CN113368506B - Game team control method, device, electronic equipment and medium - Google Patents

Game team control method, device, electronic equipment and medium Download PDF

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Publication number
CN113368506B
CN113368506B CN202110649730.4A CN202110649730A CN113368506B CN 113368506 B CN113368506 B CN 113368506B CN 202110649730 A CN202110649730 A CN 202110649730A CN 113368506 B CN113368506 B CN 113368506B
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Prior art keywords
game
team
instruction
client
sending
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CN113368506A (en
Inventor
朱晓东
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Guangzhou Boguan Information Technology Co Ltd
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Guangzhou Boguan Information Technology Co Ltd
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style

Abstract

The embodiment of the disclosure provides a game team control method, a game team control device, electronic equipment and a medium; relates to the technical field of computers. The game team control method comprises the following steps: acquiring a plurality of member objects of a control end and game account information associated with each member object, wherein the game account information comprises game roles; determining a game team in response to a team scheduling operation for the game character; and sending a game team forming instruction to the client corresponding to the game role in the game team through the game server. According to the technical scheme, teams can be formed outside the game platform, influences on normal game progress of players during team formation distribution are avoided, and game experience can be improved.

Description

Game team control method, device, electronic equipment and medium
Technical Field
The present disclosure relates to the field of computer technology, and in particular, to a game team control method, a game team control device, an electronic apparatus, and a computer readable medium.
Background
During the course of a game, it is a fundamental requirement of players to participate in a game together by a team. Players need to enter game allocation team members in advance when team formation is performed, targets to be subjected to team formation are issued, and then each team member performs team formation games according to the targets. However, in the team formation process, players are required to enter the game in advance to distribute team members, other game actions of the team members can be interrupted in the team formation distribution process, the operation is complex, and the team formation efficiency is low.
It should be noted that the information disclosed in the above background section is only for enhancing understanding of the background of the present disclosure and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
An object of an embodiment of the present disclosure is to provide a game team control method, a game team control device, an electronic apparatus, and a computer readable medium, which are capable of completing team formation without entering a game, without affecting a normal game process of a player, and improving team formation efficiency.
Other features and advantages of the present disclosure will be apparent from the following detailed description, or may be learned in part by the practice of the disclosure.
According to a first aspect of an embodiment of the present disclosure, there is provided a game team control method including:
acquiring a plurality of member objects of a control end and game account information associated with each member object, wherein the game account information comprises game roles;
determining a game team in response to a team scheduling operation for the game character;
and sending a game team forming instruction to the client corresponding to the game role in the game team through the game server.
In an exemplary embodiment of the present disclosure, after the sending, by the game server, a game team command to a client corresponding to a game character in the game team, the method further includes:
Receiving team formation feedback information returned by the client side aiming at the game team formation instruction;
when the team feedback information is of a first type, determining an updated target game character in the game team in response to an adjustment operation for the game team;
and sending the game team forming instruction to a target client corresponding to the target game role.
In an exemplary embodiment of the present disclosure, after the sending, by the game server, a game team command to a client corresponding to a game character in the game team, the method further includes:
when the team feedback information is of a second type, acquiring the lag time of the client;
and regenerating a game team instruction according to the lag time and a game team corresponding to the client and sending the game team instruction to the client.
In an exemplary embodiment of the present disclosure, sending, by a game server, a game team instruction to a client corresponding to a game character of the game team includes:
acquiring an instruction rule of a game server according to the game type corresponding to the game team;
generating a game team instruction corresponding to the game type according to the instruction rule;
And sending the game team instruction to a game server corresponding to the game type, and sending the game team instruction to a client corresponding to each game role in a game team through the game server.
In an exemplary embodiment of the present disclosure, the sending, by the game server, a game team instruction to a client corresponding to a game character in the game team includes:
acquiring a team formation place of the game team;
generating a game team forming instruction according to the team forming place;
and sending the game team forming instruction to the client corresponding to the game role in the game team through the game server.
