CN111249722A - Control method and device of terminal equipment, storage medium and electronic equipment - Google Patents

Control method and device of terminal equipment, storage medium and electronic equipment Download PDF

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Publication number
CN111249722A
CN111249722A CN202010054092.7A CN202010054092A CN111249722A CN 111249722 A CN111249722 A CN 111249722A CN 202010054092 A CN202010054092 A CN 202010054092A CN 111249722 A CN111249722 A CN 111249722A
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China
Prior art keywords
target
vibration
route
determining
control method
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CN202010054092.7A
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Chinese (zh)
Inventor
党向前
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202010054092.7A priority Critical patent/CN111249722A/en
Publication of CN111249722A publication Critical patent/CN111249722A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present disclosure relates to the field of computer technology, and provides a method and an apparatus for controlling a terminal device, a computer-readable storage medium, and an electronic device, wherein the terminal device includes a plurality of vibration apparatuses, and the method includes: acquiring the current position and the target position of a virtual character in a running game in a game scene; determining a target moving route according to the current position and the target position; determining a target vibration position of the terminal equipment according to the target moving route; and triggering and controlling the target vibration device corresponding to the target vibration position to vibrate. According to the method and the device, the vibration of the vibration devices at different positions is triggered and controlled, and the problem of insufficient scene direction guiding identification is solved.

Description

Control method and device of terminal equipment, storage medium and electronic equipment
Technical Field
The present disclosure relates to the field of computer technologies, and in particular, to a control method for a terminal device, a control apparatus for a terminal device, a computer-readable storage medium, and an electronic device.
Background
With the development of intelligent terminal devices, playing games on the terminal devices has become the choice of most people's games. When a game is run on a terminal device, a player generally needs to control the movement of a virtual character in the game through the terminal device to realize a virtual task in the game, and how to control the movement of the virtual character in the game becomes important.
In the prior art, direction guidance is performed by a top cursor or a map azimuth indication, or by making a guidance class identifier in a game scene. However, the cursor type guidance cannot meet the 360-degree direction guidance of the player, and the map direction guidance requires that the vision of the player is continuously switched between the direction and the game scene, so that the game experience of the player is interrupted. And the manufacturing cost of the guide type identification is high, and the identification in a complex game scene is insufficient.
In view of this, there is a need in the art to develop a new method and apparatus for controlling a terminal device.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The present disclosure is directed to a control method of a terminal device, a control apparatus of a terminal device, a computer-readable storage medium, and an electronic device, thereby achieving dead-angle-free guidance of a virtual character at least to some extent.
Additional features and advantages of the disclosure will be set forth in the detailed description which follows, or in part will be obvious from the description, or may be learned by practice of the disclosure.
According to an aspect of the present disclosure, there is provided a control method of a terminal device including a plurality of vibration apparatuses, the method including: acquiring the current position and the target position of a virtual character in a running game in a game scene; determining a target moving route according to the current position and the target position; determining a target vibration position of the terminal equipment according to the target moving route; and triggering and controlling the target vibration device corresponding to the target vibration position to vibrate.
In some exemplary embodiments of the present disclosure, a graphical user interface is provided by the terminal device, the graphical user interface including a movement control area, the method further comprising: and responding to touch operation acting on the mobile control area, and controlling the virtual character to move in the game scene according to the touch operation.
In some exemplary embodiments of the present disclosure, triggering and controlling the target vibration device corresponding to the target vibration position to vibrate includes: and when the movement track of the virtual character in the game scene deviates from the target movement route, triggering and controlling the target vibration device corresponding to the target vibration position to vibrate.
In some exemplary embodiments of the present disclosure, determining a target vibration position of the terminal device according to the target movement route includes: acquiring first position information and second position information on the target moving route, and determining a target moving direction according to the first position information and the second position information; and determining the target vibration position according to the target moving direction and a preset mapping relation, wherein the preset mapping relation is a corresponding relation between the moving direction and each vibration position in a movement control area.
