CN114247155B - Combined toy, control main body toy body and matched toy body - Google Patents

Combined toy, control main body toy body and matched toy body Download PDF

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Publication number
CN114247155B
CN114247155B CN202111399945.1A CN202111399945A CN114247155B CN 114247155 B CN114247155 B CN 114247155B CN 202111399945 A CN202111399945 A CN 202111399945A CN 114247155 B CN114247155 B CN 114247155B
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Prior art keywords
toy
control
displacement
performance
deformation
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CN114247155A (en
Inventor
远藤真幸
寺野彰
岩谷心太
松浦由莉
瀬尻瞭
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Bandai Co Ltd
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Bandai Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/04Dolls with deformable framework
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H13/00Toy figures with self-moving parts, with or without movement of the toy as a whole
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H17/00Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H29/00Drive mechanisms for toys in general
    • A63H29/22Electric drives
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/16Dolls made of parts that can be put together
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/28Arrangements of sound-producing means in dolls; Means in dolls for producing sounds
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/36Details; Accessories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/36Details; Accessories
    • A63H3/46Connections for limbs
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H5/00Musical or noise- producing devices for additional toy effects other than acoustical

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  • Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Acoustics & Sound (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

The invention provides a combined toy, a control main body toy body and a matched toy body, which eliminate the trouble of purposely performing switching operation for performing output of high deformation combined operation atmosphere. The toy body has an integral control body toy body capable of being deformed from a pre-deformation shape to a fit shape, and a plurality of kinds of matching toy bodies capable of being matched with the control body toy body in the fit shape. The control main body toy body comprises: a performance output unit; a deformation detection unit for detecting a morphological deformation with respect to a pre-deformation state; a displacement member capable of being displaced with respect to the pre-fitting state; a displacement detection unit for detecting that the displacement member is displaced; and a control unit that executes an in-standby control for causing the performance output unit to start outputting a predetermined combined standby performance in response to the detection by the combined deformation detection unit, and a displacement control for causing the performance output unit to output a predetermined displacement performance in response to the detection by the displacement detection unit.

Description

Combined toy, control main body toy body and matched toy body
Technical Field
The present invention relates to a toy-in-one or the like that allows a plurality of toys to be combined by deforming the plurality of toys from a pre-deformation configuration to a combined configuration, thereby performing play.
Background
As a popular toy among men and children, there is a toy of a combination. The toy-in-one means a toy which is capable of being played as one large toy by combining a plurality of toys which can be played as one toy after being deformed from a shape before deformation to a shape for in-one.
Among the toy complexes, a toy simulating a robot complex that is a boarding machine for heros in a televised hero program is particularly popular. In a typical synthetic scene of a hero program, a plurality of small-sized machines (e.g., vehicles, machines in the posture of an animal-type robot) on which heros ride are successively deformed and combined with BGM (background music) of hero, and eventually become a huge robot. Heros operate this large robot to fight and win large monster and robots of enemy. Children use a toy-in-one that simulates this massive robot as if they were heroes in a program, deforming the toy-in-one to play a "play game".
Among existing toy complexes, one of the following toy complexes is known: a sound source in which an effect sound (e.g., BGM, an effect sound to be combined by being mechanically in contact with each other, a hero's voice, etc.) is played can be built in, and the effect sound can be played by a user operating a predetermined button (see patent literature 1, for example). The operation of deforming the toy body while playing the effect sound naturally improves the feeling of expectancy and the feeling of rising, and also increases the "atmosphere substituted for the character", so that the feeling of immersion is strong and is liked by many children.
Prior art literature
Patent literature
Patent document 1: japanese patent laid-open publication No. 2014-108288
Disclosure of Invention
Problems to be solved by the invention
In the prior art, before the combination of the deformation is performed, the user must operate the switch for playing BGM by himself, and the operation of the combination of the deformation and the operation of playing BGM are split. Thus, the following may occur: a user who is playing a toy before the deformed fit and who is growing in "atmosphere substituted into a character" wants to perform the deformed fit bar and starts the work, but carelessly forgets to operate and the BGM is not played. Sometimes the awkward sense of immersion is broken. Then, the user may intentionally return to the state before the combination is deformed to enjoy the process of deforming the combination while listening to the BGM, and may restart the switch to start the operation of deforming the combination. The prior art has the problems as described above. In addition, the BGM is described as a performance of a deformed assembly, but the same problem is also found in the case of using a method such as flickering of an LED or vibration of a vibrator instead of a performance using sound.
Solution for solving the problem
The present invention provides a toy which is a toy body which is capable of being assembled with each other and which includes a plurality of toy bodies which are deformable from a pre-deformation shape to an assembled shape, wherein the plurality of toy bodies are a control main body toy body which is integrated with other matched toy bodies, and the control main body toy body includes: a performance output unit; a deformation detection unit for detecting a morphological deformation with respect to the pre-deformation state; a displacement member capable of being displaced with respect to the pre-fitting state; a displacement detection unit configured to detect that the displacement member is displaced; and a control unit that executes a standby control for causing the performance output unit to start outputting a predetermined combined standby performance in response to the deformation of the shape with respect to the shape before the deformation being detected by the combined deformation detection unit, and a displacement control for causing the performance output unit to output a predetermined displacement performance in response to the displacement detection unit detecting that the displacement member is displaced.
The control main body toy body may include a fit detection unit configured to detect that the matched toy body is fit, and the control unit may perform fit control in which the performance output unit outputs a predetermined fit output in response to the fit detection unit detecting that the matched toy body is fit.
In addition, the closing control may be control to stop the output of the closing standby performance and then output the closing performance in response to the closing detection unit detecting that the matched play body has closed.
The present invention may be configured such that the plurality of types of the matched play objects are available as the matched play object, the control main play object further includes a type detection unit configured to detect a type of the matched play object that has been matched, the performance output unit includes at least a speaker, and the matched control unit is configured to cause the speaker to play a sound including a name of the matched play object corresponding to the type detected by the type detection unit as the matched performance.