In an exemplary embodiment of the present disclosure, the generating game team instructions according to the team place includes:
and determining an analysis value corresponding to the team formation place of the game team, so as to generate the game team formation instruction according to the analysis value.
In an exemplary embodiment of the present disclosure, the method further comprises:
and obtaining the team forming time of the game team to generate the game team forming instruction according to the team forming time.
In an exemplary embodiment of the present disclosure, the acquiring the team place of the game team includes:
Acquiring team forming tasks in a game server corresponding to the game roles according to the game account information;
and determining a team formation place of the game team according to the team formation task.
According to a second aspect of the embodiments of the present disclosure, there is provided a game team control apparatus, which may include:
the player information acquisition module is used for acquiring a plurality of member objects of the control end and game account information associated with each member object, wherein the game account information comprises game roles;
a team determining module for determining a game team in response to a team scheduling operation for the game character;
and the team forming control module is used for sending a game team forming instruction to the client corresponding to the game roles in the game team through the game server.
In an exemplary embodiment of the present disclosure, the apparatus further includes:
the team forming feedback module is used for receiving team forming feedback information returned by the client side aiming at the game team forming instruction;
a game team adjustment module for determining updated target game characters in the game team in response to an adjustment operation for the game team when the team feedback information is of a first type;
And the instruction adjustment module is used for sending the game team forming instruction to the target client corresponding to the target game role.
In an exemplary embodiment of the present disclosure, the apparatus further includes:
the lag time determining module is used for acquiring the lag time of the client when the team forming feedback information is of the second type;
and the hysteresis team forming module is used for regenerating a game team forming instruction according to the hysteresis time and the game team corresponding to the client and sending the game team forming instruction to the client.
In an exemplary embodiment of the present disclosure, the team formation control module 730 includes:
the instruction rule acquisition module is used for acquiring the instruction rule of the game server according to the game type corresponding to the game team;
the first instruction generation module is used for generating a game team instruction corresponding to the game type according to the instruction rule;
and the first instruction sending module is used for sending the game team instruction to a game server corresponding to the game type, and sending the game team instruction to clients corresponding to all game roles in a game team through the game server.
In an exemplary embodiment of the present disclosure, the team formation control module 730 includes:
A team formation place acquisition module for acquiring a team formation place of the game team;
the second instruction generation module is used for generating game team formation instructions according to the team formation places;
and the second instruction sending module is used for sending the game team forming instruction to the client corresponding to the game roles in the game team through the game server.
In an exemplary embodiment of the present disclosure, the second instruction generation module is configured to: and determining an analysis value corresponding to the team formation place of the game team, so as to generate the game team formation instruction according to the analysis value.
In an exemplary embodiment of the present disclosure, the apparatus further includes: and the team formation time module is used for acquiring the team formation time of the game team so as to generate the game team formation instruction according to the team formation time.
In an exemplary embodiment of the present disclosure, the team place retrieval module includes:
the task acquisition module is used for acquiring team forming tasks in the game server corresponding to the game roles according to the game account information;
and the place analyzing module is used for determining the team forming place of the game team according to the team forming task.
According to a third aspect of embodiments of the present disclosure, there is provided an electronic device, comprising: one or more processors; and a storage means for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to implement the game team control method as described in the first aspect in the above embodiments.
According to a fourth aspect of embodiments of the present disclosure, there is provided a computer-readable medium having stored thereon a computer program which, when executed by a processor, implements the game team control method as described in the first aspect of the above embodiments.
