CN113908534A - Game skill control method and device and electronic terminal - Google Patents

Game skill control method and device and electronic terminal Download PDF

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Publication number
CN113908534A
CN113908534A CN202111161265.6A CN202111161265A CN113908534A CN 113908534 A CN113908534 A CN 113908534A CN 202111161265 A CN202111161265 A CN 202111161265A CN 113908534 A CN113908534 A CN 113908534A
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China
Prior art keywords
skill
sliding operation
response
control
sliding
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CN202111161265.6A
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Chinese (zh)
Inventor
吴楚洲
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202111161265.6A priority Critical patent/CN113908534A/en
Publication of CN113908534A publication Critical patent/CN113908534A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a method and a device for controlling skills in a game and an electronic terminal, relates to the technical field of games, and solves the problem that the operation convenience of multiple skills in the existing game is low. The method comprises the following steps: in response to a first specified operation for the first skill control, determining a first skill corresponding to the first skill control; determining a second skill corresponding to the second skill control in response to the first sliding operation, wherein the first sliding operation comprises an operation of sliding the touch point of the first specified operation from the first skill control to the second skill control; and controlling the first virtual character to continuously release the first skill and the second skill in response to a second specified operation which is continuous with the first sliding operation.

Description

Game skill control method and device and electronic terminal
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and an apparatus for controlling skills in a game, and an electronic terminal.
Background
In many games, a player can realize continuous release of multiple skills through multiple clicking operations. For example, in a Multiplayer Online Battle Arena (MOBA), a player can continuously release multiple skills by clicking a skill control many times quickly, such as continuously clicking two independent skill controls in a short time.
However, in the conventional skill release method, the player needs to perform a plurality of click operations in a short time, and the ease of the simultaneous recruitment of a plurality of skills is low.
Disclosure of Invention
The application aims to provide a method and a device for controlling skills in a game and an electronic terminal, so as to solve the problem that the convenience of multiple skills in a game is low.
In a first aspect, an embodiment of the present application provides a method for controlling game skills, where a first terminal provides a graphical user interface, a game scene of a game includes a first virtual character controlled by the first terminal, and the graphical user interface includes at least two skill controls, and the method includes:
in response to a first specified operation for a first skill control, determining a first skill corresponding to the first skill control;
determining a second skill corresponding to a second skill control in response to a first sliding operation, wherein the first sliding operation includes an operation of sliding a touch point of the first specified operation from the first skill control to the second skill control;
controlling the first avatar to continuously release the first skill and the second skill in response to a second specified operation continuous with the first sliding operation.
In one possible implementation, the second designated operation is a selection operation of selecting a target object from the second skill control;
the step of controlling the first avatar to continuously release the first skill and the second skill in response to a second specified operation continuous with the first sliding operation includes:
controlling the first virtual character to continuously release the first skill and the second skill in response to the selection operation continuous with the first sliding operation; a skill release object of at least one of the first skill and the second skill is the target object selected by the selection operation.
In one possible implementation, the target object includes any one or more of:
a target direction, a target position, a target virtual character, and a target virtual object.
In one possible implementation, the selection manner of the target object by the selection operation includes any one or more of the following:
ending touch after pointing to the target object through a second sliding operation, pointing to the target object through a third sliding operation and keeping a specified touch duration, and continuously pointing to a plurality of target objects through a fourth sliding operation.
In one possible implementation, the selection operation comprises a third sliding operation from the second skill control;
the step of controlling the first avatar to continuously release the first skill and the second skill in response to the selection operation continuous with the first sliding operation includes:
and in response to the third sliding operation which is continuous with the first sliding operation, controlling the first virtual character to continuously release the first skill and the second skill, and in the release process of at least one skill, keeping the continuous release of the skill along with the touch duration of the third sliding operation pointing to the target object.
In one possible implementation, the selection operation comprises a fourth sliding operation from the second skill control;
the step of controlling the first avatar to continuously release the first skill and the second skill in response to the selection operation continuous with the first sliding operation includes:
and in response to the fourth sliding operation which is continuous with the first sliding operation, controlling the first virtual character to continuously release the first skill and the second skill, and in the process of releasing at least one skill, changing a skill release object along with a plurality of target objects which are continuously pointed by the fourth sliding operation.
In one possible implementation, the second specified operation is a touch end operation at the second skill control;
the step of controlling the first avatar to continuously release the first skill and the second skill in response to a second specified operation continuous with the first sliding operation includes:
controlling the first virtual character to continuously release the first skill and the second skill in response to the touch end operation continuous with the first sliding operation.
In one possible implementation, the step of controlling the first virtual character to continuously release the first skill and the second skill in response to a second specified operation continuous with the first sliding operation includes:
controlling the first virtual character to release the first skill in response to a second specified operation consecutive to the first sliding operation, and to release the second skill consecutively after releasing the first skill.
In one possible implementation, after the step of determining a second skill corresponding to the second skill control in response to the first sliding operation, the method further includes:
cancelling the determined second skill in response to the touch point of the first sliding operation sliding back to the first skill control.
