CN108514740A - Virtual objects velocity mode method of adjustment and device, electronic equipment, storage medium - Google Patents

Virtual objects velocity mode method of adjustment and device, electronic equipment, storage medium Download PDF

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Publication number
CN108514740A
CN108514740A CN201810301925.8A CN201810301925A CN108514740A CN 108514740 A CN108514740 A CN 108514740A CN 201810301925 A CN201810301925 A CN 201810301925A CN 108514740 A CN108514740 A CN 108514740A
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China
Prior art keywords
speed
velocity
virtual objects
area
velocity mode
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Granted
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CN201810301925.8A
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Chinese (zh)
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CN108514740B (en
Inventor
罗启华
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car

Abstract

Present disclose provides a kind of virtual objects velocity mode method of adjustment and devices, belong to human-computer interaction technique field.This method is applied to that the touch control terminal of interactive interface is presented, and the interactive interface includes virtual objects and operating area, and the operating area includes velocity controlled zone and at least two velocity mode areas;This method includes:Periodically acquire the movement speed and velocity mode of the virtual objects;Response acts on the first predetermined registration operation of the velocity controlled zone, controls the virtual objects and changes speed;When the movement speed reaches the critical speed of present speed pattern, response acts on the second predetermined registration operation of target velocity Mode Areas, and the velocity mode of the virtual objects is adjusted to target velocity pattern.The disclosure can realize convenient adjustment virtual objects velocity mode in the race games of touch control terminal, increase the diversity and operability of game.

Description

Virtual objects velocity mode method of adjustment and device, electronic equipment, storage medium
Technical field
This disclosure relates to human-computer interaction technique field more particularly to a kind of virtual objects velocity mode method of adjustment and dress It sets, electronic equipment, computer readable storage medium.
Background technology
With the development of human-computer interaction technology, man-machine interaction mode is more and more diversified so that mobile terminal especially touches Occurs a large amount of game application on control terminal.Wherein, race games also develop to touch-control from traditional computer, gaming platform Terminal platform, and by the features such as its rhythm is fast, athletics is strong, game experiencing is true, liked by many players.
The adjustment operation of virtual objects velocity mode is usually directed in race games, such as the gear adjustment of automobile, aircraft Multi engine adjustment etc..By taking shift in car race game as an example, hand is generally all supported in the car race game on computer or gaming platform Dynamic variable block and two kinds of steer modes of automatic shifting, to restore the true driving experience of player as possible, usually in computor-keyboard or trip Specific button or combination button are set to control manual shift, player can be in the same of control throttle and direction on gaming machine handle When, manual variable block button is clicked to complete to operate using idle finger.However on touch control terminal, as shown in Figure 1, usually playing Family can only be with two finger manipulation game, then the manual gear change operation being difficult to realize in computer or gaming platform, and add The succinct degree of interface can also be influenced by controlling the virtual key of manual shift.Most car race games on touch control terminal at present are all It only supports automatic gear-shifting, that is, is not necessarily to player and carries out any operation, racing car reaches certain speed will occur gear change automatically.This The operability played in the case of kind is relatively low, and the actual experience of player is poor.
Therefore it needs to propose a kind of method for enabling a player to facilitate adjustment virtual objects velocity mode on touch control terminal.
It should be noted that information is only used for reinforcing the reason to the background of the disclosure disclosed in above-mentioned background technology part Solution, therefore may include the information not constituted to the prior art known to persons of ordinary skill in the art.
Invention content
The disclosure is designed to provide a kind of virtual objects velocity mode method of adjustment and device, electronic equipment, calculating Machine readable storage medium storing program for executing, and then overcome the touch-control caused by the limitation and defect of the prior art whole at least to a certain extent Player can not easily adjust the problem of virtual objects velocity mode on end.
Other characteristics and advantages of the disclosure will be apparent from by the following detailed description, or partially by the disclosure Practice and acquistion.
According to one aspect of the disclosure, a kind of virtual objects velocity mode method of adjustment is provided, is applied to that interaction is presented The touch control terminal at interface, the interactive interface include virtual objects and operating area, and the operating area includes velocity controlled zone With at least two velocity mode areas;The method includes:Periodically acquire the movement speed and velocity mode of the virtual objects; Response acts on the first predetermined registration operation of the velocity controlled zone, controls the virtual objects and changes speed;When the mobile speed When degree reaches the critical speed of present speed pattern, response acts on the second predetermined registration operation of target velocity Mode Areas, will be described The velocity mode of virtual objects is adjusted to target velocity pattern.
In a kind of exemplary embodiment of the disclosure, further include:When the movement speed reaches present speed pattern When critical speed, the prompt message of the target velocity Mode Areas is presented in the interactive interface.
In a kind of exemplary embodiment of the disclosure, the control virtual objects change speed and include:Control institute State virtual objects acceleration;The method further includes:Detecting that the first predetermined registration operation for acting on the velocity controlled zone terminates When, it controls the virtual objects and slows down.
In a kind of exemplary embodiment of the disclosure, the critical speed includes upper critical speed and lower critical speed; The critical speed that the wherein described movement speed reaches present speed pattern includes:The movement speed is greater than or equal on described and faces Boundary's speed;Or the movement speed is less than or equal to the lower critical speed.
