CN114028814A - Virtual building upgrading method and device, computer storage medium and electronic equipment - Google Patents

Virtual building upgrading method and device, computer storage medium and electronic equipment Download PDF

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Publication number
CN114028814A
CN114028814A CN202111346537.XA CN202111346537A CN114028814A CN 114028814 A CN114028814 A CN 114028814A CN 202111346537 A CN202111346537 A CN 202111346537A CN 114028814 A CN114028814 A CN 114028814A
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Prior art keywords
upgraded
building
building model
map
upgrading
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杨思雯
华秋紫
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202111346537.XA priority Critical patent/CN114028814A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Human Computer Interaction (AREA)
  • Environmental & Geological Engineering (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The disclosure belongs to the technical field of computers, and relates to a virtual building upgrading method and device, a computer storage medium and electronic equipment. The method comprises the following steps: responding to the upgrading operation acted on the virtual building upgrading control, and determining a building model to be upgraded; matching a map area corresponding to the building model to be upgraded in the game scene map to determine the position information of the map area relative to the game scene map; and displaying the game scene map, and displaying the building model to be upgraded at the position information so as to upgrade the building model to be upgraded. In the disclosure, the position information is information of a map area corresponding to the building model to be upgraded relative to the game scene map, and based on this, by displaying the building model to be upgraded at the position information, the user can specify the position of the building model to be upgraded relative to the game scene map, thereby improving the display effect of the building model to be upgraded.

Description

Virtual building upgrading method and device, computer storage medium and electronic equipment
Technical Field
The present disclosure relates to the field of computer technologies, and in particular, to a virtual building upgrading method, a virtual building upgrading apparatus, a computer-readable storage medium, and an electronic device.
Background
With the development of computer technology, various virtual games are in progress, and in many kinds of virtual games, game players are required to improve the level of formation, teams or groups of the game players in a manner of upgrading virtual buildings.
In the related art, in the process of upgrading the virtual building, a game player usually only displays the virtual building to be upgraded to the game player, and such a display mode causes that the game player cannot clearly determine the position relationship between the virtual building to be upgraded and the corresponding game scene, so that the fitting degree between the virtual building to be upgraded and the game scene is reduced, the display effect of the game picture is reduced, and the experience degree of the game player is low.
In view of this, there is a need in the art to develop a new method and apparatus for upgrading a virtual building.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The present disclosure is directed to a virtual building upgrading method, a virtual building upgrading apparatus, a computer-readable storage medium, and an electronic device, so as to overcome the problem of low fitness between a virtual building to be upgraded and a game scene due to related technologies, at least to a certain extent.
Additional features and advantages of the disclosure will be set forth in the detailed description which follows, or in part will be obvious from the description, or may be learned by practice of the disclosure.
According to a first aspect of the embodiments of the present invention, there is provided a virtual building upgrading method, including: responding to the upgrading operation acted on the virtual building upgrading control, and determining a building model to be upgraded; matching a map area corresponding to the building model to be upgraded in a game scene map so as to determine the position information of the map area relative to the game scene map; and displaying the game scene map, and displaying the building model to be upgraded at the position information so as to upgrade the building model to be upgraded.
In an exemplary embodiment of the present invention, the displaying the building model to be upgraded at the location information includes: determining a current upgrading grade corresponding to the building model to be upgraded, and determining a grade special effect corresponding to the current upgrading grade; and displaying the building model to be upgraded at the position information based on the grade special effect, and displaying the building information corresponding to the building model to be upgraded in the area corresponding to the position information.
In an exemplary embodiment of the invention, after the displaying the building model to be upgraded at the location information, the method further includes: responding to the selected operation acting on the building model to be upgraded, and determining a game player corresponding to the upgrading operation; determining the authority level corresponding to the game player, and matching the game function corresponding to the authority level; and judging whether the game functions comprise upgrading functions aiming at the building model to be upgraded to obtain a judgment result, and adjusting the game scene map according to the judgment result.
In an exemplary embodiment of the present invention, the adjusting the game scene map according to the determination result includes: if the judgment result is that the game function comprises the upgrading function, determining a detail map corresponding to the game scene map; displaying upgrading information corresponding to the building model to be upgraded and the detail map; wherein the detail map and the upgrade information do not overlap with each other.
In an exemplary embodiment of the present invention, the displaying the upgrade information and the zoom map corresponding to the building model to be upgraded includes: determining other information displayed simultaneously with the game scene map, and hiding the other information while displaying the upgrade information and the detail map; wherein the other information does not include the building model to be upgraded displayed in the game scene map; and generating a confirmation control for confirming the upgrade of the building model to be upgraded, and generating an exit control.
In an exemplary embodiment of the invention, the method further comprises: hiding the upgrade information in response to an operation acting on the exit control; hiding the detail map and resuming display of the game scene map.