In one possible implementation, after the step of determining a second skill corresponding to the second skill control in response to the first sliding operation, the method further includes:
and in response to the touch point of the first sliding operation sliding to a preset cancellation area, cancelling both the determined second skill and the determined first skill.
In one possible implementation, after the step of determining a second skill corresponding to the second skill control in response to the first sliding operation, the method further includes:
determining a third skill corresponding to a third skill control in response to a fifth sliding operation, wherein the fifth sliding operation includes an operation of sliding the touch point of the first sliding operation from the second skill control to the third skill control;
controlling the first avatar to continuously release the first skill, the second skill, and the third skill in response to a third specified operation continuous with the fifth sliding operation.
In one possible implementation, the skills include: a unique skill specific to the first virtual character, and/or a shared skill of a plurality of virtual characters.
In a second aspect, a device for controlling skills in a game is provided, where a first terminal provides a graphical user interface, a game scene of the game includes a first virtual character controlled by the first terminal, and the graphical user interface includes at least two skill controls, and the device includes:
the first determining module is used for responding to a first specified operation aiming at a first skill control and determining a first skill corresponding to the first skill control;
a second determining module, configured to determine, in response to a first sliding operation, a second skill corresponding to a second skill control, where the first sliding operation includes an operation of sliding a touch point of the first specified operation from the first skill control to the second skill control;
a control module for controlling the first virtual character to continuously release the first skill and the second skill in response to a second specified operation continuous with the first sliding operation.
In a third aspect, an embodiment of the present application further provides an electronic terminal, which includes a memory and a processor, where the memory stores a computer program that is executable on the processor, and the processor executes the computer program to implement the method in the first aspect.
In a fourth aspect, this embodiment of the present application further provides a computer-readable storage medium storing computer-executable instructions, which, when invoked and executed by a processor, cause the processor to perform the method of the first aspect.
The embodiment of the application brings the following beneficial effects:
the embodiment of the application provides a method and a device for controlling skills in a game and an electronic terminal. The method comprises the steps of firstly responding to a first specified operation aiming at a first skill control, determining a first skill corresponding to the first skill control, then responding to a first sliding operation of a touch point of the first specified operation sliding from the first skill control to a second skill control, determining a second skill corresponding to the second skill control, and then responding to a second specified operation continuous to the first sliding operation, and controlling a first virtual character to continuously release the first skill and the second skill. In the scheme, after the first skill control slides to the second skill control and then a certain specified operation is carried out, the first skill and the second skill can be continuously released, the continuous recruitment operation of the first skill and the second skill can be conveniently and rapidly carried out, and a player does not need to lift fingers in the process, so that the continuous recruitment of a plurality of skills can be released. The player does not need to repeatedly click the skill control, so that the attention of the player to skill release operation is reduced, the operation burden of the player is reduced, the problem that a plurality of skills are linked to bring convenience in operation in the existing game is solved, the flexibility and convenience of game operation are improved, the frustration of the player caused by skill release misoperation is reduced, and the game experience of the player is improved.
Drawings
In order to more clearly illustrate the detailed description of the present application or the technical solutions in the prior art, the drawings needed to be used in the detailed description of the present application or the prior art description will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present application, and other drawings can be obtained by those skilled in the art without creative efforts.
Fig. 1 is a schematic view of an application scenario provided in an embodiment of the present application;
fig. 2 is a schematic structural diagram of an electronic terminal provided in an embodiment of the present application;
fig. 3 is a schematic view of a usage scenario of an electronic terminal according to an embodiment of the present application;
fig. 4 is a schematic flow chart of a method for controlling skills in a game according to an embodiment of the present application;
FIG. 5 is a schematic diagram of an electronic terminal displaying a graphical user interface provided by an embodiment of the present application;
FIG. 6 is a schematic diagram of an electronic terminal displaying another graphical user interface provided by an embodiment of the present application;
FIG. 7 is a schematic diagram of an electronic terminal displaying another graphical user interface provided by an embodiment of the present application;
FIG. 8 is a schematic diagram of an electronic terminal displaying another graphical user interface provided by an embodiment of the present application;
fig. 9 is a schematic structural diagram of a control device for skills in a game according to an embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions of the present application will be clearly and completely described below with reference to the accompanying drawings, and it is obvious that the described embodiments are some, but not all embodiments of the present application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The terms "comprising" and "having," and any variations thereof, as referred to in the embodiments of the present application, are intended to cover non-exclusive inclusions. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those steps or elements but may alternatively include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In some existing Multiplayer Online Battle sports games (MOBA for short), a player can continuously release multiple skills through multiple click operations. However, in the conventional skill release method, a player needs to perform a plurality of click operations in a short time, and the convenience of the multi-skill simultaneous engagement operation is low.
For example, some virtual characters in the MOBA game have a plurality of non-directional skills, and when a player wants to release two skills to the same target, the player needs to click the a skill first in a short time, drag out from the a skill, select a release direction to release the a skill, click the B skill, drag out from the B skill, and select a release direction to release the B skill. During the series of operations, the player also needs to consider operations such as adjusting the skill release direction and avoiding the skill of the enemy virtual character according to the position change of the enemy virtual character, and the like, so that the operation burden of the player is increased to the greatest extent. Moreover, the triggering frequency of the skill release operation in the MOBA game is only second to that of the attack operation, and for some virtual characters depending on the skill output, the triggering frequency of the skill release operation is even higher than that of the attack operation.