In a kind of exemplary embodiment of the disclosure, the velocity mode area includes the 1st velocity mode area to N speed Mode Areas, the virtual objects are currently at M velocity modes area, and critical speed is extremely in the M velocity modes area setting the 1st Critical speed on N-M;The method further includes:Compare critical speed in the movement speed and at least one;When the movement When speed is greater than or equal to critical speed on L, show M+1 velocity modes area to M+L simultaneously in the interactive interface The prompt message in velocity mode area;Wherein, N is the positive integer more than or equal to 2, and M is the positive integer less than N, and L is to be less than or wait In critical speed is incremented by successively in critical speed to N-M in the positive integer of N-M, the described 1st.
In a kind of exemplary embodiment of the disclosure, the velocity mode area includes the 1st velocity mode area to N speed Mode Areas, the virtual objects are currently at M velocity modes area, and the 1st lower critical speed is arranged extremely in the M velocity modes area M-1 lower critical speed;The method further includes:Compare the movement speed and at least once critical speed;When the movement When speed is less than or equal to L lower critical speed, show M-1 velocity modes area to M-L simultaneously in the interactive interface The prompt message in velocity mode area;Wherein, N is positive integer more than or equal to 2, positive integers of the M for [2, N] between, L for less than The positive integer of M, the 1st lower critical speed to M-1 lower criticals speed are successively decreased successively.
In a kind of exemplary embodiment of the disclosure, further include:When the movement speed reaches present speed pattern Upper limit speed, and when receiving the first predetermined registration operation for acting on the velocity controlled zone, maintain the movement speed constant; Wherein, the upper limit speed is greater than or equal to the upper critical speed.
In a kind of exemplary embodiment of the disclosure, each velocity mode area is small at a distance from the velocity controlled zone In a pre-determined distance.
In a kind of exemplary embodiment of the disclosure, the second predetermined registration operation includes from the velocity controlled zone to institute State the slide of target velocity Mode Areas.
In a kind of exemplary embodiment of the disclosure, further include:The velocity mode of the virtual objects is adjusted to mesh After marking velocity mode, feedback information is presented in the interactive interface.
According to one aspect of the disclosure, a kind of virtual objects velocity mode adjusting apparatus is provided, is applied to that interaction is presented The touch control terminal at interface, the interactive interface include virtual objects and operating area, and the operating area includes velocity controlled zone With at least two velocity mode areas;Described device includes:Velocity information acquisition module periodically acquires the shifting of the virtual objects Dynamic speed and velocity mode;First control module is controlled for responding the first predetermined registration operation for acting on the velocity controlled zone The virtual objects change speed;Second control module, the critical speed for reaching present speed pattern when the movement speed When spending, response acts on the second predetermined registration operation of target velocity Mode Areas, and the velocity mode of the virtual objects is adjusted to mesh Mark velocity mode.
According to one aspect of the disclosure, a kind of electronic equipment is provided, including:Processor;And memory, for storing The executable instruction of the processor;Wherein, the processor is configured to above-mentioned to execute via the executable instruction is executed Method described in any one.
According to one aspect of the disclosure, a kind of computer readable storage medium is provided, computer program is stored thereon with, The computer program realizes the method described in above-mentioned any one when being executed by processor.
The exemplary embodiment of the disclosure has the advantages that:
In the method and device that the exemplary embodiment of the disclosure provides, operable speed control is set in interactive interface Area processed and velocity mode area make player that can control the speed of virtual objects by service speed control zone, and are reaching critical speed When the trigger condition of degree, the velocity mode of virtual objects is adjusted by service speed Mode Areas.On the one hand, a kind of touch-control is provided The method that can easily adjust virtual objects velocity mode in terminal, relative to existing touch control terminal race games medium velocity pattern Completely by the scheme of program adjust automatically, the diversity and operability of game are increased.On the other hand, pattern of regulating the speed needs The condition of critical speed is triggered, and the target velocity pattern being activated can only be adjusted to, to simulate in real world The case where driving manipulation, keeps the game experiencing of player truer.
It should be understood that above general description and following detailed description is only exemplary and explanatory, not The disclosure can be limited.
Description of the drawings
The drawings herein are incorporated into the specification and forms part of this specification, and shows the implementation for meeting the disclosure Example, and together with specification for explaining the principles of this disclosure.It should be evident that the accompanying drawings in the following description is only the disclosure Some embodiments for those of ordinary skill in the art without creative efforts, can also basis These attached drawings obtain other attached drawings.
Fig. 1 schematically shows common touch control terminal mode of operation;
Fig. 2 schematically shows a kind of flow of virtual objects velocity mode method of adjustment in disclosure exemplary embodiment Figure;
Fig. 3 schematically shows a kind of virtual objects velocity mode method of adjustment application scenarios in disclosure exemplary embodiment Schematic diagram;
Fig. 4 schematically shows another virtual objects velocity mode method of adjustment applied field in disclosure exemplary embodiment The schematic diagram of scape;
Fig. 5 schematically shows another virtual objects velocity mode method of adjustment applied field in disclosure exemplary embodiment The schematic diagram of scape;
Fig. 6 schematically shows the flow of another virtual objects velocity mode method of adjustment in disclosure exemplary embodiment Figure;
Fig. 7 schematically shows a kind of structural frames of virtual objects velocity mode adjusting apparatus in disclosure exemplary embodiment Figure;
Fig. 8 schematically shows a kind of electronic equipment for realizing the above method in disclosure exemplary embodiment;
Fig. 9 schematically shows a kind of computer-readable storage for realizing the above method in disclosure exemplary embodiment Medium.