In some exemplary embodiments of the present disclosure, the method further comprises: and when the movement track of the virtual character in the game scene is consistent with the target movement route, triggering and controlling a target vibration device corresponding to the target vibration position to stop vibrating.
In some exemplary embodiments of the present disclosure, determining a target movement route according to the current location and the target location includes: determining a straight line route between the current position and the target position as the target moving route.
In some exemplary embodiments of the present disclosure, determining a target movement route according to the current location and the target location includes: and responding to the sliding operation between the current position and the target position, and determining the target moving route according to the sliding track of the sliding operation.
In some exemplary embodiments of the present disclosure, determining a target movement route according to the current location and the target location includes: responding to a route planning request, wherein the route planning request comprises one or more route passing positions; and determining the target moving route according to the current position, the route passing position and the target position.
In some exemplary embodiments of the present disclosure, the method further comprises: displaying a selection popup window including a selection button on the graphical user interface when the movement trajectory of the virtual character in the game scene deviates from the target movement route; and responding to the triggering operation of the selection button to determine a target selection button, and performing target operation according to the function corresponding to the target selection button.
In some exemplary embodiments of the present disclosure, performing the target operation according to a function corresponding to the target selection button includes: if the function corresponding to the target selection button is continuous guidance, controlling the target vibration device corresponding to the target vibration position to vibrate; and if the function corresponding to the target selection button is stop guide, triggering and controlling the target vibration device corresponding to the target vibration position to stop vibrating.
According to an aspect of the present disclosure, there is provided a control apparatus of a terminal device including a plurality of vibration apparatuses, the apparatus including: the position acquisition module is used for acquiring the current position and the target position of the virtual character in the running game in a game scene; a route determining module for determining a target moving route according to the current position and the target position; the position determining module is used for determining a target vibration position of the terminal equipment according to the target moving route; and the vibration control module is used for triggering and controlling the target vibration device corresponding to the target vibration position to vibrate.
According to an aspect of the present disclosure, there is provided a computer-readable medium on which a computer program is stored, which when executed by a processor, implements the control method of a terminal device as described in the above embodiments.
According to an aspect of the present disclosure, there is provided an electronic device including: one or more processors; a storage device for storing one or more programs, which when executed by the one or more processors, cause the one or more processors to implement the control method of the terminal device as described in the above embodiments.
As can be seen from the foregoing technical solutions, the control method and apparatus for a terminal device, the computer-readable storage medium, and the electronic device in the exemplary embodiments of the present disclosure have at least the following advantages and positive effects:
the control method of the terminal device according to the exemplary embodiment of the present disclosure calculates the target movement route by acquiring the current position and the target position of the virtual character in the running game in the game scene, determines the target vibration position of the terminal device according to the target movement route, and triggers the target vibration device corresponding to the control target vibration position to vibrate. According to the control method of the terminal equipment, on one hand, the vibration replaces visual identification of the game scene, so that a player concentrates attention on game content and the game scene, the interruption sense in the game process is reduced, and the user experience is improved; on the other hand, the vibration of the vibration devices at different vibration positions is controlled, so that the accuracy of direction guiding is enhanced, the problem of difficulty in guiding in a complex game scene is solved, the process of guiding in a moving way is simplified, and the manufacturing cost is saved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty.
Fig. 1 schematically shows a flow diagram of a control method of a terminal device according to an embodiment of the present disclosure;
FIG. 2 schematically illustrates a flow diagram for determining a target vibration location according to an embodiment of the present disclosure;
FIG. 3 schematically illustrates an interface diagram of a graphical user interface according to an embodiment of the present disclosure;
FIG. 4 schematically illustrates a location distribution diagram of a vibration device according to an embodiment of the present disclosure;
FIG. 5 schematically illustrates another positional distribution of a vibratory apparatus according to an embodiment of the disclosure;
FIG. 6 schematically illustrates an interface diagram of a vibration cue according to an embodiment of the present disclosure;
FIG. 7 schematically illustrates a flow diagram for controlling vibration of a vibration device according to an embodiment of the present disclosure;
fig. 8 schematically shows a block diagram of a control apparatus of a terminal device according to an embodiment of the present disclosure;
FIG. 9 schematically shows a block schematic of an electronic device according to an embodiment of the disclosure;
FIG. 10 schematically shows a program product schematic according to an embodiment of the disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art.
Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the subject matter of the present disclosure can be practiced without one or more of the specific details, or with other methods, components, devices, steps, and so forth. In other instances, well-known methods, devices, implementations, or operations have not been shown or described in detail to avoid obscuring aspects of the disclosure.
The block diagrams shown in the figures are functional entities only and do not necessarily correspond to physically separate entities. I.e. these functional entities may be implemented in the form of software, or in one or more hardware modules or integrated circuits, or in different networks and/or processor means and/or microcontroller means.
The flow charts shown in the drawings are merely illustrative and do not necessarily include all of the contents and operations/steps, nor do they necessarily have to be performed in the order described. For example, some operations/steps may be decomposed, and some operations/steps may be combined or partially combined, so that the actual execution sequence may be changed according to the actual situation.
Currently, most game advancing guide directions adopt the way of traveling of an azimuth cursor or visual navigation in a map, such as arrow guide, dynamic effect guide, azimuth cursor and other ways, and the azimuth cursor guide and other ways need the sight line of a player to shift back and forth in the cursor and a game scene, so that the game experience of the player is interrupted; the modes such as action effect and arrow guide have high manufacturing cost, and have the problem of insufficient identification in more complex game scenes.
Based on the problems in the related art, a control method of a terminal device is proposed in one embodiment of the present disclosure. Fig. 1 shows a flow chart of a control method of a terminal device, and as shown in fig. 1, the control method of the terminal device at least includes the following steps:
step S110: acquiring the current position and the target position of a virtual character in a running game in a game scene;
step S120: determining a target moving route according to the current position and the target position;
step S130: determining a target vibration position of the terminal equipment according to the target moving route;
step S140: and triggering the target vibration device corresponding to the control target vibration position to vibrate.
According to the control method of the terminal equipment in the embodiment of the disclosure, on one hand, the vibration replaces visual identification of a game scene, so that a player concentrates attention on game content and the game scene, the interruption sense in the game process is reduced, and the user experience is improved; on the other hand, the vibration of the vibration devices at different vibration positions is controlled, so that the accuracy of direction guiding is enhanced, the problem of difficulty in guiding in a complex game scene is solved, the process of guiding in a moving way is simplified, and the manufacturing cost is saved.
It should be noted that the control method of the terminal device provided in the embodiment of the present disclosure is generally executed by a processor with a computing function, where the processor may include the terminal device, may also include a server, and may also be a processor with a computing function formed by combining the terminal device and the server, and the present disclosure is not particularly limited thereto.
In order to make the technical solution of the present disclosure clearer, a detailed description is given below of a control method of a terminal device in the present exemplary embodiment by way of an example.
In step S110, the current position and the target position of the virtual character in the running game in the game scene are acquired.
In an exemplary embodiment of the present disclosure, acquiring the current position of the virtual character in the running game in the game scene may include: the method comprises the steps of monitoring the position of a virtual character in a game scene in real time, obtaining real-time monitored position information, using the real-time monitored position information as the current position information of the virtual character, and determining the current position of the virtual character in the game scene according to the current position information.