Therefore, in the current skill release method, a player needs to perform multiple click operations in a short time, the convenience of multiple skill simultaneous participation operations is low, the operation burden of the player is large, and the game operation difficulty of the player is large.
Based on this, the embodiment of the application provides a method and a device for controlling skills in a game and an electronic terminal, and the method can solve the problem that the operation convenience of multiple skills in the existing game is low.
In one embodiment of the present disclosure, the method for controlling skills in a game may be executed on a local terminal device or a server. When the control method of the skill in the game runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presenting main body are separated, the storage and the running of the control method of the skill in the game are completed on a cloud game server, and the client equipment is used for receiving and sending data and presenting the game picture, for example, the client equipment can be display equipment with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In a possible implementation manner, an embodiment of the present application provides a method for controlling skills in a game, and a graphical user interface is provided through a terminal device, where the terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in a cloud interaction system.
For example, as shown in fig. 1, fig. 1 is a schematic view of an application scenario provided in the embodiment of the present application. The application scenario may include a touch terminal (e.g., a cell phone 102) and a server 101, and the touch terminal may communicate with the server 101 through a wired network or a wireless network. The touch terminal is used for operating a virtual desktop, and can interact with the server 101 through the virtual desktop to control a virtual object in the server 101.
The touch terminal of the present embodiment is described by taking the mobile phone 102 as an example. The handset 102 includes Radio Frequency (RF) circuitry 210, memory 220, a touch screen 230, a processor 240, and the like. Those skilled in the art will appreciate that the handset configuration shown in fig. 2 is not intended to be limiting and may include more or fewer components than those shown, or may combine certain components, or split certain components, or arranged in different components. Those skilled in the art will appreciate that the touch screen 230 is part of a User Interface (UI) and that the cell phone 102 may include fewer than or the same User Interface as illustrated.
The RF circuitry 210 may also communicate with networks and other devices via wireless communications. The wireless communication may use any communication standard or protocol, including but not limited to Global System for Mobile communication (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, Short Messaging Service (SMS), and the like.
The memory 220 may be used for storing software programs and modules, and the processor 240 executes various functional applications and data processing of the cellular phone 102 by operating the software programs and modules stored in the memory 220. The memory 220 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required for at least one function, and the like; the stored data area may store data created from use of the handset 102, and the like. Further, the memory 220 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The touch screen 230 may be used to display a graphical user interface and receive user operations with respect to the graphical user interface. A particular touch screen 230 may include a display panel and a touch panel. The Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may collect contact or non-contact operations of a user on or near the touch panel (for example, as shown in fig. 3, operations of the user on or near the touch panel using any suitable object or accessory such as a finger 301, a stylus pen, etc.), and generate preset operation instructions. In addition, the touch panel may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch direction and gesture of a user, detects signals brought by touch operation and transmits the signals to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into information that can be processed by the processor, sends the information to the processor 240, and receives and executes commands sent from the processor 240. In addition, the touch panel may be implemented by various types such as a resistive type, a capacitive type, an infrared ray, a surface acoustic wave, and the like, and may also be implemented by any technology developed in the future. Further, the touch panel may cover the display panel, a user may operate on or near the touch panel covered on the display panel according to a graphical user interface displayed by the display panel, the touch panel detects an operation thereon or nearby and transmits the operation to the processor 240 to determine a user input, and the processor 240 provides a corresponding visual output on the display panel in response to the user input. In addition, the touch panel and the display panel can be realized as two independent components or can be integrated.
The processor 240 is the control center of the handset 102, connects various parts of the entire handset using various interfaces and lines, and performs various functions and processes of the handset 102 by running or executing software programs and/or modules stored in the memory 220 and calling data stored in the memory 220, thereby performing overall monitoring of the handset.
Embodiments of the present application are further described below with reference to the accompanying drawings.
Fig. 4 is a flowchart illustrating a method for controlling skills in a game according to an embodiment of the present application, where the method may be applied to a terminal (e.g., the mobile phone 102 shown in fig. 2) capable of presenting a graphical user interface, and the graphical user interface includes a game scene including a virtual character controlled by a first terminal. As shown in fig. 4, the method includes:
step S410, in response to the first specified operation for the first skill control, determining a first skill corresponding to the first skill control.
In one possible implementation, the first specified operation may be a click operation. The player may select the first skill to be released by clicking on a skill control in the graphical user interface, i.e., a virtual key on the screen.
Illustratively, as shown in fig. 5, the player may determine the a skill that needs to be released by clicking on the on-screen a skill (first skill) button 501 (first skill control).
Step S420, determining a second skill corresponding to the second skill control in response to the first sliding operation, where the first sliding operation includes an operation of sliding the touch point of the first specified operation from the first skill control to the second skill control.
For example, as shown in fig. 5, after clicking on the a skill button, the player may slide a finger directly from the a skill button 501 (first skill control) to the B skill (second skill) button 502 (second skill control) without lifting the finger, thereby determining the B skill that needs to be released.
