CN113368506A - Game team control method and device, electronic equipment and medium - Google Patents

Game team control method and device, electronic equipment and medium Download PDF

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Publication number
CN113368506A
CN113368506A CN202110649730.4A CN202110649730A CN113368506A CN 113368506 A CN113368506 A CN 113368506A CN 202110649730 A CN202110649730 A CN 202110649730A CN 113368506 A CN113368506 A CN 113368506A
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Prior art keywords
game
team
instruction
client
sending
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CN113368506B (en
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朱晓东
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Guangzhou Boguan Information Technology Co Ltd
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Guangzhou Boguan Information Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The disclosed embodiment provides a game team control method, a game team control device, an electronic device and a medium; relates to the technical field of computers. The game team control method comprises the following steps: the method comprises the steps of obtaining a plurality of member objects of a control end and game account information related to the member objects, wherein the game account information comprises game roles; responding to team arranging operation aiming at the game role, and determining a game team; and sending a game team forming instruction to a client corresponding to the game role in the game team through the game server. The technical scheme of the embodiment of the disclosure can carry out team formation outside the game platform, thereby avoiding the influence on the normal game progress of the players when the team formation is distributed and improving the game experience.

Description

Game team control method and device, electronic equipment and medium
Technical Field
The present disclosure relates to the field of computer technologies, and in particular, to a game team control method, a game team control apparatus, an electronic device, and a computer-readable medium.
Background
During the game, the players participate in the game together by team to complete the game, which is a basic requirement of the players. When the players need to enter game distribution team members in advance when the players form a team, the players issue targets to be formed into the team, and then all the team members play a team game according to the targets. However, in the process of team formation, a player needs to enter a game in advance to distribute team members, and other game behaviors of the team members are interrupted in the process of distributing the team, so that the operation is complicated, and the team formation efficiency is low.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
An object of the embodiments of the present disclosure is to provide a game team control method, a game team control apparatus, an electronic device, and a computer readable medium, which can complete team formation without entering a game, do not affect a normal game process of a player, and improve team formation efficiency.
Additional features and advantages of the disclosure will be set forth in the detailed description which follows, or in part will be obvious from the description, or may be learned by practice of the disclosure.
According to a first aspect of the embodiments of the present disclosure, there is provided a game team control method, including:
the method comprises the steps of obtaining a plurality of member objects of a control end and game account information related to the member objects, wherein the game account information comprises game roles;
responding to team arranging operation aiming at the game role, and determining a game team;
and sending a game team forming instruction to a client corresponding to the game role in the game team through the game server.
In an exemplary embodiment of the present disclosure, after the sending, by the game server, a game team formation instruction to the client corresponding to the game character in the game team, the method further includes:
receiving team forming feedback information returned by the client aiming at the game team forming instruction;
when the team feedback information is of a first type, determining an updated target game role in the game team in response to an adjustment operation for the game team;
and sending the game team formation instruction to a target client corresponding to the target game role.
In an exemplary embodiment of the present disclosure, after the sending, by the game server, a game team formation instruction to the client corresponding to the game character in the game team, the method further includes:
when the team feedback information is of a second type, acquiring the lag time of the client;
and regenerating a game team forming instruction according to the lag time and the game team corresponding to the client, and sending the game team forming instruction to the client.
In an exemplary embodiment of the present disclosure, sending, by a game server, a game team formation instruction to a client corresponding to a game character of a game team includes:
acquiring an instruction rule of a game server according to the game type corresponding to the game team;
generating a game team forming instruction corresponding to the game type according to the instruction rule;
and sending the game team command to a game server corresponding to the game type, and sending the game team command to a client corresponding to each game role in a game team through the game server.
In an exemplary embodiment of the present disclosure, the sending, by the game server, a game team formation instruction to the client corresponding to the game character in the game team includes:
acquiring a team position of the game team;
generating a game team forming instruction according to the team forming place;
and sending the game team forming instruction to a client corresponding to the game role in the game team through the game server.
In an exemplary embodiment of the present disclosure, the generating a game team according to the team location comprises:
and determining an analytic value corresponding to the team position of the game team, and generating the game team command according to the analytic value.
In an exemplary embodiment of the present disclosure, the method further comprises:
and acquiring the team forming time of the game team to generate the game team forming instruction according to the team forming time.