In an exemplary embodiment of the invention, the method further comprises: if the game function does not comprise the upgrading function according to the judgment result, displaying a floating layer corresponding to the building model to be upgraded; and displaying upgrading information corresponding to the building model to be upgraded in the floating floor.
According to a second aspect of the embodiments of the present invention, there is provided a virtual building upgrading apparatus, the apparatus including: the response module is configured to respond to the upgrading operation acted on the virtual building upgrading control and determine a building model to be upgraded; the matching module is configured to match a map area corresponding to the building model to be upgraded in a game scene map so as to determine the position information of the map area relative to the game scene map; and the upgrading module is configured to display the game scene map and display the building model to be upgraded at the position information so as to upgrade the building model to be upgraded.
According to a third aspect of embodiments of the present invention, there is provided an electronic apparatus including: a processor and a memory; wherein the memory has stored thereon computer readable instructions which, when executed by the processor, implement the virtual building upgrade method of any of the above exemplary embodiments.
According to a fourth aspect of embodiments of the present invention, there is provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the virtual building upgrade method in any of the above-described exemplary embodiments.
As can be seen from the foregoing technical solutions, the virtual building upgrading method, the virtual building upgrading apparatus, the computer storage medium, and the electronic device in the exemplary embodiment of the present invention have at least the following advantages and positive effects:
in the method and the device provided by the exemplary embodiment of the disclosure, on one hand, the position information is information of a map area corresponding to the building model to be upgraded relative to the game scene map, and on the basis, by displaying the building model to be upgraded at the position information, a user can be enabled to determine the position of the building model to be upgraded relative to the game scene map, so that the display effect of the building model to be upgraded is improved; on the other hand, the building model to be upgraded is displayed, and the game scene map is also displayed, so that the display effect of the game picture is improved, and the fitting degree of the building model to be upgraded and the game scene map is improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty.
Fig. 1 schematically illustrates a flow diagram of a virtual building upgrading method in an embodiment of the present disclosure;
fig. 2 schematically illustrates a display effect diagram of a game scene map and a building model to be upgraded in the virtual building upgrading method in the embodiment of the present disclosure;
fig. 3 schematically illustrates a flow chart of displaying a building model to be upgraded at location information in a virtual building upgrading method in an embodiment of the present disclosure;
fig. 4 schematically illustrates a flow chart after a building model to be upgraded is displayed at a location information in the virtual building upgrading method in the embodiment of the present disclosure;
fig. 5 schematically illustrates a flow chart of adjusting a game virtual scene map according to a determination result in the virtual building upgrading method in the embodiment of the present disclosure;
fig. 6 schematically illustrates a display effect diagram of the upgrade information and the detail map in the virtual building upgrade method in the embodiment of the present disclosure;
fig. 7 schematically illustrates a flow chart of displaying upgrade information and a detail map corresponding to a building model to be upgraded in the virtual building upgrade method in the embodiment of the present disclosure;
fig. 8 schematically illustrates a game interface diagram after other information is hidden, a confirmation control is generated, and the control is exited in the virtual building upgrading method in the embodiment of the present disclosure;
fig. 9 schematically illustrates a flowchart of resuming the display of the game scene map in the virtual building upgrading method in the embodiment of the present disclosure;
fig. 10 schematically illustrates a flow chart of displaying a floating floor corresponding to a building model to be upgraded in the virtual building upgrading method in the embodiment of the present disclosure;
FIG. 11 is a schematic illustration of a game interface after a floating layer is displayed in the virtual building upgrading method in the embodiment of the disclosure;
fig. 12 schematically illustrates a schematic structural diagram of a virtual building upgrading device in an embodiment of the present disclosure;
fig. 13 schematically illustrates an electronic device for a virtual building upgrade method in an embodiment of the present disclosure;
fig. 14 schematically illustrates a computer-readable storage medium for a virtual building upgrade method in an embodiment of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the subject matter of the present disclosure can be practiced without one or more of the specific details, or with other methods, components, devices, steps, and the like. In other instances, well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
The terms "a," "an," "the," and "said" are used in this specification to denote the presence of one or more elements/components/parts/etc.; the terms "comprising" and "having" are intended to be inclusive and mean that there may be additional elements/components/etc. other than the listed elements/components/etc.; the terms "first" and "second", etc. are used merely as labels, and are not limiting on the number of their objects.
Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus their repetitive description will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities.
Aiming at the problems in the related art, the virtual building upgrading method is provided. Fig. 1 shows a flow diagram of a virtual building upgrading method, and as shown in fig. 1, the virtual building upgrading method at least includes the following steps:
and S110, responding to the upgrading operation acted on the virtual building upgrading control, and determining the building model to be upgraded.