And step S430, controlling the first virtual character to continuously release the first skill and the second skill in response to a second specified operation which is continuous with the first sliding operation.
The second designated operation includes various operations, for example, the player releases the finger to finish the touch operation, the player slides the finger to select the skill releasing direction, and the like.
In the embodiment of the application, after the first skill control slides to the second skill control and then a certain specified operation is performed, the first skill and the second skill can be continuously released, so that the continuous calling operation of the first skill and the second skill can be more conveniently and quickly performed, a player can perform a whole set of continuous operation, and fingers do not need to be lifted in the process, so that the continuous calling release of a plurality of skills is realized. The player does not need to repeatedly click the skill control, so that the attention of the player to skill release operation is reduced, the operation burden of the player is reduced, the problem that a plurality of skills are linked to bring convenience in operation in the existing game is solved, the flexibility and convenience of game operation are improved, the frustration of the player caused by skill release misoperation is reduced, and the game experience of the player is improved.
The above steps are described in detail below.
In some embodiments, the second specified operation includes a plurality. As one example, the second specified operation is a touch end operation at the second skill control; the step S430 may specifically include the following steps:
and a) responding to a touch ending operation continuous with the first sliding operation, and controlling the first virtual character to continuously release the first skill and the second skill.
Illustratively, as shown in fig. 5, some virtual characters in the MOBA game have multiple pointing skills, for example, a virtual character has an a skill (first skill) to increase its own attack power, a B skill (second skill) to increase its own defense power, when a player clicks the a skill first and then drags the a skill onto the B skill, and then the finger leaves the screen to end the touch operation, the virtual character will release A, B two skills consecutively to provide the attack power and the defense power for itself.
For another example, A, B for a virtual character with both skills default to the nearest target in the skill range, when the player clicks the a skill first, then drags the a skill to the B skill, and then the finger leaves the screen to end the touch operation, the virtual character will release A, B two skills to the nearest target in the skill range.
The player can finish the continuous release of the first skill and the second skill by finishing the touch operation, and the player can control the time for releasing the skills without wasting the skill effect by performing a whole set of continuous operation without repeatedly clicking the skill control.
As another example, the second designated operation is a selection operation to select a target object from the second skill control; the step S430 may specifically include the following steps:
step b), responding to a selection operation continuous with the first sliding operation, and controlling the first virtual character to continuously release the first skill and the second skill; the skill release object of at least one of the first skill and the second skill is a target object selected by the selection operation.
For example, as shown in fig. 6, some virtual characters in MOBA games have multiple non-pointing skills, and when a player wants to release two non-pointing skills together to the same target, the player may click on the a skill (first skill), drag the a skill to the B skill (second skill), and drag the a skill from the B skill to select the release direction. The player can select the skill release direction by moving a finger, the touch point 601 is a point where the finger of the player contacts the screen, and the direction of the touch point 601 relative to the B skill button 502 (second skill control), i.e., the release direction of the a skill and the B skill. The arrow 602 points in the same direction as the skill indicator 603, and if the player releases his finger at this time to complete the skill release operation, the first player-controlled virtual character 604 may release the a skill and then release the B skill to the position of the enemy virtual character 605.
The target object is selected after the first skill control slides to the second skill control, the first skill and the second skill are continuously released, the skill release object is the target object which is just selected, the continuous calling operation of the first skill and the second skill is more convenient and quicker, the skill release object can also select the target object according to the continuous calling operation, and the accuracy of the continuous calling operation is improved. And the reaction time of the enemy player can be reduced, so that the player can obtain the game-play advantages, and the game experience of the player is improved.
In some embodiments, the target object released by the skill can include multiple conditions, improving the flexibility of the selected target object. As an example, the target object includes any one or more of:
a target direction, a target position, a target virtual character, and a target virtual object.
For example, some avatar skills require selection of a target direction. For example, a virtual character skill is to launch a missile in the target direction, which will explode after the first hit on the enemy virtual character. For another example, a virtual character skill may shoot a crystal arrow in a target direction, and may stun the enemy virtual character when hitting the enemy virtual character. For the skill types to which the two skills belong, the player only needs to select the release direction of the skill.
For example, some avatar skills require the selection of a target location. For example, a virtual character may be skilled in throwing a trap to a target location, which may explode if stepped on by an enemy virtual character. As another example, a virtual character skill is to summon a rock at a target location. For the skill types to which the two skills described above belong, the player needs to select a specific skill target location.
For example, some avatar skills require the selection of a target avatar. For example, a virtual character skill is to jump to an enemy character and cause injury. As another example, a virtual character skill is throwing a ball of fire to the target character and causing injury. For both skills, the player needs to select a specific target virtual character. It should be noted that the virtual characters in the game include, but are not limited to: an enemy avatar, a neutral creature, a summons of an enemy avatar, and the like.
For example, some virtual character skills may be released to the virtual object. For example, a virtual character's first skill is to throw a skill object to a ground location, and the second skill is to motivate the thrown skill object to release the skill on the virtual character around it. For another example, a first skill of a virtual character is to throw a army flag to a target location, and a second skill, if pointing to the army flag, may be directed to the army flag. The two second skills are both skills which can be released to the virtual object, wherein the skill object and the army flag are both virtual objects.