Further, the control unit may execute a combination release control for causing the performance output unit to output a predetermined combination release performance when the combination detected by the combination detection unit is released after the combination control is executed.
The type detection unit may also serve as the composite body detection unit, and the control unit may perform the composite body time control in response to detection of the type of the composite body by the type detection unit.
The above-described matching toy may be configured such that a plurality of types of the matching toy are available, the matching toy may be combined with the control main body toy, the control main body toy may further include a type detection unit configured to detect a type of the matching toy that has been combined, and the displacement-time control may be configured such that the performance output unit outputs the displacement performance different in accordance with the type detected by the type detection unit.
The matching toy body may include a protruding portion at a position facing the type detection portion when the matching toy body is combined with the control main body toy body, the number and arrangement of the protruding portions may be different depending on the type of the matching toy body, and the type detection portion may detect the type of the matching toy body in which the combination is performed based on the combination of the number and arrangement of the protruding portions.
The displacement member may be displaceable from a state before closing to a state after closing, the displacement detecting unit may be a closing completion detecting unit for detecting that the displacement member is in the closing completion state, and the control unit may execute closing completion control as the displacement control, and the closing completion control may be control for causing the performance output unit to output a predetermined closing completion performance in response to the closing completion detecting unit detecting that the displacement member is in the closing completion state.
In addition, the closing-time control may be a control to output the closing-completion performance when the closing detection unit detects that the matching toy body is closed and the closing-completion detection unit detects that the displacement member is in the closing-completion state.
Another aspect of the present invention is a control body toy which is a composite toy by combining one or more matched toy bodies with the control body toy body deformed from a pre-deformation state to a composite state, the control body toy body comprising: a performance output unit; a deformation detection unit for detecting that the deformation has been made into the shape for fitting; a displacement member capable of being displaced with respect to the pre-fitting state; a combination completion detection unit for detecting that the displacement member has been displaced; and a control unit that executes a standby control for causing the performance output unit to start outputting a predetermined combined standby performance in response to the combined deformation detection unit detecting that the combined deformation has been changed to the combined form, and a displacement control for causing the performance output unit to output a predetermined displacement performance in response to the displacement detection unit detecting that the displacement member has been displaced.
The displacement member may be displaceable from a state before closing to a state after closing, the displacement detecting unit may be a closing completion detecting unit for detecting that the displacement member is in the closing completion state, and the control unit may execute closing completion control as the displacement control, and the closing completion control may be control for causing the performance output unit to output a predetermined closing completion performance in response to the closing completion detecting unit detecting that the displacement member is in the closing completion state.
Another aspect of the present invention is a cooperative play object capable of being combined with a control main body play object of the first aspect which is deformed from the pre-deformation state to the combination state.
ADVANTAGEOUS EFFECTS OF INVENTION
According to the present invention, a toy body can be realized which can output a performance in which the atmosphere of the deformation operation of the toy body is increased in conjunction with the deformation operation for the toy body.
Drawings
Fig. 1 is a diagram showing a configuration example of a toy-set.
Fig. 2 is a diagram for explaining an example of a modified toy body.
Fig. 3 is a diagram showing a configuration example of a control body toy body.
Fig. 4 is a diagram showing an example of a data structure of the state determination reference data.
Fig. 5 is a diagram showing an example of a data structure of the type judgment reference data.
Fig. 6 is a diagram showing an example of a data structure of a presentation package.
Fig. 7 is a diagram for explaining the deformation of the control main body toy body from the pre-deformation state to the in-body state, and the change in the state of the in-body deformation detecting unit and the state of the type detecting unit accompanying the deformation.
Fig. 8 is a diagram showing a configuration example of the cooperative play object.
Fig. 9 is a diagram (1) for explaining the combination of a control body toy body and a mating toy body.
Fig. 10 is a view (2) for explaining the combination of the control body toy body and the mating toy body.
Fig. 11 is a view (3) for explaining the combination of the control body toy body and the mating toy body.
Fig. 12 is a diagram for explaining a flow of processing by the control unit related to the deformation combination.
Detailed Description
Fig. 1 is a diagram showing a configuration example of a toy 2 as an example of an embodiment to which the present invention is applied. The toy 2 is a toy in which a user can enjoy a plurality of toys to be deformed and assembled. The finished form of the toy complex 2 can be said to be an aggregate of a plurality of toys, and thus the toy complex 2 can also be referred to as a playset. The toy 2 includes one or more control body toy bodies 10 having deformable shapes and a plurality of kinds of mating toy bodies 20 (20 a, 20b, …) having deformable shapes. The toy 2 may be sold in a set, or the control body 10 and the mating body 20 may be sold separately, and the user may choose to purchase them at will.
In addition, the number of control body play elements 10 and mating play elements 20 constituting one unified toy 2 can be appropriately changed. For example, a combined toy may be constituted by six kinds of toy bodies, such as the two control body toy bodies 10 and the four kinds of matching toy bodies 20. In the case where there are a plurality of control body play objects 10, it is preferable to make the design different for each kind. Of course, the design of the control body play object 10 and the mating play object 20 is not limited to the illustrated example, and can be appropriately set.
Fig. 2 is a diagram for explaining an example of a deformed toy figure 2.
The control body play object 10 and the mating play object 20 are each designed as a single piece in the pre-deformation configuration. For example, the control body toy body 10 of fig. 2 is designed based on a bird on land walking, and is a small land warfare robot weapon having a movable large gun 15 mounted on the back. The coordinated play body 20 (20 a) of fig. 2 is an aeronautical robotic weapon designed on the subject of flying birds, equipped on the back with large wings 25 and a sword 26 for attack.
