CN113827951A - Live-action interactive somatosensory fishing game equipment with VR function - Google Patents
Live-action interactive somatosensory fishing game equipment with VR function Download PDFInfo
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- CN113827951A CN113827951A CN202010584319.9A CN202010584319A CN113827951A CN 113827951 A CN113827951 A CN 113827951A CN 202010584319 A CN202010584319 A CN 202010584319A CN 113827951 A CN113827951 A CN 113827951A
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- 230000002452 interceptive effect Effects 0.000 title claims abstract description 17
- 230000003238 somatosensory effect Effects 0.000 title claims abstract description 15
- 241000251468 Actinopterygii Species 0.000 claims abstract description 16
- 239000011521 glass Substances 0.000 claims abstract description 7
- 238000004804 winding Methods 0.000 claims abstract description 4
- 238000005266 casting Methods 0.000 claims description 11
- 230000006870 function Effects 0.000 claims description 9
- 238000012545 processing Methods 0.000 claims description 9
- 230000005540 biological transmission Effects 0.000 claims description 6
- 238000013500 data storage Methods 0.000 claims description 5
- 238000004891 communication Methods 0.000 claims description 4
- 238000000034 method Methods 0.000 abstract description 4
- 230000008569 process Effects 0.000 abstract description 3
- 238000005516 engineering process Methods 0.000 description 10
- 238000011161 development Methods 0.000 description 3
- 230000009471 action Effects 0.000 description 2
- 238000013473 artificial intelligence Methods 0.000 description 2
- 230000003542 behavioural effect Effects 0.000 description 2
- 238000004088 simulation Methods 0.000 description 2
- 230000004075 alteration Effects 0.000 description 1
- 230000009286 beneficial effect Effects 0.000 description 1
- 239000013078 crystal Substances 0.000 description 1
- 230000007547 defect Effects 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000002093 peripheral effect Effects 0.000 description 1
- 238000011160 research Methods 0.000 description 1
- 238000006467 substitution reaction Methods 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/818—Fishing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8035—Virtual fishing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Abstract
The invention provides live-action interactive somatosensory fishing game equipment with a VR function, and relates to the technical field of VR game equipment. This recreation equipment of fishing is felt to outdoor scene interactive body of VR function, including fishing rod main part hand (hold) festival, pulling force simulator, VR glasses, earphone, fixedly connected with leading pole slightly on the fishing rod main part hand (hold) festival, fishing rod main part hand (hold) festival is close to the lower extreme fixedly connected with hand (hold) line wheel that leading pole was located slightly, the winding is provided with the fish tape on the hand (hold) line wheel, a plurality of wire loops of pole body lower extreme fixedly connected with of leading pole slightly, the fish tape pass a plurality of wire loops and with pulling force simulator fixed connection. The invention provides real-scene interactive somatosensory fishing game equipment with a VR function, which adopts a full-real fishing rod as a game handle, improves the experience degree of a user, and is also provided with a tension simulator, so that the data of various fishes can be simulated, and the user can really realize the process of playing games of human fishes.
Description
Technical Field
The invention relates to the technical field of VR game equipment, in particular to live-action interactive somatosensory fishing game equipment with a VR function.
Background
The virtual reality is an ultimate application form of multimedia technology, and is a crystal rapidly developed in scientific fields such as computer software and hardware technology, sensing technology, robot technology, artificial intelligence, behavioral psychology and the like. Mainly depends on the development of a plurality of key technologies such as three-dimensional real-time graphic display, three-dimensional positioning and tracking, touch and smell sensing technologies, artificial intelligence technologies, high-speed computing and parallel computing technologies, human behavioral research and the like. With the development of virtual reality technology, the real realization of virtual reality will bring about a great revolution in the life and development of the whole human. People wear special sensing equipment such as stereoscopic glasses, data gloves and the like, face a three-dimensional simulation reality, and seem to be positioned in a sensing world with three-dimensional vision, hearing, touch and even smell, and the people and the environment can carry out information interaction through the natural skills and corresponding facilities of the people.
The motion sensing technology is that people can directly use limb actions to interact with peripheral devices or environments, and can interact with contents through the self-life of people without using any complex control equipment.
The existing VR fishing game only realizes the purpose of really simulating outdoor fishing on pictures, game equipment belongs to the traditional button-type fool fishing, does not have the hand feeling of real fishing, various fishing links and the process of fishing, and has very far experience and fun from the real fishing; meanwhile, the existing VR fishing game has no pulling force equipment which can simulate the mutual game between fish and people at the moment of fishing in the fishing game.
Disclosure of Invention
Technical problem to be solved
Aiming at the defects of the prior art, the invention provides a real-scene interactive somatosensory fishing game device with a VR function, and solves the problems that the experience and the enjoyment of the existing VR fishing game are far away from the real fishing and no pulling force equipment for simulating the mutual game of fish and people exists.