And S120, matching a map area corresponding to the building model to be upgraded in the game scene map so as to determine the position information of the map area relative to the game scene map.
And S130, displaying the game scene map, and displaying the building model to be upgraded at the position information so as to upgrade the building model to be upgraded.
In the method and the device provided by the exemplary embodiment of the disclosure, on one hand, the position information is information of a map area corresponding to the building model to be upgraded relative to the game scene map, and on the basis, by displaying the building model to be upgraded at the position information, a user can be enabled to determine the position of the building model to be upgraded relative to the game scene map, so that the display effect of the building model to be upgraded is improved; on the other hand, the building model to be upgraded is displayed, and the game scene map is also displayed, so that the display effect of the game picture is improved, and the fitting degree of the building model to be upgraded and the game scene map is improved.
The following is a detailed description of the steps of the virtual building upgrading method.
In step S110, in response to the upgrade operation applied to the virtual building upgrade control, the building model to be upgraded is determined.
In an exemplary embodiment of the present disclosure, the virtual building upgrade control refers to a control in a virtual game, and when performing an upgrade operation on the control, a building model to be upgraded and a game scene map may be determined, where if the virtual game is a computer-end virtual game, a game player may perform an upgrade operation on the virtual building upgrade control with a mouse, if the virtual game is a mobile-end virtual game, the game player may directly perform an upgrade operation on the virtual building upgrade control with a hand, and the game player may also perform an upgrade operation on the virtual building upgrade control with a stylus, which is not particularly limited in this exemplary embodiment.
The building model to be upgraded refers to a model corresponding to a virtual building to be upgraded by a player to be played in a virtual game, specifically, the virtual building model to be upgraded may be a planar model or a stereoscopic model, which is not particularly limited in this exemplary embodiment.
The game scene map refers to a scene map in a virtual game being played by a user, and it is worth mentioning that if a plurality of game scenes exist in the virtual game, the game scene map and the building model to be upgraded correspond to a game player, for example, in a massively multiplayer online playing game, the game player needs to upgrade the building model to be upgraded to improve the level of a party where the game player is located, at this time, the game scene map may be the game scene map corresponding to the party where the game player is located, and similarly, the building model to be upgraded may be the building model to be upgraded corresponding to the party where the game player is located.
In addition, in some virtual games, after all game players touch the virtual building upgrade control, the same game scene map may be entered, and the building models to be upgraded that need to be upgraded by the game players are also the same, except that the current upgrade levels of the building models to be upgraded corresponding to different game players are different.
For example, in a massively multiplayer online playing game, after a game player performs an upgrade operation on a virtual building upgrade control, a game scene map a corresponding to a party where the game player is located and 5 building models to be upgraded are determined, and specifically, the 5 building models to be upgraded include a building model 1 to be upgraded, a building model 2 to be upgraded, a building model 3 to be upgraded, a building model 4 to be upgraded, and a building model 5 to be upgraded.
In the exemplary embodiment, after the upgrade operation acting on the virtual building upgrade control is responded, the game scene map and the building model to be upgraded need to be determined, so that the situation that only the building model to be upgraded is determined in the prior art is avoided, and the subsequent display of the building model to be upgraded at the position information becomes possible.
In step S120, in the game scene map, a map area corresponding to the building model to be upgraded is matched to determine position information of the map area with respect to the game scene map.
In an exemplary embodiment of the present disclosure, there are many map areas in the game scene map, and one or more buildings to be upgraded may be included in the map areas, where the buildings to be upgraded refer to virtual buildings corresponding to the building models to be upgraded and exist in the game scene map, and generally, the game scene map is a plan view, and at this time, the buildings to be upgraded may represent a top view of the buildings to be upgraded.
The building model to be upgraded is different from the building to be upgraded in that the building model to be upgraded can be a three-dimensional building model, can be a model with a complete building structure, and is not only a plan view of a virtual building.
The location information refers to location information corresponding to a map area in which a building to be upgraded exists.
Based on the above, in the process of determining the position information, firstly, the map area where the building to be upgraded is located is matched in the game scene map, and then the position information of the map area relative to the game scene map is determined, wherein the position information describes the position relationship between the building to be upgraded and the game scene map.
For example, in the game scene map a, it is determined that the map area corresponding to the building model 1 to be upgraded is the area a1-1, the map area corresponding to the building model 2 to be upgraded is the area a1-2, the map area corresponding to the building model 3 to be upgraded is the area a1-3, the map area corresponding to the building model 4 to be upgraded is the area a1-4, and the map area corresponding to the building model 5 to be upgraded is the area a1-5, based on which the position information of the map area a1-1 with respect to the game scene map a is (20, 20), the position information of the map area a1-2 with respect to the game scene map a is (20, 40), the position information of the map area a1-3 with respect to the game scene map a is (10, 5), the position information of the map area a1-4 with respect to the game scene map a is (40, 35) the position information of the map area a1-5 with respect to the game scene map a is (25, 25).
