CN113769372A - Control method and device of virtual vehicle and electronic equipment - Google Patents

Control method and device of virtual vehicle and electronic equipment Download PDF

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Publication number
CN113769372A
CN113769372A CN202111082750.4A CN202111082750A CN113769372A CN 113769372 A CN113769372 A CN 113769372A CN 202111082750 A CN202111082750 A CN 202111082750A CN 113769372 A CN113769372 A CN 113769372A
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CN
China
Prior art keywords
gear
control
area
virtual vehicle
controlled virtual
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Pending
Application number
CN202111082750.4A
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Chinese (zh)
Inventor
刘海岩
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202111082750.4A priority Critical patent/CN113769372A/en
Publication of CN113769372A publication Critical patent/CN113769372A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Abstract

The application provides a control method and device of a virtual vehicle and electronic equipment, wherein a graphical user interface of a game is displayed through a touch terminal; the content displayed in the graphical user interface at least comprises a controlled virtual vehicle and a throttle control; the accelerator control is provided with an operation area, and the operation area comprises an accelerator operation area for displaying the accelerator control and a gear area for displaying the gear adjusting control; the method comprises the following steps: controlling the controlled virtual vehicle to travel in a first gear in response to a first operation for the throttle operation region; and controlling the controlled virtual vehicle to run at a second gear in response to a second operation that the touch point of the first operation moves to the gear area. The application can enable a player to realize quick adjustment of the vehicle gear under the working state of the throttle through one finger, avoids the finger from lifting to reduce the vehicle speed, and improves the game experience of the player.

Description

Control method and device of virtual vehicle and electronic equipment
Technical Field
The present application relates to the field of software technologies, and in particular, to a method and an apparatus for controlling a virtual vehicle, and an electronic device.
Background
In the existing racing game, in order to improve the simulation degree of vehicle driving, a control dimension of an S-gear (or a manual mode in a manual-automatic integration) in a manual gear or an automatic gear is added, in this case, when a player regulates and controls the speed of a vehicle, one hand is required to simultaneously operate the accelerator and a + -gear, that is, when the accelerator is pressed to provide the speed, the speed is controlled by clicking the + -gear, and when the player clicks the + -gear control to perform a gear shifting operation, the player tends to leave the accelerator for a short time, so that the speed of the vehicle is reduced, and the game experience of the player is influenced.
Disclosure of Invention
The application aims to provide a control method and device of a virtual vehicle and electronic equipment, which can enable a player to realize quick adjustment of a vehicle gear under an accelerator working state through one finger, avoid reduction of vehicle speed caused by lifting of the finger and improve game experience of the player.
In a first aspect, an embodiment of the present application provides a method for controlling a virtual vehicle, where a graphical user interface of a game is displayed through a touch terminal; the content displayed in the graphical user interface at least comprises a controlled virtual vehicle and a throttle control; the accelerator control is provided with an operation area, and the operation area comprises an accelerator operation area for displaying the accelerator control and a gear area for displaying the gear adjusting control; the method comprises the following steps: controlling the controlled virtual vehicle to travel in a first gear in response to a first operation for the throttle operation region; and controlling the controlled virtual vehicle to run at a second gear in response to a second operation that the touch point of the first operation moves to the gear area.
Further, the step of controlling the controlled virtual vehicle to travel in the first gear in response to the first operation for the accelerator operation region includes: in response to a first operation on the accelerator operation area, taking a current gear of the controlled virtual vehicle as a first gear, and controlling the controlled virtual vehicle to run at the first gear; wherein the current gear when the controlled virtual vehicle is started is a default gear.
Further, the gear adjustment control is a resident control in the graphical user interface.
Further, the gear adjusting control is a trigger display control; the method further comprises the following steps: in response to a first operation on the throttle operating region, a gear adjustment control is displayed in the gear region.