In an exemplary embodiment of the present disclosure, the acquiring a team location of the game team comprises:
acquiring a team task in a game server corresponding to the game role according to the game account information;
and determining the team position of the game team according to the team task.
According to a second aspect of the embodiments of the present disclosure, there is provided a game team control apparatus, which may include:
the system comprises a team member information acquisition module, a team member information acquisition module and a game account information processing module, wherein the team member information acquisition module is used for acquiring a plurality of member objects of a control end and the game account information related to each member object, and the game account information comprises game roles;
the team forming determination module is used for responding to team arranging operation aiming at the game role and determining a game team;
and the team forming control module is used for sending a game team forming instruction to the client corresponding to the game role in the game team through the game server.
In an exemplary embodiment of the present disclosure, the apparatus further comprises:
the team forming feedback module is used for receiving team forming feedback information returned by the client aiming at the game team forming instruction;
the game team adjusting module is used for responding to the adjusting operation aiming at the game team and determining an updated target game role in the game team when the team feedback information is of a first type;
and the instruction adjusting module is used for sending the game team forming instruction to a target client corresponding to the target game role.
In an exemplary embodiment of the present disclosure, the apparatus further comprises:
the lag time determining module is used for acquiring the lag time of the client when the team feedback information is of a second type;
and the lag team forming module is used for regenerating a game team forming command according to the lag time and the game team corresponding to the client and sending the game team forming command to the client.
In an exemplary embodiment of the present disclosure, the team control module 730 includes:
the instruction rule acquisition module is used for acquiring an instruction rule of a game server according to a game type corresponding to the game team;
the first instruction generation module is used for generating a game team formation instruction corresponding to the game type according to the instruction rule;
and the first instruction sending module is used for sending the game team instruction to a game server corresponding to the game type, and sending the game team instruction to a client corresponding to each game role in a game team through the game server.
In an exemplary embodiment of the present disclosure, the team control module 730 includes:
the team place acquisition module is used for acquiring a team place of the game team;
the second instruction generation module is used for generating a game team forming instruction according to the team forming place;
and the second instruction sending module is used for sending the game team forming instruction to the client corresponding to the game role in the game team through the game server.
In an exemplary embodiment of the disclosure, the second instruction generating module is configured to: and determining an analytic value corresponding to the team position of the game team, and generating the game team command according to the analytic value.
In an exemplary embodiment of the present disclosure, the apparatus further comprises: and the team forming time module is used for acquiring the team forming time of the game team so as to generate the game team forming instruction according to the team forming time.
In an exemplary embodiment of the present disclosure, the team location acquiring module includes:
the task acquisition module is used for acquiring a team task in a game server corresponding to the game role according to the game account information;
and the place analyzing module is used for determining the team place of the game team according to the team task.
According to a third aspect of the embodiments of the present disclosure, there is provided an electronic apparatus including: one or more processors; a storage device for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to implement the method of game team control according to the first aspect of the embodiments described above.
According to a fourth aspect of embodiments of the present disclosure, there is provided a computer-readable medium having stored thereon a computer program which, when executed by a processor, implements the game team control method according to the first aspect of the embodiments described above.
According to the game team control method, the game team control device, the electronic equipment and the computer readable medium provided by the embodiment of the disclosure, team arrangement operation is performed at a control end, a game team is determined, and a game team command is sent to a game role in the game team through a game server, so that the team is divided from a game, the progress of other games of a player is prevented from being influenced when the team is formed, the smoothness of game operation is improved, and the game experience of the player is improved; in addition, other members of the team are not required to participate in the team forming process, the time cost of the team forming process can be reduced, and the operation efficiency is improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty. In the drawings:
fig. 1 schematically illustrates an exemplary system architecture diagram of an epidemic prevention and control effectiveness determination method or an epidemic prevention and control effectiveness determination apparatus applied to an embodiment of the present disclosure;
FIG. 2 schematically illustrates a flow chart of a game team control method according to an embodiment of the present disclosure;
FIG. 3 schematically shows a flow chart of a game team control method according to another embodiment of the present disclosure;
FIG. 4 schematically illustrates a flow chart of a method of game team control according to an embodiment of the present disclosure;
FIG. 5 schematically illustrates a flow chart of a method of game team control according to an embodiment of the present disclosure;
FIG. 6 schematically shows a flow chart of a game team control method according to another embodiment of the present disclosure;
FIG. 7 schematically illustrates a block diagram of a game team control apparatus according to an embodiment of the present disclosure;
FIG. 8 illustrates a schematic structural diagram of a computer system suitable for use in implementing the electronic device of an embodiment of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art.
Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the subject matter of the present disclosure can be practiced without one or more of the specific details, or with other methods, components, devices, steps, and so forth. In other instances, well-known methods, devices, implementations, or operations have not been shown or described in detail to avoid obscuring aspects of the disclosure.
The block diagrams shown in the figures are functional entities only and do not necessarily correspond to physically separate entities. I.e. these functional entities may be implemented in the form of software, or in one or more hardware modules or integrated circuits, or in different networks and/or processor means and/or microcontroller means.
The flow charts shown in the drawings are merely illustrative and do not necessarily include all of the contents and operations/steps, nor do they necessarily have to be performed in the order described. For example, some operations/steps may be decomposed, and some operations/steps may be combined or partially combined, so that the actual execution sequence may be changed according to the actual situation.
In this specification, the terms "a", "an", "the", "said" and "at least one" are used to indicate the presence of one or more elements/components/etc.; the terms "comprising," "including," and "having" are intended to be inclusive and mean that there may be additional elements/components/etc. other than the listed elements/components/etc.; the terms "first," "second," "third," and the like are used merely as labels, and are not limiting as to the number of their objects.
The following detailed description of exemplary embodiments of the disclosure refers to the accompanying drawings.
Fig. 1 is a schematic diagram showing a system architecture of an exemplary application environment to which a game team control method or a game team control apparatus according to an embodiment of the present disclosure can be applied.
As shown in fig. 1, the system architecture 100 may include one or more of terminal devices 101, 102, 103, a network 104, and a server 105. The network 104 serves as a medium for providing communication links between the terminal devices 101, 102, 103 and the server 105. Network 104 may include various connection types, such as wired, wireless communication links, or fiber optic cables, to name a few.
The user may use the terminal devices 101, 102, 103 to interact with the server 105 via the network 104 to receive or send messages or the like. The terminal devices 101, 102, 103 may be various electronic devices having display screens and supporting web browsing, including but not limited to desktop computers, portable computers, smart phones and tablets, wearable devices, virtual reality devices, smart homes, and the like.
The server 105 may be a server that provides various services, such as a background management server that provides support for devices operated by users using the terminal apparatuses 101, 102, 103. The background management server can analyze and process the received data such as the request and feed back the processing result to the terminal equipment.
It should be understood that the number of terminal devices, networks, and servers in fig. 1 is merely illustrative. There may be any number of terminal devices, networks, and servers, as desired for implementation. For example, server 105 may be a server cluster comprised of multiple servers, or the like.
The game team control method provided by the embodiment of the present disclosure is generally executed by the server 105, and accordingly, the game team control device is generally disposed in the server 105. However, it is easily understood by those skilled in the art that the game team control method provided in the embodiment of the present disclosure may also be executed by the terminal devices 101, 102, and 103, and accordingly, the game team control device may also be disposed in the terminal devices 101, 102, and 103, which is not particularly limited in this exemplary embodiment.
As shown in fig. 2, a method for controlling a game team provided by an embodiment of the present disclosure may include the following steps:
step S210: the method comprises the steps of obtaining a plurality of member objects of a control end and game account information related to the member objects, wherein the game account information comprises game roles.
Step S220: and determining a game team in response to a team arranging operation for the game role.
Step S230: and sending a game team forming instruction to a client corresponding to the game role in the game team through the game server.
In the game team control method provided by the exemplary embodiment, team arrangement operation is performed at a control end, a game team is determined, and a game team command is sent to game roles in the game team through a game server, so that the team is divided from a game, the progress of other games of a player is prevented from being influenced when the team is formed, the smoothness of game operation is improved, and the game experience of the player is improved; in addition, other members of the team are not required to participate in the team forming process, the time cost of the team forming process can be reduced, and the operation efficiency is improved.
The respective steps in the present exemplary embodiment are explained in detail below.
In step S210, a plurality of member objects of the control end and game account information associated with each of the member objects are obtained, where the game account information includes a game character.