The method realizes the compatibility with various skill combinations by covering various target objects, thereby enabling the player to realize the smooth release of the continuous recruitment of various skills and improving the game experience of the player.
In some embodiments, the selection mode of the target object by the selection operation includes multiple modes, so that the flexibility of the selection mode of the target object is improved. As an example, the selection manner of the target object by the selection operation includes any one or more of the following:
ending touch after pointing to the target object through the second sliding operation, pointing to the target object through the third sliding operation and keeping the designated touch duration, and continuously pointing to the plurality of target objects through the fourth sliding operation.
According to different virtual character skill types, different selection modes of the target object are adopted, so that the method is suitable for continuous release combinations of various virtual character skills, and the player can smoothly and smoothly control the virtual character release and move.
Based on the step b), for some special skill mechanisms, selection operation suitable for the special skill mechanisms can be adopted, so that the selection mode of the target object can be more suitable for the continuous recruitment operation. As one example, the selection operation includes a third sliding operation from the second skill control. The step b) may specifically include the following steps:
and c), responding to a third sliding operation which is continuous with the first sliding operation, controlling the first virtual character to continuously release the first skill and the second skill, and keeping the continuous release of the skill along with the touch duration of the third sliding operation pointing to the target object in the release process of at least one skill.
For example, the first skill of a certain virtual character is to enter a strengthened state, and the strengthened state can increase the self defense force, but the continuous release of the skill needs to be maintained according to the touch duration, that is, the player needs to hold the virtual key of the first skill all the time to maintain the strengthened state of the virtual character. The second skill of the virtual character is to initiate a strike in the direction of the target. If the player clicks the first skill first, then drags the first skill to the second skill, and drags out from the second skill, and selects the target direction by sliding, the virtual character can maintain the reinforcement state to initiate the sprint towards the target direction, the duration of the reinforcement state to initiate the sprint towards the target direction is determined according to the touch duration of the player, and when the player lifts the finger and is not in contact with the screen any more, the virtual character stops releasing the first skill and the second skill.
Through setting various selection operations, the game system can be adapted to different skill mechanisms of different virtual characters in the game, so that a player can flexibly release various skill engagement, and the game experience of the player is improved.
Based on the step b), for other special skill mechanisms, selection operation suitable for the special skill mechanisms can be adopted, so that the selection mode of the target object is more suitable for the co-enrollment operation. As one example, the selection operation includes a fourth sliding operation from the second skill control. The step b) may specifically include the following steps:
and d), responding to a fourth sliding operation which is continuous with the first sliding operation, controlling the first virtual character to continuously release the first skill and the second skill, and changing the skill release object along with the plurality of target objects which are continuously pointed by the fourth sliding operation in the release process of at least one skill.
Illustratively, a first skill of a virtual character provides a shield for the virtual character, a second skill is to continuously release a laser to a target direction within 7 seconds, and during the release of the second skill, the release direction of the laser can be changed along with a touch point, that is, a player can control the release direction of the laser by sliding a finger on a screen, so as to achieve the purpose of attacking a plurality of target objects. If the player clicks the first skill first, then drags the first skill to the second skill, and then drags out from the second skill, the virtual character can provide a shield for the player firstly by sliding to select the target direction, then a laser is released in the direction of the finger touch point of the player, and in the laser release process, the laser direction can move along with the finger of the player.
Through setting various selection operations, the game system can be adapted to different skill mechanisms of different virtual characters in the game, so that a player can flexibly release various skill engagement, and the game experience of the player is improved.
In some embodiments, the system may control the sequence of successive releases of skills based on the player's associated actions. As an example, the step S430 may specifically include the following steps:
and e), in response to a second specified operation which is continuous with the first sliding operation, controlling the first virtual character to release the first skill, and continuously releasing the second skill after releasing the first skill.
In practical applications, the order of sequential release of the first skill and the second skill may not be limiting. For example, the player may choose to release the second skill first, and then release the first skill. The player can select the skill releasing sequence and the skill combination according to the actual requirement of the game on the game, and the flexibility of skill releasing is realized.
In some embodiments, the player may also cancel the continuous release of skills, choosing to release only the first skill. As an example, after the step S420, the method may further include the steps of:
and f), responding to the sliding back of the touch point of the first sliding operation to the first skill control, and canceling the determined second skill.
In practical applications, after the player selects the first skill and the second skill, the player judges through game experience that the virtual character of the enemy can be killed only by releasing the first skill, and therefore does not want to waste the second skill, in this case, as shown in fig. 5, after the player clicks the a skill (first skill) button, the player may slide a finger from the a skill button 501 (first skill control) to the B skill (second skill) button 502 (second skill control) to determine the B skill that needs to be released, and then the player may slide the finger from the B skill button 502 back to the a skill button 501, so as to cancel the B skill.
The player can operate more flexibly and changeably by setting the release canceling function of the second skill, the player does not need to release the second skill after selecting the first skill and the second skill, so that the waste of resources required to be consumed by releasing skills such as magic values is caused, the fault tolerance of the player operation is increased, and the game experience of the player is improved.