Specific implementation mode
Example embodiment is described more fully with reference to the drawings.However, example embodiment can be with a variety of shapes Formula is implemented, and is not understood as limited to example set forth herein;On the contrary, thesing embodiments are provided so that the disclosure will more Fully and completely, and by the design of example embodiment comprehensively it is communicated to those skilled in the art.Described feature, knot Structure or characteristic can be in any suitable manner incorporated in one or more embodiments.
In an exemplary embodiment of the disclosure, a kind of virtual objects velocity mode method of adjustment is provided firstly, it can be with Applied to the touch control terminal that interactive interface is presented, the interactive interface may include virtual objects and operating area, the operation Region may include velocity controlled zone and at least two velocity mode areas.Wherein, the touch control terminal can be configuration touch screen Smart mobile phone, tablet computer, game machine, the PDA (Personal Digital Assistant, palm PC) etc. of curtain.It is described Interactive interface can be touch control terminal entirety can display area, such as be displayed in full screen, can also be the part of touch control terminal can show Show that region, such as window are shown.The virtual objects refer to the role that user is manipulated in games, such as race games In common automobile, motorcycle, aircraft etc..The velocity mode corresponds to the speed interval of virtual objects, can be racing car Speed stage (such as one grade, two gears, three gears), driving mode (as motor pattern, snow field mode, nitrogen accelerate pattern), aircraft Offline mode (such as general mode, single engine-model, pattern with double engines).The velocity controlled zone refers to controllable in interactive interface The region of virtual objects acceleration or deceleration processed;The velocity mode area refers to that controllable virtual objects are regulated the speed the area of pattern Domain.As shown in Fig. 2, the virtual objects velocity mode method of adjustment may comprise steps of:
In step S210, the movement speed and velocity mode of the virtual objects are periodically acquired.
The current movement speed of Programmable detection virtual objects and velocity mode, while can be by the presentation of information in interaction circle In face.Such as shown in Fig. 3, the virtual objects 301 that player is manipulated are a racing car, are shown in the upper right corner of interactive interface 300 The movement speed 302 of virtual objects is 38 (thousand ms/h), and velocity mode 303 is one grade.
In step S220, response acts on the first predetermined registration operation of the velocity controlled zone, controls the virtual objects and changes Become speed.
Velocity controlled zone could be provided as various ways:Such as player's click speed control zone makes virtual objects accelerate, pine Acquiescence is slowed down when hand is not clicked or player's click speed control zone makes virtual objects slow down, and loosing one's grip to give tacit consent to when not clicking accelerates; In another example it is more than that after a certain period of time, control virtual objects persistently accelerate to continue click speed control zone;In another example in speed control Pass through the acceleration dynamics etc. of upper sliding operation and control virtual objects in area.Corresponding the first predetermined registration operation may include clicking operation, Continue clicking operation, slide etc..The present embodiment is not specially limited this.
In step S230, when the movement speed reaches the critical speed of present speed pattern, response acts on target The velocity mode of the virtual objects is adjusted to target velocity pattern by the second predetermined registration operation in velocity mode area.
The adjustment of usual velocity mode needs to trigger certain condition, such as when the manual shift of car race game, needs to reach one Fixed speed could add and subtract shelves, or when switching racing car driving mode, it is also desirable to meet certain rate request (such as motor pattern High speed, snow field mode is needed to need low speed).Critical speed can be that triggering is regulated the speed the pre-set velocity condition of pattern, such as Critical speed is 30, when racing car reaches the speed, can be shifted up manually.In the present embodiment, operating area is including two or more Multiple velocity mode areas, correspond respectively to each velocity mode, and the trigger condition of each velocity mode is generally different, therefore current The velocity mode area of the triggered activation of movement speed be known as target velocity Mode Areas, player can be by the speed mould of virtual objects Formula is adjusted to target velocity pattern, and can not be adjusted to the velocity mode other than target velocity pattern.Second predetermined registration operation is true The operation for the pattern of regulating the speed is recognized, for example, the second predetermined registration operation can be fast from the velocity controlled zone to the target The slide for spending Mode Areas can also be clicking operation, continue clicking operation or again by operation etc..
In the present exemplary embodiment, operable velocity controlled zone and velocity mode area are set in interactive interface, make object for appreciation Family can control the speed of virtual objects by service speed control zone, and in the trigger condition for reaching critical speed, pass through behaviour Make the velocity mode of speed Mode Areas adjustment virtual objects.On the one hand, void can easily be adjusted on a kind of touch control terminal by providing The method of quasi- object velocity pattern, relative to existing touch control terminal race games medium velocity pattern completely by program adjust automatically Scheme increases the diversity and operability of game.On the other hand, the pattern of regulating the speed needs to trigger the item of critical speed Part, and it can only be adjusted to the target velocity pattern being activated, to simulate the case where driving manipulation in real world, make object for appreciation The game experiencing of family is truer.In another aspect, velocity mode area and velocity controlled zone can be integrated into an operating area, It ensure that the succinct degree of interactive interface, it is possible to provide to the visible area that player is larger.
In one exemplary embodiment, know when to trigger the condition of critical speed and when can for the ease of player It enough regulates the speed pattern, the method can also include:When the movement speed reaches the critical speed of present speed pattern, The prompt message of the target velocity Mode Areas is presented in the interactive interface.The prompt message of target velocity Mode Areas is presented It can be accomplished in several ways:As shown in figure 3, velocity controlled zone 304 can be the throttle for the automobile that player is manipulated, speed Mode Areas 305 can be each gear of automobile.When car speed reaches the critical speed of gear shift, corresponding target velocity pattern Area 306 can protrusion display (such as amplification, protrusion, change colour), player has the operation of the target velocity Mode Areas 306 at this time Effect is invalid to the operation in other velocity mode areas 305.Prompt message can also occur in interactive interface in the form of word, Such as show textural information etc. about target velocity Mode Areas.The present embodiment is not specially limited this.