The user deforms the control body toy body 10 and the mating toy body 20 into the fit-use configurations (10 h, 20 h) respectively. Then, the above-described components are integrated, and after the integration, the integrated operation is performed, so that the integrated robot 30 takes on the form of a huge human-like robot.
As shown in the lowermost layer of fig. 2, the robot head 33 of the massive human robot 30 is exposed by the integration completion operation. The large gun 15 is a weapon which leans against the waist of the giant man-shaped robot 30, and the wings 25 are connected to form a large shield. The sword 26 can be detached with respect to the shield mounting. The user can play a doll game of western knight's wind using the massive human robot 30.
The design of the integrated form is not limited to a human form, and can be appropriately set. For example, it may be a large land quadruped, a large battle ship, a large battle car, a fantasy creature such as a dragon and a ghost, a monster, and the like. In addition, the number of toys required for the combination is not limited to two in total, that is, one control body toy body 10 and one matching toy body 20, and may be a structure in which two or more matching toy bodies 20 are combined into one control body toy body 10. For example, the following structure is also possible: the control main body toy body 10 is deformed into a trunk part of a huge robot, and the four matching toy bodies 20 are deformed into left and right arms and left and right legs, thereby being combined.
Fig. 3 is a diagram showing a structural example of the control body toy body 10, which corresponds to a side view of the control body toy body 10 in a pre-deformation state.
The control body toy figure 10 is composed of a plurality of parts connected to each other by a movable structure such as a joint structure or a slide structure, for example. Specifically, the control body toy body 10 has a first base 11, a second base 12, a head 13, legs 14, a large gun 15, and an equipment rack 17. The leg portion 14 and the equipment holder 17 each have a multi-joint structure in which a plurality of small portions are movably connected. The head 13, the leg 14, the large gun 15, and the equipment holder 17 are displacement portions 6 that can be displaced from the pre-deformation configuration to the fit configuration. A control unit 50 is mounted inside the first base 11. Although not shown, the control body toy body 10 appropriately includes other elements such as a power switch of the control unit 50. In fig. 3, the head 13 has a hollow space with an opening at the lower side, and the right half 33R of the head 33 of the giant robot 30 is placed in the hollow space.
The control unit 50 is implemented as a so-called control board. That is, the control unit 50 is realized by a printed circuit board, and various electronic circuits and electric components mounted on the printed circuit board. Specifically, the control unit 50 includes a CPU 51, a RAM 52, a ROM 53, a reader 54 of the IC memory card 4, a battery 55, a performance output unit 56, a deformation detection unit 60 for integration, a type detection unit 70, an integration detection unit 80, and an integration completion detection unit (displacement detection unit) 82. In the present embodiment, the reader 54 of the IC memory card 4 is provided, but this is not essential. The reader 54 can be omitted if the data stored in the IC memory card 4 is stored in advance in the ROM 53.
The performance output unit 56 outputs a performance associated with the distortion. Specifically, in the present embodiment, since the effect sound is played as a show, the show output unit 56 is realized by a speaker.
In addition, other electronic/electric components can be mounted appropriately. For example, an interface IC, a decoder IC, a sound/audio IC, or the like that manages input and output of signals between the CPU 51 and other circuit elements may be mounted. Some of them may be realized by SoC (System on a Chip).
The deformation detection unit 60 detects a deformation operation from the pre-deformation state to the in-combination state, and outputs a detection signal to the CPU 51. Specifically, the deformation detecting unit 60 for the fitting is realized by a small push switch, which is configured to be capable of being pushed into a recess provided on the upper surface of the first base 11 from the outside. In the control body toy body 10 in the pre-deformation state, the joint deformation detecting unit 60 is in a state pressed by the convex portion 19 provided ON the lower surface of the equipment bracket 17 (ON state).
The type detection unit 70 is a means for detecting the type of the matched play object 20 that has been matched with the control main play object 10. Specifically, the species detection section 70 is implemented by three small push switches (a first detection switch 71, a second detection switch 72, a third detection switch 73) configured to be operable from the upper surface of the first base 11. In the control body toy body 10 in the pre-deformation state, the type detection unit 70 is in an unoperated state (OFF state). The number of push switches constituting the type detection unit 70 can be appropriately increased or decreased according to the number of types of the matching toy body 20, so that all types can be identified. For example, if there are only three types of the matching toy body 20, all the types can be identified by using only the first detection switch 71 and the second detection switch 72.
In the present embodiment, both the in-body deformation detecting unit 60 and the type detecting unit 70 function together as an in-body detecting unit 80, and the in-body detecting unit 80 detects that the control body play object 10 in the in-body form and the matching play object 20 in the in-body form have been combined. The detection of the combination may be performed together with the detection of the type of the combined play object 20 by the type detection unit 70, and in this case, only the type detection unit 70 functions as the combination detection unit 80. In other words, the species detection portion 70 doubles as the combination detection portion 80.
The displacement detecting unit (fitting completion detecting unit) 82 detects that the head 13 has been displaced (has been brought into the fitting completion state), and outputs a detection signal to the CPU 51. Specifically, the displacement detecting section (closing completion detecting section) 82 is implemented by a small push switch, and is provided at a position (described in detail later) that is pushed down by the swinging of the head 13 (if the swinging of the head 13 is to be performed at the end of the closing operation), the closing completion operation is performed.
The CPU 51 performs the following control: the control program stored in the ROM 53 is read and executed, and the performance relating to the morphing complex is output.
Specifically, the CPU 51 determines the current state of the control subject play object 10 and the type of the matched play object 20 that has been matched based on detection signals from the combination deformation detection unit 60, the type detection unit 70, the combination detection unit 80, the displacement detection unit (combination completion detection unit) 82, and the state determination reference data 100 and the type determination reference data 102 stored in the ROM 53 or the IC memory card 4. Then, the CPU 51 reads out the data of the performance corresponding to the determined current state and the type of the matched play object 20 to which the combination is performed from the performance package 110 stored in the ROM 53 or the IC memory card 4, and executes the output control of the performance. In this embodiment, since the performance is set to sound, the following control is performed: the sound data of the effect sound is subjected to reproduction processing, and the rendering output unit 56 as a speaker outputs the sound data of the effect sound.