Further, the gear area comprises an upper gear area and a lower gear area, wherein the upper gear area is used for displaying at least one upper gear control element; the downshifting region is used for displaying at least one downshifting control.
Furthermore, the up-shift area is used for displaying a plurality of up-shift controls with different shift ranges; and/or the down gear area is used for displaying a plurality of down gear controls with different gear shifting amplitudes.
Furthermore, the up-shift gear area and the down-shift gear area are respectively positioned on two sides of the relative position of the accelerator operation area.
Further, the step of controlling the controlled virtual vehicle to travel in the second gear in response to the second operation of moving the touch point to the gear area in response to the first operation includes: and responding to a second operation of moving the touch point of the first operation to the gear area, adjusting the first gear to a second gear according to the gear control corresponding to the touch point, and controlling the controlled virtual vehicle to run at the second gear.
Further, the first operation is a pressing operation, and the second operation is a sliding operation that continues the pressing operation.
Further, the method further comprises: and responding to the switching operation of the current driving mode, and switching the current driving mode into the automatic gear mode.
Further, after the step of switching the current driving mode to the automatic shift mode, the method further includes: and in response to a third operation on the accelerator operation area, gradually increasing the time length corresponding to the third operation, and controlling the controlled virtual vehicle to run at a gradually increasing speed or in a gradually increasing gear.
Further, the method further comprises: in response to an end operation of the third operation for the accelerator operation region, the controlled virtual vehicle is controlled to travel at a gradually decreasing speed or in a gradually decreasing gear in accordance with a gradual increase in the duration of the end operation.
In a second aspect, an embodiment of the present application further provides a control device for a virtual vehicle, where a graphical user interface of a game is displayed through a touch terminal; the content displayed in the graphical user interface at least comprises a controlled virtual vehicle and a throttle control; the accelerator control is provided with an operation area, and the operation area comprises an accelerator operation area for displaying the accelerator control and a gear area for displaying the gear adjusting control; the device comprises: a first gear control module for controlling the controlled virtual vehicle to travel in a first gear in response to a first operation for the accelerator operation region; and the second gear control module is used for responding to a second operation that the touch point of the first operation moves to the gear area and controlling the controlled virtual vehicle to run at a second gear.
In a third aspect, an embodiment of the present application further provides an electronic device, which includes a processor and a memory, where the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the method in the first aspect.
In a fourth aspect, embodiments of the present application further provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the method of the first aspect.
In the control method and device for the virtual vehicle and the electronic equipment provided by the embodiment of the application, the graphical user interface of the game is displayed through the touch terminal; the content displayed in the graphical user interface at least comprises a controlled virtual vehicle and a throttle control; in the embodiment of the application, the accelerator control is configured with an operation area, the operation area comprises an accelerator operation area for displaying the accelerator control and a gear area for displaying the gear adjustment control, when a current driving mode is an S gear (or a manual mode in a manual-automatic integration) in a manual mode or an automatic mode, when a player operates the accelerator operation area, the controlled virtual vehicle is controlled to run at a first gear, and when a touch point of the operation moves to the gear area, the gear adjustment is realized, that is, the controlled virtual vehicle is controlled to run at a second gear. Therefore, gear adjustment can be quickly carried out on one finger under the condition that the finger is not lifted, the problem that the speed of a vehicle is reduced due to the fact that the finger is lifted in the prior art is solved, and game experience of a player is improved.
Drawings
In order to more clearly illustrate the detailed description of the present application or the technical solutions in the prior art, the drawings needed to be used in the detailed description of the present application or the prior art description will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present application, and other drawings can be obtained by those skilled in the art without creative efforts.