Further, it is also possible to some operation guiding informations of the display of auxiliary:Such as it can be in velocity controlled zone and target velocity Display such as arrow guiding identifies between Mode Areas, to guide player to complete from velocity controlled zone to the cunning of target velocity Mode Areas Dynamic operation;In another example the dynamic marks that finger is clicked are shown after can amplifying target velocity Mode Areas, guiding player clicks should Target velocity Mode Areas is to complete the operation for the pattern of regulating the speed;In another example player is sliding into target velocity Mode Areas or click When target velocity Mode Areas, a progress bar can be shown in interactive interface, guiding player continues the touch-control target velocity pattern Area is to complete operation etc..New player can be helped to familiarize operating method by operation guiding information, reduce player Practise time cost.
In one exemplary embodiment, when velocity controlled zone is accelerating region, such as accelerator pedal of automobile, aircraft are set as The forms such as engine area, then the virtual objects change speed is controlled described in step S220 may include:It is described virtual right to control As accelerating;The method can also include:At the end of detecting the first predetermined registration operation for acting on the velocity controlled zone, control The virtual objects are made to slow down.Play carry out during (i.e. include game before selection virtual objects, select scene, The links such as the score after Game Setting, and game), when touch control terminal can't detect the first predetermined registration operation in velocity controlled zone When, it can be determined that the first predetermined registration operation terminates, and then controls virtual objects continued deceleration.
In one exemplary embodiment, when velocity controlled zone is deceleration area, such as brake-pedal of automobile, aircraft are set as The forms such as area are braked, then situation can be on the contrary, the virtual objects change speed of control described in step S220 may include:Control The virtual objects are made to slow down;The method can also include:Detecting that act on the velocity controlled zone first is default At the end of operation, controls the virtual objects and accelerate.
Correspondingly, in one exemplary embodiment, the critical speed may include upper critical speed and lower critical speed; The critical speed that movement speed reaches present speed pattern described in step S230 may include:The movement speed is more than or waits In the upper critical speed;Or the movement speed is less than or equal to the lower critical speed.
Similar to the case where the shifting gears that can bypass the immediate leadership that drive a car in reality, in game when meeting specific condition, can trigger It is adjusted simultaneously to multiple velocity modes.In view of the situation, in one exemplary embodiment, the velocity mode area may include 1st velocity mode area to N velocity modes area, the virtual objects are currently at M velocity modes area, the M speed moulds Critical speed in critical speed to N-M can be arranged on the 1st in formula area;The method can also include:Compare the mobile speed Critical speed on degree and at least one;When the movement speed is greater than or equal to critical speed on L, in the interactive interface The prompt message in M+1 velocity modes area to M+L velocity modes area is shown simultaneously;Wherein, N is just whole more than or equal to 2 Number, M are positive integer less than N, and L is the positive integer less than or equal to N-M, critical speed in critical speed to N-M on the described 1st It spends incremented by successively.
Critical speed corresponds to triggering M+1 velocity modes area on 1st, and critical speed corresponds to triggering M+2 speed on the 2nd Spend Mode Areas.It is when movement speed reaches critical speed on the 2nd, then inevitable also to reach since upper critical speed is incremented by successively Critical speed on 1st, therefore Liang Ge velocity modes area can be activated simultaneously.For example, as shown in figure 4, the current speed of automobile Degree pattern be the 1st gear, the 1st gear the 1st on critical speed be that critical speed is 35 on the 30, the 2nd, then when the speed of automobile reaches To 30 and less than 35 when, the activation of the 2nd gear can be triggered;When the speed of automobile reaches 35, swashing for the 3rd gear can be triggered It is living.Speed as shown in the figure is 38, while having activated the 2nd gear and the 3rd gear, and player can arbitrarily select one of those at this time Gear is adjusted.In addition, present speed pattern there can also be the 3rd, the 4th ... critical speed on N-M, correspond to triggering the M+3, M+4 ... N velocity modes area.The present embodiment does not do special limit for the quantity of upper critical speed and velocity mode area It is fixed.
Similarly, in one exemplary embodiment, the velocity mode area may include the 1st velocity mode area to N speed Mode Areas, the virtual objects are currently at M velocity modes area, and the 1st lower critical speed can be arranged in the M velocity modes area It spends to M-1 lower critical speed;The method can also include:Compare the movement speed and at least once critical speed;When When the movement speed is less than or equal to L lower critical speed, M-1 velocity modes area is shown simultaneously in the interactive interface To the prompt message in M-L velocity modes area;Wherein, N is positive integer more than or equal to 2, positive integers of the M between [2, N], L is the positive integer less than M, and the 1st lower critical speed to M-1 lower criticals speed is successively decreased successively.For example, when car deceleration arrives It, can be to multiple low-grade location downshifts when to a certain degree;When aircraft to a certain extent when, can simultaneously close off two or more Engine etc..By taking the automobile with 5 speed stages as an example, when automobile is currently at 3 gear, the 3rd gear can be arranged on the 1st Critical speed, critical speed on the 2nd, correspond respectively to the 4th gear of triggering and the 5th gear, and it is fast that the 1st lower critical can also be arranged Degree, the 2nd lower critical speed correspond respectively to the 2nd gear of triggering and the 1st gear.