In the exemplary embodiment, the map area corresponding to the building model to be upgraded is matched in the game scene map, so that the position information of the map area relative to the game scene map can be determined, and then in the subsequent process of displaying the building model to be upgraded, the building model to be upgraded is displayed, the position of the building model to be upgraded in the game scene map is also determined, the fitting degree of the building model to be upgraded and the game scene map is improved, the display effect of the building model to be upgraded is improved, and the game experience of a game player is improved.
In step S130, the game scene map is displayed, and the building model to be upgraded is displayed at the position information to upgrade the building model to be upgraded.
In the exemplary embodiment of the disclosure, after the position information is determined, the game scene map is displayed, then the building model to be upgraded is displayed at the position information, and then the game player upgrades the building model to be upgraded according to the requirement of the game player.
For example, fig. 2 schematically shows a game scene map and a display effect diagram of a building model to be upgraded, as shown in fig. 2, where the map 210 is the displayed game scene map, the model 220 is the building model 1 to be upgraded, the model 230 is the building model 2 to be upgraded, the model 240 is the building model 3 to be upgraded, the model 250 is the building model 4 to be upgraded, and the model 260 is the building model 5 to be upgraded, and locations where the model 220, the model 230, the model 240, the model 250, and the model 260 are located are determined by location information.
In an alternative embodiment, fig. 3 shows a schematic flow chart of displaying a building model to be upgraded at a location in a virtual building upgrading method, as shown in fig. 3, the method at least includes the following steps: in step S310, a current upgrade level corresponding to the building model to be upgraded is determined, and a level special effect corresponding to the current upgrade level is determined.
The current upgrade level is the building level in which the building model to be upgraded is displayed, and it is assumed that the building level has 10 levels, where level 1 is the lowest level and level 10 is the highest level, and the current upgrade level may be any one of the 10 levels.
Assuming that the building level of the building model 1 to be upgraded has been upgraded to 5 levels by the game player before the last exit from the virtual game, the level of the building model 1 to be upgraded this time is 5 levels, and if the virtual game specifies that no matter how many levels the building model to be upgraded is upgraded by the game player before the last exit from the virtual game, the building level of the building model to be upgraded starts from 1 level when the virtual game is entered again, the current upgrade level is 1 level at this time.
The level special effect is a special effect corresponding to the current upgrade level, and the level special effect may be a structural special effect of the building model to be upgraded corresponding to the current upgrade level, for example, the lower the current upgrade level is, the simpler the structure of the building model to be upgraded is, and the level special effect may also be a model effect special effect corresponding to the current upgrade level, for example, the lower the current upgrade level is, the weaker the brightness degree of the building model to be upgraded is, which is not particularly limited in this exemplary embodiment.
For example, there are 5 building models to be upgraded, namely, a building model 1 to be upgraded, a building model 2 to be upgraded, a building model 3 to be upgraded, a building model 4 to be upgraded, and a building model 5 to be upgraded, respectively, it is determined that a current upgrade level corresponding to the building model 1 to be upgraded is level 1, a level special effect corresponding to level 1 is a level 1 building structure, a current upgrade level corresponding to the building model 2 to be upgraded is level 4, a level special effect corresponding to level 4 is a level 4 building structure, a current upgrade level corresponding to the building model 3 to be upgraded is level 2, a level special effect corresponding to level 2 is a level 2 building structure, a current upgrade level corresponding to the building model 4 to be upgraded is level 1, a special effect level corresponding to level 1 is a level 1 building structure, a current upgrade level corresponding to the building model 5 to be upgraded is determined to be level 1, the level special effect corresponding to level 1 is a level 1 building structure.
In step S320, based on the level special effect, the building model to be upgraded is displayed at the location information, and the building information corresponding to the building model to be upgraded is displayed in the area corresponding to the location information.
The building information refers to information related to the building model to be upgraded, and specifically, the building information may be a name of the building model to be upgraded or a current upgrade level of the building model to be upgraded, which is not particularly limited in this example embodiment.
The corresponding area may be an area above the building model to be upgraded, may be an area below the building model to be upgraded, or may be an area in any direction of the building model to be upgraded, which is not particularly limited in this exemplary embodiment.
For example, based on the position information, the building model 1 to be upgraded is displayed according to the level 1 building structure, the building model 2 to be upgraded is displayed according to the level 4 building structure, the building model 3 to be upgraded is displayed according to the level 2 building structure, the building model 4 to be upgraded is displayed according to the level 1 building structure, the building model 5 to be upgraded is displayed according to the level 1 building structure, and in addition, the names of the building models to be upgraded are respectively displayed above the 5 building models to be upgraded.