According to the game team control method, the game team control device, the electronic equipment and the computer readable medium, team arranging operation is performed at the control end, the game team is determined, and game team instructions are sent to game characters in the game team through the game server, so that team forming and games are divided, the progress of other games of a player is prevented from being influenced during team forming, the smoothness of game operation is improved, and the game experience of the player is improved; in addition, other members of the team are not needed to participate in the team formation, so that the time cost of the team formation process can be reduced, and the operation efficiency is improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the disclosure and together with the description, serve to explain the principles of the disclosure. It will be apparent to those of ordinary skill in the art that the drawings in the following description are merely examples of the disclosure and that other drawings may be derived from them without undue effort. In the drawings:
FIG. 1 schematically illustrates an exemplary system architecture diagram of an epidemic prevention and control effectiveness determination method or an epidemic prevention and control effectiveness determination device applied to an embodiment of the present disclosure;
FIG. 2 schematically illustrates a flow chart of a game team control method according to an embodiment of the present disclosure;
FIG. 3 schematically illustrates a flow chart of a method of game team control in another embodiment according to the present disclosure;
FIG. 4 schematically illustrates a flow diagram of a method of game team control in an embodiment in accordance with the present disclosure;
FIG. 5 schematically illustrates a flow diagram of a method of game team control in an embodiment in accordance with the present disclosure;
FIG. 6 schematically illustrates a flow chart of a method of game team control in another embodiment according to the present disclosure;
FIG. 7 schematically illustrates a block diagram of a game team control device, according to an embodiment of the present disclosure;
fig. 8 shows a schematic diagram of a computer system suitable for use in implementing embodiments of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. However, the exemplary embodiments may be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of the example embodiments to those skilled in the art.
Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the disclosed aspects may be practiced without one or more of the specific details, or with other methods, components, devices, steps, etc. In other instances, well-known methods, devices, implementations, or operations are not shown or described in detail to avoid obscuring aspects of the disclosure.
The block diagrams depicted in the figures are merely functional entities and do not necessarily correspond to physically separate entities. That is, the functional entities may be implemented in software, or in one or more hardware modules or integrated circuits, or in different networks and/or processor devices and/or microcontroller devices.
The flow diagrams depicted in the figures are exemplary only, and do not necessarily include all of the elements and operations/steps, nor must they be performed in the order described. For example, some operations/steps may be decomposed, and some operations/steps may be combined or partially combined, so that the order of actual execution may be changed according to actual situations.
In the present specification, the terms "a," "an," "the," "said" and "at least one" are used to indicate the presence of one or more elements/components/etc.; the terms "comprising," "including," and "having" are intended to be inclusive and mean that there may be additional elements/components/etc., in addition to the listed elements/components/etc.; the terms "first," "second," "third," and the like are used merely as labels, and are not intended to limit the number of subjects.
The following describes example embodiments of the present disclosure in detail with reference to the accompanying drawings.
Fig. 1 shows a schematic diagram of a system architecture of an exemplary application environment to which a game team control method or a game team control apparatus of an embodiment of the present disclosure may be applied.
As shown in fig. 1, the system architecture 100 may include one or more of the terminal devices 101, 102, 103, a network 104, and a server 105. The network 104 is used as a medium to provide communication links between the terminal devices 101, 102, 103 and the server 105. The network 104 may include various connection types, such as wired, wireless communication links, or fiber optic cables, among others.
The user may interact with the server 105 via the network 104 using the terminal devices 101, 102, 103 to receive or send messages or the like. The terminal devices 101, 102, 103 may be various electronic devices having a display screen and supporting web browsing, including, but not limited to, desktop computers, portable computers, smart phones and tablets, wearable devices, virtual reality devices, smart homes, etc.
The server 105 may be a server providing various services, such as a background management server providing support for devices operated by users with the terminal devices 101, 102, 103. The background management server can analyze and process the received data such as the request and the like, and feed back the processing result to the terminal equipment.
It should be understood that the number of terminal devices, networks and servers in fig. 1 is merely illustrative. There may be any number of terminal devices, networks, and servers, as desired for implementation. For example, the server 105 may be a server cluster formed by a plurality of servers.
