CN208607442U - A kind of VR helmet for training on electric power - Google Patents
A kind of VR helmet for training on electric power Download PDFInfo
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- CN208607442U CN208607442U CN201821458358.9U CN201821458358U CN208607442U CN 208607442 U CN208607442 U CN 208607442U CN 201821458358 U CN201821458358 U CN 201821458358U CN 208607442 U CN208607442 U CN 208607442U
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- glasses
- helmet
- training
- electric power
- end cap
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Abstract
The utility model provides a kind of VR helmet for training on electric power.In the technical solution, VR glasses are that conventional VR shows equipment, and eyeglass is its existing structure, are hinged on the end cap of VR glasses front end for playing a protective role when not in use to eyeglass;Card slot is matched with bayonet lock, and bending part is matched with magnet button, so as to which end cap is fixed on VR glasses front end;Fan is to playing heat spreading function inside VR glasses, and venthole provides admission space;Head strap realizes conventional head fixed function.On this basis, the utility model is overlapped in user's chest using oblique plate, has decomposed stress to a certain extent;And two neck straps form cyclic structure by lock, when use, is socketed on neck, therefore when head strap falls off, VR glasses will not directly fall and damage.Eye heat accumulation problems nearby have been effectively relieved in the utility model, while realizing anti-falling protection effect, have better usage experience.
Description
Technical field
The utility model relates to VR equipment technical fields, and in particular to a kind of VR helmet for training on electric power.
Background technique
VR equipment, i.e. virtual reality head-mounted display apparatus are a kind of display devices for generating and developing in recent years, former
Reason is to be closed people to extraneous vision, the sense of hearing using head-mounted display apparatus, and guidance user generates one kind in virtual environment
In feeling, and the image of right and left eyes is shown with right and left eyes screen respectively, to generate three-dimensional sense and the sense of reality, on this basis
In conjunction with modules such as body-sensing element and vibrational feedbacks, immersion sensory experience is realized.Since VR equipment can obtain more really
It brings sense into, therefore is particularly suitable for the training of power equipment.
VR equipment volume is still relatively large in the prior art, is fixed on human body head by binding structure and plays a role, so
And since it is with biggish self weight and volume, may cause VR glasses when head movement falls off, even if not falling off,
Its pendant will also result in certain sense of discomfort in head front end.In addition, VR equipment is in relative closure state in the prior art, when long
Between be worn on face, will lead to ocular adnexa heat accumulation, to cause discomfort.
Summary of the invention
The utility model is intended to the technological deficiency for the prior art, provides a kind of VR for training on electric power and wears and sets
It is standby, the technical issues of being not fixed firmly with the VR helmet and human body that solve the prior art.
When another technical problem to be solved in the utility model is that the VR helmet of the prior art is worn on eye, because logical
Gas is unsmooth and causes sense of discomfort.
To realize the above technical purpose, the utility model uses following technical scheme:
A kind of VR helmet for training on electric power, including VR glasses, eyeglass, end cap, card slot, bayonet lock, bending part, magnetic
Hasp, venthole, fan, head strap, vertical plate, oblique plate, transverse plate, neck strap latch, wherein the front end of VR glasses
It is connected with eyeglass, end cap is hinged on the front lower portion of VR glasses, offers card slot in the front end of VR glasses, connects on the inside of end cap
It is connected to bayonet lock, the card slot is matched with bayonet lock, the bending part of a metal material is hinged in the end of end cap, in VR glasses
Upper end is connected with a magnet button, and the bending part is matched with magnet button, and the upper end of VR glasses offers venthole, fan connection
On the side wall of VR glasses, it is also connected with head strap on VR glasses, is fixedly connected with vertical plate in the bottom end of VR glasses,
The bottom end of vertical plate is fixedly connected with oblique plate, and transverse plate is also connected on vertical plate, two are connected on the transverse plate
Neck strap, the end of two neck straps are respectively connected with a lock, and two locks cooperate.
Preferably, the blowing direction of the fan is towards outside VR glasses.
Preferably, being connected with strainer at the venthole.
Preferably, transverse plate is mutually perpendicular to vertical plate.
Preferably, the bottom end of the oblique plate is connected with fabric bound edge.