When the user needs to play the team game, the terminal equipment logged in by the user can be used as a control terminal. The member object of the control end can refer to a contact or a friend of the control end. When a user logs in the method platform provided by the embodiment for the first time, the user can select to add the own member object, so that the friend relationship is added between the user and other users selected by the user, and the other users become the own member objects.
The game account information refers to attribute information of the user on the game platform, which may include game characters corresponding to the user, such as names of the game characters, types of the game characters, levels of the game characters, and the like; but also can include the attribute information of the game platform itself, such as the name of the game, the version of the game, etc.; in addition, other information related to the game may also be included, for example, a game history, a team history, and the like, which is not particularly limited in this embodiment.
The control terminal and the member object thereof can bind own game account information after registration and login, for example, an interface binding the game account information can be generated through a graphical user interface technology, and a user can input own game account information in the interface, such as a game account, a game name, a game version and the like. Or, the game account number input by the user is acquired on the registration interface of the user, and then the game account information associated with the user is pulled from the game platform through the game account number of the user. For example, the game account information associated with the user and the member object thereof can be updated in real time, for example, the game account information of the control end and the game account information of each member object of the control end are pulled from the game platform in real time when the control end logs in each time, so that the timeliness of the information is maintained.
In step S220, a game team is determined in response to a team arranging operation for the game character.
The team arrangement operation refers to an interactive operation performed by a user at the control end, and therefore, in this embodiment, one or more user interactive interfaces are further required to be provided to detect the team arrangement operation of the user. The team layout operation may include various interactive operations such as a click operation, a drag operation, an interactive gesture, and the like of the user. For example, a user can click and view game account information of each member object through a team arranging operation, and then the member objects needing to be added to the game team are selected and distributed to form the game team. The control end can distribute the member objects into a plurality of game teams, each member object can participate in one or more game teams, and different game teams can correspond to different game types, such as game type A, game type B and the like. And the time of playing the game, the place of the game, etc. can be set for each game team by team arranging operations.
In step S230, a game team formation command is sent to the client corresponding to the game character in the game team through the game server.
After the game team for team formation is determined, a game team formation instruction needs to be generated, then the game team formation instruction is sent to a game server, and the game server forwards the game team formation instruction to each game role client in the game team to remind a client user of team formation. Illustratively, as shown in fig. 3, the method further comprises the steps of:
in step S310, a team location of the game team is acquired. Wherein, the team position of the game team refers to a specific position in the game map. The user may enter a team location, such as a location name, location coordinates, etc. in a game map, through a team organization operation when assigning teams. Or the server can pull the game data from the game platforms corresponding to the game teams to determine a plurality of places in the game for the control end user to select the team place.
In an exemplary embodiment, acquiring the team location of the game team may include step S410 and step S420, as shown in fig. 4.
In step S410, a team task in a game server corresponding to the game character is acquired according to the game account information. Team tasks may refer to various tasks in a game, or a copy of a game. The server can request data corresponding to the game account information from the game platform through the game account information associated with the control terminal, so that a team forming task is obtained.
In step S420, a team location of the game team is determined according to the team task. Different team tasks are generally required to be performed at different places, and after the team tasks are obtained, the places specified by the tasks can be analyzed from the team tasks to serve as team places. For example, if the team task is to attack a copy, a map of the copy may be obtained and determined as the team location of the game team.
Next, in step S320, a game team formation command is generated according to the team formation location. The game team command is an executable command of the game client and supports the game platform to analyze and execute. Illustratively, an analytic value corresponding to the team location of the game team is determined, so as to generate the game team command according to the analytic value. Specifically, a corresponding instruction parsing file may be obtained from the game platform, where the parsing value corresponding to each object is stored in the file, for example, the parsing value corresponding to each location in a map, the parsing value corresponding to a game character, and the like, the parsing value corresponding to a team formation location may be obtained from the file, the parsing value may be used as a parameter, and information of game characters participating in a team formation may be used as another parameter to generate a game team formation instruction. In addition, other parameters, such as team formation time, etc., may also be included in the game team formation instruction.
In step S330, the game server sends the game team formation command to the client corresponding to the game character in the game team. The server can send the game team formation instruction to the game server, and the game server can forward the game team formation instruction to the corresponding game role according to the game role in the game team formation instruction, so that the client user who logs in the game role receives the game team formation instruction. The game team forming command comprises a team forming place, and the game role can go to the team forming place in the command directly to play the game.