Fig. 1 is a flowchart of a control method for a virtual vehicle according to an embodiment of the present disclosure;
fig. 2 is a schematic view of an operation area corresponding to an accelerator control provided in an embodiment of the present application;
fig. 3 is a schematic view of an operating range gear adjustment control provided in an embodiment of the present application;
FIG. 4 is a schematic view of another operating range gear adjustment control provided by an embodiment of the present application;
FIG. 5 is a schematic diagram of a graphical user interface provided by an embodiment of the present application before a first operation;
FIG. 6 is a schematic diagram of a graphical user interface after a first operation according to an embodiment of the present application;
FIG. 7 is a flowchart of another control method for a virtual vehicle according to an embodiment of the present disclosure;
fig. 8 is a block diagram illustrating a control apparatus of a virtual vehicle according to an embodiment of the present disclosure;
fig. 9 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
The technical solutions of the present application will be described clearly and completely with reference to the following embodiments, and it should be understood that the described embodiments are some, but not all embodiments of the present application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
In the racing game, one hand is usually required to control the driving direction of the vehicle, the other hand is usually required to control the driving speed of the vehicle, in the existing racing game, in order to improve the simulation degree of the vehicle driving, the control dimension of the S-gear (or the manual mode in the automated manual integration) in the manual gear or the automatic gear is often added, in this case, when a player wants to perform speed regulation, one hand is required to simultaneously operate the accelerator and the + -gear, for example, the accelerator is firstly pressed to provide a certain speed, when the speed needs to be increased or decreased, the + -gear is clicked to perform gear adjustment, when the + -gear is clicked by a finger, the player is bound to leave the accelerator for a short time, once the accelerator is released, the original speed cannot be maintained and the speed is automatically reduced, although the gear shifting time is short, the vehicle speed is reduced, and the game result of the player is also greatly influenced in the racing game, seriously impacting the player's gaming experience.
Based on this, the present application provides a method, an apparatus and an electronic device for controlling a virtual vehicle, and first, a detailed description is given of a method for controlling a virtual vehicle disclosed in the present application in order to facilitate understanding of the present application.
Fig. 1 is a flowchart of a control method for a virtual vehicle according to an embodiment of the present disclosure, in which a graphical user interface of a game is displayed through a touch terminal in the vehicle speed adjustment method; the touch terminal comprises a smart phone, a tablet personal computer and the like, and the content displayed in the graphical user interface at least comprises a controlled virtual vehicle and an accelerator control; the controlled virtual vehicle is a virtual vehicle which can be controlled by a player after logging in a game, the accelerator control is provided with an operation area, and the operation area comprises an accelerator operation area for displaying the accelerator control and a gear area for displaying the gear adjusting control; the operation performed in this operation region can be regarded as an accelerator effective operation, that is, the accelerator is regarded as being in a pressed state. The control method of the virtual vehicle specifically includes the steps of:
step S102, in response to a first operation on the accelerator operation area, controlling the controlled virtual vehicle to run at a first gear.
The driving mode of the vehicle includes various modes, such as a manual mode and an automatic mode, and the automatic mode may further include various modes, such as an S-range (or a manual mode in an automated manual mode) and a D-range, and the current driving mode may be switched according to the requirements of the player, for example, the player may switch the mode by operating a mode switching control, or select a desired mode from a setting. In the case of the S-range in the manual mode or the automatic mode (or the manual mode in the manual-automatic integration), the vehicle control method and the effect are the same.
The first operation may be a pressing operation or a sliding operation, for example, the first operation may be a sliding operation back and forth when the throttle control is pressed, and does not need to be fixed at a point. In the case where the current driving mode is the S-range in the manual mode or the automatic mode (or the manual mode in the automated manual), if the player performs a first operation, such as a pressing operation, on the accelerator operation region, the controlled virtual vehicle travels in the first range. The first gear is usually the current gear of the controlled virtual vehicle, for example, the current gear is the second gear, the controlled virtual vehicle will run at the speed corresponding to the second gear, and if the vehicle is just started, the first gear may be the default gear, and the default gear is usually the first gear, that is, for the controlled virtual vehicle in a stop state, the vehicle will be controlled to run at the speed of the first gear just when the accelerator operation area is pressed.