The utility model provides a kind of VR helmet for training on electric power.In the technical scheme, VR glasses are
Conventional VR shows equipment, and eyeglass is its existing structure, and the end cap for being hinged on VR glasses front end is used for when not in use to eyeglass
It plays a protective role;Card slot is matched with bayonet lock, and bending part is matched with magnet button, before end cap is fixed on VR glasses
End;Fan is used for playing heat spreading function inside VR glasses, and venthole provides admission space for this heat spreading function;It ties up on head
With the head fixed function for realizing routine.On this basis, the utility model is overlapped in user's chest using oblique plate, one
Determine to have decomposed stress in degree;And two neck straps form cyclic structure by lock, when use, is socketed on neck, because
, when head strap falls off, VR glasses will not directly fall and damage for this.The improvement that the utility model passes through structural level
Eye heat accumulation problems nearby have been effectively relieved, while having realized anti-falling protection effect, there is better usage experience.
Detailed description of the invention
Fig. 1 is the structural schematic diagram of the utility model;
In figure:
1, VR glasses 2, eyeglass 3, end cap 4, card slot
5, bayonet lock 6, bending part 7, magnet button 8, venthole
9, fan 10, head strap 11, vertical plate 12, oblique plate
13, transverse plate 14, neck strap 15, lock.
Specific embodiment
Specific embodiment of the present utility model will be described in detail below.In order to avoid excessive unnecessary thin
Section will not be described in detail to belonging to well known structure or function in the examples below.Used in following embodiment
Approximating language can be used for quantitative expression, show to allow quantity to have certain variation in the case where not changing basic function.
In addition to being defined, technical and scientific term used in following embodiment has general with the utility model one of ordinary skill in the art
All over the identical meanings understood.
Embodiment 1
A kind of VR helmet for training on electric power, as shown in Figure 1, including VR glasses 1, eyeglass 2, end cap 3, card slot 4,
Bayonet lock 5, bending part 6, magnet button 7, venthole 8, fan 9, head strap 10, vertical plate 11, oblique plate 12, transverse plate 13, neck
Portion's bandage 14, lock 15, wherein the front end of VR glasses 1 is connected with eyeglass 2, and end cap 3 is hinged on the front lower portion of VR glasses 1,
The front end of VR glasses 1 offers card slot 4, is connected with bayonet lock 5 in the inside of end cap 3, the card slot 4 is matched with bayonet lock 5, held
The end of lid 3 is hinged with the bending part 6 of a metal material, is connected with a magnet button 7, the bending part 6 in the upper end of VR glasses 1
It is matched with magnet button 7, the upper end of VR glasses 1 offers venthole 8, and fan 9 is connected on the side wall of VR glasses 1, at VR
It is also connected with head strap 10 on mirror 1, is fixedly connected with vertical plate 11 in the bottom end of VR glasses 1, it is solid in the bottom end of vertical plate 11
Surely it is connected with oblique plate 12, transverse plate 13 is also connected on vertical plate 11, two necks are connected on the transverse plate 13 and are tied up
Band 14, the end of two neck straps 14 are respectively connected with a lock 15, and two locks 15 cooperate.
The working principle of the device is as follows: VR glasses 1 are that conventional VR shows equipment, and eyeglass 2 is its existing structure, hingedly
End cap 3 in 1 front end of VR glasses is used to when not in use play a protective role to eyeglass 2;Card slot 4 is matched with bayonet lock 5, bending
Portion 6 is matched with magnet button 7, so as to which end cap 3 is fixed on 1 front end of VR glasses;Fan 9 is used for playing inside VR glasses 1
Heat spreading function, and venthole 8 provides admission space for this heat spreading function;Head strap 10 is realized that conventional head is fixed and is made
With.On this basis, the utility model is overlapped in user's chest using oblique plate 12, has decomposed stress to a certain extent;
And two neck straps 14 form cyclic structures by lock 15, when use, is socketed on neck, therefore works as head strap 10
When falling off, VR glasses 1 will not directly fall and damage.In addition, vertical plate 11 is mainly used for oblique plate 12 and transverse plate 13
Connection, and transverse plate 13 then be used for neck strap 14 connection, the depth of transverse plate 13, which is subject to, does not squeeze throat, can set
The meter stage flexibly determines.