In an exemplary embodiment of the present disclosure, the target position of the virtual character in the game scene may be obtained through the following two ways:
first, a target point is determined within the game map. Responding to the operation of opening the game map by the player, presenting the game map corresponding to the game scene on the game interface, and prompting the player to select a target position, wherein the target position can be any position in the game map; and receiving selection operation of a player on the game map, such as click operation, acquiring target position information corresponding to the click operation, and determining the target position of the virtual character in the game scene according to the target position information. Also, before the player performs the selection operation, an adjustment operation of enlarging or reducing the game map may be performed so that the player can accurately select the target position in the game map. The game map may be a thumbnail of the game scene, and is used to display an outline of the game scene, a positional relationship between different sub-scenes in the game scene, and the like.
In an exemplary embodiment of the present disclosure, the target position may also be a task position of a game task in the game, and an indication identifier corresponding to the task position is displayed on the game map according to a mapping relationship between the game scene and the game map and the task position; and receiving a selection operation of the player on the indication mark, such as clicking the indication mark, acquiring target position information indicated by the indication mark, and determining the target position of the virtual character in the game scene according to the target position information.
Second, clicking on a location within the game scene determines the target location. According to the method, a game map is not used, a player can directly perform target position selection operation in a running game scene, the terminal device acquires target position information corresponding to the target position selection operation after receiving the target position selection operation of the player, and the target position of the virtual character in the game scene is determined according to the target position information.
In step S120, a target movement route is determined according to the current position and the target position.
In an exemplary embodiment of the present disclosure, determining the target moving route according to the current location and the target location may be implemented by the following methods, which specifically include:
first, the shortest line method. The method comprises the steps of obtaining position information corresponding to a current position and a target position, determining a straight line between the current position and the target position as a target moving route according to the principle that two points determine a straight line, and determining the shortest driving distance of the target moving route determined by the method.
Second, the curve method. And receiving and responding to the sliding operation of the player between the current position and the target position, and determining the target moving route according to the current position, the target position and the sliding track corresponding to the sliding operation. In addition, the sliding operation of the player for the current position and the target position may be an operation within a game map, or an operation in a game scene, which is not specifically limited by the present disclosure.
And thirdly, a route planning method. A route planning request is received and responded to by the player, wherein the route planning request reports one or more route path positions, and a target moving route is determined according to the current position, the route path position and the target position. Specifically, when determining the target movement route from the current position, the route position, and the target position, first, the intermediate movement route may be determined between two adjacent positions using the shortest route method and the curved route method described above; secondly, all positions existing between the current position and the target position are used for acquiring a plurality of intermediate moving routes by using the same method; finally, a target movement route is determined according to the plurality of intermediate movement routes.
Fourth, the demand route method. Receiving and responding to input operation of a player, acquiring user demand information corresponding to the input operation, calculating a demand route which takes a current position as a starting point, takes a target position as a terminal point and is matched with the user demand information in a game scene, and determining the demand route as a target moving route. The user requirement information may include the number of game weapons and the category of game weapons included in the target movement route, and may also include a game location of the route, which is not specifically limited in this disclosure.
In an exemplary embodiment of the present disclosure, after acquiring a current position and a target position of a virtual character in a running game in a game scene, a selection interface corresponding to a target movement route is displayed on a terminal device, a selection operation of a player for the target movement route selection interface is received and responded, a calculation method of the target movement route is determined according to the selection operation of the player, and the target movement route is determined according to the current position and the target position by the selected calculation method. Wherein the selection interface may include one or more of the above four methods, which are not specifically limited by the present disclosure.
As shown in fig. 1, in step S130, a target vibration position of the terminal device is determined according to the target movement route.
In an exemplary embodiment of the present disclosure, fig. 2 shows a schematic flowchart of the process of determining the target vibration position, and as shown in fig. 2, the process at least includes steps S210 to S230, which are described in detail as follows:
in step S210, first position information and second position information on the target movement route are acquired.
In an exemplary embodiment of the present disclosure, the target moving route is configured by a plurality of location points, each location point corresponding to one piece of location information, and the first location information and the second location information on the target moving route are acquired. The first position information and the second position information may be position information of two adjacent position points on the target moving route, may also be position information of two non-adjacent position points, and may also be position information corresponding to the current position and the target position, which is not specifically limited by the present disclosure.
