation to meet an enemy attack from the behind of enemy group automatically corresponding to interventional procedure.Like this, when the formation of group can not be able to whole the demonstration too in a jumble, can embody chasing after of appropriateness situation super or that configuration is changed, can make with the leadership role is that the group of the complexity at center moves or fights and is able to more dynamic experience by easy operation intuitively, can obtain more true embodiment simultaneously.
In addition, for input media 10, because operation is not button but simulation rod, so there has not been the finger between button to move, the left side simulated excellent 50 adippings move, finger does not leave and tilts to other directions always, then can realize making complicated operations such as the big revolution of the whole beginning of group.
And then, our the personnel group (for example infantry at rear) in addition of group (for example cavalryman colony) of operating is chased after from (move simultaneously, stop simultaneously), and keep the certain distance between center of gravity.
In the present invention, also our squad of the action of restraining oneself can be illustrated on the selection picture, select by the player.Like this, can in the squad that the player is getting involved, chase after from other squad that chooses.
In addition, also leadership role can be placed the rearward position of personnel group.
The possibility of utilizing on the industry
You player Zhi meets the operation also that gets involved each group and goes for other Zhuan Zhi.

Claims (8)

1. the program of control of video recreation, it is characterized by, this role group mobile control program can make the computer realization following steps: make leadership role to be included in the personnel group that is made up of a plurality of personnel roles and the leader who forms enters group's mobile means that input information that group gets according to input media moves on the imaginary space of three-dimensional, enter in the moving process of group above-mentioned leader, make above-mentioned leader enter other our personnel group beyond the group and chase after from our the personnel group that above-mentioned leader enters group and chase after, above-mentioned leader is entered the group that group and above-mentioned our personnel group be presented on the display device show means from means.
2. according to the program of the recreation of the control of video described in the claim 1, it is characterized in that: be recorded in the recording medium that computing machine reads.
3. the program of control of video recreation, it is characterized by, this role group mobile control program can make the computer realization following steps: make leadership role to be included in the personnel group that is made up of a plurality of personnel roles and the leader who forms enters the group that field that input information that group gets according to input media moves to enemy group fights moves means of combat on the imaginary space of three-dimensional, after the fight that above-mentioned guide enters group begins, make above-mentioned leader enter other our personnel group behind of group, above-mentioned leader is entered group to our personnel group mobile means that above-mentioned enemy group direction moves, the enemy and we side group that above-mentioned enemy group and above-mentioned our personnel group are presented on the display device shows means.
4. according to the program of the control of video described in the claim 3 recreation, it is characterized by, its role group mobile control program, on computers and then can realize following steps: after the fight that above-mentioned leader enters group begins, to enter group not overlapping with above-mentioned leader in order to make above-mentioned leader enter other our collection personnel group of behind of group, and from above-mentioned leader enter group about the circuitous circuitous means of our personnel group.
5. according to the role group mobile control program described in the claim 3,4, it is characterized by, on computers and then can realize following steps: after the fight that above-mentioned leader enters group begins, behind in above-mentioned enemy group is provided with imaginary boundary line, when above-mentioned leader enters other our personnel group beyond the group and surpasses above-mentioned imaginary boundary line, our personnel group center of gravity mobile means that above-mentioned other our personnel group is moved to the center of gravity of above-mentioned enemy group automatically.
6. according to the program of right claim 3,4,5 described control of video recreation, it is characterized in that: be recorded in the recording medium that computing machine reads.
7. the game device of control of video recreation, it is characterized by: possess on the imaginary space of three-dimensional, to make and leadership role is included in the personnel group that forms by a plurality of personnel roles and the leader who forms enters group's mobile means that input information that group gets according to input media moves, with enter in the moving process of group above-mentioned leader, making above-mentioned leader enter other our personnel group beyond the group chases after to chase after from means and above-mentioned leader is entered the group that group and above-mentioned our personnel group be presented on the display device from our the personnel group that above-mentioned leader enters group and shows means.
8. the game device of control of video recreation, it is characterized by: possess on the imaginary space of three-dimensional, to make and leadership role is included in the personnel group that forms by a plurality of personnel roles and the leader who forms enters input information that group gets according to input media moves the group that fights to enemy group field and move means of combat, after entering group above-mentioned leader and beginning, above-mentioned leader is entered our personnel group mobile means that other our personnel group of the behind of group moves to the direction of above-mentioned enemy group, after beginning with the fight that enters group above-mentioned leader, to enter group not overlapping with above-mentioned leader in order to make above-mentioned leader enter other our collection personnel group of behind of group, and from above-mentioned leader enter group about the circuitous circuitous means of our personnel group, after beginning with the fight that enters group above-mentioned leader, behind in above-mentioned enemy group is provided with imaginary boundary line, when above-mentioned leader enters other our personnel group beyond the group and surpasses above-mentioned imaginary boundary line, our personnel group center of gravity mobile means that above-mentioned other our personnel group is moved to the center of gravity of above-mentioned enemy group automatically and above-mentioned leader entered group, the enemy and we side group that above-mentioned enemy group and above-mentioned our personnel group are presented on the display device shows means.
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