In some embodiments, the player may cancel the release of the first skill, the second skill at the same time. As an example, after the step S420, the method may further include the steps of:
and g), responding to the sliding of the touch point of the first sliding operation to a preset cancellation area, and cancelling the determined second skill and the first skill.
In practical applications, as shown in fig. 7, after clicking the a skill (first skill) button, the player may slide a finger from the a skill button 501 (first skill control) to the B skill (second skill) button 502 (second skill control) to determine the B skill to be released, and thus determine the target object of the move. At this time, the enemy virtual character as the target object is killed by the teammates, so that it is not necessary to release the simultaneous recruitment, and the player can cancel the skill A, B by moving the finger to the system preset cancellation area 701.
The player can operate more flexibly and changeably by setting the release canceling function of the first skill and the second skill, the player does not need to release the skills after selecting the first skill and the second skill, so that the waste of resources required to be consumed by the release of the skills such as magic value is caused, the player can respond to the next battle, and the game experience of the player is improved.
In some embodiments, the number of skills selected by the player to be released continuously can be more than two, such as four, five, and the like, and the flexibility of the continuous calling operation is improved. As an example, after the step S420, the method may further include the steps of:
and h), responding to a fifth sliding operation, and determining a third skill corresponding to the third skill control, wherein the fifth sliding operation comprises the operation that the touch point of the first sliding operation slides from the second skill control to the third skill control.
And i) controlling the first virtual character to continuously release the first skill, the second skill and the third skill in response to a third specified operation which is continuous with the fifth sliding operation.
For example, as shown in fig. 8, after clicking the a skill (first skill) button, the player may slide a finger from the a skill button 501 (first skill control), to the B skill (second skill) button 502 (second skill control) to determine the B skill to be released, and then to the C skill (third skill) button 801 (third skill control) to determine the C skill to be released. The player can then release the skill by releasing the finger to end the touch, sliding the finger to select the skill release direction, and the like.
The release of multiple simultaneous skills is achieved by performing a complete set of continuous operations without lifting the fingers during the process. The player does not need to repeatedly click the skill control, so that the attention of the player to skill release operation is reduced, the operation burden of the player is reduced, the player can continuously release a plurality of skills in a short time, the reaction time of an enemy player is reduced, and the game experience of the player is improved.
In some embodiments, the skills that can be released continuously do not include only the unique skills of the virtual character. As one example, skills include: a unique skill specific to the first virtual character, and/or a shared skill of the plurality of virtual characters.
Wherein the common skills of the first virtual character comprise skills such as impression, punishment and weakening.
In practical application, a player can click the flash skill first, drag the flash skill to a first skill to be released, and drag the skill release direction from the first skill, so as to realize the continuous recruitment operation of flashing and releasing the first skill in the target direction. The effect of the flash skill is to enable the virtual character to instantaneously travel a small distance to the target location.
As another example, the player may click a first skill with a displacement effect, drag the first skill to a punishment skill that needs to be released, and drag a selection skill release direction from the punishment skill, thereby implementing a simultaneous dragging operation of displacing the first skill to a target direction and releasing the punishment skill. The effect of the punishment skill is to cause injury to a strange or enemy soldier around.
Through the cooperation of common skills and the unique skills of the virtual character, the operation of the player can be more diversified, and the game experience of the player is improved. For example, the flash is matched with the release of the virtual character skills, so that the reflecting time of enemy players can be reduced, and the hit rate of the virtual character skills can be improved. For another example, the virtual character displacement skill is matched with punishment skill, so that the player can kill key monsters and provide gain effect (Buff) for the player and even teams.
Fig. 9 provides a schematic structural diagram of a game skill control device. The device can be applied to a first terminal capable of presenting a graphical user interface, the graphical user interface is provided through the first terminal, the graphical user interface comprises a game scene, a first virtual character controlled by the first terminal is contained in the game scene of the game, and the graphical user interface comprises at least two skill controls. As shown in fig. 9, a game skill control device 900 includes:
a first determining module 901, configured to determine, in response to a first specified operation for a first skill control, a first skill corresponding to the first skill control;
a second determining module 902, configured to determine, in response to a first sliding operation, a second skill corresponding to a second skill control, where the first sliding operation includes an operation of sliding a touch point of a first specified operation from the first skill control to the second skill control;
and a control module 903 for controlling the first virtual character to continuously release the first skill and the second skill in response to a second specified operation which is continuous with the first sliding operation.
In some embodiments, the second specified operation is a touch end operation at the second skill control. The control module 903 is specifically configured to:
and controlling the first virtual character to continuously release the first skill and the second skill in response to a touch ending operation continuous with the first sliding operation.
In some embodiments, the second designated operation is a selection operation to select the target object from the second skill control. The control module 903 is specifically configured to:
controlling the first virtual character to continuously release the first skill and the second skill in response to a selection operation continuous with the first sliding operation; the skill release object of at least one of the first skill and the second skill is a target object selected by the selection operation.
In some embodiments, the target object comprises any one or more of:
a target direction, a target position, a target virtual character, and a target virtual object.