The game team control method provided by the embodiment of the present disclosure is generally executed by the server 105, and accordingly, the game team control device is generally provided in the server 105. However, it will be readily understood by those skilled in the art that the game team control method provided in the embodiment of the present disclosure may be executed by the terminal devices 101, 102, 103, and accordingly, the game team control apparatus may be provided in the terminal devices 101, 102, 103, which is not particularly limited in the present exemplary embodiment.
As shown in fig. 2, the game team control method provided by the embodiment of the present disclosure may include the following steps:
Step S210: and acquiring a plurality of member objects of a control end and game account information associated with each member object, wherein the game account information comprises game roles.
Step S220: a game team is determined in response to a team scheduling operation for the game character.
Step S230: and sending a game team forming instruction to the client corresponding to the game role in the game team through the game server.
In the game team control method provided by the exemplary embodiment, team arranging operation is performed at the control end, the game team is determined, and a game team command is sent to game characters in the game team through the game server, so that team formation and games are divided, the progress of other games of a player is prevented from being influenced during team formation, the fluency of game operation is improved, and the game experience of the player is improved; in addition, other members of the team are not needed to participate in the team formation, so that the time cost of the team formation process can be reduced, and the operation efficiency is improved.
The steps in the present exemplary embodiment will be described in detail below.
In step S210, a plurality of member objects of a control end and game account information associated with each member object are acquired, where the game account information includes a game character.
When the user needs to play the team game, the terminal device logged in by the user can be used as a control end. The member object of the control terminal may refer to a contact or a friend of the control terminal. When a user logs in to the method platform provided by the embodiment for the first time, the user can select to add the member object of the user, so that friend relations are added between the user and other users selected by the user, and the other users become the member objects of the user.
The game account information refers to attribute information of a user on a game platform, wherein the attribute information can comprise a game role corresponding to the user, such as a name of the game role, a type of the game role, a grade of the game role and the like; attribute information of the game platform itself, such as game names, game versions, etc., may also be included; in addition, other game-related information may be included, such as a game history, a team history, etc., which is not particularly limited in this embodiment.
The control end and its member objects can bind their own game account information after registration and login, and an interface for binding the game account information can be generated by using a graphical user interface technology, and a user can input their own game account information, such as a game account, a game name, a game version, and the like, in the interface. Or, the game account number input by the user is acquired at the registration interface of the user, and then the game account information associated with the user is pulled from the game platform through the game account number of the user. For example, the game account information associated with the user and the member objects thereof may be updated in real time, for example, when the control end logs in each time, the game account information of the control end and the game account information of each member object of the control end are pulled from the game platform in real time, so that timeliness of the information is maintained.
In step S220, a game team is determined in response to a team scheduling operation for the game character.
The team editing operation refers to an interactive operation performed by a user of the control terminal at the control terminal, so that one or more user interaction interfaces are further required to be provided to detect the team editing operation of the user. The team orchestration operation may include various interactive operations such as a click operation, a drag operation, an interactive gesture, etc. of the user. Illustratively, the user can click to view the game account information of each member object through the team arranging operation, and then select and allocate the member objects needing to be added into the game team to form the game team. The control side may assign the member objects to a plurality of game teams, each member object may participate in one or more of the game teams, and different game teams may correspond to different game types, such as game type a, game type B, and so on. And the time of playing the game, the place of the game, etc. can be set for each game team through the team arranging operation.
In step S230, a game team command is sent to a client corresponding to a game character in the game team through the game server.
After determining a game team for forming a team, generating a game team forming instruction, sending the game team forming instruction to a game server, and forwarding the game team forming instruction to each game role client in the game team through the game server to remind a client user to form the team. Illustratively, as shown in FIG. 3, the method further comprises the steps of:
in step S310, a team place of the game team is acquired. Where the team place of the game team refers to a specific location in the game map. The user may input the team location, such as the location name, location coordinates, etc. in the game map, through a team scheduling operation when assigning the team. Or the server can pull game data from the game platform corresponding to the game team, determine a plurality of places in the game and allow the control end user to select the team place.
In an exemplary embodiment, acquiring a team place of a game team may include step S410 and step S420, as shown in fig. 4.