In an exemplary embodiment, the method of generating a game team command may include step S510, step S520, and step S530, as shown in fig. 5.
In step S510, an instruction rule of the game server is obtained according to the game type corresponding to the game team. The instruction rule refers to an instruction template preset by a game platform, different game platforms can have own instruction rules, for example, a game platform A opens a map by double-click triggering, a game platform B opens the map by single-click triggering, and the like, and for example, the game platform A performs team formation by a key 1, the game platform B performs team formation by a key 2, and the like, and team formation instructions corresponding to game teams can be obtained from the instruction rules.
In step S520, a game team formation instruction corresponding to the game type is generated according to the instruction rule. After the team command corresponding to the game team is obtained from the command rule, the relevant parameters of the game team can be merged into the team command to obtain the game team command of the game team. For example, a team forming time of the game team may be obtained, and a game team forming instruction may be generated according to the team forming time. Specifically, the team forming time input for the game team by the user can be obtained through team arranging operation of the control end; or the time of the start of the task can be resolved from the team task as the team time, etc. And combining the team forming time and the team forming place into a team forming instruction in the instruction rule, so that the game team forming instruction can be obtained. After the client receives the game team forming instruction, the designated team forming place can be reached according to the designated team forming time, manual operation of a user is not needed, and team forming efficiency can be greatly improved.
In step S530, the game team command is sent to the game server corresponding to the game type, and the game team command is sent to the client corresponding to each game role in the game team through the game server.
In an exemplary embodiment, after the game team formation instruction is sent to the corresponding client, step S610, step S620 and step S630 are further included, as shown in fig. 6.
In step S610, team feedback information of the client for the game team forming instruction is received. The game team formation instruction can be sent to the client corresponding to the game character in a form of a pop-up window, and specific information of the game team formation instruction, such as a team formation place, a team formation time and the like, is displayed in the pop-up window. And various types of team feedback information, such as options of receiving a team, rejecting the team, modifying the team time, and the like, can be displayed in the popup window for selection by the client user. After receiving the game team forming instruction, the user can select according to actual conditions, and the game server can receive team forming feedback information selected by the user at the client side and further forward the team forming feedback information to the server.
In step S620, when the team feedback information is of the first type, an updated target game character in the game team is determined in response to an adjustment operation for the game team. The first type may be a rejection team, and when the client user rejects the team, the server may send a message that the client rejects the team to the control end, and display an adjustment interface on the control end, so that the control end changes the member object in the current game team in the adjustment interface, and adds another member object to the game team. The adjustment operation may be used to select a user from member objects to the game team, for example, the adjustment interface may display other member objects of the control end that are not in the current game team, and the control end user may adjust the current game team by clicking an avatar of the other member object, dragging information of the other member, and other adjustment operations. The target game role which is currently added into the game team can be determined according to the adjustment operation of the user, the game role which is rejected to be grouped is replaced by the target game role, and the number of people in the game team is ensured.
In step S630, the game team formation instruction is sent to the target client corresponding to the target game character. And generating a game team forming instruction of the target client according to the information of the target client, and sending the game team forming instruction to the target client through the game server to complete team forming.
In an exemplary embodiment, when the team feedback information is of a second type, obtaining a lag time of the client; and regenerating a game team forming instruction according to the lag time and the game team corresponding to the client, and sending the game team forming instruction to the client.
Wherein the second type may be late team, i.e. late team time. When the client selects the lag time, the game server may obtain the lag time selected by the client and feed it back to the server. The server may regenerate the game team command according to the lag time and the game team corresponding to the client, that is, the game team command may be determined again according to the lag time and the team organizing location, and the game team command may be sent to each client in the game team again, so that each game character in the game team starts to team to play the game at the lag time. In addition, if the client selects the lag team, the client can be added to other game teams according to the lag team time of the client, so that the influence of the lag team of the client on other members of the current game team is avoided, and the game experience of the user can be improved.
Embodiments of the apparatus of the present disclosure are described below, which may be used to implement the above-described game team control method of the present disclosure. Referring to fig. 7, a game team control apparatus 700 provided in an embodiment of the present disclosure may include: a team member information acquisition module 710, a team determination module 720, and a team control module 730.
The team member information obtaining module 710 is configured to obtain a plurality of member objects of a control end and game account information associated with each of the member objects, where the game account information includes a game role.