And step S104, responding to a second operation that the touch point of the first operation moves to the gear area, and controlling the controlled virtual vehicle to run at a second gear.
The second operation in this step may be a sliding operation following the first operation, for example, when the player moves the touch point of the first operation to the gear area in a sliding manner, the controlled virtual vehicle is controlled to travel in the second gear, where the second gear is an adjusted gear determined by the touch point of the second operation, and specifically, the controlled virtual vehicle is controlled to travel in the second gear by adjusting the first gear to the second gear according to the gear control corresponding to the touch point.
According to the control method of the virtual vehicle, a graphical user interface of a game is displayed through the touch terminal; the content displayed in the graphical user interface at least comprises a controlled virtual vehicle and a throttle control; in the embodiment of the application, the accelerator control is configured with an operation area, the operation area comprises an accelerator operation area for displaying the accelerator control and a gear area for displaying the gear adjustment control, when a current driving mode is an S gear (or a manual mode in a manual-automatic integration) in a manual mode or an automatic mode, when a player operates the accelerator operation area, the controlled virtual vehicle is controlled to run at a first gear, and when a touch point of the operation moves to the gear area, the gear adjustment is realized, that is, the controlled virtual vehicle is controlled to run at a second gear. Therefore, gear adjustment can be quickly carried out on one finger under the condition that the finger is not lifted, namely the speed of the vehicle is regulated and controlled, the problem that the speed of the vehicle falls due to the fact that the finger is lifted in the prior art is solved, and game experience of a player is improved.
The step of controlling the controlled virtual vehicle to travel in the first gear in response to the first operation with respect to the accelerator operation region may be implemented by:
in response to a first operation on the accelerator operation area, taking a current gear of the controlled virtual vehicle as a first gear, and controlling the controlled virtual vehicle to run at the first gear; wherein the current gear when the controlled virtual vehicle is started for the first time is the default gear. The current gear is used as the first gear, so that the vehicle speed can be kept at the current vehicle speed when the finger is operated on the accelerator operation area, for example, if the current gear is the second gear, the second gear is used as the first gear, the controlled virtual vehicle can run at the speed corresponding to the second gear, and if the vehicle is just started, the first gear is a default gear, usually the default gear is the first gear, namely for the controlled virtual vehicle in a stop state, the vehicle can be controlled to run at the speed of the first gear just when the accelerator operation area is pressed.
The step of controlling the controlled virtual vehicle to travel in the second gear in response to the second operation of moving the touch point of the first operation to the gear area may be implemented by:
and responding to a second operation of moving the touch point of the first operation to the gear area, adjusting the first gear to a second gear according to the gear control corresponding to the touch point, and controlling the controlled virtual vehicle to run at the second gear. For example, there are various gear adjusting controls in the gear area, such as a "+ 1" gear, a "+ 2" gear, and a "— 1" gear, and when the touch point moves onto the "+ 1" gear control, the current gear is shifted up by one gear, and the controlled virtual vehicle is controlled to run by the shifted gear.
In order to facilitate the shifting operation of the player, in the embodiment of the present application, the gear area includes an up-shifting gear area and a down-shifting gear area, wherein the up-shifting gear area is used for displaying at least one up-shifting gear control element; the lower shift area is used for displaying at least one lower shift control, and the upper shift area and the lower shift area are respectively located on two sides of the relative position of the accelerator operation area, as shown in fig. 2. Besides the positions on the left and right sides of the accelerator operation area shown in fig. 2, the positions can also be the upper and lower sides of the accelerator operation area or other positions.
In this case, if the current gear needs to be lowered by one, the touch point of the first operation in the accelerator operation area can be moved to the down-shift area, and when the touch point is located on the down-shift control, the down-shift operation can be realized, and only one gear is lowered, if the player wants to lower the one gear, the above process is repeated again (the player only needs to move the operating finger back to the accelerator operation area and repeat the first operation and the second operation, and the operating finger can realize the effect of lowering the one gear again without leaving the touch screen, and certainly, the player can realize the effect of lowering the one gear by performing the first operation and the second operation again after the operating finger leaves the touch screen). The process of upshifting is similar to the process of downshifting and will not be described again.