In step S410, a team task in the game server corresponding to the game role is obtained according to the game account information. Team leader tasks may refer to various tasks in a game, or copies of a game. The server can request data corresponding to the game account information from the game platform through the game account information associated with the control end, so that a team task is obtained.
In step S420, a team formation location of the game team is determined according to the team formation task. Different team forming tasks are usually required to be carried out at different places, and places designated by the tasks can be analyzed from the team forming tasks after the team forming tasks are obtained to serve as team forming places. For example, if the team task is to attack a copy, a map of the copy may be obtained and determined to be the team location of the game team.
Next, in step S320, a game team instruction is generated according to the team place. The game team instructions are executable instructions of the game client that support parsing and execution by the game platform. Illustratively, an analytical value corresponding to the team location of the game team is determined to generate the game team instruction based on the analytical value. Specifically, a corresponding command analysis file may be obtained from the game platform, where the file stores analysis values corresponding to each object, for example, analysis values corresponding to each location in the map, analysis values corresponding to game roles, and so on, and from the file, analysis values corresponding to team formation locations may be obtained, the analysis values may be used as parameters, and information of game roles participating in team formation may be used as another parameter to generate a game team formation command. In addition, other parameters, such as team time, etc., may be included in the game team instructions.
In step S330, the game server sends the game team command to the client corresponding to the game character in the game team. The server can send the game team instruction to the game server, and the game server can forward the game team instruction to the corresponding game character according to the game characters in the game team instruction, so that a client user logging in the game character receives the game team instruction. The game team forming instruction comprises a team forming place, and the game character can directly go to the team forming place in the instruction to play the game.
In an exemplary embodiment, the method of generating the game team instruction may include step S510, step S520, and step S530, as shown in fig. 5.
In step S510, an instruction rule of the game server is obtained according to the game type corresponding to the game team. The instruction rule refers to an instruction template preset by the game platform, different game platforms can have own instruction rules, for example, the game platform A triggers and opens a map through double clicking, the game platform B triggers and opens the map through single clicking, and the like, for example, the game platform A performs team formation through a key 1, the game platform B performs team formation through a key 2, and the like, and team formation instructions corresponding to game teams can be obtained from the instruction rules.
In step S520, a game team command corresponding to the game type is generated according to the command rule. After the team forming instruction corresponding to the game team is obtained from the instruction rule, relevant parameters of the game team can be combined into the team forming instruction to obtain the game team forming instruction of the game team. For example, a team time of the game team may be obtained, and a game team instruction may be generated according to the team time. Specifically, team scheduling operation at the control end can obtain team forming time input by a user for a game team; or the time of task start may be parsed from the team task as team time, etc. And merging the team forming time and the team forming place into a team forming instruction in the instruction rule, so that the game team forming instruction can be obtained. After the client receives the game team forming instruction, the designated team forming place can be achieved according to the designated team forming time, manual operation of a user is not needed, and team forming efficiency can be greatly improved.
In step S530, the game team instruction is sent to a game server corresponding to the game type, and the game team instruction is sent to a client corresponding to each game role in the game team through the game server.
In an exemplary embodiment, step S610, step S620, and step S630 are further included after the game team instruction is transmitted to the corresponding client, as shown in fig. 6.
In step S610, team feedback information of the client for the game team instruction is received. The game team forming instruction can be sent to the client corresponding to the game role in the form of a popup window, and specific information of the game team forming instruction, such as a team forming place, a team forming time and the like, is displayed in the popup window. And various types of team feedback information can be displayed in the popup window, such as options of receiving team, refusing team, modifying team time, and the like, for the client user to select. After receiving the game team forming instruction, the user can select according to actual conditions, and the game server can receive team forming feedback information selected by the client user and further forward the team forming feedback information to the server.
