CN108514740B - Virtual object speed mode adjusting method and device, electronic equipment and storage medium - Google Patents

Virtual object speed mode adjusting method and device, electronic equipment and storage medium Download PDF

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Publication number
CN108514740B
CN108514740B CN201810301925.8A CN201810301925A CN108514740B CN 108514740 B CN108514740 B CN 108514740B CN 201810301925 A CN201810301925 A CN 201810301925A CN 108514740 B CN108514740 B CN 108514740B
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speed
speed mode
virtual object
area
mode
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CN108514740A (en
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罗启华
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The disclosure provides a virtual object speed mode adjusting method and device, and belongs to the technical field of human-computer interaction. The method is applied to a touch terminal presenting an interactive interface, wherein the interactive interface comprises a virtual object and an operation area, and the operation area comprises a speed control area and at least two speed mode areas; the method comprises the following steps: periodically acquiring the moving speed and the speed mode of the virtual object; controlling the virtual object to change speed in response to a first preset operation acting on the speed control area; and when the moving speed reaches the critical speed of the current speed mode, responding to a second preset operation acted on a target speed mode area, and adjusting the speed mode of the virtual object to the target speed mode. The method and the device can realize the convenient adjustment of the speed mode of the virtual object in the racing game of the touch terminal, and increase the diversity and operability of the game.

Description

Virtual object speed mode adjusting method and device, electronic equipment and storage medium
Technical Field
The present disclosure relates to the field of human-computer interaction technologies, and in particular, to a method and an apparatus for adjusting a speed mode of a virtual object, an electronic device, and a computer-readable storage medium.
Background
With the development of human-computer interaction technology, human-computer interaction modes are more and more diversified, so that a large number of game applications appear on a mobile terminal, particularly a touch terminal. The competitive game is developed from a traditional computer and game machine platform to a touch terminal platform, and is popular with many players due to the characteristics of high rhythm, strong competitive performance, real game experience and the like.
The racing game generally involves the adjustment operation of the speed mode of a virtual object, such as gear adjustment of an automobile, multi-engine adjustment of an airplane and the like. Taking the gear shifting in the racing game as an example, the racing game on a computer or a game console generally supports two control modes of manual gear shifting and automatic gear shifting to restore the real driving experience of a player as much as possible, a specific key or a combined key is usually arranged on a computer keyboard or a game console to control the manual gear shifting, and the player can use an idle finger to click the manual gear shifting key to complete the operation while controlling the accelerator and the direction. However, on the touch terminal, as shown in fig. 1, usually, a player can only use two fingers to control a game, so that it is difficult to implement a manual shift operation on a computer or a game console platform, and the added virtual keys for controlling the manual shift also affect the simplicity of a game interface. At present, most racing games on the touch terminal only support automatic gear shifting, namely, a player does not need to perform any operation, and gear shifting can be automatically performed when the racing car reaches a certain speed. In this case, the operability of the game is low, and the real experience of the player is poor.
Therefore, it is desirable to provide a method for enabling a player to conveniently adjust a speed mode of a virtual object on a touch terminal.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The present disclosure is directed to a method and an apparatus for adjusting a speed mode of a virtual object, an electronic device, and a computer-readable storage medium, which overcome at least some of the problems that a player cannot conveniently adjust a speed mode of a virtual object on a touch terminal due to the limitations and disadvantages of the related art.
Additional features and advantages of the disclosure will be set forth in the detailed description which follows, or in part will be obvious from the description, or may be learned by practice of the disclosure.
According to one aspect of the present disclosure, a method for adjusting a speed mode of a virtual object is provided, which is applied to a touch terminal presenting an interactive interface, where the interactive interface includes the virtual object and an operation area, and the operation area includes a speed control area and at least two speed mode areas; the method comprises the following steps: periodically acquiring the moving speed and the speed mode of the virtual object; controlling the virtual object to change speed in response to a first preset operation acting on the speed control area; and when the moving speed reaches the critical speed of the current speed mode, responding to a second preset operation acted on a target speed mode area, and adjusting the speed mode of the virtual object to the target speed mode.
In an exemplary embodiment of the present disclosure, further comprising: and when the moving speed reaches the critical speed of the current speed mode, presenting prompt information of the target speed mode area in the interactive interface.
In an exemplary embodiment of the present disclosure, the controlling the virtual object changing speed includes: controlling the virtual object to accelerate; the method further comprises the following steps: and controlling the virtual object to decelerate when the end of the first preset operation acting on the speed control area is detected.
In an exemplary embodiment of the present disclosure, the critical speed includes an upper critical speed and a lower critical speed; wherein the moving speed reaching the critical speed of the current speed mode comprises: the moving speed is greater than or equal to the upper critical speed; or the moving speed is less than or equal to the lower critical speed.