It should be noted that in above-mentioned two embodiment, the value range of M is different, when being related to upper critical speed, M ∈ [1, N-1], i.e., critical speed, when being related to lower critical speed, M ∈ [2, N], i.e. the 1st velocity mode do not go up in N velocity modes area Area does not have lower critical speed.
You need to add is that upper critical speed, lower critical speed usually can be related to current velocity mode, current When velocity mode difference, even if corresponding to the same target velocity pattern is triggered, upper critical speed or lower critical speed can also It is different.For example, automobile is controlled in Fig. 4 to shift up, when present speed pattern is 1 gear, face in triggering the 3rd gear activation Boundary's speed is 35;And if present speed pattern be 2 gear when, also set triggering the 3rd gear activate upper critical speed as 35 unreasonable, therefore can properly increase critical speed on this, such as is increased to 55.In practical application, under each velocity mode Each upper critical speed, lower critical speed can be set according to specific application scenarios, consider true the case where driving, with Improve the sense of reality of game.
In one exemplary embodiment, upper limit speed can be arranged in each velocity mode, and the method can also include:When The movement speed reaches the upper limit speed of present speed pattern, and receives and act on the first pre- of the velocity controlled zone If when operation, maintain the movement speed constant;Wherein, the upper limit speed is greater than or equal to the upper critical speed.As before Described, velocity mode corresponds to specific speed interval, then in the case of not adjusting velocity mode, the movement speed of virtual objects It can be limited in corresponding speed interval.By taking Fig. 4 as an example, the current velocity mode of automobile is the 1st gear, critical on the 1st Speed is that critical speed is 35 on the 30, the 2nd, and upper limit speed can be 40, then player exercises velocity controlled zone makes virtual objects add Speed at most can only achieve 40, if hereafter operating without shifting up, can not continue to accelerate.Similarly, each velocity mode can also be set Lower limit speed is set, so that virtual objects at most decelerate to the lower limit speed under present speed pattern.By the way that velocity mode is arranged Upper limit speed or lower limit speed, so that race games is more nearly really, player must can be only achieved by adjusting velocity mode Higher or lower speed, to further increase the operability of game.
In one exemplary embodiment, it is pre- can be less than one at a distance from the velocity controlled zone for each velocity mode area If distance, it is shown in the predeterminable area around velocity controlled zone for example, velocity mode area is surround.Wherein, predeterminable area can be by Game developer sets according to specific design requirement or user according to operating habit, makes velocity mode area and velocity controlled zone At a distance of relatively closely, to facilitate player only to can be carried out plus/minus speed and gear switching operation with a finger, and friendship can be improved The succinct degree at mutual interface.With reference to shown in figure 3, Fig. 4 and Fig. 5, velocity controlled zone can be circle, and each velocity mode area can be surround It is arranged in the outer ring of round control.In addition, velocity mode area can also be arranged in the side of velocity controlled zone, or present bottom left Right distribution etc., the present embodiment is not specially limited this.
Further, in one exemplary embodiment, the second predetermined registration operation may include from the velocity controlled zone To the slide of the target velocity Mode Areas, player from velocity controlled zone by sliding into velocity mode area to complete speed Mode adjustment, it is easy to operate, and the whole velocity mode of mistuning caused by maloperation can be prevented.In one exemplary embodiment, The method can also include:After the velocity mode of the virtual objects is adjusted to target velocity pattern, on the interactive boundary Feedback information is presented in face.Feedback information can be used for informing that player's velocity mode adjusts successfully, can be used for player's Operation is evaluated.As shown in figure 5, the opportunity for the pattern that can be regulated the speed according to player and operation order of accuarcy etc. give player Feedback information, for example, operation opportunity it is most suitable when show Perfect, take second place display Excellent, reluctantly complete when show Good, or display etc. in the form of score.If player after operation adjustment velocity mode, does not obtain feedback information, then Illustrate operation failure, can second predetermined registration operation be carried out to target velocity Mode Areas again.In other embodiments, if player Operation adjustment velocity mode fails, and can also give corresponding feedback information, such as Fail, Error are shown in interactive interface Word or specific failure cause explanatory note etc..
Further, it is also possible to complete quality according to the regulate the speed operation of pattern of player to give game relevant substantive anti- Feedback:Such as pattern of just regulating the speed when virtual objects just reach upper critical speed, program can consider operation opportunity Perfect makes virtual objects obtain larger acceleration after the pattern of regulating the speed;If virtual objects are reaching upper limit speed It just regulates the speed afterwards pattern, program can consider operation opportunity Good, obtain virtual objects after the pattern of regulating the speed smaller Acceleration.In another example player by second predetermined registration operation regulate the speed pattern when, can be arranged a progress bar weigh second Whether the predetermined registration operation time is suitable, if most suitable, can subtract one by the injury tolerance of virtual objects, if taken second place, injury tolerance Constant, if completed reluctantly, injury tolerance adds one, etc..The present embodiment is not specially limited this.
Fig. 6 shows a kind of flow chart of virtual objects velocity mode method of adjustment in the present exemplary embodiment.Wherein, to the greatest extent Pipe is not shown in figure, and the step of judging whether to reach critical speed can include to judge which upper critical speed reached, and sentence Disconnected the step of whether reaching lower critical speed can also include to judge which lower critical speed reached.Routines periodically obtains empty Then whether the movement speed and velocity mode of quasi- object in velocity controlled zone carry out the first predetermined registration operation according to player, control Virtual objects acceleration or deceleration;When Programmable detection reaches critical speed to movement speed, the display target speed in interactive interface Spend the prompt message of Mode Areas;Then player can carry out second predetermined registration operation according to the prompt message, and program control is virtual right As the pattern of regulating the speed, if player exercises success, show that feedback information, the entire process that adjusts are completed;If player exercises lose It loses, does not show that feedback information, player need to operate again.