In step S220, the target moving direction is determined according to the first position information and the second position information.
In an exemplary embodiment of the present disclosure, after the first position information and the second position information are acquired, the target moving direction is determined according to the first position information and the second position information. For example, a straight line between two position points corresponding to the first position information and the second position information is determined, included angle information formed by the straight line and a reference azimuth line is determined as target azimuth information, a direction corresponding to the target azimuth information is determined as a target moving direction, and the reference azimuth line can be determined according to an actual situation, which is not specifically limited by the present disclosure.
In step S230, a target vibration position is determined according to the target moving direction and a preset mapping relationship.
In an exemplary embodiment of the disclosure, the preset mapping relationship is a corresponding relationship between the moving direction and each vibration position in the movement control area, and in the preset mapping relationship, the moving direction and the vibration position correspond to each other one to one, that is, different moving directions correspond to different vibration positions. After the target moving direction is determined, according to the target moving direction, a vibration position corresponding to the target moving direction is searched in a preset mapping relation, and the vibration position corresponding to the target moving direction is determined as a target vibration position.
Continuing to refer to fig. 1, in step S140, the target vibration device corresponding to the control target vibration position is triggered to vibrate.
In an exemplary embodiment of the present disclosure, a graphical user interface is provided by a terminal device, the graphical user interface including a movement control area, and a virtual character is controlled to move in a game scene according to a touch operation in response to the touch operation applied to the movement control area. The movement control area can be a virtual rocker area, a virtual rocker exists in the virtual rocker area, and a player can control a virtual character in a game scene to move and stop moving by controlling the virtual rocker in the movement control area. For example, fig. 3 schematically illustrates an interface schematic diagram of a graphical user interface, as shown in fig. 3, a virtual joystick area 301 is provided on a graphical user interface 300, a virtual joystick 302 is provided in the virtual joystick area 301, and a player can control the movement of a virtual character in a game scene by triggering the virtual joystick 302.
In an exemplary embodiment of the present disclosure, the control method of the terminal device is applied to a terminal device, where the terminal device includes a plurality of vibration devices, and specifically, the vibration devices may be disposed in a whole plane of the terminal device, or disposed around a virtual rocker area 301 of the terminal device, which is not specifically limited by the present disclosure. Fig. 4 schematically illustrates a position distribution diagram of the vibration devices, and as shown in fig. 4, a plurality of vibration devices 401 are distributed in the whole terminal equipment plane, where the plurality of vibration devices 401 may be uniformly distributed in the terminal equipment plane, or may be arranged in any manner in the terminal equipment plane, which is not specifically limited by the present disclosure. In addition, fig. 5 schematically illustrates another position distribution schematic diagram of the vibration devices, as shown in fig. 5, a plurality of vibration devices 401 are disposed around the virtual rocker area 301 of the terminal device, and the plurality of vibration devices 401 are uniformly arranged at the periphery of the virtual rocker area 301, or may be arranged around the virtual rocker area 301 in any manner, which is not specifically limited by the present disclosure.
In an exemplary embodiment of the present disclosure, when a movement trajectory of a virtual character in a game scene deviates from a target movement route, a target vibration device corresponding to a control target vibration position is triggered to vibrate. Specifically, the real-time position of the virtual character is monitored in real time, when the real-time position of the virtual character moving in the game scene is monitored not to be on the target moving route, the target vibration position corresponding to the real-time position is searched, and the target vibration device corresponding to the target vibration position is triggered to vibrate so as to prompt the player to move on the target moving route. For example, fig. 6 schematically illustrates an interface diagram of a vibration prompt, as shown in fig. 6, after the target moving route 501 is determined, a target vibration position is determined according to the target moving route 501, and a target vibration device 502 corresponding to the target vibration position is triggered and controlled to vibrate, where the target vibration device 502 is distributed around the virtual rocker area 301. By controlling the target vibration device 502 to vibrate, after the user senses the vibration in the target moving direction in the virtual joystick area 301, the user triggers the virtual joystick 302 to operate according to the vibration direction of the target vibration device 502.