In an exemplary embodiment of the present disclosure, the speed mode zones include 1 st to nth speed mode zones, the virtual object is currently in an mth speed mode zone, and the mth speed mode zone sets 1 st to N-M upper critical speeds; the method further comprises the following steps: comparing the moving speed with at least one upper critical speed; when the moving speed is greater than or equal to the L-th upper critical speed, simultaneously displaying prompt messages from the M + 1-th speed mode area to the M + L-th speed mode area in the interactive interface; wherein N is a positive integer greater than or equal to 2, M is a positive integer less than N, L is a positive integer less than or equal to N-M, and the 1 st upper critical speed and the N-M upper critical speed are sequentially increased.
In an exemplary embodiment of the present disclosure, the speed mode zones include 1 st to nth speed mode zones, the virtual object is currently in an mth speed mode zone, and the mth speed mode zone sets a 1 st to M-1 st lower critical speed; the method further comprises the following steps: comparing the moving speed with at least one lower critical speed; when the moving speed is less than or equal to the Lth lower critical speed, simultaneously displaying prompt information from the M-1 th speed mode area to the M-L th speed mode area in the interactive interface; wherein N is a positive integer greater than or equal to 2, M is a positive integer between [2, N ], L is a positive integer less than M, and the 1 st lower critical speed and the M-1 st lower critical speed are sequentially decreased.
In an exemplary embodiment of the present disclosure, further comprising: maintaining the moving speed unchanged when the moving speed reaches an upper limit speed of a current speed mode and a first preset operation acting on the speed control area is received; wherein the upper limit speed is greater than or equal to the upper critical speed.
In an exemplary embodiment of the present disclosure, each of the speed pattern zones is less than a preset distance from the speed control zone.
In an exemplary embodiment of the present disclosure, the second preset operation includes a sliding operation from the speed control zone to the target speed mode zone.
In an exemplary embodiment of the present disclosure, further comprising: and after the speed mode of the virtual object is adjusted to be the target speed mode, presenting feedback information in the interactive interface.
According to an aspect of the present disclosure, a virtual object speed mode adjusting apparatus is provided, which is applied to a touch terminal presenting an interactive interface, where the interactive interface includes a virtual object and an operation area, and the operation area includes a speed control area and at least two speed mode areas; the device comprises: the speed information acquisition module is used for periodically acquiring the moving speed and the speed mode of the virtual object; the first control module is used for responding to a first preset operation acted on the speed control area and controlling the virtual object to change the speed; and the second control module is used for responding to a second preset operation acted on the target speed mode area when the moving speed reaches the critical speed of the current speed mode and adjusting the speed mode of the virtual object to be the target speed mode.
According to an aspect of the present disclosure, there is provided an electronic device including: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to perform the method of any one of the above via execution of the executable instructions.
According to an aspect of the present disclosure, there is provided a computer readable storage medium having stored thereon a computer program which, when executed by a processor, implements the method of any one of the above.
Exemplary embodiments of the present disclosure have the following advantageous effects:
in the method and the device provided by the exemplary embodiment of the disclosure, an operable speed control area and a speed mode area are arranged in the interactive interface, so that a player can control the speed of the virtual object by operating the speed control area, and when a trigger condition of a critical speed is reached, the speed mode of the virtual object is adjusted by operating the speed mode area. On one hand, the method for conveniently adjusting the speed mode of the virtual object on the touch terminal is provided, and compared with the scheme that the speed mode in the existing touch terminal racing game is completely automatically adjusted by a program, the method increases the diversity and operability of the game. On the other hand, adjusting the speed mode requires triggering a condition of critical speed and can only be adjusted to an activated target speed mode, thereby simulating a driving control situation in the real world and enabling the game experience of the player to be more real.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty.
Fig. 1 schematically illustrates a common operation manner of a touch terminal;
FIG. 2 schematically illustrates a flow chart of a virtual object speed pattern adjustment method in an exemplary embodiment of the present disclosure;
fig. 3 is a schematic diagram schematically illustrating an application scenario of a virtual object speed mode adjustment method in an exemplary embodiment of the present disclosure;
FIG. 4 is a diagram schematically illustrating an application scenario of another virtual object speed pattern adjustment method in an exemplary embodiment of the present disclosure;
fig. 5 is a schematic diagram schematically illustrating an application scenario of a virtual object speed mode adjustment method in an exemplary embodiment of the present disclosure;
FIG. 6 schematically illustrates a flow chart of another virtual object speed pattern adjustment method in an exemplary embodiment of the present disclosure;
fig. 7 is a block diagram schematically illustrating a structure of a virtual object speed pattern adjustment apparatus in an exemplary embodiment of the present disclosure;
FIG. 8 schematically illustrates an electronic device for implementing the above-described method in an exemplary embodiment of the present disclosure;
fig. 9 schematically illustrates a computer-readable storage medium for implementing the above-described method in an exemplary embodiment of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments.