In an exemplary embodiment of the disclosure, a kind of virtual objects velocity mode adjusting apparatus is additionally provided, is applied to The touch control terminal of interactive interface is presented, the interactive interface includes virtual objects and operating area, which is characterized in that the operation Region includes velocity controlled zone and at least two velocity mode areas.As shown in fig. 7, the virtual objects velocity mode adjusting apparatus 700 may include:Velocity information acquisition module 710 periodically acquires the movement speed and velocity mode of the virtual objects;The One control module 720 controls the virtual objects and changes for responding the first predetermined registration operation for acting on the velocity controlled zone Speed;Second control module 730, when critical speed for reaching present speed pattern when the movement speed, response effect In the second predetermined registration operation of target velocity Mode Areas, the velocity mode of the virtual objects is adjusted to target velocity pattern.
In one exemplary embodiment, described device can also include:Module is presented in information, for working as the movement speed When reaching the critical speed of present speed pattern, the prompt letter of the target velocity Mode Areas is presented in the interactive interface Breath.
In one exemplary embodiment, first control module can be also used for controlling the virtual objects acceleration, with And at the end of detecting the first predetermined registration operation for acting on the velocity controlled zone, controls the virtual objects and slow down.
In one exemplary embodiment, the critical speed may include upper critical speed and lower critical speed;Described Two control modules can be used for when the movement speed be greater than or equal to the upper critical speed or the movement speed be less than or When equal to the lower critical speed, response acts on the second predetermined registration operation of target velocity Mode Areas, by the virtual objects Velocity mode is adjusted to target velocity pattern.
In one exemplary embodiment, the velocity mode area may include the 1st velocity mode area to N velocity modes Area, the virtual objects are currently at M velocity modes area, and critical speed can be arranged on the 1st extremely in the M velocity modes area Critical speed on N-M;Described device can also include:Module is presented in information, is used for the movement speed and at least one Upper critical speed, and when the movement speed is greater than or equal to critical speed on L, shown simultaneously in the interactive interface Show the prompt message in M+1 velocity modes area to M+L velocity modes area;Wherein, N is the positive integer more than or equal to 2, and M is Positive integer less than N, L are positive integer less than or equal to N-M, and critical speed is successively in critical speed to N-M on the described 1st It is incremented by.
In one exemplary embodiment, the velocity mode area may include the 1st velocity mode area to N velocity modes Area, the virtual objects are currently at M velocity modes area, and the 1st lower critical speed can be arranged extremely in the M velocity modes area M-1 lower critical speed;Described device can also include:Module is presented in information, is used for the movement speed and at least one Lower critical speed, and when the movement speed is less than or equal to L lower critical speed, shown simultaneously in the interactive interface Show the prompt message in M-1 velocity modes area to M-L velocity modes area;Wherein, N is the positive integer more than or equal to 2, and M is Positive integer between [2, N], L are the positive integer less than M, and the 1st lower critical speed to M-1 lower criticals speed is passed successively Subtract.
In one exemplary embodiment, first control module can be also used for reaching current speed when the movement speed The upper limit speed of degree pattern, and when receiving the first predetermined registration operation for acting on the velocity controlled zone, maintain the movement Speed is constant;Wherein, the upper limit speed is greater than or equal to the upper critical speed.
In one exemplary embodiment, it is pre- can be less than one at a distance from the velocity controlled zone for each velocity mode area If distance.
In one exemplary embodiment, the second predetermined registration operation may include from the velocity controlled zone to the target The slide in velocity mode area.
In one exemplary embodiment, described device can also include:Module is presented in information, is used for the virtual objects Velocity mode be adjusted to target velocity pattern after, feedback information is presented in the interactive interface.
The detail of each module has been described in detail in the embodiment of method part in above-mentioned apparatus, therefore no longer superfluous It states.
In an exemplary embodiment of the disclosure, a kind of electronic equipment that can realize the above method is additionally provided.
Person of ordinary skill in the field it is understood that various aspects of the disclosure can be implemented as system, method or Program product.Therefore, various aspects of the disclosure can be with specific implementation is as follows, i.e.,:It is complete hardware embodiment, complete The embodiment combined in terms of full Software Implementation (including firmware, microcode etc.) or hardware and software, can unite here Referred to as circuit, " module " or " system ".
The electronic equipment 800 of this embodiment according to the disclosure is described referring to Fig. 8.The electronics that Fig. 8 is shown Equipment 800 is only an example, should not bring any restrictions to the function and use scope of the embodiment of the present disclosure.
As shown in figure 8, electronic equipment 800 is showed in the form of universal computing device.The component of electronic equipment 800 can wrap It includes but is not limited to:Above-mentioned at least one processing unit 810, above-mentioned at least one storage unit 820, connection different system component The bus 830 of (including storage unit 820 and processing unit 810), display unit 840.
Wherein, the storage unit has program stored therein code, and said program code can be held by the processing unit 810 Row so that the processing unit 810 executes various according to the disclosure described in above-mentioned " illustrative methods " part of this specification The step of illustrative embodiments.For example, the processing unit 810 can execute step as shown in Figure 2:Step S210, Periodically acquire the movement speed and velocity mode of the virtual objects;Step S220, response act on the velocity controlled zone The first predetermined registration operation, control the virtual objects and change speed;Step S230, when the movement speed reaches present speed mould When the critical speed of formula, response acts on the second predetermined registration operation of target velocity Mode Areas, by the speed mould of the virtual objects Formula is adjusted to target velocity pattern.