(II) technical scheme
In order to achieve the purpose, the invention is realized by the following technical scheme: the utility model provides a recreation equipment that angles is felt to outdoor scene interactive body of VR function, includes fishing rod main part hand (hold) festival, pulling force simulator, VR glasses, earphone, fishing rod main part hand (hold) festival goes up fixedly connected with leading pole slightly, fishing rod main part hand (hold) festival is close to the lower extreme fixedly connected with hand (hold) line wheel that leading pole was located slightly, hand (hold) takes turns to the winding and is provided with the fish tape, a plurality of wire loops of pole body lower extreme fixedly connected with that leading pole is slightly, the fish tape pass a plurality of wire loops and with pulling force simulator fixed connection.
Preferably, an on-off key, a casting rod key and a return button are fixedly arranged on the handle section of the fishing rod main body.
Preferably, a body sensing element is fixedly arranged at the upper end of the handle section of the fishing rod main body close to the front rod.
Preferably, the inner of the handle section of the fishing rod main body is also provided with a Bluetooth transmission module and a power supply module.
Preferably, the bluetooth transmission module is connected with the body sensing element.
Preferably, the tension simulator comprises a driving module, a communication module, a processing module and a data storage module.
Preferably, the output end of the processing module is connected with the input end of the driving module.
The working principle is as follows: during the use, install the device earlier, then with throw screen equipment and be connected, then handheld fishing rod main part hand handle festival, wear VR glasses and earphone, long press 3 seconds start key start-up, next long press the casting pole key, the line wheel loosens the line, accomplish the casting pole, after the casting pole is accomplished, the fishhook drop point is in place in the recreation, lightly press the return wire button, the line that extends when casting the pole tightens up gently, the pulling force simulator is according to the real each item data of all kinds of fishes in the world that collect in the data storage module, the pulling force when simulating the fish bite, thereby pull the user and can let the process that the user really experienced people's fish game when playing.
(III) advantageous effects
The invention provides a real-scene interactive somatosensory fishing game device with a VR function. The method has the following beneficial effects:
1. compared with the prior art, the device changes the traditional gamepad, takes the full-real fishing rod as the gamepad, and improves the experience of the user.
2. Compared with the prior art, the device can simulate various links in fishing, especially tension simulation, and really feel the fun of fishing.
Drawings
FIG. 1 is a schematic view of the structure of the present invention.
Wherein, 1, the fishing rod main body is provided with a handle section; 2. a front rod tip; 3. a handle line wheel; 4. fishing line; 5. a tension simulator; 6. VR glasses; 7. an on-off key; 8. a rod throwing key; 9. a return button; 10. a body-sensory element; 11. a wire passing ring; 12. an earphone.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Example (b):
as shown in fig. 1, an embodiment of the present invention provides a real-scene interactive somatosensory fishing game device with a VR function, including a fishing rod main body handle section 1, a tension simulator 5, VR glasses 6, and an earphone 12, wherein a front rod tip 2 is fixedly connected to the fishing rod main body handle section 1, and the front rod tip 2 and a real fishing rod are in a shape of 1: 1, can give the real experience sense of user, the lower extreme fixedly connected with hand (hold) line wheel 3 that the little 2 departments of leading pole were close to fishing rod main part hand (hold) festival 1, and the winding is provided with the fish tape 4 on the hand (hold) line wheel 3, and leading pole is a plurality of wire loops 11 of pole body lower extreme fixedly connected with of little 2, and the fish tape 4 passes a plurality of wire loops 11 and with pulling force simulator 5 fixed connection.
An on-off key 7, a casting key 8 and a loop button 9 are fixedly arranged on a handle section 1 of a fishing rod main body, the on-off key 7 is pressed for 3 seconds to start up, the fishing rod main body is pressed for 3 seconds to shut down again, the casting key 8 is pressed for a long time in use, a line wheel 3 is loosened to complete casting, after casting is completed, a fishing hook in a game is in place, a loop button 9 is lightly pressed, a fishing line 4 which extends during casting is slightly tightened, a body sensing element 10 is fixedly arranged at the upper end of the handle section 1 of the fishing rod main body, which is close to a front rod tip 2, and can sense and track 8 directions such as up, down, left and right to simulate the action of a human body, a Bluetooth transmission module and a power supply module are further arranged at the inner end of the handle section 1 of the fishing rod main body, the Bluetooth transmission module is connected with the body sensing element 10 and can transmit and transmit data collected by the body sensing element, and the tension simulator 5 comprises a driving module, a communication module, a processing module, a loop and a loop, a loop, The data storage module, the drive module is used for simulating pulling force of various angles and sizes, the communication module is used for receiving and sending equipment data, the processing module is used for processing received data signals, the data storage module stores various real global fish species data, the output end of the processing module is connected with the input end of the drive module, the data processed by the processing module is transmitted to the drive module, and the drive module responds according to commands.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.