In an exemplary embodiment of the present disclosure, a method for adjusting a speed mode of a virtual object is first provided, which may be applied to a touch terminal presenting an interactive interface, where the interactive interface may include the virtual object and an operation area, and the operation area may include a speed control area and at least two speed mode areas. The touch terminal may be a smart phone, a tablet computer, a game machine, a PDA (Personal Digital Assistant), or the like, which is equipped with a touch screen. The interactive interface may be an entire displayable area of the touch terminal, such as full screen display, or a partial displayable area of the touch terminal, such as window display. The virtual object refers to a character manipulated by a user in a game program, such as a car, a motorcycle, an airplane and the like which are common in a racing game. The speed mode corresponds to a speed interval of the virtual object, and may be a speed gear of a racing car (e.g., first gear, second gear, and third gear), a driving mode (e.g., sport mode, snow mode, and nitrogen acceleration mode), a flight mode of an airplane (e.g., normal mode, single engine mode, and dual engine mode), and the like. The speed control area refers to an area which can control the acceleration or deceleration of the virtual object in the interactive interface; the speed mode area refers to an area where the virtual object can be controlled to adjust the speed mode. As shown in fig. 2, the virtual object speed pattern adjustment method may include the steps of:
in step S210, the moving speed and the speed pattern of the virtual object are periodically obtained.
The program detects the current moving speed and speed mode of the virtual object, and can display the information in the interactive interface. For example, as shown in FIG. 3, the virtual object 301 manipulated by the player is a racing car, the moving speed 302 of the virtual object is shown to be 38 (km/h) in the upper right corner of the interactive interface 300, and the speed mode 303 is first gear.
In step S220, the virtual object is controlled to change speed in response to a first preset operation applied to the speed control area.
The speed control zone can be set in a number of ways: for example, the player clicks on the speed control area to accelerate the virtual object and defaults to decelerate when the player releases his hand and does not click, or the player clicks on the speed control area to decelerate the virtual object and defaults to accelerate when the player releases his hand and does not click; for another example, after the continuous click speed control area exceeds a certain time, the virtual object is controlled to continuously accelerate; and for example, the acceleration of the virtual object is controlled by a slide-up operation in the speed control area. The corresponding first preset operation may include a click operation, a continuous click operation, a sliding operation, and the like. This embodiment is not particularly limited thereto.
In step S230, when the moving speed reaches the critical speed of the current speed mode, the speed mode of the virtual object is adjusted to the target speed mode in response to a second preset operation applied to the target speed mode area.
Usually, the adjustment of the speed mode needs to trigger a certain condition, for example, when the manual gear shifting of the racing game is performed, a certain speed needs to be reached to perform the gear shifting, or when the driving mode of the racing car is switched, a certain speed requirement needs to be met (for example, the sports mode needs high speed, and the snow mode needs low speed). The threshold speed may be a preset speed condition that triggers an adjusted speed mode, such as a threshold speed of 30, when the car reaches that speed, a manual upshift may be made. In this embodiment, the operation area includes two or more speed mode areas corresponding to the speed modes, and the triggering conditions of the speed modes are generally different, so that the speed mode area activated by the current moving speed is called a target speed mode area, and the player can adjust the speed mode of the virtual object to the target speed mode but cannot adjust the speed mode to a speed mode other than the target speed mode. The second preset operation is an operation for confirming an adjustment of the speed mode, and for example, the second preset operation may be a sliding operation from the speed control area to the target speed mode area, a click operation, a continuous click operation, a re-press operation, or the like.
In the exemplary embodiment, an operable speed control area and a speed mode area are provided in the interactive interface, so that the player can control the speed of the virtual object by operating the speed control area, and when a trigger condition of a critical speed is reached, the speed mode of the virtual object is adjusted by operating the speed mode area. On one hand, the method for conveniently adjusting the speed mode of the virtual object on the touch terminal is provided, and compared with the scheme that the speed mode in the existing touch terminal racing game is completely automatically adjusted by a program, the method increases the diversity and operability of the game. On the other hand, adjusting the speed mode requires triggering a condition of critical speed and can only be adjusted to an activated target speed mode, thereby simulating a driving control situation in the real world and enabling the game experience of the player to be more real. On the other hand, the speed mode area and the speed control area can be integrated into one operation area, so that the simplicity of an interactive interface is ensured, and a larger visual area can be provided for a player.
In an exemplary embodiment, in order for the player to know when the condition of the critical speed is triggered and when the speed mode can be adjusted, the method may further comprise: and when the moving speed reaches the critical speed of the current speed mode, presenting prompt information of the target speed mode area in the interactive interface. Presenting the prompt for the target speed mode zone may be accomplished in a number of ways: as shown in fig. 3, the speed control zone 304 may be the throttle of the vehicle operated by the player, and the speed mode zone 305 may be the various gears of the vehicle. When the vehicle speed reaches the threshold speed for shifting, the corresponding target speed mode zone 306 may be highlighted (e.g., enlarged, raised, changed in color, etc.), and the player's operation on the target speed mode zone 306 is enabled and the other speed mode zone 305 is disabled. The prompt information may also appear in the interactive interface in the form of text, for example, displaying text information about the target speed mode region, etc. This embodiment is not particularly limited thereto.