In an exemplary embodiment of the present disclosure, the control target vibration device is triggered to vibrate, which is mainly used for prompting the target moving direction of the virtual character of the player in the game scene. And if the deviation between the movement track of the virtual character and the target vibration route exceeds a preset threshold value, controlling the target vibration device to vibrate. The preset threshold may be a preset distance between a real-time position and a target position of the virtual character in the game scene, and the preset distance may be set according to a specific situation, which is not specifically limited by the present disclosure.
In an exemplary embodiment of the present disclosure, fig. 7 schematically shows a flow chart of controlling vibration of a vibration device, and as shown in fig. 7, the flow chart at least includes steps S610 to S640, which are described in detail as follows:
in step S610, when the movement trajectory of the virtual character in the game scene deviates from the target movement route 501, a selection popup including a selection button is displayed on the graphic user interface 300.
In an exemplary embodiment of the present disclosure, when it is monitored that the movement track of the virtual character in the game scene deviates from the target movement route 501, a selection prompt triggered by the player is displayed on the graphical user interface 300, where the selection prompt may be in the form of a selection pop-up window, or in the form of other prompts, which is not specifically limited by the present disclosure. The selection prompt includes a selection button, and the player can control the terminal device to vibrate the guide or inform the vibration guide by triggering the selection button.
In the exemplary embodiment of the present disclosure, the player is prompted by the vibration of the target vibration device 502 to control the virtual joystick 302, so that the virtual character moves along the target movement path 501 in the game scene, and if the player does not operate according to the vibration prompting direction, a prompting message is displayed on the user graphical interface, and the prompting message is used for prompting the player to select whether the terminal device needs to continue to perform vibration guidance. The prompt information may include a prompt content and a selection button, where the prompt content may be "whether the current operation is not on the target moving route 502 and whether to continue the guidance", or may be other prompt contents that may play the same prompt role, and the disclosure does not specifically limit this.
In step S620, a target selection button is determined in response to the triggering operation of the selection button, and the target operation is performed according to the function corresponding to the target selection button.
In an exemplary embodiment of the disclosure, a trigger operation of a player on the selection button is received and responded, a target selection button is determined according to the trigger operation, function information corresponding to the target selection button is determined, and whether vibration guidance is performed or not is judged.
In step S630, if the function corresponding to the target selection button is the continue guide, the target vibration device 502 corresponding to the target vibration position is controlled to vibrate.
In an exemplary embodiment of the present disclosure, when the function information corresponding to the target selection button is the continuation of the vibration guidance, the target vibration device 502 is controlled to vibrate, and the vibration prompts the player to control the virtual joystick 302 according to the vibration direction, so as to control the virtual character to move in the game scene.
In step S640, if the function corresponding to the target selection button is the stop instruction, the target vibration device 502 corresponding to the control target vibration position is triggered to stop vibrating.
In the exemplary embodiment of the present disclosure, if the virtual character needs to perform an action other than movement in the game scene, the player may cancel the vibration guide by performing a click operation in the virtual joystick region 301. When it is necessary to continue moving along the previous target movement route 501 after the completion of another operation, the vibration guide may be restarted by performing a click operation in the same manner.
The following describes an embodiment of an apparatus of the present disclosure, which may be used to execute the control method of the terminal device of the present disclosure. For details that are not disclosed in the embodiments of the apparatus of the present disclosure, please refer to the embodiments of the control method of the terminal device described above in the present disclosure.
Fig. 8 schematically shows a block diagram of a control apparatus of a terminal device according to one embodiment of the present disclosure.