Fig. 4 is a diagram showing an example of a data structure of the state determination reference data 100. In the following, the displacement of the displacement member in the present embodiment will be described as a joining completion operation to be performed at the end of the joining operation.
Then, the state determination reference data 100 is definition data for determining which one of the following four states is satisfied: before deformation (before deformation for the combination; state of the shape before deformation), during standby (state of deformation for the combination before the combination; state for the combination), detection of the combination (state of halfway through the combination but not to the displacement member (in the present embodiment, completion of the combination), and completion of the combination (completion of the displacement member). These four states are defined by a combination of on/off of the deformation detecting unit 60 for a combination (expressed as on=1, off=0 in fig. 4), on/off of three switches of the type detecting unit 70, and on/off of the displacement detecting unit (combination completion detecting unit) 82.
Fig. 5 is a diagram showing an example of a data structure of the type judgment reference data 102.
The type determination criterion data 102 is definition data for determining the type of the matched play object 20 that is matched with the control subject play object 10, and is defined by a combination of on/off (on=1 and off=0 in fig. 5) of three switches (the first detection switch 71, the second detection switch 72, and the third detection switch 73) of the type detection unit 70. The data structure example of the type judgment reference data 102 shown in fig. 5 is merely an example. For example, if the number of the matched play objects 20 is three, it can be defined by a combination of on/off of the first detection switch 71 and the second detection switch 72. Specifically, the following is only required: when only the first detection switch 71 is turned on, it is determined that the eagle number (first type of cooperative toy body) in fig. 5 is engaged, when only the second detection switch 72 is turned on, it is determined that the drill bit number (second type of cooperative toy body) is engaged, and when both the first switch 71 and the second switch 72 are turned on, it is determined that the weapon base number (third type of cooperative toy body) is engaged.
Fig. 6 is a diagram showing an example of the data structure of the development kit 110.
One or a plurality of presentation packs 110 are stored in advance in the initial state, but the user can purchase and download from a predetermined website via the internet or the like to add or delete them as appropriate. One presentation package 110 includes an inherent package ID 112, application conditions 114, a group standby presentation data 116, a data set 120 classified by group mode, and a group release presentation data 130, wherein the application conditions 114 define conditions for applying the package to control.
The application condition 114 is described by, for example, a combination of one or more of a value representing a standard setting, a specific date, a specific period of time, a time required from the start of the fit until each state is detected, and the like.
The composite standby performance data 116 is data for realizing a composite standby performance. Specifically, the composite standby performance data 116 is sound data of a first kind of effect sound, which is started to be played in response to detection of the deformation operation for the composite, and is played during a period before the composite is detected. For a composite scene in a hero program, it is a BGM of hero that plays as the scene begins. The composite standby performance data 116 can appropriately include a bystander sound or the like that reads out the case of having entered the composite sequence. The type of the composite standby sound may be set for each packet, and may be common to all packets, or a plurality of composite standby sounds may be prepared according to the setting of the application conditions 114.
The data set 120 classified by the fit mode is prepared according to the combination of the control subject play body 10 and the mating play body 20 to be fit, i.e., the fit mode. A set of data 120 classified by syndication pattern includes an inherent pattern ID 121, application conditions 123, syndicated show data 125, and syndicated show data 127. In the present embodiment, the displacement of the displacement member is set as the fit completion operation to be performed at the end of the fit operation, and therefore, the data 127 is referred to as fit completion performance data, but if the displacement of the displacement member is not the fit completion operation, the data 127 is referred to as displacement performance data.
Application condition 123 shows a fit pattern. Specifically, the description is made by controlling the combination of the kind of the subject play body 10 and the kind of the mating play body 20. In addition, in a case where a plurality of modes are established because the types of the control subject play elements 10 and the types of the mating play elements 20 are the same but the relative positional relationship of the combinations is different (for example, there is a case where the control subject play element 10 is in a mode in which the mating play element 20 is in a down position, the mating play element 20 is in a up position, the control subject play element 10 is in a down position, and the like), the application condition 123 is defined to include a condition concerning the relative positional relationship in addition to a condition including a combination of the types of the control subject play element 10 and the mating play element 20.
The synthesized performance data 125 is data for realizing performance when a synthesized sound is detected, and is sound data of a synthesized sound in the present embodiment. The synthesized sound is an effect sound reproduced/played in the case where the synthesized sound is detected. Specifically, the synthesized sound includes one or more of the following sounds: the sound of the name of the play body 10 and the name of the matching play body 20, and BGM for reproduction of the synthesized standby sound are replaced by the effect sound (for example, action sound/friction sound/impact sound, etc. click, ping, clicking, etc.) generated when the machines are in contact with each other or combined. Moreover, the content of the synthesized voice differs depending on the kind of the data set, that is, depending on the synthesized mode.
The composite completion performance data 127 is data for realizing performance at the time of composite completion, and in the present embodiment, is sound data of composite completion sound. The composite completion sound is an effect sound reproduced/played in the case where the composite completion is detected. Specifically, the fit completion tone includes one or more of the following sounds: the effect sound produced when the machines are in contact with each other or combined, the sound of the name of the giant human robot 30 that reads the form of the combined body completion, the effect sound notifying the combined body completion (for example, a branding, a miso, etc.), BGM notifying the combined body completion of the blowing sound, etc. Moreover, the content of the synthesized voice differs depending on the type of the data set, that is, depending on the synthesized mode. In the present embodiment, the displacement of the displacement member is set as the fitting completion operation to be performed at the end of the fitting operation, and therefore, the data 127 is set as data for realizing the performance at the time of fitting completion, but if the displacement of the displacement member is not the fitting completion operation, the data 127 is data for realizing the performance at the time of the displacement. Specifically, the performance at the time of deformation is considered to be an effect sound effect or the like generated when the machines rub against each other.