In the exemplary embodiment, the building model to be upgraded is displayed according to the level special effect corresponding to the current upgrading level, so that not only is the display effect of the building model to be upgraded improved, but also a game player can definitely know the current upgrading level of the building model to be upgraded at the moment, and the game experience of the game player is improved.
In an alternative embodiment, fig. 4 shows a schematic flow chart of the virtual building upgrading method after the building model to be upgraded is displayed at the position information, and as shown in fig. 4, the method at least includes the following steps: in step S410, in response to the selection operation applied to the architectural model to be upgraded, a game player corresponding to the upgrade operation is determined.
The selection operation refers to an operation of determining the target model to be upgraded in the building model to be upgraded, and the selection operation may be a touch operation performed by a user through a finger or a touch operation performed by the user with the aid of a mouse or a stylus, which is not particularly limited in this exemplary embodiment. The game player refers to the player who upgrades the building model to be upgraded this time.
It should be noted that after the selection operation is performed, the display effect of the building model to be upgraded corresponding to the selection operation at this time may be changed, specifically, the selected building model to be upgraded is changed to be in a highlight state on the basis of the level special effect, or the color of the selected building model to be upgraded is different from the non-selected building model to be upgraded on the basis of the level special effect, which is not particularly limited in this exemplary embodiment.
For example, when the building model 1 to be upgraded is clicked, it is determined that the game player corresponding to the upgrade operation is B.
In step S420, the authority level corresponding to the game player is determined, and the game function corresponding to the authority level is matched.
The authority level refers to level information corresponding to a game player, different game players can have different authority levels, different authority levels correspond to different game functions, for example, for a game player with a lower authority level, some small games can be completed to obtain game functions of more coins, for a game player with a higher authority level, a game function for upgrading a building model to be upgraded can be performed, for a game player with a higher authority level, not only can the building model to be upgraded, but also other equipment in a game scene can be upgraded.
For example, it is determined that the privilege level corresponding to the game player B is 7 levels, and the game functions matched with the privilege level of 7 levels include 3 items, namely, obtaining gold coins, upgrading the building model to be upgraded, and upgrading weapons.
In step S430, it is determined whether the game function includes an upgrade function for the building model to be upgraded to obtain a determination result, and the game scene map is adjusted according to the determination result.
Specifically, the first judgment result is that the game function includes an upgrade function for the building model to be upgraded, the second judgment result is that the game function does not include an upgrade function for the building model to be upgraded, and the game scene map can be adjusted according to the judgment result.
For example, the game function corresponding to the game player B includes an upgrade function of the building model 1 to be upgraded as a result of the determination, and the game scene map a is adjusted based on the result of the determination.
In the present exemplary embodiment, the game scene map is adjusted according to the determination result, and the logic of adjusting the game scene map is improved.
In an alternative embodiment, fig. 5 is a schematic flow chart illustrating a process of adjusting a game virtual scene map according to a determination result in a virtual building upgrading method, and as shown in fig. 5, the method at least includes the following steps: in step S510, if the game function includes the upgrade function as a result of the determination, a detail map corresponding to the game scene map is determined.
The detail map refers to a picture showing more detailed contents of the game scene map, and specifically, may be a map obtained by using a center point of the game scene map as a focus point and advancing the game scene map, or may be a map obtained by using a selected building model to be upgraded as a focus point and advancing the game scene map, which is not particularly limited in this exemplary embodiment.
For example, if the game function corresponding to the game player B includes an upgrade function as a result of the determination, a detail map B corresponding to the game scene map a is determined, where the detail map B may be a picture obtained by advancing the game scene map with a center point of the game scene map a as a focus point.
In step S520, upgrade information and a detail map corresponding to the building model to be upgraded are displayed; wherein, the detail map and the upgrade information are not overlapped with each other.
The upgrade information refers to information corresponding to the selected building model to be upgraded, and specifically may be a current upgrade level of the building model to be upgraded, an effect displayed when the building model to be upgraded is upgraded, or an upgrade condition of the building model to be upgraded, which is not particularly limited in this exemplary embodiment.
The mutual non-overlapping means that the upgrade information can not shield the detail map, and meanwhile, the detail map can not shield the upgrade information.
For example, the upgrade information corresponding to the selected building model to be upgraded includes the current upgrade level of the building model to be upgraded, the effect displayed when the building model to be upgraded is upgraded, and the upgrade condition of the building model to be upgraded.
Based on this, fig. 6 schematically shows a display effect diagram of the upgrade information and the detail map, as shown in fig. 6, where the map 610 is the detail map, it is obvious that, compared with the map 210 in fig. 2, the detail map is obtained by using the center of the map 210 as a focus point and advancing the map 210, the area 620 is an area displaying the upgrade information, the area 621 displaying the current upgrade level is included in the area 620, the area 622 displaying the effect during the upgrade and the area 623 displaying the upgrade condition, and the area 630 displays other information, which refers to information unrelated to the upgrade of the building model to be upgraded.