In step S620, when the team feedback information is of the first type, an updated target game character in the game team is determined in response to an adjustment operation for the game team. When the client user refuses to form a team, the server side can send a message that the client refuses to form a team to the control side, and an adjustment interface is displayed on the control side, so that the control side changes the member objects in the current game team in the adjustment interface, and adds other member objects to the game team. The adjustment operation may be used to select a user from the member objects to the game team, and the adjustment interface may display other member objects of the control end that are not in the current game team, where the control end user may adjust the current game team by clicking on the head portrait of the other member objects, dragging information of the other members, and so on. The target game roles which are currently added into the game team can be determined according to the adjustment operation of the user, the game roles which are refused to be formed are replaced by the target game roles, and the number of people of the game team is ensured.
In step S630, the game team command is sent to the target client corresponding to the target game role. And generating a game team forming instruction of the target client according to the information of the target client, and sending the game team forming instruction to the target client through the game server to complete team forming.
In an exemplary embodiment, when the team feedback information is of a second type, acquiring a lag time of the client; and regenerating a game team instruction according to the lag time and a game team corresponding to the client and sending the game team instruction to the client.
Wherein the second type may be a late group, i.e. a late group time. When the client selects the lag time, the game server may obtain the client-selected lag time and feed it back to the server. The server can regenerate the game team command according to the lag time and the game team corresponding to the client, that is, the game team command can be redetermined according to the lag time and the team place and is sent to each client in the game team again, so that each game character in the game team starts to form a team to play the game at the lag time. In addition, if the client selects the hysteresis team, the client can be added to other game teams according to the time of the client hysteresis team, so that other members of the current game team are prevented from being influenced by the client hysteresis team, and the game experience of the user can be improved.
The following describes embodiments of an apparatus of the present disclosure that may be used to perform the above-described game team control methods of the present disclosure. Referring to fig. 7, a game team control apparatus 700 provided in an embodiment of the present disclosure may include: team member information acquisition module 710, team determination module 720, and team control module 730.
The player information obtaining module 710 is configured to obtain a plurality of member objects of a control end, and game account information associated with each member object, where the game account information includes a game character.
A team determining module 720 for determining a game team in response to a team scheduling operation for the game character.
And the team formation control module 730 is configured to send a game team formation instruction to a client corresponding to a game character in the game team through the game server.
In an exemplary embodiment of the present disclosure, the apparatus 700 further includes: the team forming feedback module is used for receiving team forming feedback information returned by the client side aiming at the game team forming instruction; a game team adjustment module for determining updated target game characters in the game team in response to an adjustment operation for the game team when the team feedback information is of a first type; and the instruction adjustment module is used for sending the game team forming instruction to the target client corresponding to the target game role.
In an exemplary embodiment of the present disclosure, the apparatus 700 further includes: the lag time determining module is used for acquiring the lag time of the client when the team forming feedback information is of the second type; and the hysteresis team forming module is used for regenerating a game team forming instruction according to the hysteresis time and the game team corresponding to the client and sending the game team forming instruction to the client.
In an exemplary embodiment of the present disclosure, the team formation control module 730 includes: the instruction rule acquisition module is used for acquiring the instruction rule of the game server according to the game type corresponding to the game team; the first instruction generation module is used for generating a game team instruction corresponding to the game type according to the instruction rule; and the first instruction sending module is used for sending the game team instruction to a game server corresponding to the game type, and sending the game team instruction to clients corresponding to all game roles in a game team through the game server.
In an exemplary embodiment of the present disclosure, the team formation control module 730 includes: a team formation place acquisition module for acquiring a team formation place of the game team; the second instruction generation module is used for generating game team formation instructions according to the team formation places; and the second instruction sending module is used for sending the game team forming instruction to the client corresponding to the game roles in the game team through the game server.
In an exemplary embodiment of the present disclosure, the second instruction generation module is configured to: and determining an analysis value corresponding to the team formation place of the game team, so as to generate the game team formation instruction according to the analysis value.