The fit-canceling performance data 130 is data for performing a fit canceling performance, and in the present embodiment is sound data of a fit canceling sound. The composite release sound is an effect sound reproduced/played when the state of the composite is changed to another state. Specifically, one or more of an effect sound effect generated when the machines are in contact with or combined with each other, a sound describing that has been released, and the like. The content of the synthesized voice may be common among the packets, or may be different depending on the type of the data set, that is, the synthesized mode.
Fig. 7 is a diagram for explaining the deformation of the control main body play object 10 from the pre-deformation state to the fit state, and the change in the states of the fit deformation detecting unit 60 and the type detecting unit 70 accompanying the deformation. The extraction section in fig. 7 corresponds to an enlarged view around the deformation detecting section 60 and the species detecting section 70 for the assembly.
As shown in fig. 7 (1), in the control body toy figure 10 in the pre-deformation state, the switch of the deformation detection unit 60 for the combination is provided such that the operation unit of the switch protrudes into the recess provided in the facing surface of the first base 11 facing the equipment holder 17. The mounting bracket 17 has a convex portion 19 on a surface facing the first base 11, and in the pre-deformation state, the convex portion 19 presses the switch of the deformation detection portion 60 for the press body, whereby the switch of the deformation detection portion 60 for the press body is turned on. However, since the protruding portions corresponding to the three switches (the first detection switch 71, the second detection switch 72, and the third detection switch 73) of the type detection unit 70 do not exist in the equipment rack 17, the three switches are turned off.
In order to deform the control body play object 10 from the pre-deformation configuration to the fit configuration, a user performs a deforming operation. Specifically, as shown in fig. 7 (2), the equipment rack 17 that was originally folded on the first base 11 is extended rearward. Next, as shown in fig. 7 (3), the user removes the large gun 15 from the equipment holder 17 and installs it on the lower surface of the second base 12. The head 13 is turned upside down and then slid toward the upper surface. The leg portions 14 are slid forward and reversed backward and forward, respectively. Next, as shown in fig. 7 (4), the user changes one leg portion 14 (the front side in fig. 7) from the folded state to the extended state, and changes the other leg portion 14 (the rear side in fig. 7) from the folded state to the further folded state, so as to swing to the rear side (the rear side in fig. 7). The above configuration is a form for a combination.
The control body toy body 10 (10 h) of the form for the combination is the right half of the giant man-shaped robot 30. That is, the first base 11 becomes the right chest of the giant robot 30, the second base 12 becomes the right waist, the head 13 becomes the right head cover, one of the legs 14 becomes the right arm, the other of the legs 14 becomes the back face equipment, the large gun 15 moves to the waist position, and the equipment bracket 17 becomes the right leg. The head 13, leg 14, large gun 15, and equipment holder 17 of the control body toy body 10 can be said to be the displacement portion 6 of the control body toy body 10 that can be displaced from the pre-deformation configuration to the fit configuration.
Fig. 8 is a diagram showing a configuration example of the fitting toy body 20 (20 a), which corresponds to a side view of the fitting toy body 20 (20 a) in a pre-deformation state.
The fitting toy body 20 (20 a) is composed of a plurality of parts connected to each other by a movable structure such as a joint structure and a slide structure. Specifically, the mating play object 20 has a first base 21, a second base 22, a head 23, legs 24, and inherent equipment of this kind (wings 25 and swords 26) and equipment supports 27. The head 23, leg 24, wing 25, sword 26, and mounting bracket 27 are displacement portions 6 that can be displaced from the pre-deformation configuration to the fit configuration for the mating play object 20. In the control body toy body 10, the control unit 50 is mounted in the first base 11, but is not mounted in the mating toy body 20, which contributes to reduction in the cost of the whole of the combined toy 2. In fig. 8, the head 23 has a hollow space with an opening at the lower side, and the left half 33L of the head 33 of the giant robot 30 is placed in the hollow space.
The leg portion 24 and the equipment bracket 27 each have a multi-joint structure in which a plurality of portions are movably coupled. Wings 25 are detachable from mounting bracket 27, and sword 26 is detachable from first base 11.
The mating play object 20 becomes the left half of the giant humanoid robot 30 by being deformed. The deformation of the mating play body 20 is substantially identical to the control body play body 10. That is, the user removes the inherent equipment (wings 25, sword 26 in the example of FIG. 8) that mates with the play object 20, stretches the equipment rack 27, reverses the legs 14, stretches one of the legs and folds and swings the other leg. Then, the user slides and reverses the head 23, and installs the detached intrinsic equipment at a predetermined position to deform the intrinsic equipment into a fit-use shape.
Fig. 9 to 11 are views for explaining the combination of the control body toy body 10 and the mating toy body 20 (20 a), and state transitions are performed in the order of fig. 9 to 11. The extracted portion in the drawing corresponds to an enlarged view around the deformation detecting unit 60 and the type detecting unit 70 for the assembly.
As shown in fig. 9, the control body toy body 10 (10 h) that has been deformed into the fit-for-a-body shape forms the right half of the giant robot 30, and the mating toy body 20 (20 h) that has been deformed into the fit-for-a-body shape forms the left half of the giant robot 30. When the combination deformation detecting unit 60 and the type detecting unit 70 are in contact with each other, the three switches (the first detecting switch 71, the second detecting switch 72, and the third detecting switch 73) of the combination deformation detecting unit 60 and the type detecting unit 70 are turned off.
The user tightly joins and connects the left surface of the control body toy body 10 (10 h) deformed into the fit-for-fit configuration and the right surface of the fitting toy body 20 (20 h) deformed into the fit-for-fit configuration in a facing manner. As shown in fig. 10, by this coupling operation, the two toy bodies are coupled together by the coupling structure portion 90.