In the exemplary embodiment, when the game function includes the upgrade function as a result of the determination, the detail map and the upgrade information are displayed, and the detail map and the upgrade information are not overlapped with each other, so that the building model to be upgraded is guaranteed to be upgraded subsequently under the condition that the position of the building model to be upgraded in the detail map can be clearly seen.
In an alternative embodiment, fig. 7 is a schematic flow chart illustrating a virtual building upgrading method displaying upgrading information and a detail map corresponding to a building model to be upgraded, and as shown in fig. 7, the method at least includes the following steps: in step S710, determining other information displayed simultaneously with the game scene map, and hiding the other information while displaying the upgrade information and the detail map; wherein the other information does not include the building model to be upgraded displayed in the game scene map.
The other information refers to information that is also displayed in the virtual game when the game scene map is displayed, and it should be noted that the other information does not include the building model to be upgraded, specifically, the other information may be introduction information of a game player, introduction information of a help of the game player, or some other information unrelated to the upgrading of the building model to be upgraded, which is not particularly limited in this exemplary embodiment.
For example, other information displayed simultaneously with the game scene map a is determined, specifically, the other information includes help introduction information C of an axe help where the game player is located, and based on this, the help introduction information C is hidden while the upgrade information and the detail map are displayed.
In step S720, a confirmation control for confirming the upgrade of the building model to be upgraded is generated, and an exit control is generated.
When the confirmation control is operated, the selected building model to be upgraded is upgraded, and when the quit control is touched, the game scene map and the building model to be upgraded are displayed.
For example, fig. 8 is a schematic diagram of a game interface after hiding other information, generating a confirmation control, and exiting the control, as shown in fig. 8, where the other information displayed in the area 630 is hidden, the control 810 is an exiting control, and the control 820 is a confirmation control, compared to fig. 6.
In the exemplary embodiment, on one hand, when the upgrade information and the detail map are displayed, other information is hidden, so that the shielding of other information on the building model to be upgraded in the subsequent upgrade process is avoided; on the other hand, the confirmation control is generated, so that the error upgrading of the object to be upgraded caused by the misoperation of the game player can be avoided, and the quit control is generated, so that the game player can know the upgrading information of other building models to be upgraded after knowing the upgrading information, and the flexibility of selecting the building models to be upgraded is increased.
In an alternative embodiment, fig. 9 is a schematic flow chart illustrating a process of resuming a game scene map display in a virtual building upgrading method, as shown in fig. 9, the method at least includes the following steps: in step S910, in response to an operation performed on the exit control, the upgrade information is hidden.
And hiding the upgrading information when the quitting control is operated.
For example, as shown in fig. 8, when the exit control 810 is touched, the upgrade information displayed in the area 620 is hidden.
In step S920, the detail map is hidden, and the display of the game scene map is resumed.
In which, it is necessary to hide not only the upgrade information but also the detail map and resume the display of the game scene map.
For example, as shown in fig. 8, when the control 810 is touched, not only the upgrade information displayed in the area 620 is hidden, but also the detail map 610 needs to be hidden, and at the same time, the game scene map a is displayed in the game interface, that is, fig. 8 is changed into fig. 2.
In the exemplary embodiment, in response to the operation on the quit control, the upgrade information and the detail map are both hidden, and the display of the game scene map is recovered, so that after the game player knows the upgrade information, the game player can know the upgrade information of other building models to be upgraded again, and the flexibility of selecting the building model to be upgraded is increased.
In an alternative embodiment, fig. 10 is a schematic flow chart illustrating a process of displaying a floating floor corresponding to a building model to be upgraded in a virtual building upgrading method, as shown in fig. 10, the method at least includes the following steps: in step S1010, if the game function does not include the upgrade function as a result of the determination, a floating floor corresponding to the building model to be upgraded is displayed.
And when the judgment result shows that the game function does not comprise the upgrading function, the game player is proved to have no authority to upgrade the building model to be upgraded, and then a floating layer is displayed at the moment, the floating layer display is displayed on the game scene map, and the function is only to display information.
For example, fig. 11 schematically shows a game interface diagram after displaying a floating layer, as shown in fig. 11, wherein a layer 1110 is a floating layer corresponding to the building model to be upgraded, which is displayed when the game function does not include the upgrade function as a result of the determination.
In step S1020, upgrade information corresponding to the building model to be upgraded is displayed in the floating floor.
The function of the floating floor is only to display information, and the information is upgrade information, specifically, the upgrade information may be a current upgrade level of the building model to be upgraded, a display effect of the building model to be upgraded when upgrading, or an upgrade condition of the building model to be upgraded, which is not particularly limited in this exemplary embodiment
For example, upgrade information corresponding to a building model to be upgraded is displayed in a layer 1110 shown in fig. 11.