Referring to fig. 8, a control apparatus 700 of a terminal device according to an embodiment of the present disclosure, the terminal device including a plurality of vibration apparatuses, the control apparatus 700 of the terminal device including: an acquire location module 701, a determine route module 702, a determine location module 703, and a control vibration module 704. Specifically, the method comprises the following steps:
an obtaining position module 701, configured to obtain a current position and a target position of a virtual character in a running game in a game scene;
a route determination module 702, configured to determine a target moving route 501 according to the current location and the target location;
a position determining module 703, configured to determine a target vibration position of the terminal device according to the target moving route 501;
and a control vibration module 704, configured to trigger and control the target vibration device 502 corresponding to the target vibration position to vibrate.
The specific details of the control device of each terminal device are already described in detail in the control method of the corresponding terminal device, and therefore are not described herein again.
It should be noted that although in the above detailed description several modules or units of the apparatus for performing are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
In an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above method is also provided.
As will be appreciated by one skilled in the art, aspects of the present invention may be embodied as a system, method or program product. Thus, various aspects of the invention may be embodied in the form of: an entirely hardware embodiment, an entirely software embodiment (including firmware, microcode, etc.) or an embodiment combining hardware and software aspects that may all generally be referred to herein as a "circuit," module "or" system.
An electronic device 800 according to this embodiment of the invention is described below with reference to fig. 9. The electronic device 800 shown in fig. 9 is only an example and should not bring any limitations to the function and the scope of use of the embodiments of the present invention.
As shown in fig. 9, the electronic device 800 is in the form of a general purpose computing device. The components of the electronic device 800 may include, but are not limited to: the at least one processing unit 810, the at least one memory unit 820, a bus 830 connecting different system components (including the memory unit 820 and the processing unit 810), and a display unit 840.
Wherein the storage unit stores program code that is executable by the processing unit 810 to cause the processing unit 810 to perform steps according to various exemplary embodiments of the present invention as described in the above section "exemplary methods" of the present specification. For example, the processing unit 810 may execute step S110 shown in fig. 1, and acquire the current position and the target position of the virtual character in the running game in the game scene; step S120, determining a target moving route according to the current position and the target position; step S130, determining a target vibration position of the terminal equipment according to the target moving route; step S140, triggering and controlling the target vibration device 502 corresponding to the target vibration position to vibrate.
The storage unit 820 may include readable media in the form of volatile memory units such as a random access memory unit (RAM)8201 and/or a cache memory unit 8202, and may further include a read only memory unit (ROM) 8203.
The storage unit 820 may also include a program/utility 8204 having a set (at least one) of program modules 8205, such program modules 8205 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.
Bus 830 may be any of several types of bus structures including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.
The electronic device 800 may also communicate with one or more external devices 1000 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a viewer to interact with the electronic device 800, and/or with any devices (e.g., router, modem, etc.) that enable the electronic device 800 to communicate with one or more other computing devices. Such communication may occur via input/output (I/O) interfaces 850. Also, the electronic device 800 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the internet) via the network adapter 860. As shown, the network adapter 860 communicates with the other modules of the electronic device 800 via the bus 830. It should be appreciated that although not shown, other hardware and/or software modules may be used in conjunction with the electronic device 800, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.
In an exemplary embodiment of the present disclosure, there is also provided a computer-readable storage medium having stored thereon a program product capable of implementing the above-described method of the present specification. In some possible embodiments, aspects of the invention may also be implemented in the form of a program product comprising program code means for causing a terminal device to carry out the steps according to various exemplary embodiments of the invention described in the above section "exemplary methods" of the present description, when said program product is run on the terminal device.
Referring to fig. 10, a program product 900 for implementing the above method according to an embodiment of the present invention is described, which may employ a portable compact disc read only memory (CD-ROM) and include program code, and may be run on a terminal device, such as a personal computer. However, the program product of the present invention is not limited in this regard and, in the present document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
A computer readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., through the internet using an internet service provider).
Furthermore, the above-described figures are merely schematic illustrations of processes involved in methods according to exemplary embodiments of the invention, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is to be limited only by the terms of the appended claims.