Specifically, as the connection structure portion 90, a first engagement portion 91 or a second engagement portion 92 (see fig. 9) having a claw shape is provided at a position facing the left surface of the control body play object 10 (10 h) that has been deformed into the fit-use configuration and the right surface of the fitting play object 20 (20 h) that has been deformed into the fit-use configuration. The two are engaged with each other by a coupling operation to be coupled. The coupling structure 90 is not limited to the claw type. For example, one of the control body toy body 10 and the mating toy body 20 may have a magnet embedded therein, and the other may have an iron piece embedded therein, and these may be connected by magnetic force.
In addition, the head 13 of the control body play object 10 (10 h) is tightly engaged with the head 23 of the mating play object 20 (20 h), and in their inner spaces, the right half 33R is tightly engaged with and joined to the left half 33L, thereby forming the shape of the head 33 of the giant human-type robot 30.
The dividing method for dividing the head 33 into the right half 33R and the left half 33L can be appropriately set according to the design of the head 33 or the like. For example, if the head 33 is of a western rider wind design equipped with helmet-like armour, it may also be split as follows: the left half 33L is a face portion and a left half of a helmet-shaped armor, and the right half 33R is a right half of the helmet-shaped armor. In this case, it is preferable that the design of the face portion is changed according to the type of the control subject body 10 and the type of the matching body 20 to be combined. The connection structure between the right half 33R and the left half 33 can be a fitting structure, a connection using magnetic force, or the like.
In the present embodiment, the joint detection convex portion 28g provided on the right side of the mating body 20 (20 h) is connected to the joint by the joint, and the switch is turned on by pressing the joint deformation detection portion 60, focusing on the joint deformation detection portion 60 and the type detection portion 70. If any one of the switches of the type detection unit 70 is turned on and the combination is detected based on the type determination convex portion 28s described later, the combination detection convex portion 28g can be omitted. In this case, the species detection unit 70 also serves as a combination detection unit in the present invention.
Further, a type determination convex portion 28s is provided on the right surface of the mating play object 20 (20 h). The number and arrangement of the type-determining protruding portions 28s are set to be different depending on the type of the matched toy body 20, and at least one of the three switches of the type detecting unit 70 is turned on depending on the combination. The type determining protruding portion 28s is implemented by a protrusion, and the type of the play object 20 is determined based on whether or not the type determining protruding portion 28s exists at a position corresponding to the on-off of the type detecting portion 70. Fig. 10 shows an example in which only one type determination convex portion 28s for pressing the third detection switch 73 is provided. By the connection and the combination, the three switches of the type detection unit 70 are turned on/off according to the type of the combined play object 20.
As shown in fig. 11, if the joining operation is performed, the user performs the joining completion operation. As the fitting completion operation, the head 13 (referred to as "displacement member" in the present invention) of the control body play object 10 (10 h) is swung (displaced) to the outside, and the head 23 of the fitting play object 20 (20 h) is swung to the outside. That is, immediately after the joining operation, the head 13 and the head 23 are closely joined face to face along the median line of the giant robot 30 (see fig. 10), and then the head 13 and the head 23 are spread apart from each other with their upper ends. Then, the robot head 33 of the huge robot 30 emerges therefrom.
The switch of the displacement detecting section (integration completion detecting section) 82 is provided at a position pressed by the swing of the head 13. Therefore, the displacement detecting section (fitting completion detecting section) 82 changes from off to on by the fitting completion operation (in the present embodiment, the swing of the head 13, that is, the displacement of the displacement member is set to the fitting completion operation to be performed at the end of the fitting operation).
Next, automatic playback of an effect sound associated with the deformed complex of the complex toy 2 will be described.
Fig. 12 is a diagram for explaining a flow of processing by the control unit 50 related to the deformation combination. When the power supply is turned on, the CPU 51 automatically reads and executes the control program, and starts the processing described herein.
First, the CPU 51 compares the input conditions (on/off) of the detection signals from the in-body deformation detecting unit 60, the type detecting unit 70, the in-body detecting unit 80, and the displacement detecting unit (in-body completion detecting unit) 82 with the state determination reference data 100 (see fig. 4), and determines the state of the current control body play object 10 (step S2). The determination result is temporarily stored in the RAM 52.
When the state determination results in a determination that the state has changed from "before deformation" to "standby" due to the user performing the combination-use deformation operation, in other words, when the deformation operation is detected (yes in step S4), the CPU 51 starts outputting the combination standby performance, that is, starts the reproduction output of the combination standby sound as the standby control (step S6). Specifically, a packet satisfying the application condition 114 is searched for from the performance packet 110 (see fig. 6), and the composite standby performance data 116 in the searched packet is read out to start the reproduction output of the sound. The CPU 51 temporarily stores the number of times of output or the output duration of the combined standby performance in the RAM 52, and stops the performance output when the number of times of output reaches a predetermined upper limit number of times or when the output duration reaches a predetermined time length.
When the state is changed from "standby" to "combined" is detected as a result of the state determination, in other words, when the combined operation is detected (yes in step S10), the CPU 51 executes steps S12 to S16 as combined time control.
That is, the CPU 51 compares the on/off states of the three switches of the type detection unit 70 with the type determination reference data 102 (see fig. 5) to determine the type of the matched play object 20 that has been combined (step S12). Next, the CPU 51 searches for and refers to the composite performance data 125 (see fig. 6) corresponding to the type of the matched play object 20 on which the composite is performed (step S14), stops the reproduction output of the composite standby sound, and starts the reproduction output of the composite sound of the searched data as the output of the composite standby performance (step S16). The CPU 51 stores the number of times of output or the output duration of the combined show in the RAM 52, and stops the show output when the number of times of output reaches a predetermined upper limit number of times or when the output duration reaches a predetermined time length.