Storage unit 820 may include the readable medium of volatile memory cell form, such as Random Access Storage Unit (RAM) 821 and/or cache memory unit 822, it can further include read-only memory unit (ROM) 823.
Storage unit 820 can also include program/utility 824 with one group of (at least one) program module 825, Such program module 825 includes but not limited to:Operating system, one or more application program, other program modules and Program data may include the realization of network environment in each or certain combination in these examples.
Bus 830 can be to indicate one or more in a few class bus structures, including storage unit bus or storage Cell controller, peripheral bus, graphics acceleration port, processing unit use the arbitrary bus structures in a variety of bus structures Local bus.
Electronic equipment 800 can also be with one or more external equipments 1000 (such as keyboard, sensing equipment, bluetooth equipment Deng) communication, can also be enabled a user to one or more equipment interact with the electronic equipment 800 communicate, and/or with make Any equipment that the electronic equipment 800 can be communicated with one or more of the other computing device (such as router, modulation /demodulation Device etc.) communication.This communication can be carried out by input/output (I/O) interface 850.Also, electronic equipment 800 can be with By network adapter 860 and one or more network (such as LAN (LAN), wide area network (WAN) and/or public network, Such as internet) communication.As shown, network adapter 860 is communicated by bus 830 with other modules of electronic equipment 800. It should be understood that although not shown in the drawings, other hardware and/or software module can not used in conjunction with electronic equipment 800, including but not It is limited to:Microcode, device driver, redundant processing unit, external disk drive array, RAID system, tape drive and Data backup storage system etc..
Through the above description of the embodiments, those skilled in the art is it can be readily appreciated that example described herein is implemented Mode can also be realized by software realization in such a way that software is in conjunction with necessary hardware.Therefore, according to the disclosure The technical solution of embodiment can be expressed in the form of software products, the software product can be stored in one it is non-volatile Property storage medium (can be CD-ROM, USB flash disk, mobile hard disk etc.) in or network on, including some instructions are so that a calculating Equipment (can be personal computer, server, terminal installation or network equipment etc.) is executed according to disclosure embodiment Method.
In an exemplary embodiment of the disclosure, a kind of computer readable storage medium is additionally provided, energy is stored thereon with Enough realize the program product of this specification above method.In some possible embodiments, various aspects of the disclosure may be used also In the form of being embodied as a kind of program product comprising program code, when described program product is run on the terminal device, institute State program code for make the terminal device execute described in above-mentioned " illustrative methods " part of this specification according to this public affairs The step of opening various illustrative embodiments.
Refering to what is shown in Fig. 9, describing the program product for realizing the above method according to embodiment of the present disclosure 900, portable compact disc read only memory (CD-ROM) may be used and include program code, and can in terminal device, Such as it is run on PC.However, the program product of the disclosure is without being limited thereto, in this document, readable storage medium storing program for executing can be with To be any include or the tangible medium of storage program, the program can be commanded execution system, device either device use or It is in connection.
The arbitrary combination of one or more readable mediums may be used in described program product.Readable medium can be readable letter Number medium or readable storage medium storing program for executing.Readable storage medium storing program for executing for example can be but be not limited to electricity, magnetic, optical, electromagnetic, infrared ray or System, device or the device of semiconductor, or the arbitrary above combination.The more specific example of readable storage medium storing program for executing is (non exhaustive List) include:It is electrical connection, portable disc, hard disk, random access memory (RAM) with one or more conducting wires, read-only Memory (ROM), erasable programmable read only memory (EPROM or flash memory), optical fiber, portable compact disc read only memory (CD-ROM), light storage device, magnetic memory device or above-mentioned any appropriate combination.
Computer-readable signal media may include in a base band or as the data-signal that a carrier wave part is propagated, In carry readable program code.The data-signal of this propagation may be used diversified forms, including but not limited to electromagnetic signal, Optical signal or above-mentioned any appropriate combination.Readable signal medium can also be any readable Jie other than readable storage medium storing program for executing Matter, which can send, propagate either transmission for used by instruction execution system, device or device or and its The program of combined use.
The program code for including on readable medium can transmit with any suitable medium, including but not limited to wirelessly, have Line, optical cable, RF etc. or above-mentioned any appropriate combination.
Can with any combination of one or more programming languages come write for execute the disclosure operation program Code, described program design language include object oriented program language-Java, C++ etc., further include conventional Procedural programming language-such as " C " language or similar programming language.Program code can be fully in user It executes on computing device, partly execute on a user device, being executed as an independent software package, partly in user's calculating Upper side point is executed or is executed in remote computing device or server completely on a remote computing.It is being related to far In the situation of journey computing device, remote computing device can pass through the network of any kind, including LAN (LAN) or wide area network (WAN), it is connected to user calculating equipment, or, it may be connected to external computing device (such as utilize ISP To be connected by internet).
In addition, above-mentioned attached drawing is only the schematic theory of the processing included by method according to disclosure exemplary embodiment It is bright, rather than limit purpose.It can be readily appreciated that the time that above-mentioned processing shown in the drawings did not indicated or limited these processing is suitable Sequence.In addition, being also easy to understand, these processing for example can be executed either synchronously or asynchronously in multiple modules.