The gear shifting mode can only be used for shifting gears one by one, the gear shifting efficiency is not high enough, and in order to further meet the requirement of rapid gear shifting of a player, a plurality of upper gear shifting controls with different gear shifting amplitudes can be displayed in the upper gear shifting area in the embodiment of the application; and/or the downshift range area is used for displaying a plurality of downshift controls with different downshift amplitudes, as shown in fig. 3.
For the gear adjustment control shown in fig. 3, a player can implement fast gear shifting, for example, if the player wants to upshift two gears, the touch point of the first operation in the accelerator operation area may be moved to the "+" up-shift gear control, when the touch point is located on the "+" up-shift gear control, the operation of upshift two gears may be completed, and at this time, the controlled virtual vehicle may drive in the gear after upshift.
In addition, there may be another way to implement quick gear shifting, as shown in fig. 4, the gear range includes a plurality of sub-gear controls with different gears, including: 1 shelves, 2 shelves, 3 shelves etc. the player wants to select which gear, directly with the touch-control point of first operation move to on which gear on can, convenient and fast.
In order to meet the requirements of different players, the gear adjusting control can be a resident control in a graphical user interface, namely a control which is always displayed near an accelerator control, or a triggering display control; the resident control may be set for the game or realized by a setting operation of the player.
If the gear adjusting control is a trigger display control, the method can be implemented in the following manner: in response to a first operation on the throttle operating region, a gear adjustment control is displayed in the gear region. That is, when the player presses or slides the throttle operation area, the gear adjustment control can be displayed in the gear area, and when the player finishes pressing or sliding the throttle operation area, the gear adjustment control can be hidden.
As shown in fig. 5 and 6, in fig. 5, only an accelerator control is displayed in the graphical user interface, and after a player performs a pressing operation or a sliding operation on an accelerator operation area where the accelerator control is located, an up-shift control and a down-shift control are respectively displayed on two sides of the accelerator control; the upshift control is shown as "+" in FIG. 6; the down shift control is shown as "-" in fig. 6.
In a preferred embodiment, the numerical value corresponding to the current gear is displayed in real time in the graphical user interface, so that the player can know the information of the current gear conveniently to perform accurate gear shifting.
The driving mode switching operation may be performed during the process of controlling the vehicle to run by the player or before the vehicle starts to start, in an embodiment of the present application, the method may further include the following steps, as shown in fig. 7:
step S702, in response to a switching operation for the current driving mode, switches the current driving mode to the automatic transmission mode.
And step S704, in response to a third operation on the accelerator operation area, controlling the controlled virtual vehicle to run at a gradually increased speed or in a gradually increased gear according to the gradually increased time length corresponding to the third operation.
For example, the player continuously presses the accelerator operation area, and as the pressing time length is gradually increased, the controlled virtual vehicle gradually changes from the first-gear speed to the second-gear speed, and if the pressing time length is increased, the controlled virtual vehicle runs at the third-gear speed. Or without the concept of a gear, the speed of the vehicle is continuously increased as the duration increases.
And step S706, in response to the ending operation of the third operation on the accelerator operation area, controlling the controlled virtual vehicle to run at a gear position with gradually reduced speed according to the gradually increased duration of the ending operation.
For example, when the current gear is the third gear, the pressing operation of the player on the accelerator operation area is ended, and as the pressing duration is gradually increased, the controlled virtual vehicle is gradually changed from the speed of the third gear to the speed of the second gear and then to the speed of the first gear until the vehicle stops. Or no gear concept, the speed of the vehicle is continuously reduced as the duration increases.