Claims (7)
1. The utility model provides a fishing recreation equipment is felt to interactive body of outdoor scene of VR function, includes fishing rod main part hand (hold) festival (1), pulling force simulator (5), VR glasses (6), earphone (12), its characterized in that: fixedly connected with leading pole is slightly (2) on fishing rod main part hand (hold) festival (1), lower extreme fixedly connected with hand (hold) line wheel (3) that fishing rod main part hand (hold) festival (1) was close to leading pole slightly (2) department, the winding is provided with fish tape (4) on hand (hold) line wheel (3), a plurality of wire ring (11) of crossing of pole body lower extreme fixedly connected with of leading pole slightly (2), fish tape (4) pass a plurality of wire ring (11) and with pulling force simulator (5) fixed connection.
2. The live-action interactive somatosensory fishing game apparatus for VR functionality of claim 1, wherein: the fishing rod main body handle section (1) is fixedly provided with an on-off key (7), a casting rod key (8) and a return button (9).
3. The live-action interactive somatosensory fishing game apparatus for VR functionality of claim 1, wherein: the upper end of the handle section (1) of the fishing rod main body close to the front rod tip (2) is fixedly provided with a body sensing element (10).
4. The live-action interactive somatosensory fishing game apparatus for VR functionality of claim 1, wherein: the inner of fishing rod main part hand (hold) festival (1) still is provided with bluetooth transmission module, power module.
5. The real-scene interactive somatosensory fishing game device with VR function according to claims 3 and 4, wherein: the Bluetooth transmission module is connected with the somatosensory element (10).
6. The live-action interactive somatosensory fishing game apparatus for VR functionality of claim 1, wherein: the tension simulator (5) comprises a driving module, a communication module, a processing module and a data storage module.
7. The live-action interactive somatosensory fishing game apparatus for VR functions of claim 5, wherein: and the output end of the processing module is connected with the input end of the driving module.
Priority Applications (1)
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CN202010584319.9A CN113827951A (en) | 2020-06-24 | 2020-06-24 | Live-action interactive somatosensory fishing game equipment with VR function |
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CN202010584319.9A CN113827951A (en) | 2020-06-24 | 2020-06-24 | Live-action interactive somatosensory fishing game equipment with VR function |
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Citations (9)
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CN105289002A (en) * | 2015-11-06 | 2016-02-03 | 上海曼恒智能科技有限公司 | Fishing game device |
CN205158278U (en) * | 2015-09-25 | 2016-04-13 | 中国农业银行股份有限公司 | Body sense equipment and computer |
CN107003523A (en) * | 2014-10-24 | 2017-08-01 | 埃马金公司 | Immersion based on micro-display wears view device |
KR20170119492A (en) * | 2016-04-19 | 2017-10-27 | 주식회사 디아소프트 | System and Sever for Virtual Reality Fishing game, Method for Providing Virtual Reality in Fishing Game |
CN208607442U (en) * | 2018-09-06 | 2019-03-15 | 山东爱建计算机科技有限公司 | A kind of VR helmet for training on electric power |
CN109675320A (en) * | 2018-11-15 | 2019-04-26 | 胡光文 | A kind of virtual true feeling angling device of 3D |
KR102042157B1 (en) * | 2019-05-15 | 2019-11-07 | 김형준 | System and method for providing leisure game service using vr gamestick and crane |
CN111103984A (en) * | 2020-01-10 | 2020-05-05 | 大连奥马科技有限公司 | Simulated fishing training device |
CN213192467U (en) * | 2020-06-24 | 2021-05-14 | 闫石磊 | Live-action interactive somatosensory fishing game equipment with VR function |
-
2020
- 2020-06-24 CN CN202010584319.9A patent/CN113827951A/en active Pending
Patent Citations (9)
Publication number | Priority date | Publication date | Assignee | Title |
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CN107003523A (en) * | 2014-10-24 | 2017-08-01 | 埃马金公司 | Immersion based on micro-display wears view device |
CN205158278U (en) * | 2015-09-25 | 2016-04-13 | 中国农业银行股份有限公司 | Body sense equipment and computer |
CN105289002A (en) * | 2015-11-06 | 2016-02-03 | 上海曼恒智能科技有限公司 | Fishing game device |
KR20170119492A (en) * | 2016-04-19 | 2017-10-27 | 주식회사 디아소프트 | System and Sever for Virtual Reality Fishing game, Method for Providing Virtual Reality in Fishing Game |
CN208607442U (en) * | 2018-09-06 | 2019-03-15 | 山东爱建计算机科技有限公司 | A kind of VR helmet for training on electric power |
CN109675320A (en) * | 2018-11-15 | 2019-04-26 | 胡光文 | A kind of virtual true feeling angling device of 3D |
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CN111103984A (en) * | 2020-01-10 | 2020-05-05 | 大连奥马科技有限公司 | Simulated fishing training device |
CN213192467U (en) * | 2020-06-24 | 2021-05-14 | 闫石磊 | Live-action interactive somatosensory fishing game equipment with VR function |
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