CN105214308B - A kind of control method and system of game object - Google Patents

A kind of control method and system of game object Download PDF

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Publication number
CN105214308B
CN105214308B CN201510557219.6A CN201510557219A CN105214308B CN 105214308 B CN105214308 B CN 105214308B CN 201510557219 A CN201510557219 A CN 201510557219A CN 105214308 B CN105214308 B CN 105214308B
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controllable
pair
controllable pair
instruction
player
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CN105214308A (en
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徐盛超
陈阳
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Abstract

The invention discloses a kind of control method of game object and system, wherein control method includes:Intercept the manipulation status switching instruction for multiple controllable pair elephants;The manipulation state of multiple controllable pair elephants is arranged to synchronous regime or asynchronous regime according to manipulation status switching instruction;When multiple controllable pairs are as being in synchronous regime, multiple controllable pairs is made to be carried out at the same time response as receiving player's instruction;When multiple controllable pairs are as being in asynchronous regime, make multiple controllable pairs as one of controllable pair as receive player instruction respond, other controllable pairs as conditionally follow the controllable pair as and respond;Control system includes:Switching command interception device, setting device, synchronous regime control device and asynchronous regime control device.Invention increases the diversity of the control to controllable pair elephant, allow player can be for greater flexibility to controllable pair as manipulating.