In some embodiments, the selection of the target object by the selection operation includes any one or more of:
ending touch after pointing to the target object through the second sliding operation, pointing to the target object through the third sliding operation and keeping the designated touch duration, and continuously pointing to the plurality of target objects through the fourth sliding operation.
In some embodiments, the selection operation comprises a third sliding operation from the second skill control. The control module 903 is specifically configured to:
and responding to a third sliding operation which is continuous with the first sliding operation, controlling the first virtual character to continuously release the first skill and the second skill, and keeping the continuous release of the skill along with the touch duration of the third sliding operation pointing to the target object in the release process of at least one skill.
In some embodiments, the selection operation comprises a fourth sliding operation from the second skill control.
In some embodiments, the control module 903 is specifically configured to:
and in response to a fourth sliding operation which is continuous with the first sliding operation, controlling the first virtual character to continuously release the first skill and the second skill, and in the release process of at least one skill, changing the skill release object along with the plurality of target objects which are continuously pointed by the fourth sliding operation.
In some embodiments, the second specified operation is a touch end operation at the second skill control. The control module 903 is specifically configured to:
and controlling the first virtual character to continuously release the first skill and the second skill in response to a touch ending operation continuous with the first sliding operation.
In some embodiments, the control module 903 is specifically configured to:
and controlling the first virtual character to release the first skill in response to a second specified operation consecutive to the first sliding operation, and to release the second skill consecutively after releasing the first skill.
In some embodiments, after the step of determining a second skill corresponding to the second skill control in response to the first sliding operation, the apparatus further comprises:
and the first cancellation module is used for responding to the touch point of the first sliding operation to slide back to the first skill control and canceling the determined second skill.
In some embodiments, after the step of determining a second skill corresponding to the second skill control in response to the first sliding operation, the apparatus further comprises:
and the second canceling module is used for responding to the sliding of the touch point of the first sliding operation to a preset canceling area and canceling the determined second skill and the first skill.
In some embodiments, after the step of determining a second skill corresponding to the second skill control in response to the first sliding operation, the apparatus further comprises:
a third determining module, configured to determine a third skill corresponding to a third skill control in response to a fifth sliding operation, where the fifth sliding operation includes an operation of sliding a touch point of the first sliding operation from the second skill control to the third skill control;
and controlling the first virtual character to successively release the first skill, the second skill, and the third skill in response to a third specified operation successive to the fifth sliding operation.
In some embodiments, the skills include: a unique skill specific to the first virtual character, and/or a shared skill of the plurality of virtual characters.
The game skill control device provided in the embodiment of the present application has the same technical features as the game skill control method provided in the above embodiment, and therefore, the same technical problems can be solved, and the same technical effects can be achieved.
Corresponding to the control method of the skill in the game, an embodiment of the present application further provides a computer-readable storage medium, where a machine executable instruction is stored in the computer-readable storage medium, and when the computer executable instruction is called and executed by a processor, the computer executable instruction causes the processor to execute the step of the control method of the skill in the game.
The mobile data processing apparatus provided in the embodiments of the present application may be specific hardware on a device, or software or firmware installed on a device, or the like. The device provided by the embodiment of the present application has the same implementation principle and technical effect as the foregoing method embodiments, and for the sake of brief description, reference may be made to the corresponding contents in the foregoing method embodiments where no part of the device embodiments is mentioned. It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the foregoing systems, apparatuses and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
For another example, the flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of apparatus, methods and computer program products according to various embodiments of the present application. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application or a part of the technical solution may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions to enable a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the control method of the skills in the game according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus once an item is defined in one figure, it need not be further defined and explained in subsequent figures, and moreover, the terms "first", "second", "third", etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the scope of the embodiments of the present application. Are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (15)

1. A method for controlling skills in a game is characterized in that a graphical user interface is provided through a first terminal, a game scene of the game comprises a first virtual character controlled by the first terminal, and the graphical user interface comprises at least two skill controls, and the method comprises the following steps:
in response to a first specified operation for a first skill control, determining a first skill corresponding to the first skill control;
determining a second skill corresponding to a second skill control in response to a first sliding operation, wherein the first sliding operation includes an operation of sliding a touch point of the first specified operation from the first skill control to the second skill control;
controlling the first avatar to continuously release the first skill and the second skill in response to a second specified operation continuous with the first sliding operation.
2. The method according to claim 1, wherein the second designated operation is a selection operation of selecting a target object from the second skill control;
the step of controlling the first avatar to continuously release the first skill and the second skill in response to a second specified operation continuous with the first sliding operation includes:
controlling the first virtual character to continuously release the first skill and the second skill in response to the selection operation continuous with the first sliding operation; a skill release object of at least one of the first skill and the second skill is the target object selected by the selection operation.
3. The method of claim 2, wherein the target object comprises any one or more of:
a target direction, a target position, a target virtual character, and a target virtual object.
4. The method according to claim 2, wherein the selection of the target object by the selection operation comprises any one or more of the following:
ending touch after pointing to the target object through a second sliding operation, pointing to the target object through a third sliding operation and keeping a specified touch duration, and continuously pointing to a plurality of target objects through a fourth sliding operation.