According to the control method of the virtual vehicle, the vehicle speed control under various different modes can be achieved, particularly under the condition of a manual gear or an S gear (or a manual mode in a manual-automatic integration), the rapid gear shifting operation can be conveniently completed through one finger under the condition that the finger is not lifted, the condition of vehicle deceleration caused by the fact that the finger leaves an accelerator control in the prior art is avoided, and the game experience of a player is improved.
Based on the method embodiment, the embodiment of the application also provides a control device of the virtual vehicle, which displays the graphical user interface of the game through the touch terminal; the content displayed in the graphical user interface at least comprises a controlled virtual vehicle and a throttle control; the accelerator control is provided with an operation area, and the operation area comprises an accelerator operation area for displaying the accelerator control and a gear area for displaying the gear adjusting control; referring to fig. 8, the apparatus includes:
a first gear control module 82 for controlling the controlled virtual vehicle to travel in a first gear in response to a first operation for the accelerator operation region; and a second gear control module 84, configured to control the controlled virtual vehicle to travel in a second gear in response to a second operation of moving the touch point of the first operation to the gear area.
In the control device for a virtual vehicle provided in the embodiment of the present application, when the current driving mode is the S-range in the manual mode or the automatic mode (or the manual mode in the manual-automatic integration), when the player operates the accelerator operation area, the first gear control module may control the controlled virtual vehicle to travel in the first gear, and when the touch point of the operation moves to the gear area, the second gear control module may control the controlled virtual vehicle to travel in the second gear, so as to implement the gear adjustment. Therefore, gear adjustment can be quickly carried out on one finger under the condition that the finger is not lifted, namely the speed of the vehicle is regulated and controlled, the problem that the speed of the vehicle falls due to the fact that the finger is lifted in the prior art is solved, and game experience of a player is improved.
The first gear control module 82 is further configured to, in response to a first operation on the accelerator operation region, control the controlled virtual vehicle to travel in the first gear by using the current gear of the controlled virtual vehicle as the first gear; wherein the current gear when the controlled virtual vehicle is started for the first time is the default gear.
The gear adjusting control is a resident control in a graphical user interface.
The gear adjusting control is a trigger display control; the device also comprises a control display module: and the control unit is used for responding to a first operation aiming at the accelerator operation area and displaying a gear adjusting control in the gear area.
The gear area comprises an upper gear area and a lower gear area, wherein the upper gear area is used for displaying at least one upper gear control element; the downshifting region is used for displaying at least one downshifting control.
The upper gear shifting area is used for displaying a plurality of upper gear shifting controls with different gear shifting amplitudes; and/or the down gear area is used for displaying a plurality of down gear controls with different gear shifting amplitudes.
The upper gear shifting area and the lower gear shifting area are respectively positioned at two sides of the relative position of the accelerator operation area.
The second gear control module 84 is further configured to respond to a second operation of moving the touch point of the first operation to the gear area, adjust the first gear to the second gear according to the gear control corresponding to the touch point, and control the controlled virtual vehicle to travel at the second gear.
The first operation is a pressing operation, and the second operation is a sliding operation that continues the pressing operation.
The above-mentioned device still includes: and the mode switching module is used for responding to the switching operation aiming at the current driving mode and switching the current driving mode into the automatic gear mode.
The above-mentioned device still includes: and the speed control module is used for responding to a third operation aiming at the accelerator operation area, gradually increasing according to the time length corresponding to the third operation and controlling the controlled virtual vehicle to run at a gradually increasing speed or a gradually increasing gear.
The speed control module is further configured to control the controlled virtual vehicle to travel at a gradually decreasing speed or in a gradually decreasing gear according to a gradual increase in a duration of an end operation in response to the end operation of the third operation with respect to the accelerator operation region.