In addition, some operation guide information can be displayed in an auxiliary mode: for example, a guide mark such as an arrow may be displayed between the speed control zone and the target speed mode zone to guide the player to complete the sliding operation from the speed control zone to the target speed mode zone; for another example, the dynamic mark clicked by the finger may be displayed after the target speed mode area is enlarged, and the player is guided to click the target speed mode area to complete the operation of adjusting the speed mode; for another example, when the player slides to the target speed mode region or clicks the target speed mode region, a progress bar may be displayed in the interactive interface, the player is guided to continuously touch the target speed mode region to complete the operation, and so on. The new player can be helped to be familiar with the operation method quickly by operating the guide information, and the learning time cost of the player is reduced.
In an exemplary embodiment, when the speed control area is an acceleration area, for example, set in the form of an accelerator pedal of an automobile, an engine area of an airplane, and the like, the controlling the virtual object to change the speed in step S220 may include: controlling the virtual object to accelerate; the method may further comprise: and controlling the virtual object to decelerate when the end of the first preset operation acting on the speed control area is detected. In the process of game playing (i.e. links such as virtual object selection before the game, scene selection, game setting, scoring after the game and the like are not included), when the touch terminal cannot detect the first preset operation in the speed control area, it can be judged that the first preset operation is finished, and then the virtual object is controlled to continuously decelerate.
In an exemplary embodiment, when the speed control area is a deceleration area, for example, provided in the form of a brake pedal of an automobile, an airplane brake area, or the like, the situation may be reversed, and the controlling the virtual object to change the speed in step S220 may include: controlling the virtual object to decelerate; the method may further comprise: and controlling the virtual object to accelerate when detecting that the first preset operation acting on the speed control area is finished.
Accordingly, in an exemplary embodiment, the critical speed may include an upper critical speed and a lower critical speed; the moving speed reaching the critical speed of the current speed mode in step S230 may include: the moving speed is greater than or equal to the upper critical speed; or the moving speed is less than or equal to the lower critical speed.
Similar to the situation in which a real-world vehicle is driven to shift gears more than once, in a game, when a special condition is met, simultaneous adjustment to multiple speed modes can be triggered. Based on this, in an exemplary embodiment, the speed mode regions may include 1 st to nth speed mode regions, the virtual object is currently in an mth speed mode region, and the mth speed mode region may set 1 st to nth-M upper critical speeds; the method may further comprise: comparing the moving speed with at least one upper critical speed; when the moving speed is greater than or equal to the L-th upper critical speed, simultaneously displaying prompt messages from the M + 1-th speed mode area to the M + L-th speed mode area in the interactive interface; wherein N is a positive integer greater than or equal to 2, M is a positive integer less than N, L is a positive integer less than or equal to N-M, and the 1 st upper critical speed and the N-M upper critical speed are sequentially increased.
The 1 st upper critical speed corresponds to triggering the M +1 th speed mode region, and the 2 nd upper critical speed corresponds to triggering the M +2 th speed mode region. Since the upper critical speed is sequentially increased, when the moving speed reaches the 2 nd upper critical speed, the 1 st upper critical speed is necessarily reached, and thus two speed mode regions can be simultaneously activated. For example, as shown in fig. 4, the current speed mode of the vehicle is gear 1, the 1 st upper critical speed of gear 1 is 30, and the 2 nd upper critical speed is 35, and when the speed of the vehicle reaches 30 and is less than 35, the activation of gear 2 may be triggered; when the speed of the vehicle reaches 35, the activation of gear 3 can be triggered. The speed shown is 38, and both gears 2 and 3 are activated, and the player can select one of the gears to adjust. In addition, the current speed mode may also have the 3 rd and 4 th 4 … … th upper critical speeds, corresponding to triggering the M +3 th and M +4 … … th speed mode zones. The present embodiment is not particularly limited to the upper critical speed and the number of speed pattern regions.
Similarly, in an exemplary embodiment, the speed mode regions may include a 1 st speed mode region to an nth speed mode region, the virtual object is currently in the mth speed mode region, and the mth speed mode region may set a 1 st lower critical speed to an M-1 st lower critical speed; the method may further comprise: comparing the moving speed with at least one lower critical speed; when the moving speed is less than or equal to the Lth lower critical speed, simultaneously displaying prompt information from the M-1 th speed mode area to the M-L th speed mode area in the interactive interface; wherein N is a positive integer greater than or equal to 2, M is a positive integer between [2, N ], L is a positive integer less than M, and the 1 st lower critical speed and the M-1 st lower critical speed are sequentially decreased. For example, when the vehicle decelerates to a certain degree, multiple low gears may be downshifted; when the aircraft decelerates to some extent, two or more engines may be turned off simultaneously, etc. Taking an automobile with 5 speed gears as an example, when the automobile is currently in the 3 rd gear, the 3 rd gear may set the 1 st upper critical speed and the 2 nd upper critical speed, which correspond to triggering the 4 th gear and the 5 th gear, respectively, and may also set the 1 st lower critical speed and the 2 nd lower critical speed, which correspond to triggering the 2 nd gear and the 1 st gear, respectively.
