CN105214308A - A kind of control method of game object and system - Google Patents
A kind of control method of game object and system Download PDFInfo
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- CN105214308A CN105214308A CN201510557219.6A CN201510557219A CN105214308A CN 105214308 A CN105214308 A CN 105214308A CN 201510557219 A CN201510557219 A CN 201510557219A CN 105214308 A CN105214308 A CN 105214308A
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Abstract
The invention discloses a kind of control method and system of game object, wherein control method comprises: intercept the manipulation status switching instruction for multiple controlled object; According to manipulation status switching instruction, the manipulation state of multiple controlled object is arranged to synchronous regime or asynchronous regime; When multiple controlled object is in synchronous regime, multiple controlled object reception player instruction is responded simultaneously; When multiple controlled object is in asynchronous regime, one of them controlled object reception player instruction of multiple controlled object is responded, and other controlled objects are followed this controlled object conditionally and respond; Control system comprises: switching command interception device, setting device, synchronous regime control device and asynchronous regime control device.Invention increases the diversity of the control to controlled object, player can be manipulated controlled object more neatly.
Description
Technical field
The present invention relates to game control field, particularly relate to a kind of control method and system of game object.
Background technology
In existing game, when occur several manipulate object time, cannot organize into groups or enclose the mode of choosing to one of them object, realize object independent action, common way is that player controls squad team leader, squad member can only follow team leader's action, and now the several object that manipulates can only simultaneous action, can not independent action and lack operation enjoyment; Or player can only be allowed in game to control one of them team member action, other team members can only distinguish independent action separately, and now player can not allow each team member of squad synchronously complete necessary operation, as the attack etc. of the enemy that dodges, also reduce the game-play enjoyment of player, control object is made freely, thus not make the Experience Degree of player low.The reasons for the above problems are, the operation for target lacks controllability, can only be confined to a certain control and cannot be switched to another kind of control.
Summary of the invention
For solving the problems of the technologies described above, the present invention discloses a kind of control method and system of game object, adds the diversity of the control to controlled object, and player can be manipulated controlled object more neatly.
For achieving the above object, the present invention by the following technical solutions:
The invention discloses a kind of control method of game object, comprise the following steps:
S1: intercept the manipulation status switching instruction for multiple controlled object;
S2: the manipulation state of described multiple controlled object is arranged to synchronous regime or asynchronous regime according to described manipulation status switching instruction;
S3: when described multiple controlled object is in synchronous regime, described multiple controlled object reception player instruction is responded simultaneously;
S4: when described multiple controlled object is in asynchronous regime, one of them controlled object reception player instruction of described multiple controlled object is responded, and other controlled objects are followed this controlled object conditionally and respond.
Preferably, the operation triggering described manipulation status switching instruction comprise click, double-click, long by, amplify or zoom operations.
Preferably, step S4 specifically comprises: intercept the selection instruction for multiple controlled object, when the selection instruction for one of them controlled object being detected, this controlled object reception player instruction responds, and other controlled objects are followed this controlled object conditionally and respond.
Preferably, when the mark that one of them controlled object is corresponding receives clicking operation, trigger the described selection instruction for this controlled object.
Preferably, other controlled objects described in step S4 follow the controlled object receiving player instruction and the step responded specifically comprises conditionally:
S41: the current state intercepting other controlled objects described;
S42: when listening to a certain controlled object and being in the first predetermined state, makes this controlled object keep the first predetermined state;
S43: when listening to a certain controlled object and being in the second predetermined state, the controlled object this controlled object being followed receive player's instruction and responding.
The present invention discloses a kind of control system of game object in addition, comprising:
Switching command interception device, for intercepting the manipulation status switching instruction for multiple controlled object;
Setting device, for being arranged to synchronous regime or asynchronous regime according to described manipulation status switching instruction by the manipulation state of described multiple controlled object;
Synchronous regime control device, for when described multiple controlled object is in synchronous regime, makes described multiple controlled object reception player instruction respond simultaneously;
Asynchronous regime control device, for when described multiple controlled object is in asynchronous regime, one of them controlled object reception player instruction of described multiple controlled object is responded, and other controlled objects are followed this controlled object conditionally and respond.