Claims (13)

1. A control method of a terminal device, characterized in that the terminal device includes a plurality of vibration means, the method comprising:
acquiring the current position and the target position of a virtual character in a running game in a game scene;
determining a target moving route according to the current position and the target position;
determining a target vibration position of the terminal equipment according to the target moving route;
and triggering and controlling the target vibration device corresponding to the target vibration position to vibrate.
2. The control method of claim 1, wherein a graphical user interface is provided by the terminal device, the graphical user interface including a mobile control area, the method further comprising:
and responding to touch operation acting on the mobile control area, and controlling the virtual character to move in the game scene according to the touch operation.
3. The control method according to claim 1, wherein triggering and controlling the target vibration device corresponding to the target vibration position to vibrate comprises:
and when the movement track of the virtual character in the game scene deviates from the target movement route, triggering and controlling the target vibration device corresponding to the target vibration position to vibrate.
4. The control method according to claim 1, wherein determining the target vibration position of the terminal device according to the target movement route includes:
acquiring first position information and second position information on the target moving route, and determining a target moving direction according to the first position information and the second position information;
and determining the target vibration position according to the target moving direction and a preset mapping relation, wherein the preset mapping relation is a corresponding relation between the moving direction and each vibration position in a movement control area.
5. The control method according to claim 1, characterized in that the method further comprises:
and when the movement track of the virtual character in the game scene is consistent with the target movement route, triggering and controlling a target vibration device corresponding to the target vibration position to stop vibrating.
6. The control method according to claim 1, wherein determining a target movement route based on the current position and the target position comprises:
determining a straight line route between the current position and the target position as the target moving route.
7. The control method according to claim 1, wherein determining a target movement route based on the current position and the target position comprises:
and responding to the sliding operation between the current position and the target position, and determining the target moving route according to the sliding track of the sliding operation.
8. The control method according to claim 1, wherein determining a target movement route based on the current position and the target position comprises:
responding to a route planning request, wherein the route planning request comprises one or more route passing positions;
and determining the target moving route according to the current position, the route passing position and the target position.
9. The control method according to claim 2, characterized in that the method further comprises:
displaying a selection popup window including a selection button on the graphical user interface when the movement trajectory of the virtual character in the game scene deviates from the target movement route;
and responding to the triggering operation of the selection button to determine a target selection button, and performing target operation according to the function corresponding to the target selection button.
10. The control method according to claim 9, wherein the performing the target operation according to the function corresponding to the target selection button includes:
if the function corresponding to the target selection button is continuous guidance, controlling the target vibration device corresponding to the target vibration position to vibrate;
and if the function corresponding to the target selection button is stop guide, triggering and controlling the target vibration device corresponding to the target vibration position to stop vibrating.
11. A control apparatus of a terminal device, characterized in that the terminal device includes a plurality of vibration apparatuses, the apparatus comprising:
the position acquisition module is used for acquiring the current position and the target position of the virtual character in the running game in a game scene;
a route determining module for determining a target moving route according to the current position and the target position;
the position determining module is used for determining a target vibration position of the terminal equipment according to the target moving route;
and the vibration control module is used for triggering and controlling the target vibration device corresponding to the target vibration position to vibrate.
12. A computer-readable storage medium on which a computer program is stored, characterized in that the program, when executed by a processor, implements a control method of a terminal device according to any one of claims 1 to 10.
13. An electronic device, comprising:
one or more processors;
storage means for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to implement the control method of the terminal device according to any one of claims 1 to 10.
CN202010054092.7A 2020-01-17 2020-01-17 Control method and device of terminal equipment, storage medium and electronic equipment Pending CN111249722A (en)

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CN113262489A (en) * 2021-04-28 2021-08-17 网易(杭州)网络有限公司 Game route generation method, game route generation device, nonvolatile storage medium, and electronic device
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