It should be noted that, in the above two embodiments, the value range of M is different, and when the upper critical speed is involved, M ∈ [1, N-1], i.e., the nth speed mode region has no upper critical speed, and when the lower critical speed is involved, M ∈ [2, N ], i.e., the 1 st speed mode region has no lower critical speed.
It should be added that the upper and lower critical speeds may be generally associated with current speed modes that differ even though they correspond to triggering the same target speed mode. For example, in fig. 4, when the current speed mode is the 1 st gear, the upper critical speed triggering the activation of the 3 rd gear is 35; if, on the other hand, the current speed pattern is gear 2, it is not reasonable to also set the upper threshold speed for triggering activation of gear 3 to 35, so that this upper threshold speed can be suitably increased, for example to 55. In practical application, each upper critical speed and each lower critical speed in each speed mode can be set according to a specific application scene, and the real driving condition is considered, so that the reality sense of the game is improved.
In an exemplary embodiment, each speed mode may set an upper limit speed, and the method may further include: maintaining the moving speed unchanged when the moving speed reaches an upper limit speed of a current speed mode and a first preset operation acting on the speed control area is received; wherein the upper limit speed is greater than or equal to the upper critical speed. As described above, the speed pattern corresponds to a specific speed section, and the moving speed of the virtual object may be limited within the corresponding speed section without adjusting the speed pattern. Taking fig. 4 as an example, if the current speed mode of the automobile is the 1 st gear, the 1 st upper critical speed is 30, the 2 nd upper critical speed is 35, and the upper limit speed can be 40, the player operates the speed control region to accelerate the virtual object by only 40 at most, and thereafter, if the upshift operation is not performed, the acceleration cannot be continued. Similarly, each speed mode may also set a lower limit speed to which the virtual object decelerates at most in the current speed mode. By setting the upper limit speed or the lower limit speed of the speed mode, the racing game is closer to reality, and a player can reach higher or lower speed by adjusting the speed mode, so that the operability of the game is further increased.
In an exemplary embodiment, each of the speed pattern zones may be located at a distance smaller than a predetermined distance from the speed control zone, for example, the speed pattern zone is displayed around the speed control zone in a predetermined area. The preset area can be set by a game developer according to specific design requirements or operation habits of a user, so that the speed mode area is closer to the speed control area, a player can conveniently perform acceleration/deceleration and gear switching operation by only using one finger, and the simplicity and cleanliness of an interactive interface can be improved. Referring to fig. 3, 4 and 5, the speed control region may be circular, and each speed mode region may be arranged around the outer circle of the circular control. In addition, the speed pattern area may also be arranged on one side of the speed control area, or may be distributed up, down, left and right, and the like, which is not particularly limited in this embodiment.
Further, in an exemplary embodiment, the second preset operation may include a sliding operation from the speed control zone to the target speed mode zone, the player may complete the speed mode adjustment by sliding from the speed control zone to the speed mode zone, the operation is simple, and the speed mode may be prevented from being erroneously adjusted due to an erroneous operation. In an exemplary embodiment, the method may further include: and after the speed mode of the virtual object is adjusted to be the target speed mode, presenting feedback information in the interactive interface. The feedback information may be used to inform the player that the speed mode adjustment was successful, or may be used to evaluate the player's operation. As shown in fig. 5, feedback information may be given to the player according to the timing of the player adjusting the speed mode, the degree of operation accuracy, and the like, for example, Perfect may be displayed when the operation timing is most suitable, Excellent may be displayed next, Good may be displayed when the operation timing is almost completed, or a score may be displayed. If the player does not obtain the feedback information after operating the speed adjusting mode, the operation is failed, and the second preset operation can be performed on the target speed mode area again. In other embodiments, if the player fails to operate the speed adjustment mode, corresponding feedback information may be given, for example, text of Fail, Error, or text description of the reason for the failure may be displayed in the interactive interface.
In addition, substantial feedback regarding the game may also be given based on the quality of the operational completion of the player's adjustment of the speed mode: for example, the speed mode is adjusted just before the virtual object reaches the upper critical speed, and the program may consider the operation opportunity Perfect, and make the virtual object obtain a larger acceleration after adjusting the speed mode; if the speed pattern is adjusted after the virtual object reaches the upper limit speed, the program may consider the operation timing Good, and make the virtual object obtain a smaller acceleration after adjusting the speed pattern. For another example, when the player adjusts the speed mode through the second preset operation, a progress bar may be set to measure whether the second preset operation time is suitable, if so, the damage degree of the virtual object may be decreased by one, if next, the damage degree is not changed, if barely completed, the damage degree is increased by one, and so on. This embodiment is not particularly limited thereto.