Preferably, the operation triggering described manipulation status switching instruction comprise click, double-click, long by, amplify or zoom operations.
Preferably, described asynchronous regime control device comprises selection and intercepts module, for intercepting the selection instruction for multiple controlled object, when the selection instruction for one of them controlled object being detected, this controlled object reception player instruction is responded, and other controlled objects are followed this controlled object conditionally and respond.
Preferably, when the mark that one of them controlled object is corresponding receives clicking operation, trigger the described selection instruction for this controlled object.
Preferably, described asynchronous regime control device also comprises:
Current state intercepts module, for intercepting the current state of other controlled objects described;
First object response module, for when listening to a certain controlled object and being in the first predetermined state, makes this controlled object keep the first predetermined state;
Second object response module, for when listening to a certain controlled object and being in the second predetermined state, the controlled object this controlled object being followed receive player's instruction and responding.
The present invention's beneficial effect is compared with prior art: the control method of game object of the present invention and system add the diversity to the control of controlled object in game, by setting up manipulation status switching instruction, and monitor this instruction, the manipulation state of these controlled objects when there being multiple controlled object can be switched with manipulation status switching instruction, player can be manipulated controlled object more neatly, is applied to the operation enjoyment and Experience Degree that player in game, can be improved.
Accompanying drawing explanation
Fig. 1 is the flow chart of the control method of the game object of embodiments of the invention;
Fig. 2 is the partial process view of the control method of the game object of the preferred embodiments of the present invention.
Detailed description of the invention
Below contrast accompanying drawing and combine preferred embodiment the invention will be further described.
As shown in Figure 1, embodiments of the invention disclose a kind of control method of game object, comprise the following steps:
S1: intercept the manipulation status switching instruction for multiple controlled object, the operation wherein triggering manipulation status switching instruction can be click, double-click, long by, amplify or any one in zoom operations;
S2: the manipulation state of multiple controlled object is arranged to synchronous regime or asynchronous regime according to manipulation status switching instruction;
S3: when multiple controlled object is in synchronous regime, makes multiple controlled object reception player instruction respond simultaneously;
S4: when multiple controlled object is in asynchronous regime, one of them controlled object reception player instruction of multiple controlled object is responded, and other controlled objects are followed this controlled object conditionally and respond.
In a further embodiment, specifically comprise in step S4: intercept the selection instruction for multiple controlled object, when the selection instruction for one of them controlled object being detected, this controlled object reception player instruction is responded, and other controlled objects are followed this controlled object conditionally and take action; In some embodiments, when the mark that one of them controlled object is corresponding receives clicking operation, just can trigger the selection instruction for this controlled object.
As shown in Figure 2, in a preferred embodiment, in step S4, other controlled objects follow the controlled object receiving player instruction and the step responded specifically comprises conditionally:
S41: the current state intercepting other controlled objects;
S42: when listening to a certain controlled object and being in the first predetermined state, makes this controlled object keep the first predetermined state;
S43: when listening to a certain controlled object and being in the second predetermined state, the controlled object this controlled object being followed receive player's instruction and taking action.
Another embodiment of the present invention discloses a kind of control system of game object, comprising:
Switching command interception device, for intercepting the manipulation status switching instruction for multiple controlled object, the operation wherein triggering manipulation status switching instruction can be click, double-click, long by, amplify or any one in zoom operations;
Setting device, for being arranged to synchronous regime or asynchronous regime according to manipulation status switching instruction by the manipulation state of multiple controlled object;
Synchronous regime control device, for when multiple controlled object is in synchronous regime, makes multiple controlled object reception player instruction respond simultaneously;
Asynchronous regime control device, for when multiple controlled object is in asynchronous regime, one of them controlled object reception player instruction of multiple controlled object is responded, and other controlled objects are followed this controlled object conditionally and respond.
In further embodiment, asynchronous regime control device comprises selection and intercepts module, for intercepting the selection instruction for multiple controlled object, when the selection instruction for one of them controlled object being detected, this controlled object reception player instruction is responded, and other controlled objects are followed this controlled object conditionally and take action; In some embodiments, when the mark that one of them controlled object is corresponding receives clicking operation, just can trigger the selection instruction for this controlled object.