Description

A kind of control method and system of game object
Technical field
The present invention relates to the control methods and system of game control field more particularly to a kind of game object.
Background technology
In existing game, when there are several controllable objects, one of object can not be carried out marshalling or The mode of choosing is enclosed, realizes object independent action, it is common practice to which player controls squad team leader, and squad member can only follow team leader Action, controllable objects several at this time can only simultaneous action, be unable to independent action and lack operation enjoyment;Or it can only in game Allow player to control one of team member action, other team members can only respectively independent action respectively, and player cannot allow squad at this time Each team member synchronously complete necessary operation, such as the enemy that dodges attack, also reduce the game-play enjoyment of player, make control Object cannot freely, so that the Experience Degree of player is low.The reasons for the above problems are, the operation of target is lacked Controllability can only be confined to a certain control and can not be switched to another control.
Invention content
In order to solve the above technical problems, the present invention discloses a kind of control method and system of game object, increasing pair can The diversity for controlling the control of object, allows player can be for greater flexibility to controllable pair as manipulating.
In order to achieve the above objectives, the present invention uses following technical scheme:
The invention discloses a kind of control methods of game object, include the following steps:
S1:Intercept the manipulation status switching instruction for multiple controllable pair elephants;
S2:The manipulation state of the multiple controllable pair elephant is arranged to synchronous regime according to the manipulation status switching instruction Or asynchronous regime;
S3:When the multiple controllable pair is as being in synchronous regime, keep the multiple controllable pair same as receiving player's instruction Shi Jinhang is responded;
S4:When the multiple controllable pair is as being in asynchronous regime, make the multiple controllable pair as one of can Control object receive player instruction responds, other controllable pairs as conditionally follow the controllable pair as and respond.
Preferably, trigger it is described manipulation status switching instruction operation include click, double-click, long-press, amplification or scaling behaviour Make.
Preferably, step S4 is specifically included:The selection instruction for multiple controllable pair elephants is intercepted, is directed to wherein when detecting When the selection instruction of one controllable pair elephant, which responds as receiving player's instruction, other controllable pairs are as conditionally Follow the controllable pair as and respond.
Preferably, when one of controllable pair receives clicking operation as corresponding mark, triggering is directed to the controllable pair The selection instruction of elephant.
Preferably, other controllable pairs described in step S4 as conditionally follow receive player instruct controllable pair as and ring The step of answering specifically includes:
S41:Intercept the current state of other controllable pair elephants;
S42:When listening to a certain controllable pair as being in the first predetermined state, keep the controllable pair pre- as keeping first Determine state;
S43:When listening to a certain controllable pair as being in the second predetermined state, the controllable pair is made to receive player as following The controllable pair of instruction as and respond.
In addition the present invention discloses a kind of control system of game object, including:
Switching command interception device, for intercepting the manipulation status switching instruction for being directed to multiple controllable pair elephants;
Device is set, for the manipulation state of the multiple controllable pair elephant to be arranged according to the manipulation status switching instruction At synchronous regime or asynchronous regime;
Synchronous regime control device, it is the multiple controllable for when the multiple controllable pair is as being in synchronous regime, making Object receives player's instruction and is carried out at the same time response;
Asynchronous regime control device, for when the multiple controllable pair is as being in asynchronous regime, making the multiple Controllable pair as one of controllable pair responded as receiving player's instruction, other controllable pairs are as conditionally following this controllable Object and respond.
Preferably, trigger it is described manipulation status switching instruction operation include click, double-click, long-press, amplification or scaling behaviour Make.
Preferably, the asynchronous regime control device includes that module is intercepted in selection, and multiple controllable pairs are directed to for intercepting The selection instruction of elephant makes the controllable pair refer to as receiving player when detecting the selection instruction for one of controllable pair elephant Order is responded, other controllable pairs as conditionally follow the controllable pair as and respond.
Preferably, when one of controllable pair receives clicking operation as corresponding mark, triggering is directed to the controllable pair The selection instruction of elephant.
Preferably, the asynchronous regime control device further includes:
Current state intercepts module, the current state for intercepting other controllable pair elephants;
First object response module, for when listening to a certain controllable pair as being in the first predetermined state, making this Controllable pair is as keeping the first predetermined state;
Second object response module, for when listening to a certain controllable pair as being in the second predetermined state, making this Controllable pair as follow receive player instruction controllable pair as and respond.
The advantageous effect of the present invention compared with prior art is:The control method and system of the game object of the present invention increase The diversity for having added the control in game to controllable pair elephant, by adding manipulation status switching instruction, and monitors this instruction, makes Have multiple controllable pairs as in the case of these controllable pair elephants manipulation state can with manipulation status switching instruction switch over, Allow player can be more flexiblely to controllable pair as manipulating, applied to the operation enjoyment and body that can improve player in game Degree of testing.
Description of the drawings
Fig. 1 is the flow chart of the control method of the game object of the embodiment of the present invention;
Fig. 2 is the partial process view of the control method of the game object of the preferred embodiment of the present invention.
Specific implementation mode
Below against attached drawing and in conjunction with preferred embodiment, the invention will be further described.
As shown in Figure 1, embodiment of the invention discloses that a kind of control method of game object, includes the following steps:
S1:The manipulation status switching instruction for multiple controllable pair elephants is intercepted, wherein triggering manipulation status switching instruction Operation can be click, double-click, any one in long-press, amplification or zoom operations;
S2:The manipulation state of multiple controllable pair elephants is arranged to synchronous regime or asynchronous according to manipulation status switching instruction State;
S3:When multiple controllable pairs are as being in synchronous regime, multiple controllable pairs is made to be carried out at the same time sound as receiving player's instruction It answers;
S4:When multiple controllable pairs are as being in asynchronous regime, make multiple controllable pairs as one of controllable pair as connecing Receive player instruction responds, other controllable pairs as conditionally follow the controllable pair as and respond.
In a further embodiment, it is specifically included in step S4:The selection instruction for multiple controllable pair elephants is intercepted, when When detecting the selection instruction for one of controllable pair elephant, the controllable pair is made to be responded as receiving player's instruction, other Controllable pair as conditionally follow the controllable pair as and take action;In some embodiments, when one of controllable pair is as corresponding When mark receives clicking operation, so that it may to trigger the selection instruction for the controllable pair elephant.
As shown in Fig. 2, in a preferred embodiment, other controllable pairs are as conditionally following reception player to refer in step S4 The controllable pair of order as and the step of responding specifically include:
S41:Intercept the current state of other controllable pair elephants;
S42:When listening to a certain controllable pair as being in the first predetermined state, keep the controllable pair pre- as keeping first Determine state;
S43:When listening to a certain controllable pair as being in the second predetermined state, the controllable pair is made to receive player as following The controllable pair of instruction as and take action.
Another embodiment of the present invention discloses a kind of control system of game object, including:
Switching command interception device, for intercepting the manipulation status switching instruction for being directed to multiple controllable pair elephants, wherein triggering The operation of manipulation status switching instruction can be click, double-click, any one in long-press, amplification or zoom operations;
Device is set, for the manipulation state of multiple controllable pair elephants to be arranged to synchronous shape according to manipulation status switching instruction State or asynchronous regime;
Synchronous regime control device, for when multiple controllable pairs are as being in synchronous regime, making multiple controllable pairs as receiving Player's instruction is carried out at the same time response;
Asynchronous regime control device, for when multiple controllable pairs are as being in asynchronous regime, make multiple controllable pairs as One of controllable pair as receive player instruction respond, other controllable pairs as conditionally follow the controllable pair as and ring It answers.
In further embodiment, asynchronous regime control device includes that module is intercepted in selection, for intercepting for multiple The selection instruction of controllable pair elephant makes the controllable pair as receiving when detecting the selection instruction for one of controllable pair elephant Player instruction respond, other controllable pairs as conditionally follow the controllable pair as and take action;In some embodiments, when it In a controllable pair as it is corresponding mark receive clicking operation when, so that it may with trigger for the controllable pair elephant selection instruction.
In further embodiment, asynchronous regime control device further includes:
Current state intercepts module, the current state for intercepting other controllable pair elephants;
First object response module, for when listening to a certain controllable pair as being in the first predetermined state, making this Controllable pair is as keeping the first predetermined state;
Second object response module, for when listening to a certain controllable pair as being in the second predetermined state, making this Controllable pair as follow receive player instruction controllable pair as and take action.
Following specific game operations of combination carry out further the game object control method and system of the present invention Bright, player has there are four controllable pair as A, B, C, D execute following steps in game beginning or game process in X game:
1) switching command interception device intercepts the manipulation status switching instruction as A, B, C, D, player for four controllable pairs Can be by scheduled gesture or operation, such as click some predetermined button, double-click, long-press, zoom in or out operation to trigger The manipulation status switching instruction.
2) setting device according to manipulation status switching instruction come by four controllable pairs as the manipulation state of A, B, C, D are arranged to Synchronous regime or asynchronous regime.If manipulating the first four controllable pair of status switching instruction as A, B, C, D are to be in triggering Synchronous regime is then converted to asynchronous regime on triggering;If in the first four controllable pair of triggering manipulation status switching instruction As A, B, C, D are then to be converted to synchronous regime on triggering in asynchronous regime.And if switching command interception device does not have Listen to manipulation switching command, then it represents that there is no refer to trigger the switching of manipulation state by scheduled gesture or operation by player It enables, then four controllable pairs are as the manipulation state holding standing state of A, B, C, D are without changing.
3) when four controllable pairs are in synchronous regime as A, B, C, D, synchronous regime control device make four controllable pairs as A, B, C, D receive player's instruction and are carried out at the same time response, i.e., player can by instruction four controllable pairs of control as A, B, C, D simultaneously The responses such as fought, rested or moved.
4) when four controllable pairs are in asynchronous regime as A, B, C, D, asynchronous regime control device make four it is controllable One of object A, B, C, D controllable pairs are responded as receiving player's instruction, other controllable pairs are as conditionally following this Controllable pair as and respond.
Wherein, asynchronous regime device includes that module is intercepted in selection, intercepts the choosing as A, B, C, D for four controllable pairs Instruction is selected, when detecting the selection instruction for one of controllable pair elephant, which rings as receiving player's instruction Answer, other controllable pairs as conditionally follow the controllable pair as and respond.Such as player to controllable pair as B mark (such as:Head Picture, name, role's pattern etc.) it clicks, that is, selection instruction of the controllable pair as B is triggered, controllable pair is made to receive player's instruction as B It is responded, controllable pair conditionally follows controllable pair to be responded as B as A, C, D.
Wherein controllable pair is specifically included as the step of A, C, D conditionally follow controllable pair to be responded as B:
Current state interception device intercepts current state of the controllable pair as A, C, D;When listening to controllable pair as A, D are in the When one predetermined state, the first object response module makes controllable pair keep the first predetermined state as A, D;It can when listening to When control object C is in the second predetermined state, the second object response module makes controllable pair follow controllable pair to be responded as B as C.
The first predetermined state can be combat situation in specific game, and the second predetermined state is that non-combat situation (is stopped Breath is mobile), i.e., controllable pair ought be listened to as A, D are under battle condition, and the first object response module makes controllable pair as A, D Continue to fight, keeps independent action;When listening to controllable pair as C is in non-combat situation (rest or mobile), the second object is rung Answer control module that controllable pair is made to be followed to controllable pair as B action, not independent action as C.Second object response module can be with Prevent controllable pair to stare blankly in situ as C, then when player need to controllable pair as C is operated when may can not find controllable pair as C And influence fight.When controllable pair therein is as A excessive blood losses in course of battle, blood of its blood volume than controllable pair as B is caused Amount is also few, at this point, player can trigger selection instruction of the controllable pair as A by click controllable pair as the head portrait of A, selection is intercepted Device makes controllable pair be responded as A receives player's instruction, and controllable pair conditionally follows controllable pair to be rung as A as B, C, D It answers.At this point, player can be in non-combat situation (rest is mobile) by instruction control controllable pair as A, and it is able to the group of preservation The strength of team;The plan for keep player more flexible controlling team's operation, substantially increases the operation enjoyment of player And Experience Degree.
The control method and system of the game object action of the present invention can allow multiple controllable pairs as in synchronous regime and non- It is switched between synchronous regime, allows player that can choose whether triggering manipulation status switching instruction as needed, increase The diversity controlled in game provides more operation selections, player can be controlled more flexiblely to game object System, to improve the operation enjoyment and Experience Degree of player.
Further, player is in asynchronous regime, can also trigger as needed wherein any one controllable pair as Selection instruction, to make any one controllable pair as being responded to receive player's instruction, such as can choose multiple controllable The minimum controllable pair of blood volume to be to receive player's instruction as allowing it to rest in object, and if other controllable pair as in combat situation Continue to fight, non-combat situation the controllable pair for also following the blood volume minimum as rest, while also avoid be in non-fight shape Uncontrolled controllable pair under state causes to influence to fight as staring blankly in situ;So that player's is more by these control methods A controllable pair, which as can be more flexible connects, is controllable to participate in fight, rest or mobile so that the control enjoyment of player is into one Step greatly promotes, and also further increases the Experience Degree of player.
The above content is a further detailed description of the present invention in conjunction with specific preferred embodiments, and it cannot be said that The specific implementation of the present invention is confined to these explanations.For those skilled in the art to which the present invention belongs, it is not taking off Under the premise of from present inventive concept, several equivalent substitute or obvious modifications can also be made, and performance or use is identical, all answered When being considered as belonging to protection scope of the present invention.