In the exemplary embodiment, on one hand, in the prior art, when the game function does not include the upgrading function according to the judgment result, the prompt information without permission is prevented from being prompted to the user, and the game experience of the game player is improved; on the other hand, even if the game function does not include the upgrading function according to the judgment result, the game player can acquire the upgrading information displayed in the floating layer, so that the preparation for subsequent upgrading by the game player is facilitated, and the efficiency of upgrading the building model to be upgraded by the game player is improved.
In the method and the device provided by the exemplary embodiment of the disclosure, on one hand, the position information is information of a map area corresponding to the building model to be upgraded relative to the game scene map, and on the basis, by displaying the building model to be upgraded at the position information, a user can be enabled to determine the position of the building model to be upgraded relative to the game scene map, so that the display effect of the building model to be upgraded is improved; on the other hand, the building model to be upgraded is displayed, and the game scene map is also displayed, so that the display effect of the game picture is improved, and the fitting degree of the building model to be upgraded and the game scene map is improved.
The following describes the virtual building upgrading method in the embodiment of the present disclosure in detail with reference to an application scenario.
In a massively multiplayer online playing game, when a user touches a virtual building upgrade control in a game interface, a game scene map A, a building model 1 to be upgraded, a building model 2 to be upgraded and a building model 3 to be upgraded are determined firstly, then a map area A1-1 corresponding to the building model 1 to be upgraded, a map area A1-2 corresponding to the building model 2 to be upgraded and a map area A1-3 corresponding to the building model 3 to be upgraded are matched in the game scene map A, and then position information (20, 20) of the map area A1-1 relative to the game scene map A, position information (10, 5) of the map area A1-2 relative to the game scene map A and position information (26, 30) of the map area A1-3 relative to the game scene map A are determined.
Based on the method, a game scene map is displayed, and the building model 1 to be upgraded, the building model 2 to be upgraded and the building model 3 to be upgraded are displayed according to the position information, so that a game player can be ensured to upgrade the subsequent building model to be upgraded.
In the application scene, on one hand, the position information is information of a map area corresponding to the building model to be upgraded relative to the game scene map, and on the basis of the information, the building model to be upgraded is displayed at the position information, so that a user can clearly determine the position of the building model to be upgraded relative to the game scene map, and the display effect of the building model to be upgraded is improved; on the other hand, the building model to be upgraded is displayed, and the game scene map is also displayed, so that the display effect of the game picture is improved, and the fitting degree of the building model to be upgraded and the game scene map is improved.
In addition, in an exemplary embodiment of the present disclosure, a virtual building upgrading apparatus is also provided. Fig. 12 shows a schematic structural diagram of a virtual building upgrading apparatus, and as shown in fig. 12, the virtual building upgrading apparatus 1200 may include: a response module 1210, a matching module 1220, and an upgrade module 1230. Wherein:
a response module 1210 configured to determine a building model to be upgraded in response to an upgrade operation acting on the virtual building model upgrade control; the matching module 1220 is configured to match a map area corresponding to the building model to be upgraded in the game scene map to determine position information of the map area relative to the game scene map; the upgrading module 1230 is configured to display the game scene map and display the building model to be upgraded at the position information to upgrade the building model to be upgraded.
The details of the virtual building upgrading apparatus 1200 are already described in detail in the corresponding virtual building upgrading method, and therefore, the details are not described herein again.
It should be noted that although several modules or units of the virtual building upgrade apparatus 1200 are mentioned in the above detailed description, such division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
In addition, in an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above method is also provided.
An electronic device 1300 according to such an embodiment of the invention is described below with reference to fig. 13. The electronic device 1300 shown in fig. 13 is only an example and should not bring any limitations to the function and scope of use of the embodiments of the present invention.
As shown in fig. 13, the electronic device 1300 is in the form of a general purpose computing device. The components of the electronic device 1300 may include, but are not limited to: the at least one processing unit 1310, the at least one memory unit 1320, the bus 1330 connecting the various system components (including the memory unit 1320 and the processing unit 1310), the display unit 1340.
Wherein the memory unit stores program code that is executable by the processing unit 1310 to cause the processing unit 1310 to perform steps according to various exemplary embodiments of the present invention as described in the "exemplary methods" section above in this specification.
The storage 1320 may include readable media in the form of volatile memory units, such as a random access memory unit (RAM)1321 and/or a cache memory unit 1322, and may further include a read only memory unit (ROM) 1323.
Storage unit 1320 may also include a program/utility 1324 having a set (at least one) of program modules 1325, such program modules 1325 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, and in some combination, may comprise a representation of a network environment.
Bus 1330 may be any bus representing one or more of several types of bus structures, including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.