In an exemplary embodiment of the present disclosure, the apparatus 700 further includes: and the team formation time module is used for acquiring the team formation time of the game team so as to generate the game team formation instruction according to the team formation time.
In an exemplary embodiment of the present disclosure, the team place retrieval module includes: the task acquisition module is used for acquiring team forming tasks in the game server corresponding to the game roles according to the game account information; and the place analyzing module is used for determining the team forming place of the game team according to the team forming task.
Since each functional module of the game team control apparatus of the exemplary embodiment of the present disclosure corresponds to a step of the exemplary embodiment of the above-described game team control method, for details not disclosed in the embodiment of the apparatus of the present disclosure, please refer to the embodiment of the above-described game team control method of the present disclosure.
Referring now to FIG. 8, there is illustrated a schematic diagram of a computer system 800 suitable for use in implementing an electronic device of an embodiment of the present disclosure. The computer system 800 of the electronic device shown in fig. 8 is merely an example and should not be construed to limit the functionality and scope of use of embodiments of the present disclosure in any way.
As shown in fig. 8, the computer system 800 includes a Central Processing Unit (CPU) 801 that can perform various appropriate actions and processes according to a program stored in a Read Only Memory (ROM) 802 or a program loaded from a storage section 808 into a Random Access Memory (RAM) 803. In the RAM 803, various programs and data required for system operation are also stored. The CPU 1201, ROM 802, and RAM 803 are connected to each other through a bus 804. An input/output (I/O) interface 805 is also connected to the bus 804.
The following components are connected to the I/O interface 805: an input portion 806 including a keyboard, mouse, etc.; an output portion 807 including a display such as a Cathode Ray Tube (CRT), a Liquid Crystal Display (LCD), and a speaker; a storage section 808 including a hard disk or the like; and a communication section 809 including a network interface card such as a LAN card, a modem, or the like. The communication section 809 performs communication processing via a network such as the internet. The drive 810 is also connected to the I/O interface 805 as needed. A removable medium 811 such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, or the like is mounted on the drive 810 as needed so that a computer program read out therefrom is mounted into the storage section 808 as needed.
In particular, according to embodiments of the present disclosure, the processes described above with reference to flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program embodied on a computer readable medium, the computer program comprising program code for performing the method shown in the flowcharts. In such an embodiment, the computer program may be downloaded and installed from a network via the communication section 809, and/or installed from the removable media 811. The above-described functions defined in the system of the present application are performed when the computer program is executed by a Central Processing Unit (CPU) 801.
It should be noted that the computer readable medium shown in the present disclosure may be a computer readable signal medium or a computer readable storage medium, or any combination of the two. The computer readable storage medium can be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples of the computer-readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this disclosure, a computer-readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In the present disclosure, however, the computer-readable signal medium may include a data signal propagated in baseband or as part of a carrier wave, with the computer-readable program code embodied therein. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: wireless, wire, fiber optic cable, RF, etc., or any suitable combination of the foregoing.
The flowcharts and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams or flowchart illustration, and combinations of blocks in the block diagrams or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units involved in the embodiments of the present disclosure may be implemented by means of software, or may be implemented by means of hardware, and the described units may also be provided in a processor. Wherein the names of the units do not constitute a limitation of the units themselves in some cases.
As another aspect, the present application also provides a computer-readable medium that may be contained in the electronic device described in the above embodiment; or may exist alone without being incorporated into the electronic device. The computer readable medium carries one or more programs which, when executed by one of the electronic devices, cause the electronic device to implement the game team control method as described in the above embodiments.
For example, the electronic device may implement the method as shown in fig. 2: step S210, acquiring a plurality of member objects of a control end and game account information associated with each member object, wherein the game account information comprises game roles; step S220, responding to the team arranging operation aiming at the game role, and determining a game team; and step S230, sending a game team forming instruction to the client corresponding to the game role in the game team through the game server.
As another example, the electronic device may implement the various steps shown in fig. 3-6.