And the team forming determination module 720 is used for responding to the team arranging operation aiming at the game role to determine the game team.
A team control module 730, configured to send a game team formation instruction to a client corresponding to a game role in the game team through the game server.
In an exemplary embodiment of the present disclosure, the apparatus 700 further includes: the team forming feedback module is used for receiving team forming feedback information returned by the client aiming at the game team forming instruction; the game team adjusting module is used for responding to the adjusting operation aiming at the game team and determining an updated target game role in the game team when the team feedback information is of a first type; and the instruction adjusting module is used for sending the game team forming instruction to a target client corresponding to the target game role.
In an exemplary embodiment of the present disclosure, the apparatus 700 further includes: the lag time determining module is used for acquiring the lag time of the client when the team feedback information is of a second type; and the lag team forming module is used for regenerating a game team forming command according to the lag time and the game team corresponding to the client and sending the game team forming command to the client.
In an exemplary embodiment of the present disclosure, the team control module 730 includes: the instruction rule acquisition module is used for acquiring an instruction rule of a game server according to a game type corresponding to the game team; the first instruction generation module is used for generating a game team formation instruction corresponding to the game type according to the instruction rule; and the first instruction sending module is used for sending the game team instruction to a game server corresponding to the game type, and sending the game team instruction to a client corresponding to each game role in a game team through the game server.
In an exemplary embodiment of the present disclosure, the team control module 730 includes: the team place acquisition module is used for acquiring a team place of the game team; the second instruction generation module is used for generating a game team forming instruction according to the team forming place; and the second instruction sending module is used for sending the game team forming instruction to the client corresponding to the game role in the game team through the game server.
In an exemplary embodiment of the disclosure, the second instruction generating module is configured to: and determining an analytic value corresponding to the team position of the game team, and generating the game team command according to the analytic value.
In an exemplary embodiment of the present disclosure, the apparatus 700 further includes: and the team forming time module is used for acquiring the team forming time of the game team so as to generate the game team forming instruction according to the team forming time.
In an exemplary embodiment of the present disclosure, the team location acquiring module includes: the task acquisition module is used for acquiring a team task in a game server corresponding to the game role according to the game account information; and the place analyzing module is used for determining the team place of the game team according to the team task.
As each functional module of the game team control device of the exemplary embodiment of the present disclosure corresponds to the steps of the exemplary embodiment of the game team control method described above, for details that are not disclosed in the embodiment of the device of the present disclosure, please refer to the above-described embodiment of the game team control method of the present disclosure.
Referring now to FIG. 8, shown is a block diagram of a computer system 800 suitable for use in implementing the electronic devices of embodiments of the present disclosure. The computer system 800 of the electronic device shown in fig. 8 is only an example, and should not bring any limitations to the function and scope of use of the embodiments of the present disclosure.
As shown in fig. 8, the computer system 800 includes a Central Processing Unit (CPU)801 that can perform various appropriate actions and processes in accordance with a program stored in a Read Only Memory (ROM)802 or a program loaded from a storage section 808 into a Random Access Memory (RAM) 803. In the RAM 803, various programs and data necessary for system operation are also stored. The CPU 1201, the ROM 802, and the RAM 803 are connected to each other by a bus 804. An input/output (I/O) interface 805 is also connected to bus 804.
The following components are connected to the I/O interface 805: an input portion 806 including a keyboard, a mouse, and the like; an output section 807 including a signal such as a Cathode Ray Tube (CRT), a Liquid Crystal Display (LCD), and the like, and a speaker; a storage portion 808 including a hard disk and the like; and a communication section 809 including a network interface card such as a LAN card, a modem, or the like. The communication section 809 performs communication processing via a network such as the internet. A drive 810 is also connected to the I/O interface 805 as necessary. A removable medium 811 such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, or the like is mounted on the drive 810 as necessary, so that a computer program read out therefrom is mounted on the storage section 808 as necessary.
In particular, according to an embodiment of the present disclosure, the processes described above with reference to the flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program embodied on a computer readable medium, the computer program comprising program code for performing the method illustrated in the flow chart. In such an embodiment, the computer program can be downloaded and installed from a network through the communication section 809 and/or installed from the removable medium 811. The computer program executes the above-described functions defined in the system of the present application when executed by the Central Processing Unit (CPU) 801.