5. The method according to claim 2 wherein the selection operation comprises a third sliding operation from the second skill control;
the step of controlling the first avatar to continuously release the first skill and the second skill in response to the selection operation continuous with the first sliding operation includes:
and in response to the third sliding operation which is continuous with the first sliding operation, controlling the first virtual character to continuously release the first skill and the second skill, and in the release process of at least one skill, keeping the continuous release of the skill along with the touch duration of the third sliding operation pointing to the target object.
6. The method according to claim 2 wherein the selection operation comprises a fourth swipe operation from the second skill control;
the step of controlling the first avatar to continuously release the first skill and the second skill in response to the selection operation continuous with the first sliding operation includes:
and in response to the fourth sliding operation which is continuous with the first sliding operation, controlling the first virtual character to continuously release the first skill and the second skill, and in the process of releasing at least one skill, changing a skill release object along with a plurality of target objects which are continuously pointed by the fourth sliding operation.
7. The method of claim 1, wherein the second designated operation is a touch end operation at the second skill control;
the step of controlling the first avatar to continuously release the first skill and the second skill in response to a second specified operation continuous with the first sliding operation includes:
controlling the first virtual character to continuously release the first skill and the second skill in response to the touch end operation continuous with the first sliding operation.
8. The method of claim 1, wherein the step of controlling the first avatar to continuously release the first skill and the second skill in response to a second designated operation that is continuous with the first sliding operation comprises:
controlling the first virtual character to release the first skill in response to a second specified operation consecutive to the first sliding operation, and to release the second skill consecutively after releasing the first skill.
9. The method according to claim 1, wherein after the step of determining a second skill corresponding to a second skill control in response to the first sliding operation, further comprising:
cancelling the determined second skill in response to the touch point of the first sliding operation sliding back to the first skill control.
10. The method according to claim 1, wherein after the step of determining a second skill corresponding to a second skill control in response to the first sliding operation, further comprising:
and in response to the touch point of the first sliding operation sliding to a preset cancellation area, cancelling both the determined second skill and the determined first skill.
11. The method according to claim 1, wherein after the step of determining a second skill corresponding to a second skill control in response to the first sliding operation, further comprising:
determining a third skill corresponding to a third skill control in response to a fifth sliding operation, wherein the fifth sliding operation includes an operation of sliding the touch point of the first sliding operation from the second skill control to the third skill control;
controlling the first avatar to continuously release the first skill, the second skill, and the third skill in response to a third specified operation continuous with the fifth sliding operation.
12. The method according to any one of claims 1 to 11, wherein the skills comprise: a unique skill specific to the first virtual character, and/or a shared skill of a plurality of virtual characters.
13. A control device for skills in a game is characterized in that a graphical user interface is provided through a first terminal, a game scene of the game comprises a first virtual character controlled by the first terminal, the graphical user interface comprises at least two skill controls, and the device comprises:
the first determining module is used for responding to a first specified operation aiming at a first skill control and determining a first skill corresponding to the first skill control;
a second determining module, configured to determine, in response to a first sliding operation, a second skill corresponding to a second skill control, where the first sliding operation includes an operation of sliding a touch point of the first specified operation from the first skill control to the second skill control;
a control module for controlling the first virtual character to continuously release the first skill and the second skill in response to a second specified operation continuous with the first sliding operation.
14. Touch terminal comprising a memory and a processor, wherein the memory stores a computer program operable on the processor, wherein the processor implements the steps of the method according to any of the claims 1 to 12 when executing the computer program.
15. A computer readable storage medium having stored thereon computer executable instructions which, when invoked and executed by a processor, cause the processor to execute the method of any of claims 1 to 12.
CN202111161265.6A 2021-09-30 2021-09-30 Game skill control method and device and electronic terminal Pending CN113908534A (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2023138174A1 (en) * 2022-01-21 2023-07-27 腾讯科技(深圳)有限公司 Operation control method and apparatus, storage medium, and electronic device
WO2023142598A1 (en) * 2022-01-26 2023-08-03 腾讯科技(深圳)有限公司 Method for controlling virtual object to release skills, and terminal, medium and program product
WO2024060924A1 (en) * 2022-09-23 2024-03-28 腾讯科技(深圳)有限公司 Interaction processing method and apparatus for virtual scene, and electronic device and storage medium
CN117982899A (en) * 2024-04-07 2024-05-07 腾讯科技(深圳)有限公司 Data processing method, device, computer, storage medium and program product

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2023138174A1 (en) * 2022-01-21 2023-07-27 腾讯科技(深圳)有限公司 Operation control method and apparatus, storage medium, and electronic device
WO2023142598A1 (en) * 2022-01-26 2023-08-03 腾讯科技(深圳)有限公司 Method for controlling virtual object to release skills, and terminal, medium and program product
WO2024060924A1 (en) * 2022-09-23 2024-03-28 腾讯科技(深圳)有限公司 Interaction processing method and apparatus for virtual scene, and electronic device and storage medium
CN117982899A (en) * 2024-04-07 2024-05-07 腾讯科技(深圳)有限公司 Data processing method, device, computer, storage medium and program product

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