Further in embodiment, asynchronous regime control device also comprises:
Current state intercepts module, for intercepting the current state of other controlled objects;
First object response module, for when listening to a certain controlled object and being in the first predetermined state, makes this controlled object keep the first predetermined state;
Second object response module, for when listening to a certain controlled object and being in the second predetermined state, the controlled object this controlled object being followed receive player's instruction and taking action.
Followingly be further detailed game object control method of the present invention and system in conjunction with concrete game operation, in X game, player has four controlled object A, B, C, D, starts or in game process, perform following steps in game:
1) switching command interception device intercepts the manipulation status switching instruction for four controlled object A, B, C, D, player can by predetermined gesture or operation, as click certain predetermined button, double-click, long by, the operation such as to zoom in or out and trigger this manipulation status switching instruction.
2) the manipulation state of four controlled object A, B, C, D is arranged to synchronous regime or asynchronous regime according to manipulation status switching instruction by setting device.If four controlled object A, B, C, D are in synchronous regime before triggering manipulation status switching instruction, be then converted to asynchronous regime on triggering; If four controlled object A, B, C, D are in asynchronous regime before triggering manipulation status switching instruction, be then converted to synchronous regime on triggering.And if switching command interception device does not listen to manipulation switching command, then represent that player does not trigger manipulation status switching instruction by predetermined gesture or operation, then the manipulation state of four controlled object A, B, C, D keeps standing state and does not change.
3) when four controlled object A, B, C, D are in synchronous regime, synchronous regime control device makes four controlled object A, B, C, D receive player's instruction to respond simultaneously, and namely player can control four controlled object A, B, C, D by instruction and carries out fighting simultaneously, has a rest or the response such as mobile.
4) when four controlled object A, B, C, D are in asynchronous regime, asynchronous regime control device makes one of them controlled object reception player instruction of four controlled object A, B, C, D respond, and other controlled objects are followed this controlled object conditionally and respond.
Wherein, asynchronous regime device comprises selection and intercepts module, intercept the selection instruction for four controlled object A, B, C, D, when the selection instruction for one of them controlled object being detected, this controlled object reception player instruction responds, and other controlled objects are followed this controlled object conditionally and respond.The mark (such as: head portrait, name, role pattern etc.) of such as player to controlled object B is clicked, namely the selection instruction of controlled object B is triggered, make controlled object B receive player's instruction to respond, controlled object A, C, D follow controlled object B conditionally and respond.
Wherein controlled object A, C, D follow controlled object B and the step responded specifically comprises conditionally:
Current state interception device intercepts the current state of controlled object A, C, D; When listening to controlled object A, D and being in the first predetermined state, the first object response module makes controlled object A, D keep the first predetermined state; When listening to controlled object C and being in the second predetermined state, the second object response module makes controlled object C follow controlled object B and respond.
In concrete game, the first predetermined state can be combat situation, second predetermined state is non-combat situation (has a rest or move), namely be under battle condition when listening to controlled object A, D, the first object response module makes controlled object A, D continue fight, keeps independent action; Be in non-combat situation (have a rest or mobile) when listening to controlled object C, the second object response module makes controlled object C follow to take action to controlled object B, not independent action.Second object response module can prevent controlled object C stupefied in original place, then needs may can not find controlled object C when operating controlled object C as player and affect fight.When controlled object A is wherein in course of battle during excessive blood loss, cause its blood volume also fewer than the blood volume of controlled object B, now, player can trigger the selection instruction of controlled object A by the head portrait clicking controlled object A, select interception device to make controlled object A receive player instruction to respond, and controlled object B, C, D follow controlled object A conditionally and respond.Now, player can control controlled object A by instruction and be in non-combat situation (have a rest or move), and is preserved the strength of team; Thus make player can control the plan of team's operation more neatly, substantially increase operation enjoyment and the Experience Degree of player.
The control method of game object action of the present invention and system, multiple controlled object can be allowed to switch between synchronous regime and asynchronous regime, player can be selected as required whether to trigger manipulation status switching instruction, add the diversity controlled in game, provide and more operate selection, player can be controlled game object more neatly, to improve operation enjoyment and the Experience Degree of player.