It should be noted that although being referred to several modules or list for acting the equipment executed in above-detailed Member, but this division is not enforceable.In fact, according to embodiment of the present disclosure, it is above-described two or more The feature and function of module either unit can embody in a module or unit.Conversely, an above-described mould Either the feature and function of unit can be further divided into and embodied by multiple modules or unit block.
Those skilled in the art after considering the specification and implementing the invention disclosed here, will readily occur to its of the disclosure His embodiment.This application is intended to cover any variations, uses, or adaptations of the disclosure, these modifications, purposes or Adaptive change follow the general principles of this disclosure and include the undocumented common knowledge in the art of the disclosure or Conventional techniques.The description and examples are only to be considered as illustrative, and the true scope and spirit of the disclosure are by claim It points out.
It should be understood that the present disclosure is not limited to the precise structures that have been described above and shown in the drawings, and And various modifications and changes may be made without departing from the scope thereof.The scope of the present disclosure is only limited by the attached claims.

Claims (13)

1. a kind of virtual objects velocity mode method of adjustment is applied to that the touch control terminal of interactive interface, the interactive interface is presented Including virtual objects and operating area, which is characterized in that the operating area includes velocity controlled zone and at least two speed moulds Formula area;The method includes:
Periodically acquire the movement speed and velocity mode of the virtual objects;
Response acts on the first predetermined registration operation of the velocity controlled zone, controls the virtual objects and changes speed;
When the movement speed reaches the critical speed of present speed pattern, response acts on the second of target velocity Mode Areas The velocity mode of the virtual objects is adjusted to target velocity pattern by predetermined registration operation.
2. according to the method described in claim 1, it is characterized in that, further including:
When the movement speed reaches the critical speed of present speed pattern, the target speed is presented in the interactive interface Spend the prompt message of Mode Areas.
3. according to the method described in claim 1, it is characterized in that, the control virtual objects change speed includes:
The virtual objects are controlled to accelerate;
The method further includes:
At the end of detecting the first predetermined registration operation for acting on the velocity controlled zone, controls the virtual objects and slow down.
4. according to the method described in claim 3, it is characterized in that, the critical speed includes upper critical speed and lower critical speed Degree;The critical speed that the wherein described movement speed reaches present speed pattern includes:
The movement speed is greater than or equal to the upper critical speed;Or
The movement speed is less than or equal to the lower critical speed.
5. according to the method described in claim 4, it is characterized in that, the velocity mode area includes the 1st velocity mode area to N Velocity mode area, the virtual objects are currently at M velocity modes area, and critical speed on the 1st is arranged in the M velocity modes area It spends to critical speed on N-M;
The method further includes:
Compare critical speed in the movement speed and at least one;
When the movement speed is greater than or equal to critical speed on L, M+1 speed is shown simultaneously in the interactive interface Mode Areas to M+L velocity modes area prompt message;
Wherein, N is the positive integer more than or equal to 2, and M is the positive integer less than N, and L is the positive integer less than or equal to N-M, institute State on the 1st that critical speed is incremented by successively in critical speed to N-M.
6. according to the method described in claim 4, it is characterized in that, the velocity mode area includes the 1st velocity mode area to N Velocity mode area, the virtual objects are currently at M velocity modes area, and the 1st lower critical speed is arranged in the M velocity modes area It spends to M-1 lower critical speed;
The method further includes:
Compare the movement speed and at least once critical speed;
When the movement speed is less than or equal to L lower critical speed, M-1 speed is shown simultaneously in the interactive interface Mode Areas to M-L velocity modes area prompt message;
Wherein, N is positive integer more than or equal to 2, positive integers of the M for [2, N] between, and L is the positive integer less than M, the described 1st Lower critical speed to M-1 lower criticals speed is successively decreased successively.
7. according to the method described in claim 4, it is characterized in that, further including:
When the movement speed reaches the upper limit speed of present speed pattern, and receives and act on the velocity controlled zone When the first predetermined registration operation, maintain the movement speed constant;
Wherein, the upper limit speed is greater than or equal to the upper critical speed.
8. according to the method described in claim 1, it is characterized in that, each velocity mode area and the velocity controlled zone away from From less than a pre-determined distance.
9. according to the method described in claim 1, it is characterized in that, the second predetermined registration operation includes from the velocity controlled zone To the slide of the target velocity Mode Areas.
10. according to the method described in claim 1, it is characterized in that, further including:
After the velocity mode of the virtual objects is adjusted to target velocity pattern, feedback letter is presented in the interactive interface Breath.
11. a kind of virtual objects velocity mode adjusting apparatus is applied to that the touch control terminal of interactive interface, the interactive interface is presented Including virtual objects and operating area, which is characterized in that the operating area includes velocity controlled zone and at least two speed moulds Formula area;
Described device includes:
Velocity information acquisition module periodically acquires the movement speed and velocity mode of the virtual objects;
First control module controls the virtual objects for responding the first predetermined registration operation for acting on the velocity controlled zone Change speed;
Second control module, when critical speed for reaching present speed pattern when the movement speed, response acts on mesh The second predetermined registration operation for marking velocity mode area, target velocity pattern is adjusted to by the velocity mode of the virtual objects.
12. a kind of electronic equipment, which is characterized in that including:
Processor;And
Memory, the executable instruction for storing the processor;
Wherein, the processor is configured to carry out perform claim requirement 1-10 any one of them via the execution executable instruction Method.
13. a kind of computer readable storage medium, is stored thereon with computer program, which is characterized in that the computer program Claim 1-10 any one of them methods are realized when being executed by processor.
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