Fig. 6 shows a flowchart of a virtual object speed pattern adjustment method in the present exemplary embodiment. Although not shown in the figures, the step of determining whether the upper critical speed is reached may include determining which upper critical speed is reached, and the step of determining whether the lower critical speed is reached may also include determining which lower critical speed is reached. The program periodically acquires the moving speed and the speed mode of the virtual object, and then controls the virtual object to accelerate or decelerate according to whether a player carries out first preset operation in the speed control area; when the program detects that the moving speed reaches the critical speed, displaying prompt information of a target speed mode area in the interactive interface; then the player can carry out second preset operation according to the prompt message, the program controls the virtual object to adjust the speed mode, if the player successfully operates, the feedback message is displayed, and the whole adjusting process is finished; if the player fails to operate, the feedback information is not displayed, and the player needs to operate again.
In an exemplary embodiment of the present disclosure, a virtual object speed mode adjusting apparatus is further provided, which is applied to a touch terminal presenting an interactive interface, where the interactive interface includes a virtual object and an operation area, and the operation area includes a speed control area and at least two speed mode areas. As shown in fig. 7, the virtual object speed pattern adjusting apparatus 700 may include: a speed information obtaining module 710 for periodically obtaining the moving speed and the speed mode of the virtual object; a first control module 720, configured to control the virtual object to change speed in response to a first preset operation applied to the speed control area; a second control module 730, configured to adjust the speed mode of the virtual object to the target speed mode in response to a second preset operation applied to the target speed mode area when the moving speed reaches the critical speed of the current speed mode.
In an exemplary embodiment, the apparatus may further include: and the information presentation module is used for presenting the prompt information of the target speed mode area in the interactive interface when the moving speed reaches the critical speed of the current speed mode.
In an exemplary embodiment, the first control module may be further configured to control the virtual object to accelerate, and control the virtual object to decelerate when detecting that the first preset operation acting on the speed control area is ended.
In an exemplary embodiment, the critical speed may include an upper critical speed and a lower critical speed; the second control module may be configured to adjust the speed mode of the virtual object to a target speed mode in response to a second preset operation applied to a target speed mode area when the moving speed is greater than or equal to the upper threshold speed or the moving speed is less than or equal to the lower threshold speed.
In an exemplary embodiment, the speed mode zones may include 1 st to nth speed mode zones, the virtual object is currently in the mth speed mode zone, and the mth speed mode zone may set 1 st to nth-M upper critical speeds; the apparatus may further include: the information presentation module is used for comparing the moving speed with at least one upper critical speed and simultaneously displaying prompt information from an M +1 speed mode area to an M + L speed mode area in the interactive interface when the moving speed is greater than or equal to the L-th upper critical speed; wherein N is a positive integer greater than or equal to 2, M is a positive integer less than N, L is a positive integer less than or equal to N-M, and the 1 st upper critical speed and the N-M upper critical speed are sequentially increased.
In an exemplary embodiment, the speed mode zones may include 1 st to nth speed mode zones, the virtual object is currently in an mth speed mode zone, and the mth speed mode zone may set 1 st to M-1 st lower critical speeds; the apparatus may further include: the information presentation module is used for comparing the moving speed with at least one lower critical speed and simultaneously displaying prompt information from an M-1 speed mode area to an M-L speed mode area in the interactive interface when the moving speed is less than or equal to the L-th lower critical speed; wherein N is a positive integer greater than or equal to 2, M is a positive integer between [2, N ], L is a positive integer less than M, and the 1 st lower critical speed and the M-1 st lower critical speed are sequentially decreased.
In an exemplary embodiment, the first control module may be further configured to maintain the moving speed constant when the moving speed reaches an upper limit speed of a current speed mode and a first preset operation acting on the speed control zone is received; wherein the upper limit speed is greater than or equal to the upper critical speed.
In an exemplary embodiment, each of the speed pattern zones may be located at a distance less than a predetermined distance from the speed control zone.
In an exemplary embodiment, the second preset operation may include a sliding operation from the speed control zone to the target speed mode zone.
In an exemplary embodiment, the apparatus may further include: and the information presentation module is used for presenting feedback information in the interactive interface after the speed mode of the virtual object is adjusted to the target speed mode.
The details of each module in the above-mentioned apparatus have been described in detail in the embodiment of the method section, and thus are not described again.
In an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above method is also provided.
As will be appreciated by one skilled in the art, aspects of the present disclosure may be embodied as a system, method or program product. Accordingly, various aspects of the present disclosure may be embodied in the form of: an entirely hardware embodiment, an entirely software embodiment (including firmware, microcode, etc.) or an embodiment combining hardware and software aspects that may all generally be referred to herein as a "circuit," module "or" system.