Embodiment 2
A kind of VR helmet for training on electric power, as shown in Figure 1, including VR glasses 1, eyeglass 2, end cap 3, card slot 4,
Bayonet lock 5, bending part 6, magnet button 7, venthole 8, fan 9, head strap 10, vertical plate 11, oblique plate 12, transverse plate 13, neck
Portion's bandage 14, lock 15, wherein the front end of VR glasses 1 is connected with eyeglass 2, and end cap 3 is hinged on the front lower portion of VR glasses 1,
The front end of VR glasses 1 offers card slot 4, is connected with bayonet lock 5 in the inside of end cap 3, the card slot 4 is matched with bayonet lock 5, held
The end of lid 3 is hinged with the bending part 6 of a metal material, is connected with a magnet button 7, the bending part 6 in the upper end of VR glasses 1
It is matched with magnet button 7, the upper end of VR glasses 1 offers venthole 8, and fan 9 is connected on the side wall of VR glasses 1, at VR
It is also connected with head strap 10 on mirror 1, is fixedly connected with vertical plate 11 in the bottom end of VR glasses 1, it is solid in the bottom end of vertical plate 11
Surely it is connected with oblique plate 12, transverse plate 13 is also connected on vertical plate 11, two necks are connected on the transverse plate 13 and are tied up
Band 14, the end of two neck straps 14 are respectively connected with a lock 15, and two locks 15 cooperate.Wherein, the fan 9
Blowing direction is towards outside VR glasses 1.Strainer is connected at the venthole 8.Transverse plate 13 is mutually perpendicular to vertical plate 11.
The bottom end of the oblique plate 12 is connected with fabric bound edge.
The embodiments of the present invention are described in detail above, but the content is only the preferable of the utility model
Embodiment is not intended to limit the utility model.All any modifications made in the application range of the utility model are equally replaced
It changes and improves, should be included within the scope of protection of this utility model.
Claims (5)
1. a kind of VR helmet for training on electric power, it is characterised in that including VR glasses (1), eyeglass (2), end cap (3), card
Slot (4), bayonet lock (5), bending part (6), magnet button (7), venthole (8), fan (9), head strap (10), vertical plate (11),
Oblique plate (12), transverse plate (13), neck strap (14) latch (15), and wherein the front end of VR glasses (1) is connected with eyeglass (2),
End cap (3) is hinged on the front lower portion of VR glasses (1), card slot (4) is offered in the front end of VR glasses (1), in the interior of end cap (3)
Side is connected with bayonet lock (5), and the card slot (4) matches with bayonet lock (5), is hinged with a metal material in the end of end cap (3)
Bending part (6) is connected with a magnet button (7) in the upper end of VR glasses (1), and the bending part (6) matches with magnet button (7),
The upper end of VR glasses (1) offers venthole (8), and fan (9) is connected on the side wall of VR glasses (1), on VR glasses (1) also
Head strap (10) are connected with, are fixedly connected with vertical plate (11) in the bottom end of VR glasses (1), it is solid in the bottom end of vertical plate (11)
Surely oblique plate (12) are connected with, are also connected on vertical plate (11) transverse plate (13), are connected with two on the transverse plate (13)
Neck strap (14), the end of two neck straps (14) are respectively connected with a lock (15), and two locks (15) cooperate.
2. a kind of VR helmet for training on electric power according to claim 1, it is characterised in that the fan (9)
Blowing direction is external towards VR glasses (1).
3. a kind of VR helmet for training on electric power according to claim 1, it is characterised in that in the venthole
(8) strainer is connected at.
4. a kind of VR helmet for training on electric power according to claim 1, it is characterised in that transverse plate (13) with
Vertical plate (11) is mutually perpendicular to.
5. a kind of VR helmet for training on electric power according to claim 1, it is characterised in that the oblique plate
(12) bottom end is connected with fabric bound edge.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN201821458358.9U CN208607442U (en) | 2018-09-06 | 2018-09-06 | A kind of VR helmet for training on electric power |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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CN201821458358.9U CN208607442U (en) | 2018-09-06 | 2018-09-06 | A kind of VR helmet for training on electric power |
Publications (1)
Publication Number | Publication Date |
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CN208607442U true CN208607442U (en) | 2019-03-15 |
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CN201821458358.9U Active CN208607442U (en) | 2018-09-06 | 2018-09-06 | A kind of VR helmet for training on electric power |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN113827951A (en) * | 2020-06-24 | 2021-12-24 | 闫石磊 | Live-action interactive somatosensory fishing game equipment with VR function |
-
2018
- 2018-09-06 CN CN201821458358.9U patent/CN208607442U/en active Active
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN113827951A (en) * | 2020-06-24 | 2021-12-24 | 闫石磊 | Live-action interactive somatosensory fishing game equipment with VR function |
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