The implementation principle and the generated technical effects of the control device of the virtual vehicle provided by the embodiment of the present application are the same as those of the foregoing method embodiments, and for the sake of brief description, reference may be made to corresponding contents in the foregoing method embodiments for the part of the embodiment of the control device of the virtual vehicle that is not mentioned.
An embodiment of the present application further provides an electronic device, as shown in fig. 9, which is a schematic structural diagram of the electronic device, where the electronic device includes a processor 91 and a memory 90, the memory 90 stores computer-executable instructions that can be executed by the processor 91, and the processor 91 executes the computer-executable instructions to implement the method.
In the embodiment shown in fig. 9, the electronic device further comprises a bus 92 and a communication interface 93, wherein the processor 91, the communication interface 93 and the memory 90 are connected by the bus 92.
The Memory 90 may include a high-speed Random Access Memory (RAM) and may also include a non-volatile Memory (non-volatile Memory), such as at least one disk Memory. The communication connection between the network element of the system and at least one other network element is realized through at least one communication interface 93 (which may be wired or wireless), and the internet, a wide area network, a local network, a metropolitan area network, and the like can be used. The bus 92 may be an ISA (Industry Standard Architecture) bus, a PCI (Peripheral Component Interconnect) bus, an EISA (Extended Industry Standard Architecture) bus, or the like. The bus 92 may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one double-headed arrow is shown in FIG. 9, but this does not indicate only one bus or one type of bus.
The processor 91 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware or instructions in the form of software in the processor 91. The Processor 91 may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the device can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present application may be directly implemented by a hardware decoding processor, or implemented by a combination of hardware and software modules in the decoding processor. The software module may be located in ram, flash memory, rom, prom, or eprom, registers, etc. storage media as is well known in the art. The storage medium is located in a memory, and the processor 91 reads information in the memory and performs the steps of the method of the previous embodiment in combination with hardware thereof.
Embodiments of the present application further provide a computer-readable storage medium, where computer-executable instructions are stored, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the method, and specific implementation may refer to the foregoing method embodiments, and is not described herein again.
The method, the apparatus, and the computer program product of the electronic device provided in the embodiments of the present application include a computer-readable storage medium storing a program code, where instructions included in the program code may be used to execute the method described in the foregoing method embodiments, and specific implementation may refer to the method embodiments, and will not be described herein again.
Unless specifically stated otherwise, the relative steps, numerical expressions, and values of the components and steps set forth in these embodiments do not limit the scope of the present application.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
In the description of the present application, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", and the like indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, and are only for convenience of description and simplicity of description, and do not indicate or imply that the device or element being referred to must have a particular orientation, be constructed and operated in a particular orientation, and thus, should not be construed as limiting the present application. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the exemplary embodiments of the present application, and are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (15)

1. The control method of the virtual vehicle is characterized in that a graphical user interface of the game is displayed through a touch terminal; the content displayed in the graphical user interface at least comprises a controlled virtual vehicle and a throttle control; the accelerator control is configured with an operation area, and the operation area comprises an accelerator operation area for displaying the accelerator control and a gear area for displaying a gear adjusting control; the method comprises the following steps:
controlling the controlled virtual vehicle to travel in a first gear in response to a first operation for the throttle operation region;
and controlling the controlled virtual vehicle to run at a second gear in response to a second operation that the touch point of the first operation moves to the gear area.
2. The method of claim 1, wherein the step of controlling the controlled virtual vehicle to travel in a first gear in response to a first operation directed to the throttle operating zone comprises:
controlling the controlled virtual vehicle to travel in a first gear with a current gear of the controlled virtual vehicle as the first gear in response to a first operation for the throttle operation region; wherein the current gear when the controlled virtual vehicle is started is a default gear.
3. The method of claim 1, wherein the range adjustment control is a resident control in the graphical user interface.
4. The method of claim 1, wherein the gear adjustment control is a trigger display control; the method further comprises the following steps:
displaying the gear adjustment control in the gear area in response to a first operation on the throttle operating area.