An electronic device 800 according to this embodiment of the disclosure is described below with reference to fig. 8. The electronic device 800 shown in fig. 8 is only an example and should not bring any limitations to the functionality and scope of use of the embodiments of the present disclosure.
As shown in fig. 8, electronic device 800 is in the form of a general purpose computing device. The components of the electronic device 800 may include, but are not limited to: the at least one processing unit 810, the at least one memory unit 820, a bus 830 connecting different system components (including the memory unit 820 and the processing unit 810), and a display unit 840.
Wherein the storage unit stores program code that is executable by the processing unit 810 to cause the processing unit 810 to perform steps according to various exemplary embodiments of the present disclosure as described in the "exemplary methods" section above in this specification. For example, the processing unit 810 may perform the steps as shown in fig. 2: step S210, periodically acquiring the moving speed and the speed mode of the virtual object; step S220, responding to a first preset operation acted on the speed control area, and controlling the virtual object to change the speed; in step S230, when the moving speed reaches the critical speed of the current speed mode, the speed mode of the virtual object is adjusted to the target speed mode in response to a second preset operation applied to the target speed mode area.
The storage unit 820 may include readable media in the form of volatile storage units, such as a random access storage unit (RAM)821 and/or a cache storage unit 822, and may further include a read only storage unit (ROM) 823.
Storage unit 820 may also include a program/utility 824 having a set (at least one) of program modules 825, such program modules 825 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.
Bus 830 may be any of several types of bus structures including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.
The electronic device 800 may also communicate with one or more external devices 1000 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 800, and/or with any devices (e.g., router, modem, etc.) that enable the electronic device 800 to communicate with one or more other computing devices. Such communication may occur via input/output (I/O) interfaces 850. Also, the electronic device 800 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the internet) via the network adapter 860. As shown, the network adapter 860 communicates with the other modules of the electronic device 800 via the bus 830. It should be appreciated that although not shown, other hardware and/or software modules may be used in conjunction with the electronic device 800, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.
In an exemplary embodiment of the present disclosure, there is also provided a computer-readable storage medium having stored thereon a program product capable of implementing the above-described method of the present specification. In some possible embodiments, various aspects of the disclosure may also be implemented in the form of a program product comprising program code for causing a terminal device to perform the steps according to various exemplary embodiments of the disclosure described in the "exemplary methods" section above of this specification, when the program product is run on the terminal device.
Referring to fig. 9, a program product 900 for implementing the above method according to an embodiment of the present disclosure is described, which may employ a portable compact disc read only memory (CD-ROM) and include program code, and may be run on a terminal device, such as a personal computer. However, the program product of the present disclosure is not limited thereto, and in this document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
A computer readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations for the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., through the internet using an internet service provider).
Furthermore, the above-described figures are merely schematic illustrations of processes included in methods according to exemplary embodiments of the present disclosure, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is to be limited only by the terms of the appended claims.

Claims (10)

1. A virtual object speed mode adjusting method is applied to a touch terminal presenting an interactive interface, wherein the interactive interface comprises a virtual object and an operation area, and the operation area comprises a speed control area and a 1 st speed mode area to an Nth speed mode area; the speed control zone comprises an acceleration zone or a deceleration zone; the 1 st speed mode area to the Nth speed mode area respectively correspond to a 1 st speed mode to an Nth speed mode of the virtual object, the virtual object is currently in an Mth speed mode, and the Mth speed mode is set from a 1 st lower critical speed to an M-1 th lower critical speed; n is a positive integer greater than or equal to 2, M is a positive integer between [2, N ], and the 1 st lower critical speed and the M-1 st lower critical speed are sequentially decreased; the method comprises the following steps:
periodically acquiring the moving speed and the speed mode of the virtual object;
when a first preset operation acting on the deceleration zone is detected, controlling the virtual object to decelerate; or when the end of a first preset operation acting on the acceleration area is detected, controlling the virtual object to decelerate;
comparing the moving speed with at least a lower critical speed of the mth speed mode;
when the moving speed is less than or equal to the L-th lower critical speed, simultaneously displaying prompt information from the M-1-th speed mode area to the M-L-th speed mode area in the interactive interface, wherein L is a positive integer less than M;
and adjusting the speed mode of the virtual object to be the target speed mode in response to a second preset operation acting on the target speed mode area from the M-1 th speed mode area to the M-L th speed mode area.