Claims (10)

1. a kind of control method of game object, which is characterized in that include the following steps:
S1:Intercept the manipulation status switching instruction for multiple controllable pair elephants;
S2:The manipulation state of the multiple controllable pair elephant is arranged to synchronous regime or non-according to the manipulation status switching instruction Synchronous regime;
S3:When the multiple controllable pair is as being in synchronous regime, make the multiple controllable pair as receive player instruction simultaneously into Row response;
S4:When the multiple controllable pair is as being in asynchronous regime, make the multiple controllable pair as one of controllable pair As receive player instruction respond, other controllable pairs as conditionally follow the controllable pair as and respond.
2. the control method of game object according to claim 1, which is characterized in that trigger the manipulation state switching and refer to The operation of order include click, double-click, long-press, amplification or zoom operations.
3. the control method of game object according to claim 1, which is characterized in that step S4 is specifically included:Intercept needle To the selection instruction of multiple controllable pair elephants, when detecting the selection instruction for one of controllable pair elephant, the controllable pair as Receive player instruction responds, other controllable pairs as conditionally follow the controllable pair as and respond.
4. the control method of game object according to claim 3, which is characterized in that when one of controllable pair is as correspondence Mark when receiving clicking operation, the selection instruction of the triggering for the controllable pair elephant.
5. the control method of game object according to any one of claims 1 to 4, which is characterized in that described in step S4 Other controllable pairs as conditionally follow receive controllable pair that player instructs as and the step of responding, specifically includes:
S41:Intercept the current state of other controllable pair elephants;
S42:When listening to a certain controllable pair as being in the first predetermined state, make the controllable pair as keeping the first predetermined shape State;
S43:When listening to a certain controllable pair as being in the second predetermined state, the controllable pair is made to receive player's instruction as following Controllable pair as and respond.
6. a kind of control system of game object, which is characterized in that including:
Switching command interception device, for intercepting the manipulation status switching instruction for being directed to multiple controllable pair elephants;
Device is set, for being arranged to the manipulation state of the multiple controllable pair elephant together according to the manipulation status switching instruction Step state or asynchronous regime;
Synchronous regime control device, for when the multiple controllable pair is as being in synchronous regime, make the multiple controllable pair as It receives player's instruction and is carried out at the same time response;
Asynchronous regime control device, it is the multiple controllable for when the multiple controllable pair is as being in asynchronous regime, making One of object controllable pair as receive player instruction respond, other controllable pairs as conditionally follow the controllable pair as And it responds.
7. the control system of game object according to claim 6, which is characterized in that trigger the manipulation state switching and refer to The operation of order include click, double-click, long-press, amplification or zoom operations.
8. the control system of game object according to claim 6, which is characterized in that the asynchronous regime control device Module is intercepted including selection, it is controllable for one of them when detecting for intercepting the selection instruction for being directed to multiple controllable pair elephants When the selection instruction of object, the controllable pair is set to be responded as receiving player's instruction, other controllable pairs are as conditionally following this Controllable pair as and respond.
9. the control system of game object according to claim 8, which is characterized in that when one of controllable pair is as correspondence Mark when receiving clicking operation, the selection instruction of the triggering for the controllable pair elephant.
10. according to the control system of claim 6 to 9 any one of them game object, which is characterized in that the asynchronous shape State control device further includes:
Current state intercepts module, the current state for intercepting other controllable pair elephants;
First object response module, for when listening to a certain controllable pair as being in the first predetermined state, making this controllable Object keeps the first predetermined state;
Second object response module, for when listening to a certain controllable pair as being in the second predetermined state, making this controllable Object follow receive player instruction controllable pair as and respond.
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CN108744507B (en) 2018-05-18 2023-03-24 腾讯科技(深圳)有限公司 Virtual object falling control method and device, electronic device and storage medium
CN110215702B (en) * 2019-06-27 2022-07-29 网易(杭州)网络有限公司 Method and device for controlling grouping in game

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