5. The method of claim 1, wherein the gear zones comprise an upshift zone and a downshift zone, wherein the upshift zone is used to display at least one upshift control; the downshifting area is used for displaying at least one downshifting control.
6. The method of claim 5, wherein the upshift region is used to display a plurality of upshift controls of different upshift magnitudes; and/or the down gear shifting area is used for displaying a plurality of down gear shifting controls with different gear shifting amplitudes.
7. The method of claim 5, wherein the upshift and downshift zones are located on opposite sides of the throttle operating zone, respectively.
8. The method according to any one of claims 5 to 7, wherein the step of controlling the controlled virtual vehicle to travel in a second gear in response to a second operation of moving the touch point of the first operation to the gear region includes:
and responding to a second operation of moving the touch point of the first operation to the gear area, adjusting the first gear to a second gear according to the gear control corresponding to the touch point, and controlling the controlled virtual vehicle to run at the second gear.
9. The method according to claim 1, wherein the first operation is a pressing operation and the second operation is a sliding operation that follows the pressing operation.
10. The method of claim 1, further comprising:
in response to a switching operation for a current driving mode, the current driving mode is switched to an automatic range mode.
11. The method of claim 10, wherein after the step of switching the current driving mode to an automatic gear mode, the method further comprises:
and in response to a third operation on the accelerator operation area, controlling the controlled virtual vehicle to run at a gradually increased speed or in a gradually increased gear according to a gradually increased time length corresponding to the third operation.
12. The method of claim 11, further comprising:
in response to an end operation of a third operation for the accelerator operation region, the controlled virtual vehicle is controlled to travel at a gradually decreasing speed or in a gradually decreasing gear in accordance with a gradual increase in the duration of the end operation.
13. The control device of the virtual vehicle is characterized in that a graphical user interface of the game is displayed through a touch terminal; the content displayed in the graphical user interface at least comprises a controlled virtual vehicle and a throttle control; the accelerator control is configured with an operation area, and the operation area comprises an accelerator operation area for displaying the accelerator control and a gear area for displaying a gear adjusting control; the device comprises:
a first gear control module for controlling the controlled virtual vehicle to travel in a first gear in response to a first operation for the throttle operation region;
and the second gear control module is used for responding to a second operation that the touch point of the first operation moves to the gear area and controlling the controlled virtual vehicle to run at a second gear.
14. An electronic device comprising a processor and a memory, the memory storing computer-executable instructions executable by the processor, the processor executing the computer-executable instructions to implement the method of any of claims 1 to 12.
15. A computer-readable storage medium having stored thereon computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the method of any of claims 1 to 12.
CN202111082750.4A 2021-09-15 2021-09-15 Control method and device of virtual vehicle and electronic equipment Pending CN113769372A (en)

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CN108514740A (en) * 2018-04-04 2018-09-11 网易(杭州)网络有限公司 Virtual objects velocity mode method of adjustment and device, electronic equipment, storage medium
CN108553887A (en) * 2018-03-14 2018-09-21 网易(杭州)网络有限公司 A kind of acceleration control method of game manipulation object
CN109260702A (en) * 2018-08-30 2019-01-25 腾讯科技(深圳)有限公司 Virtual carrier control method, computer equipment and storage medium in virtual scene
CN111773720A (en) * 2020-07-24 2020-10-16 网易(杭州)网络有限公司 Virtual object control method and device, storage medium and electronic device

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Publication number Priority date Publication date Assignee Title
CN108553887A (en) * 2018-03-14 2018-09-21 网易(杭州)网络有限公司 A kind of acceleration control method of game manipulation object
CN108434733A (en) * 2018-03-28 2018-08-24 网易(杭州)网络有限公司 The method for control speed and device of game object
CN108514740A (en) * 2018-04-04 2018-09-11 网易(杭州)网络有限公司 Virtual objects velocity mode method of adjustment and device, electronic equipment, storage medium
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