It should be noted that although in the above detailed description several modules or units of a device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit in accordance with embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into a plurality of modules or units to be embodied.
From the above description of embodiments, those skilled in the art will readily appreciate that the example embodiments described herein may be implemented in software, or may be implemented in software in combination with the necessary hardware. Thus, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (may be a CD-ROM, a U-disk, a mobile hard disk, etc.) or on a network, and includes several instructions to cause a computing device (may be a personal computer, a server, a touch terminal, or a network device, etc.) to perform the method according to the embodiments of the present disclosure.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any adaptations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It is to be understood that the present disclosure is not limited to the precise arrangements and instrumentalities shown in the drawings, and that various modifications and changes may be effected without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (10)

1. A game team control method, comprising:
acquiring a plurality of member objects of a control end and game account information associated with each member object, wherein the game account information comprises game roles;
determining a game team in response to a team scheduling operation for the game character;
sending a game team forming instruction to a client corresponding to a game role in the game team through a game server;
receiving team formation feedback information returned by the client side aiming at the game team formation instruction;
when the team feedback information is of a second type, acquiring the lag time of the client, wherein the second type is the lag time of the client;
and regenerating a game team instruction according to the lag time and a game team corresponding to the client, and sending the game team instruction to the client, or adding the client to other game teams according to the lag time of the client.
2. The method of claim 1, wherein after the sending, by the game server, the game team command to the client corresponding to the game character in the game team, further comprises:
when the team feedback information is of a first type, determining an updated target game character in the game team in response to an adjustment operation for the game team;
and sending the game team forming instruction to a target client corresponding to the target game role.
3. The method of claim 1, wherein the sending, by the game server, a game team instruction to a client corresponding to a game character in the game team comprises:
acquiring an instruction rule of a game server according to the game type corresponding to the game team;
generating a game team instruction corresponding to the game type according to the instruction rule;
and sending the game team instruction to a game server corresponding to the game type, and sending the game team instruction to a client corresponding to each game role in a game team through the game server.
4. The method of claim 1, wherein the sending, by the game server, a game team instruction to a client corresponding to a game character in the game team comprises:
Acquiring a team formation place of the game team;
generating a game team forming instruction according to the team forming place;
and sending the game team forming instruction to the client corresponding to the game role in the game team through the game server.
5. The method of claim 4, wherein generating game team instructions from the team place comprises:
and determining an analysis value corresponding to the team formation place of the game team, so as to generate the game team formation instruction according to the analysis value.
6. The method according to claim 1, wherein the method further comprises:
and obtaining the team forming time of the game team to generate the game team forming instruction according to the team forming time.
7. The method of claim 4, wherein the obtaining a team place of the gaming team comprises:
acquiring team forming tasks in a game server corresponding to the game roles according to the game account information;
and determining a team formation place of the game team according to the team formation task.
8. A game team control device, comprising:
the player information acquisition module is used for acquiring a plurality of member objects of the control end and game account information associated with each member object, wherein the game account information comprises game roles;
A team information determination module for determining a game team in response to a team scheduling operation for the game character;
the team formation control module is used for sending a game team formation instruction to a client corresponding to a game role in the game team through the game server;
the team formation feedback information acquisition module is used for receiving team formation feedback information returned by the client side aiming at the game team formation instruction;
the lag time acquisition module is used for acquiring the lag time of the client when the team forming feedback information is of a second type, wherein the second type is the lag time of the client;
and the lag time processing module is used for regenerating a game team instruction according to the lag time and a game team corresponding to the client side, and sending the game team instruction to the client side, or adding the client side to other game teams according to the lag time of the client side.
9. An electronic device, comprising:
one or more processors;
storage means for storing one or more programs,
the one or more programs, when executed by the one or more processors, cause the one or more processors to implement the game team control method of any of claims 1 to 7.
10. A computer readable medium having stored thereon a computer program, wherein the computer program, when executed by a processor, implements the game team control method according to any one of claims 1 to 7.
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