It should be noted that the computer readable media shown in the present disclosure may be computer readable signal media or computer readable storage media or any combination of the two. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples of the computer readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the present disclosure, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In contrast, in the present disclosure, a computer-readable signal medium may include a propagated data signal with computer-readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: wireless, wire, fiber optic cable, RF, etc., or any suitable combination of the foregoing.
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams or flowchart illustration, and combinations of blocks in the block diagrams or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units described in the embodiments of the present disclosure may be implemented by software, or may be implemented by hardware, and the described units may also be disposed in a processor. Wherein the names of the elements do not in some way constitute a limitation on the elements themselves.
As another aspect, the present application also provides a computer-readable medium, which may be contained in the electronic device described in the above embodiments; or may exist separately without being assembled into the electronic device. The computer readable medium carries one or more programs which, when executed by an electronic device, cause the electronic device to implement the game team control method as described in the above embodiments.
For example, the electronic device may implement the following as shown in fig. 2: step S210, a plurality of member objects of a control end and game account information associated with the member objects are obtained, wherein the game account information comprises game roles; step S220, responding to team arranging operation aiming at the game role, and determining a game team; in step S230, a game team formation instruction is sent to the client corresponding to the game character in the game team through the game server.
As another example, the electronic device may implement the various steps shown in fig. 3-6.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a touch terminal, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (11)

1. A method for controlling a game team, comprising:
the method comprises the steps of obtaining a plurality of member objects of a control end and game account information related to the member objects, wherein the game account information comprises game roles;
responding to team arranging operation aiming at the game role, and determining a game team;
and sending a game team forming instruction to a client corresponding to the game role in the game team through the game server.
2. The method of claim 1, wherein after the sending, by the game server, a game team formation instruction to the client corresponding to the game character in the game team, the method further comprises:
receiving team forming feedback information returned by the client aiming at the game team forming instruction;
when the team feedback information is of a first type, determining an updated target game role in the game team in response to an adjustment operation for the game team;
and sending the game team formation instruction to a target client corresponding to the target game role.
3. The method of claim 2, wherein after the sending, by the game server, a game team formation instruction to the client corresponding to the game character in the game team, the method further comprises:
when the team feedback information is of a second type, acquiring the lag time of the client;
and regenerating a game team forming instruction according to the lag time and the game team corresponding to the client, and sending the game team forming instruction to the client.
4. The method of claim 1, wherein sending, by the game server, a game team command to the client corresponding to the game character in the game team comprises:
acquiring an instruction rule of a game server according to the game type corresponding to the game team;
generating a game team forming instruction corresponding to the game type according to the instruction rule;
and sending the game team command to a game server corresponding to the game type, and sending the game team command to a client corresponding to each game role in a game team through the game server.
5. The method of claim 1, wherein sending, by the game server, a game team command to the client corresponding to the game character in the game team comprises:
acquiring a team position of the game team;
generating a game team forming instruction according to the team forming place;
and sending the game team forming instruction to a client corresponding to the game role in the game team through the game server.
6. The method of claim 5, wherein generating a game team instruction based on the team location comprises:
and determining an analytic value corresponding to the team position of the game team, and generating the game team command according to the analytic value.
7. The method of claim 1, further comprising:
and acquiring the team forming time of the game team to generate the game team forming instruction according to the team forming time.
8. The method of claim 5, wherein said obtaining a team location of the gaming team comprises:
acquiring a team task in a game server corresponding to the game role according to the game account information;
and determining the team position of the game team according to the team task.
9. A game team control apparatus, comprising:
the system comprises a team member information acquisition module, a team member information acquisition module and a game account information processing module, wherein the team member information acquisition module is used for acquiring a plurality of member objects of a control end and the game account information related to each member object, and the game account information comprises game roles;
the team information determining module is used for responding to team arranging operation aiming at the game role and determining a game team;
and the team forming control module is used for sending a game team forming instruction to the client corresponding to the game role in the game team through the game server.
10. An electronic device, comprising:
one or more processors;
a storage device for storing one or more programs,
the one or more programs, when executed by the one or more processors, cause the one or more processors to implement the game team control method of any of claims 1-8.
11. A computer-readable medium, on which a computer program is stored, which, when being executed by a processor, implements a game team control method according to any one of claims 1 to 8.
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