When the state determination results in a state change from "detection of the combination" to "combination completion" (in the present embodiment, the displacement of the displacement member is set to a combination completion operation to be performed at the end of the combination operation, and thus, the state change is "combination completion", in other words, the state change is "displacement member has been displaced"), in other words, when the combination completion operation is detected (the operation of displacing the displacement member) (yes in step S20), the CPU 51 executes steps S22 to S24 as the combination completion time control (displacement time control).
That is, the CPU 51 searches for and refers to the composite-completed performance data 127 (see fig. 6) corresponding to the type of the matched play object 20 on which the composite is performed (step S22), stops the reproduction output of the composite sound, and starts the reproduction output of the composite-completed sound of the searched data as the output of the composite-completed performance (step S24). The CPU 51 temporarily stores the number of times of output or the output duration of the combined completed performance in the RAM52, and stops the performance output when the number of times of output reaches a predetermined upper limit number of times or when the output duration reaches a predetermined time length.
When the state determination results in a change from "fit completed" to another state, in other words, when the fit canceling operation is detected (yes in step S30), the CPU 51 suspends the performance being output as the fit canceling control, searches for and refers to the fit canceling performance data 130 (refer to fig. 6), and starts the reproduction output of the fit canceling sound of the searched data as the output of the fit canceling performance (step S32).
As described above, according to the present embodiment, it is possible to realize a toy assembly capable of automatically outputting a performance in which the atmosphere of the deformation operation is increased in association with the deformation operation for the assembly. As in the prior art, it is not necessary for the user to intentionally operate a switch for reproducing and outputting an effect sound before performing the deforming operation, but the effect sound is reproduced and outputted in accordance with the deforming operation, and the effect sound changes in accordance with the progress of the deforming operation. Further, since the operation related to the robot head, which is the highest tide in the deformed assembly operation, is detected, the performance is output together with the operation, and thus the interest is high, and the performance is completed as an assembly, which is the highest tide of the performance related to the deformed assembly, and thus the atmosphere can be further increased.
[ modification ]
The embodiments to which the present invention can be applied are not limited to the above examples, and structural elements can be added, omitted, or changed as appropriate.
(modification 1)
For example, as an example of the posture after the combination of the combination toy 2 to which the present invention is applied, an example of a humanoid robot weapon is shown, but the posture after the combination is not limited thereto. For example, it may be a veterinary or insect type robot weapon, a multi-legged warcraft, or the like. The positions of the deformation detecting unit 60, the type detecting unit 70, the combination detecting unit 80, and the displacement detecting unit (combination completion detecting unit) 82 may be any positions separated from and joined to each other before and after deformation or before and after combination, or may be any positions whose relative angles or relative positions are changed, and may be appropriately set according to the design thereof.
(modification 2)
In the above embodiment, the example in which the deformation detecting unit 60 for the combination, the type detecting unit 70, the combination detecting unit 80, and the displacement detecting unit (combination completion detecting unit) 82 are realized by a small push switch has been shown, but each detecting unit may be realized by another switch, a sensor, or the like. For example, this can also be achieved by: instead of the push switch, two electrodes are used, and a conductive material that makes contact with both electrodes at the same time to make electrical conduction is mounted in advance on the tips of the combination detection protrusion 28g and the type determination protrusion 28 s. Alternatively, this can be achieved by: instead of the push switch, a hall sensor is used, and small magnets are incorporated in the tips of the synthetic detecting convex portion 28g and the type determining convex portion 28 s.
(modification 3)
In the above embodiment, the example in which the performance output is realized by playing the effect sound has been described, but the invention is not limited to playing the sound, and light emission, vibration, or the like can be used in the performance. In this case, a control IC corresponding to the output mode of the show output unit 56 may be added to the control unit 50 as appropriate. For example, in the case of performing light emission and image display as a show, a light emitting element such as an LED and a display element such as an LCD may be mounted as the show output unit 56, and a control drive circuit for these may be mounted in the control unit 50 as appropriate. In the case of using vibration as the performance, a vibrator may be mounted as the performance output unit 56, and an IC for vibration control may be mounted in the control unit 50.
Description of the reference numerals
2: a toy body; 4: an IC memory card; 6: a displacement portion; 10: controlling a main body toy body; 11: a first base; 12: a second base; 13: a head; 14: a leg portion; 15: large artillery; 17: mounting a bracket; 19: a convex portion; 20: matching the toy body; 21: a first base; 22: a second base; 23: a head; 24: a leg portion; 25: wings; 26: a sword; 27: mounting a bracket; 28g: a convex portion for detecting a combination; 28s: a type-determining protruding portion; 30: a huge human-type robot; 33: a robot head; 33R: a right half; 33L: a left half; 50: a control unit; 51: a CPU;52: a RAM;53: a ROM;54: a reader; 55: a battery; 56: a performance output unit; 60: a deformation detection unit for the combination; 70: a type detection unit; 71: a first detection switch; 72: a second detection switch; 73: a third detection switch; 80: a synthetic body detection unit; 82: a displacement detection unit (integrated completion detection unit); 90: a connection structure portion; 91: a first engagement portion; 92: a second engaging portion; 100: state determination reference data; 102: category judgment reference data; 110: a performance bag; 112: a package ID;114: application conditions; 116: combining standby performance data; 120: a data set classified by a syndication mode; 121: a pattern ID;123: application conditions; 125: data of the combined performance; 127: the combined completion performance data (displacement performance data); 130: and the fit removes the performance data.

Claims (13)

1. A toy body is provided with a plurality of toy bodies which can be deformed in a shape, the toy bodies which are deformed from a shape before deformation to a shape for fitting can be fitted with each other,
the plurality of toy bodies are integrated control main body toy bodies and other matched toy bodies,
the control main body toy body comprises:
a performance output unit;
a deformation detection unit for detecting a morphological deformation with respect to the pre-deformation state;
a displacement member capable of being displaced with respect to the pre-fitting state;
a displacement detection unit configured to detect that the displacement member is displaced; and
and a control unit that executes an on-standby control for causing the performance output unit to start outputting a predetermined on-standby performance in response to the deformation of the form before the deformation being detected by the form-for-combination deformation detection unit, and a displacement-time control for causing the performance output unit to output a predetermined displacement performance in response to the displacement of the displacement member being detected by the displacement detection unit.