Further, player is when asynchronous regime, the selection instruction of wherein any one controlled object can also be triggered as required, any one controlled object is responded to receive player's instruction, such as can choose the controlled object that in multiple controlled object, blood volume is minimum allows it have a rest to receive player's instruction, if and other controlled object continues fight at combat situation, have a rest at the controlled object of also following this blood volume minimum of non-combat situation, also avoid being in uncontrolled controlled object under non-combat situation stupefied and cause impact fight in original place simultaneously, make the multiple controlled object of player can accept control more neatly to participate in fight by these control methods, have a rest or move, the control enjoyment of player is promoted further greatly, also improves the Experience Degree of player further.
Above content is in conjunction with concrete preferred embodiment further description made for the present invention, can not assert that specific embodiment of the invention is confined to these explanations.For those skilled in the art, without departing from the inventive concept of the premise, some equivalent to substitute or obvious modification can also be made, and performance or purposes identical, all should be considered as belonging to protection scope of the present invention.
Claims (10)
1. a control method for game object, is characterized in that, comprises the following steps:
S1: intercept the manipulation status switching instruction for multiple controlled object;
S2: the manipulation state of described multiple controlled object is arranged to synchronous regime or asynchronous regime according to described manipulation status switching instruction;
S3: when described multiple controlled object is in synchronous regime, described multiple controlled object reception player instruction is responded simultaneously;
S4: when described multiple controlled object is in asynchronous regime, one of them controlled object reception player instruction of described multiple controlled object is responded, and other controlled objects are followed this controlled object conditionally and respond.
2. control method according to claim 1, is characterized in that, the operation triggering described manipulation status switching instruction comprise click, double-click, long by, amplify or zoom operations.
3. control method according to claim 1, it is characterized in that, step S4 specifically comprises: intercept the selection instruction for multiple controlled object, when the selection instruction for one of them controlled object being detected, this controlled object reception player instruction responds, and other controlled objects are followed this controlled object conditionally and respond.
4. control method according to claim 3, is characterized in that, when the mark that one of them controlled object is corresponding receives clicking operation, triggers the described selection instruction for this controlled object.
5. the control method according to any one of Claims 1-4, is characterized in that, other controlled objects described in step S4 follow the controlled object receiving player's instruction conditionally and the step responded specifically comprises:
S41: the current state intercepting other controlled objects described;
S42: when listening to a certain controlled object and being in the first predetermined state, makes this controlled object keep the first predetermined state;
S43: when listening to a certain controlled object and being in the second predetermined state, the controlled object this controlled object being followed receive player's instruction and responding.
6. a control system for game object, is characterized in that, comprising:
Switching command interception device, for intercepting the manipulation status switching instruction for multiple controlled object;
Setting device, for being arranged to synchronous regime or asynchronous regime according to described manipulation status switching instruction by the manipulation state of described multiple controlled object;
Synchronous regime control device, for when described multiple controlled object is in synchronous regime, makes described multiple controlled object reception player instruction respond simultaneously;
Asynchronous regime control device, for when described multiple controlled object is in asynchronous regime, one of them controlled object reception player instruction of described multiple controlled object is responded, and other controlled objects are followed this controlled object conditionally and respond.
7. control system according to claim 6, is characterized in that, the operation triggering described manipulation status switching instruction comprise click, double-click, long by, amplify or zoom operations.
8. control system according to claim 6, it is characterized in that, described asynchronous regime control device comprises selection and intercepts module, for intercepting the selection instruction for multiple controlled object, when the selection instruction for one of them controlled object being detected, this controlled object reception player instruction is responded, and other controlled objects are followed this controlled object conditionally and respond.
9. control system according to claim 8, is characterized in that, when the mark that one of them controlled object is corresponding receives clicking operation, triggers the described selection instruction for this controlled object.
10. the control system according to any one of claim 6 to 9, is characterized in that, described asynchronous regime control device also comprises:
Current state intercepts module, for intercepting the current state of other controlled objects described;
First object response module, for when listening to a certain controlled object and being in the first predetermined state, makes this controlled object keep the first predetermined state;
Second object response module, for when listening to a certain controlled object and being in the second predetermined state, the controlled object this controlled object being followed receive player's instruction and responding.
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