The electronic device 1300 may also communicate with one or more external devices 1370 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 1300, and/or with any devices (e.g., router, modem, etc.) that enable the electronic device 1300 to communicate with one or more other computing devices. Such communication may occur via input/output (I/O) interfaces 1350. Also, the electronic device 1300 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the internet) through the network adapter 1360. As shown, the network adapter 1360 communicates with other modules of the electronic device 1300 via the bus 1330. It should be appreciated that although not shown, other hardware and/or software modules may be used in conjunction with the electronic device 1300, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.
In an exemplary embodiment of the present disclosure, there is also provided a computer-readable storage medium having stored thereon a program product capable of implementing the above-described method of the present specification. In some possible embodiments, aspects of the invention may also be implemented in the form of a program product comprising program code means for causing a terminal device to carry out the steps according to various exemplary embodiments of the invention described in the above-mentioned "exemplary methods" section of the present description, when said program product is run on the terminal device.
Referring to fig. 14, a program product 1400 for implementing the above method according to an embodiment of the present invention is described, which may employ a portable compact disc read only memory (CD-ROM) and include program code, and may be run on a terminal device, such as a personal computer. However, the program product of the present invention is not limited in this regard and, in the present document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
A computer readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., through the internet using an internet service provider).
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.

Claims (10)

1. A method for upgrading a virtual building, the method comprising:
responding to the upgrading operation acted on the virtual building upgrading control, and determining a building model to be upgraded;
matching a map area corresponding to the building model to be upgraded in a game scene map so as to determine the position information of the map area relative to the game scene map;
and displaying the game scene map, and displaying the building model to be upgraded at the position information so as to upgrade the building model to be upgraded.
2. The virtual building upgrade method according to claim 1, wherein the displaying the building model to be upgraded at the location information comprises:
determining a current upgrading grade corresponding to the building model to be upgraded, and determining a grade special effect corresponding to the current upgrading grade;
and displaying the building model to be upgraded at the position information based on the grade special effect, and displaying the building information corresponding to the building model to be upgraded in the area corresponding to the position information.
3. The virtual building upgrade method according to any one of claims 1-2, wherein after the displaying the building model to be upgraded at the location information, the method further comprises:
responding to the selected operation acting on the building model to be upgraded, and determining a game player corresponding to the upgrading operation;
determining the authority level corresponding to the game player, and matching the game function corresponding to the authority level;
and judging whether the game functions comprise upgrading functions aiming at the building model to be upgraded to obtain a judgment result, and adjusting the game scene map according to the judgment result.
4. The virtual building upgrading method according to claim 3, wherein the adjusting the game scene map according to the determination result includes:
if the judgment result is that the game function comprises the upgrading function, determining a detail map corresponding to the game scene map;
displaying upgrading information corresponding to the building model to be upgraded and the detail map; wherein the detail map and the upgrade information do not overlap with each other.
5. The virtual building upgrading method according to claim 4, wherein the displaying of the upgrading information corresponding to the building model to be upgraded and the detail map comprises:
determining other information displayed simultaneously with the game scene map, and hiding the other information while displaying the upgrade information and the detail map; wherein the other information does not include the building model to be upgraded displayed in the game scene map;
and generating a confirmation control for confirming the upgrade of the building model to be upgraded, and generating an exit control.
6. The virtual building upgrade method according to claim 5, further comprising:
hiding the upgrade information in response to an operation acting on the exit control;
hiding the detail map and resuming display of the game scene map.
7. The virtual building upgrade method according to claim 3, further comprising:
if the game function does not comprise the upgrading function according to the judgment result, displaying a floating layer corresponding to the building model to be upgraded;
and displaying upgrading information corresponding to the building model to be upgraded in the floating floor.
8. A virtual building upgrade apparatus, comprising:
the response module is configured to respond to the upgrading operation acted on the virtual building upgrading control and determine a building model to be upgraded;
the matching module is configured to match a map area corresponding to the building model to be upgraded in a game scene map so as to determine the position information of the map area relative to the game scene map;
and the upgrading module is configured to display the game scene map and display the building model to be upgraded at the position information so as to upgrade the building model to be upgraded.
9. An electronic device, comprising:
a processor;
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the virtual building upgrade method of any one of claims 1-7 via execution of the executable instructions.
10. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out the virtual building upgrade method according to any one of claims 1 to 7.
CN202111346537.XA 2021-11-15 2021-11-15 Virtual building upgrading method and device, computer storage medium and electronic equipment Pending CN114028814A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2024027239A1 (en) * 2022-08-05 2024-02-08 网易(杭州)网络有限公司 Game interaction control method and apparatus, and electronic device

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2024027239A1 (en) * 2022-08-05 2024-02-08 网易(杭州)网络有限公司 Game interaction control method and apparatus, and electronic device

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