2. The toy of claim 1, wherein the toy is a toy,
the control main body toy body is provided with a combination detection part which is used for detecting that the matched toy body is combined,
The control unit executes a fit-time control that causes the performance output unit to output a predetermined fit performance in response to the fit detection unit detecting that the matched play body has been fit.
3. The toy of claim 2, wherein the toy is a toy,
the closing control is control for stopping the output of the closing standby performance and then outputting the closing performance in response to the closing detection unit detecting that the matching play body has closed.
4. A toy, as set forth in claim 2 or 3, characterized in that,
as the cooperative play object, there are a plurality of kinds that can be combined with the control main play object,
the control main body toy body further comprises a type detection part for detecting the type of the matched toy body subjected to the combination,
the show output section includes at least a speaker,
the in-process control is a control for causing the speaker to play a sound including a name of the matching play object corresponding to the genre detected by the genre detection unit as the in-process performance.
5. A toy, as set forth in claim 2 or 3, characterized in that,
The control unit executes a combination release control for causing the performance output unit to output a predetermined combination release performance when the combination detected by the combination detection unit is released after the combination control is executed.
6. The toy of claim 4, wherein the toy further comprises a plurality of toy elements,
the species detection unit also serves as the combination detection unit,
the control unit executes the in-process control in response to detection of the type of the joined play object by the type detection unit.
7. A toy set according to any one of claims 1 to 3, wherein,
as the cooperative play object, there are a plurality of kinds that can be combined with the control main play object,
the control main body toy body further comprises a type detection part for detecting the type of the matched toy body subjected to the combination,
the displacement time control is a control for causing the performance output unit to output the displacement performance different according to the type detected by the type detection unit.
8. The toy of claim 7, wherein the toy is a toy,
the matching toy body is provided with convex parts at positions opposite to the type detection parts when being combined with the control main body toy body, the number and the configuration combination of the convex parts are different according to the type of the matching toy body,
The type detection unit detects the type of the matched toy body in which the combination is performed based on a combination of the number and the arrangement of the protruding portions.
9. A toy, as set forth in claim 2 or 3, characterized in that,
the displacement member is capable of being displaced from a pre-fitting state to a fitting completion state by displacement,
the displacement detecting section is a closing completion detecting section for detecting that the displacement member is in the closing completion state,
the control unit executes, as the displacement-time control, a closing-time control that causes the performance output unit to output a predetermined closing-time performance in response to the closing-time detection unit detecting that the displacement member is in the closing-time state.
10. The toy of claim 9, wherein the toy is a toy,
the control when closing the body is that the closing body is completed under the condition that the closing body detecting part detects that the matched toy body is closed and the closing body completion detecting part detects that the displacement component is in the closing body completion state.
11. A control body toy which is a composite toy by combining one or more matched toy bodies with the control body toy body which is deformed from a pre-deformation shape to a composite shape, the control body toy body comprising:
A performance output unit;
a deformation detection unit for detecting a morphological deformation with respect to the pre-deformation state;
a displacement member capable of being displaced with respect to the pre-fitting state;
a displacement detection unit configured to detect that the displacement member is displaced; and
and a control unit that executes an on-standby control for causing the performance output unit to start outputting a predetermined on-standby performance in response to the deformation of the form before the deformation being detected by the form-for-combination deformation detection unit, and a displacement-time control for causing the performance output unit to output a predetermined displacement performance in response to the displacement of the displacement member being detected by the displacement detection unit.
12. The control body play object of claim 11, wherein,
the displacement member is capable of being displaced from a pre-fitting state to a fitting completion state by displacement,
the displacement detecting section is a closing completion detecting section for detecting that the displacement member is in the closing completion state,
the control unit executes, as the displacement-time control, a closing-time control that causes the performance output unit to output a predetermined closing-time performance in response to the closing-time detection unit detecting that the displacement member is in the closing-time state.
13. A fitted toy body capable of being fitted with a control body toy body according to claim 11 or 12 deformed from a pre-deformed configuration to a fitted configuration.
CN202111399945.1A 2020-11-30 2021-11-19 Combined toy, control main body toy body and matched toy body Active CN114247155B (en)

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JPH0653196B2 (en) * 1986-12-27 1994-07-20 株式会社タカラ Transformable toy
JPH0626987U (en) * 1991-06-05 1994-04-12 株式会社タカラ Combined transformation toy
KR200207540Y1 (en) * 2000-07-21 2000-12-15 이재호 Plaything having apparatus of moving induction
JP3532898B2 (en) * 2002-01-24 2004-05-31 株式会社タカラ Video game toys
JP3177319U (en) * 2012-05-18 2012-07-26 有限会社イング二十一 Shape change toy
JP3181339U (en) * 2012-11-20 2013-01-31 株式会社タカラトミー Shape change toy
JP5444537B1 (en) * 2012-12-03 2014-03-19 株式会社バンダイ Toy
JP5802322B1 (en) * 2014-12-02 2015-10-28 株式会社バンダイ Production toy
JP5918412B1 (en) * 2015-03-27 2016-05-18 株式会社バンダイ toy
JP6304843B2 (en) * 2016-11-24 2018-04-04 株式会社バンダイ Toy
JP6197092B1 (en) * 2016-11-29 2017-09-13 株式会社バンダイ toy
JP6462099B1 (en) * 2017-12-01 2019-01-30 株式会社バンダイ Production output toy
CN109966750B (en) * 2019-03-29 2020-12-22 浙江传媒学院 Sound control splicing toy

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JP2023026532A (en) 2023-02-24

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