2. A virtual object speed mode adjusting method is applied to a touch terminal presenting an interactive interface, wherein the interactive interface comprises a virtual object and an operation area, and the operation area comprises a speed control area and a 1 st speed mode area to an Nth speed mode area; the speed control zone comprises an acceleration zone or a deceleration zone; the 1 st speed mode area to the Nth speed mode area respectively correspond to a 1 st speed mode to an Nth speed mode of the virtual object, the virtual object is currently in an Mth speed mode, and the Mth speed mode is set from a 1 st upper critical speed to an N-M upper critical speed; n is a positive integer greater than or equal to 2, M is a positive integer between [2, N ], and the 1 st upper critical speed and the N-M upper critical speed are sequentially increased; the method comprises the following steps:
periodically acquiring the moving speed and the speed mode of the virtual object;
when a first preset operation acting on the acceleration area is detected, controlling the virtual object to accelerate; or when the end of a first preset operation acting on the deceleration zone is detected, controlling the virtual object to accelerate;
comparing the moving speed with at least one upper critical speed of the Mth speed mode;
when the moving speed is greater than or equal to the L-th upper critical speed, simultaneously displaying prompt information from the M + 1-th speed mode area to the M + L-th speed mode area in the interactive interface, wherein L is a positive integer less than or equal to N-M;
adjusting the speed mode of the virtual object to a target speed mode in response to a second preset operation acting on a target speed mode area among the M +1 th to M + L th speed mode areas.
3. The method of claim 2, further comprising:
maintaining the moving speed unchanged when the moving speed reaches an upper limit speed of a current speed mode and a first preset operation acting on the acceleration zone is detected; or
When the moving speed reaches the upper limit speed of the current speed mode and the end of a first preset operation acting on the deceleration zone is detected, maintaining the moving speed unchanged;
wherein the upper limit speed is greater than or equal to the Nth upper critical speed.
4. The method of claim 1 or 2, wherein each of the speed pattern zones is less than a predetermined distance from the speed control zone.
5. The method according to claim 1 or 2, characterized in that the second preset operation comprises a sliding operation from the speed control zone to the target speed pattern zone.
6. The method of claim 1 or 2, further comprising:
and after the speed mode of the virtual object is adjusted to be the target speed mode, presenting feedback information in the interactive interface.
7. A virtual object speed mode adjusting device is applied to a touch terminal presenting an interactive interface, wherein the interactive interface comprises a virtual object and an operation area, and the operation area comprises a speed control area and a 1 st speed mode area to an Nth speed mode area; the speed control zone comprises an acceleration zone or a deceleration zone; the 1 st speed mode area to the Nth speed mode area respectively correspond to a 1 st speed mode to an Nth speed mode of the virtual object, the virtual object is currently in an Mth speed mode, and the Mth speed mode is set from a 1 st lower critical speed to an M-1 th lower critical speed; n is a positive integer greater than or equal to 2, M is a positive integer between [2, N ], and the 1 st lower critical speed and the M-1 st lower critical speed are sequentially decreased; the device comprises:
the speed information acquisition module is used for periodically acquiring the moving speed and the speed mode of the virtual object;
the first control module is used for controlling the virtual object to decelerate when detecting a first preset operation acting on the deceleration area, or controlling the virtual object to decelerate when detecting that the first preset operation acting on the acceleration area is finished;
the information presentation module is used for comparing the moving speed with at least one lower critical speed of the Mth speed mode, and when the moving speed is less than or equal to the Lth lower critical speed, prompt information from the M-1 th speed mode area to the M-L speed mode area is displayed in the interactive interface at the same time, wherein L is a positive integer less than M;
and the second control module is used for responding to a second preset operation which acts on a target speed mode area from the M-1 th speed mode area to the M-L th speed mode area and adjusting the speed mode of the virtual object to the target speed mode.
8. A virtual object speed mode adjusting device is applied to a touch terminal presenting an interactive interface, wherein the interactive interface comprises a virtual object and an operation area, and the operation area comprises a speed control area and a 1 st speed mode area to an Nth speed mode area; the speed control zone comprises an acceleration zone or a deceleration zone; the 1 st speed mode area to the Nth speed mode area respectively correspond to a 1 st speed mode to an Nth speed mode of the virtual object, the virtual object is currently in an Mth speed mode, and the Mth speed mode is set from a 1 st upper critical speed to an N-M upper critical speed; n is a positive integer greater than or equal to 2, M is a positive integer between [2, N ], and the 1 st upper critical speed and the N-M upper critical speed are sequentially increased; the device comprises:
the speed information acquisition module is used for periodically acquiring the moving speed and the speed mode of the virtual object;
the first control module is used for controlling the virtual object to accelerate when detecting a first preset operation acting on the acceleration area, or controlling the virtual object to accelerate when detecting that the first preset operation acting on the deceleration area is finished;
the information presentation module is used for comparing the moving speed with at least one upper critical speed of the Mth speed mode, and when the moving speed is greater than or equal to the Lth upper critical speed, prompt information from an M +1 th speed mode area to an M + L speed mode area is displayed in the interactive interface at the same time, wherein L is a positive integer less than or equal to N-M;
and the second control module is used for responding to a second preset operation of a target speed mode area from the M +1 th speed mode area to the M + L th speed mode area and adjusting the speed mode of the virtual object to the target speed mode.
9. An electronic device, comprising:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the virtual object velocity pattern adjustment method of any of claims 1-6 via execution of the executable instructions.
10. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out the virtual object velocity pattern adjustment method according to any one of claims 1 to 6.
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